Six Feet Under
Six Feet Under was a critically acclaimed and popular television drama produced by HBO. It first aired on June 3, 2001 and concluded its fifth and final season run in the USA on August 21, 2005.
OverviewSpoiler warning: Plot and/or ending details follow.
The show, created by Alan Ball, stars Peter Krause as Nathaniel ("Nate") Fisher, Jr., the son of a funeral director who reluctantly becomes a partner in the family funeral business with his brother David, played by Michael C. Hall. The Fisher clan also includes mother Ruth (Frances Conroy) and sister Claire (Lauren Ambrose). Other regulars include mortician and family friend Federico Diaz (Freddy Rodriguez), Nate's longtime girlfriend and eventual wife Brenda Chenowith (Rachel Griffiths), and David's boyfriend and eventual husband Keith Charles (Mathew St. Patrick).
The show revolves around the world of Fisher & Diaz Funeral Home, a fictitious mortuary set in present day Los Angeles, California (2000–2005).
On one level, the show is a conventional family drama, dealing with such issues as relationships, infidelity, homosexuality, and religion. At the same time, it is a show that is distinguished by its unblinking focus on the topic of death, which it explores on multiple levels (personal, religious, and philosophical), rather than treating it as a convenient impetus for the solution of a murder. Each episode begins with a death—anything from drowning or heart attack to Sudden Infant Death Syndrome—and that death usually sets the tone for each episode, allowing the characters to reflect on their current fortunes and misfortunes in a way that is illuminated by the death and its aftermath. In Season 5, the episode All Alone was the first ever to open without a death, focusing instead on a death revealed at the end of the previous episode. The only other episode that did not feature an opening death scene was the series finale, Everyone's Waiting, which instead began with a birth, and ended with the future death scenes of all of the main characters.
A recurring plot device consists in a character having an imaginary conversation with the person who died at the beginning of the episode. Sometimes, the conversation is with other recurring dead characters, notably Nathaniel Fisher Sr., and, more recently, Nate's late wife Lisa. They represent the living character's internal dialogue by exposing it as an external conversation. In the later seasons, another device is also used where a real conversation between two living characters slips into the imaginary and becomes unrealistic. The shift cannot be clearly distinguished from the normal flow of the scene until an abrupt cut brings us slightly back in time and reveals the imaginary nature of the past moment.The Fisher family in an earlier season.
In November 2004, series creator and executive producer Alan Ball announced that the fifth season would be the show's last. The producers and writers felt that after 63 episodes they had told their "story". The series concluded after five seasons, with the finale airing on August 21, 2005.
SettingThe Fisher & Sons Funeral Home in 2001.
Six Feet Under, being a show about death, is also a show about time; each episode is set in a particular month in a "contemporary universe" that spans the period from 2000–2005. Nathaniel Fisher, Sr. (played by Richard Jenkins) dies in the pilot, which begins on December 24, 2000. The next episode is set on January 8, 2001 . Some of the deaths in the series have occurred in other periods, such as the 1970s and the 1950s; in these cases, the story is brought up to date so that the plot revolves around the ramifications of the death, rather than the death itself.
The show devotes considerable attention to continuity. Sometimes six months passes between each episode; on other occasions, a day. In all cases, the story carries on from where it left off in the previous episode.
Cast & Characters
List of episodes
Guest Starring roles
Six Feet Under has had several guest star appearances by Hollywood actors either portraying themselves or playing a character on the series.
PromotionalsPromotional for the 2005 season, which features Claire driving her trademark lime green hearse into the sunset.
As Six Feet Under gradually became a topic in pop culture after Season 1, HBO came up with very stylish promotional ads to promote the anticipation of upcoming seasons. The promos often depicted the mood that may have occurred in previous episodes or foretold future scenarios. Music, according to creator Alan Ball, plays an integral role in the life of Six Feet Under, as it depicts the mood of the Fishers.
The following songs were played during the teaser trailers for the seasons following Season 1:
Two soundtrack albums, featuring music that had appeared in the series, were released:
In March 2005, HBO announced that the final season of Six Feet Under would be moved to Monday evenings starting June 6. The reason being to add an additional night of programming to the HBO lineup for their upcoming summer season which included Entourage and The Comeback. Much to the chagrin of loyal viewers since every episode prior had aired on a Sunday, it would be foolish to move the series during its final season. The Monday night experiment ultimately failed due to decreased ratings and complaints. Six Feet Under returned to its old timeslot on July 10, 2005 after having been in the new timeslot for only five episodes.
The following is a timeframe which features the year the particular episode is set in. Not to be confused with the actual year the episode originally aired.
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Not to be confused with the actual year the episode originally aired. Movies of most of these runs are available from the COMPET-N website. The following is a timeframe which features the year the particular episode is set in. In addition, a few players have also managed to complete Doom II in a single run on the Nightmare! difficulty setting, on which monsters are twice as fast and respawn some time after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible"). Six Feet Under returned to its old timeslot on July 10, 2005 after having been in the new timeslot for only five episodes. Achievements include the completion of both Doom and Doom II on the Ultra-Violence difficulty setting in less than 30 minutes each. The Monday night experiment ultimately failed due to decreased ratings and complaints. Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts.
Much to the chagrin of loyal viewers since every episode prior had aired on a Sunday, it would be foolish to move the series during its final season. There are well over 50 different Doom source ports, some of which remain under active development. The reason being to add an additional night of programming to the HBO lineup for their upcoming summer season which included Entourage and The Comeback. Fans then began porting the game to various operating systems, even to previously unsupported platforms such as the Dreamcast, PSP and the iPod, and adding new features such as OpenGL rendering and scripting, which allows WADs to alter the gameplay more radically. In March 2005, HBO announced that the final season of Six Feet Under would be moved to Monday evenings starting June 6. Interest in Doom was renewed in 1997, when the source code for the Doom engine was released (it was also placed under the GNU General Public License in 1999). Two soundtrack albums, featuring music that had appeared in the series, were released:. Although the popularity of the Doom games dropped with the release of Quake (1996) and afterwards, the games have retained a strong fan base that continues playing competitively and creating WADs (the idgames FTP archive receives a few to a dozen new WADs each week as of 2005), and Doom-related news is still tracked at multiple websites such as Doomworld.
The following songs were played during the teaser trailers for the seasons following Season 1:. However, several game journalists have also contrasted the relatively simplistic gameplay in Doom unfavorably with more story-oriented first-person shooters such as Half-Life. Music, according to creator Alan Ball, plays an integral role in the life of Six Feet Under, as it depicts the mood of the Fishers. It was voted the "#1 game of all time" in a poll among over 100 game developers and journalists conducted by GameSpy in July 2001, and PC Gamer proclaimed Doom the most influential game of all time in its ten-year anniversary issue in April 2004. The promos often depicted the mood that may have occurred in previous episodes or foretold future scenarios. Doom is widely regarded as one of the most important titles in gaming history. As Six Feet Under gradually became a topic in pop culture after Season 1, HBO came up with very stylish promotional ads to promote the anticipation of upcoming seasons. However, although Harris did design Doom levels, they were not simulations of Columbine (see Harris levels).
Six Feet Under has had several guest star appearances by Hollywood actors either portraying themselves or playing a character on the series. A rumor spread afterwards that Harris had designed Doom levels that looked like the halls of the high school, populated with representations of Harris's classmates and teachers, and that Harris practiced for Columbine by playing these levels over and over. In all cases, the story carries on from where it left off in the previous episode. While planning for the massacre, Harris said that the killing would be "like fucking Doom" and that his shotgun was "straight out of" the game. Sometimes six months passes between each episode; on other occasions, a day. The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre in 1999, were avid players of the game. The show devotes considerable attention to continuity. David Grossman. Doom prompted fears that the then-emerging virtual reality technology could be used to simulate extremely realistic killing, and in 1994 led to unsuccessful attempts by Washington state senator Phil Talmadge to introduce compulsory licensing of VR use.
Some of the deaths in the series have occurred in other periods, such as the 1970s and the 1950s; in these cases, the story is brought up to date so that the plot revolves around the ramifications of the death, rather than the death itself. Col. The next episode is set on January 8, 2001 . It has been criticized numerous times by Christian organizations for its diabolic undertones and was dubbed a "mass murder simulator" by critic and Killology Research Group founder Lt. (played by Richard Jenkins) dies in the pilot, which begins on December 24, 2000. Doom was and remains notorious for its high levels of violence, gore, and Satanic imagery, which have generated much controversy from a broad range of groups. Nathaniel Fisher, Sr. The game's development and impact on popular culture is also the subject of the book Masters of Doom by David Kushner.
Six Feet Under, being a show about death, is also a show about time; each episode is set in a particular month in a "contemporary universe" that spans the period from 2000–2005. Doom has appeared in several forms in addition to games, including a comic book, four novels by Dafydd Ab Hugh and Brad Linaweaver (loosely based on events and locations in the games), and a film starring Karl Urban and The Rock released in 2005. The series concluded after five seasons, with the finale airing on August 21, 2005. A retelling of the original Doom using entirely new graphics technology, Doom 3 was hyped to provide as large a leap in realism and interactivity as the original Doom, but received mixed reactions when released in 2004. The producers and writers felt that after 63 episodes they had told their "story". The franchise remained in that state until 2000, when Doom 3 was announced. In November 2004, series creator and executive producer Alan Ball announced that the fifth season would be the show's last. When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Doom's success for the remainder of the 1990s and significantly reduced interest in its predecessor.
The shift cannot be clearly distinguished from the normal flow of the scene until an abrupt cut brings us slightly back in time and reveals the imaginary nature of the past moment. . In the later seasons, another device is also used where a real conversation between two living characters slips into the imaginary and becomes unrealistic. The popularity of Star Wars-themed WADs is rumored to have been the factor that prompted LucasArts to create their first-person shooter Dark Forces. They represent the living character's internal dialogue by exposing it as an external conversation. Doom's principal rivals were Apogee's Rise of the Triad and Origin Systems' System Shock. Sometimes, the conversation is with other recurring dead characters, notably Nathaniel Fisher Sr., and, more recently, Nate's late wife Lisa. Some of these were certainly "clones"—hastily assembled and quickly forgotten about—others explored new grounds of the genre and were highly acclaimed.
A recurring plot device consists in a character having an imaginary conversation with the person who died at the beginning of the episode. Dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The only other episode that did not feature an opening death scene was the series finale, Everyone's Waiting, which instead began with a birth, and ended with the future death scenes of all of the main characters. There is also a Doom-based game released by a breakfast cereal maker as a product tie-in called Chex Quest, and the United States Marine Corps released Marine Doom, designed to "teach teamwork, coordination and decision-making". In Season 5, the episode All Alone was the first ever to open without a death, focusing instead on a death revealed at the end of the previous episode. The game engine was licensed to several other companies as well, who released their own games based on it, including Heretic, HeXen, Strife and HacX. Each episode begins with a death—anything from drowning or heart attack to Sudden Infant Death Syndrome—and that death usually sets the tone for each episode, allowing the characters to reflect on their current fortunes and misfortunes in a way that is illuminated by the death and its aftermath. The total number of copies of Doom games sold is unknown, but may be well over 4 million; Doom II alone has sold for over $100 million.
At the same time, it is a show that is distinguished by its unblinking focus on the topic of death, which it explores on multiple levels (personal, religious, and philosophical), rather than treating it as a convenient impetus for the solution of a murder. Doom became a killer application that all capable consoles and operating systems were expected to have, and versions of Doom have subsequently been released for the following systems: DOS, Microsoft Windows, QNX, Irix, NEXTSTEP, Linux, Apple Macintosh, Super NES, Sega 32X, Sony PlayStation, Game Boy Advance, RiscOS, Atari Jaguar, Sega Saturn, Nintendo 64, the Tapwave Zodiac and 3DO. On one level, the show is a conventional family drama, dealing with such issues as relationships, infidelity, homosexuality, and religion. The popularity of Doom led to the development of a sequel, Doom II: Hell on Earth (1994), as well as expansion packs and alternate versions based on the same game engine, including The Ultimate Doom (1995), Final Doom (1996), and Doom 64 (1997). The show revolves around the world of Fisher & Diaz Funeral Home, a fictitious mortuary set in present day Los Angeles, California (2000–2005). Main articles: Doom clones, Versions and ports of Doom, Doom spin-offs and homages. Patrick). A typical launcher would allow the player to select which files to load from a menu, making it much easier to start.
Other regulars include mortician and family friend Federico Diaz (Freddy Rodriguez), Nate's longtime girlfriend and eventual wife Brenda Chenowith (Rachel Griffiths), and David's boyfriend and eventual husband Keith Charles (Mathew St. Third party programs were also written to handle the loading of various WADs, since the game is a DOS game and all commands had to be entered on the command line to run. The Fisher clan also includes mother Ruth (Frances Conroy) and sister Claire (Lauren Ambrose). Several thousands of WADs have been created in total: the idgames FTP archive contains over 13,000 files, and this does not represent the complete output of Doom fans. Hall. A few WADs have been released commercially, including the Master Levels for Doom II, which was released in 1995 along with Maximum Doom, a CD containing 1,830 WADs that had been downloaded from the Internet. The show, created by Alan Ball, stars Peter Krause as Nathaniel ("Nate") Fisher, Jr., the son of a funeral director who reluctantly becomes a partner in the family funeral business with his brother David, played by Michael C. FTP servers became the primary method in later years.
. Around 1994 and 1995, WADs were primarily distributed online over bulletin board systems or sold in collections on compact discs in computer shops, sometimes bundled with editing guide books. It first aired on June 3, 2001 and concluded its fifth and final season run in the USA on August 21, 2005. Notable ones were samples from Beavis and Butthead and the famous orgasm scene from When Harry Met Sally.... Six Feet Under was a critically acclaimed and popular television drama produced by HBO. Some addon files were also made which changed the sounds made by the various characters and weapons. The series finale, Everyone's Waiting is the longest episode of the series clocking in at 75 minutes. Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay; several popular movies, television series and other brands from popular culture have been turned into Doom WADs by fans (without authorization), including Aliens, Star Wars, The X-files, The Simpsons and Batman.
Hall (David Fisher) in real life. The first level editors appeared in early 1994, and additional tools have been created that allow most aspects of the game to be edited. Amy Spanger who played Holly Duncan, (the death of the week's sister) in Static is the wife of Michael C. Several to-be professional game designers started their careers making Doom WADs as a hobby, among them Tim Willits, who later became the lead designer at id Software. Freddy Rodriguez (Federico Diaz), Lauren Ambrose (Claire Fisher), Peter Facinelli (Jimmy) and Eric Balfour (Gabriel Dimas) were all in the 1998 movie, Can't Hardly Wait. Gaining the first large mod-making community, Doom affected the culture surrounding first-person shooters, and also the industry. The Foot, The Dare. The ability to create custom levels and otherwise modify the game, in the form of custom WAD files, turned out to be a particularly popular aspect of Doom.
Every episode written by writer and cartoonist, Bruce Eric Kaplan begins with the word "The" in the episode's title, e.g. Main article: Doom WADs. Holmes did not get the job but was called back to read for George's daughter, Maggie. Due to its widespread distribution, Doom hence became the game that introduced deathmatching to a large audience (and was also the first game to use the term "deathmatch"). Tina Holmes (Maggie Sibley) originally auditioned for the minor role of "Marci", Bettina's daughter in The Black Forest. Two player deathmatch was also possible over a phone line by using a modem. Justina Machado (Vanessa Diaz) became a series regular in 2005 after being in a guest starring role since Episode 2 of the series. However, Doom was the first game to allow deathmatching over ethernet, and the combination of violence and gore with fighting friends made deathmatching in Doom particularly attractive.
The series converted to HDTV (16:9 widescreen) during the third season (2003). Doom was not the first first-person shooter with a deathmatch mode—MIDI Maze on the Atari ST had one in 1987, using the MIDI ports built into the ST to network up to four machines together. Only two episodes of the series have been co-written: Episode 30, Nobody Sleeps and Episode 49, The Black Forest, which is very odd for a series since many writers on other shows are paired up into writing teams. In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity. Frances Conroy (Ruth Fisher) is only 12 years older than Peter Krause (Nate Fisher), despite playing his mother. It also received the Award for Technical Excellence from PC Magazine, and the Best Action Adventure Game award by the Academy of Interactive Arts & Sciences. Nate and Lisa during the third season and Claire in the fourth and fifth seasons. In 1994, it was awarded Game of the Year by both PC Gamer and Computer Gaming World.
David in the first two seasons. Doom was also widely praised in the gaming press. Each Fisher sibling has lived in the Fisher coach house during the duration of the series. . Caskets for the show are made by ABC Caskets in Los Angeles. One such presentation to promote Windows 95 had Bill Gates digitally superimposed into the game. Rachel Griffiths' (Brenda Chenowith Fisher) second pregnancy in 2004 was written into the show. The game's popularity prompted Bill Gates to briefly consider buying id Software, and led Microsoft to develop a Windows 95 port of Doom to promote the operating system as a gaming platform.
The show was cancelled after 11 episodes. In late 1995, Doom was estimated to be installed on more computers worldwide than Microsoft's new operating system Windows 95, despite million-dollar advertising campaigns for the latter. Freddy Rodriguez (Federico Diaz) had a recurring role on Alan Ball's ABC series, Oh, Grow Up! which aired in 1999, two years prior to Six Feet Under. At the Microsoft campus, Doom was by one account[5a] equal to a "religious phenomenon". Kathy Bates who was a director during the first three seasons went on to pursue a recurring role on the series as Ruth's friend, Bettina. Intel, Lotus Development and Carnegie Mellon University are among many organizations reported to form policies specifically disallowing Doom-playing during work hours. HBO renewed the series for a second season a week after the pilot aired. This prediction came true at least in part: Doom became a major problem at workplaces, both occupying the time of employees and clogging computer networks with traffic caused by deathmatches.
Alan Ball had 13 days to shoot the pilot. In a press release dated January 1, 1993, id Software had written that they expected Doom to be "the number one cause of decreased productivity in businesses around the world". Freddy Rodriguez (Federico Diaz) appeared in 62 episodes, missing one episode 1.09 "Life's Too Short" due to Federico's storyline. In 1995, The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores. Patrick (Keith Charles) did not appear in three episodes of the series due to his Season 1 story arc. Although most users did not purchase the registered version, over one million copies have been sold, and the popularity helped the sales of later games in the Doom series which were not released as shareware. Mathew St. Released as shareware, people were encouraged to distribute Doom further, and did so: in 1995, Doom was estimated to have been installed on more than 10 million computers.
Rachel Griffiths (Brenda Chenowith Fisher) did not appear in four episodes of Season 3 due to her 2002 pregnancy. (Many years later these alpha versions were sanctioned by id Software because of historical interest; they reveal how the game progressed from its early design stages.) The first public version of Doom was uploaded to an FTP run at the University of Wisconsin on December 10, 1993. Hall (David Fisher), Frances Conroy (Ruth Fisher) and Lauren Ambrose (Claire Fisher) appeared in all 63 of the series' episodes.
The pilot episode features several spoof commercials for funeral homes and products. The ability to create custom scenarios contributed significantly to the game's popularity (see the section on WADs below). Rachel Griffiths (Brenda Chenowith Fisher) has a strong Australian accent in real life. Wolfenstein 3D was not designed to be expansible, but fans had nevertheless figured out how to create their own levels for it, and Doom was designed to take the phenomenon further. Alan Ball considers Los Angeles the world capital of the denial of death. Another important feature of the Doom engine is a modular approach that allows the game content to be replaced by loading custom WAD files. in the West Adams section of Los Angeles, the actual location of The Filipino Federation of America. Another benefit was the clearness of the automap because it could be displayed with 2D vectors without the risk of overlapping.
The Fisher & Diaz Funeral Home is located at 2302 West 25th St. This two-dimensional representation does, however, have the benefit that rendering can be done very quickly, using a binary space partitioning method. HBO entertainment president, Carolyn Strauss proposed the idea to Ball. This leads to several limitations: it is, for example, not possible for a Doom level to have one room over another. Alan Ball conceived the premise to create the show after the death of his sister and father. Most significantly, Doom levels are not truly three-dimensional; they are internally represented on a plane, with height differences added separately (a similar trick is still used by many games to create huge outdoor environments). Season 5: 2004 (2 episodes), 2005 (10 episodes). Carmack had to make use of several tricks for these features to run smoothly on 1993's home computers.
Season 4: 2003,(4 episodes), 2004 (8 episodes). Monsters can also become aware of the player's presence by hearing distant gunshots. Season 3: 2002 (1 episode), 2003 (12 episodes). The player is kept on guard by the grunts and gnarls of monsters, and receives occasional clues to finding secret areas in the form of sounds of hidden doors opening remotely. Season 2: 2001 (8 episodes), 2002 (5 episodes). The life-like feeling of the environment was enhanced further by the stereo sound system, which made it possible to roughly tell the direction and distance of a sound's origin. Season 1: 2000 (pilot), 2001 (12 episodes). In contrast to the static levels of Wolfenstein 3D, those in Doom are highly interactive: platforms can lower and rise, floors can raise sequentially to form staircases, and bridges can raise and lower.
2: Everything Ends, 2005. The advance from id Software's previous game Wolfenstein 3D was enabled by several new features in the Doom engine:. Six Feet Under, Vol. Doom's primary distinguishing feature at the time of its release was its realistic 3D graphics, then unparalleled by other real-time-rendered games running on consumer-level hardware. Six Feet Under, 2002. Main article: Doom engine. The song played during each episode recap is a 1995 single titled: Nothing Lies Still Long by Pell Mell. .
Seasons 1 & 5 feature the original version of the song while Seasons 2, 3, 4 feature the Rae & Christian remix. A heavy metal-ambient soundtrack was supplied by Bobby Prince. Trailers for upcoming episodes feature the Six Feet Under theme. The graphics, by Adrian Carmack, Kevin Cloud and Gregor Punchatz, were created in various ways: although much was drawn or painted, several of the monsters were digitized from sculptures in clay or latex, and some of the weapons are toy guns from Toys "R" Us. Season 5: Breathe Me by Sia Furler . Most of the level design that ended up in the final game is that of John Romero and Sandy Petersen. Season 4: Feeling Good by Nina Simone . Designer Tom Hall wrote an elaborate design document called the Doom Bible, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features. However, many of his ideas were discarded during development in favor of simpler design primarily advocated by Carmack, resulting in Hall in the end being forced to resign due to not contributing effectively in the direction the rest of the team was going.
Season 3: A Rush of Blood to the Head by Coldplay . The title of the game was picked by Carmack:. Season 2: Heaven by Lamb . When the game design phase began in late 1992, the main thematic influences were the science fiction action movie Aliens and the horror movie Evil Dead II. Molly Parker - Rabbi Ari Hoffman (2 episodes). The development of Doom started in 1992 with John Carmack creating the new game engine, the Doom engine, while the rest of the team finished Spear of Destiny. Harriet Sansom Harris - Catherine Collins (2 episodes). Main article: Making of Doom.
Lee Garlington - Fiona Kleinschmidt (2 episodes).
Loretta Sibley (3 episodes). The player faces them in large numbers, on the higher of the game's five difficulty levels often encountering a dozen or more in the same room. Janice Lynde - Woman In Turquoise/Mrs. The enemy monsters in Doom make up the central gameplay element. Julie White- Mitzi Dalton-Huntley (4 episodes). There is a wide array of power-ups, such as a backpack that increases the player's ammunition-carrying capacity, armor, first aid kits to restore health, and blue demonic orbs that boost the player's health percentage beyond 100%, up to a maximum of 200%. Michelle Trachtenberg - Celeste (4 episodes). The player starts armed only with a pistol, and brass-knuckled fists in case the ammunition runs out, but larger weapons can be picked up: these are a chainsaw, a shotgun, a chaingun, a rocket launcher, a plasma rifle, and finally the immensely powerful BFG 9000.
Ricardo Antonio Chavira - Ramon Diaz (4 episodes). Doom is notable for the weapons arsenal available to the player, which became prototypical for first-person shooters. Catherine O'Hara - Carol Ward (4 episodes). The levels are sometimes labyrinthine (the automap is a crucial aid in navigating them), and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore. Steffani Brass - Michaela Woodworth (5 episodes). Among the obstacles are monsters, pits of radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard or remote switch need to be located. Matt Malloy - Roger Pasquese (6 episodes). The objective of each level is simply to locate the exit room that leads to the next area (usually labeled with an inviting red EXIT sign), while surviving all hazards on the way.
Chris Messina - Ted Fairwell (6 episodes). Being a first-person shooter, Doom is experienced through the eyes of the main character. Anne Ramsay - Jackie Feldman (6 episodes). Main article: Gameplay of Doom. Patricia Clarkson - Sarah O'Connor (6 episodes). The expansion pack Ultimate Doom adds a fourth episode, Thy Flesh Consumed, chronicling the marine's return to Earth. Kellie Waymire - Melissa (6 episodes). After destroying the final boss, the Spider Mastermind, a hidden doorway opens for the hero who has "proven too tough for Hell to contain", leading back home to Earth.
Jeff Yagher - Hoyt Woodworth (6 episodes). The player climbs down to the surface, and the final episode, Inferno, begins. Julie Dretzin - Barb Woodworth (6 episodes). After encountering the Cyberdemon, the truth about the vanished moon is discovered: it is floating above Hell. Bernard Chenowith (6 episodes). In the second episode, Shores of Hell, the player journeys through the Deimos installation, whose areas are interwoven with beastly architecture. Robert Foxworth - Dr. It ends with the player fighting the Barons of Hell and afterwards entering the teleporter leading to Deimos, there getting overwhelmed by monsters and seemingly killed.
Mena Suvari - Edie (7 episodes). Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases on Phobos. - Hiram Gunderson (8 episodes). In order to beat the game, the player must fight through three episodes containing nine levels each (see Episodes and levels of Doom). Ed Begley, Jr. A UAC team from Mars is sent to Phobos to investigate the incident, but soon radio contact ceases and only one human is left alive — the player, whose task is to make it out alive.. Idalis DeLeon - Sophia Morales (8 episodes). At the same time, Deimos vanishes entirely.
Justin Theroux - Joe (8 episodes). A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by demons, all personnel getting killed or turned into zombies. Melissa Marsala - Angelica Suarez (8 episodes). Suddenly, something goes wrong and creatures from Hell come out of the teleportation gates. Garrison Hershberger - Matthew Gilardi (8 episodes). He is forced to work for the Union Aerospace Corporation (UAC), a military-industrial conglomerate that is performing secret experiments with teleportation between the moons of Mars, Phobos and Deimos. Peter Facinelli - Jimmy (9 episodes). The player takes the role of a nameless space marine, "one of Earth's toughest, hardened in combat and trained for action", who has been deported to Mars for assaulting a senior officer when ordered to kill unarmed civilians.
Kathy Bates - Bettina (10 episodes). The background is only given in the game's manual, and the in-game story is mainly advanced with short messages displayed between the game's episodes. Sprague Grayden - Anita Miller (12 episodes). Doom has a science-fictionhorror theme, and a simple plot. Tina Holmes - Maggie Sibley (13 episodes). . Rainn Wilson - Arthur Martin (13 episodes). The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture.
Peter Macdissi - Olivier Castro-Staal (15 episodes). The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedrunning, and modifying the source code which was released in 1997. Ed O'Ross - Nikolai (18 episodes). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles. Richard Jenkins - Nathaniel Fisher (20 episodes). The Doom franchise was continued with Doom II: Hell on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Joanna Cassidy - Margaret Chenowith (20 episodes). Its graphic and interactive violence has also made Doom the subject of much controversy reaching outside the gaming world.
Ben Foster - Russell Corwin (22 episodes). Distributed as shareware, Doom was downloaded by an estimated 10 million people within two years, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its impact on the industry, games from the mid-1990s boom of first-person shooters are often known simply as "Doom clones". Lili Taylor - Lisa Kimmel Fisher (23 episodes). It is widely recognized for its pioneer use of immersive 3D graphics, networked multiplayer gaming, and the support for players to create custom expansions (WADs). Jeremy Sisto - Billy Chenowith (29 episodes). Doom (or DOOM)a is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. Brenna and Bronwyn Tosh - Maya Fisher (37 episodes). The variation DooM, stylized after the game's logo, is also occasionally encountered, but has fallen out of use almost completely in recent years.
Susie Bright (Episode 57, The Rainbow of Her Reasons). Note a: The variations Doom and DOOM have both been used in official contexts. Chris Harrison (Episode 52, A Coat of White Primer). URL accessed on November 15, 2005.. Nicole Richie (Episode 51, Untitled). Planet Rome.ro. Ellen DeGeneres (Episode 42, Parallel Play). 1993: Doom.
Leeza Gibbons (Episode 22, Someone Else's Eyes). Romero, John. List of Six Feet Under episodes. URL accessed on November 15, 2005.. The "Official" Doom FAQ. Leukart, Hank (1994).
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While contributing to the game's visual authenticity by allowing effects such as highlights and shadows, this perhaps most importantly added to the game's atmosphere and even gameplay; the use of darkness as a means of frightening or confusing the player was an unseen element in games. Varying light levels (all areas in Wolfenstein 3D are fully lit at the same brightness). Full texture mapping of all surfaces (in Wolfenstein 3D, floors and ceilings are not texture mapped); and,. Non-perpendicular walls (all walls in Wolfenstein 3D run along a rectangular grid);.
Height differences (all rooms in Wolfenstein 3D are at the same altitude);.