Need for SpeedNeed for Speed (NFS) is a series of racing computer and video games by Electronic Arts released on platforms including personal computers, Nintendo, Xbox, Xbox 360, PlayStation 2 and PlayStation Portable consoles. The games consist of racing with various cars on various tracks. Origin of the seriesNeed for Speed was originally developed by EA Canada, a game studio based in Vancouver, Canada. Prior to EA Canada's purchase by Electronic Arts in 1991, the company was known as Distinctive Software, and had already created popular racing games such as Stunts and Test Drive II. The company capitalized on its experience in the domain when it began developing the Need For Speed series in late 1992. Electronic Arts Canada and Electronic Arts Seattle continued to develop, and expand the Need For Speed franchise for many years. In 2002, another Vancouver-based gaming company, named Blackbox Software, was contracted to continue the series with the title Need for Speed: Hot Pursuit 2. Blackbox was acquired by Electronic Arts shortly before the game's publication and the company was renamed Electronic Arts Blackbox. Since then EA Blackbox has been NFS's primary developer. Need for Speed installmentsRoad & Track Presents: The Need for Speed (1994)PC version of Road & Track Presents: The Need for SpeedThe original Need for Speed was released for 3DO in 1994 with versions for PlayStation, PC (DOS), and Sega Saturn following shortly afterwards (1995 and 1996). The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: Hot Pursuit 2 and Need for Speed: Most Wanted) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player got arrested (which happened with the third ticket.) The first installment of the NFS series was beyond doubt the only serious attempt to provide a realistic simulation of car handling and physics without arcade elements. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary. Need for Speed SE (1996)A little known edition of Need for Speed, Special Edition is sometimes considered as the lost episode of Need for Speed, though it wasn't significantly different from the 1995 PC release. Available only on PC CD-ROM, it contained both a DOS and Windows 95 version. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This is the last game in the series to support DOS as future releases for the PC will only run on Microsoft Windows 95 or above. Need for Speed II (1997)PC version of Need For Speed II SENFS II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be elimated until the only leading racer remains, and wins. Many fans of the first edition of Need for Speed were disappointed to find NFS II was arcade-like instead of preserving the realism of NFS. Though the gameplay was arcade-like, the levels were intricately well designed. In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts. Need for Speed II SE (1997)The special edition of NFS II included one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3Dfx's Voodoo and Voodoo 2 graphics cards. Need for Speed III: Hot Pursuit (1998)PC version of Need For Speed IIINFS III added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. Most cars and tracks were available at the beginning of the game. The objective was to unlock the rewards by winning races. It is the highest-selling of all Need for Speed games and is the most popular one. NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also was the first to allow the downloading of additional car models. A community of car builders for the game sprung up as a result. Need for Speed: High Stakes / Road Challenge (1999)PC version of Need for Speed: High Stakes / Road ChallengeHigh Stakes (US title) and Road Challenge (European title) was released in the summer of 1999. It was widely criticised for being too similar to NFS III, especially due to the fact that all of the tracks from NFS III were contained in NFS HS/RC (amongst others). Nevertheless, High Stakes introduced several new types of gameplay: High Stakes, Getaway and Career. High Stakes was a racing mode in which the reward was the losing player's car. Getaway required the player to outrun a pursuing police vehicle for a given time period. Career mode incorporated a monetary reward system that allowed a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation was the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race, the player was given the option to purchase repairs. Need for Speed: Porsche Unleashed / Porsche 2000 (2000)PC version of Need for Speed: Porsche Unleashed / Porsche 2000Porsche Unleashed (US title) and Porsche 2000 (European title) was different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The cars handled more realistically than in any other NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game was also the first NFS game that didn't have a split screen mode. In later years, it was released for Game Boy Advance. In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc. Many of the missions were considered to be really difficult. Anyone who manages to finish Factory Driver can be called a great "computer" driver. Motor City Online (2001)Motor City OnlineAlthough officially bearing no Need for Speed prefix (while the working title of the game was known as Need for Speed: Motor City), Motor City Online, was an MMOG variation of Need for Speed released by EA Games on October 2001, featuring mostly American coupés and muscle cars from the 1930s to the 1970s. The game allowed players to pit each other in several modes of racing through the Internet, and were allowed customization of the player's driver, garage and vehicles. Motor City Online went offline in 2003. Need for Speed: Hot Pursuit 2 (2002)PC version of Need for Speed: Hot Pursuit 2The first "Need For Speed" for the "next-generation" of consoles, "Hot Pursuit 2" draws primarity from the gameplay and style of "NFS III"; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. While well-received by the press, it lacked the realism and sheer depth of "NFS: Porsche Unleashed". Strangely, different versions of the game were produced for each system; the best version, according to the gaming press, was the PlayStation 2 version, with the Xbox, GameCube and PC versions generally considered inferior. (A different developer did those versions, and they were not ports of the PS2 version.) Some of the cars included in the game are the Ferrari F50, the McLaren F1 and its F1 LM variant, the Porsche Carrera GT concept car, the Lamborghini Murcielago, and the Mercedes-Benz CLK-GTR. The game also allows players to chase down speeders as the police. The game lacks a cockpit view. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network(LAN)play. "Hot Pursuit 2" was the first "Need for Speed" to forego an original instrumental rock/techno soundtrack in favour of songs sung by licensed song artists under the EA Trax label. Need for Speed: Underground (2003)PC version of Need for Speed: UndergroundA complete reimagining of the series' formula, Need for Speed: Underground offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races now take place in a city at night, and there are no police pursuits—characteristics that were reused in Undergrounds sequel, Need for Speed: Underground 2. Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with import tuner culture. This, plus the increasingly arcade-like controls, became points of controversy for NFS fans. Despite this, Underground was commercially very successful. It is rumoured that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models at all. While the PC version of the game featured Internet multiplayer, it strangely lacked LAN multiplayer capabilities. This limitation could be overcome with the use of third party utilities. Need for Speed: Underground 2 (2004)Need for Speed: Underground 2Need For Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game. In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. The game wasn't as successful as Underground, mainly due to some features that were in the game, but not expanded on, such as sound systems, which could be put in the trunk of cars, but served no purpose other than sheer flash (not unlike the body kits, spoilers, and carbon-fiber that is throughout the game, but does not alter the handling characteristics of the vehicles either). It also suffered from a debatable soundtrack. Need for Speed Underground Rivals (2005, PlayStation Portable)Need for Speed Underground Rivals is a PSP game released on February, March and September 2005 for Japan, the United States and Europe, respectively. In addition to Japanese cars, NFSU Rivals features several American muscle cars, including those not featured in previous Need for Speed Underground games, such as the the 1969 Dodge Charger, the 1967 Ford Mustang, and the 1997 Chevrolet Corvette C5. It is the top selling game for the PSP. Need for Speed: Most Wanted (2005)Need for Speed: Most WantedNeed for Speed: Most Wanted is the latest major incarnation of Need for Speed, released on 15 November 2005, and is one of the first games released for the Xbox 360. Most Wanted takes the series back to its roots, with police chases making up the body of the gameplay, and also combines the extensive vehicle customization features that were known in the Underground series and Grand Theft Auto-like free-roaming of Underground 2. Also, there is the "Black Edition", a special edition which features additional races and two bonus cars, a specially-tuned BMW E46 (M3) GTR and a 1967 Chevrolet Camaro. ControversyControversy of speeding and evading the authority has surfaced when a copy of the game is found on one of two street racing Mercedes cars in Toronto in January 26, 2006; the street racer was involved in an accident resulting a taxi-driver's death. [1] It should be noted, however, that celebrity-endorsed advisories have been included in opening cutscenes of Need for Speed titles since Need for Speed: Underground, stressing that players should only the race within the games, as well as advising gamers to drive responsibly in real-life. This indicates that there was some recent effort in part of the games' developer to ensure that the players were informed on the dangers of imitating reckless driving. This page about need for speed includes information from a Wikipedia article. Additional articles about need for speed News stories about need for speed External links for need for speed Videos for need for speed Wikis about need for speed Discussion Groups about need for speed Blogs about need for speed Images of need for speed |
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This indicates that there was some recent effort in part of the games' developer to ensure that the players were informed on the dangers of imitating reckless driving. Enzo Iacchetti, one of the hosts, has currently a relationship with Maddalena Corvaglia, a velina from a previous edition of Striscia. It should be noted, however, that celebrity-endorsed advisories have been included in opening cutscenes of Need for Speed titles since Need for Speed: Underground, stressing that players should only the race within the games, as well as advising gamers to drive responsibly in real-life. They are considered the ideal match for prominent soccer players and therefore a role-model for many young viewers. [1]. Often criticized by high-brow critics and feminists as the symbol of trash-TV, the veline are, however, much more likely to be sought by producers of Italian soap operas, TV series or shows after just one year on Striscia than any other female candidates. Controversy of speeding and evading the authority has surfaced when a copy of the game is found on one of two street racing Mercedes cars in Toronto in January 26, 2006; the street racer was involved in an accident resulting a taxi-driver's death. Veline's name (invented by the co-founders and their producer) nowadays is often attributed (often disparagingly) to any famous girls on TV with little or no intellectual gifts. Also, there is the "Black Edition", a special edition which features additional races and two bonus cars, a specially-tuned BMW E46 (M3) GTR and a 1967 Chevrolet Camaro. Once even Rai Uno Director Fabrizio Del Noce, cornered by Staffelli banged his microphone on his face breaking his nose. Most Wanted takes the series back to its roots, with police chases making up the body of the gameplay, and also combines the extensive vehicle customization features that were known in the Underground series and Grand Theft Auto-like free-roaming of Underground 2. Other times, however, the bodyguards have been known to have acted aggressively breaking the reporters' noses and camcorders alike. Need for Speed: Most Wanted is the latest major incarnation of Need for Speed, released on 15 November 2005, and is one of the first games released for the Xbox 360. Although many personalities take it in front of the cameras in the hope of getting attention for themselves, others run away and Valerio Staffelli, a special correspondent for the show, has to run after them until they finally take it. It is the top selling game for the PSP. The Tapiro d'Oro (English language: Golden Tapir), a small golden statue, is a special "prize" delivered to big celebrities or politicians who have been humiliated or defeated. In addition to Japanese cars, NFSU Rivals features several American muscle cars, including those not featured in previous Need for Speed Underground games, such as the the 1969 Dodge Charger, the 1967 Ford Mustang, and the 1997 Chevrolet Corvette C5. Melissa Satta, Thais Souza Wiggers. Need for Speed Underground Rivals is a PSP game released on February, March and September 2005 for Japan, the United States and Europe, respectively. Lucia Galeone, Vera Atyushkina. It also suffered from a debatable soundtrack. Giorgia Palmas, Elena Barolo. The game wasn't as successful as Underground, mainly due to some features that were in the game, but not expanded on, such as sound systems, which could be put in the trunk of cars, but served no purpose other than sheer flash (not unlike the body kits, spoilers, and carbon-fiber that is throughout the game, but does not alter the handling characteristics of the vehicles either). Giorgia Palmas, Elena Barolo. Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Maddalena Corvaglia, Elisabetta Canalis. Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Maddalena Corvaglia, Elisabetta Canalis. In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto) and selecting race "beacons". Maddalena Corvaglia, Elisabetta Canalis. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game. Roberta Lanfranchi, Marina Graziani. Need For Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. Alessia Mancini, Marina Graziani. This limitation could be overcome with the use of third party utilities. Roberta Lanfranchi, Marina Graziani. While the PC version of the game featured Internet multiplayer, it strangely lacked LAN multiplayer capabilities. Alessia Merz, Cristina Quaranta. In addition, vehicles do not have damage models at all. Miriana Trevisan, Laura Freddi. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. Cecilia Belli, Laura Valci, Fanny Cadeo. It is rumoured that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. Cecilia Belli, Fanny Cadeo. Despite this, Underground was commercially very successful. Ana Laura Ribas, Terry Sessa, Simonetta Pravettoni. This, plus the increasingly arcade-like controls, became points of controversy for NFS fans. Laura Paternoster, Monica Spreafico, Simonetta Pravettoni, Terry Sessa, Angela Cavagna, Sonia Grey. Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with import tuner culture. Jordy Gordon, Indra Smith, Simonetta Pravettoni, Terry Sessa, Annalisa Gambi (not all the season). All races now take place in a city at night, and there are no police pursuits—characteristics that were reused in Undergrounds sequel, Need for Speed: Underground 2. Cristina Prevosti, Stefania Dall'Olio, Eliette Mariangelo, Micaela Verdiani. A complete reimagining of the series' formula, Need for Speed: Underground offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. Like in "Veline", women heve to dance and make little sketches and on september the new "velona" will be chosen. "Hot Pursuit 2" was the first "Need for Speed" to forego an original instrumental rock/techno soundtrack in favour of songs sung by licensed song artists under the EA Trax label. "Velone" (that means "big velina"), is a contest only for women over 50/60 (some were almost 100!). For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network(LAN)play. The program is called "Veline", but there's also another program like this: "Velone". The game lacks a cockpit view. The names of the veline are known after a long beauty pageant on summer. The game also allows players to chase down speeders as the police. The veline have become the most popular female icons on Italian TV. Some of the cars included in the game are the Ferrari F50, the McLaren F1 and its F1 LM variant, the Porsche Carrera GT concept car, the Lamborghini Murcielago, and the Mercedes-Benz CLK-GTR. These dancers probably evolved from the scantily-clad waitresses who served at the tables of Drive-in, the show that made Greggio and D'Angelo widely known in the late eighties. (A different developer did those versions, and they were not ports of the PS2 version.). They usually perform in swimming-suits or tank tops, singing a pop song as they dance. Strangely, different versions of the game were produced for each system; the best version, according to the gaming press, was the PlayStation 2 version, with the Xbox, GameCube and PC versions generally considered inferior. The term "velina" comes from the name of a type of paper, thin and light, used by journalists These are two girls in their low-twenties, one blonde, the other brunette: once they showed up to hand the news, but today they perform short dance breaks or stacchetti always ending on the table of the news anchors. While well-received by the press, it lacked the realism and sheer depth of "NFS: Porsche Unleashed". Always loud, braggart but pungent in his naive but straightforward ways, butts in everywhere he sees new friends to chat with a childlike enthusiasm always running after the veline, is in some ways like the Cokney type in comedies. The first "Need For Speed" for the "next-generation" of consoles, "Hot Pursuit 2" draws primarity from the gameplay and style of "NFS III"; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Gabibbo is a caricature of the layman of Southern Italian origin, a low-income worker who lives near the docks of Genoa. Motor City Online went offline in 2003. The Gabibbo, an Italian cultural icon acts as the mascot and is the soul of the show. The game allowed players to pit each other in several modes of racing through the Internet, and were allowed customization of the player's driver, garage and vehicles. . Although officially bearing no Need for Speed prefix (while the working title of the game was known as Need for Speed: Motor City), Motor City Online, was an MMOG variation of Need for Speed released by EA Games on October 2001, featuring mostly American coupés and muscle cars from the 1930s to the 1970s. Usually Ezio Greggio (who co-founded the show with D'Angelo) is assisted by another comedian (as Enzo Iacchetti) for the winter season, after which there is a change of guard. Anyone who manages to finish Factory Driver can be called a great "computer" driver. The program is produced by Antonio Ricci and is hosted by two major comedians. Many of the missions were considered to be really difficult. Founded in 1987, it is meant to be a parody of the daily news, which airs right before the program, but Striscia also satirizes government corruption and exposes scams with the help of local reporters who are also comedians. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc. Its name in Italian translates to "sneaking into the news", a probable allusion to the Biscione, the snake which is part of Canale 5's logo. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. Striscia la notizia is an Italian television program on the Mediaset-controlled Canale 5. It features historical videos and many pictures of old photos of Porsche vehicles. 2005/2006. In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. 2004/2005. In later years, it was released for Game Boy Advance. 2003/2004. The game was also the first NFS game that didn't have a split screen mode. 2002/2003. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. 2001/2002. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. 2000/2001. The cars handled more realistically than in any other NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. 1999/2000. Porsche Unleashed (US title) and Porsche 2000 (European title) was different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. 1998/1999. After a race, the player was given the option to purchase repairs. 1997/1998. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. 1996/1997. Another innovation was the introduction of damage models. 1995/1996. Career mode incorporated a monetary reward system that allowed a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. 1994/1995. Getaway required the player to outrun a pursuing police vehicle for a given time period. 1993/1994. High Stakes was a racing mode in which the reward was the losing player's car. 1992/1993. Nevertheless, High Stakes introduced several new types of gameplay: High Stakes, Getaway and Career. 1991/1992. It was widely criticised for being too similar to NFS III, especially due to the fact that all of the tracks from NFS III were contained in NFS HS/RC (amongst others). 1990/1991. High Stakes (US title) and Road Challenge (European title) was released in the summer of 1999. 1989/1990. A community of car builders for the game sprung up as a result. 1988. This game also was the first to allow the downloading of additional car models. NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. It is the highest-selling of all Need for Speed games and is the most popular one. The objective was to unlock the rewards by winning races. Most cars and tracks were available at the beginning of the game. NFS III added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. The special edition of NFS II included one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3Dfx's Voodoo and Voodoo 2 graphics cards. In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts. Though the gameplay was arcade-like, the levels were intricately well designed. Many fans of the first edition of Need for Speed were disappointed to find NFS II was arcade-like instead of preserving the realism of NFS. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be elimated until the only leading racer remains, and wins. NFS II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. This is the last game in the series to support DOS as future releases for the PC will only run on Microsoft Windows 95 or above. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. Available only on PC CD-ROM, it contained both a DOS and Windows 95 version. A little known edition of Need for Speed, Special Edition is sometimes considered as the lost episode of Need for Speed, though it wasn't significantly different from the 1995 PC release. The game also contained precise vehicle data with spoken commentary. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The first installment of the NFS series was beyond doubt the only serious attempt to provide a realistic simulation of car handling and physics without arcade elements. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player got arrested (which happened with the third ticket.). The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: Hot Pursuit 2 and Need for Speed: Most Wanted) have sold better in the marketplace than intervening versions. The original Need for Speed was released for 3DO in 1994 with versions for PlayStation, PC (DOS), and Sega Saturn following shortly afterwards (1995 and 1996). Since then EA Blackbox has been NFS's primary developer. Blackbox was acquired by Electronic Arts shortly before the game's publication and the company was renamed Electronic Arts Blackbox. In 2002, another Vancouver-based gaming company, named Blackbox Software, was contracted to continue the series with the title Need for Speed: Hot Pursuit 2. Electronic Arts Canada and Electronic Arts Seattle continued to develop, and expand the Need For Speed franchise for many years. The company capitalized on its experience in the domain when it began developing the Need For Speed series in late 1992. Prior to EA Canada's purchase by Electronic Arts in 1991, the company was known as Distinctive Software, and had already created popular racing games such as Stunts and Test Drive II. Need for Speed was originally developed by EA Canada, a game studio based in Vancouver, Canada. . The games consist of racing with various cars on various tracks. Need for Speed (NFS) is a series of racing computer and video games by Electronic Arts released on platforms including personal computers, Nintendo, Xbox, Xbox 360, PlayStation 2 and PlayStation Portable consoles. |