MP3

MPEG Audio Layer 3, more commonly referred to as MP3, is a popular digital audio encoding and lossy compression format invented and standardized in 1991 by a team of engineers working in the framework of the ISO/IEC MPEG audio committee under the chairmanship of Professor Hans Musmann (University of Hannover - Germany). It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. In popular usage, MP3 also refers to files of sound or music recordings stored in the MP3 format on computers.

Overview

MP3 is a compression format. It provides a representation of pulse-code modulation-encoded (PCM) audio data in a much smaller size by discarding portions that are considered less important to human hearing (similar to JPEG, a lossy compression for images).

A number of techniques are employed in MP3 to determine which portions of the audio can be discarded, including psychoacoustics. MP3 audio can be compressed with different bit rates, providing a range of tradeoffs between data size and sound quality.

The MP3 format uses, at its heart, a hybrid transformation to transform a time domain signal into a frequency domain signal:

  • 32-band polyphase quadrature filter
  • 36 or 12 tap MDCT; size can be selected independent for sub-band 0...1 and 2...31
  • Aliasing reduction postprocessing

MP3 Surround, a version of the format supporting 5.1 channels for surround sound, was introduced in December 2004. MP3 Surround is backward compatible with standard stereo MP3, and file sizes are similar.

In terms of the MPEG specifications, AAC (Advanced audio coding) from MPEG-4 is to be the successor of the MP3 format, although there has been a significant movement to create and popularize other audio formats. Nevertheless, any succession is not likely to happen for a significant amount of time due to MP3's overwhelming popularity (MP3 enjoys extremely wide popularity and support, not just by end-users and software but by hardware such as DVD and CD players).

History

Development

MPEG-1 Audio Layer 2 encoding began as the Digital Audio Broadcast (DAB) project managed by Egon Meier-Engelen of the DFVLR (later on called DLR = Deutsche Luft und Raumfahrt = German Aerospace Agency) in Germany. This project was financed by the European Union as a part of the EUREKA research program where it was commonly known as EU-147. EU-147 ran from 1987 to 1994.

In 1991, there were two proposals available: Musicam (known as Layer 2), and ASPEC (Adaptive Spectral Perceptual Entropy Coding). The Musicam technique, as proposed by Philips (The Netherlands), CCETT (France), IRT (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power associated to the encoding of high quality compressed audio. The Musicam format based on subband coding was key to settle the basis of the MPEG Audio compression format (sampling rates, structure of frames, headers, number of samples per frame). Its technologies and ideas were fully incorporated into the definition of ISO MPEG Audio Layer I and Layer II and further on of the Layer III (MP3) format. Under the chairmanship of Professor Mussmann (University of Hannover) the editing of the standard was made under the responsibilities of L. van de Kerkhof (Layer I) and G. Stoll (Layer II).

Further, on a working group consisting of J.D. Johnston (US), Gerhard Stoll (Germany), Yves-François Dehery (France), Karlheinz Brandenburg (Germany) took ideas from Musicam and ASPEC, added some of their own ideas and created MP3, which was designed to achieve the same quality at 128 kbit/s as MP2 at 192 kbit/s.

All algorithms were finalized in 1992 as part of MPEG-1, the first standard suite by MPEG, which resulted in the international standard ISO/IEC 11172-3, published in 1993. Further work on MPEG audio was finalized in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as international standard ISO/IEC 13818-3, originally published in 1995.

Compression efficiency of encoders is typically defined by the bit rate because compression rate depends on the bit depth and sampling rate of the input signal. Nevertheless, there are often published compression rates that use the CD parameters as references (44.1 kHz, 2 channels at 16 bits per channel or 2x16 bit). Sometimes the Digital Audio Tape (DAT) SP parameters are used (48 kHz, 2x16 bit). Compression ratios with this reference are higher, which demonstrates the problem of the term compression ratio for lossy encoders.

Karlheinz Brandenburg used a CD recording of Suzanne Vega's song Tom's Diner to assess the MP3 compression algorithm. This song was chosen because of its softness and simplicity, making it easier to hear imperfections in the compression format during playbacks. Some more serious and critical audio excerpts (glockenspiel, triangle, accordion, ...) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.

MP3 goes public

A reference simulation software written in C language known as ISO 11172-5 was developed by the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). Working in non real time on a number of operating systems it was able to demonstrate the first real time hardware decoding (DSP based) of compressed audio. Some other real time implementation of MPEG Audio encoders were available for the purpose of digital broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes.

Later on, on July 7, 1994 the Fraunhofer Society released the first software MP3 encoder called l3enc. The filename extension .mp3 was chosen by the Fraunhofer team on July 14, 1995 (previously, the files had been named .bit). With the first real-time software MP3 player Winplay3 (released September 9th, 1995) many people were able to encode and playback MP3 files on their PCs. Because of the relatively small hard drives back in that time (~500 MB) the technology was essential to store music for listening pleasure on a computer.

MP2, MP3 and the Internet

In October 1993, MP2 (MPEG-1 Audio Layer 2) files appeared on the Internet and were often played back using the Xing MPEG Audio Player, and later in a program for Unix by Tobias Bading called MAPlay, which was initially released on February 22nd, 1994 (MAPlay was also ported to the Microsoft Windows).

Initially the only encoder available for MP2 production was the Xing Encoder, accompanied by the program CDDA2WAV, a CD ripper that transformed CD audio tracks to computer data files.

The Internet Underground Music Archive (IUMA) is generally recognized as the start of the on-line music revolution. IUMA was the Internet's first high-fidelity music web site, hosting thousands of authorized MP2 recordings before MP3 or the web was popularized. IUMA was started by Rob Lord (who later headed pioneering Nullsoft) and Jeff Patterson, both from the University of California, Santa Cruz, in 1993. Other founding members include Jon Luini, Brandee Selck, and Ahin Savara.

In the first half of 1995 through the late 1990s, MP3 files began flourishing on the Internet. MP3 popularity was mostly due to, and interchangeable with, the successes of companies and software packages like Nullsoft's Winamp (released in 1997), mpg123, and Napster (released in 1999). Those programs made it very easy for the average user to playback, create, share, and collect MP3s.

Controversies regarding peer-to-peer file sharing of MP3 files have flourished in recent years — largely because high compression enables sharing of files that would otherwise be too large and cumbersome to share. Due to the vastly increased spread of MP3s through the Internet some major record labels reacted by filing a lawsuit against Napster to protect their Copyrights (see also intellectual property).

Commercial online music distribution services (like the iTunes Music Store) usually prefer other/proprietary music file formats that support Digital Rights Management (DRM) to control and restrict the use of digital music. The use of formats that supports DRM is in an attempt to prevent piracy of copyright protected materials, but any computer savvy person can easily rip the DRM from a song file turning it into a file that is not locked to any computer.

Quality of MP3 audio

Because MP3 is a lossy format, it is able to provide a number of different options for its "bit rate"—that is, the number of bits of encoded data that are used to represent each second of audio. Typically rates chosen are between 128 and 256 kilobit per second. By contrast, uncompressed audio as stored on a compact disc has a bit rate of about 1400 kbit/s.

MP3 files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate, "compression artifacts" (i.e., sounds that were not present in the original recording) may appear in the reproduction. A good demonstration of compression artifacts is provided by the sound of applause: it is hard to compress because it is random, therefore the failings of the encoder are more obvious, and are audible as ringing.

As well as the bit rate of the encoded file, the quality of MP3 files depend on the quality of the encoder and the difficulty of the signal being encoded. For average signals with good encoders, many listeners accept the MP3 bit rate of 128 kibit/s as near enough to compact disc quality for them, providing a compression ratio of approximately 11:1. However, listening tests show that with a bit of practice many listeners can reliably distinguish 128 kbit/s MP3s from CD originals; in many cases reaching the point where they consider the MP3 audio to be of unacceptably low quality. Yet other listeners, and the same listeners in other environments (such as in a noisy moving vehicle or at a party) will consider the quality acceptable. Obviously, imperfections in an MP3 encode will be much less apparent on low-end computer speakers than on a good stereo system connected to a computer or -- especially -- using high-quality headphones.

Fraunhofer Gesellschaft (FhG) publish on their official webpage the following compression ratios and data rates for MPEG-1 Layer 1, 2 and 3, intended for comparison:

  • Layer 1: 384 kbit/s, compression 4:1
  • Layer 2: 192...256 kbit/s, compression 8:1...6:1
  • Layer 3: 112...128 kbit/s, compression 12:1...10:1

The differences between the layers are caused by the different psychoacoustic models used by them; the Layer 1 algorithm is typically substantially simpler, therefore a higher bit rate is needed for transparent encoding. However, as different encoders use different models, it is difficult to draw absolute comparisons of this kind.

Many people consider these quoted rates as being heavily skewed in favour of Layer 2 and Layer 3 recordings. They would contend that more realistic rates would be as follows:

  • Layer 1: excellent at 384 kbit/s
  • Layer 2: excellent at 256...384 kbit/s, very good at 224...256 Kbit/s, good at 192...224 Kbit/s
  • Layer 3: excellent at 224...320 Kbit/s, very good at 192...224 Kbit/s, good at 128...192 Kbit/s

When comparing compression schemes, it is important to use encoders that are of equivalent quality. Tests may be biased against older formats in favour of new ones by using older encoders based on out-of-date technologies, or even buggy encoders for the old format. Due to the fact that their lossy encoding loses information, MP3 algorithms work hard to ensure that the parts lost cannot be detected by human listeners by modeling the general characteristics of human hearing (e.g., due to noise masking). Different encoders may achieve this with varying degrees of success.

A few possible encoders:

  • LAME first created by Mike Cheng in early 1998. It is (in contrast to others) a fully LGPL'd MP3 encoder, with excellent speed and quality, rivaling even MP3's technological successors.
  • Fraunhofer Gesellschaft: Some encoders are good, some have bugs.

Many early encoders that are no longer widely used:

  • ISO dist10 reference code
  • Xing
  • BladeEnc
  • ACM Producer Pro.

Good encoders produce acceptable quality at 128 to 160 Kibit/s and near-transparency at 160 to 192 kbit/s, while low quality encoders may never reach transparency, not even at 320 kbit/s. It is therefore misleading to speak of 128 kbit/s or 192 kbit/s quality, except in the context of a particular encoder or of the best available encoders. A 128 kbit/s MP3 produced by a good encoder might sound better than a 192 kbit/s MP3 file produced by a bad encoder.

It is important to note that quality of an audio signal is subjective. A given bit rate suffices for some listeners but not for others. Individual acoustic perception may vary, so it is not evident that a certain psychoacoustic model can give satisfactory results for everyone. Merely changing the conditions of listening, such as the audio playing system or environment, can expose unwanted distortions caused by lossy compression. The numbers given above are rough guidelines that work for many people, but in the field of lossy audio compression the only true measure of the quality of a compression process is to listen to the results.

If your aim is to archive sound files with no loss of quality (or work on the sound files in a studio for example), then you should use Lossless compression algorithms, currently capable of compressing 16-bit PCM audio to 38% while leaving the audio identical to the original, such as Lossless Audio LA, Apple Lossless, FLAC, Windows Media Audio 9 Lossless (wma) and Monkey's Audio (among others). Lossless formats are strongly preferred for material that will be edited, mixed, or otherwise processed because the perceptual assumptions made by lossy encoders may not hold true after processing. The losses produced by multiple stages of coding may also compound each other, becoming more evident when the signal is reencoded after processing. Lossless formats produce the best possible result, at the expense of a lower compression ratio.

Some simple editing operations, such as cutting sections of audio, may be performed directly on the encoded MP3 data without necessitating reencoding. For these operations, the concerns mentioned above are not necessarily relevant, as long as appropriate software (such as mp3DirectCut and MP3Gain) is used to prevent extra decoding-encoding steps.

Bit rate

The bit rate is variable for MP3 files. The general rule is that more information is included from the original sound file when a higher bit rate is used, and thus the higher the quality during play back. In the early days of MP3 encoding, a fixed bit rate was used for the entire file.

Bit rates available in MPEG-1 Layer 3 are 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, and the available sample frequencies are 32, 44.1 and 48 kHz. 44.1 kHz is almost always used (coincides with the sampling rate of compact discs), and 128 kbit/s has become the de facto "good enough" standard, although 192 Kbit/s is becoming increasingly popular over peer-to-peer file sharing networks. MPEG-2 and [the non-official] MPEG-2.5 includes some additional bit rates: 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s

Variable bit rates (VBR) are also possible. Audio in MP3 files are divided into frames (which have their own bit rate) so it is possible to change the bit rate dynamically as the file is encoded (although not originally implemented, VBR is in extensive use today). This technique makes it possible to use more bits for parts of the sound with higher dynamics (more sound movement) and fewer bits for parts with lower dynamics, further increasing quality and decreasing storage space. This method compares to a sound activated tape recorder that reduces tape consumption by not recording silence. Some encoders utilize this technique to a great extent.

Non-standard bitrates up to 640 kbit/s can be achieved with the LAME encoder and the --freeformat option, however only few MP3 players can play those files.

Design limitations of MP3

There are several limitations inherent to the MP3 format that cannot be overcome by using a better encoder.

Newer audio compression formats such as Vorbis and AAC no longer have these limitations.

In technical terms, MP3 is limited in the following ways:

  • Bitrate is limited to a maximum of 320 kbit/s
  • Time resolution can be too low for highly transient signals
  • No scale factor band for frequencies above 15.5/15.8 kHz
  • Joint stereo is done on a frame-to-frame basis
  • Encoder/decoder overall delay is not defined, which means lack of official provision for gapless playback; gaps may be introduced between tracks, although this can be avoided to a degree by using LAME to encode.

Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions.

Encoding of MP3 audio

The MPEG-1 standard does not include a precise specification for an MP3 encoder. The decoding algorithm and file format, as a contrast, are well defined. Implementers of the standard were supposed to devise their own algorithms suitable for removing parts of the information in the raw audio (or rather its MDCT representation in the frequency domain).During encoding 576 time domain samples are taken and is transformed to 576 frequency domain samples. If there is a transient 192 samples are taken instead of 576. This is done to limit the temporal spread of quantization noise accompanying the transient.

This is the domain of psychoacoustics, which aims at understanding how human acoustical perception works (both in our ears and in our brain).

As a result, there are many different MP3 encoders available, each producing files of differing quality. Comparisons are widely available, so it is easy for a prospective user of an encoder to research the best choice. It must be kept in mind that an encoder that is proficient at encoding at higher bitrates (such as LAME, which is in widespread use for encoding at higher bitrates) is not necessarily as good at other, lower bitrates.

Decoding of MP3 audio

Decoding, on the other hand, is carefully defined in the standard. Most decoders are "bitstream compliant", meaning that the uncompressed output they produce from a given MP3 file will be the same (within a specified degree of rounding tolerance) as the output specified mathematically in the standard document. The MP3 file has a standard format which is a frame consisting of 384, 576, or 1152 samples (depends on MPEG version and layer) and all the frames have associated header information(32 bits) and side information(9, 17, or 32 bytes, depending on MPEG version and stereo/mono).The header and side information help the decoder to decode the associated huffman encoded data correctly.

Therefore, for the most part, comparison of decoders is almost exclusively based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding process).

ID3 and other tags

A "tag" is data stored in an MP3 (as well as other formats) that contains metadata such as the title, artist, album, track number or other information about the MP3 file to be added to the file itself. The most widespread standard tag formats are currently the ID3 ID3v1 and ID3v2 tags, and the more recent APEv2 tag.

APEv2 was originally developed for the MPC file format (see the APEv2 specification). APEv2 can coexist with ID3 tags in the same file, but it can also be used by itself.

Volume normalization

As compact discs and other various sources are recorded and mastered at different volumes, it is useful to store volume information about a file in the tag so that at playback time, the volume can be dynamically adjusted.

A few standards for encoding the gain of an MP3 file have been proposed. The idea is to normalize the volume (not the volume peaks) of audio files, so that the volume does not change between consecutive tracks.

The most popular and widely used solution for storing replay gain is known simply as "Replay Gain". Typically, the average volume and clipping information about audio track is stored in the metadata tag.

Alternative technologies

Many other lossy audio codecs exist, including:

  • MPEG-1/2 Audio Layer 2 (MP2), MP3's predecessor;
  • Ogg Vorbis from the Xiph.org Foundation, a free software and patent free codec.
  • MPC, also known as Musepack (formerly MP+), a derivative of MP2;
  • mp3PRO from Thomson Multimedia combining MP3 with SBR;
  • AC-3, used in Dolby Digital and DVD;
  • ATRAC, used in Sony's Minidisc;
  • MPEG-4 AAC, used by Apple's iTunes Music Store and iPod
  • Windows Media Audio (WMA) from Microsoft.
  • QDesign, used in QuickTime at low bitrates;
  • AMR-WB+ Enhanced Adaptive Multi Rate WideBand codec, optimized for cellular and other limited bandwidth use;
  • RealAudio from RealNetworks, frequently in use for streaming on websites;
  • Speex, free software and patent free codec based on CELP specifically designed for speech and VoIP.

mp3PRO, MP3, AAC, and MP2 are all members of the same technological family and depend on roughly similar psychoacoustic models. The Fraunhofer Gesellschaft owns many of the basic patents underlying these codecs, with Dolby Labs, Sony, Thomson Consumer Electronics, and AT&T holding other key patents.

There are also some lossless audio compression methods used on the Internet. While they are not similar to MP3, they are good examples of other compression schemes available. These include:

  • FLAC stands for 'Free Lossless Audio Codec'
  • Monkey's Audio
  • SHN, also known as Shorten
  • TTA
  • Wavpack
  • Apple Lossless

Listening tests have attempted to find the best-quality lossy audio codecs at certain bitrates. At 128kbit/s, Ogg Vorbis, AAC, MPC and WMA Pro tied for first place with LAME MP3 a little behind. At 64kbit/s, AAC-HE and mp3pro performed marginally better than other codecs. At high bitrates (128kbit/s+), most people do not hear significant differences. What is considered 'CD quality' is quite subjective; for some 128kbit/s MP3 is sufficient, while for others 200kbit/s or higher MP3 is necessary.

Though proponents of newer codecs such as WMA and RealAudio have asserted that their respective algorithms can achieve CD quality at 64 kbit/s, listening tests have shown otherwise; however, the quality of these codecs at 64 kbit/s is definitely superior to MP3 at the same bitrate. The developers of the patent-free Ogg Vorbis codec claim that their algorithm surpasses MP3, RealAudio and WMA sound quality, and the listening tests mentioned above support that claim. Thomson claims that its mp3PRO codec achieves CD quality at 64 kbit/s, but listeners have reported that a 64 kbit/s mp3PRO file compares in quality to a 112 kbit/s MP3 file and does not come reasonably close to CD quality until about 80 kbit/s.

MP3, which was designed and tuned for use alongside MPEG-1/2 Video, generally performs poorly on monaural data at less than 48 kbit/s or in stereo at less than 80 kbit/s.

Licensing and patent issues

Thomson Consumer Electronics controls licensing of the MPEG-1/2 Layer 3 patents in countries that recognize software patents, including the United States and Japan, but not EU countries. Thomson has been actively enforcing these patents. Thomson has been granted software patents in EU countries and by the European Patent Office [1], but it is unclear whether or not they would be enforced by courts there. See Software patents under the European Patent Convention.

In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and THOMSON. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us."

These patent issues significantly slowed the development of unlicensed MP3 software and led to increased focus on creating and popularizing alternatives such as WMA and Ogg Vorbis. Microsoft, the makers of the Windows operating system, chose to move away from MP3 to their own proprietary Windows Media formats to avoid the licensing issues associated with the patents. Until the key patents expire, open source / free software encoders and players appear to be illegal for commercial use in countries that recognize software patents.

For information about licensing fees see here and here.

In spite of the patent restrictions, the perpetuation of the MP3 format continues; the reasons for this appear to be the network effects caused by:

  • familiarity with the format, not knowing alternatives exist,
  • the fact that these alternatives do not universally provide a definite advantage over MP3,
  • the large quantity of music now available in the MP3 format,
  • the wide variety of existing software and hardware that takes advantage of the file format,
  • the lack of DRM-protection technology, which makes MP3 files easy to edit, copy and distribute over networks,
  • the majority of home users not knowing or not caring about the software patent controversy, which is in general irrelevant to their choice of the MP3 format for personal use.

Additionally, patent holders declined to enforce license fees on open source decoders, allowing many free MP3 decoders to develop. Furthermore, while attempts have been made to discourage distribution of encoder binaries, Thomson has stated that individuals using free MP3 encoders are not required to pay fees. Thus while patent fees have been an issue for companies attempting to use MP3, they have not meaningfully impacted users, allowing the format to grow in popularity.

Sisvel S.p.A. [2] and its US subsidiary Audio MPEG, Inc. [3] previously sued Thomson for patent infringement on MP3 technology[4], but those disputes were resolved in November 2005 with Sisvel granting Thomson an MP3 license. Motorola also recently signed with Audio MPEG to license MP3. With Thomson and Sivel both owning separate patents which they claim are needed by the codec, the legal status of MP3 remains unclear.

The Fraunhofer patents expire April 2010. After that, MP3 algorithms become public domain and all of these counter-productive legal hassles go away.


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After that, MP3 algorithms become public domain and all of these counter-productive legal hassles go away. Much of the drive for computer-driven vehicles has been led by DARPA with their Grand Challenge race. The Fraunhofer patents expire April 2010. In order to limit deaths, there has been a push for self-driving automobiles. With Thomson and Sivel both owning separate patents which they claim are needed by the codec, the legal status of MP3 remains unclear. A much higher number of accidents result in injury or permanent disability. Motorola also recently signed with Audio MPEG to license MP3. The death toll is expected to nearly double worldwide by 2020.

[3] previously sued Thomson for patent infringement on MP3 technology[4], but those disputes were resolved in November 2005 with Sisvel granting Thomson an MP3 license. This figure increases annually in step with rising population and increasing travel, but the rate per capita and per mile travelled decreases steadily. [2] and its US subsidiary Audio MPEG, Inc. Despite technological advances, there is still significant loss of life from car accidents: About 40,000 people die every year in the U.S., with similar trends in Europe. Sisvel S.p.A. There are also tests run by organizations such as IIHS and backed by the insurance industry. Thus while patent fees have been an issue for companies attempting to use MP3, they have not meaningfully impacted users, allowing the format to grow in popularity. There are standard tests for safety in new automobiles, like the EuroNCAP and the US NCAP tests.

Furthermore, while attempts have been made to discourage distribution of encoder binaries, Thomson has stated that individuals using free MP3 encoders are not required to pay fees. Since then, most research has focused on absorbing external crash energy with crushable panels and reducing the motion of human bodies in the passenger compartment. Additionally, patent holders declined to enforce license fees on open source decoders, allowing many free MP3 decoders to develop. Systematic research on crash safety started in 1958 at Ford Motor Company. In spite of the patent restrictions, the perpetuation of the MP3 format continues; the reasons for this appear to be the network effects caused by:. Brakes are hydraulic so that failures are slow leaks, rather than abrupt cable breaks. For information about licensing fees see here and here. For example, modern engine compartments are open at the bottom so that fuel vapors, which are heavier than air, vent to the open air.

Until the key patents expire, open source / free software encoders and players appear to be illegal for commercial use in countries that recognize software patents. Early safety research focused on increasing the reliability of brakes and reducing the flammability of fuel systems. Microsoft, the makers of the Windows operating system, chose to move away from MP3 to their own proprietary Windows Media formats to avoid the licensing issues associated with the patents. Both safety modifications of the roadway are thought to be too expensive by most funding authorities, although these modifications could dramatically increase the number of vehicles that could safely use a high-speed highway. These patent issues significantly slowed the development of unlicensed MP3 software and led to increased focus on creating and popularizing alternatives such as WMA and Ogg Vorbis. Shoulder-belted passengers could tolerate a 32G emergency stop (reducing the safe intervehicle gap 64-fold) if high-speed roads incorporated a steel rail for emergency braking. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us.". Automated control has been seriously proposed and successfully prototyped.

The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and THOMSON. Cars have two basic safety problems: They have human drivers who make mistakes, and the wheels lose traction near a half gravity of deceleration. In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The first recorded automobile fatality was Bridget Driscoll on 1896-08-17 in London and the first in the United States was Henry Bliss on 1899-09-13 in New York City, NY. See Software patents under the European Patent Convention. Joseph Cugnot crashed his steam-powered "Fardier" against a wall in 1770. Thomson has been granted software patents in EU countries and by the European Patent Office [1], but it is unclear whether or not they would be enforced by courts there. Accidents seem as old as automobile vehicles themselves.

Thomson has been actively enforcing these patents. Millions have been able to reach medical care much more quickly when transported by ambulance. Thomson Consumer Electronics controls licensing of the MPEG-1/2 Layer 3 patents in countries that recognize software patents, including the United States and Japan, but not EU countries. Automobiles were a significant improvement in safety on a per passenger mile basis, over the horse based travel that they replaced. MP3, which was designed and tuned for use alongside MPEG-1/2 Video, generally performs poorly on monaural data at less than 48 kbit/s or in stereo at less than 80 kbit/s. Other R&D efforts in alternative forms of power focus on developing fuel cells, alternative forms of combustion such as GDI and HCCI, and even the stored energy of compressed air (see water Engine). Thomson claims that its mp3PRO codec achieves CD quality at 64 kbit/s, but listeners have reported that a 64 kbit/s mp3PRO file compares in quality to a 112 kbit/s MP3 file and does not come reasonably close to CD quality until about 80 kbit/s. As of 2005, The car is still in production and achieves around 60 mpg.

The developers of the patent-free Ogg Vorbis codec claim that their algorithm surpasses MP3, RealAudio and WMA sound quality, and the listening tests mentioned above support that claim. The first hybrid vehicle available for sale in the USA was the Honda Insight. Though proponents of newer codecs such as WMA and RealAudio have asserted that their respective algorithms can achieve CD quality at 64 kbit/s, listening tests have shown otherwise; however, the quality of these codecs at 64 kbit/s is definitely superior to MP3 at the same bitrate. Current research and development is centered on "hybrid" vehicles that use both electric power and internal combustion. What is considered 'CD quality' is quite subjective; for some 128kbit/s MP3 is sufficient, while for others 200kbit/s or higher MP3 is necessary. Battery powered cars have used lead-acid batteries which are greatly damaged in their recharge capacity if discharged beyond 75% on a regular basis and NiMH batteries. At high bitrates (128kbit/s+), most people do not hear significant differences. Attempts at building viable battery-powered electric vehicles continued throughout the 1990s (notably General Motors with the EV1), but cost, speed and inadequate driving range made them uneconomical.

At 64kbit/s, AAC-HE and mp3pro performed marginally better than other codecs. Brazil is the only country which produces ethanol-running cars, since the late 1970s. At 128kbit/s, Ogg Vorbis, AAC, MPC and WMA Pro tied for first place with LAME MP3 a little behind. In the United States, alcohol fuel was produced in corn-alcohol stills until Prohibition criminalized the production of alcohol in 1919. Listening tests have attempted to find the best-quality lossy audio codecs at certain bitrates. Of course, certain measures are available to increase this efficiency, such as different camshaft configurations, altering the timing/spark output of the ignition, or simply, using a larger fuel tank. These include:. Therefore, if your vehicle is capable of 300 miles on a 15-gallon tank, the efficiency is reduced to approximately 150 miles.

While they are not similar to MP3, they are good examples of other compression schemes available. Further, the use of higher levels of alcohol requires that the automobile carry/use twice as much. There are also some lossless audio compression methods used on the Internet. There has been some concern that the ethanol-gasoline mixtures prematurely wear down seals and gaskets. The Fraunhofer Gesellschaft owns many of the basic patents underlying these codecs, with Dolby Labs, Sony, Thomson Consumer Electronics, and AT&T holding other key patents. All petrol fuelled cars can run on LPG. mp3PRO, MP3, AAC, and MP2 are all members of the same technological family and depend on roughly similar psychoacoustic models. Most cars that are designed to run on gasoline are capable of running with 15% ethanol mixed in, and with a small amount of redesign, gasoline-powered vehicles can run on ethanol concentrations as high as 85%.

Many other lossy audio codecs exist, including:. Many cars that currently use gasoline can run on ethanol, a fuel made from plant sugars. Typically, the average volume and clipping information about audio track is stored in the metadata tag. Diesel-powered cars can run with little or no modification on 100% pure biodiesel, a fuel that can be made from vegetable oils. The most popular and widely used solution for storing replay gain is known simply as "Replay Gain". With heavy taxes on fuel, particularly in Europe and tightening environmental laws, particularly in California, and the possibility of further restrictions on greenhouse gas emissions, work on alternative power systems for vehicles continues. The idea is to normalize the volume (not the volume peaks) of audio files, so that the volume does not change between consecutive tracks. For example, in the 1950s, Chevrolet shared hood, doors, roof, and windows with Pontiac; the LaSalle of the 1930s, sold by Cadillac, used the cheaper mechanical parts made by the Oldsmobile division.

A few standards for encoding the gain of an MP3 file have been proposed. The makes shared parts with one another so that the larger production volume resulted in lower costs for each price range. As compact discs and other various sources are recorded and mastered at different volumes, it is useful to store volume information about a file in the tag so that at playback time, the volume can be dynamically adjusted. Sloan who established the idea of different makes of cars produced by one firm, so that buyers could "move up" as their fortunes improved. APEv2 can coexist with ID3 tags in the same file, but it can also be used by itself. It was Alfred P. APEv2 was originally developed for the MPC file format (see the APEv2 specification). Cars are not merely continually perfected mechanical contrivances; since the 1920s nearly all have been mass-produced to meet a market, so marketing plans and manufacture to meet them have often dominated automobile design.

The most widespread standard tag formats are currently the ID3 ID3v1 and ID3v2 tags, and the more recent APEv2 tag. Developed by Bosch, these electronic systems have enabled automobiles to drastically reduce exhaust emissions while increasing efficiency and power. A "tag" is data stored in an MP3 (as well as other formats) that contains metadata such as the title, artist, album, track number or other information about the MP3 file to be added to the file itself. The chief exception to this was electronic engine management, which entered into wide use in the 1960s, when electronic parts became cheap enough to be mass-produced and rugged enough to handle the harsh environment of an automobile. Therefore, for the most part, comparison of decoders is almost exclusively based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding process). For the most part, "new" automotive technology was a refinement on earlier work, though these refinements were sometimes so extensive as to render the original work nearly unrecognizable. The MP3 file has a standard format which is a frame consisting of 384, 576, or 1152 samples (depends on MPEG version and layer) and all the frames have associated header information(32 bits) and side information(9, 17, or 32 bytes, depending on MPEG version and stereo/mono).The header and side information help the decoder to decode the associated huffman encoded data correctly. Since 1960, the number of manufacturers has remained virtually constant, and innovation slowed.

Most decoders are "bitstream compliant", meaning that the uncompressed output they produce from a given MP3 file will be the same (within a specified degree of rounding tolerance) as the output specified mathematically in the standard document. After 1930, the number of auto manufacturers declined sharply as the industry consolidated and matured. Decoding, on the other hand, is carefully defined in the standard. For example, front-wheel drive was re-introduced by Andre Citroën with the launch of the Traction Avant in 1934, though it appeared several years earlier in road cars made by Alvis and Cord, and in racing cars by Miller (and may have appeared as early as 1897). It must be kept in mind that an encoder that is proficient at encoding at higher bitrates (such as LAME, which is in widespread use for encoding at higher bitrates) is not necessarily as good at other, lower bitrates. By the 1930s, most of the technology used in automobiles had been invented, although it was often re-invented again at a later date and credited to someone else. Comparisons are widely available, so it is easy for a prospective user of an encoder to research the best choice. Key developments included electric ignition and the electric self-starter (both by Charles Kettering, for the Cadillac Motor Company in 1910-1911), independent suspension, and four-wheel brakes.

As a result, there are many different MP3 encoders available, each producing files of differing quality. Through the period from 1900 to the mid 1920s, development of automotive technology was rapid, due in part to the hundreds of small manufacturers competing to gain the world's attention. This is the domain of psychoacoustics, which aims at understanding how human acoustical perception works (both in our ears and in our brain). Early automobiles were often referred to as 'horseless carriages', and did not stray far from the design of their predecessor. This is done to limit the temporal spread of quantization noise accompanying the transient. The large scale, production-line manufacturing of affordable automobiles was debuted by Oldsmobile in 1902, then greatly expanded by Henry Ford in the 1910s. If there is a transient 192 samples are taken instead of 576. Steam, electric, and gasoline powered autos competed for decades, with gasoline internal combustion engines achieving dominance in the 1910s.

Implementers of the standard were supposed to devise their own algorithms suitable for removing parts of the information in the raw audio (or rather its MDCT representation in the frequency domain).During encoding 576 time domain samples are taken and is transformed to 576 frequency domain samples. A major breakthrough came with the historic drive of Bertha Benz in 1888. The decoding algorithm and file format, as a contrast, are well defined. This patent did more to hinder than encourage development of autos in the USA. The MPEG-1 standard does not include a precise specification for an MP3 encoder. Patent 549160). Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions. Selden was granted a United States patent for a two-stroke automobile engine (U.S.

In technical terms, MP3 is limited in the following ways:. On 5 November 1895, George B. Newer audio compression formats such as Vorbis and AAC no longer have these limitations. The first automobile patent in the United States was granted to Oliver Evans in 1789; in 1804 Evans demonstrated his first successful self-propelled vehicle, which not only was the first automobile in the US but was also the first amphibious vehicle, as his steam-powered vehicle was able to travel on wheels on land and via a paddle wheel in the water. There are several limitations inherent to the MP3 format that cannot be overcome by using a better encoder. Electric vehicles were produced by a small number of manufacturers. Non-standard bitrates up to 640 kbit/s can be achieved with the LAME encoder and the --freeformat option, however only few MP3 players can play those files. It was in Birmingham also that the first British four wheel petrol-driven automobiles were built in 1895 by Frederick William Lanchester who also patented the disc brake in the city.

Some encoders utilize this technique to a great extent. It was here that the term horsepower was first used. This method compares to a sound activated tape recorder that reduces tape consumption by not recording silence.
Meanwhile, notable advances in steam power evolved in Birmingham, England by the Lunar Society. This technique makes it possible to use more bits for parts of the sound with higher dynamics (more sound movement) and fewer bits for parts with lower dynamics, further increasing quality and decreasing storage space. Henry Ford was notoriously against the American patent system, and Selden's case against Ford went all the way to the Supreme Court, who ruled that Ford and everyone else was free to build automobiles without paying royalties to Selden, since automobile technology had improved since Selden's patent, and no one was building those antiquated designs. Audio in MP3 files are divided into frames (which have their own bit rate) so it is possible to change the bit rate dynamically as the file is encoded (although not originally implemented, VBR is in extensive use today). Selden received his patent and later sued the Ford Motor Company for infringing his patent.

Variable bit rates (VBR) are also possible. Selden didn't build a single car until 1905, when he was forced to do so due to the lawsuit. MPEG-2 and [the non-official] MPEG-2.5 includes some additional bit rates: 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s. The first American automobile with gasoline-powered internal combustion engines was supposedly designed in 1877 by George Baldwin Selden of Rochester, New York, who applied for a patent on the automobile in 1879. 44.1 kHz is almost always used (coincides with the sampling rate of compact discs), and 128 kbit/s has become the de facto "good enough" standard, although 192 Kbit/s is becoming increasingly popular over peer-to-peer file sharing networks. They were inspired by Daimler's Stalhradwagen of 1889, which was exhibited in Paris in 1889. Bit rates available in MPEG-1 Layer 3 are 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, and the available sample frequencies are 32, 44.1 and 48 kHz. In 1890, Emile Levassor and Armand Peugeot of France began series-producing vehicles with Daimler engines, and so laid the foundation of the motor industry in France.

In the early days of MP3 encoding, a fixed bit rate was used for the entire file. From about 1890-1895 about 30 vehicles were built by Daimler and his innovative assistant, Maybach, either at the Daimler works or in the Hotel Hermann, where they set up shop after having a falling out with their backers. The general rule is that more information is included from the original sound file when a higher bit rate is used, and thus the higher the quality during play back. In 1889, he built two vehicles from scratch, with several innovations. The bit rate is variable for MP3 files. Daimler built a car in 1886 - a new horse carriage fitted with his new high-speed 4-stroke engine. For these operations, the concerns mentioned above are not necessarily relevant, as long as appropriate software (such as mp3DirectCut and MP3Gain) is used to prevent extra decoding-encoding steps. Because France was more open to the automobile in general, more were built and sold in France than by Benz himself in Germany.

Some simple editing operations, such as cutting sections of audio, may be performed directly on the encoded MP3 data without necessitating reencoding. Emile Roger of France, already producing Benz engines under license, now added the Benz car to his line of products. Lossless formats produce the best possible result, at the expense of a lower compression ratio. They were powered with four-stroke engines of his own design. The losses produced by multiple stages of coding may also compound each other, becoming more evident when the signal is reencoded after processing. Appromixately 25 were built until 1893, when his first four-wheeler was introduced. Lossless formats are strongly preferred for material that will be edited, mixed, or otherwise processed because the perceptual assumptions made by lossy encoders may not hold true after processing. Benz, after building his first three-wheeled car in 1885, built improved versions in 1886 and 1887, and went into production in 1888 -- the world's first vehicle to do so.

If your aim is to archive sound files with no loss of quality (or work on the sound files in a studio for example), then you should use Lossless compression algorithms, currently capable of compressing 16-bit PCM audio to 38% while leaving the audio identical to the original, such as Lossless Audio LA, Apple Lossless, FLAC, Windows Media Audio 9 Lossless (wma) and Monkey's Audio (among others). The internal-combustion-engined car really can be said to have begun with Benz and Daimler in 1886, for their vehicles were successful, they went into series-production, and they inspired others. The numbers given above are rough guidelines that work for many people, but in the field of lossy audio compression the only true measure of the quality of a compression process is to listen to the results. But if all of the above experiments hadn't taken place, the development of the automobile wouldn't have been retarded by so much as a moment, since they were unknown experiments that went no further than the testing stage. Merely changing the conditions of listening, such as the audio playing system or environment, can expose unwanted distortions caused by lossy compression. Although nothing more than a toy, it is said to have operated somewhat successfully, unlike Murginotti's and Deboutteville's vehicles. Individual acoustic perception may vary, so it is not evident that a certain psychoacoustic model can give satisfactory results for everyone. The same year, Enrico Bernardi, another Italian, installed a similar engine on his son's tricycle.

A given bit rate suffices for some listeners but not for others. Also about 1884, an Italian by the name of Murginotti installed an IC engine on a tricycle, but it appears the engine wasn't powerful enough to make the vehicle move. It is important to note that quality of an audio signal is subjective. No one else knew of the vehicles and experiments until years later. A 128 kbit/s MP3 produced by a good encoder might sound better than a 192 kbit/s MP3 file produced by a bad encoder. No more vehicles were built by the two men, and their venture went completely unnoticed and their patent unexploited. It is therefore misleading to speak of 128 kbit/s or 192 kbit/s quality, except in the context of a particular encoder or of the best available encoders. However, during the vehicle's first test, the frame broke apart, the vehicle literally "shaking itself to pieces," in Malandin's own words.

Good encoders produce acceptable quality at 128 to 160 Kibit/s and near-transparency at 160 to 192 kbit/s, while low quality encoders may never reach transparency, not even at 320 kbit/s. The patent, and presumably the vehicle, contained many innovations, some of which wouldn't be used for decades. Many early encoders that are no longer widely used:. This one consisted of two four-stroke, liquid-fueled engines mounted to an old four-wheeled horse cart. A few possible encoders:. In 1884, Delamare-Deboutteville and Malandin built and patented a second vehicle. Different encoders may achieve this with varying degrees of success. As they tested the vehicle, the tank hose came loose, resulting in an explosion.

Due to the fact that their lossy encoding loses information, MP3 algorithms work hard to ensure that the parts lost cannot be detected by human listeners by modeling the general characteristics of human hearing (e.g., due to noise masking). In 1883, Edouard Delamare-Deboutteville and Leon Malandin of France installed an internal-combustion engine powered by a tank of city gas on a tricycle. Tests may be biased against older formats in favour of new ones by using older encoders based on out-of-date technologies, or even buggy encoders for the old format. Reithmann had been experimenting with IC-engines as early as 1852. When comparing compression schemes, it is important to use encoders that are of equivalent quality. There is some evidence, although not conclusive, that one Christian Reithmann, an Austrian living in Germany, had built a four-stroke engine entirely on his own by 1873. They would contend that more realistic rates would be as follows:. He knew nothing of Beau de Rochas's patent or idea, and came upon the idea entirely on his own; in fact, he began thinking about it in 1861, but abandoned the idea until the mid-1870's.

Many people consider these quoted rates as being heavily skewed in favour of Layer 2 and Layer 3 recordings. Most historians agree that Nikolaus Otto of Germany built the world's first four-stroke engine. However, as different encoders use different models, it is difficult to draw absolute comparisons of this kind. Beau de Rochas never built a single engine. The differences between the layers are caused by the different psychoacoustic models used by them; the Layer 1 algorithm is typically substantially simpler, therefore a higher bit rate is needed for transparent encoding. In fact, hardly anyone knew of it to begin with. Fraunhofer Gesellschaft (FhG) publish on their official webpage the following compression ratios and data rates for MPEG-1 Layer 1, 2 and 3, intended for comparison:. He printed about 300 copies of his pamphlet and they were distributed in Paris, but nothing came of this, with the patent expiring soon after and the pamphlet disappearing into total obscurity.

Obviously, imperfections in an MP3 encode will be much less apparent on low-end computer speakers than on a good stereo system connected to a computer or -- especially -- using high-quality headphones. The four-stroke engine had already been written down and patented in 1862 by the Frenchman Beau de Rochas in a long-winded and rambling pamphlet. Yet other listeners, and the same listeners in other environments (such as in a noisy moving vehicle or at a party) will consider the quality acceptable. In 1888/1889, he built a second car, this one with seats, brakes and steering, and a four-stroke engine of his own design. However, listening tests show that with a bit of practice many listeners can reliably distinguish 128 kbit/s MP3s from CD originals; in many cases reaching the point where they consider the MP3 audio to be of unacceptably low quality. It was tested in Vienna in September of 1870. For average signals with good encoders, many listeners accept the MP3 bit rate of 128 kibit/s as near enough to compact disc quality for them, providing a compression ratio of approximately 11:1. In 1870, he built a crude vehicle, with no seats, steering or brakes, but it was spectacular for one reason: it was the world's first internal-combustion-engine-powered vehicle fueled by gasoline.

As well as the bit rate of the encoded file, the quality of MP3 files depend on the quality of the encoder and the difficulty of the signal being encoded. He developed the idea of using gasoline as a fuel in a two-stroke internal-combustion engine. A good demonstration of compression artifacts is provided by the sound of applause: it is hard to compress because it is random, therefore the failings of the encoder are more obvious, and are audible as ringing. The next innovation comes in the 1860s, with Siegfried Marcus, a German working in Vienna, Austria. With too low a bit rate, "compression artifacts" (i.e., sounds that were not present in the original recording) may appear in the reproduction. If he did, he most certainly didn't use gasoline, as this was not well-known and was considered a waste product. MP3 files encoded with a lower bit rate will generally play back at a lower quality. Lenoir is said to have tested liquid fuel, such as alcohol, in his stationary engines; but it doesn't appear he used them in his vehicle.

By contrast, uncompressed audio as stored on a compact disc has a bit rate of about 1400 kbit/s. It seems to have been powered by city lighting-gas in bottles, and was said by Lenoir to have "travelled slower than a man could walk, with breakdowns being frequent." Lenoir, in his patent of 1860, included the provision of a carburettor, so liquid fuel could be substituted for gas, particularly for mobile purposes, i.e., vehicles. Typically rates chosen are between 128 and 256 kilobit per second. In about 1863, Lenoir installed his engine in a vehicle. Because MP3 is a lossy format, it is able to provide a number of different options for its "bit rate"—that is, the number of bits of encoded data that are used to represent each second of audio. Etienne Lenoir produced the first successful internal-combustion engine in 1860, and within a few years, about 400 were in operation in Paris. The use of formats that supports DRM is in an attempt to prevent piracy of copyright protected materials, but any computer savvy person can easily rip the DRM from a song file turning it into a file that is not locked to any computer. It was not very successful, as was the case with the British inventor, Brown, and the American inventor, Morey, who produced clumsy IC-engine-powered vehicles about 1826.

Commercial online music distribution services (like the iTunes Music Store) usually prefer other/proprietary music file formats that support Digital Rights Management (DRM) to control and restrict the use of digital music. He subsequently used it to develop the world’s first vehicle to run on such an engine, one that used a mixture of hydrogen and oxygen to generate energy. Due to the vastly increased spread of MP3s through the Internet some major record labels reacted by filing a lawsuit against Napster to protect their Copyrights (see also intellectual property). In 1806 Fransois Isaac de Rivaz, a Swiss, designed the first internal combustion engine (sometimes abbreviated "ICE" today). Controversies regarding peer-to-peer file sharing of MP3 files have flourished in recent years — largely because high compression enables sharing of files that would otherwise be too large and cumbersome to share. In 1771 he designed another steam-driven car, which ran so fast that it rammed into a wall, producing the world’s first car accident. Those programs made it very easy for the average user to playback, create, share, and collect MP3s. The first self-propelled car was built by [[--70.49.56.157 00:57, 4 February 2006 (UTC)]] 00:54, 4 February 2006 (UTC)]] in 1769—it could attain speeds of up to 6 km/h.

MP3 popularity was mostly due to, and interchangeable with, the successes of companies and software packages like Nullsoft's Winamp (released in 1997), mpg123, and Napster (released in 1999). Steam-powered self-propelled cars were devised in the late 18th century. In the first half of 1995 through the late 1990s, MP3 files began flourishing on the Internet. These inventors are: Karl Benz on July 3, 1886 in Mannheim, Gottlieb Daimler and Wilhelm Maybach in Stuttgart (also inventors of the first motor bike) and in 1888/89 German-Austrian inventor Siegfried Marcus in Vienna, although Marcus didn't go beyond the prototype stage.
. Other founding members include Jon Luini, Brandee Selck, and Ahin Savara. Even though Karl Benz is credited with the invention of the modern automobile, several other German engineers worked on building the first automobile at the same time. IUMA was started by Rob Lord (who later headed pioneering Nullsoft) and Jeff Patterson, both from the University of California, Santa Cruz, in 1993. The modern automobile powered by the Otto gasoline engine was invented in Germany by Karl Benz.

IUMA was the Internet's first high-fidelity music web site, hosting thousands of authorized MP2 recordings before MP3 or the web was popularized. . The Internet Underground Music Archive (IUMA) is generally recognized as the start of the on-line music revolution. The biggest two companies are General Motors (GM) and Toyota. Initially the only encoder available for MP2 production was the Xing Encoder, accompanied by the program CDDA2WAV, a CD ripper that transformed CD audio tracks to computer data files. As of 2005 there are 500 million cars worldwide (0.074 per capita), of which 220 million are located in the United States (0.75 per capita). In October 1993, MP2 (MPEG-1 Audio Layer 2) files appeared on the Internet and were often played back using the Xing MPEG Audio Player, and later in a program for Unix by Tobias Bading called MAPlay, which was initially released on February 22nd, 1994 (MAPlay was also ported to the Microsoft Windows). It is the main source of transportation across the world.

Because of the relatively small hard drives back in that time (~500 MB) the technology was essential to store music for listening pleasure on a computer. An automobile has seats for the driver and, almost without exception, one or more passengers. With the first real-time software MP3 player Winplay3 (released September 9th, 1995) many people were able to encode and playback MP3 files on their PCs. Earlier terms for automobile include 'horseless carriage' and 'motor car'. The filename extension .mp3 was chosen by the Fraunhofer team on July 14, 1995 (previously, the files had been named .bit). The term is derived from Greek 'autos' (self) and Latin 'movére' (move), referring to the fact that it 'moves by itself'. Later on, on July 7, 1994 the Fraunhofer Society released the first software MP3 encoder called l3enc. Different types of automobiles include cars, buses, trucks, vans, and motorcycles, with cars being the most popular.

Some other real time implementation of MPEG Audio encoders were available for the purpose of digital broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes. An automobile is a wheeled vehicle that carries its own motor. Working in non real time on a number of operating systems it was able to demonstrate the first real time hardware decoding (DSP based) of compressed audio. A reference simulation software written in C language known as ISO 11172-5 was developed by the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). Some more serious and critical audio excerpts (glockenspiel, triangle, accordion, ...) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.

This song was chosen because of its softness and simplicity, making it easier to hear imperfections in the compression format during playbacks. Karlheinz Brandenburg used a CD recording of Suzanne Vega's song Tom's Diner to assess the MP3 compression algorithm. Compression ratios with this reference are higher, which demonstrates the problem of the term compression ratio for lossy encoders. Sometimes the Digital Audio Tape (DAT) SP parameters are used (48 kHz, 2x16 bit).

Nevertheless, there are often published compression rates that use the CD parameters as references (44.1 kHz, 2 channels at 16 bits per channel or 2x16 bit). Compression efficiency of encoders is typically defined by the bit rate because compression rate depends on the bit depth and sampling rate of the input signal. Further work on MPEG audio was finalized in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as international standard ISO/IEC 13818-3, originally published in 1995. All algorithms were finalized in 1992 as part of MPEG-1, the first standard suite by MPEG, which resulted in the international standard ISO/IEC 11172-3, published in 1993.

Johnston (US), Gerhard Stoll (Germany), Yves-François Dehery (France), Karlheinz Brandenburg (Germany) took ideas from Musicam and ASPEC, added some of their own ideas and created MP3, which was designed to achieve the same quality at 128 kbit/s as MP2 at 192 kbit/s. Further, on a working group consisting of J.D. Stoll (Layer II). van de Kerkhof (Layer I) and G.

Under the chairmanship of Professor Mussmann (University of Hannover) the editing of the standard was made under the responsibilities of L. Its technologies and ideas were fully incorporated into the definition of ISO MPEG Audio Layer I and Layer II and further on of the Layer III (MP3) format. The Musicam format based on subband coding was key to settle the basis of the MPEG Audio compression format (sampling rates, structure of frames, headers, number of samples per frame). The Musicam technique, as proposed by Philips (The Netherlands), CCETT (France), IRT (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power associated to the encoding of high quality compressed audio.

In 1991, there were two proposals available: Musicam (known as Layer 2), and ASPEC (Adaptive Spectral Perceptual Entropy Coding). EU-147 ran from 1987 to 1994. This project was financed by the European Union as a part of the EUREKA research program where it was commonly known as EU-147. MPEG-1 Audio Layer 2 encoding began as the Digital Audio Broadcast (DAB) project managed by Egon Meier-Engelen of the DFVLR (later on called DLR = Deutsche Luft und Raumfahrt = German Aerospace Agency) in Germany.

Nevertheless, any succession is not likely to happen for a significant amount of time due to MP3's overwhelming popularity (MP3 enjoys extremely wide popularity and support, not just by end-users and software but by hardware such as DVD and CD players). In terms of the MPEG specifications, AAC (Advanced audio coding) from MPEG-4 is to be the successor of the MP3 format, although there has been a significant movement to create and popularize other audio formats. MP3 Surround is backward compatible with standard stereo MP3, and file sizes are similar. MP3 Surround, a version of the format supporting 5.1 channels for surround sound, was introduced in December 2004.

The MP3 format uses, at its heart, a hybrid transformation to transform a time domain signal into a frequency domain signal:. MP3 audio can be compressed with different bit rates, providing a range of tradeoffs between data size and sound quality. A number of techniques are employed in MP3 to determine which portions of the audio can be discarded, including psychoacoustics. It provides a representation of pulse-code modulation-encoded (PCM) audio data in a much smaller size by discarding portions that are considered less important to human hearing (similar to JPEG, a lossy compression for images).

MP3 is a compression format. . In popular usage, MP3 also refers to files of sound or music recordings stored in the MP3 format on computers. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners.

MPEG Audio Layer 3, more commonly referred to as MP3, is a popular digital audio encoding and lossy compression format invented and standardized in 1991 by a team of engineers working in the framework of the ISO/IEC MPEG audio committee under the chairmanship of Professor Hans Musmann (University of Hannover - Germany). the majority of home users not knowing or not caring about the software patent controversy, which is in general irrelevant to their choice of the MP3 format for personal use. the lack of DRM-protection technology, which makes MP3 files easy to edit, copy and distribute over networks,. the wide variety of existing software and hardware that takes advantage of the file format,.

the large quantity of music now available in the MP3 format,. the fact that these alternatives do not universally provide a definite advantage over MP3,. familiarity with the format, not knowing alternatives exist,. Apple Lossless.

Wavpack. TTA. SHN, also known as Shorten. Monkey's Audio.

FLAC stands for 'Free Lossless Audio Codec'. Speex, free software and patent free codec based on CELP specifically designed for speech and VoIP. RealAudio from RealNetworks, frequently in use for streaming on websites;. AMR-WB+ Enhanced Adaptive Multi Rate WideBand codec, optimized for cellular and other limited bandwidth use;.

QDesign, used in QuickTime at low bitrates;. Windows Media Audio (WMA) from Microsoft. MPEG-4 AAC, used by Apple's iTunes Music Store and iPod. ATRAC, used in Sony's Minidisc;.

AC-3, used in Dolby Digital and DVD;. mp3PRO from Thomson Multimedia combining MP3 with SBR;. MPC, also known as Musepack (formerly MP+), a derivative of MP2;. Ogg Vorbis from the Xiph.org Foundation, a free software and patent free codec.

MPEG-1/2 Audio Layer 2 (MP2), MP3's predecessor;. Encoder/decoder overall delay is not defined, which means lack of official provision for gapless playback; gaps may be introduced between tracks, although this can be avoided to a degree by using LAME to encode. Joint stereo is done on a frame-to-frame basis. No scale factor band for frequencies above 15.5/15.8 kHz.

Time resolution can be too low for highly transient signals. Bitrate is limited to a maximum of 320 kbit/s. ACM Producer Pro. BladeEnc.

Xing. ISO dist10 reference code. Fraunhofer Gesellschaft: Some encoders are good, some have bugs. It is (in contrast to others) a fully LGPL'd MP3 encoder, with excellent speed and quality, rivaling even MP3's technological successors.

LAME first created by Mike Cheng in early 1998. Layer 3: excellent at 224...320 Kbit/s, very good at 192...224 Kbit/s, good at 128...192 Kbit/s. Layer 2: excellent at 256...384 kbit/s, very good at 224...256 Kbit/s, good at 192...224 Kbit/s. Layer 1: excellent at 384 kbit/s.

Layer 3: 112...128 kbit/s, compression 12:1...10:1. Layer 2: 192...256 kbit/s, compression 8:1...6:1. Layer 1: 384 kbit/s, compression 4:1. Aliasing reduction postprocessing.

36 or 12 tap MDCT; size can be selected independent for sub-band 0...1 and 2...31. 32-band polyphase quadrature filter.