Mappy is a 1983 arcade game by Namco. In the U.S. it was manufactured and distributed by Bally/Midway. Mappy is a side-scrolling platformer that features cute cartoony characters. It was re-released as part of the Famicom Mini Series in 2004, only in Japan. Mappy runs on Namco Super Pac-Man hardware.
However, MGM/UA sued Namco over copyright violations, claiming that Mappy was a copy of Tom and Jerry. If victorious, this lawsuit would have crushed Namco of America, and the history of videogames would have been drastically altered. Namco's lawyer, Howard Lincoln, who would go on to become a Senior Vice President of the company, discovered that MGM didn't own the copyright to Tom and Jerry either, and was able to not only win the lawsuit, but got MGM to pay the legal costs. Ironically, it was MGM/UA that previously won a lawsuit declaring Tom and Jerry was in the public domain. This incident was selected as #2 "MGM Goes Cop" in GameSpy's The 25 Dumbest Moments in Gaming.
The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. Mappy and the Mewkies can move between the floors by jumping on trampolines at the ends and middle of the hallways, and landing on a floor on the way up (but not on the way down). In addition to the Mewkies, there is also the boss cat Nyamco (Goro in the U.S. version) on every level. If Mappy tarries too long, the fearsome ancestral cat coin (Gosenzo) shows up. A level is completed when all the loot is retrieved.
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special "microwave doors" which release a wave which sweeps away any cat in its path (even off the edge of the screen).
If Mappy gets caught by the Mewkies or Nyamco in the hallways he dies. However, he can safely pass them in the air while jumping on the trampolines. If Mappy bounces on a trampoline four consecutive times without landing on a floor, it breaks, and he dies unless there is another trampoline underneath.
The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends.
The player uses a left-right joystick to move Mappy and a single button to operate the doors.
Ports and Sequels
A Japan-only port of the game was released for the Famicom (Japanese version of the NES) in 1984. This was followed by a console-only sequel called Mappy Land in 1986 (released in the U.S. by Taxan). In the late 90s, it was released as part of Microsoft's Revenge of the Arcade PC collection. Also, Mappy had several Japan-only sequels, including Hopping Mappy in 1986 for the arcades and Mappy Kids for the Famicom in the late 1980s. There is also a version called Mappy Arrangement which was released in 1995 as part of Namco Classic Collection vol.1 for the arcade.
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There is also a version called Mappy Arrangement which was released in 1995 as part of Namco Classic Collection vol.1 for the arcade. Many other schools, however, have taken a more moderate approach, allowing dodgeball by using soft foam balls instead of harder rubber balls. Also, Mappy had several Japan-only sequels, including Hopping Mappy in 1986 for the arcades and Mappy Kids for the Famicom in the late 1980s. New York followed suit shortly after. In the late 90s, it was released as part of Microsoft's Revenge of the Arcade PC collection. On November 18, 2002, the state of New Jersey banned the game from public schools. by Taxan). After a series of publicized dodgeball injuries in the late 1990s and early 2000s, many schools have removed the game from their physical-education requirements, and some have even banned the game entirely.
This was followed by a console-only sequel called Mappy Land in 1986 (released in the U.S. In some cases, the rule may be used that a player hit above the shoulders is not out; this discourages the dangerous practice of aiming for the face. A Japan-only port of the game was released for the Famicom (Japanese version of the NES) in 1984. The aim of the variant King sting or Brandings is to throw the ball at others as hard as possible. The player uses a left-right joystick to move Mappy and a single button to operate the doors. Opponents of dodgeball have argued that the game provides, for bullies, the excuse to abuse unathletic and unpopular students, by throwing the ball hard enough to cause injury. A bonus is awarded if all the balloons are popped before the music ends. However, dodgeball has come under attack for failing to meet the needs of precisely those students.
Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. As well, the game was seen as having a light-hearted and self-deprecatory nature and, therefore, more amenable to non-athletic students. The third level and every fourth level after that is a bonus round. Since players normally were not part of a team, no player had to endure the teasing that would fall upon a player accused of "causing the team to lose". If Mappy bounces on a trampoline four consecutive times without landing on a floor, it breaks, and he dies unless there is another trampoline underneath. Dodgeball, when it emerged, was touted as the "nerd's sport". However, he can safely pass them in the air while jumping on the trampolines. The ball can be passed around amongst teammates in order to try and confuse the other team.
If Mappy gets caught by the Mewkies or Nyamco in the hallways he dies. The bodyguards, because they have three lives, may, as a strategy, form a protective wall around the president and lure the assassins into throwing the ball at them. Some of these are special "microwave doors" which release a wave which sweeps away any cat in its path (even off the edge of the screen). The Presidential Entourage wins when all the assassins have been eliminated. Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. The assassins win when the President has been hit with the ball (though bodyguards may still be alive). A level is completed when all the loot is retrieved. Once a player's life/lives have been extinguished, he/she must leave the field of play and watch the game.
If Mappy tarries too long, the fearsome ancestral cat coin (Gosenzo) shows up. If he/she catches the ball, it must be handed off to a bodyguard, unless all the bodyguards are killed. version) on every level. Note, however, that the President can catch the ball, but not throw it. In addition to the Mewkies, there is also the boss cat Nyamco (Goro in the U.S. Normal dodgeball rules apply -- lives are lost when one gets hit by a ball or when one throws a ball that has been caught by the opposition. Mappy and the Mewkies can move between the floors by jumping on trampolines at the ends and middle of the hallways, and landing on a floor on the way up (but not on the way down). The assassins have one life.
The mansion has six floors of long hallways in which the items are stashed. The President only has one life, and the bodyguards all have three lives. version) to retrieve stolen goods. One man in the Presidential Bodyguard side is deemed President, and all other players must refer to him/her as President (insert last name). The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. It is preferable that the Assassins have more people, to make the game more balanced. This incident was selected as #2 "MGM Goes Cop" in GameSpy's The 25 Dumbest Moments in Gaming. Two teams are set, Assassins and Presidential Bodyguards.
Ironically, it was MGM/UA that previously won a lawsuit declaring Tom and Jerry was in the public domain. PresidentBall is played in a large enclosed room. Namco's lawyer, Howard Lincoln, who would go on to become a Senior Vice President of the company, discovered that MGM didn't own the copyright to Tom and Jerry either, and was able to not only win the lawsuit, but got MGM to pay the legal costs. The game is won when one team sinks all of the opponent's ships, or if there is a time limit, and at the end of the limit, the team with the most pins up, not ships, wins. If victorious, this lawsuit would have crushed Namco of America, and the history of videogames would have been drastically altered. All other crew members must stay on the ship at all times, and throw balls at the other team's ships. However, MGM/UA sued Namco over copyright violations, claiming that Mappy was a copy of Tom and Jerry. However, only one person on each ship "crew" may step off the ship, and when he does, he may not throw any balls, and may only collect balls for his ship to use.
. To sink a ship, the opposing team must throw balls and knock over all four of the pins on one of the other team's ships. Mappy runs on Namco Super Pac-Man hardware. The ships consist of a mat, which is large enough to fit about 5 people, with 4 pins placed at each corner of the mat. It was re-released as part of the Famicom Mini Series in 2004, only in Japan. It is played in teams so that all of one team's ships are on one side and the others` on the opposite. Mappy is a side-scrolling platformer that features cute cartoony characters. Battleship Dodgeball is unique in that you aren't actually trying to sink the other team's ships.
it was manufactured and distributed by Bally/Midway. The game ends when one teams` players have all been sent to prison. In the U.S. When a person is hit, like Prison Dodgeball, they are sent to the back of the opposing team's side, and can escape if they catch a ball out of the air, and hit the other team from behind. Mappy is a 1983 arcade game by Namco. In this version to start the game balls are evenly distributed to both teams, then a referee signals the start. In R4: Ridge Racer Type 4, "Micro Mouse Mappy" is a racing team that can be selected from the get-go, but Ridge Racer 64 requires that you win Stage 4 (the novice "EXTRA" courses) and beat the car in a Car Attack on Ridge Racer Novice EXTRA. Often the partition is broken apart or pulled out partially for a twist.
In R4: Ridge Racer Type 4, there is a racing team that uses this game's name, and in Ridge Racer 64 there is a car that shares this game sponsor used in R4: Ridge Racer Type 4. In Barrier Dodgeball, multiple barriers are set up on each side of the area you are playing in, preferably a large gym that is capable of being divided in half with a partition. They were used in Ridge Racer, Ridge Racer 2, Rave Racer, Ridge Racer Revolution, and Ridge Racer 64. Barrier Dodgeball is similar to Prison. The blue car is named "RT Blue Mappy" while the pink car is named "RT Pink Mappy". The game can be played with a large group of people playing for themselves, in teams, or one on one. In Ridge Racer, there are two cars that share the racing team name of this game. The winner is the last player left in the playing area.
Mappy's hat is an equippable item in Namco x Capcom. A player being hit at or below his or her knees is not grounds for a stoppage of play. release. Stoppages of play result from the ball being hit out of bounds or the ball being caught. Nyamco was renamed "Goro" in the U.S. This is also the procedure for resuming the game after a stoppage of play. "Nyamco", besides being a play on "Namco", comes from nyanko, the Japanese equivalent of "kitty cat". Any player touching the ball or leaving the wall before the third bounce is considered out.
"Mappy" is likely derived from mappo, a Japanese slang term (slightly insulting) for a policeman. After three bounces the ball is in play and the players may leave the wall. The game is started either by placing the ball in the center of the octagon with each of the players touching the wall, or by bouning the ball and repeating the word "ga" each time the ball touches the floor. There is only one ball in play at a time in ga-ga. This and other matters of dispute are settled by the game's judges.
Pushing a player into the ball and any other physical contact is also a violation. Hitting the ball out of bounds is grounds for elimination unless it is as the result of a defensive deflection. Carrying, throwing, or catching the ball after a bounce also results in elimination. Touching the ball twice consecutively without the ball touching another player or the wall is grounds for elimination unless that player is attempting to catch the ball.
A player can also be eliminated by having his or her ball caught in the air. That player is then out and must leave the playing area. The objective of the game is to eliminate one's opponents by hitting the ball with either an open hand or closed fist into the region at or below his or her knees. Ga-ga or GaGa is a form of dodgeball which is played within an octagonal enclosure when available, or in any other space that is completely enclosed by walls.
Pin Guard is sometimes also reffered to as Bombardment or Battle Ball. The game is also sometimes played with two pins per team. Players can get out by getting hit in the head and the player who hit the person is out or also if a ball is thrown and a player catches it, the player who threw it is out.There are several variations such as if the game is played in a gym, then if a player hits the basketball hoop's backboard then that team frees all eliminated players, (this only applies if there is one player left on team). The objective is to knock over the opposing team's pin or eleiminate all players on the other team.
Pin Guard is played with two teams each with a pin and balls. In some versions of capture the flag, balls are not used, so it cannot be considered dodgeball. A team wins by either eliminating the other team or capturing all of the flags. No more than one flag can be picked up by a single person in one run.
If a player is tagged or eliminated on his side by a ball, he must immediately drop the flag, which can either be picked up by another teammate or returned to its starting position by a member of the enemy team. While on the enemy side, a player can be eliminated only by being tagged. A player can attempt to steal an opposing team's flag by running across the center line, retrieving it, and returning it back to a bucket in the back of their court. A variation of Trench is Capture the Flag, which is played the same way as Trench except that each team has 8-10 flags in the back of their court (usually on the dividing line between the trench and the team's field of play).
Play continues until one team has wiped out the other team. If a player in the trench catches a ball from one of his teammates, he can re-enter the game and is not a valid target until he is back on his side (but he can be eliminated as soon as he steps over that center line again). Any time a player is hit, he must go stand behind the opposing team in the trench, a designated area, usually the out of bounds portion of that side of the basketball court. When the whistle is blown, players run to grab those balls and a game of standard dodgeball begins, with one exception.
Both teams start on a line roughly 8-10 feet away from the center, where several balls are placed. The dividing line is the center line of one of the basketball courts (imaginarily spread across the gym). Trench is a variation typically played inside of a large gym (spanning two basketball courts). In the non-team version of the game, throwers caught or players struck join the other team; the 1st player struck during the dodgeball phase becomes the sole initial catcher on return to the 1st phase.
When all throwers have been struck or the sticks are reassembled, the teams swap roles and the game returns to the 1st phase. If the ball is not caught after hitting the sticks, the game proceeds to the dodgeball phase, the catchers attempting to strike the throwers while the throwers attempt to reassemble the sticks. If the ball is caught after hitting the sticks, the entire throwing team is out, and the teams swap roles. The 1st phase ends when a thrower strikes the sticks.
If not caught, the thrower goes to the back of the not-out throwers' queue awaiting another turn. If the ball is caught, the thrower is out. One team (the throwers) take turns attempting to strike the sticks with a ball from a fixed distance, while the other team (the catchers) try to catch the ball on the rebound off the wall before it hits the ground. In the 1st phase, two popsicle sticks are adjacently placed parallel on the ground leaning against a wall, supporting a horizontal half-length crosspiece.
Sticks has two phases to the game. It requires very strong anaerobic and aerobic stamina. It is practically the same as the standard version but there are strict time limits on throwing the ball and defending. In the county of Cornwall in England, there remains a regional version of the game called Cornish Dodgeball.
Last one standing wins. If they catch a ball thrown by another player he is not out but they regain one of their "missing" limbs. If they are hit in the head or torso they are out. Players who are hit in the legs or arms lose the use of that limb.
"Army Dodge Ball" Involves no true teams but is more of a free for all. Besides that, the rules are the same as regular dodgeball. You can be attacked from any direction. It is played with both teams on one half of a Basketball Court.
Space Dodgeball is set up like so:(X=Team 1|A=Team 2|O=Balls). When one person is hit they are then out and must join the others around the circle throwing the ball(s) at the other players. Court Dodgeball is played with two people on either end of a circle with one or two balls while everyone else is in the middle. Once out, players stayed out, but continued the game from the rear court until a winner was declared.
Depending on the size of the teams, up to five balls would be in play at one time. Only players in the middle sections could be targeted. They could then throw the ball at the opposing team from behind. Players who have moved to the rear sections of the court could retrieve loose balls, but would have to return to the rear court before continuing play.
Players who stepped out of bounds were also declared out. Players in this area who are hit by the rubber ball (about the size of a basketball) or whose toss is caught are declared "out" and must cross to the opposite end of the court, behind their opponents. Teams begin with all players in the two, larger partitions in the middle. Munkenai is a variation of Prisonball in which teams face off on a rectangular playing court somewhat smaller than a full basketball court and composed of four areas.
Furthermore, in "prisonball," a ball thrown to a "prison," when caught, releases all the "prisoners" to return to their original side. In all except Prisonball though, "prisoners" remain behind the opposing team until the game is over. This puts a lot more pressure on the teams as they can be sandwiched between enemies. To get out of prison, he must hit the opposing team from behind.
Prisonball (also known as Nationball, Battleball, Teamball, Crossfire; King's Court in Canada and Queimada or Queimado in Brazil) is played much like dodgeball, but when a player is hit, he gets put in "prison" behind the opposing team. The winner is the last man standing. If one is struck before getting to the wall then they are out. More often than not the ball is thrown as hard as possible for incentive.
A variation on this is a game termed "Wall Ball"; if someone fails to catch the ball (after an attempt to catch it and touches it without the result of a catch) then they must endeavour to get to the wall before another player strikes them with the ball. When a player is hit, he or she leaves the court and his or her victims return to the game. The ball cannot be carried, but must be bounced off a wall and caught. "German Dodgeball" is a free-for-all game with no boundaries.
If the leader is hit, the game is over. King's Court also involves a leader. Some teams employ a "fake doctor" strategy to throw the opposing team off-guard as to who the doctor actually is. Therefore, it is key for a team to pay attention in order to figure out who the enemy doctor is.
The game ends when one team is entirely eliminated, which would happen a lot quicker if a team loses their "doctor", and another variation of the game ends as soon as the doctor is hit. Dodgeball saves the fallen players, they can get up and play again. When Dr. Dodgeball" to come and save them.
When players are hit, they fall on the ground and waits for "Dr. Dodge) involves a leader in each team who tries to avoid getting hit. Dodgeball (also known as Medic or Dr. Dr.
The game ends when all of a team's players are eliminated, or (more often) when all of a team's pins are knocked over. Once knocked over, a pin must stay down. If a team's pin gets knocked over, either by accident or by a ball thrown by the other team, all players on the other team return to play. Pin-Dodge is played like standard dodgeball, except that each team has four wooden pins (like bowling pins, but narrower and more easily knocked over) at the back of their side of the court.
The player who successfully eliminates all other opponents is the winner. No other player is allowed to possess the ball unless it is the result of a catch, in which the attacker is eliminated, every player that said attacker eliminated returns to the game, and the catcher becomes the new attacker. The first player to possess the ball becomes the attacker and attempts to eliminate all the other players.
This game is played in some Australian schoolyards and is usually prohibited due to the ball being thrown hard at people with the intention of pain, but this does not stop it from being played. The game can also involve double or triple fumbles, i.e the player who moves to recover the ball after the other player has fumbled it also fumbles it, in which case he or she must also attempt to touch the wall as they are also elligible to have the ball thrown at them. If the player who goes to catch the ball drops it or it hits any part of there body they are said to have 'fumbled' the ball and must attempt to touch the wall before the ball can be thrown at them. If the ball has bounced off the wall and it hits the ground first before someone catches it the the 1st player is also safe.
However, if the 1st player runs to the wall and touches it he is 'safe and the ball cannot be thrown at him. If the ball is caught by another player on the full i.e before it hits the ground then the player who caught the ball will throw it at the player who bounced it off the wall with the intention of hurting them. The game starts when a player bounces the ball off the wall. It can be played anywhere with a relatively high wall, e.g the side of a building.
Fumbles is a free-for-all schoolyard game that uses a smaller ball, usually a tennis ball or a spaldeen. Dodgeball, King's Court, King sting, "German" Dodgeball, Barrier Dodgeball, Battleship, and Prison Ball. Several variations of dodgeball include Scramble, Pin-Dodge, Dr. If any of these players should later catch a ball thrown by the opposing team, the opposing thrower is out (and must sit down) and the player who caught the ball is back in.
One rule variant specifies that players who are hit, instead of stepping off the court, sit down where they are hit. In all versions, a player who steps from his square to the enemy team's square is also eliminated. In other variants which don't allow catching, handling the ball counts as a hit, while punching or handling the ball with a closed fist does not. In other variations a catch (in addition to eliminating the thrower) also allows another player from the catching team to re-enter.
In some variants, catching the ball enacts a reversal; if the target catches (rather than dodges) the ball, the thrower is eliminated. The game ends when one player (or team) remains. The objective of each player is to hit an opponent so as to eliminate him or her from the game. A number (although sometimes only one) of medium-sized rubber balls (the same sort used in four square) are placed in a central location.
Players are usually split into teams, though sometimes play individually. There are many variations of the game, but all involve some players trying to avoid being hit by a ball, that other players are throwing at them. Dodgeball (or dodge ball) is the name of a traditional elementary school game, taught in high school education classes, but also popular in informal settings, often played by schoolchildren on a playground.