Call of Duty 2

Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game, Call of Duty. It was developed by Infinity Ward, with contributions from Pi Studios, and was published by Activision on October 25, 2005 for the PC and November 22, 2005 for the Xbox 360. Call of Duty 2 takes place during World War II and features three campaigns where the player can be a soldier for the Soviet Army, the British Army, or the American Army. There is a Zboard available for the PC version of this game.

Call of Duty 2 was the highest selling Xbox 360 launch title selling 250,000 units in its first week of availability [1].

A single player demo featuring a mission in El Daba, Egypt (entitled "The End of the Beginning") from a British perspective was released on September 26, 2005. A special DVD Collectors' Edition also exists, which includes 'making of' documentaries and interviews.

Overview

Call of Duty 2 was designed with the intent to be less linear than its predecessor, with notably more open-ended environments and less scripted events that were a prominent aspect in Call of Duty. For this, a new advanced AI-system was developed, called "Battle Chatter System" that consists of more than 20,000 lines of dialogue that your comrades and enemies use. These lines aren't activated by scripted sequences: instead, the soldiers react to the environment and use the Battle Chatter System to communicate with each other, instead of having the AI-controlled characters communicate to each other via a form of telepathy. The player will also have to cope with problems in many different ways such as flanking an enemy position.

The gameplay is also more varied. The player has to take on unique tasks, such as repairing severed communication cables in the city of Stalingrad. In addition, the standard health meter in a first-person shooter was removed and replaced with a "shock" system. The new system allows the player to take a hit or two before blood seeps onto the screen. If the player manages to find cover and stay safe for approximately 5 seconds, the soldier will then become fully healed.

The game engine is built from scratch and supports bump mapping and dynamic lighting. It features a filter to produce realistic lighting, leading to special tactical gameplay elements, such as making it difficult to shoot enemies on a rooftop because of bright light.

The game features several key vehicles and fifteen new weapons.

Campaigns

Private Vasili Ivanovich Koslov (Red Army, 13th Guards Division)

  • Battle of Moscow Dec 1941/Battle of Stalingrad, Dec 1942
  • Battle of Stalingrad, Dec 1942
  • Battle of Stalingrad, Feb 1943

Sergeant John Davis (British Army, 7th Armoured Division)

  • Second Battle of El Alamein, Oct-Nov 1942
  • Tunisia Campaign, March 1943
  • Battle of Normandy, June 1944

Tank Commander David Welsh (British Army, 7th Armoured Division)

  • Libya, Jan 1943

Corporal Bill Taylor (US Army, 2nd Ranger Battalion)

  • Pointe du Hoc, June 1944
  • Battle of Hurtgen Forest/Hill 400, Dec 1944
  • Crossing the Rhine, March 1945

Single Player

Spoiler warning: Plot and/or ending details follow.

In the first set of missions, the player becomes a soldier on the Russian front, Vasili Ivanovich Koslov. The first Russian mission is a training mission. Simulating the poor economy of the Russians at the time, and poor training, the player is forced to use potatoes as grenades. After finishing the 'training' by beating off a German assault, the player takes part in house to house fighting across Stalingrad.

In the second set of missions, the player becomes a British soldier, Sergeant John Davis, commanded by Captain Price, whom is seen also in the original Call of Duty. The character must take over buildings, towns, and facilities and defend against counterattacks each time.

An addendum to the second set of missions has the player taking on the role of a British Tank commander, David Welsh. It is only one campaign (2 levels) long, but the player takes part in the 7th Armoured Division's advance across Libya, harrying the retreating Germans.

The final missions are American based. As Cpl. Bill Taylor the player starts off by playing a part in a World War II standard level, D-Day, except in this mission the character is not on Omaha beach, but, rather four miles west at Pointe du Hoc. The Americans have no more than twenty feet of beach to charge up before having to climb ropes up a cliff to sabotage artillery aimed at Utah Beach and Omaha Beach. On arriving at the top of the cliffs the guns are discovered to be removed, so the player has to go and find them. The remainder of the campaign sees you take part in the brutal fighting on Hill 400, and then securing the Rhine crossing into Germany. In the last scene, a Colonel promotes Bill Taylor to sergeant.

The end credits depict the dramatic rescue of Capt. Price from German hands by American soldiers and after the credits end the words, "No cows were harmed in the making of this game" appear.

Multiplayer

The Infinity Ward team has been blamed for incorrectly implementing the multiplayer aspect on the Xbox 360 version and have received protest threats from gamers.

Since November 22 2005 The Xbox 360 gamers have been suffering with Lag, the inability to bring friends into the lobby and no ability to make your own lobbies.

The Xbox 360 version can support 8 players per server. On the PC, players can join servers that support as many as 62 players.

A number of maps returned from the original Call of Duty such as:

  • Carentan, France
  • Brecourt, France
  • Saint Mère Eglise, France (Dawnville)
  • Stalingrad, USSR (Railyard)
  • POW Camp, France (only available on the Xbox 360 version)

Reaction

Call of Duty 2 received numerous perfect and near-perfect reviews from the media upon its release, as well as praise from many others. However, some reviews had minor criticisms. In general, some complained that the new health system, which allows players to regenerate health if they go under cover, makes the game less realistic than the original [2]. Others say that while the remakes of the original game's maps were interesting, the game could have had more original maps [3]. For the PC version, some said that the game's performance is occasionally slow [4]. Others, who reviewed the Xbox version, complained that the multiplayer wasn't as good as it was on the PC version because it was restricted to 8 players [5].

Gallery

References

  • ^  Duty 2 Tops Xbox 360 Launch Sales. URL accessed on December 28, 2005.

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Others, who reviewed the Xbox version, complained that the multiplayer wasn't as good as it was on the PC version because it was restricted to 8 players [5]. It belongs to category D of French radio stations, which consists of those stations that broadcast nationally and do not have regional networks. For the PC version, some said that the game's performance is occasionally slow [4]. Skyrock is currently owned by Orbus, a group controlled by the British investment fund Morgan Greffell Private Equity with a 80 per cent share, and Pierre Bellanger at 20 per cent. Others say that while the remakes of the original game's maps were interesting, the game could have had more original maps [3]. In 2000, R&B was included in the repertoire. In general, some complained that the new health system, which allows players to regenerate health if they go under cover, makes the game less realistic than the original [2]. Until 1997, the station concentrated on rock music, but after that began to play only hip hop.

However, some reviews had minor criticisms. Bellanger then created Voix du lézard, which was renamed Skyrock in 1986. Call of Duty 2 received numerous perfect and near-perfect reviews from the media upon its release, as well as praise from many others. The predecessor of the station, Cité Future, was formed by Pierre Bellanger and the newspaper Le Monde in 1981, but it ceased operation the following year. A number of maps returned from the original Call of Duty such as:. The station operates at 119 different frequencies all around France. On the PC, players can join servers that support as many as 62 players. It has approximately 3.7 million listeners every day, and is the largest independent radio station in France and the most popular music station in Paris.

The Xbox 360 version can support 8 players per server. It is the most popular French radio station among young people aged 13 to 24. Since November 22 2005 The Xbox 360 gamers have been suffering with Lag, the inability to bring friends into the lobby and no ability to make your own lobbies. Skyrock is a French FM radio station dedicated to hip hop and R&B music. The Infinity Ward team has been blamed for incorrectly implementing the multiplayer aspect on the Xbox 360 version and have received protest threats from gamers. Samy. Price from German hands by American soldiers and after the credits end the words, "No cows were harmed in the making of this game" appear. Sandra.

The end credits depict the dramatic rescue of Capt. Mathieu. In the last scene, a Colonel promotes Bill Taylor to sergeant. Medhi. The remainder of the campaign sees you take part in the brutal fighting on Hill 400, and then securing the Rhine crossing into Germany. Ti'dav. On arriving at the top of the cliffs the guns are discovered to be removed, so the player has to go and find them. Kat-L.

The Americans have no more than twenty feet of beach to charge up before having to climb ropes up a cliff to sabotage artillery aimed at Utah Beach and Omaha Beach. Fred Musa. Bill Taylor the player starts off by playing a part in a World War II standard level, D-Day, except in this mission the character is not on Omaha beach, but, rather four miles west at Pointe du Hoc. Difool. As Cpl. The final missions are American based.

It is only one campaign (2 levels) long, but the player takes part in the 7th Armoured Division's advance across Libya, harrying the retreating Germans. An addendum to the second set of missions has the player taking on the role of a British Tank commander, David Welsh. The character must take over buildings, towns, and facilities and defend against counterattacks each time. In the second set of missions, the player becomes a British soldier, Sergeant John Davis, commanded by Captain Price, whom is seen also in the original Call of Duty.

After finishing the 'training' by beating off a German assault, the player takes part in house to house fighting across Stalingrad. Simulating the poor economy of the Russians at the time, and poor training, the player is forced to use potatoes as grenades. The first Russian mission is a training mission. In the first set of missions, the player becomes a soldier on the Russian front, Vasili Ivanovich Koslov.

Corporal Bill Taylor (US Army, 2nd Ranger Battalion). Tank Commander David Welsh (British Army, 7th Armoured Division). Sergeant John Davis (British Army, 7th Armoured Division). Private Vasili Ivanovich Koslov (Red Army, 13th Guards Division).

The game features several key vehicles and fifteen new weapons. It features a filter to produce realistic lighting, leading to special tactical gameplay elements, such as making it difficult to shoot enemies on a rooftop because of bright light. The game engine is built from scratch and supports bump mapping and dynamic lighting. If the player manages to find cover and stay safe for approximately 5 seconds, the soldier will then become fully healed.

The new system allows the player to take a hit or two before blood seeps onto the screen. In addition, the standard health meter in a first-person shooter was removed and replaced with a "shock" system. The player has to take on unique tasks, such as repairing severed communication cables in the city of Stalingrad. The gameplay is also more varied.

The player will also have to cope with problems in many different ways such as flanking an enemy position. These lines aren't activated by scripted sequences: instead, the soldiers react to the environment and use the Battle Chatter System to communicate with each other, instead of having the AI-controlled characters communicate to each other via a form of telepathy. For this, a new advanced AI-system was developed, called "Battle Chatter System" that consists of more than 20,000 lines of dialogue that your comrades and enemies use. Call of Duty 2 was designed with the intent to be less linear than its predecessor, with notably more open-ended environments and less scripted events that were a prominent aspect in Call of Duty.

. A special DVD Collectors' Edition also exists, which includes 'making of' documentaries and interviews. A single player demo featuring a mission in El Daba, Egypt (entitled "The End of the Beginning") from a British perspective was released on September 26, 2005. Call of Duty 2 was the highest selling Xbox 360 launch title selling 250,000 units in its first week of availability [1].

There is a Zboard available for the PC version of this game. Call of Duty 2 takes place during World War II and features three campaigns where the player can be a soldier for the Soviet Army, the British Army, or the American Army. It was developed by Infinity Ward, with contributions from Pi Studios, and was published by Activision on October 25, 2005 for the PC and November 22, 2005 for the Xbox 360. Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game, Call of Duty.

URL accessed on December 28, 2005.. ^  Duty 2 Tops Xbox 360 Launch Sales. POW Camp, France (only available on the Xbox 360 version). Stalingrad, USSR (Railyard).

Saint Mère Eglise, France (Dawnville). Brecourt, France. Carentan, France. Crossing the Rhine, March 1945.

Battle of Hurtgen Forest/Hill 400, Dec 1944. Pointe du Hoc, June 1944. Libya, Jan 1943. Battle of Normandy, June 1944.

Tunisia Campaign, March 1943. Second Battle of El Alamein, Oct-Nov 1942. Battle of Stalingrad, Feb 1943. Battle of Stalingrad, Dec 1942.

Battle of Moscow Dec 1941/Battle of Stalingrad, Dec 1942.

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