Call of Duty 2

Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game, Call of Duty. It was developed by Infinity Ward, with contributions from Pi Studios, and was published by Activision on October 25, 2005 for the PC and November 22, 2005 for the Xbox 360. Call of Duty 2 takes place during World War II and features three campaigns where the player can be a soldier for the Soviet Army, the British Army, or the American Army. There is a Zboard available for the PC version of this game.

Call of Duty 2 was the highest selling Xbox 360 launch title selling 250,000 units in its first week of availability [1].

A single player demo featuring a mission in El Daba, Egypt (entitled "The End of the Beginning") from a British perspective was released on September 26, 2005. A special DVD Collectors' Edition also exists, which includes 'making of' documentaries and interviews.

Overview

Call of Duty 2 was designed with the intent to be less linear than its predecessor, with notably more open-ended environments and less scripted events that were a prominent aspect in Call of Duty. For this, a new advanced AI-system was developed, called "Battle Chatter System" that consists of more than 20,000 lines of dialogue that your comrades and enemies use. These lines aren't activated by scripted sequences: instead, the soldiers react to the environment and use the Battle Chatter System to communicate with each other, instead of having the AI-controlled characters communicate to each other via a form of telepathy. The player will also have to cope with problems in many different ways such as flanking an enemy position.

The gameplay is also more varied. The player has to take on unique tasks, such as repairing severed communication cables in the city of Stalingrad. In addition, the standard health meter in a first-person shooter was removed and replaced with a "shock" system. The new system allows the player to take a hit or two before blood seeps onto the screen. If the player manages to find cover and stay safe for approximately 5 seconds, the soldier will then become fully healed.

The game engine is built from scratch and supports bump mapping and dynamic lighting. It features a filter to produce realistic lighting, leading to special tactical gameplay elements, such as making it difficult to shoot enemies on a rooftop because of bright light.

The game features several key vehicles and fifteen new weapons.

Campaigns

Private Vasili Ivanovich Koslov (Red Army, 13th Guards Division)

  • Battle of Moscow Dec 1941/Battle of Stalingrad, Dec 1942
  • Battle of Stalingrad, Dec 1942
  • Battle of Stalingrad, Feb 1943

Sergeant John Davis (British Army, 7th Armoured Division)

  • Second Battle of El Alamein, Oct-Nov 1942
  • Tunisia Campaign, March 1943
  • Battle of Normandy, June 1944

Tank Commander David Welsh (British Army, 7th Armoured Division)

  • Libya, Jan 1943

Corporal Bill Taylor (US Army, 2nd Ranger Battalion)

  • Pointe du Hoc, June 1944
  • Battle of Hurtgen Forest/Hill 400, Dec 1944
  • Crossing the Rhine, March 1945

Single Player

Spoiler warning: Plot and/or ending details follow.

In the first set of missions, the player becomes a soldier on the Russian front, Vasili Ivanovich Koslov. The first Russian mission is a training mission. Simulating the poor economy of the Russians at the time, and poor training, the player is forced to use potatoes as grenades. After finishing the 'training' by beating off a German assault, the player takes part in house to house fighting across Stalingrad.

In the second set of missions, the player becomes a British soldier, Sergeant John Davis, commanded by Captain Price, whom is seen also in the original Call of Duty. The character must take over buildings, towns, and facilities and defend against counterattacks each time.

An addendum to the second set of missions has the player taking on the role of a British Tank commander, David Welsh. It is only one campaign (2 levels) long, but the player takes part in the 7th Armoured Division's advance across Libya, harrying the retreating Germans.

The final missions are American based. As Cpl. Bill Taylor the player starts off by playing a part in a World War II standard level, D-Day, except in this mission the character is not on Omaha beach, but, rather four miles west at Pointe du Hoc. The Americans have no more than twenty feet of beach to charge up before having to climb ropes up a cliff to sabotage artillery aimed at Utah Beach and Omaha Beach. On arriving at the top of the cliffs the guns are discovered to be removed, so the player has to go and find them. The remainder of the campaign sees you take part in the brutal fighting on Hill 400, and then securing the Rhine crossing into Germany. In the last scene, a Colonel promotes Bill Taylor to sergeant.

The end credits depict the dramatic rescue of Capt. Price from German hands by American soldiers and after the credits end the words, "No cows were harmed in the making of this game" appear.

Multiplayer

The Infinity Ward team has been blamed for incorrectly implementing the multiplayer aspect on the Xbox 360 version and have received protest threats from gamers.

Since November 22 2005 The Xbox 360 gamers have been suffering with Lag, the inability to bring friends into the lobby and no ability to make your own lobbies.

The Xbox 360 version can support 8 players per server. On the PC, players can join servers that support as many as 62 players.

A number of maps returned from the original Call of Duty such as:

  • Carentan, France
  • Brecourt, France
  • Saint Mère Eglise, France (Dawnville)
  • Stalingrad, USSR (Railyard)
  • POW Camp, France (only available on the Xbox 360 version)

Reaction

Call of Duty 2 received numerous perfect and near-perfect reviews from the media upon its release, as well as praise from many others. However, some reviews had minor criticisms. In general, some complained that the new health system, which allows players to regenerate health if they go under cover, makes the game less realistic than the original [2]. Others say that while the remakes of the original game's maps were interesting, the game could have had more original maps [3]. For the PC version, some said that the game's performance is occasionally slow [4]. Others, who reviewed the Xbox version, complained that the multiplayer wasn't as good as it was on the PC version because it was restricted to 8 players [5].

Gallery

References

  • ^  Duty 2 Tops Xbox 360 Launch Sales. URL accessed on December 28, 2005.

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Others, who reviewed the Xbox version, complained that the multiplayer wasn't as good as it was on the PC version because it was restricted to 8 players [5]. Using the pull of the wind, snowkiters are able to make massive jumps and travel uphill. For the PC version, some said that the game's performance is occasionally slow [4]. The combination of kiteboarding technology with snowboarding has led to the creation of a new sport, snowkiting. Others say that while the remakes of the original game's maps were interesting, the game could have had more original maps [3]. CRYSTAL (cookie) IS BEAUTIFUL !!!!. In general, some complained that the new health system, which allows players to regenerate health if they go under cover, makes the game less realistic than the original [2]. shralp! - Die aktuelle Snowboard-Wochenschau auf Deutsch.

However, some reviews had minor criticisms. Effective Edge TV - Video podcast that covers all aspects of snowboarding from music, resorts, and new products. Call of Duty 2 received numerous perfect and near-perfect reviews from the media upon its release, as well as praise from many others. Hood, HCSC has been the world's leading summer camp since 1989. A number of maps returned from the original Call of Duty such as:. High Cascade - Located on Mt. On the PC, players can join servers that support as many as 62 players. Northeast Skiing Video Podcast - Video podcast about skiing in the Northeast of the US.

The Xbox 360 version can support 8 players per server. Ridertech.com - Skiing and snowboarding video blog from the Pacific Northwest. Since November 22 2005 The Xbox 360 gamers have been suffering with Lag, the inability to bring friends into the lobby and no ability to make your own lobbies. Snowflix - Your video iPod-ready weekly snow fix from the Alps. The Infinity Ward team has been blamed for incorrectly implementing the multiplayer aspect on the Xbox 360 version and have received protest threats from gamers. Regularly updated video content that is available for download via any aggregator. Price from German hands by American soldiers and after the credits end the words, "No cows were harmed in the making of this game" appear. SNOWBOAD YA BABY.

The end credits depict the dramatic rescue of Capt. On December 2, 2005, a feature film was released called "First Descent", which documented the history of the sport as well as its modern day stars. In the last scene, a Colonel promotes Bill Taylor to sergeant. Production companies work all year developing these videos. The remainder of the campaign sees you take part in the brutal fighting on Hill 400, and then securing the Rhine crossing into Germany. Each season, many different snowboard films are released, usually in September. On arriving at the top of the cliffs the guns are discovered to be removed, so the player has to go and find them. Snowboard videos have become a huge part of the sport.

The Americans have no more than twenty feet of beach to charge up before having to climb ropes up a cliff to sabotage artillery aimed at Utah Beach and Omaha Beach. It is almost certain that one of the origins of animosity is the average age disparity between skiiers and snowboarders. Bill Taylor the player starts off by playing a part in a World War II standard level, D-Day, except in this mission the character is not on Omaha beach, but, rather four miles west at Pointe du Hoc. Mitigating factors may include different blind spot locations for skiiers and boarders, different riding styles and different philosphies on what snow riding is about. As Cpl. There has been much debate as to the origins of the clash. The final missions are American based. The culture clash has shown significant signs of diminishing as more and more snow sport enthusiasts are choosing to snowboard and more parks/resorts are allowing it.

It is only one campaign (2 levels) long, but the player takes part in the 7th Armoured Division's advance across Libya, harrying the retreating Germans. There is a known culture clash between skiers and snowboarders. An addendum to the second set of missions has the player taking on the role of a British Tank commander, David Welsh. General safety tips for winter sports, alpine conditions and skiing should also be respected. The character must take over buildings, towns, and facilities and defend against counterattacks each time. They can be useful for the many times that a snowboard rider may wish to rest on the knees, such as after coming to a stop. In the second set of missions, the player becomes a British soldier, Sergeant John Davis, commanded by Captain Price, whom is seen also in the original Call of Duty. For example, knee pads used for volleyball can be useful for snowboarding.

After finishing the 'training' by beating off a German assault, the player takes part in house to house fighting across Stalingrad. Padding can be specialized for snowboarding, or it can cross sports. Simulating the poor economy of the Russians at the time, and poor training, the player is forced to use potatoes as grenades. Padding can be useful on other body parts like hips, knees, spine and shoulders. The first Russian mission is a training mission. Useful safety gear includes wrist guards, padded or protected snowboard pants and a helmet. In the first set of missions, the player becomes a soldier on the Russian front, Vasili Ivanovich Koslov. The body parts most affected by injuries are the wrists, the tailbone and the head.

Corporal Bill Taylor (US Army, 2nd Ranger Battalion). Wearing safety gear is highly recommended. Tank Commander David Welsh (British Army, 7th Armoured Division). As students progress in ability they can seek out specialized instruction in areas such as terrain park skills (jumps, rails, and pipes), mogul technique, off-piste riding, powder riding, and racing. Sergeant John Davis (British Army, 7th Armoured Division). More advanced techniques that are taught in later lessons are linking turns, edge control, weight distribution, edge pressure, and eventually carving. Private Vasili Ivanovich Koslov (Red Army, 13th Guards Division). Other important beginner skills to learn are the falling leaf technique, side-slipping, and lift procedures.

The game features several key vehicles and fifteen new weapons. Then students learn how to turn and stop with both feet in. It features a filter to produce realistic lighting, leading to special tactical gameplay elements, such as making it difficult to shoot enemies on a rooftop because of bright light. The first lesson often begins with basic safety policies, stretching, and learning to fall, then progresses to snowboarding with one foot on the board (particularly skating and J-turns). The game engine is built from scratch and supports bump mapping and dynamic lighting. Typically, beginner snowboard lessons focus on very basic, common snowboarding skills. If the player manages to find cover and stay safe for approximately 5 seconds, the soldier will then become fully healed. The rapport developed between an instructor and a student who returns for multiple lessons is the real benefit derived from private lessons; one is taught better by a teacher who knows them, and a student is more likely to heed the advice of someone they trust.

The new system allows the player to take a hit or two before blood seeps onto the screen. Private lessons are often far more expensive than group, as it is the snowboarding analogue of being privately tutored. In addition, the standard health meter in a first-person shooter was removed and replaced with a "shock" system. Private lessons can be taught one-on-one or between a small group. The player has to take on unique tasks, such as repairing severed communication cables in the city of Stalingrad. Group lessons are often cheaper, but often have a high student-teacher ratio, resulting in less individual attention. The gameplay is also more varied. Snowboard lessons, as with ski lessons, can either be group or private lessons.

The player will also have to cope with problems in many different ways such as flanking an enemy position. Professional instruction is a good way to learn proper technique, safety policies, mountain etiquette and resort rules. These lines aren't activated by scripted sequences: instead, the soldiers react to the environment and use the Battle Chatter System to communicate with each other, instead of having the AI-controlled characters communicate to each other via a form of telepathy. Snowboard instruction is available at almost every ski resort from certified snowboard instructors. For this, a new advanced AI-system was developed, called "Battle Chatter System" that consists of more than 20,000 lines of dialogue that your comrades and enemies use. For a more detailed description, see Board construction. Call of Duty 2 was designed with the intent to be less linear than its predecessor, with notably more open-ended environments and less scripted events that were a prominent aspect in Call of Duty. The various components of a snowboard are:.

. Courses in avalanche safety are also available. A special DVD Collectors' Edition also exists, which includes 'making of' documentaries and interviews. Avalanche equipment can be purchased or rented at outdoor equipment stores. A single player demo featuring a mission in El Daba, Egypt (entitled "The End of the Beginning") from a British perspective was released on September 26, 2005. Backcountry riders are advised to take extreme caution in all conditions, to carry avalanche equipment including a probe, beacon, and shovel, and never to ride alone in the backcountry. Call of Duty 2 was the highest selling Xbox 360 launch title selling 250,000 units in its first week of availability [1]. Snow can be extremely unstable, often leading to avalanches.

There is a Zboard available for the PC version of this game. Safety is key when hiking and riding in the backcountry, especially after a fresh 'dump' of powder. Call of Duty 2 takes place during World War II and features three campaigns where the player can be a soldier for the Soviet Army, the British Army, or the American Army. Often snowboarders use snowmobiles to make jumps into the powder. It was developed by Infinity Ward, with contributions from Pi Studios, and was published by Activision on October 25, 2005 for the PC and November 22, 2005 for the Xbox 360. If the hill is too steep a snowmobile may not make it up the hill. Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game, Call of Duty. Snowboarders also use snowmobiles to ride in the backcountry.

URL accessed on December 28, 2005.. Those that don't make use of the split-board will usually strap their board to their back and hike with snowshoes. ^  Duty 2 Tops Xbox 360 Launch Sales. At the top of the run, the halves are recombined, and the bindings rotated back into their sideways positions. POW Camp, France (only available on the Xbox 360 version). When apart, the two halves can be used like cross-country skis to shuffle up the hill. Stalingrad, USSR (Railyard). The split-board is exactly that, a snowboard cut right down the middle.

Saint Mère Eglise, France (Dawnville). Some of those more cash-endowed riders can even hire snowcats or helicopters to take them where they want to go; this is known as catboarding or heliboarding respectively. Brecourt, France. Donning snowshoes or a split-board with skins, the backcountry snowboarder cuts a new path up the side of the mountain in search of the very best vistas and untouched snow. Carentan, France. Today, backcountry snowboarding is often for those who have enough cash to afford trips to Alaska or the mountain ranges of the West, to ride outside resorts. Crossing the Rhine, March 1945. In fact, before snowboarding was allowed at resorts, this was the only form of snowboarding; Jake Burton, one of the original pioneers of snowboarding, never even considered resorts; backcountry was what he envisioned as the future of snowboarding.

Battle of Hurtgen Forest/Hill 400, Dec 1944. This type of boarding started out with fresh powder-craving snowboarders who, most likely, didn't have the cash to spend at crowded upscale ski parks. Pointe du Hoc, June 1944.
. Libya, Jan 1943. The only bad part of skiing or snowboarding in powder is that if you fall, sometimes it can be very difficult to get yourself out of the very deep powder snow. Battle of Normandy, June 1944. Powder also makes for softer landings and reduced chances of injury compared to man made terrain parks, though landing in deep snow can take some practice.

Tunisia Campaign, March 1943. Powder makes for much smoother turns and in all smoother riding. Second Battle of El Alamein, Oct-Nov 1942. In places where almost all of the runs are groomed, and powder is a rare find, you must venture into the tree trails. Battle of Stalingrad, Feb 1943. Generally colder climates sport the lightest, driest powder, and countries like Japan are becoming known as powder havens. Battle of Stalingrad, Dec 1942. Even though it is hard to categorize areas in terms of powder, Powder on the east coast (USA) is generally not as common or as good as the powder on the west (USA).

Battle of Moscow Dec 1941/Battle of Stalingrad, Dec 1942. The bad thing about powder is that is if it sits for too long it gets compacted and becomes much harder and sometimes even icy. Powder is very famous for being the most fun and sometimes challenging ski and snowboarding, solely because it is so soft. Powder, which occurs after a heavy snowstorm, is a specific type of snow that is very light, fluffy, and most likely deep. Alpine snowboarding is significantly less popular than other kinds of snowboarding, especially in the United States.

Short slalom boards with very short sidecut radii, for example, are alpine boards but can only be carved at slow speeds. In fact, the only real defining characteristic of alpine snowboarding is that alpine snowboarders turn often and very hard while engaging the board in a carve. A common misconception is that alpine snowboarding necessitates riding very quickly or racing. (Hence riding a freestyle snowboard on groomed slopes is like riding a dirtbike on a road track or what is called SuperMoto).

An analogy made by some alpine enthusiasts is that freeride and freestyle snowboards are like dirt bikes, and alpine/carving snowboards are like road bikes. The hard plastic boots stiffens the ankle joint up significantly, making it more difficult to make small ankle adjustments while making skid turns, but making the board much more stable and powerful at higher speeds and the much higher g-forces typically felt by an alpine snowboarder in carved turns. Alpine boards are usually, but not always, longer and much stiffer than freeride boards, as the particular demands of carving usually require as much usable edge length as possible. They tend to angle their feet much more forward than other snowboarders, and so also ride narrower boards.

Alpine riders use hard plastic snowboarding boots, which resemble ski boots, except that they tend to be less stiff in the ankles and have a shortened heel, to minimize hanging over the edge of the snowboard. Both traditional snowboard racers (though not necessarily boardercross racers) and recreational carvers are alpine snowboarders. Alpine snowboarding is the practice of turning by carving the snowboard (such that the board is tracking along the edge of the board), as opposed to skidding the snowboard (where the board is traveling in a different direction than it is pointing). Many ski resorts operate terrain parks which often simulate the urban skateboard environment, complete with handrails, funboxes, and machine-formed jumps.

Freestyle snowboarding is influenced greatly by skateboarding. Freestyle snowboarding can be done almost anywhere that has snow. Most snowboarders are thrill seekers and love to do tricks in terrain parks, which has inherent risks. Freestyle is probably most demanded because of the thrill.

Freestyle snowboarding is arguably the most popular discipline, and is certainly the focus of most of the lifestyle marketing in the snowboarding industry. Softer boots and boards also allow riders more flexibility in body movement and the ability to reach very convoluted or stretched out, stylish body positions (known as tweaking it). This is important because many freestyle snowboarders are landing switch from how they hit their jumps or their tricks, and they need to be able to ride away with ease. Also, freestyle snowboards most likely have a true twin tip, in that the sidecut radius is equal on both sides of the board.

Freestyle snowboarders typically use shorter, softer boards and softer boots than other snowboarders, as the shorter board length reduces the weight and moment of inertia, making it easier to spin and maneuver, and the softer gear makes the board more forgiving to control for the particular demands of freestyle riding, such as slower speeds, high landing impacts, quick turns, and imperfect landings. spins, flips, grabs). jibbing, bonking, grinding, pressing, buttering, ground spins etc.) or in the air (e.g. Tricks can either occur on the ground (e.g.

Freestyle snowboarding is the practice of doing different kinds of tricks on a snowboard. Many freeride purists attach an almost spiritual connotation to carving down the mountain. Freeride snowboarding, where the focus is on riding cleanly and enjoying the freedom to go and explore anywhere is influenced significantly by surfing. A variant of freeriding focusing on extremely difficult lines is extreme snowboarding.

Freeriding is also known as all-mountain snowboarding. Most snowboarders aspire to be freeriders and will explore the mountain through trees, in powder bowls or anywhere else they feel comfortable riding. Freeriding is using the natural terrain of the mountain for recreation, without focusing on technical tricks or racing. There are four primary sub-disciplines or sub-styles within snowboarding with each favoring a slightly different snowboard design.

For more on the history of snowboarding, see this Snowboard History Timeline. It wasn't until the mid 1980s when snowboarding exploded into the main stream when the first snowboard magazine, "Absolutely Radical", hit the racks, soon to be followed by "International Snowboard Magazine". In the early 1980's films by Warren Miller began to feature clips of snowboarders boosting the popularity of the sport among the skiing community. Burton, Sims, Winterstick, and Avalanche snowboards originated from other parts of the country.

In the early 1980's, snowboard companies began emerging across the country. Jake Burton is the founder of Burton Snowboards, one of the largest, and most established snowboard companies in the world. The snowboard evolved from early pioneering work by people such as Sherman Poppen (who invented the "Snurfer" in his North Muskegon, Michigan home), Tom Sims, and Jake Burton. .


. These events are hosted by various winter resorts in the United States, Canada, and Europe. Open Snowboarding Championships and the Winter X-Games. Other events that focus on snowboarding are the annual European and U.S.

Snowboarding became a Winter Olympic Games medal-eligible sport in 1998. A snowboarder's equipment consists of a snowboard, snowboarding boots, bindings to attach their boots to the board, as well as snowboarding-specific winter clothing. Snowboarding is an increasingly common winter sport throughout the world where participants attach a wooden board to their feet and slide down a snow-covered mountain. Snowboarding is a boardsport on snow similar to skiing, but inspired by surfing and skateboarding.

This construction feature is not included in all board designs. there is also the "dgb" which is wood that goes in different directions over the core of the board to increase control. Kinking, rusting, or general dulling of the edge will significantly hinder the ability for the edge to grip the snow, so it is important that this feature is maintained. This sharp edge is necessary to be able to produce enough friction to ride on ice, and the radius of the edge directly affects the radius of carving turns, and in turn the responsiveness of the board.

an edge: a strip of metal, tuned normally to just less than 90-degrees, that runs the length of either side of the board. If the base becomes significantly damaged, the board may become sluggish, or if the damage is deep enough, it may even weaken the core. If the board is damaged, a new base pattern can be stone-ground into the board. For this reason, different base waxes are available for different snow conditions.

Because the base of the board comprises the bulk of the board's interaction with the snow, it is important that it be as slippery with respect to the snow as possible. a base: this is the bottom of the board which is made of a graphitic material that is saturated with a wax that creates a very quick smooth, hydrophobic surface. The properties of the core directly affect important characteristics of the board, such as flexibility and weight. It is typically comprised of a solid material, normally either wood, foam, or some composite plastic.

a core: the bulk of a snowboard, the core is the interior of the snowboard.

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