Tomb Raider

Tomb Raider is a video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for PC, PlayStation and Sega Saturn. Tomb Raider follows the exploits of Lara Croft, a British archaeologist in search of ancient treasures à la Indiana Jones. The game is widely considered to be among the best and most influential games ever made. It spawned numerous sequels and an entire franchise of related media.

Storyline

After Lara Croft returns from a hunting trip in the Himalayas, she is contacted by Jacqueline Natla, a conniving businesswoman who convinces Lara to recover a mysterious artifact from the tomb of Qualopec in Peru. Wasting no time, Lara sets out on her quest to find one of the three pieces of the ancient Atlantean Scion, a talisman of incredible power. However after discovering the fragment, things get ugly when Lara finds herself face to face with one of Natla's hired goons. Using her cunning wits and athletic strength, Lara escapes. As she delves into the reasons why Natla would double-cross her, she uncovers a mystery that reaches back before the dawn of recorded time to the treachery that destroyed the Atlantean civilization and the disasters that struck the world when it fell.

Gameplay

Overview

Lara finds the Scion artifact in the tomb of Qualopec.

In Tomb Raider, the player controls the female archeologist Lara Croft, in search for the three mysterious Scion artifacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. Ledges, walls and ceilings sit at 90 degrees to each other (although the game designers used some clever tricks to make this less obvious).

The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although ocassionally Lara may be faced with a human opponent. Instead the emphasis lies on solving of puzzles and performing trick jumps to complete each level. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay.

Features

Lara with her pistols drawn in St. Francis' Folly.

Movement in the game is varied and allows for complex interactions with the environment. Besides walking, running and jumping, Lara can perform side-steps, hang on ledges, roll over, dive and swim through water. While swimming, an extra statusbar appears under the health meter to indicate the amount of breath left in Lara's lungs. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. By default she carries two pistols with infinite ammo. Additional weapons include the shotgun, dual magnums and dual uzis. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenseless and forced to recover her pistols. This development went on to become a staple of the series.

Numerous enemies as well as a variety of lethal traps can bring about Lara's death in Tomb Raider, the most immediate threat of which is falling to death. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. Although Lara may survive a drop from high peaks, she will easily break her neck if she performs the dive move even from relatively low heights. Also note that landing on spikes, even if they are jumped upon from ground level, are always fatal. The various animals that attack Lara, while dangerous in large numbers, are easily avoided and gunned down. Furthermore, they cannot climb on higher platforms and as such remain confined to the rooms they inhabit. Fire is a lethal substance in the game. Should Lara touch it, she will immediately catch fire and die within seconds unless the player manages to dive into a nearby pond. Other means by which the game will prematurely end include drowning, electrocution, being shot, being crushed and turning to gold.

Key items found throughout the game.

A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks and grabbing onto ledges. Regular items to pick up include ammo, and small and large medpacks. Game-specific items are keys and artifacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used.

The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones.

Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. Some may be hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. The player is usually rewarded with extra med-packs, ammo and occasionally, new weapons.

In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, Core implemented a save anywhere at anytime feature in Tomb Raider II, which, ironically, lead to complaints that the game was made too easy. A compromise was reached with Tomb Raider III under the form of "collectible save crystals." The PC and Mac versions of the game allow the player to save at any time.

A stage is finished when a certain doorway is reached or an artifact recovered.

Characters

Miss. Jacqueline Natla.
  • Lara Croft: The heroine of the game, Lara Croft is a British archeologist working for hire to recover lost artifacts, whether from tombs, or the clutches of selfish collectors.
  • Jacqueline Natla: A wealthy businesswoman and the owner of Natla Technologies. At the start of the game, she contacts Lara to find the mysterious Scion artifact for her in Peru.
  • Larson: One of Natla's henchmen, Larson is the trigger-happy American who first brings Lara Croft into contact with Natla. He double-crosses her early in the game and manages to track her down to Egypt later on.
  • Pierre DuPont: This dangerous hireling stalks Lara Croft through the labyrinths of St. Francis Folly. Pierre DuPont is rival French archeologist hired by Natla to recover the second piece of the Scion.
  • Qualopec: One of the ancient rulers of the lost continent of Atlantis, whose tomb is located somewhere in South American mountains.
  • Tihocan: Another ruler of Atlantis, Tihocan was buried around the isles of Greece.

Levels

From the options menu, the player may choose to complete the training course in Lara's home before getting started with the main game. This tutorial is designed to get the player acquainted with the basics of the game and includes jumping and climbing techniques on ten vaulting boxes. The story mode begins with an introductional sequence.

Peru

City of Vilcabamba, Peru.

Natla sends Lara Croft to Peru, where she discovers the entrance to the long lost tomb of Qualopec high up in the mountains. Here she makes her way through the remains of a civilization that flourished for hundreds of years, in valleys where time literally stood still. The player must guide Lara through the lost Incan city while battling wolves, bats, bears and more. The levels in Peru are of an average difficulty.

  • Level 1: Caves
  • Level 2: City of Vilcabamba
  • Level 3: The Lost Valley
  • Level 4: Tomb of Qualopec

Europe

This medieval monastery of St. Francis was built upon the side of a mountain that conceals layer upon layer of civilization, harkening back to the The Golden Age of Greece and Rome. Here Lara battles lions, alligators and monkeys as she explores ruins of these ancient civilizations, and races for the second piece of the Scion with a man named Pierre DuPont, who unfortunately entered before Lara did. Stages in this monastery range from average to hard difficulty.

  • Level 5: St. Francis Folly
  • Level 6: Colosseum
  • Level 7: Palace Midas
  • Level 8: Cistern
  • Level 9: Tomb of Tihocan

Egypt

The Sanctuary of the Scion, Egypt.

In a hidden canyon near the Valley of Kings, Lara explores buried pyramids and a sphinx while fighting pumas, crocodiles, and some surprising mystical monsters. The long lost third ruler of Atlantis was buried here, along with the third piece of the Scion. The levels in Egypt are all of hard difficulty.

  • Level 10: City of Khamoon
  • Level 11: Obelisk of Khamoon
  • Level 12: Sanctuary of the Scion

Atlantis

Lara Croft has tracked down Natla and her goons to a remote island, where mining operations of Natla Technologies have partially exposed the great pyramid of Atlantis. This is where the mystery unfolds. The Atlantis levels are among the hardest in the game.

  • Level 13: Natla's Mines
  • Level 14: Atlantis
  • Level 15: The Great Pyramid

Tomb Raider Gold

In 1998 Tomb Raider was re-released as Tomb Raider Gold for PC. The expansion featured the regular game as well as four new bonus levels in two extra scenarios called The Shadow of the Cat and Unfinished Business. The re-release was exclusive to the PC.

In Shadow of the Cat, Lara returns to the City of Khamoon in search of an undiscovered tomb dedicated to the Egyptian cat-goddess, Bastet. In Unfinished Business, having learned of the existence of a hive of surviving creatures guarding an alien hatchery, Lara returns to Atlantis to destroy the aliens before they invade again.

The levels for Tomb Raider Gold were created in the San Francisco office of Eidos Interactive by Phil Campbell, Rebecca Shearin and Gary LaRochelle.

Development history

Lara Croft

Preliminary work on Tomb Raider commenced in 1993, but it was not until November 1996 that the game actually saw the light of day as a retail product. The title was crafted by Core Design of Europe, who took 18 months to develop it. The team consisted of six people, among them Toby Gard, who is credited with the invention of Lara Croft. The character went through several changes before Core settled on the version she became famous for. In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero.

As such Lara was born under the name Laura Cruise. "Laura" was later dropped in favor of Lara, to appeal more to American audiences. However at the same time, her backstory started to shape up and it was decided she should become more British, hence Cruise was changed to Croft to accommodate this. Personality-wise, Lara was a cold-blooded militaristic type in the early concepts. According to Toby Gard, the idea to make her a female Indiana Jones was not present from the beginning, but rather grew naturally out of the development process as the game took its final form.

Lara's famous breast size was in actuality brought about by accident. Toby Gard was fudging around with the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be. As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that she should keep the double size.

Interestingly enough, it is Core's contention that the company was struggling somewhat with 32-bit development at that time. It is also rumoured that Tomb Raider's publishing company Eidos was near bankrupcy when Tomb Raider was created. The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best.

Reception and legacy

Lara on the cover of The Face magazine.

Upon its release, Tomb Raider was widely praised by gaming magazines for its revolutionary graphics, inventive gameplay and involving storyline. The level of sophistication Tomb Raider reached by combining state-of-the-art graphics, classical music and a cinematic approach to gameplay was at the time unprecedented. The resulting sales were consequential, Topping the British charts a record three times, and contributing much to the success of the PlayStation. As one of the top selling games of the system, it was one of the first to be released on PlayStation's Platinum series, and its success made Tomb Raider II one of the most anticipated games of 1997. Although the game spawned numerous sequels, often superior in scope and graphics, the original remains the most beloved among fans and critics.

Nevertheless, Tomb Raider received some criticism for minor camera and object glitches, as well as its difficult save system. Some fans complained at the lack of action in favor of puzzle solving, although ironically, Tomb Raider II would be criticized for its overabundance of violence, especially against human opponents.

The game's use of a hard edged, female heroine has been both hailed as revolutionary (breaking away from the male perspective of game playing) and derided as sexist for its stereotypical depiction of a woman designed to appeal to an audience of teenage boys. Nevertheless, Lara caused a sensation in the gaming world and catapultated her to cyber celebrity status. Aside from game appearances, Lara was featured on covers of magazines, in comic books and movies. The amount of media coverage Lara received was at the time unheard of, with many magazines even outside the video game industry printing articles on her. Several large corporations such as Timberland wanted to use the character for their advertising.

Differences between versions

Tomb Raider was released for the PC and the PlayStation and Sega Saturn game consoles. No notable differences between versions exist, although the graphics on the PC version are of superior quality. The Saturn version offers slightly faster gameplay over the PlayStation version but sacrifices some graphical quality. The PC version was also later reissued with added bonus levels.

Nude Raider

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A development in Lara's history is the so-called Nude Raider patch. It is alleged that someone within Eidos created the patch then released it on the Eidos website back in 1996, where it remained for a few hours until Eidos discovered it and removed the patch. However, many people downloaded the patch and uploaded it to different websites. This program, when added to an existing Tomb Raider game, caused Lara to appear naked. In April 2004, it is also alleged[citation needed] that an insider from Eidos reported to a Tomb Raider electronic mailing list that Eidos had begun suing gamers using the Nude Raider patches and sent cease and desist letters to servers hosting the Nude Raider patch, enforcing their intellectual property of Tomb Raider. It is also reported[citation needed] that Eidos intend to pursue action against unauthorized "home-made" patches for the game, and indeed any other games that the publisher has ownership rights to. However, the complete accuracy of such reports may be called into question[citation needed], as it is likely that the rumors are exaggerated to an extent. Eidos was awarded the rights to the domain name nuderaider.com

Trivia

  • In 1998, Tomb Raider won the Origins Award for Best Action Computer Game of 1997.
  • Tomb Raider pays homage to Indiana Jones in a number of ways, including references to traps from Raiders of the Lost Ark, such as the spiked pits, poison darts, boulders and the collapsing temples.
  • Lara Croft's mansion was modelled after the front of the Derby Studios building where Core Design worked on the game.
  • By inserting the Tomb Raider disc into a regular CD player, audio and music from the game can be heard, among them an unused track of an early Eidos game called Firestorm.

References

  • Sawyer, Miranda (June 1997). "Lara hit in The Face". The Face. Retrieved Feb. 11, 2006

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Eidos was awarded the rights to the domain name nuderaider.com. In addition to his 3 wins in the Indy Racing League, Stewart has also won 2 International Race of Champions events. However, the complete accuracy of such reports may be called into question[citation needed], as it is likely that the rumors are exaggerated to an extent. During the 2005 season, Stewart won a total of $13,578,168, including $6,173,633 for winning the championshiop, making this the largest season total in NASCAR history. It is also reported[citation needed] that Eidos intend to pursue action against unauthorized "home-made" patches for the game, and indeed any other games that the publisher has ownership rights to. He was also praised by fellow competitors, notably NASCAR veteran Mark Martin who proclaimed Stewart as the greatest NASCAR driver of this generation. In April 2004, it is also alleged[citation needed] that an insider from Eidos reported to a Tomb Raider electronic mailing list that Eidos had begun suing gamers using the Nude Raider patches and sent cease and desist letters to servers hosting the Nude Raider patch, enforcing their intellectual property of Tomb Raider. After winning his second championship, Stewart because only the third active driver in NASCAR to win multiple championships, along with Jeff Gordon and Terry Labonte.

This program, when added to an existing Tomb Raider game, caused Lara to appear naked. He is also one of the youngest drivers to win multiple championships. However, many people downloaded the patch and uploaded it to different websites. On November 20, Stewart won his second NASCAR Nextel Cup Championship, joining Jeff Gordon as the only active drivers to have won multiple championships. It is alleged that someone within Eidos created the patch then released it on the Eidos website back in 1996, where it remained for a few hours until Eidos discovered it and removed the patch. He mentioned in a press release from his sponsor, "I plan to keep winning races and helping to drive down the cost of home improvement for The Home Depot customers.". A development in Lara's history is the so-called Nude Raider patch. After his Allstate victory, Home Depot presented fans who presented the advertisement of his Allstate 400 win with a discount on purchasing bricks.

The PC version was also later reissued with added bonus levels. After his second full climb of the fence in Loudon, NH, they ran a discount on ladders and fencing at the stores with a campaign named, "Hey Tony, we've got ladders," where anyone who presented the advertisement in national newspapers in their stores earned the discount. The Saturn version offers slightly faster gameplay over the PlayStation version but sacrifices some graphical quality. It also led to sponsor Home Depot cashing on Stewart's success with some promotions reminiscent of Stewart's Eldora Speedway drivers. No notable differences between versions exist, although the graphics on the PC version are of superior quality. Tony was quoted as saying "I'm too fat for this," and recently purchased $17,000 worth of exercise equipment to remedy the problem. Tomb Raider was released for the PC and the PlayStation and Sega Saturn game consoles. Stewart has, following his second win of the season, begun a tradition of climbing the fence separating the fans from the racetrack after each victory, a practice adopted from two-time Indy 500 winner Hélio Castroneves .

Several large corporations such as Timberland wanted to use the character for their advertising. In an apparently unrelated incident, Kyle Busch was also fined $10,000 and placed on identical probation for ramming Anthony Lazzaro's car after the Sirius Satellite Radio race, also at Watkins Glen. The amount of media coverage Lara received was at the time unheard of, with many magazines even outside the video game industry printing articles on her. Stewart was also placed on probation until December 31st. Aside from game appearances, Lara was featured on covers of magazines, in comic books and movies. Stewart was driving a Busch series car owned by Kevin Harvick at the time. Nevertheless, Lara caused a sensation in the gaming world and catapultated her to cyber celebrity status. On August 16th Stewart was fined $5000 for hitting the car of another driver, Brian Vickers, after the completion of the Busch Series Zippo 200 at Watkins Glen International.

The game's use of a hard edged, female heroine has been both hailed as revolutionary (breaking away from the male perspective of game playing) and derided as sexist for its stereotypical depiction of a woman designed to appeal to an audience of teenage boys. He won five races, including the Allstate 400 at The Brickyard, a race that Stewart said he would give up his championship to win, and took with it the #1 seed headed towards NASCAR's Chase for the Nextel Cup 10-race playoff. Some fans complained at the lack of action in favor of puzzle solving, although ironically, Tomb Raider II would be criticized for its overabundance of violence, especially against human opponents. 2005 was one of Stewart's most successful years in the Nextel Cup. Nevertheless, Tomb Raider received some criticism for minor camera and object glitches, as well as its difficult save system. In addition to placing fourth, the trio placed third in the Daytona Prototype class. Although the game spawned numerous sequels, often superior in scope and graphics, the original remains the most beloved among fans and critics. With 15 minutes left in the race, and with Stewart at the wheel, one of the rear wheels came off, finally ending their run.

As one of the top selling games of the system, it was one of the first to be released on PlayStation's Platinum series, and its success made Tomb Raider II one of the most anticipated games of 1997. The result does not show the trio's performance, however: they had dominated the race until the last two hours, when the suspension cracked. The resulting sales were consequential, Topping the British charts a record three times, and contributing much to the success of the PlayStation. in a Boss Motorsports Chevrolet to take fourth place in the 24 Hours of Daytona sports car race. The level of sophistication Tomb Raider reached by combining state-of-the-art graphics, classical music and a cinematic approach to gameplay was at the time unprecedented. In 2004, Stewart teamed with Englishman Andy Wallace and Dale Earnhardt, Jr. Upon its release, Tomb Raider was widely praised by gaming magazines for its revolutionary graphics, inventive gameplay and involving storyline. He also still makes the occasional cameo on dirt tracks, appearing regularly at an ARCA race on dirt and at many prominent midget car events, USAC's Turkey Night Grand Prix, and the indoor Chili Bowl Midget Nationals.

However, ultimately, it would be the PlayStation rendition that would be known best. Located in Rossburg, Ohio, Eldora is a half-mile dirt track known to many as "Auto Racing's Showcase Since 1954." Stewart began racing there in 1991 and continues racing in special events alongside other Nextel Cup drivers and dirt track legends. The first glints of the game were seen on Sega Saturn development kits. In November of 2004, Stewart became the owner of one of the most legendary short-tracks in America, Eldora Speedway. It is also rumoured that Tomb Raider's publishing company Eidos was near bankrupcy when Tomb Raider was created. His current driver lineup in USAC consists of Josh Wise in the midget, sprint, and Silver Crown cars and Jay Drake in the sprint car and Silver Crown Series. Interestingly enough, it is Core's contention that the company was struggling somewhat with 32-bit development at that time. Yeley in 2003 and Jay Drake in 2004.

As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that she should keep the double size. He also collected owner titles in USAC's National Sprint Car Series with J.J. Toby Gard was fudging around with the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be. Yeley, and in 2004 with Dave Steele. Lara's famous breast size was in actuality brought about by accident. Stewart has won USAC car owner titles in the Silver Crown division in 2002 and 2003 with J.J. According to Toby Gard, the idea to make her a female Indiana Jones was not present from the beginning, but rather grew naturally out of the development process as the game took its final form. In addition to his Nextel Cup gig, Stewart, nicknamed "The Columbus Comet" (for his present hometown of Columbus, Indiana), "The Rushville Rocket" and "Smoke", is also the owner of a World of Outlaws sprint car driven by Danny "The Dude" Lasoski.

Personality-wise, Lara was a cold-blooded militaristic type in the early concepts. He only won twice that season, but led more laps than he'd done the previous year and was highly competitive in the final races of the year. However at the same time, her backstory started to shape up and it was decided she should become more British, hence Cruise was changed to Croft to accommodate this. Driving a Chevrolet instead of his previous Pontiac ride (Gibbs switched), Tony actually had his worst Cup season, but it was still good enough for a 7th place finish in points. "Laura" was later dropped in favor of Lara, to appeal more to American audiences. As defending champion, Stewart managed to have a relatively incident-free 2003. As such Lara was born under the name Laura Cruise. At the end of the year, Stewart held off a charging Mark Martin to win his first Winston Cup championship.

In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero. Stewart went on to win the race immediately after being disciplined, and went on a tear in the final races, finishing consistently in the top five. The character went through several changes before Core settled on the version she became famous for. NASCAR put Stewart on probation for the rest of the season. The team consisted of six people, among them Toby Gard, who is credited with the invention of Lara Croft. The second half of his season was plagued by an altercation he had with a photographer after the Brickyard 400. The title was crafted by Core Design of Europe, who took 18 months to develop it. He won twice early in the season though, but was only 7th at the halfway point of the season.

Preliminary work on Tomb Raider commenced in 1993, but it was not until November 1996 that the game actually saw the light of day as a retail product. Tony started 2002 even more inauspiciously than he'd started his previous season, as his Daytona 500 lasted just two laps due to a blown engine. The levels for Tomb Raider Gold were created in the San Francisco office of Eidos Interactive by Phil Campbell, Rebecca Shearin and Gary LaRochelle. Tony, understandably, earned a reputation for being NASCAR's bad boy. In Unfinished Business, having learned of the existence of a hive of surviving creatures guarding an alien hatchery, Lara returns to Atlantis to destroy the aliens before they invade again. Stewart was not allowed to practice until wearing one, and only managed to practice after his crew chief intervened. In Shadow of the Cat, Lara returns to the City of Khamoon in search of an undiscovered tomb dedicated to the Egyptian cat-goddess, Bastet. He confronted the same official at the race in Talladega after refusing to wear a mandated head and neck restraint.

The re-release was exclusive to the PC. This resulted in another fine and longer probation. The expansion featured the regular game as well as four new bonus levels in two extra scenarios called The Shadow of the Cat and Unfinished Business. At the same race, he also got into an incident with a reporter, kicking away a tape recorder. In 1998 Tomb Raider was re-released as Tomb Raider Gold for PC. He got into further trouble at Daytona, when he confronted a Winston Cup official after ignoring a black flag. The Atlantis levels are among the hardest in the game. Stewart was fined and placed on probation by NASCAR.

This is where the mystery unfolds. Gordon pulled a "bump and run" on Stewart to gain a better finishing position in a race in Bristol, and it resulted in Stewart retaliating in a post-race incident by spinning Gordon out on pit road. Lara Croft has tracked down Natla and her goons to a remote island, where mining operations of Natla Technologies have partially exposed the great pyramid of Atlantis. The season was not without controversy though. The levels in Egypt are all of hard difficulty. Statistically, he had a worse season than 2000, but he was the runner up to Jeff Gordon for the Cup championship. The long lost third ruler of Atlantis was buried here, along with the third piece of the Scion. He recovered to win three more races, and as he'd done before, ran near the front most of the season.

In a hidden canyon near the Valley of Kings, Lara explores buried pyramids and a sphinx while fighting pumas, crocodiles, and some surprising mystical monsters. Amazingly, he walked away nearly unscathed. Stages in this monastery range from average to hard difficulty. Tony's 2001 got off to a frightening start, as he was involved in a nasty crash in the Daytona 500 where his car violently flipped over several times. Here Lara battles lions, alligators and monkeys as she explores ruins of these ancient civilizations, and races for the second piece of the Scion with a man named Pierre DuPont, who unfortunately entered before Lara did. The two are still heated rivals to this day, with Gordon always seeming to outlast his competetitor. Francis was built upon the side of a mountain that conceals layer upon layer of civilization, harkening back to the The Golden Age of Greece and Rome. Stewart made his displeasure towards Gordon known in an obscenity-laden tirade.

This medieval monastery of St. The most well known of these came at Watkins Glen, when he and Jeff Gordon tangled and crashed into each other. The levels in Peru are of an average difficulty. Tony also began to get some bad press for his on-track incidents. The player must guide Lara through the lost Incan city while battling wolves, bats, bears and more. However, he "slipped" to 6th place in the standings because of a handful of DNFs, and an increase in the number of competitive drivers, among them his teammate Labonte, who won the Cup championship. Here she makes her way through the remains of a civilization that flourished for hundreds of years, in valleys where time literally stood still. Stewart showed no signs of a sophomore slump in Winston Cup in 2000, as he won six races.

Natla sends Lara Croft to Peru, where she discovers the entrance to the long lost tomb of Qualopec high up in the mountains. His attempt at "The Double" was mildly successful, as he finished in the top 10 at both races, but he fell 10 miles short of completing all of the miles. The story mode begins with an introductional sequence. Tony also attempted to race 1,100 miles on Memorial Day, as he attempted to race the Indy 500 during the day and the Coca-Cola 600 in Charlotte at night. This tutorial is designed to get the player acquainted with the basics of the game and includes jumping and climbing techniques on ten vaulting boxes. Not surprisingly, he ran away with the Winston Cup Rookie of the Year award. From the options menu, the player may choose to complete the training course in Lara's home before getting started with the main game. He finished his first year an unprecedented 4th in points, the highest points finish by a rookie in the modern era (since 1972), and only bested by James Hylton, who finished 2nd as a first-timer in 1966.

A stage is finished when a certain doorway is reached or an artifact recovered. He won a pair of pole positions at short tracks, and tied a rookie record with three victories. A compromise was reached with Tomb Raider III under the form of "collectible save crystals." The PC and Mac versions of the game allow the player to save at any time. He only failed to finish a race once, and even then he finished 9th. Following criticism on this system, Core implemented a save anywhere at anytime feature in Tomb Raider II, which, ironically, lead to complaints that the game was made too easy. Stewart spent most of his rookie season wowing people, as his car was often in the top 10. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. In the 500 itself, Stewart ran near the front until problems with the car relegated him to a midpack finish.

When Lara touches one of these the option to save is made available. The Intimidator came out on top, but Tony had nonetheless impressed quite a few people with his performance. In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal. He showed courage in one of the Gatorade Twin 125 races, when involved in a great battle with Dale Earnhardt for the win. The player is usually rewarded with extra med-packs, ammo and occasionally, new weapons. Stewart started his Winston Cup career with a bang, as he qualified his No 20 Home Depot Pontiac in second place in his first Cup race, the Daytona 500. Some may be hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. With that move, Stewart ended his three year career as a full time IRL driver.

The locations of these secrets vary in difficulty to reach. Gibbs had enough confidence in Tony that he was moved into Cup for the 1999 season. Discovering these secrets is optional, and when the player has found one a tune plays. Stewart finished a solid 2nd place in 2 (of 31) starts, ahead of six drivers with more starts, and had an average finish that was comparable to some of the series' top 10 finishers. Throughout each stage, one or more secrets may be located. He came extremely close to winning his first Busch Series race in Rockingham, but was beaten on a last lap pass by Matt Kenseth. The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones. On the Busch side, he finished in the top-five five times in 22 starts.

Any item that is collected is held onto in Lara's inventory until it is used. His season was something of a disappointment, especially as he finished last in the Indy 500 because of an engine failure. Game-specific items are keys and artifacts required to complete a stage. In the IRL, he won twice and finished 3rd in the championship. Regular items to pick up include ammo, and small and large medpacks. The double duty did not affect his performance in either series. A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks and grabbing onto ledges. Stewart so impressed Gibbs that he was signed to drive the majority of the Busch schedule in 1998 to go along with a full-time IRL schedule.

Other means by which the game will prematurely end include drowning, electrocution, being shot, being crushed and turning to gold. When Stewart was able to finish, he was in the top 10, and had a 3rd place in Charlotte. Should Lara touch it, she will immediately catch fire and die within seconds unless the player manages to dive into a nearby pond. This time, he was racing for Joe Gibbs, the former (and current as of 2004) coach of the Washington Redskins who was having a lot of success with driver Bobby Labonte in Winston Cup. Fire is a lethal substance in the game. As he had done the previous year, he raced a handful of Busch Series races. Furthermore, they cannot climb on higher platforms and as such remain confined to the rooms they inhabit. Despite an average end to his season, finishing 7th, 14th, and 11th, and five DNFs, Stewart did just enough to beat Hamilton for the IRL title.

The various animals that attack Lara, while dangerous in large numbers, are easily avoided and gunned down. He became the leading contender for the series' championship after a bad slump knocked points leader Davey Hamilton out of first place. Also note that landing on spikes, even if they are jumped upon from ground level, are always fatal. Tony finally got his first career win at Pikes Peak, where he led all but seven laps of a 200 lap race. Although Lara may survive a drop from high peaks, she will easily break her neck if she performs the dive move even from relatively low heights. At that year's Indy 500, Stewart had a good enough car to win his first IRL race, as he led 64 laps, but tailed off near the end of the race and settled for 5th. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. He failed to finish the first three races of a ten race schedule, but recovered to finish second in Phoenix.

Numerous enemies as well as a variety of lethal traps can bring about Lara's death in Tomb Raider, the most immediate threat of which is falling to death. Tony was poised to improve his IRL standing in 1997, but struggled with finishing at times. This development went on to become a staple of the series. He had more success in a one-time ride in the Craftsman Truck Series, where he finished 10th. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenseless and forced to recover her pistols. In nine races, however, he had only a best finish of 16th place. Additional weapons include the shotgun, dual magnums and dual uzis. Tony also made a handful of starts in NASCAR's Busch Series that year.

By default she carries two pistols with infinite ammo. When he wasn't racing Indy Cars, he raced stock cars. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. In 1995, Stewart became the first driver to win USAC's version of the Triple Crown, earning championships in all three of USAC's major divisions, National Midget, Sprint, and Silver Crown. While swimming, an extra statusbar appears under the health meter to indicate the amount of breath left in Lara's lungs. Stewart was the USAC rookie of the year in 1991, and was the National Midget series champion in 1994. Besides walking, running and jumping, Lara can perform side-steps, hang on ledges, roll over, dive and swim through water. He raced three-quarter midgets for a handful of years before moving up to the USAC series.

Movement in the game is varied and allows for complex interactions with the environment. Born in Columbus, Indiana, Stewart grew up racing go karts, highly successfully, winning the world karting championship in 1987. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay. . Instead the emphasis lies on solving of puzzles and performing trick jumps to complete each level. Anthony Wayne "Tony" Stewart (born May 20, 1971), is an auto racing driver who has won championships in sprint cars, Indy cars, and stock cars. Gunplay is restricted to the killing of various animals that appear throughout each stage, although ocassionally Lara may be faced with a human opponent. 2002 and 2003 Virginia is for Lovers 200 (Richmond).

On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. 2005 Hershey's Take 5 300 (Daytona). The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. 1999 Exide NASCAR Select Batteries 400 (Richmond), Checker Auto Parts/Dura Lube 500 (Phoenix), Pennzoil 400 presented by Kmart (Homestead). Ledges, walls and ceilings sit at 90 degrees to each other (although the game designers used some clever tricks to make this less obvious). 2000 MBNA Platinum 400 (Dover), Kmart 400 (Michigan), thatlook.com 300 (Loudon), MBNA.com 400 (Dover), NAPA AutoCare 500 (Martinsville), Pennzoil 400 presented by Discount Auto Parts (Homestead). The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. 2001 Pontiac Excitement 400(Richmond), Dodge/Save Mart 350 (Sonoma), Sharpie 500 (Bristol).

Lara is always visible and the camera follows the action from behind or over her shoulder. 2002 MBNA America 500 (Atlanta), Chevy American Revolution 400 (Richmond), Sirius Satellite Radio at The Glen (Watkins Glen), also won Winston Cup Championship. The game is presented in third person perspective. 2003 Pocono 500 (Pocono), UAW-GM Quality 500 (Charlotte). In Tomb Raider, the player controls the female archeologist Lara Croft, in search for the three mysterious Scion artifacts across the world. 2004 Tropicana 400 presented by Meijer (Chicago), Sirius at The Glen (Watkins Glen). As she delves into the reasons why Natla would double-cross her, she uncovers a mystery that reaches back before the dawn of recorded time to the treachery that destroyed the Atlantean civilization and the disasters that struck the world when it fell. 2005 Dodge/Save Mart 350 (Sonoma), Pepsi 400 (Daytona), New England 300 (Loudon), Allstate 400 at The Brickyard (Indianapolis), Sirius at The Glen (Watkins Glen), also won Nextel Cup Championship.

Using her cunning wits and athletic strength, Lara escapes. However after discovering the fragment, things get ugly when Lara finds herself face to face with one of Natla's hired goons. Wasting no time, Lara sets out on her quest to find one of the three pieces of the ancient Atlantean Scion, a talisman of incredible power. After Lara Croft returns from a hunting trip in the Himalayas, she is contacted by Jacqueline Natla, a conniving businesswoman who convinces Lara to recover a mysterious artifact from the tomb of Qualopec in Peru.

. It spawned numerous sequels and an entire franchise of related media. The game is widely considered to be among the best and most influential games ever made. Tomb Raider follows the exploits of Lara Croft, a British archaeologist in search of ancient treasures à la Indiana Jones.

It was originally released in 1996 for PC, PlayStation and Sega Saturn. Tomb Raider is a video game developed by Core Design and published by Eidos Interactive. 11, 2006. Retrieved Feb.

The Face. "Lara hit in The Face". Sawyer, Miranda (June 1997). By inserting the Tomb Raider disc into a regular CD player, audio and music from the game can be heard, among them an unused track of an early Eidos game called Firestorm.

Lara Croft's mansion was modelled after the front of the Derby Studios building where Core Design worked on the game. Tomb Raider pays homage to Indiana Jones in a number of ways, including references to traps from Raiders of the Lost Ark, such as the spiked pits, poison darts, boulders and the collapsing temples. In 1998, Tomb Raider won the Origins Award for Best Action Computer Game of 1997. Level 15: The Great Pyramid.

Level 14: Atlantis. Level 13: Natla's Mines. Level 12: Sanctuary of the Scion. Level 11: Obelisk of Khamoon.

Level 10: City of Khamoon. Level 9: Tomb of Tihocan. Level 8: Cistern. Level 7: Palace Midas.

Level 6: Colosseum. Francis Folly. Level 5: St. Level 4: Tomb of Qualopec.

Level 3: The Lost Valley. Level 2: City of Vilcabamba. Level 1: Caves. Tihocan: Another ruler of Atlantis, Tihocan was buried around the isles of Greece.

Qualopec: One of the ancient rulers of the lost continent of Atlantis, whose tomb is located somewhere in South American mountains. Pierre DuPont is rival French archeologist hired by Natla to recover the second piece of the Scion. Francis Folly. Pierre DuPont: This dangerous hireling stalks Lara Croft through the labyrinths of St.

He double-crosses her early in the game and manages to track her down to Egypt later on. Larson: One of Natla's henchmen, Larson is the trigger-happy American who first brings Lara Croft into contact with Natla. At the start of the game, she contacts Lara to find the mysterious Scion artifact for her in Peru. Jacqueline Natla: A wealthy businesswoman and the owner of Natla Technologies.

Lara Croft: The heroine of the game, Lara Croft is a British archeologist working for hire to recover lost artifacts, whether from tombs, or the clutches of selfish collectors.