Street Rod

Street Rod is a racing video game series developed by Logical Design Works and published by California Dreams for DOS, Amiga, and Commodore 64. Street Rod exclusively feaured Muscle Cars, specifically those from GM, Ford, and Chrysler.

Image of a crash from Street Rod

Overview

You start the game as a protagonist that seeks to usurp the throne and claim the girlfriend of the local king of the streets. Equipped with a garage and a small amount of cash, you buy a used car out of the paper and embark on a journey to rise through the ranks by winning races against other racers. Using money you earn through races you can modify your car and eventually winning enough races earns you the right to challenge the king for his position.

Gameplay

The player starts off on the garage, where cars and parts may be purchased from the newspaper. New parts that are purchased must be installed by the player by entering the hood of or going under the car and then removing a series of screws to remove parts of the engine and transmission. Then, these parts must be re-installed in order and the screws replaced, otherwise the car will be undrivable. To install tires, the car must be jacked up. While racing, the car will eventually run out of fuel, which the payer must obtain from the gas station.

The player will proceed from the garage to the local diner in order to find some competiton to race. Races take place on either a dragstrip, Mulholland drive, or in an aquaduct. Wagers on the races can be set from "Just for fun!" (no wager) to cash to "Pink Slips" (the winner recieves the loser's car). When the race starts, the player must wait for a signal to be given to go or else they forfeit the race. Crashing during the race will either total your car, or requre you to pay a fee in order to get it fixed. Also, the police may fine you during a Pink slip race.

Series

  • Street Rod was released in 1989 and takes place in the year 1965.
  • Street Rod 2 was released in 1990 and takes place in the year 1971. Street Rod 2 was modeled on the same engine as the first game, which yielded an almost identical game with different cars, more parts, an additional track, and improved graphics.
  • Street Rod 3 is an unoffical sequel to the series that is being developed for Windows with the aim of recreating a game similar to Street Rod 2 with more cars and parts, as well as transitioning the series from 2D to 3D grahpics.

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Also, the police may fine you during a Pink slip race. Many teams go through a life-cycle of stages, identified by Bruce Tuckman as: forming, storming, norming, performing and adjourning. Crashing during the race will either total your car, or requre you to pay a fee in order to get it fixed. A team used only for a defined period of time often becomes known as a project team. When the race starts, the player must wait for a signal to be given to go or else they forfeit the race. Teams can sub-divide into sub-teams according to need. Wagers on the races can be set from "Just for fun!" (no wager) to cash to "Pink Slips" (the winner recieves the loser's car). Many businesses build their competitive edge on the capabilities and efficiencies of virtual teams.

Races take place on either a dragstrip, Mulholland drive, or in an aquaduct. Work projects can be completed by spreading the workload among long-distance players. The player will proceed from the garage to the local diner in order to find some competiton to race. Research can be performed using input from the best minds around the world. While racing, the car will eventually run out of fuel, which the payer must obtain from the gas station. This allows teams to be formed of players otherwise unavailable. To install tires, the car must be jacked up. Virtual teaming is made possible with technology tools, especially the internet.

Then, these parts must be re-installed in order and the screws replaced, otherwise the car will be undrivable. A Virtual team consists of members joined electronically, with nominal in-person contact. New parts that are purchased must be installed by the player by entering the hood of or going under the car and then removing a series of screws to remove parts of the engine and transmission. In this way, setting up a team allegedly facilitates the creation, tracking and assignment of a group of people based on the project in hand. The player starts off on the garage, where cars and parts may be purchased from the newspaper. Members of a team usually belong to different groups, but receive assignment to activities for the same project, thereby allowing outsiders to view them as a single unit. Using money you earn through races you can modify your car and eventually winning enough races earns you the right to challenge the king for his position. Managers use teams for grouping people based on a common function.

Equipped with a garage and a small amount of cash, you buy a used car out of the paper and embark on a journey to rise through the ranks by winning races against other racers. Compare the more structured/skilled concept of a crew, and the advantages of formal and informal partnerships. You start the game as a protagonist that seeks to usurp the throne and claim the girlfriend of the local king of the streets. Still others believe in the effectiveness of teams, but also see them as dangerous because of the potential for exploiting workers — in that team effectiveness can rely on peer pressure and peer surveillance. . Others see it as a panacea that finally realizes the human relations movement's desire to integrate what that movement perceives as best for workers and as best for managers. Street Rod exclusively feaured Muscle Cars, specifically those from GM, Ford, and Chrysler. Some see "team" as a four-letter word: overused and under-useful.

Street Rod is a racing video game series developed by Logical Design Works and published by California Dreams for DOS, Amiga, and Commodore 64. Differing opinions exist on the efficacy of this new management fad. Street Rod 3 is an unoffical sequel to the series that is being developed for Windows with the aim of recreating a game similar to Street Rod 2 with more cars and parts, as well as transitioning the series from 2D to 3D grahpics. Theorists in business in the late 20th century popularized the concept of constructing teams. Street Rod 2 was modeled on the same engine as the first game, which yielded an almost identical game with different cars, more parts, an additional track, and improved graphics. Transport logistics executives can select teams of horses, dogs or oxen for the purpose of conveying goods. Street Rod 2 was released in 1990 and takes place in the year 1971. Thus teams of sports players can form (and re-form) to practice their craft.

Street Rod was released in 1989 and takes place in the year 1965. A group in itself does not necessarily constitute a team. A team comprises any group of people or animals linked in a common purpose.

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