The Sims Online

The Sims Online (TSO) is a massively multiplayer online variation of Maxis's highly popular computer game The Sims. It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows.

Overview

The Sims Online is a massively multiplayer online game, allowing thousands of players to play together simultaneously. Players are in complete control of a Sim. This variation allows a player to create up to seven Sims, each on different servers, but control only one at a time, with the exception being Betaville, where players can play up to four Sims at one time. Because the other characters are played by real people, TSO is less a game and more a social environment than the original Sims. While often called a role-playing game (making it an MMORPG), it has as much in common with socially-oriented virtual worlds. After purchasing the game, players pay a monthly fee to play online.

As with The Sims and its numerous expansion packs being the best selling computer game of all time, many experts predicted that TSO would become the most popular massively multiplayer game. As of early 2005 this is not the case; TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts. The reason for this poor performance may be attributed to the players' failure to cooperate as well as the beta testers of the game did; another reason may be that one of the major attractions, for some players, of The Sims was creating and using custom objects, which is not possible in The Sims Online. As a result, many reviewers described the online game as dull and was more like the world's largest chat room instead of a vibrant MMORPG.

Technically notable is that the Maxis servers behind The Sims Online are rumored to run the open source software JBoss.

Employment

There are three jobs available: a restaurant job, a robot factory job, and a nightclub job with two different positions. As in the offline Sims games, promotion depends upon skill levels and number of friends. Many players use group job objects such as a pizza machine or core business unit to make money at their convenience. Still others will use non-interactive solo objects which rely on a single skill to determine payout.

Game economy

The Simoleon (Sims Online currency) has been through much instability. As of Jan 2006, one million Simoleans sell for around 10-15 dollars (One million Simoleans in Betaville sells for about 20 dollars). The Simolean reached an all time low from Winter 2003 to Spring 2004, when Simoleans were selling as low as 3 dollars for one million Simoleans. This inflation was made possible by third party programs that exploited the money making objects in the game (Most notably the Tomb Hunters of the Lost Llama, also known as the MAZE object). These programs could complete rounds of money objects hundreds of times faster than if done by a human. Maxis eventually introduced a mandatory patch for the problem. The patch punished the Sim by lowering the payout if the maze was completed too fast. Although the patch deterred some people from using third party programs, many are still in use.

Illegal activities

Another highly volatile problem on TSO is the presence of a force that styles itself after the Mafia. When players enter any city on The Sims Online, a thriving Italian Sims Mafia presence can be found there. This has turned many people off of the game, as the Mob rule and total lack of substantial policing by Maxis and Electronic Arts, intimidate many game players. There have been many attempts on the players' parts to end this rather infestatious Mob rule, but the company in charge of the game seems to have done virtually nothing to combat, change or alter it, even in the face of charges of illegal activity occurring on it.

TSO is listed as a "T for Teens" game and has many players as young as twelve who play it, possibly younger. Meanwhile, simulated and paid for, prostitution, gambling and other such activities continue to proliferate on the game, while real money is apparently changing hands on it. Players buy Simoleans on Ebay and use their "unreal" money to perform game exchanges, which include virtual sex acts, some of which have apparently involved children. The legality of these practices is now most definitively in question.


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The legality of these practices is now most definitively in question. Also, often the kilt is worn without underwear; the uniforms of several Scottish military regiments mandate wearing no underwear with the kilt except at specified occasions. Players buy Simoleans on Ebay and use their "unreal" money to perform game exchanges, which include virtual sex acts, some of which have apparently involved children. Wearing no underwear may have a sexual connotation, playing with the boundaries of modesty, motivated by mild exhibitionism. Meanwhile, simulated and paid for, prostitution, gambling and other such activities continue to proliferate on the game, while real money is apparently changing hands on it. Skirts and dresses are, like other outer clothing, usually worn with underwear. TSO is listed as a "T for Teens" game and has many players as young as twelve who play it, possibly younger. Their main exhibition was the Bravehearts: Men in Skirts exhibit (Nov 2003 to Feb 2004) at the Metropolitan Museum of Art in New York City.[3].

There have been many attempts on the players' parts to end this rather infestatious Mob rule, but the company in charge of the game seems to have done virtually nothing to combat, change or alter it, even in the face of charges of illegal activity occurring on it. The other is an effort by certain fashion houses such as Jean-Paul Gaultier to increase public awareness that unbifurcated garments such as skirts and dresses are only recently and only regionally considered solely a women's garment. This has turned many people off of the game, as the Mob rule and total lack of substantial policing by Maxis and Electronic Arts, intimidate many game players. They are called kilts, but have several differences from the traditional Scottish kilt. When players enter any city on The Sims Online, a thriving Italian Sims Mafia presence can be found there. One is an effort by companies such as Utilikilt to sell and promote a line of "masculine" unbifurcated garments. Another highly volatile problem on TSO is the presence of a force that styles itself after the Mafia. There are two recent movements to legitimize the wearing of unbifurcated garments by men in Western society.

Although the patch deterred some people from using third party programs, many are still in use. Exceptions include:. The patch punished the Sim by lowering the payout if the maze was completed too fast. Skirts, dresses, and their like are still considered primarily women's garments in many parts of the world, and the wearing of them by men is sometimes considered cross-dressing. Maxis eventually introduced a mandatory patch for the problem. Dresses however can be cooler and less confining than many trouser styles, and they are still very popular for special occasions such as proms or weddings. These programs could complete rounds of money objects hundreds of times faster than if done by a human. A disadvantage of skirts and dresses that contributes to many girls and women preferring trousers and shorts is that they may be either too long and therefore limit freedom of movement such as when climbing ladders, or too short, in which case one, because of modesty will need to take the trouble when sitting down, such as crossing legs, to avoid exposure of the underwear.

This inflation was made possible by third party programs that exploited the money making objects in the game (Most notably the Tomb Hunters of the Lost Llama, also known as the MAZE object). In traditional societies, such as in many countries in Africa, the Middle East and Central and South America, it is considered inappropriate for girls and women to wear trousers rather than a skirt or dress. The Simolean reached an all time low from Winter 2003 to Spring 2004, when Simoleans were selling as low as 3 dollars for one million Simoleans. In cold climates, girls and women may wear trousers for warmth, with dresses on top to mark their femininity. As of Jan 2006, one million Simoleans sell for around 10-15 dollars (One million Simoleans in Betaville sells for about 20 dollars). Skirts or dresses are the garments of choice for many women in formal situations, such as weddings and geopolitical summits. The Simoleon (Sims Online currency) has been through much instability. A skirt may be worn as part of a suit.

Still others will use non-interactive solo objects which rely on a single skill to determine payout. In Europe and America skirts and dresses can be worn by females of all ages when they are not wearing pants. Many players use group job objects such as a pizza machine or core business unit to make money at their convenience. Fads and fashions:. As in the offline Sims games, promotion depends upon skill levels and number of friends. Basic shapes:. There are three jobs available: a restaurant job, a robot factory job, and a nightclub job with two different positions. Fads and fashions:.

Technically notable is that the Maxis servers behind The Sims Online are rumored to run the open source software JBoss. Basic shapes:. As a result, many reviewers described the online game as dull and was more like the world's largest chat room instead of a vibrant MMORPG. Styles of dresses and skirts of the twentieth and twenty-first centuries include:. The reason for this poor performance may be attributed to the players' failure to cooperate as well as the beta testers of the game did; another reason may be that one of the major attractions, for some players, of The Sims was creating and using custom objects, which is not possible in The Sims Online. Since the 1970s and the rise of pants as an option for all but the most formal of occasions, no one skirt length has dominated fashion for long, with short and ankle-length styles often appearing side-by-side in fashion magazines and catalogs. As of early 2005 this is not the case; TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts. For the next fifty years, fashionable skirts became short (1920s), then long (1930s), then shorter (the War Years with their restrictions on fabric), then long (the New Look), then shortest of all during the 1960s, when skirts became as short as possible while avoiding exposure of underwear, which is considered taboo.

As with The Sims and its numerous expansion packs being the best selling computer game of all time, many experts predicted that TSO would become the most popular massively multiplayer game. Beginning around 1915, hemlines for daytime dresses left the floor for good. After purchasing the game, players pay a monthly fee to play online. Throughout this period, the length of fashionable dresses varied only slightly, between ankle-length and floor-sweeping. While often called a role-playing game (making it an MMORPG), it has as much in common with socially-oriented virtual worlds. Dresses were generally one-piece garments from 1800 through the 1840s; after that it became common for a dress to be made as a separate skirt and bodice, and many dresses had a "day" bodice with a high neckline and long sleeves, and an "evening" bodice with a low neckline (decollete) and very short sleeves. Because the other characters are played by real people, TSO is less a game and more a social environment than the original Sims. Skirts started fairly narrow and increased dramatically to the hoopskirt and crinoline-supported styles of the 1860s; then fullness was draped and drawn to the back by means of bustles.

This variation allows a player to create up to seven Sims, each on different servers, but control only one at a time, with the exception being Betaville, where players can play up to four Sims at one time. Waistlines started just below the bust and gradually sank to the natural waist. Players are in complete control of a Sim. During the nineteenth century, the cut of women's dresses in western culture varied more widely than in any other century. The Sims Online is a massively multiplayer online game, allowing thousands of players to play together simultaneously. . . At the other extreme, the miniskirts of the 1960s were minimal garments that may barely cover the underwear when seated.

It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows. Some medieval upper-class women wore skirts over 3 metres in diameter at the bottom. The Sims Online (TSO) is a massively multiplayer online variation of Maxis's highly popular computer game The Sims. The hemline of skirts and dresses can be as high as the upper thigh or as low as the ground, depending on the whims of fashion and the modesty or personal taste of the wearer. Skirts and dresses of thin or clingy fabrics are worn with slips to make the material of the skirt drape better. Modern skirts and dresses are usually made of light to mid-weight fabrics, such as denim, jersey, worsted, or poplin.

At its simplest, a skirt can be a draped garment made out of a single piece of material (such as sarongs or pareos), but most skirts are fitted to the body at the waist and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. [2]. The kilt is considered a traditional men's garment in Scotland, and is growing in fashion in other parts of the world.[1] Additionally, garments which are identified as skirts are being proposed as men's clothing by some of the trendier fashion houses such as Jean-Paul Gaultier. However, there are exceptions.

In Western culture, skirts and dresses are usually considered women's clothing. A dress (also frock, gown) is a garment consisting of a skirt with an attached bodice or with a matching bodice giving the effect of a one-piece garment. Unlike trousers, a skirt is "unbifurcated" — that is, not divided into separate legs. A skirt is a tube- or cone-shaped garment which hangs from the waist and covers all or part of the legs.

The pareu, a dress worn by both men and women in Tahiti. The foustanella is worn by men in Greece and Albania. The thobe is commonly worn by men in Arabia. The djellaba is worn by men in Morocco and other parts of Africa.

The kaftan is worn by men in the eastern Mediterranean. Throughout most of Southeast Asia and the Pacific Islands, sarongs are worn by both men and women. The Scottish kilt. Trouser skirt, a straight skirt with the part above the hips tailored like men's trousers, with belt loops, pockets, and fly front.

Sarong, a square of fabric wrapped around the body and tied on one hip to make a skirt; worn as a skirt or as a cover-up over a bathing suit in tropical climates. Broomstick skirt, a skirt with many crumpled pleats formed by compressing and twisting the garment while wet (1980s and on). Maxiskirt, a midcalf-length skirt (1970s). Miniskirt, a thigh-length skirt, and micromini, an extremely short version (1960s).

Though traditionally designed as women's wear, it is fashioned to mimic somewhat closely the general appearance of a (man's) kilt, including the usage of a plaid pattern more or less closely resembling those of recognized tartan patterns of Scotland. Kilt-skirt, a wrap-around skirt with overlapping aprons in front and pleated around the back. Prairie skirt, a flared skirt with one or more flounces or tiers (1970s and on). Dirndl, a skirt made of a straight length of fabric gathered at the waist.

Poodle skirt, a circle or near-circle skirt with an appliqued poodle or other decoration (1950s). Hobble skirt, a fashion of the early 20th century, with fullness at the hips narrowing to the ankles. Circle skirt, a skirt cut in sections to make one or more circles with a hole for the waist, so the skirt is very full but hangs smoothly from the waist without darts, pleats, or gathers. Pleated skirt, a skirt with fullness reduced to fit the waist by means of regular pleats ('plaits') or folds, which can be stitched flat to hip-level or free-hanging.

A-line skirt, a skirt with a slight flare, roughly in the shape of a capital letter A. Full skirt, a skirt with fullness gathered into the waistband. Straight skirt, a tailored skirt hanging straight from the hips and fitted from the waist to the hips by means of darts or a yoke; may have a kick-pleat for ease of walking. Granny gown, an ankle-length, often ruffled, day dress of printed calico, cut like a Victorian nightgown, popularized by designer Laura Ashley (late 1960s-1970s).

Cocktail dress, a semiformal party dress of the current street length (1950s and sporadically popular since). Kitty Foyle, a dark-colored dress with contrasting (usually white) collar and cuffs (1940s, after a dress worn by Ginger Rogers in the movie of the same name). Ball gown, a long dress with a full, sweeping, or trained skirt for dancing. Evening gown or formal, a long dress for formal occasions.

Dinner dress, a semiformal dress worn when fashionable people "dressed for dinner" (men in tuxedos or dinner jackets, even at home). Tea gown, a frothy, feminine semiformal dress. Chanel's Little Black Dress (1920s and on). Tent, a dress flared from above the bust, sometimes with a yoke (1960s).

Sundress, a sleeveless dress of any shape, with a low neckline in a lightweight fabric, for summer wear. Shift, a straight dress with no waist shaping or seam (1960s). Sheath, a fitted, often sleeveless dress, sometimes without a waistseam (1960s). Shirtwaist, a dress with a bodice (waist) like a tailored shirt and an attached straight or full skirt.