The Nightmare Before ChristmasTim Burton's The Nightmare Before Christmas (1993) is a stop motion animated musical film about the inhabitants of Halloween Town who take over Christmas one year, directed by stop-motion animator Henry Selick. The film is loosely based on drawings and a poem by Tim Burton, and he served as co-producer. He did not direct the film as is sometimes believed, but he was still heavily involved. The film was released by Touchstone Pictures, a film studio owned by the Walt Disney Company, after the main Walt Disney Pictures division balked at some of the darker content. SynopsisSpoiler warning: Plot and/or ending details follow.The film centers around Jack Skellington, the much adored leader of Halloween Town. Although Jack is loved and respected by the townspeople, he feels that there is something unknown to him that is missing from his life. One day while wandering in the woods with his dog zero, Jack discovers a circle of trees unlike anything that he has seen before. Each tree has a door on it representing a different holiday. When Jack opens the Christmas door he is sucked into the wonderful world of Christmas Town. Jack is mesmerized by the color and cheerfulness of the holiday, and realizes that this is exactly what he has been searching for. When Jack returns to Halloween Town he locks himself in his home and performs countless experiments to try and better understand Christmas Town. Soon Jack calls a meeting in Town Hall and reveals his plans to take over Christmas. All of the townspeople pitch in to create their own twisted version of the holiday. Sally, a close friend and admirer of Jack, tries to warn him that she thinks it is a bad idea to take over something he knows nothing about, but Jack is too wrapped in his fantasies to listen. In order to successfully take over Christmas, Jack enlists the help of a trio of misfits named Lock, Shock, and Barrel to kidnap Santa Claus. The children take him to a villainous monster named Oogie Boogie. On Christmas Eve, Jack embarks on his makeshift sleigh flanked by skeleton reindeers and his ghost dog, Zero. Jack's scary and sometimes dangerous presents put the people in the real world in a panic and they begin to call the police with reports of attacking Christmas toys and an imposter Santa Claus. Soon, Jack is targeted by the military and shot down. At the same time, Sally goes to try and rescue Santa Claus but is captured by Oogie Boogie and the two are in risk of their lives. When Jack finds himself and his sleigh crashed in a graveyard and his vision of Christmas wrecked, he realizes that he is the Pumpkin King and that he should stick to what he knows best, namely Halloween. In order to salvage Christmas Jack hurries back to Halloween Town and confronts Oogie Boogie. After Jack destroys Oogie, revealing him to be nothing more that a burlap monster full of bugs, Santa Claus hurries to deliver the correct presents and save Christmas. Once Santa has delivered all the presents he brings the Christmas spirit to Halloween Town, including snow, and the citizens are amazed by the new sensations. Finally, Sally reveals her true feelings to Jack and in the end of the movie the two begin a relationship. LegacyWhen the movie originally was released it failed to live up to expectations and was considered a flop. However, when it was released on video a new audience began to discover it and slowly it began to grow a cult following. The same studio that produced Nightmare later created another stop motion movie based on the Roald Dahl book, James and the Giant Peach (1996), though it did not receive the same amount of success. In 2005, Tim Burton returned to the media of stop motion with his new film, Corpse Bride. MerchandisingCurrently, 'Nightmare Before Christmas' has become one of the most sucessful franchises in terms of selling merchandise, and the film has developed a group of very dedicated collectors. Much of the original merchandise has become highly collectible and rare. In the past few years many retail stores like Hot Topic have obtained the rights to sell products and have flooded the market with what some believe to be cheap and uninspired merchandise. Technical data
Starfield Creations Cast (voices)
On the soundtrack album, Patrick Stewart voices the opening narrative poem. A second poem, also read by Stewart, is included before the "End Credits" music; in this passage, Santa Claus describes a visit he made to Halloween Town many years after the events of the film. Haunted Mansion HolidayFor the past five years, the Disneyland and Tokyo Disneyland in California and Japan have received a Nightmare Before Christmas themed overlay, called Haunted Mansion Holiday, for their Haunted Mansion attractions. The attractions are closed in October each year for themes to be completely overhauled, and open until January of the next year. The attraction generally has a one night opening event each year that includes special guests, a dinner, special merchandise, and a ride through the attraction, although the Happiest Celebration on Earth halted that in Disneyland in 2005. Starting in 2001, the ride has included a score that was written specifically for the ride by film composer Danny Elfman. There has been a great deal of speculation recently that 2006 will be last year for the event, allegedly at Tim Burton's request. Video gamesA video game based on the original movie was released in 2005. The Nightmare Before Christmas: Oogie's Revenge is an action/adventure game developed by Capcom from Japan for the PlayStation 2 and Xbox systems. Intended to be a sequel to the movie, the game features the return of all the well-known characters in a new and arguably darker story with upgraded versions of the movie's songs. In the story, Jack leaves Halloween Town to satisfy his curiosity, but during his absence, Oogie Boogie is reconstructed and by the time Jack returns he has taken over Halloween Town and tricked its people into thinking Jack has abandoned them. Now Jack has to stop Oogie Boogie's evil plans as he attempts to take over the other holiday worlds, and the 'real' world. The game features controls similar to Devil May Cry. The game features a weapon known as a 'Soul Robber'. In the game you get other costumes such as "Pumpkin King," and "Santa Jack".
Halloween Town also appears as one of the worlds in the Square Enix/Disney Kingdom Hearts video game series (in fact, it was the movie's first official video game appearance). In this game, Jack tries to create an artificial heart so he can control the Heartless for use in his "Heartless Halloween," but the plan goes awry when Oogie Boogie (who was one of the Disney villains allied with Maleficent) steals the heart, ingests it, and tries to use it to control the Heartless for his own purposes. Jack then teams up with Sora and the others to stop Oogie Boogie's plans. Jack can also join Sora's party whenever they are in Halloween Town. Kingdom Hearts II follows the movie plot, where Jack tries to take over Santa Claus' place on Christmas. Trading Card GameSometime during 2005, a card game, titled The Nightmare Before Christmas TCG, was released. Released were starter decks and a base set. In March 2006, there will be a new set, called Christmas Town, and a Tournament Kit released. This page about Nightmare Before Christmas includes information from a Wikipedia article. Additional articles about Nightmare Before Christmas News stories about Nightmare Before Christmas External links for Nightmare Before Christmas Videos for Nightmare Before Christmas Wikis about Nightmare Before Christmas Discussion Groups about Nightmare Before Christmas Blogs about Nightmare Before Christmas Images of Nightmare Before Christmas |
|
In March 2006, there will be a new set, called Christmas Town, and a Tournament Kit released. But the N64 guaranteed the second place in the market, easily outselling the Sega Saturn (10 million). Released were starter decks and a base set. With 32 million Nintendo 64 units sold worldwide [2], Nintendo was unsuccessful in recapturing the preceding SNES's market share and the fifth generation was taken over by the PlayStation which had sold over 100 million units worldwide. Sometime during 2005, a card game, titled The Nightmare Before Christmas TCG, was released. Backup/development units:. Kingdom Hearts II follows the movie plot, where Jack tries to take over Santa Claus' place on Christmas. If the chip did not match the game's boot code, the game would not run. Jack can also join Sora's party whenever they are in Halloween Town. To discourage playing of copied games by piggybacking a real cartridge, Nintendo produced five different versions of the chip. Jack then teams up with Sora and the others to stop Oogie Boogie's plans. Unlike previous versions, the N64 lockout chip contains a seed value which is used to calculate a checksum of the game's boot code. In this game, Jack tries to create an artificial heart so he can control the Heartless for use in his "Heartless Halloween," but the plan goes awry when Oogie Boogie (who was one of the Disney villains allied with Maleficent) steals the heart, ingests it, and tries to use it to control the Heartless for his own purposes. Each Nintendo 64 cartridge contains a so-called lockout chip to prevent manufacturers from creating unauthorized copies of the games. Halloween Town also appears as one of the worlds in the Square Enix/Disney Kingdom Hearts video game series (in fact, it was the movie's first official video game appearance). Naboo enjoyed an impressive draw distance and large amounts of snow and rain even with the high resolution, thanks to their efforts. Finklestein, and others--to both stop Oogie and save Halloween. Then for Naboo they took what they learned from Rogue and pushed the machine even farther to make the game run at 640x480, and implement enhancements for both particles and the landscape engine. With these creepy wheels set in motion, it will be up to Jack and his friends--including characters such as Zero, Sally, Dr. In Rogue Squadron the team tweaked the microcode for a landscape engine to create the alien worlds. Jack soon discovers that these nasty insects are under the control of Oogie Boogie, who's looking to take over Halloween himself. Factor 5 also showed ingenuity with their Star Wars games, Rogue Squadron and Battle for Naboo, where their team again used custom microcode. The game's plot will kick off with the invasion of some unusual bugs in Halloween Town. In the end, the game was more feature filled than the PC version (quite a feat) and was one of the most advanced games for Nintendo 64. The side-scrolling adventure game centers around the first time Jack faced off against his nemesis, Oogie Boogie, to eventually become the Pumpkin King. Factor 5's microcode allowed almost unlimited realtime lighting, and significantly boosted the polygon count. The Pumpkin King is a side-scrolling action platformer in which you'll control Jack Skellington and use a number of different weapons to fight enemies and traverse obstacles. They wrote microcode for realtime lighting, because the SGI code was poor for this task, and they wanted to have more lighting than even the PC version had used. The opposite of the Playstation and Xbox versions, the GBA game works as a prequel to the movie. They took advantage of the cartridge as a texture streaming source to squeeze as much detail into each environment, and work around RAM limitations. In the game you get other costumes such as "Pumpkin King," and "Santa Jack". To work around the 4KB texture cache the programmers came up with custom texture formats and tools to help the artists make the best possible textures. The game features a weapon known as a 'Soul Robber'. For starters, the Z-buffer could not be used because it alone used up a huge amount of the console's texture fillrate. The game features controls similar to Devil May Cry. The machine was taxed to the limit running at 640x480 though, so they absolutely needed to scrape every last bit of performance they could out of N64. Now Jack has to stop Oogie Boogie's evil plans as he attempts to take over the other holiday worlds, and the 'real' world. In this game the Factor 5 team decided they wanted the game to run in high resolution mode (640x480) because of how much they liked the crispness it added. In the story, Jack leaves Halloween Town to satisfy his curiosity, but during his absence, Oogie Boogie is reconstructed and by the time Jack returns he has taken over Halloween Town and tricked its people into thinking Jack has abandoned them. One of the best examples of rewritten µcode on N64 was with Factor 5's Indiana Jones and the Infernal Machine. Intended to be a sequel to the movie, the game features the return of all the well-known characters in a new and arguably darker story with upgraded versions of the movie's songs. It was, however, far more difficult to program for and to reach peak performance/quality. The Nightmare Before Christmas: Oogie's Revenge is an action/adventure game developed by Capcom from Japan for the PlayStation 2 and Xbox systems. Still, with these drawbacks to the hardware, the machine was architecturally superior in nearly every way to the PlayStation. A video game based on the original movie was released in 2005. There was no memory prefetch or read under write functionality either. There has been a great deal of speculation recently that 2006 will be last year for the event, allegedly at Tim Burton's request. The R4300 CPU was the worst off component because it had to go through the RCP to access main memory, and could not use DMA (the RCP could) to do so, so its RAM access performance was quite poor. Starting in 2001, the ride has included a score that was written specifically for the ride by film composer Danny Elfman. Game developers also said that the N64's memory controller setup was fairly poor, and this magnified the situation somewhat. The attraction generally has a one night opening event each year that includes special guests, a dinner, special merchandise, and a ride through the attraction, although the Happiest Celebration on Earth halted that in Disneyland in 2005. A high latency memory subsystem creates delays in how fast the processors can get the data they need, and how fast they can alter this data. The attractions are closed in October each year for themes to be completely overhauled, and open until January of the next year. The RDRAM was incredibly high latency memory (640 ns read) and this mostly cancelled out its high bandwidth advantage. For the past five years, the Disneyland and Tokyo Disneyland in California and Japan have received a Nightmare Before Christmas themed overlay, called Haunted Mansion Holiday, for their Haunted Mansion attractions. The unified memory subsystem of Nintendo 64 was another critical weakness for the machine. A second poem, also read by Stewart, is included before the "End Credits" music; in this passage, Santa Claus describes a visit he made to Halloween Town many years after the events of the film. This game also used custom microcode to improve the RSP's capabilities. On the soundtrack album, Patrick Stewart voices the opening narrative poem. In fact, World Driver Championship was one of the most polygon-loaded N64 games and frequently would push past Sony Playstation's typical in-game polygon counts. Starfield Creations. Most Nintendo 64 games were actually fillrate limited, not geometry limited, which is ironic considering the great concern for N64's low ~100,000 polygon per second rating during its time. In the past few years many retail stores like Hot Topic have obtained the rights to sell products and have flooded the market with what some believe to be cheap and uninspired merchandise. Z-Buffering significantly crippled the RDP's fillrate so managing the Z-depth of objects, so things would appear in the right order and not on top of each other, was put on the programmer instead of the hardware to get maximum speed. Much of the original merchandise has become highly collectible and rare. There were other challenges for developers to work around. Currently, 'Nightmare Before Christmas' has become one of the most sucessful franchises in terms of selling merchandise, and the film has developed a group of very dedicated collectors. Conker's Bad Fur Day is possibly the best example of this ingenuity. In 2005, Tim Burton returned to the media of stop motion with his new film, Corpse Bride. Creative developers towards the end of N64's lifetime managed to use tricks such as multi-layered texturing and heavily clamped small texture pieces to simulate larger textures. The same studio that produced Nightmare later created another stop motion movie based on the Roald Dahl book, James and the Giant Peach (1996), though it did not receive the same amount of success. To put this in perspective, this cache could be quickly filled with even small textures (a 64x64 4-bit/pixel texture is 2KB and a 128x64 4-bit/pixel texture is 4KB). However, when it was released on video a new audience began to discover it and slowly it began to grow a cult following. To make matters worse, because of how the renderer was designed, if mip mapping was used the texture cache was effectively halved to 2KB. When the movie originally was released it failed to live up to expectations and was considered a flop. This was the primary cause of N64's blurry texturing, secondary to the blurring caused by the trilinear filtering and limited ROM storage. Finally, Sally reveals her true feelings to Jack and in the end of the movie the two begin a relationship. This made it extremely difficult to load large textures into the rendering engine, especially textures with high color depth. Once Santa has delivered all the presents he brings the Christmas spirit to Halloween Town, including snow, and the citizens are amazed by the new sensations. One major flaw was the limited texture cache of 4KB. After Jack destroys Oogie, revealing him to be nothing more that a burlap monster full of bugs, Santa Claus hurries to deliver the correct presents and save Christmas. The Nintendo 64 had some glaring weaknesses that were caused by a combination of oversight on the part of the hardware designers, limitations on 3D technology of the time, and manufacturing capabilities. In order to salvage Christmas Jack hurries back to Halloween Town and confronts Oogie Boogie. Two of the SGI microcodes. When Jack finds himself and his sleigh crashed in a graveyard and his vision of Christmas wrecked, he realizes that he is the Pumpkin King and that he should stick to what he knows best, namely Halloween. Factor 5, Boss Game Studios, and Rare). At the same time, Sally goes to try and rescue Santa Claus but is captured by Oogie Boogie and the two are in risk of their lives. Several companies were able to create custom microcode programs that ran their software far better than SGI's generic software (i.e. Soon, Jack is targeted by the military and shot down. Some developers noted that the default SGI microcode ("Fast3D") was actually quite poorly profiled for use in games (it was too accurate), and performance suffered as a result. Jack's scary and sometimes dangerous presents put the people in the real world in a panic and they begin to call the police with reports of attacking Christmas toys and an imposter Santa Claus. As a result, it was extremely easy to make mistakes that would be very hard to track down; mistakes that could cause seemingly random bugs or glitches. On Christmas Eve, Jack embarks on his makeshift sleigh flanked by skeleton reindeers and his ghost dog, Zero. Programming RSP microcode was said to be quite difficult because the N64 µcode tools were very basic, with no debugger, and poor documentation. The children take him to a villainous monster named Oogie Boogie. However, Nintendo was quite unwilling to share the microcode tools with developers until the end of N64's lifecycle when they shared this information with a select number of companies. In order to successfully take over Christmas, Jack enlists the help of a trio of misfits named Lock, Shock, and Barrel to kidnap Santa Claus. By altering the microcode run on the device it can perform different operations, create new effects, be better tuned for speed or quality, among other possibilities. Sally, a close friend and admirer of Jack, tries to warn him that she thinks it is a bad idea to take over something he knows nothing about, but Jack is too wrapped in his fantasies to listen. The RSP is completely programmable, through microcode (µcode). All of the townspeople pitch in to create their own twisted version of the holiday. This created a fascinating system that was quite flexible and moldable to the game's needs, but it also assumed the programmer would be able to properly profile the code to optimize usage of each part of the machine. Soon Jack calls a meeting in Town Hall and reveals his plans to take over Christmas. Workload on N64 could be arranged almost in any way the programmer saw fit. When Jack returns to Halloween Town he locks himself in his home and performs countless experiments to try and better understand Christmas Town. It was relatively common to do audio on the main CPU to increase the graphics performance. Jack is mesmerized by the color and cheerfulness of the holiday, and realizes that this is exactly what he has been searching for. Nintendo 64 was one of the few consoles without a dedicated audio chip so these tasks fell on the RSP and/or CPU. When Jack opens the Christmas door he is sucked into the wonderful world of Christmas Town. In a typical N64 game the RSP would do transforms, lighting, clipping, triangle setup, and some of the audio decoding. Each tree has a door on it representing a different holiday. The RSP was the transform portion of the RCP, although it was really just a DSP, similar to a MIPS R4000 core, designed to work with 8-bit integer vector operations. One day while wandering in the woods with his dog zero, Jack discovers a circle of trees unlike anything that he has seen before. The RDP component basically just read a FIFO buffer and rasterized polygons. Although Jack is loved and respected by the townspeople, he feels that there is something unknown to him that is missing from his life. The CPU was primarily used for game logic, such as input management, some audio, and AI, while the RCP did everything else. The film centers around Jack Skellington, the much adored leader of Halloween Town. The Nintendo Revolution uses "12cm discs" for storage, which are just encrypted DVDs, thus making it the first Nintendo console to use a standardized storage format. . In 2001, the Nintendo 64 was replaced by the disc-based Nintendo GameCube, although even with this system they refused to use mainstream CD/DVD technology, opting for the DVD-based but incompatible GameCube Optical Disc. The film was released by Touchstone Pictures, a film studio owned by the Walt Disney Company, after the main Walt Disney Pictures division balked at some of the darker content. The N64 also secured its share of the mature audience thanks to GoldenEye 007, Resident Evil 2, Shadow Man, Doom 64 and Quake II. He did not direct the film as is sometimes believed, but he was still heavily involved. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario and Zelda, which had strong name brand appeal yet appeared exclusively on Nintendo platforms. The film is loosely based on drawings and a poem by Tim Burton, and he served as co-producer. N64 took second place for its generation of consoles while the PlayStation finished first, with 40% and 51% of the market respectively. Tim Burton's The Nightmare Before Christmas (1993) is a stop motion animated musical film about the inhabitants of Halloween Town who take over Christmas one year, directed by stop-motion animator Henry Selick. Despite the controversies, the N64 still managed to support many popular games, giving it a long life run. Ken Page: Oogie Boogie. While most PlayStation games rarely exceeded $50, N64 titles could reach $80. Paul Reubens: Lock. Publishers had to pass these higher expenses to the consumer so N64 games tended to sell for slightly higher prices than PlayStation games did. Glenn Shadix: Mayor. The cost of producing an N64 cartridge was far higher than producing a CD: one gaming magazine at the time cited average costs of twenty-five dollars per cartridge, versus 10 cents per CD. Finklestein. This incident provided a highly-publicized denunciation of Nintendo's cartridge-based system which caused negative publicity for Nintendo. William Hickey: Dr. Despite the fact that all six previous Final Fantasy games had been published on Nintendo systems, the series' producer, Squaresoft, chose to release Final Fantasy VII on the Sony PlayStation. Catherine O'Hara: Sally, Shock. disc debate came to an infamous climax during the release of Final Fantasy VII. Danny Elfman: Jack Skellington (singing), Barrel, The Clown with the tearawayface. The cartridge vs. Chris Sarandon: Jack Skellington (speaking). As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. MPAA rating: PG. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. Runtime: 76 minutes. At that time, competing systems from Sony and Sega (the PlayStation and Saturn, respectively) were using CD-ROM discs to store their games. Genre: animation, fantasy, satire, musical. Later cartridges such as Resident Evil 2 featured more ROM space, which demonstrated that N64 was capable of detailed in-game graphics when the media permitted, but this performance came late in the console war and at a high price. Specifications: Technicolor, 35 mm 1.66:1 (colours, Dolby digital sound). While N64 games generally had higher polygon counts, the limited storage size of ROM carts limited the amount of available textures, resulting in games which had a plain and flat-shaded look. American picture. Graphically, benefits of the Nintendo cartridge system were mixed. Released on: October 13, 1993. Nintendo later approached the Dutch electronics giant Philips to develop a Super NES CD-ROM drive, but that deal also went nowhere. Music by: Danny Elfman. Nintendo sued Sony over the PlayStation name, although they later settled. Written by: Caroline Thompson and Michael McDowell. Sony reportedly kept the name for their later 32-bit system to spite Nintendo. Directed by: Henry Selick. In addition to the CD-ROM add on, Sony would release a combination Super NES/CD-ROM system in one unit, which would have been called the PlayStation. Title: The Nightmare Before Christmas. Nintendo later backed out of the contract due to Sony's insistence that they would receive all licensing revenue for games released on CD-ROM. While Nintendo chose the cartridge format for the N64, the company originally signed a contract with Sony in 1988 to develop a CD-ROM drive add-on for the SNES. Nintendo's choice had several advantages:. The Nintendo 64 was the last mainstream home video game console to use ROM cartridges to store its games. In G4's recent 'Top 10 Games Consoles' feature, the Nintendo 64 was voted number one against other consoles. Some of their more popular titles include:. Apart from Nintendo's own in-house development, Rareware produced a steady stream of titles for the N64. Super Mario 64 is still considered to have set the standard for 3D platform games and is considered by many to be one of the greatest games ever published. Some of Nintendo's most notable games for the N64 are:. The early N64 development system was an SGI Indy equipped with an add-on board that contained a full N64 system. The system was designed by Silicon Graphics Inc., and features their trademark dithered 32-bit graphics. Regardless, the Nintendo 64 was the first popular system to have these features. The Vectrex in fact had introduced analog joysticks, while the first to feature four controller ports was the Bally Astrocade. The first game console to bill itself as "64-bit" was actually the Atari Jaguar (although the truth of this is disputed, as the Jaguar merely had two 32-bit processors- albeit its graphics processor was 64-bit). Nintendo touted many of the system's more unusual features as groundbreaking and innovative, but many of these features had in fact been implemented before. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds which were streamed off the hard drive and animated as the characters moved horizontally. In fact, the hardware had nothing to do with what was finally released; the arcade games used hard drives and TMS processors. After first announcing the project, two companies, Rareware (UK) and Midway (USA), created the arcade games Killer Instinct and Cruis'n USA which claimed to use the Ultra 64 hardware. . Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current supercomputers. During the developmental stages the N64 was referred to by its code name, Project Reality. Official coverage by Nintendo soon followed a few weeks later on the nascent Nintendo Power website, and then in volume #85 of their print magazine. The first published photos from the event were presented on the web via coverage by Game Zero magazine two days after the event. The N64 was first publicly introduced on November 24, 1995 as the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition in Japan (though preview pictures from the Nintendo "Project Reality" console had been published in American magazines as early as June, 1993). The Nintendo 64 cost $199 at launch in the United States. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets). The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America and Puerto Rico, 1 March 1997 in Europe/Australia and September 1, 1997 in France. The Nintendo 64, commonly called the N64, is Nintendo's third home video game console. CD64, by Success Compu. Z64, by Harrison Electronics. Doctor V64 and Doctor V64jr, by Bung Enterprises Ltd. Adapters to play Game Boy games - there is an unofficial adaptor to play Game Boy cartridges, similar to the Super Game Boy and an official adapter, able to play Game Boy Color games (never released). It featured networking capabilities similar to the (SNES) Satellaview. 64DD - The official N64 Disk Drive attachment was a commercial failure and was consequently never released outside of Japan. Rare's Perfect Dark was initially going to be compatible with the Transfer Pak in order to use pictures taken with the Game Boy Camera in the game but this function was scrapped. Pokémon Stadium is a game that relies heavily on the Transfer Pak. Transfer Pak - an accessory that plugged into the controller and allowed the Nintendo 64 to transfer data between Game Boy and N64 games. It has (since its release in 1997 alongside Star Fox 64) become a built-in standard for the current generation console controllers. Rumble Pak - an accessory that plugged into the controller and vibrated during game play. Mad Catz marketed its own version of Expansion Pak called the High Rez Pack doing the same job for less money, though there were reports of overheating due to inferior quality. The expansion pack was shipped with some games and also available separately. Supporting games usually offered higher video resolutions when it was present, or in the case of Perfect Dark, unlocked 100% of game play. Only a few games such as Perfect Dark and Star Wars: Rogue Squadron supported the expansion, while games such as Donkey Kong 64 and The Legend of Zelda: Majora's Mask required it for play. It contained 4MB of RAM. Expansion Pak - a memory expansion that plugged into the console's memory expansion port. Games by Konami were particularly notorious as they often required the controller Pak to save even though the games could have easily contained three or more save-slots (such as in the case of Holy Magic Century). Over time, the Controller Pak lost ground to the convenience of a back-up battery (or flash memory) found in some cartridges. A Controller Pak was initially useful or even necessary for the earlier N64 games. The number of pages that a game occupied varied. The original models from Nintendo offered 256KB Flash RAM, split into 123 pages, but third party models had much more, often in the form of compressed memory. Controller Pak - a memory card that plugged into the controller and allowed the player to save game progress and configuration. Nintendo never allowed this code to be used in shipping games. Turbo3D microcode: 500,000-600,000 polygons per second with PSX quality. Fast3D microcode: < ~100,000 polygons per second. Controller: 1 analog stick; 2 shoulder buttons; one digital cross pad; six face buttons, 'start' button, and one digital trigger. Weight: 2.4 lb (1.1 kg). Dimensions: 10.23 x 7.48 x 2.87 inches (260 x 190 x 73mm) WxDxH
Sound: 16-bit ADPCM Stereo
Environment mapping. Perspective correction. Trilinear Filtered Mipmap Interpolation (increases texture map rendering speed). Texture mapping (placing images over shapes, for example mapping a face image to a sphere creates head)
Anti-aliasing (smoothes jagged lines and edges). Z-buffering (maintains 3D spatial relationships, is Mario in front of the tree or vice-versa?). RDP (Reality Drawing Processor) handles all pixel drawing operations in hardware, such as:
Graphics: SGI 62.5MHz RCP (Reality Coprocessor) contains two sub-processors:
Manufactured by NEC using 0.35µm transistor fabrication process. 4.6 million transistors. On-chip memory management unit (MMU). Operations: 93 MIPS (millions of instructions per second). Bandwidth: 250 MB/s. Addressable Memory Space: 4 GB (Virtual 1 TB). Instruction Set: MIPS R4000 64-bit. Bus Width: 32-bit address and data. L1 cache: 24 KB (split: 16 KB instruction, 8 KB data). Processor: 93.75 MHz NEC VR4300 (info), based on MIPS R4300i series 64-bit RISC CPU
It is possible to add specialized support chips (such as coprocessors) to ROM cartridges, as was done on some SNES games. While unauthorized interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive as used on the PlayStation. ROM cartridges are difficult and expensive to duplicate, thus resisting piracy (albeit at the expense of lowered profit margin for Nintendo). This can be observed from the loading screens that appear in many PlayStation games but are virtually non-existent in N64 versions. ROM cartridges have very fast load times in comparison to disc based games. Perfect Dark. Killer Instinct Gold. Jet Force Gemini. GoldenEye 007. Donkey Kong 64. Diddy Kong Racing. Conker's Bad Fur Day. Banjo-Kazooie and its sequel Banjo-Tooie. Blast Corps.. Banjo-Kazooie. Wave Race 64. The Legend of Zelda: Majora's Mask. The Legend of Zelda: Ocarina of Time. Super Mario 64. Super Smash Bros.. Star Fox 64. Paper Mario. Mario Party. Mario Kart 64. |