Motocross

A rider cornering during a motocross race in Australia

Motocross is a form of motorcycle or ATV racing held on enclosed off-road circuits and is the widely considered the world's most popular form of motorcycle racing. Motocross is derived from the French, and was originally called Scrambling when the sport was invented in the UK. The name "motocross" is a contraction derived from the words "Motorcycle" and "Cross Country". Motocross is often abbreviated as MX.

Motocross tracks are often quite large and incorporate natural terrain features with very few man made jumps, unlike Supercross, a sport that was originally derived from Motocross and is executed on a smaller track with more extreme man made obstacles. It is not unheard of for a Motocross track to be made up entirely of hills and turns with no jumps at all. Due to the size of the track, motocross races often include more than 40 racers whereas Supercross races are generally limited to about 25.

Professional races measaured by time. A typical Pro race will run for 30 minutes, then once the leader crosses the finish line that lap, he is given a signal indicating there are two laps remaining. A one-lap-to-go signal is given at the start of the final lap, and the race is completed at the end of that lap. This format is known as 30 minutes plus 2 laps.

Other formats may be determined by laps. In each race there is a set number of laps and the first rider to complete the set number of laps is the victor. The first three riders that finish first are declared the podium riders because of the first though third positions in the race. Races are ran in sessions called motos. There are two motos in a race and the riders place in those heats are averaged together to get their overall finish.

Machines

Motocross racing requires skill and a good sense of balance

Motocross motorcycles are lightweight and powered by highly tuned two-stroke or four-stroke engines (but usually geared for quick acceleration rather than very high speeds). They have knobby tires for traction on loose surfaces, a highly absorbent suspension designed to cope with the shock of heavy landings, and short gearing designed for swift acceleration rather than high top speed. They feature hinged footpegs and levers so that they simply fold rather than bend or snap when the machine is inevitably dropped. Also the exhaust may be routed carefully so that a fall will not damage the exhaust, nor bend it so that it would obstruct the rear swing arm's travel - something that does happen to road bikes. The saddle (seat) is curiously shaped, in a long banana, to extend from rear of the fuel tank to the rear fender. This offers the rider greater protection when he or she hits bumps or lands hard and allows the rider to move and distribute his or her weight over the front or rear of the bike. This will affect rotation pitch while jumping and greater traction to the front wheel when necessary on the ground. Lowering the rider's center of gravity (sitting) greatly increases the ability to go through a turn at higher speeds. Sitting further back and accelerating hard over a series of bumps or ("whoops") keeps the front tire from dropping into any large gaps between them and causing you to lose control of the bike. The gyroscopic effect of the engine along with the wheels makes jumping the "motocross" bike over long distances possible - this effect keeps the bike from rotating through any axis other than the axis of the wheels while in the air. A common technique to change the attitude of the bike in air involves the use of the rear brake. When the rear wheel is decelerated while the bike is in mid-air, angular momentum is transferred from the wheel to the entire bike. This forces the front of the bike lower (and likewise, accelerating the rear wheel causes the front of the bike to rise), allowing the rider to force the bike to a specific position or attitude relative to the ground.

Unusual for racing machines, motocross bikes can be purchased in a ready-to-race condition at moderate prices from major motorcycle manufacturers.

Professional riders, however, modify their machines further, both for outright performance and to have the bike's behaviour more in tune with their own preferences. The highly tuned machines of the professionals are called "factory bikes." The latest trend in motocross motorcycles is towards four-stroke engines. Although the four-strokes weigh more, they have much more power to back up the weight. These engines have been developed due to manufacturer's pressure and environmental concerns regarding the increased emissions of two-strokes. Some predict that two-strokes will not be available to buy after 2008, perhaps earlier in states such as California.

Engine sizes ranges from 50cc right up to 550cc, although bikes with sidecars can have up 1000cc engines. Four stroke motocrossers do not compete on a truly level playing field. Currently, 250cc four strokes compete in the 125cc class and 450cc four strokes are used in the 250cc class. They are very competitive in these classes but need twice the displacement to rival a two-stroke. However, the popularity of four-stroke motocross bikes has been steadily increasing. Due to the increase in popularity and to non-matching displacements of four-stroke and two-stroke motorcycles in the same classes, in the year 2005 the AMA changed the class names from 250cc to Pro, and from 125cc to Pro Lite. Thus, the former 125cc Supercross series is now referred to as AMA Supercross Pro Lites; the 250cc Motocross series is now AMA Motocross Pro; etc.

See also Motorcycle - especially the "Construction", "Dirt bike/Trail bike" and "Farm bike" sections

Manufacturers

Incomplete list

Current

  • Honda (Japan)
  • Kawasaki (Japan)
  • Suzuki (Japan)
  • Yamaha (Japan)
  • KTM (Austria)

The above five are the major five manufactures in most markets, the manufactures below command little market share (currently - 2005).

  • Husaberg (Sweden)
  • Aprilia (Italy)
  • TM (Italy)
  • VOR (Italy)
  • Vertemati (Italy)
  • Husqvarna (Italy, ex Sweden)

Previous

  • Cannondale (USA)
  • Maico (West Germany)
  • CCM (UK)


See also the List of motorcycle manufacturers

Event

The object of the contest is to complete either a defined number of laps (usually three to seven for amateurs, more for professionals) or fixed time period (anything up to 40 minutes) first. This competition is called a moto. Usually a race consists of two or three motos with the scores combined to determine the overall result.

Motocross racing is one of the most visually appealing forms of motorsport, with riders performing seemingly death-defying leaps, turns visibly at the edge of traction (as indicated by a sliding, spinning rear tire throwing dirt at all behind it), and the effort of riders clearly visible as they move their bodies around their motorcycles to balance the bikes for maximum speed.

Motocross racers spend a lot of time airborne!

Recently the sport has evolved with sub disciplines like Supercross and Arenacross (both are indoor motocross), Freestyle (or FMX) (a display of jumping skill rather than racing) and Supermoto (Motocross machines racing on both tarmac and off road).

Motocross can be an entry sport for motorsports in general. Classes for children as young as 4 years old exist for competition on 50cc machines.

Physical demands

One of the least understood aspects of motocross racing by non-participants is the extreme level of physical fitness required of competitors. Those unfamiliar with the sport often assume that the rider is doing nothing more strenuous than steering a motorized vehicle around a field, no more demanding than driving the family car around the block. In truth, motocross racing has been found to be one of the most physically demanding sports in existence. Observing in detail a rider's actions while at speed on the track reveals why. He or she must maintain ultra-precise control of a machine traversing terrain that most people would have difficulty walking across while maintaining as high of a rate of speed as possible. The rider is astride a machine weighing at least two hundred pounds and, at the most elite professional level, has an engine that produces at least fifty horsepower. A rider's arms and legs are in constant motion during a race, fighting for control of the motorcycle and absorbing the energy produced by high-speed landings from heights that often exceed twenty feet or from two-foot high stutter bumps (called whoops) that jackhammer the motorcycle and the rider. The G forces produced test the absolute limits of a rider's strength and endurance. Finally, a typical professional moto (heat race) lasts at least thirty minutes. That represents half of an hour in which the faster the rider goes, the more violently and frequently he or she is punished. And there are no pauses, breaks or pit stops. At least not if a rider expects to win. [citation needed]

The National Sport Health Institute in Englewood, California tested several professional motocross racers in the early 1980s as part of a comparative study of the cardio-vascular fitness of athletes from various disciplines. Athletes from track, American football and soccer were tested, among others. The cardiac stress and strength test results compiled there revealed that the motocross subjects had as high of a fitness level as than any other discipline tested. (original article appeared in DirtBike magazine in 1980. Interview with Brad Lackey, World Motocross Champion and one of the test's participants appeared in Racer X Illustrated in 2004 and is recounted here)

ATV Motocross

Starting in the year 2002, ATV motocross started to see a dramatic increase in participation across the United States. This was a direct result of the major ATV manufacturers getting involved in the sport. Before we can talk about the current state of ATV motocross, we must understand the past. ATV motocross floundered after Honda, Kawasaki, Suzuki and Yamaha dropped ATV-racing support in the mid 1980s due to the bad publicity of the vehicles. Throughout the late 1980s and all during the 1990s, aftermarket companies kept the sport alive, but barely. Racers would build expensive, custom ATVs with parts from major aftermarket manufacturers like Laeger's, Walsh Race Craft and Lonestar Racing. The engine that kept racing alive was the Honda TRX250R engine that was manufactured from 1986 to 1989. Again, the aftermarket helped racers get all they could out of the dated engine. Companies like Curtis Sparks Racing Engines, Baldwin Motorsports and Hinson Racing made it so the only stock component of the 250R engine were the left and right engine cases. Suspension upgrades made it possible for ATVs to hit jumps never thought possible. Suspension companies like PEP and Custom Axis, combined with long-travel A-arms and rear suspension links smoothed out rough tracks and harsh landings.

However, in order to be competitive on the motocross track, it was necessary to spend upwards of $20,000 on the race ATV. In the late 90s, rules were changed to allow racers to use dirt bike engines in ATV frames. The era of the four-stroke hybrid race ATV was born when Harold Goodman piloted a custom-built YZ400F to a national Four-Stroke Pro-Am championship. Soon hybrid machines were all over the tracks.

The manufacturers started paying closer attention to the sport ATV market, and in 1999 Honda released the four-stroke TRX400EX. While it wasn't as powerful as the hybrids racing on the tracks, it was a positive step. In 2001, Cannondale entered the ATV market and even fielded an ATV racing team in partnership with Nac's Racing the following year. The Cannondale story was a short one as the company declared bankruptcy shortly after 2002. In 2003 Suzuki released the LT-Z400 that featured a liquid-cooled four-stroke powerplant. That same year, the ATVA instituted a Pro Production class at the motocross nationals in order to showcase "stock" ATVs. The traditional Pro class still allowed two-strokes and hybrids. Many Pro racers raced both classes, but the premier class was still the Pro class. Tim Farr, in a move that raised eyebrows, raced only the Pro Production class. Doug Gust won the Pro Production class while Jeremiah Jones won the Pro class. Jones' championship would be the last Pro-class championship on a two-stroke.

Late in the 2003, Yamaha announced the YFZ450 for the 2004 model year. This ATV represented the first time a major manufacturer built a high-performance sport ATV suited for racing. While it wasn't as wide as many wanted for motocross and didn't have long-travel suspension, it featured a four-stroke engine very similar to the motocross dirt bikes Yamaha was putting out. The ATV also came stock with fully adjustable front suspension, the first time this was available on a stock ATV. After the Yamaha announcement, Honda announced it was going to bring the TRX450R to market in 2004. The tide was turning for the high-performance race ATV market.

The 2004 national motocross season was one of the most anticipated in 15 years. Suzuki announced it was going to hire Doug Gust as its motocross pilot, Honda was hiring Tim Farr as its factory racer and Yamaha was going to offer support Kory Ellis in limited fashion for the season. This represented the first time since around 1986 that any manufacturer was offering factory support for ATV racing. The moved proved to be a successful one for Suzuki as Doug Gust walked away with the national motocross championship, and in the process winning six overalls in a row.

The 2005 season saw more factory support and Suzuki fielding two racers, Gust and Jeremiah Jones, out of the Yoshimura/Suzuki semi. That year it was Honda winning the championship with support rider John Natalie taking the motocross championship. The 2005 season proved that the factories were willing to support ATV racing as they never had before. With that support on the track also meant support in the dealerships in the way of new, updated machines.

In the summer of 2005, Suzuki announced it was going to produce the 2006 LT-R450. This sport ATV was the most motocross-ready ATV ever produced. It featured electronic fuel injection, a high-performance four-stroke engine and a chassis that could be competitive in stock form. The front end had high-end shocks with 10 inches of travel and a width approaching 50 inches. The rear tires with 18-inch tires just like motocrossers sport. The swingarm was made of steel, too.

In 2005, local tracks mirrored the national tracks as more and more racers were bringing ATVs to race thanks to raceable models. Many feel that 2006 will be the biggest yet as the nationals continue to grow and many local AMA districts are offering "quad-only" race weekends.

Sidecars

Sidecar racing, known as Sidecarcross has been around since the 50’s but has declined in popularity since the 90’s. This variant is common in Europe, with a few followers in USA, New Zealand and Australia. Motocross sidecars are purpose built frames that resemble an ordinary motocross-cycle with a flat platform to stand on attached to either side and a handlebar at waist height to hold on to. The side of the "chair" (slang for the platform) usually follows the side of the road the nation in question drives upon, but not always. The passenger balances the bike by being a counterweight, especially in corners and on jumps. It’s driven on ordinary crosstracks. It is very physically demanding, especially for the passenger. This is reflected in most in the Swedish term for passenger- "burkslav", roughly translated as trunk/body/barrel-slave. This name comes from the early sidecars where the platform looked like a real road-sidecar and not today's platform.

The major frame builders today (2004) are VMC, BSU, AYR, EML and Woodenleg. Ordinary engines can be used, but size matters and two engines purpose built for sidecars exist, Zabel (Germany) and MTH (Austria) are most common. Fourstrokes are getting more common, usually KTM(Austria).

Freestyle

Mike Adair performing the Superman Seatgrab

Freestyle motocross (FMX), a relatively new sport, is not racing and instead concentrates on performing acrobatic stunts while jumping motocross bikes. The winner is chosen by a group of judges. The riders are scored on style, level of trick difficulty, best use of the course, and frequently crowd reactions as well.

One stunt performed is the backflip, which was first performed successfully on a large bike by Caleb Wyatt. Some consider the body varial 360 as the most difficult stunt being performed at this time. This stunt, also called the Carolla, was first performed by Chuck Carothers at the 2004 X Games. Prior to this, the backflip 360, or off-axis backflip, was widely considered the most challenging stunt.

Minibikes

The latest craze is adult racing on miniature (50cc) motorcycles called a minibike. These inexpensive minibikes designed for small children are often transformed for adult use by adding taller handle bars and by improving the suspension.

In 1998 Australian minibike riders Jonathan Byrne and Nicholas Stephenson revolutionised the sport by launching them from a up ramp to a down ramp while copying the mid air monuvers done on a large bike in freestyle motocross. This type of minibiking is now called freestyle minibike riding. Since 1998 this type of sport has spread all over the world. [citation needed]

Supermoto

Supermoto is a recent invention involving racing Motocross bikes on a part concrete, part off road track, with "road" tires instead of off road tires. Some tracks for these race events have jumps, berms, and whoop-dee-doos just like true motocross tracks. For special events, the Supermoto track may incorporate metal ramps for jumps that can be disassembled and taken to other locations. Supermoto races may take place at modified go-kart tracks, road racing tracks, or even street racing tracks. There are also classes for kids such as the 85cc class.

Governing bodies

The sport is governed world wide by the FIM, with federations in many nations.

Incomplete listing

  • USA - AMA
  • UK - ACU, with other separate (unconnected) bodies like the AMCA, ORPA, BSMA, and YSMA.
  • Ireland - MCUI (covering the whole island)
  • France - FFM
  • Canada - CMRC / CMA
  • South Africa - MSA
  • Sweden - SVEMO

This page about Motocross includes information from a Wikipedia article.
Additional articles about Motocross
News stories about Motocross
External links for Motocross
Videos for Motocross
Wikis about Motocross
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Blogs about Motocross
Images of Motocross

Incomplete listing. Many illegal/pirated GBA games were also sold through mall giants such as SM. The sport is governed world wide by the FIM, with federations in many nations. One in the city of Manila and another at the Festival Super Mall in Filinvest, Alabang, Muntinlupa City. There are also classes for kids such as the 85cc class. Apparently Nintendo of Japan never took legal action against the Philippine Nintendo retailer, which currently has two branches in Metro Manila. Supermoto races may take place at modified go-kart tracks, road racing tracks, or even street racing tracks. Most of the games it sells to the public are pirated.

For special events, the Supermoto track may incorporate metal ramps for jumps that can be disassembled and taken to other locations. The illegal Philippine "Nintendo" sells many kinds of electronics as well as video games, including Sony PlayStation and Microsoft Xbox hardware and software. Some tracks for these race events have jumps, berms, and whoop-dee-doos just like true motocross tracks. In addition, the retailer also uses Nintendo's logo clearly displayed on its stores. Supermoto is a recent invention involving racing Motocross bikes on a part concrete, part off road track, with "road" tires instead of off road tires. In the Philippines, an electronics retailing chain operates under Nintendo's name, apparently illegal in nature since the Nintendo brand is trademarked by the video game giant. [citation needed]. in Suzhou, China, a company that sells Nintendo products only in mainland China.

Since 1998 this type of sport has spread all over the world. Nintendo has also founded iQue, Ltd. This type of minibiking is now called freestyle minibike riding. Nintendo of Australia, its Australian division, is based in Scoresby, Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany. In 1998 Australian minibike riders Jonathan Byrne and Nicholas Stephenson revolutionised the sport by launching them from a up ramp to a down ramp while copying the mid air monuvers done on a large bike in freestyle motocross. (NOCL) is a based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. These inexpensive minibikes designed for small children are often transformed for adult use by adding taller handle bars and by improving the suspension. Nintendo of Canada, Ltd.

The latest craze is adult racing on miniature (50cc) motorcycles called a minibike. Nintendo of America (NOA), its American division, is based in Redmond, Washington with distribution centers in Atlanta, Georgia, and North Bend, Washington. Prior to this, the backflip 360, or off-axis backflip, was widely considered the most challenging stunt. Nintendo Co., Ltd (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. This stunt, also called the Carolla, was first performed by Chuck Carothers at the 2004 X Games. Its first project is an adaption of the Hyakunin Isshu poem anthology. Some consider the body varial 360 as the most difficult stunt being performed at this time. On November 2004, Hiroshi Yamauchi announced that Nintendo would start making anime.

One stunt performed is the backflip, which was first performed successfully on a large bike by Caleb Wyatt. Nintendo has close ties with or owns stock in these companies and has them make games with their franchises:. The riders are scored on style, level of trick difficulty, best use of the course, and frequently crowd reactions as well. However, Nintendo felt Rare's influence was lagging, so it put the company up for bids and sold off all of its shares to Microsoft in 2002. The winner is chosen by a group of judges. Rare used to be half-owned by Nintendo, and was an exclusive second-party. Freestyle motocross (FMX), a relatively new sport, is not racing and instead concentrates on performing acrobatic stunts while jumping motocross bikes. Nintendo may also own majority stock in these companies:.

Fourstrokes are getting more common, usually KTM(Austria). These second-party game companies have contracts with Nintendo to only make games for Nintendo and not its competitors. Ordinary engines can be used, but size matters and two engines purpose built for sidecars exist, Zabel (Germany) and MTH (Austria) are most common. Related article: Franchises established on Nintendo systems. The major frame builders today (2004) are VMC, BSU, AYR, EML and Woodenleg. See also Nintendo people. This name comes from the early sidecars where the platform looked like a real road-sidecar and not today's platform. It will be available in Japan on 2nd of March, featuring two new and brighter screens (with four adjustable levels of brightness), a sleeker and smaller case and a different buttons layout.

This is reflected in most in the Swedish term for passenger- "burkslav", roughly translated as trunk/body/barrel-slave. On January 26th 2006 Nintendo introduced a redesign for their handheld, called Nintendo DS Lite. It is very physically demanding, especially for the passenger. [2]. It’s driven on ordinary crosstracks. It has sold over 4 million units in the US alone, and another 5.5 million in Japan. The passenger balances the bike by being a counterweight, especially in corners and on jumps. Currently, the Nintendo DS had sold more than 14.4 million units worldwide, easily out-selling the PSP and other rivals.

The side of the "chair" (slang for the platform) usually follows the side of the road the nation in question drives upon, but not always. Nintendo UK also announced plans for over 7500 British Wi-Fi hotspots, including McDonald's restaurants, football stadiums, hotels, motorway service stations, railway stations, student unions, airports, and libraries. Motocross sidecars are purpose built frames that resemble an ordinary motocross-cycle with a flat platform to stand on attached to either side and a handlebar at waist height to hold on to. As of November 14th in America, November 25th in Great Britain and on December 28th in Dublin, the launch of their Nintendo DS Internet gaming service, over 6,000 McDonald's Restaurants nationwide will become free Wi-Fi hot-spots. This variant is common in Europe, with a few followers in USA, New Zealand and Australia. As of October 18th, 2005, Nintendo has partnered up with Wayport to bring free Wi-Fi access to Nintendo DS owners. Sidecar racing, known as Sidecarcross has been around since the 50’s but has declined in popularity since the 90’s. The online service is very different from that of its competitors' because it is free to consumers who already have an internet connection at home or know of a Wi-Fi hotspot.

Many feel that 2006 will be the biggest yet as the nationals continue to grow and many local AMA districts are offering "quad-only" race weekends. At the Game Developers Conference, Nintendo announced that they would be launching an online service for the Nintendo DS called Nintendo Wi-Fi Connection, allowing multiplayer gaming over the Internet. In 2005, local tracks mirrored the national tracks as more and more racers were bringing ATVs to race thanks to raceable models. This means that the Nintendo DS can play Game Boy Advance games, but it can't play any other of the earlier games, like the Game Boy Color. The swingarm was made of steel, too. The DS can also play software designed originally for the Game Boy Advance, though since the DS lacks the serial port from earlier systems in favor of the newer wireless connection, no legacy games can be played in a networked form. The rear tires with 18-inch tires just like motocrossers sport. Included in the system's firmware is a whiteboard-able local WAN instant messaging client without identity called "Pictochat," and all editions of the system have bundled either the demonstration version of Metroid: Prime Hunters or the commercial versions of Super Mario 64, Mario Kart DS, or Nintendogs, with Mario Kart DS, Super Mario 64 DS, and Metroid Prime: Hunters: First Hunt having local wireless play.

The front end had high-end shocks with 10 inches of travel and a width approaching 50 inches. It also features a built in microphone and the ability to connect up to 16 Nintendo DS systems together wirelessly. It featured electronic fuel injection, a high-performance four-stroke engine and a chassis that could be competitive in stock form. The Nintendo DS features two backlit LCD screens, the bottom of which is touch sensitive, which can create a unique style of gameplay. This sport ATV was the most motocross-ready ATV ever produced. It has also proven to be the fastest-selling console in European history, having sold over 1 million units in six months (250,000 of those units in Great Britain alone). In the summer of 2005, Suzuki announced it was going to produce the 2006 LT-R450. In the U.S., shipments of the DS reached 500,000 within the first week, and in Japan, the figures were even more impressive, reaching the same figure within four days of its launch.

With that support on the track also meant support in the dealerships in the way of new, updated machines. Nintendo released their Nintendo DS handheld game console first in the United States on November 21, 2004, then in Japan on December 2 2004 and later on March 11, 2005 in Europe. The 2005 season proved that the factories were willing to support ATV racing as they never had before. The Game Boy line already sold more than 200 million units worldwide. That year it was Honda winning the championship with support rider John Natalie taking the motocross championship. The Pokémon phenomena helped and continue to help rocket Game Boy sales all around the world. The 2005 season saw more factory support and Suzuki fielding two racers, Gust and Jeremiah Jones, out of the Yoshimura/Suzuki semi. Slowing sales of the Game Boy were remedied by the introduction of the Pokémon game, which started a phenomenon of top selling video games, movies, merchandise, and TV shows.

The moved proved to be a successful one for Suzuki as Doug Gust walked away with the national motocross championship, and in the process winning six overalls in a row. Due to low battery consumption, durability, and a library of over a thousand games, the Game Boy line has been on the top of the portable console market and Nintendo has been the dominant market leader since it's inception in 1989. This represented the first time since around 1986 that any manufacturer was offering factory support for ATV racing. The Game Boy has been known for putting over a dozen other portable systems out of business (including Nintendo's other attempts such as the Virtual Boy). Suzuki announced it was going to hire Doug Gust as its motocross pilot, Honda was hiring Tim Farr as its factory racer and Yamaha was going to offer support Kory Ellis in limited fashion for the season. Game Boy Evolution refers to the as-yet-unannounced successor to the Game Boy Advance. The 2004 national motocross season was one of the most anticipated in 15 years. With several redesigns and improvements, including Pocket, Light, Color, Advance, Advance SP, and Micro versions, the Game Boy is the single most successful, and oldest portable video game platform still in production.

The tide was turning for the high-performance race ATV market. Introduced in 1989, and continuing strong today, were Nintendo's portable Game Boy systems. After the Yamaha announcement, Honda announced it was going to bring the TRX450R to market in 2004. Main articles/the Nintendo handheld console lineage:. The ATV also came stock with fully adjustable front suspension, the first time this was available on a stock ATV. It has also been confirmed that the console will have the capability to be connected to a standard television, as well as a computer display. While it wasn't as wide as many wanted for motocross and didn't have long-travel suspension, it featured a four-stroke engine very similar to the motocross dirt bikes Yamaha was putting out. The Revolution is confirmed to be able to play DVDs out-of-the-box, but an additionally purchased dongle is required to enable this feature.

This ATV represented the first time a major manufacturer built a high-performance sport ATV suited for racing. As well, it will also be backward compatible with GameCube discs, and will boast a "docking station" for GameCube accessories. Late in the 2003, Yamaha announced the YFZ450 for the 2004 model year. Thus far, it has been confirmed that the Revolution will be able to play NES, SNES, and N64 games, which will be downloadable for a fee through the Internet via Nintendo's online service, which will also offer downloadable demos for Revolution and quite possibly the Nintendo DS. Jones' championship would be the last Pro-class championship on a two-stroke. More info is confirmed to be revealed at E3 2006. Doug Gust won the Pro Production class while Jeremiah Jones won the Pro class. The true specs are not known and it is not known if it will be graphically equal or comparable to those of the Xbox 360 or Playstation 3.

Tim Farr, in a move that raised eyebrows, raced only the Pro Production class. Nintendo is not focusing primarily on graphics for the new generation, but instead will concentrate on the quality of gameplay. Many Pro racers raced both classes, but the premier class was still the Pro class. 480p resolution will be standard however on every game (1 step lower than HD but better than Standard resolution). The traditional Pro class still allowed two-strokes and hybrids. Nintendo has also confirmed that the Revolution will not support High Definition, unlike Sony and Microsoft. That same year, the ATVA instituted a Pro Production class at the motocross nationals in order to showcase "stock" ATVs. So far Nintendo has shown an analogue stick (called "nunchuck" by NCL president Iwata during the 2005 TGS keynote) that can connect to that port and can be used concurrently with the main controller.

In 2003 Suzuki released the LT-Z400 that featured a liquid-cooled four-stroke powerplant. The controller additionally features a port located on the bottom which several accessories may use. The Cannondale story was a short one as the company declared bankruptcy shortly after 2002. One of the many (though mostly still unknown) revolutionary aspects of the system comes from its unconventional controller, which in its basic form is shaped like a television remote control and includes a number of features, most notably, the direct pointing device which allows the system to understand six directions of movement (up, down, left, right, forward, and backward) and it can sense the angle of the controller. In 2001, Cannondale entered the ATV market and even fielded an ATV racing team in partnership with Nac's Racing the following year. The console is Nintendo's sleekest and smallest yet, about the size of three DVD cases stacked on top of each other; however, Nintendo has stated that the unveiled system is a prototype and the final product may be even smaller. While it wasn't as powerful as the hybrids racing on the tracks, it was a positive step. With Revolution, Nintendo has made their plans clear that they hope to change the way people watch and play video games by taking gaming into a new direction instead of merely upgrading hardware for the benefit of graphics.

The manufacturers started paying closer attention to the sport ATV market, and in 1999 Honda released the four-stroke TRX400EX. As with other console manufacturers in the industry, Nintendo is currently developing a new game console, codenamed "Revolution", that is expected to be released in 2006 for somewhere under $300 USD. Soon hybrid machines were all over the tracks. As of June 2005, Nintendo has sold 20.61 million GameCubes worldwide. The era of the four-stroke hybrid race ATV was born when Harold Goodman piloted a custom-built YZ400F to a national Four-Stroke Pro-Am championship. Commentators have noted that while both Sony and Microsoft are losing money from every console they sell, Nintendo makes a profit from every GameCube sold, but this is little reassurance to Nintendo fans who are not investors in the company. In the late 90s, rules were changed to allow racers to use dirt bike engines in ATV frames. In Australia it is in last place [1].

However, in order to be competitive on the motocross track, it was necessary to spend upwards of $20,000 on the race ATV. In the current console war, it is in firm second place behind the Sony Playstation 2 in Japan, while taking third place behind the Microsoft Xbox in the American and European markets. Suspension companies like PEP and Custom Axis, combined with long-travel A-arms and rear suspension links smoothed out rough tracks and harsh landings. The GameCube also saw the return of Square Enix, the home of the flagship Final Fantasy series, as they released another Final Fantasy spinoff called Final Fantasy: Crystal Chronicles for the now DVD-ROM functional GameCube as well as Final Fantasy Tactics Advance for the Game Boy Advance. Suspension upgrades made it possible for ATVs to hit jumps never thought possible. Eventually Capcom backed out and allowed the Resident Evil titles to be released on the PS2 system, including the once GameCube exclusive Resident Evil 4. Companies like Curtis Sparks Racing Engines, Baldwin Motorsports and Hinson Racing made it so the only stock component of the 250R engine were the left and right engine cases. Nintendo had also gained exclusivity rights for the Resident Evil series and Capcom has released several GameCube-only Resident Evil titles, including Resident Evil 4 which is critically acclaimed to be the best in the series.

Again, the aftermarket helped racers get all they could out of the dated engine. The GameCube also revived the Metroid series with the release of Metroid Prime and its direct sequel, Metroid Prime 2: Echoes; although the games are no longer in the same style as the older Metroid games with the introduction of three dimensional graphics and a first-person shooter style. The engine that kept racing alive was the Honda TRX250R engine that was manufactured from 1986 to 1989. The Nintendo GameCube is also responsible for several new franchises, including Pikmin, Eternal Darkness: Sanity's Requiem, and P.N.03. Racers would build expensive, custom ATVs with parts from major aftermarket manufacturers like Laeger's, Walsh Race Craft and Lonestar Racing. Nintendo continued many of their popular franchises on the system, including Mario, The Legend of Zelda, Star Fox, Metroid, and Super Smash Bros.. Throughout the late 1980s and all during the 1990s, aftermarket companies kept the sport alive, but barely. The European launch boasted 20 titles at launch, which included Star Wars: Rogue Squadron 2: Rogue Leader, Wave Race: Blue Storm, Luigi's Mansion, Tony Hawk's Pro Skater 3 and International Superstar Soccer 2.

ATV motocross floundered after Honda, Kawasaki, Suzuki and Yamaha dropped ATV-racing support in the mid 1980s due to the bad publicity of the vehicles. on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. Before we can talk about the current state of ATV motocross, we must understand the past. The Nintendo GameCube is Nintendo's fourth generation console and their first disc-based console; it was released in Japan on September 14, 2001, the U.S. This was a direct result of the major ATV manufacturers getting involved in the sport. This system's games are also significant as it was here that the power of the second-party was first recognized: Rareware produced several of their most lauded games for this console (including the aforementioned GoldenEye, and also Perfect Dark and Banjo-Kazooie.). Starting in the year 2002, ATV motocross started to see a dramatic increase in participation across the United States. Other popular games were GoldenEye 007, which ushered in a new era for console first-person shooter games; Super Smash Bros., a sort of Nintendo all-star fighter; and The Legend of Zelda: Ocarina of Time—widely considered one of the best games of all time.

Interview with Brad Lackey, World Motocross Champion and one of the test's participants appeared in Racer X Illustrated in 2004 and is recounted here). The first 3D Mario game was introduced on the N64 as Super Mario 64, which has been the archetype for almost all 3D console games to this day. (original article appeared in DirtBike magazine in 1980. port on the bottom. The cardiac stress and strength test results compiled there revealed that the motocross subjects had as high of a fitness level as than any other discipline tested. The expansion for online would have plugged into the Ext. Athletes from track, American football and soccer were tested, among others. The online capabilities never came out in the rest of the world, but did well in Japan.

The National Sport Health Institute in Englewood, California tested several professional motocross racers in the early 1980s as part of a comparative study of the cardio-vascular fitness of athletes from various disciplines. Nintendo also touted new "innovative" and "groundbreaking" elements of the Nintendo 64 — such as its four controller ports, an analog stick, 64-bit processor, and online capabilities. [citation needed]. Nintendo used the code names Project Reality and Ultra 64 prior to the system's actual release, and these names are still used by some people. At least not if a rider expects to win. Despite these advantages, the drawbacks were also rumored to be the impetus for Squaresoft (now Square Enix) stopping development of any further games for Nintendo, including their well-known Final Fantasy series, and moving over to the Sony PlayStation, and later the PlayStation 2. And there are no pauses, breaks or pit stops. However, Nintendo retained the cartridge in light of the fact that compared to CD-ROMs, there are little to no load times and that cartridges are to an extent more expandable and can have data directly saved to them, hence abolishing the absolute need for a device such as a memory card.

That represents half of an hour in which the faster the rider goes, the more violently and frequently he or she is punished. This may have adversely affected the amount of games published on the Nintendo 64; CD-ROMs are cheaper to produce than cartridges, meaning cheaper costs for the third party publishers — since Nintendo did not choose to use CD-ROMs, publishers would be more swayed to publish for Sony's PlayStation, which did use CD-ROMs. Finally, a typical professional moto (heat race) lasts at least thirty minutes. Nintendo chose to remain with the cartridge medium, a surprising move, especially considering their competition's choice of emerging CD-ROM storage mediums. The G forces produced test the absolute limits of a rider's strength and endurance. In 1996, Nintendo released a third console, the Nintendo 64 (N64), which featured vastly improved three dimensional graphics and a new analog stick (called the control stick). A rider's arms and legs are in constant motion during a race, fighting for control of the motorcycle and absorbing the energy produced by high-speed landings from heights that often exceed twenty feet or from two-foot high stutter bumps (called whoops) that jackhammer the motorcycle and the rider. On the January 26, 2006 Nintendo of Japan announced a new version of their Nintendo DS handheld, called the Nintendo DS Lite, which is designed to be smaller and lighter and feature a brighter screen.

The rider is astride a machine weighing at least two hundred pounds and, at the most elite professional level, has an engine that produces at least fifty horsepower. At E3 in May of 2005, Nintendo displayed the first prototype for their 'next-generation' system, codenamed the Nintendo Revolution, though hiding its controller until the Tokyo Game Show later that year. He or she must maintain ultra-precise control of a machine traversing terrain that most people would have difficulty walking across while maintaining as high of a rate of speed as possible. Louis, Washington DC, and Chicago. Observing in detail a rider's actions while at speed on the track reveals why. Potential cities are San Francisco, St. In truth, motocross racing has been found to be one of the most physically demanding sports in existence. They plan to open the same store in other major U.S cities, those announced are Los Angeles, Dallas, Boston, and Philadelphia.

Those unfamiliar with the sport often assume that the rider is doing nothing more strenuous than steering a motorized vehicle around a field, no more demanding than driving the family car around the block. They celebrated the grand opening with a block party in Rockefeller Plaza. One of the least understood aspects of motocross racing by non-participants is the extreme level of physical fitness required of competitors. There are also display cases filled with things from Nintendo's past, including Hanafuda playing cards, Nintendo's first product. Classes for children as young as 4 years old exist for competition on 50cc machines. It is two stories tall, and contains many kiosks of GameCube, Game Boy Advance, and Nintendo DS games. Motocross can be an entry sport for motorsports in general. On May 14, 2005, Nintendo started up its first retail store in Rockefeller Center in New York City, called Nintendo World.

Recently the sport has evolved with sub disciplines like Supercross and Arenacross (both are indoor motocross), Freestyle (or FMX) (a display of jumping skill rather than racing) and Supermoto (Motocross machines racing on both tarmac and off road). As of 2005 Nintendo's internal development divisions are comprised of four groups (read Nintendo development divisions for more information). Motocross racing is one of the most visually appealing forms of motorsport, with riders performing seemingly death-defying leaps, turns visibly at the edge of traction (as indicated by a sliding, spinning rear tire throwing dirt at all behind it), and the effort of riders clearly visible as they move their bodies around their motorcycles to balance the bikes for maximum speed. President Satoru Iwata merged all of Nintendo's software designers under the EAD division; this was done to allocate more resources to Shigeru Miyamoto. Usually a race consists of two or three motos with the scores combined to determine the overall result. In addition to the touch screen, the DS can also create three-dimensional graphics, capable of surpassing those of the Nintendo 64, although it does not include hardware support for texture filtering which results in more pixelated graphics than on the Nintendo 64. This competition is called a moto. The Nintendo DS, released on November 21 2004, received over three million pre-orders.

The object of the contest is to complete either a defined number of laps (usually three to seven for amateurs, more for professionals) or fixed time period (anything up to 40 minutes) first. In May 2004, Nintendo announced plans to release a new brand of handheld, unrelated to the Game Boy — featuring two screens, one of which was touch-sensitive.
See also the List of motorcycle manufacturers. Wei Yen co-founded iQue, a company that manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Previous. Also, Nintendo and Chinese-American scientist Dr. The above five are the major five manufactures in most markets, the manufactures below command little market share (currently - 2005). In 2002, Hiroshi Yamauchi stepped down as the president of Nintendo and named Satoru Iwata his successor.

Current. It was released in North America on November 18th of 2001 and on May 3, 2002 in Europe. Incomplete list. Nintendo released their GameCube home video game console on September 14, 2001 in Japan. See also Motorcycle - especially the "Construction", "Dirt bike/Trail bike" and "Farm bike" sections. This was followed by the North American launch on June 11 and the European launch on June 22. Thus, the former 125cc Supercross series is now referred to as AMA Supercross Pro Lites; the 250cc Motocross series is now AMA Motocross Pro; etc. Nintendo released the Game Boy Advance in Japan on March 21, 2001.

Due to the increase in popularity and to non-matching displacements of four-stroke and two-stroke motorcycles in the same classes, in the year 2005 the AMA changed the class names from 250cc to Pro, and from 125cc to Pro Lite. Days before Game Boy Color was released in Japan, Gunpei Yokoi - the original creator of Game Boy - died tragically in a car accident at the age of 57. However, the popularity of four-stroke motocross bikes has been steadily increasing. October 13, 1998 was the day that Game Boy Color was released in Japan, with releases in North America and Europe a month later. They are very competitive in these classes but need twice the displacement to rival a two-stroke. The Pokémon franchise was proving so popular that for a brief time, Nintendo took back their place as the supreme power in the games industry. Currently, 250cc four strokes compete in the 125cc class and 450cc four strokes are used in the 250cc class. In 1997, Pocket Monsters (known as "Pokémon" in the North America and Europe) was released in Japan to a huge following.

Four stroke motocrossers do not compete on a truly level playing field. Gunpei Yokoi helped in the creation of a competitor system named the Wonderswan, utilizing the skills he gained in the creation of the Game Boy. Engine sizes ranges from 50cc right up to 550cc, although bikes with sidecars can have up 1000cc engines. About a week after the release of the Game Boy Pocket, Gunpei Yokoi resigned from his position at Nintendo. Some predict that two-strokes will not be available to buy after 2008, perhaps earlier in states such as California. Nintendo followed with the release of the Game Boy Pocket, a smaller version of the original Game Boy. These engines have been developed due to manufacturer's pressure and environmental concerns regarding the increased emissions of two-strokes. and Canada, and it too was a success.

Although the four-strokes weigh more, they have much more power to back up the weight. On September 29 1996, Nintendo released the Nintendo 64 in the U.S. The highly tuned machines of the professionals are called "factory bikes." The latest trend in motocross motorcycles is towards four-stroke engines. Nintendo released an add-on to the Nintendo 64 in Japan, titled the Nintendo 64DD, on December 1, 1999. Professional riders, however, modify their machines further, both for outright performance and to have the bike's behaviour more in tune with their own preferences. On June 23 1996, the Nintendo 64 (N64) was released in Japan and became a huge hit, selling over 500,000 units on the first day of its release. Unusual for racing machines, motocross bikes can be purchased in a ready-to-race condition at moderate prices from major motorcycle manufacturers. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share.

This forces the front of the bike lower (and likewise, accelerating the rear wheel causes the front of the bike to rise), allowing the rider to force the bike to a specific position or attitude relative to the ground. Competitor Sega introduced their 32-bit Saturn, while newcomer Sony introduced the 32-bit PlayStation. When the rear wheel is decelerated while the bike is in mid-air, angular momentum is transferred from the wheel to the entire bike. Also in 1995, Nintendo found themselves in a competitive situation. A common technique to change the attitude of the bike in air involves the use of the rear brake. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the U.S., which was another disaster. The gyroscopic effect of the engine along with the wheels makes jumping the "motocross" bike over long distances possible - this effect keeps the bike from rotating through any axis other than the axis of the wheels while in the air. In 1995 Nintendo released the Virtual Boy in Japan.

Sitting further back and accelerating hard over a series of bumps or ("whoops") keeps the front tire from dropping into any large gaps between them and causing you to lose control of the bike. Since Phillips had already gained license to create games using Nintendo's exclusive characters, games from series such as Mario and The Legend of Zelda appeared on the CD-i, though most fans discard them from being part of the series due to their entirely third-party development and poor quality. Lowering the rider's center of gravity (sitting) greatly increases the ability to go through a turn at higher speeds. Phillips took a similar route and developed the far less successful CD-i. This will affect rotation pitch while jumping and greater traction to the front wheel when necessary on the ground. Nothing happened about the add-on drive in regard to the SNES, but Sony took the time and research and began to spin it off into a new product, the PlayStation. This offers the rider greater protection when he or she hits bumps or lands hard and allows the rider to move and distribute his or her weight over the front or rear of the bike. Nintendo announced their alliance with Philips at the same conference that Sony announced their CD-ROM drive.

The saddle (seat) is curiously shaped, in a long banana, to extend from rear of the fuel tank to the rear fender. After Sega created the Mega CD (Sega CD in North America) add on for its 16-bit machine, Nintendo initially contracted with Sony to develop an add-on CD-ROM drive for the SNES, but then they had second thoughts: afraid that Sony would get all the profit from the CD-ROM media, and also surprised at the failure of Sega's Mega CD, Nintendo terminated the contract and went with Philips. Also the exhaust may be routed carefully so that a fall will not damage the exhaust, nor bend it so that it would obstruct the rear swing arm's travel - something that does happen to road bikes. In the mid-90s Nintendo of America eased up on its stringent policies on blood and violence. They feature hinged footpegs and levers so that they simply fold rather than bend or snap when the machine is inevitably dropped. 1995 is also the year that Nintendo purchased part of Rareware, a choice that would prove to be a wise investment. They have knobby tires for traction on loose surfaces, a highly absorbent suspension designed to cope with the shock of heavy landings, and short gearing designed for swift acceleration rather than high top speed. They later showed previews of the system and several games, including Super Mario 64, to the media and public.

Motocross motorcycles are lightweight and powered by highly tuned two-stroke or four-stroke engines (but usually geared for quick acceleration rather than very high speeds). So, in 1995 Nintendo changed the final name of the system to the Nintendo 64, and announced that it would be released in 1996. . Specifically, only Konami would have the rights to release games for the new system called Ultra Football, Ultra Tennis, etc. There are two motos in a race and the riders place in those heats are averaged together to get their overall finish. Soon after, Nintendo realized the mistake they had made in choosing a name for their new console that the Konami corporation owned the rights to. Races are ran in sessions called motos. Killer Instinct was later released on the SNES.

The first three riders that finish first are declared the podium riders because of the first though third positions in the race. The Ultra 64 moniker was unveiled in arcades on the Nintendo branded fighting game "Killer Instinct" and the racing game Cruisin' USA. In each race there is a set number of laps and the first rider to complete the set number of laps is the victor. In 1994, Nintendo also claimed that Project Reality would be renamed Ultra 64 in the US. Other formats may be determined by laps. In 1993 Nintendo announced plans to develop a new 64-bit console codenamed Project Reality that would be capable of rendering fully 3D environments and characters. This format is known as 30 minutes plus 2 laps. Hiroshi Yamauchi also bought shares of the Seattle Mariners in 1992.

A one-lap-to-go signal is given at the start of the final lap, and the race is completed at the end of that lap. 1992 was the year in which Gunpei Yokoi and the rest of R&D 1 began planning on a new virtual reality console to be called the Virtual Boy. A typical Pro race will run for 30 minutes, then once the leader crosses the finish line that lap, he is given a signal indicating there are two laps remaining. However, total worldwide sales of the SNES were higher than the Genesis. Professional races measaured by time. In the U.S., the Genesis outsold the SNES. Due to the size of the track, motocross races often include more than 40 racers whereas Supercross races are generally limited to about 25. Over the course of several years, the SNES in North America eventually overtook the Sega Genesis (in annual, but not cumulative, sales figures), thanks to franchise titles such as Super Mario World, The Legend of Zelda: A Link to the Past, Street Fighter 2, and the Final Fantasy series.

It is not unheard of for a Motocross track to be made up entirely of hills and turns with no jumps at all. In the U.S., due to a late start and an aggressive marketing campaign by Sega, Nintendo saw its market share take a precipitous plunge from 90-95% with the NES to a low of approximately 35% against the Sega Genesis. Motocross tracks are often quite large and incorporate natural terrain features with very few man made jumps, unlike Supercross, a sport that was originally derived from Motocross and is executed on a smaller track with more extreme man made obstacles. In Japan, the Super Famicom easily took control of the gaming market. Motocross is often abbreviated as MX. The controller of the SNES had also improved over that of the NES, as it now had rounded edges and several new buttons. The name "motocross" is a contraction derived from the words "Motorcycle" and "Cross Country". The Super Nintendo Entertainment System followed in the steps of its predecessor, sporting a relatively low price and somewhat high technical specifications for its era.

Motocross is derived from the French, and was originally called Scrambling when the sport was invented in the UK. The SNES was released in Europe in 1992. Motocross is a form of motorcycle or ATV racing held on enclosed off-road circuits and is the widely considered the world's most popular form of motorcycle racing. under the name "the Super Nintendo Entertainment System" (SNES). Sweden - SVEMO. In August 1991, the Super Famicom was launched in the U.S. South Africa - MSA. The system's launch was widely successful, and the Super Famicom was sold out across Japan within three days.

Canada - CMRC / CMA. The Super Famicom was released in Japan on November 21st, 1990. France - FFM. This would occur once more in 1996, when Sony released the PlayStation. Ireland - MCUI (covering the whole island). They changed this rule during the Super NES era, allowing Sega to start a massive console war against Nintendo with the Sega Genesis and Game Gear. UK - ACU, with other separate (unconnected) bodies like the AMCA, ORPA, BSMA, and YSMA. By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms.

USA - AMA. 1989 was also the year that Nintendo announced a sequel to their popular video game console, the Famicom, to be called the Super Famicom. CCM (UK). Later, Super Mario Land was also released for the Game Boy, which sold 14 million copies worldwide. Maico (West Germany). The Game Boy sold extremely well, eventually becoming the best selling portable game system of all time, a record it holds to this day. Cannondale (USA). In 1989, Nintendo released the Game Boy, along with the accompanying game Tetris (widely considered one of the greatest games of all time).

Husqvarna (Italy, ex Sweden). '06. Vertemati (Italy). Nintendo Power is still being published today with its two-hundredth issue recently issued in Feb. VOR (Italy). 2. TM (Italy). The first issue published was July/August edition, which spotlighted the NES game Super Mario Bros.

Aprilia (Italy). In 1988, Nintendo of America unveiled Nintendo Power, a monthly news and strategy magazine from Nintendo that served to advertise new games. Husaberg (Sweden). 2 (the Japanese version) were released. KTM (Austria). This was also the year that Metroid (Japan) and Super Mario Bros. Yamaha (Japan). and Canada, it outsold its competitors on a ten to one scale.

Suzuki (Japan). In the U.S. Kawasaki (Japan). Following immediate success, they soon began shipping the NES nationwide in February 1986, along with 15 games, sold separately. Honda (Japan). Nintendo test marketed the Nintendo Entertainment System in the New York area on October 18, 1985. was also released for the Famicom in Japan and became a large success.

In this year, Super Mario Bros. Konami, the first third-party company that was allowed to make cartridges for the Famicom, later challenged this rule by creating a spinoff company, Ultra Games, to release additional games in a single year, although other manufactures followed the same tactic as Konami. In order to ensure the localization of the highest quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five. In 1985 Nintendo announced they were going to release the Famicom worldwide – except under a different name – the Nintendo Entertainment System (NES) – and with a different design.

Using these groups, Yamauchi hoped Nintendo would produce a low amount of high quality games rather than a high amount of average quality games. R&D 1 was headed by Gunpei Yokoi, R&D 2 was headed by Masayuki Uemura, and R&D 3 was headed by Genyo Takeda. To combat this, Yamauchi decided to divide his employees into three groups, the groups being Research & Development 1 (R&D 1), Research & Development 2 (R&D 2) and Research & Development 3 (R&D 3). However, Nintendo also encountered a problem with the sudden popularity of the Famicom — they did not have the resources to manufacture games at the same pace they were selling them.

By 1984 the Famicom had proven to be a huge continued success in Japan. Nintendo decided that to avoid this, they would only allow games that received their "Seal of Quality" to be sold for the Famicom, using a chip called 10NES to "lockout" or prevent unlicensed games from working. In the USA, however, the video game market had almost completely died out due to the large amount of low quality games. It was also in 1983 that Nintendo planned to release the Famicom in the USA.

The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicon units currently on store shelves, which cost them almost half a million dollars USD. However, after a few months of the consoles selling well, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games. The console was also technically superior and inexpensive when compared to its competitors, priced at about $100 USD. The system was very successful, selling over 500,000 units within two months.

In July 1983, Nintendo released their Famicom (Family Computer) system in Japan, which was their first attempt at a cartridge-based video game console. However, the technical limitations of the system resulted in these ports being significantly watered down- Donkey Kong, for instance, was reduced to only two levels. It was during this time that Donkey Kong and Mario Brothers were both released for the Atari 2600. in Redmond, Washington and merged the New York subsidiary into it.

This was also the year they established Nintendo of America Inc. still sold well, selling around 35,000 units. Although not selling as many units as the original Donkey Kong, Donkey Kong Jr. as an arcade game.

In 1982 Nintendo released their sequel to Donkey Kong, Donkey Kong Jr. They knew that in order for the system to be successful, since other companies had already released multicartridge systems, their console would have to be better than the rest, and still carry a reasonable price. During the same year, Nintendo, probably inspired by the success of Atari and several other companies, set to work on a new, more advanced multicartridge video game console. Although originally frowned upon by fellow Nintendo workers, the release of Donkey Kong was a huge success and the game sold over 65,000 units, making it the most popular arcade game of the year.

Miyamoto went in a completely different direction and, with the help of Gunpei Yokoi, began work on Donkey Kong, an arcade game starring the attempts of a carpenter trying to rescue his girlfriend from an ape. Mr. However, this direction changed when Shigeru Miyamoto was given the task of repurposing hardware left over after the commercial failure of the arcade alien shoot-'em-up Radar Scope. These arcade games were mostly shoot-'em-ups sometimes using Nintendo's light gun, going under names such as Hellfire or Sheriff.

Also in 1980, Nintendo began the production of arcade games. Both the taxi company and love hotel ended in failure and were eventually closed. During the period of time between 1963 and 1968, Nintendo founded a taxi company and a "love hotel", as well as producing toys, games and several other things (including a vacuum cleaner). Ltd. by Hiroshi and Nintendo began to experiment in other areas of business.

was renamed Nintendo Co. Following this, in 1963, Nintendo Playing Card Company Ltd. The deal was a success and sold at least 600,000 cards in a single year. In 1959, Nintendo struck a deal with Disney to have them allow Nintendo to use Disney's characters on Nintendo's playing cards.

Ltd. Ltd., to Nintendo Karuta Co. Nintendo Playing Card Company, Ltd., and, in 1951 he renamed their distribution company, Marufuku Co. He renamed Yamauchi Nintendo & Co.

Hiroshi Yamauchi, the grandson of Sekiryo Yamauchi, took office as the president of Nintendo during the year of 1949. Ltd to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo. In 1933 Sekiryo Yamauchi established a joint venture with another company and thus renamed the company Yamauchi Nintendo & Co. In 1947 Sekiryo established the company Marufuku Co. In 1929, Yamauchi retired from the company and allowed his son-in-law, Sekiryo Yamauchi, to take over the company as president.

The cards, which were all handmade, soon began to gain popularity and Yamauchi had to hire assistants to mass produce cards to keep up. Based in Kyoto, Japan, the business produced and marketed a playing card game called Hanafuda. The name, "Nintendo" roughly translates as "leave luck to heaven" or "in heaven's hands". Nintendo started as a small Japanese business by Fusajiro Yamauchi near the end of 1889 as Nintendo Koppai.

. They have also published over 250 games, developing at least 180 of them, and have sold over 2,000,000,000 games worldwide. Over time Nintendo has manufactured five home consoles — the Famicom/NES, the Super Famicom/Super NES, the Nintendo 64, and the present GameCube and the upcoming Nintendo Revolution — and many different handheld portables, including seven versions of their popular Game Boy, the Game & Watch, the Virtual Boy, the Pokémon Mini, and the Nintendo DS. They first started making game consoles in the Japanese market in 1983, the North American market in 1985, and the European market in 1986.

Nintendo has the reputation of historically being the longest running company in the video game console market and the most influential and well-known console manufacturer, as well as being the dominant leader of the handheld console market. Nintendo's main competitors on the gaming front are Sony and Microsoft. Nintendo has also purchased majority ownership of Gyration, a company specializing in gyros and motion sensors, for assistance in designing the controller of the Nintendo Revolution. Aside from video games, Nintendo is also the majority owner of the Seattle Mariners, a Major League Baseball team in Seattle, Washington.

Over the years, it became a video game company, growing into one of the most powerful in the industry. In the mid-twentieth century, the company tried several small niche businesses, such as a love hotel and a taxi company. Nintendo (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 ) is an international company originally founded in Japan on November 6, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Wild Gunman.

Urban Champion. Super Punch-Out!!. Super Mario Bros. Sheriff.

Radar Scope. Punch-Out!!. Popeye. The Play Choice 10 series.

Series. The Nintendo Vs. The Nintendo Super System. Mario Kart Arcade GP.

Mario Bros. Mach Rider. Killer Instinct. Ice Climber.

Hogan's Alley. F-1 Race. F-Zero AX. Excitebike.

Duck Hunt. Donkey Kong 3. Donkey Kong Jr. Donkey Kong.

Midway Games — For the arcades, Midway has helped Nintendo with Killer Instinct and the Cruis'n games. Bandai — Recently merged with Namco, Nintendo owns stock in both companies and rumors have stated that Bandai could have been wholly owned by Nintendo. The company helped make Wario World and Japanese-only games; very close with Nintendo and Sega. Ltd — It was formed by ex-Konami workers who promised they would never produce sequels of their franchises (but made a sequel to Gunstar Heroes).

Treasure Co. Atlus — Ported Cubivore to the Gamecube from the Nintendo 64 and supported the Virtual Boy. These games could also be registered on Nintendo's website (through a My Nintendo account). Square Enix — Nintendo has published Square/Square-Enix's Final Fantasy games on the NES, SNES, Game Boy Advance and GameCube.

Panasonic — Not a game company, it does however help Nintendo with technology and also made the Q multimedia console. Sega made F-Zero GX/AX and also belongs to the Triforce arcade system. Sega — Nintendo's former rival in the console market. The company has developed 5 titles for the Game Boy Advance while under Microsoft's roof.

It is responsible for such titles as Donkey Kong Country/Land/64, Goldeneye 007, Banjo-Kazooie, Battletoads, and Killer Instinct. Rare — Although at one time under a 49% ownership with Nintendo, Rare is now owned by Microsoft. Capcom — Nintendo and Sega partially own a secondary developer to Capcom called Flagship; they helped to make the GBC and GBA Zelda games. (by Miyamoto) and Mario Superstar Baseball; belongs to the Triforce arcade system.

Namco — Nintendo and Namco have collaborated on several games such as Pac-Man Vs. Konami — Konami has made games based on Nintendo's franchises such as DDR Mario Mix. Hudson Soft — Now belong to Konami; its first collaborated game with Nintendo was Wario Blast, which featured Bomberman. Fuse Games — A British Pinball game company who made Mario Pinball Land and Metroid Prime Pinball.

AlphaDream — Responsible for Tomato Adventure and Mario & Luigi: Superstar Saga. Camelot Software Planning — Responsible for Golden Sun, Mario Tennis, and Mario Golf series of games. iQue — Responsible for Nintendo products in China, partially owned by Nintendo Responsible for iQuest Dual Screen Tutor. Genius Sonority — Newly formed developer; responsible for Pokémon Colosseum and its sequel, Pokémon XD.

Also made the Game Boy Camera. (formerly known as Ape, Inc.) - Collaborated with Game Freak and Nintendo to make the Pokémon series. Creatures, Inc. Brownie Brown — Software developer consisting of former members of Squaresoft.

Game Freak — developer of the Pokémon video game series. Retro Studios — Former second-party, now wholly-owned by Nintendo; responsible for the Metroid Prime series. Responsible for Metroid, Fire Emblem, and Nintendo Wars franchises. Intelligent Systems (Formerly Nintendo Research & Development 1) — Established in 1986 by members of Nintendo Research & Development 1 to develop games.

series, and the development of the e-Reader. HAL Laboratory — Responsible for the Kirby franchise, Super Smash Bros. Nintendo Special Planning & Development — Recently formed development group focusing on Pokémon Mini, the e-Reader, and the Game Boy Advance. Nintendo Software Technology Corporation — First inhouse development studio of Nintendo of America.

Nintendo Software Planning Division — Specializing in communicating with overseas developers. Nintendo Research & Engineering — Hardware oriented. Nintendo Research & Development 2 — "Experimental" group, responsible Kirby Tilt 'n' Tumble. Nintendo Research & Development 1 — Oldest team inside Nintendo.

Nintendo Licensing Division — Produces (and licenses) first-party games by independent developers. Nintendo Integrated Research & Development (Originally "Nintendo Research & Development 3") — Produced arcade games in the 1980s. Responsible for Mario, Zelda, and F-Zero franchises. Managed by Shigeru Miyamoto.

Nintendo Entertainment Analysis and Development (Originally "Nintendo Research & Development 4") — Largest division at Nintendo. Nintendo EAD Tokyo — Youngest group inside Nintendo; responsible for Donkey Kong: Jungle Beat. Wave Race - Has appeared on the original Game Boy, Nintendo 64, and Nintendo Gamecube. series, Wario Blast and Wario World.

Includes the Wario Land series of games, Wario's Woods, WarioWare, Inc. Wario - Spin-off character started from Super Mario Land 2. Tetris Attack (Intelligent Systems) - The rights for Tetris has often been debated, as due to some complications multiple companies all own the rights to Tetris. (HAL Laboratory, Inc.) - A fighting game that pins Nintendo's franchises up against each other.

Super Smash Bros. Star Fox (Nintendo EAD) - Has appeared on the Super Nintendo, Nintendo 64 & Nintendo Gamecube. Wright has also appeared in the Game Boy Zelda games and was a trophy in SSBM). Wright, who is based on Maxis' co-founder, Will Wright (Dr.

SimCity - The SNES version is partially owned by Nintendo along with the character, Dr. Punch-Out!!. Pokémon (Game Freak) - Arguably the most influential (certainly the most lucrative) of Nintendo's recent franchises. Pilotwings - Has been on the Super Nintendo and Nintendo 64 and will be returning on the Revolution.

Pikmin. Nintendo Wars (Intelligent Systems) - Confined to Japan until 2001; Advance Wars was not released in Japan due to 9/11 until Game Boy Wars Advance 1+2 was released there on November 25th, 2004. Nintendogs - Puppy simulator franchise with several cameos of other Nintendo Franchises. Ltd for the Nintendo 64.

Mischief Makers - Made by Nintendo, Enix, and Treasure Co. Metroid (Intelligent Systems / Retro Studios) - One of the company's most popular franchises. Mario Kart - Ongoing series that has been on SNES, N64, GBA, GCN, and NDS. Mario has branched out to multiple spin-offs including Mario Party and Mario Tennis.

Mario (Nintendo EAD) - Nintendo's flagship franchise and main influence in the platform genre. Mach Rider. It has won numerous awards including several "Greatest Game of all Time" awards. The Legend of Zelda (Nintendo EAD) - One of the company's most popular franchises and widely considered to be among the best franchises ever.

Kirby (HAL Laboratory, Inc.). Kid Icarus (Intelligent Systems) - Only 2 games of Kid Icarus have been produced (NES, GB), though Miyamoto hinted that there will be a sequel on the Nintendo Revolution. series of games - When he was still with the Mariners, Nintendo and Rare made games of him from the SNES up until the end of the N64. Ken Griffey Jr.

Ice Climbers - An old franchise featuring Popo and Nana. Golden Sun (Camelot) - RPG developed by a second party. Game & Watch - Nintendo's oldest franchise. F-Zero (Nintendo EAD) - Has appeared on the SNES, N64, GBA, and GCN.

F-1 Race - Has nothing to do with F-Zero; has appeared on the NES and Game Boy. Fire Emblem (Intelligent Systems) - Confined to Japan until 2003. Excitebike. EarthBound (called "Mother" in Japan).

Doshin the Giant - Has yet to be released in America. Introduced Mario, back then known as "Jumpman". Donkey Kong (Nintendo EAD Tokyo) - Dates back to its original line of arcade games. Mario - Puzzle game featuring red, blue, and yellow viruses and vitamins.

Dr. Custom Robo (Confined to Japan until 2004). Melee. Cubivore - Originally for the Nintendo 64 in Japan, it was ported to the Gamecube by Atlus and had a cameo appearance in Super Smash Bros.

Clu Clu Land. Battle Clash - A Super Nintendo Super Scope game. Battalion Wars. Balloon Fight.

Animal Crossing. 1080 Snowboarding - First appeared on the Nintendo 64. George Harrison — Senior Vice President of marketing and corporate communications. Howard Lincoln — Now retired, former Chairman of Nintendo of America.

Reggie Fils-Aime — Nintendo of America's current Executive Vice President of Sales and Marketing. Perrin Kaplan — Nintendo of America's Vice President of Marketing and Corporate Affairs. Tatsumi Kimishima — Current president of Nintendo of America. Howard Philips — Creator of Nintendo Power magazine.

Yuka Tsujiyoko — Composer of music tracks in many Intelligent Systems games, most notably Paper Mario and the Fire Emblem series. Koji Kondo — Composer of music tracks in many Nintendo games. Satoshi Tajiri — Creator of the Pokémon series. Died 1997.

Gunpei Yokoi — Best-known as the creator of the Game Boy and the Metroid series. In 1998 Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. Largely known for creating many of Nintendo's most popular games including Mario, Donkey Kong, Pikmin, and the Legend of Zelda. Shigeru Miyamoto — Nintendo's chief designer and video game producer.

Satoru Iwata — Current president of Nintendo (2002-present). Hiroshi Yamauchi — Former president of Nintendo (1949-2002). Minoru Arakawa — Founder and former president of Nintendo of America. Died 1940.

Fusajiro Yamauchi — Founder of Nintendo in 1889. Used to activate cheat codes. Game Genie- Precursor to Gameshark. iQue Player – A version of the Nintendo 64, with double the clock speed and downloadable games, released only in the Chinese market.

Game Boy Player – An adapter for playing Game Boy games on the GameCube. Triforce – An arcade system based on Nintendo GameCube hardware, developed in partnership with Sega and Namco. Sales of this system were rather poor, but it is not a flop because Nintendo did make a profit on every game and system sold. This remains the smallest games console ever made.

Pokémon Mini – Unveiled in London at Christmas 2000, the Pokémon mini was Nintendo's cheapest console ever produced; with games costing £10 ($15) each, and the system costing £30 ($45). A complete commercial failure, many speculated that Nintendo released it only to save face after promoting it pre-emptively for years. Games released include a paint and 3D construction package, F-Zero X Expansion Kit, for creating new F-Zero X tracks and a few others. Nintendo 64DD – Only released in Japan, this add-on system's games are on re-writeable magnetic disks.

Fewer than two dozen games were released for it in the United States. Virtual Boy – The Virtual Boy used a red monochrome 3D virtual reality like system. Super Game Boy – Adapter for playing Game Boy games on the Super NES, which would be displayed in color. Game & Watch.

Game Boy Micro. Game Boy Advance SP. Game Boy Advance

    . Game Boy Color.

    Game Boy Light. Game Boy Pocket. Game Boy

      . Nintendo Technology & Development.

      Nintendo Software Production & Development. Nintendo Integrated Research & Development. Nintendo Entertainment Analysis & Development.