Game Boy line

The Game Boy line (also: Gameboy, Game-boy; Japanese: ゲームボーイ Gēmu Bōi) is a line of battery-powered handheld game consoles sold by Nintendo. It is one of the best-selling game system lines selling over 120 million units world wide to date, and has spawned many successful spin-offs. The original Game Boy's design set the standard for handheld gaming consoles.

History

Nintendo's Game Boy handheld was first released in 1989. The gaming device was the brainchild of long-time Nintendo employee Gunpei Yokoi, who was the person behind the Ultra Hand, an expanding arm toy created and produced by Nintendo in 1970, long before Nintendo would enter the video game market. Yokoi was also responsible for the Game & Watch series of handhelds when Nintendo made the move from toys to video games. Some consider these early LCD-display handhelds to be a prototype of the Game Boy.

When Gunpei designed the original Game Boy, he knew that, to be successful, the system needed to be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games upon its release. By following this simple mantra, the Game Boy line managed to gain a vast following despite technically superior alternatives.

Game Boy continues its success to this day and many at Nintendo have dedicated the handheld in Yokoi's memory. Game Boy celebrated its 15th anniversary in 2004, which nearly coincided with the 20-year anniversary to the original Nintendo Entertainment System (NES). To celebrate, Nintendo released the Classic NES Series and a NES-themed color scheme for the Game Boy Advance SP.

Versions

The Game Boy console went through several design iterations, without significant changes to its computing power, since its release in 1989.

Game Boy

The original Game Boy was released on April 21, 1989 in Japan and in August 1989 in the United States. Based around a Z80 processor, it had a black and green reflective LCD screen, an eight-way directional pad, and two action buttons. It played games from ROM-based media contained in small plastic detachable units called cartridges (sometimes abbreviated as carts).

The game that really pushed it into the upper reaches of success was Tetris. The original Game Boy was the first cartridge-based system that supported more than four players at one time (via the link port). In fact, it has been shown that the system could support 16 simultaneous players at once. However, this feature was only supported in Faceball 2000.

From left to right: Game Boy, Game Boy Pocket, Game Boy Light, Game Boy Color, Game Boy Advance(GBA), Game Boy Advance SP, Game Boy micro. The trademark Game Boy became ambiguous to fans of the Game Boy series.
CPU
RAM
Video RAM
ROM
Sound
Display
Screen Size
Color Palette
Communication
Power
Dimensions

Game Boy Play It Loud!

A black Game Boy Play It Loud!!.

In 1995, Nintendo released several colored Game Boy models, advertising them in the Play it Loud! campaign. This new unit is the same as the first version, except for the availabity of various colors.

Game Boy Pocket

In 1996, Nintendo released the Game Boy Pocket, a smaller, lighter unit that required fewer batteries. It had space for 2 AAA batteries, which would provide roughly 10 hours of game play. The Game Boy Pocket has a smaller link port, requiring an adapter for linkage with the older Game Boy. The port's design was used on all subsequent Game Boy models, up until the Game Boy micro. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy. The first version did not have a LED to show battery levels, but was soon added due to public demand.

Game Boy Light

The Game Boy Light emits a green glow (very similar to an indiglow watch) when the light is turned on

Only available in Japan, the Game Boy Light was about the same size as the Pocket and had a backlit screen for improved visibility. It uses 2 AA batteries which give it approximately 20 hours with the light off and 12 with it on.

The Game Boy Light is the rarest Game Boy variant outside of Japan. Due to its rarity, it often sells for many times more than the other models.

Game Boy Color

Released in November 1998, the Game Boy Color (also referred to as GBC) added a color screen to a form factor slightly larger than the Game Boy Pocket. It also has double the processor speed, twice as much memory, and an infrared communications port. A major draw of the Game Boy Color was its backward compatibility (that is, a Game Boy Color is able to read older Game Boy cartridges and even play them in selectable color). This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. Technologically, it was likened to the NES from the 1980s.

Game Boy Advance

In June 2001, Nintendo released a significant upgrade to the Game Boy line. The Game Boy Advance (also referred to as GBA) featured a 32 bit 16.8 MHz ARM. It included a Z80 processor for backward-compatibility support. It was technically likened to the SNES and showed its power with successful ports of Super Mario World and Yoshi's Island. It has also been accompanied alongside new titles such as Mario Kart Super Circuit and F-Zero: Maximum Velocity.

Game Boy Advance SP

Game Boy Advance SP

Launched in March 2003, the Game Boy Advance SP resolved several problems with the original model. It features a new smaller clamshell design with a flip-up screen (protecting the screen, an issue with the original), an internal frontlight, and a rechargeable battery, but was otherwise unchanged. The SP stands for Special [1]. In mid September 2005, Nintendo released a new model that featured a new and improved backlit screen. As of this writing, the Game Boy SP is the last Game Boy handheld to offer backward compatibility with Game Boy/Game Boy Color games.

Game Boy micro

The Nintendo Game Boy micro

A second Game Boy Advance redesign (third design), the Game Boy micro is four inches wide, two inches tall, and less than an inch deep and weighs 2.8 ounces, by far the smallest Game Boy created. It is slightly smaller than the SP or GBA screens while maintaining the same resolution (240 × 160 pixels). The Game Boy micro is not backward compatible with Game Boy or Game Boy Color games. It was released on September 19, 2005 in Japan and North America. It was released in Europe on November 4, 2005. The micro's North American launch price of $99.99 was lowered to $89.99 during the 2005 holiday season.

Other Nintendo handheld consoles

There also other Nintendo handheld consoles that do not fit into the Game Boy category, but are similar.

Game & Watch

Designed by Gunpei Yokoi, thse are considered to be the predecessor to the Game Boy. There were 58 different games and also included an alarm clock. The horitzontal orientation was later used for the Game Boy Advance and Game Boy Micro and the clamshell design of other games was used for the Nintendo DS.

Nintendo DS

The Nintendo DS, skinned blue.

The Nintendo DS launched on November 20, 2004 in North America and December 4, 2004 in Japan, making it unusual as a Nintendo device to launch in North America before Japan. In fact, its unusual design and touch-screen control distinguish it from the Game Boy line. Nintendo refers to it as their third pillar; their home consoles, such as the Nintendo GameCube, being the first, and their Game Boy line of portable-gaming devices being the second. The Nintendo DS can be considered a part of the portable family due to structural similarities to Game Boy and its ability to play Game Boy Advance cartridges (but not Game Boy Color or original Game Boy cartridges). It has been technically likened to the Nintendo 64.

Nintendo DS Lite

On January 26, 2006, Nintendo unveiled the Nintendo DS Lite, a redesigned version of the DS. It is smaller than the current DS model—133 × 73.9 × 21.5mm against 148.7 × 84.7 × 27.9. It is also lighter, at 218g against 295g. It will sell for 16,800 yen ($145), compared with the current model's price of 15,000 yen ($130). [2]

Accessories

Game Boy Camera & Printer

The Game Boy Camera was a rudimentary digital camera. Main articles: Game Boy Camera, Game Boy Printer.

The Game Boy Camera & Printer are accessories for the Game Boy handheld gaming console and were released in 1998. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. The printer utilized heat-sensitive paper to "burn" any saved images, making a hard copy. Both items were marketed by Nintendo as light-hearted entertainment devices, in all three major videogame regions of the world: Japan, North America, and Europe. The N64 magazine (published by Future) dedicated a monthly section to the device.

It was never Nintendo's intention to transform the GB system into a PDA; any such claims are untrue. However, a commercial advertising the products showed a young kid using the devices, with an adult using a laptop looking over in astonishment. The commercial at least indicates that Nintendo was at least referencing and/or parodying adult-geared portable systems.

There are also several mini-games along with the camera. A picture of the user's head is inserted into several mini-games.

  1. Ball is a juggling game, in which the player moves his or hand around to catch and throw balls. The head is the person juggling.
  2. DJ, probably the most popular game on the Game Boy Camera, the player can mix and create his or her own music. The player's head is the DJ.
  3. Space Fever II is an exact port of its arcade version. In the game, the player controls a spaceship which fires missiles at other ships. The player's head becomes the boss of each level.
  4. Run! Run! Run! is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. The player's head becomes attached to a cartoon body, and he or she races against a mole and a bird for the finish line.

Recently, the EyeToy accessory for the PlayStation 2 has vastly expanded upon the idea of using the image of the player in the game and as part of the game.

Super Game Boy

The Super Game Boy is a plug-in cartridge for the Super Nintendo Entertainment System that allowed Game Boy games to be played on a television screen. The black-and-white games could be colorized by mapping colors to each of the four grays. A follow-up, the Super Game Boy 2 (primarily released in Japan, though some sold through QVC's shopping channel in the U.S.), included more colors, frames, and a link port for multiplayer support.

Transfer Pak

The Transfer Pak was a device that fit onto the Nintendo 64 controller. However, unlike the Super Game Boy, it was only for the transfer of Game Boy Color data to their N64 equivalents. The only exception was Pokémon Stadium, which allowed players to play Pokémon Red, Blue, and Yellow on the television screen. Pokémon Stadium 2 was compatible with all the Game Boy and Game Boy Color Pokémon games except for the Crystal Version.

Game Boy ExChanger (GBX)

The (unofficial) GBX, produced by Bung Enterprises Ltd, was the best-known backup unit for Game Boy and Game Boy Color games. The device plugged into the parallel port of the PC and allowed dumping ROM and SRAM sumee data to PC, as well as rewriting flashcarts to play copies of Game Boy games.

Game Boy Player

The successor to the Super Game Boy, the Game Boy Player allows Game Boy, Game Boy Color, and Game Boy Advance games to be played on the Nintendo GameCube. It also has a link port so players can use multiplayer and e-Reader functions. It uses the same color palette built into the cart instead of colorizing the games.

Game Boy Advance Wireless Adapter

The Wireless Adapter allows players to play wirelessly without a link cable. As of 2005, fewer than twenty games support this feature. The feature's greatest usefulness is most evident in Pokémon FireRed, LeafGreen, and Emerald, where up to sixteen Wireless Adapter-connected players could convene in a "Union Room" of sorts.

e-Reader

A peripheral released for the Game Boy Advance and SP that unlocks special content for certain games. Content includes mini-games, different worlds, or full and complete games. The content was added or unlocked by purchasing e-Reader cards and swiping them in. The e-Reader was considered to be a general failure; although still selling in Japan, it was not released in Europe, and was quickly discontinued in North America.

Cartridges

A Game Boy screen may look unusual if a game cart is pulled out while the power is on.

Each video game is contained in a small plastic cartridge (or "cart"). Game Boy and GBC cartridges measure 5.8 cm by 6.5 cm. The software contained within provides the data, logic, and rules of the game, accepts input from the console controls or buttons, and outputs the results to the screen display and speaker. If the developer wishes, they can include either a small battery or a flash chip within the cartridge, which allows game data to be saved; this allows the game to be continued at a later time.

The game cart is inserted into the console cart slot. If the game cart is pulled out while the power is on, the Game Boy will exhibit undefined behavior. This will freeze the game and may cause weird occurrences, such as rows of zeros appearing on the screen and the sound remaining at the same pitch as was emitted the instant the game was pulled out. Pulling a cart out of the Game Boy while the power is on may cause saved data or hardware to be damaged. This applies to almost all video game console using cartridges.

The original Game Boy power switch was designed to prevent the player from being able to remove the cart while powered on. Cartridges intended only for Game Boy Color (and not for the original Game Boy) use the space intended for the locking mechanism to prevent insertion into the original Game Boy. Even if this is bypassed, the game will not run, and an image on the screen will inform the user that the game is only meant for Game Boy Color systems; however, the Game Boy Pocket allows for bypassing of the notch.

Game Boy cartridges

There are four types of cartridges used on Game Boy systems:

  1. Gray cartridges can be used with all Game Boy systems except the Game Boy micro and the DS. All original Game Boy and Game Boy Pocket titles are of this type. Sometimes these cartridges came in other colors, such as red and blue for Pokémon Red and Blue or yellow for Donkey Kong Land and Pokémon Yellow. These games were programmed in black and white; when used on the Game Boy Color or Game Boy Advance, the color of the graphics can be chosen at the start-up screen. Many games produced from 1994 through 1998 also had Super Game Boy enhancements.
  2. Black cartridges are compatible with the Game Boy, Game Boy Pocket, and Game Boy Light systems, and are in full color on Game Boy Color, Game Boy Advance, and SP (e.g. Pokémon Gold and Silver and Dragon Warrior I&II). Games such as Wario Land II DX, The Legend of Zelda: Link's Awakening DX, and Tetris DX were re-releases of gray cartridge games with additional content and in full color. Roughly one quarter of Game Boy Color releases was black cart games. A small number of these games also had Super Game Boy enhancements.
  3. Clear cartridges can only be played on Game Boy Color and beyond. They do not physically fit in the Game Boy micro or DS due to their design. Roughly three quarters of Game Boy Color releases were clear cart games.
  4. Advance cartridges are half the size of all earlier cartridges and can only be played on Game Boy Advance and beyond and on the Nintendo DS. However, the DS cannot use the multiplayer modes of some Game Boy Advance titles due to its lack of a link-cable port.

Popularity

Most game consoles become obsolete as newer systems become available. The Game Boy is unique in its stamina. 2004 brought about its 15th anniversary and in that time it has seen off many (often technically superior) rivals; most notably the Sega Game Gear and the Atari Lynx.

Thousands of games are available for the Game Boy, which can be attributed in part to its sales in the amounts of millions, a well-documented design, and a typically short development cycle.

The Nintendo DS is able to play the large library of Game Boy Advance games. However, it cannot play multiplayer GBA games or link to the Nintendo GameCube, and it is not backward-compatible at all with the original Game Boy or the Game Boy Color due to the lack of a Z80 processor.

Popular culture

  • The short-lived 1980s cartoon series Captain N: The Game Master featured a life-sized Game Boy character, who communicated via faces on its screen.
  • Television commercials in the early 1990s for the Sega Game Gear often mocked the Game Boy, at one point alleging it had a "creamed spinach color" in contrast to its own full-color graphics. However, many saw these commercials as petulant admissions that the Game Boy was thrashing the Game Gear in sales (as indeed it was).
  • Thomas Ian Nicholas' character plays "Tetris" for Game Boy in the 1993 film Rookie of the Year.
  • Numerous musical acts have appropriated the Game Boy as a musical instrument. Notably: 6955, Bit Shifter, Bubblyfish, Covox, Cow'P, dot.matrix, FirestARTer, Gameboy Music Club, Gameboyzz Orchestra, Glomag, Lo-bat, Bud Melvin, Nullsleep, OMAC, Saitone, etc.

Emulation

Some firmware has been released for the GBA Movie Player to allow ROM images for old Game Boy games to be used on the GBA, as well as the Nintendo DS. The ROM images are stored on CompactFlash cards used in the GBA Movie Player.

Screenshots


This page about Gameboy includes information from a Wikipedia article.
Additional articles about Gameboy
News stories about Gameboy
External links for Gameboy
Videos for Gameboy
Wikis about Gameboy
Discussion Groups about Gameboy
Blogs about Gameboy
Images of Gameboy

The ROM images are stored on CompactFlash cards used in the GBA Movie Player. It should also be noted that some voice actors of the GTA III's major characters are well-known American actors, some of whom have stared in several films and television shows. Some firmware has been released for the GBA Movie Player to allow ROM images for old Game Boy games to be used on the GBA, as well as the Nintendo DS. With the success of Grand Theft Auto III and its sequels, several of these characters or their relatives reappear in future GTA titles with major or minor roles, and their personal background expanded, particularly Leone Mafia don Salvatore Leone, media mogul Donald Love, Phil, the One-Armed Bandit, 8-Ball and Catalina. However, it cannot play multiplayer GBA games or link to the Nintendo GameCube, and it is not backward-compatible at all with the original Game Boy or the Game Boy Color due to the lack of a Z80 processor. Most of the characters encountered center around corruption, crime and a fictional drug called "SPANK", which was a growing menace in the city. The Nintendo DS is able to play the large library of Game Boy Advance games. The storyline, while not a major draw of the game, shows the character development of several individuals and bosses as the player progresses though the game.

Thousands of games are available for the Game Boy, which can be attributed in part to its sales in the amounts of millions, a well-documented design, and a typically short development cycle. This would imply that Rockstar could have conducted some or all such changes before the attacks and without the effects of the attacks. 2004 brought about its 15th anniversary and in that time it has seen off many (often technically superior) rivals; most notably the Sega Game Gear and the Atari Lynx. In particular case of Darkel, the removal of a character and the transfer of missions to other characters would had required additional time for last-minute programming and voice acting, which could had potentially resulted in GTA III's delay from public release if it had only begun after 9/11. The Game Boy is unique in its stamina. Argument against the theory that Rockstar was influenced by the September 11, 2001 attacks to perform all the mentioned modifications point that it may not be possible to cut or change any game contents within a short period, as the interval between 9/11 and GTA III's release date was only six weeks. Most game consoles become obsolete as newer systems become available. As the reason behind the removal of Darkel was never disclosed by Rockstar, gamers have speculated and suspected the removal of Darkel was due to his terrorism-like missions; other have also pointed out the manner of his attire, resembling that of a stereotypical Middle East terrorist, in addition to sporting a long beard [4][5].

There are four types of cartridges used on Game Boy systems:. Rockstar later decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2. Even if this is bypassed, the game will not run, and an image on the screen will inform the user that the game is only meant for Game Boy Color systems; however, the Game Boy Pocket allows for bypassing of the notch. Darkel was also originally expected to give out Rampage-esque missions and even had his voice recorded for this part. Cartridges intended only for Game Boy Color (and not for the original Game Boy) use the space intended for the locking mechanism to prevent insertion into the original Game Boy. One scrapped mission involved stealing a bus, using it to pick up a certain number of passengers, then blowing it up. The original Game Boy power switch was designed to prevent the player from being able to remove the cart while powered on. Darkel was to be a revolutionary street urchin who vowed to bring down the city's economy.

This applies to almost all video game console using cartridges. A character by the name of Darkel, who made it into the pre-release version, was also deleted from the final version of the game but remains listed in the manual's credits, and has a character texture on the game's data files. Pulling a cart out of the Game Boy while the power is on may cause saved data or hardware to be damaged. An obvious change was the new colour scheme of the LCPD which is modelled after the black and white like the LAPD, while the old colour scheme of blue stripes (seen in previews and the manual map) resembles that of the NYPD [3]. This will freeze the game and may cause weird occurrences, such as rows of zeros appearing on the screen and the sound remaining at the same pitch as was emitted the instant the game was pulled out. Although often rumoured, no airplane missions were altered or changed in the wake of the September 11, 2001 attacks, as there were no missions to remove. If the game cart is pulled out while the power is on, the Game Boy will exhibit undefined behavior. These included removing the ability to blow limbs off non-player characters and stopping the selection of certain character models when using cheat codes in the PlayStation 2 version of GTA III.

The game cart is inserted into the console cart slot. A number of changes were suggested to be made in the wake of the September 11, 2001 attacks on the World Trade Center. If the developer wishes, they can include either a small battery or a flash chip within the cartridge, which allows game data to be saved; this allows the game to be continued at a later time. For similar reasons, a lawsuit has erupted over Grand Theft Auto: Vice City. The software contained within provides the data, logic, and rules of the game, accepts input from the console controls or buttons, and outputs the results to the screen display and speaker. The lawsuit is still pending as of the end of 2004. Game Boy and GBC cartridges measure 5.8 cm by 6.5 cm. District Court on October 29, 2003 that the "ideas and concepts as well as the 'purported psychological effects' on the Buckners are protected by the First Amendment's free-speech clause." The lawyer of the victims, Jack Thompson, denied that and is trying to get the lawsuit moved into a state court and actioned under Tennessee's consumer protection act.

Each video game is contained in a small plastic cartridge (or "cart"). Rockstar and its parent company, Take Two, filed for dismissal of the lawsuit, stating in U.S. The e-Reader was considered to be a general failure; although still selling in Japan, it was not released in Europe, and was quickly discontinued in North America. On October 20, 2003, the families of Aaron Hamel and Kimberly Bede, two young people shot by teens William and Josh Buckner (who in statements to investigators claimed their actions were inspired by GTA III) filed a USD$246 million lawsuit against publishers Rockstar Games and Take Two Interactive Software, retailer Wal-Mart, and PlayStation 2 manufacturer Sony Computer Entertainment America. The content was added or unlocked by purchasing e-Reader cards and swiping them in. Among other things, the censored version removed the ability to pick up prostitutes; however it was later found that standard gore (where limbs may actually be shot or blown off a non-player characters) was still available if unlocked by entering what in other countries' versions was a "nasty limbs" cheat code, and the uncensored version was also playable by changing the computer's time zone to that of the United States. Content includes mini-games, different worlds, or full and complete games. Interestingly, whilst the sequel Vice City was censored by the OFLC, the next sequel San Andreas was not, despite featuring more "mature" content (although San Andreas was once given a Refused Classification rating amid the "Hot Coffee" controversy), leading many to conclude that the only reason the game was banned in the first place was that the OFLC was angry at Rockstar for not submitting the game for review.

A peripheral released for the Game Boy Advance and SP that unlocks special content for certain games. Australia still does not have a R rating for videogames like it does for movies. The feature's greatest usefulness is most evident in Pokémon FireRed, LeafGreen, and Emerald, where up to sixteen Wireless Adapter-connected players could convene in a "Union Room" of sorts. Lacking a suitable R18+ rating (the highest rating being MA15+), the game was "Refused Classification" and banned for sale because it was felt that the game was unsuitable for an audience older than 15, but younger than 18. As of 2005, fewer than twenty games support this feature. A key reason why this course of action was taken was that Rockstar did not submit GTA III to the Office of Film and Literature Classification (OFLC), the body that, among other things, rates videogames according to their content in Australia. The Wireless Adapter allows players to play wirelessly without a link cable. After its initial release in Australia, the game was banned—the only country to do so—and a censored version of the game was released in its place.

It uses the same color palette built into the cart instead of colorizing the games. It was because of GTA III that the Wal-Mart chain of retail stores announced that, for games rated "M" by the ESRB, its stores would begin checking the identification of purchasers who appeared to be under 17. It also has a link port so players can use multiplayer and e-Reader functions. Several minors arrested for car theft in the United States claimed their motivation was derived from playing the game. The successor to the Super Game Boy, the Game Boy Player allows Game Boy, Game Boy Color, and Game Boy Advance games to be played on the Nintendo GameCube. Various critics hypothesized that if children were to play the game, they might acquire sociopathic attitudes toward others. The device plugged into the parallel port of the PC and allowed dumping ROM and SRAM sumee data to PC, as well as rewriting flashcarts to play copies of Game Boy games. In addition, all in-game crimes incurs the wrath of the police, and it is also possible to play without committing the aforementioned criminal acts.

The (unofficial) GBX, produced by Bung Enterprises Ltd, was the best-known backup unit for Game Boy and Game Boy Color games. This action, while permitted ("sex" restores the player's health, up to 125% of its normal maximum), is never actually required. Pokémon Stadium 2 was compatible with all the Game Boy and Game Boy Color Pokémon games except for the Crystal Version. The player is rewarded with cash for various illegal and immoral actions: one allegation, frequently cited in the press, was that in the game, players had to carjack a car, pick up a prostitute, have (implied) sex with the prostitute, and then kill her and steal her money. The only exception was Pokémon Stadium, which allowed players to play Pokémon Red, Blue, and Yellow on the television screen. For examples of video game violence, many TV news channels often show a play session of GTA III where the main character is gunning down pedestrians and blowing up police cars. However, unlike the Super Game Boy, it was only for the transfer of Game Boy Color data to their N64 equivalents. GTA III is controversial because of its violent and sexual content, and it generated moral panic upon its release.

The Transfer Pak was a device that fit onto the Nintendo 64 controller. Despite its roughness and glitches, the game featured a world draw distance that was unparalleled at the time, and an overall sense of ambience and immersion that many other developers have tried and failed to emulate, even years later. A follow-up, the Super Game Boy 2 (primarily released in Japan, though some sold through QVC's shopping channel in the U.S.), included more colors, frames, and a link port for multiplayer support. Also, it was widely believed that GTA III lacked the vast development resources of its sequels, since it was considered a risky gamble at the time. The black-and-white games could be colorized by mapping colors to each of the four grays. Part of GTA III's technical problems was due to the need to accomodate the relatively underpowered PlayStation 2 (compared to the Xbox, PC and even Dreamcast in certain respects). The Super Game Boy is a plug-in cartridge for the Super Nintendo Entertainment System that allowed Game Boy games to be played on a television screen. There were also serious recurring problems such as clipping (when characters and objects get "half-stuck" in walls and the ground), a bug which caused vehicles to disappear, relatively poor AI for NPCs; many of these issues were not fixed in Grand Theft Auto: Vice City.

Recently, the EyeToy accessory for the PlayStation 2 has vastly expanded upon the idea of using the image of the player in the game and as part of the game. Such graphics are similar on the level of Half-Life and subpar to Quake III, but this was rarely criticized and GTA III routinely received higher graphics scores than other smaller-scaled yet better-looking games. A picture of the user's head is inserted into several mini-games. One example were the "ugliness" and simplicity of GTA III characters and objects which became especially noticeable if the main character was walking around instead of driving. There are also several mini-games along with the camera. While GTA III's sequels undoubted improved on many aspects of gameplay, many technical gliches were also carried over. The commercial at least indicates that Nintendo was at least referencing and/or parodying adult-geared portable systems. Alternatively, many reviewers were biased in favour of the GTA series.

However, a commercial advertising the products showed a young kid using the devices, with an adult using a laptop looking over in astonishment. In other words, GTA III and especially subsequent GTA games following the GTA III formula were so sure to be critically acclaimed blockbusters that they were not seriously scrutinized (most flaws were downplayed) during early reviews. It was never Nintendo's intention to transform the GB system into a PDA; any such claims are untrue. Aside from its violence (see #Controversy), there was criticism, often for the "lack of criticism" that surrounded the Grand Theft Auto series after the launch of Grand Theft Auto III. The N64 magazine (published by Future) dedicated a monthly section to the device. [1], [2]. Both items were marketed by Nintendo as light-hearted entertainment devices, in all three major videogame regions of the world: Japan, North America, and Europe. The game was touted as revolutionary by several game review websites and publications, and received such rewards as Game of the Year from GameSpot, GameSpy, and Cheat Code Central, and Best Action Game of 2001 by IGN, receiving an average of about 95% from the review websites and publications.

The printer utilized heat-sensitive paper to "burn" any saved images, making a hard copy. All subsequent games in the series have followed the GTA III formula and have been best-selling and critically-acclaimed (and controversial) as a result. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. As a result of these shrewd moves, the Grand Theft Auto series was now a blockbuster franchise. The Game Boy Camera & Printer are accessories for the Game Boy handheld gaming console and were released in 1998. Also notable is that GTA III was the first in the series to be released on video game consoles before the PC, citing the growing size of the console market. [2]. Although multiplayer was discarded, it had a minimal impact as the many major improvements won legions of fans over to a series which formerly enjoyed a cult following.

It will sell for 16,800 yen ($145), compared with the current model's price of 15,000 yen ($130). All of this is seemlessly integrated in the realistic setting of a (dysfunctional) urban environment which parodies a real-life city. It is also lighter, at 218g against 295g. Grand Theft Auto III was the first game in the series to feature a deep storyline with high quality voice acting and navigable three-dimensional graphics. It is smaller than the current DS model—133 × 73.9 × 21.5mm against 148.7 × 84.7 × 27.9. The Double Pack's success for Xbox was due to several factors, the critical acclaim (not just for the GTA series but also for the Xbox improvements) and controversial game content, two games in one, graphical improvements, and lastly the Double Pack debuted at half the price of a regular Xbox game. On January 26, 2006, Nintendo unveiled the Nintendo DS Lite, a redesigned version of the DS. GTA III continued to sell well as part of the Xbox Double Pack, even though it was two years old when the Double Pack hit shelves in December 2003.

It has been technically likened to the Nintendo 64. This was a remarkable achievement in an industry where most games experience strong drops in sales despite price drops, as gamers have a strong tendency to purchase only the "next new thing". The Nintendo DS can be considered a part of the portable family due to structural similarities to Game Boy and its ability to play Game Boy Advance cartridges (but not Game Boy Color or original Game Boy cartridges). Later discounted to $19.95 as part of Sony's "Greatest Hits" program, it continued to sell well and went on to become the second best-selling video game of 2002, behind only the next game in the series, 2002's Vice City. Nintendo refers to it as their third pillar; their home consoles, such as the Nintendo GameCube, being the first, and their Game Boy line of portable-gaming devices being the second. Upon its release, GTA III unexpectedly emerged as a smash hit at its initial US$49.95 price and became the #1 selling video game of 2001 in the United States. In fact, its unusual design and touch-screen control distinguish it from the Game Boy line. Grand Theft Auto: Liberty City Stories (2005) was released for the PlayStation Portable, also set in the same location as GTA III, but taking place in 1998, three years before the events in GTA III.

The Nintendo DS launched on November 20, 2004 in North America and December 4, 2004 in Japan, making it unusual as a Nintendo device to launch in North America before Japan. Grand Theft Auto Advance (2004) was initially intended as a Game Boy Advance port of GTA III, but has since introduced a new storyline set in Liberty City, roughly one year before the events in GTA III. The horitzontal orientation was later used for the Game Boy Advance and Game Boy Micro and the clamshell design of other games was used for the Nintendo DS. Two handheld titles based on GTA III have also been released. There were 58 different games and also included an alarm clock. The Double Pack was not released for PC. Designed by Gunpei Yokoi, thse are considered to be the predecessor to the Game Boy. The Xbox version of the Double Pack has improved audio, polygon models, and reflections over the PC and PS2 versions of the game.

There also other Nintendo handheld consoles that do not fit into the Game Boy category, but are similar. However, the agreement was amended in 2003 and the Grand Theft Auto: Double Pack containing both GTA III and Vice City was released for PS2 and Xbox in December 2003. The micro's North American launch price of $99.99 was lowered to $89.99 during the 2005 holiday season. The Xbox version was initially supposed to be released in spring 2002 but it was shelved when Sony signed an agreement with Take-Two Interactive (Rockstar Games' parent company), making the GTA series a PlayStation 2 exclusive until November 2004. It was released in Europe on November 4, 2005. The PC version does, however, support higher resolution textures and a custom option for MP3s playback in cars. It was released on September 19, 2005 in Japan and North America. This was due to technical issues; the game engine rendered everything within the draw distance, even things hidden behind buildings or trees, whereas Vice City only rendered what could actually be seen.

The Game Boy micro is not backward compatible with Game Boy or Game Boy Color games. The PC version of the game, released on May 21, 2002, has been criticized for performance problems, especially in light of the much smoother performance of the next game in the GTA series, Vice City. It is slightly smaller than the SP or GBA screens while maintaining the same resolution (240 × 160 pixels). The list of Grand Theft Auto III radio stations is as followed:. A second Game Boy Advance redesign (third design), the Game Boy micro is four inches wide, two inches tall, and less than an inch deep and weighs 2.8 ounces, by far the smallest Game Boy created. The radio ads also gave out their official phone numbers which were also (apparently) registered by Rockstar; however in this case curious gamers only found an answer phone at the other end. As of this writing, the Game Boy SP is the last Game Boy handheld to offer backward compatibility with Game Boy/Game Boy Color games. However, although looking very much like genuine online stores, all links to purchase or order the products actually led to Rockstargames.com.

In mid September 2005, Nintendo released a new model that featured a new and improved backlit screen. All of these sites actually existed; they were set up to tie in with the game. The SP stands for Special [1]. These ads often referred to their advertisers' official websites, such as Petsovernight.com. It features a new smaller clamshell design with a flip-up screen (protecting the screen, an issue with the original), an internal frontlight, and a rechargeable battery, but was otherwise unchanged. Each station featured various commercials at intervals. Launched in March 2003, the Game Boy Advance SP resolved several problems with the original model. One of the stations was a full-length talk show, and many of the callers were actually characters from the story missions, often demonstrating the same views and eccentricities that had become apparent to the player during the missions.

It has also been accompanied alongside new titles such as Mario Kart Super Circuit and F-Zero: Maximum Velocity. Much of the music was specially written for the game (as well as many songs originating from the first two GTAs), however the Xbox and PC ports allowed the player to use their own MP3s, and later games included actual, licenced music. It was technically likened to the SNES and showed its power with successful ports of Super Mario World and Yoshi's Island. One of the game's subtler inclusions was a variety of radio stations (part of the official soundtrack). It included a Z80 processor for backward-compatibility support. Some of these features, notably monetary awards and the top-down view, would eventually be removed in following GTA titles. The Game Boy Advance (also referred to as GBA) featured a 32 bit 16.8 MHz ARM. These included monetary awards for crashing onto cars, blowing up vehicles, and killing pedestrians (although the last feature would require that the player pick up the money dropped by dead pedestrians on foot), a crusher, vehicle import-exports, train services, and an optional top-down camera view synonymous in the game's previous installments.

In June 2001, Nintendo released a significant upgrade to the Game Boy line. As a direct descendent to Grand Theft Auto and Grand Theft Auto 2, Grand Theft Auto III retained several features that were common in the previous two titles. Technologically, it was likened to the NES from the 1980s. Pedestrians sometimes get into fights, and car accidents between non-player vehicles may occur on their own, without any player interference to trigger these events. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. The game is also noted for the emergent behavior of its non-player characters. A major draw of the Game Boy Color was its backward compatibility (that is, a Game Boy Color is able to read older Game Boy cartridges and even play them in selectable color). Law enforcement and members of rival gangs can be attacked and will respond with weapons of their own.

It also has double the processor speed, twice as much memory, and an infrared communications port. Citizens can be beaten up, robbed, run over, or shot, allowing the player to extract money and/or weapons. Released in November 1998, the Game Boy Color (also referred to as GBC) added a color screen to a form factor slightly larger than the Game Boy Pocket. Cars can be smashed or stolen; carjacking was often required if the player doesn't have (or had lost) their own vehicle and was required to travel quickly. Due to its rarity, it often sells for many times more than the other models. Passing vehicles and pedestrians are not just cosmetic "flavor" for the environment, but are actually part of game play. The Game Boy Light is the rarest Game Boy variant outside of Japan. The game is remarkable in its depiction of what seems to be a very large city with things happening all the time in different neighborhoods.

It uses 2 AA batteries which give it approximately 20 hours with the light off and 12 with it on. Thanks to the strikingly open-ended game design, it is quite possible—and common—for players to ignore the main missions and play the side missions, or simply cruise around enjoying Liberty City's sights. Only available in Japan, the Game Boy Light was about the same size as the Pocket and had a backlit screen for improved visibility. As the player completes missions for different gangs, rival gang members will come to recognize the character and subsequently shoot on sight (if armed). The first version did not have a LED to show battery levels, but was soon added due to public demand. Similarly, the player's place within the story will affect his view in the "eyes" of non-playable characters. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy. However, the nature of the game does demand some limits to the player's freedom: just as new areas become open, some will be permanently denied of access once the player fulfills their purpose.

The port's design was used on all subsequent Game Boy models, up until the Game Boy micro. As can be expected from a video game with a linear plot, new neighborhoods and districts in Liberty City will become open to the player's exploration as missions are completed and the game's story unfolds. The Game Boy Pocket has a smaller link port, requiring an adapter for linkage with the older Game Boy. Police and Fire Fighter missions are similarly available. It had space for 2 AAA batteries, which would provide roughly 10 hours of game play. If the player acquires a taxi cab, he can pick up designated non-player characters as fares and drop them off at different parts of the city for a cash payment; carjacking an ambulance lets the player pick up injured NPCs and drive them to the hospital for a cash reward. In 1996, Nintendo released the Game Boy Pocket, a smaller, lighter unit that required fewer batteries. Alternately, he may choose to drive around the city, stealing cars, running over pedestrians, and avoiding (or opposing) the police.

This new unit is the same as the first version, except for the availabity of various colors. He is able to go on missions (shaking down a local business for "protection money", clearing the streets of drug dealers, or assassinating leaders of rival gangs, for example) in order to advance in the ranks of his current gang. In 1995, Nintendo released several colored Game Boy models, advertising them in the Play it Loud! campaign. The player's character has a degree of freedom in his actions that, although being heavily inspired by Rockstar North's (then DMA Design) earlier Nintendo 64 game Body Harvest, was groundbreaking in 2001 and has arguably been only surpassed by the game's sequels. However, this feature was only supported in Faceball 2000. However, if the main character attacks pedestrians or gang members, the cop will give chase. In fact, it has been shown that the system could support 16 simultaneous players at once. If the main character is attacked by pedestrians or gang members, a patrolling cop will ignore the offending attackers.

The original Game Boy was the first cartridge-based system that supported more than four players at one time (via the link port). The police AI follows a double-standard. The game that really pushed it into the upper reaches of success was Tetris. Unfortunately, completing certain missions inevitably causes the player to gain the attention of local police enforcement. It played games from ROM-based media contained in small plastic detachable units called cartridges (sometimes abbreviated as carts). The only way to get rid of wanted levels is to pick up police-bribes or repaint the car the player is driving at the three local Pay 'N' Sprays. Based around a Z80 processor, it had a black and green reflective LCD screen, an eight-way directional pad, and two action buttons. Gunning down pedestrians and destroying cars will further raise the wanted level (the maximum level is six stars) and eventually bring increasingly stronger police enforcement in the form of SWAT teams, FBI agents, and the National Guard.

The original Game Boy was released on April 21, 1989 in Japan and in August 1989 in the United States. Cops will chase after the player by foot and car but will do little else. The Game Boy console went through several design iterations, without significant changes to its computing power, since its release in 1989. Minor infractions such as carjacking or fist assaults will cause a one-star wanted level. To celebrate, Nintendo released the Classic NES Series and a NES-themed color scheme for the Game Boy Advance SP. Any type of infractions will raise the player's wanted level and thus cause the police to give chase. Game Boy celebrated its 15th anniversary in 2004, which nearly coincided with the 20-year anniversary to the original Nintendo Entertainment System (NES). The Liberty City Police Department (LCPD) is the city's police agency.

Game Boy continues its success to this day and many at Nintendo have dedicated the handheld in Yokoi's memory. These risk-reward balances give the game more subtlety than the nature of the in-game actions would suggest. By following this simple mantra, the Game Boy line managed to gain a vast following despite technically superior alternatives. However, attempting to car-jack a Mafia vehicle often results in pursuit by the former occupant (who is invariably armed). When Gunpei designed the original Game Boy, he knew that, to be successful, the system needed to be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games upon its release. Each car has its own particular performance characteristics; for instance, a "Mafia Sentinel" car is much faster and able to corner much better than a minivan. Some consider these early LCD-display handhelds to be a prototype of the Game Boy. The principal activity in the game is carjacking: the player may walk up to the side of a passing car and press a single button to yank the driver out of the car, get in, and start driving.

Yokoi was also responsible for the Game & Watch series of handhelds when Nintendo made the move from toys to video games. He then takes on work as a local thug and rises in power as he works for multiple rival crime gangs. The gaming device was the brainchild of long-time Nintendo employee Gunpei Yokoi, who was the person behind the Ultra Hand, an expanding arm toy created and produced by Nintendo in 1970, long before Nintendo would enter the video game market. While he is being transferred, an attack on the police convoy sets him free. Nintendo's Game Boy handheld was first released in 1989. He is double-crossed by his partner/girlfriend, Catalina, during a bank robbery and sent to jail. . He received the name "Claude" in a brief cameo in the series' later game Grand Theft Auto: San Andreas; because of this name he is theorized to be "Claude Speed" from GTA2).

The original Game Boy's design set the standard for handheld gaming consoles. Black". It is one of the best-selling game system lines selling over 120 million units world wide to date, and has spawned many successful spin-offs. Throughout the story, the main character is never named (though he is referred to in the fan community variously as "Fido", "The Kid", or "Mr. The Game Boy line (also: Gameboy, Game-boy; Japanese: ゲームボーイ Gēmu Bōi) is a line of battery-powered handheld game consoles sold by Nintendo. The game takes place in Liberty City, a fictional city on the East Coast (based on New York City). Notably: 6955, Bit Shifter, Bubblyfish, Covox, Cow'P, dot.matrix, FirestARTer, Gameboy Music Club, Gameboyzz Orchestra, Glomag, Lo-bat, Bud Melvin, Nullsleep, OMAC, Saitone, etc. .

Numerous musical acts have appropriated the Game Boy as a musical instrument. It is the third in the Grand Theft Auto series and was the #1 selling game of 2001. Thomas Ian Nicholas' character plays "Tetris" for Game Boy in the 1993 film Rookie of the Year. Grand Theft Auto III, or GTA III, is a video game developed by DMA Design, published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based PCs, and in November 2003 for the Xbox video game console. However, many saw these commercials as petulant admissions that the Game Boy was thrashing the Game Gear in sales (as indeed it was). Grenades (Slot 12). Television commercials in the early 1990s for the Sega Game Gear often mocked the Game Boy, at one point alleging it had a "creamed spinach color" in contrast to its own full-color graphics. Molotov cocktails (Slot 11).

The short-lived 1980s cartoon series Captain N: The Game Master featured a life-sized Game Boy character, who communicated via faces on its screen. Flamethrower (Slot 10). However, the DS cannot use the multiplayer modes of some Game Boy Advance titles due to its lack of a link-cable port. Rocket launcher (Slot 9). Advance cartridges are half the size of all earlier cartridges and can only be played on Game Boy Advance and beyond and on the Nintendo DS. Sniper rifle (Slot 8). Roughly three quarters of Game Boy Color releases were clear cart games. M-16 (Slot 7).

They do not physically fit in the Game Boy micro or DS due to their design. AK-47 (Slot 6). Clear cartridges can only be played on Game Boy Color and beyond. Shotgun (Slot 5). A small number of these games also had Super Game Boy enhancements. Uzi (Slot 4). Roughly one quarter of Game Boy Color releases was black cart games. Pistol (Slot 3).

Games such as Wario Land II DX, The Legend of Zelda: Link's Awakening DX, and Tetris DX were re-releases of gray cartridge games with additional content and in full color. Baseball bat (Slot 2). Pokémon Gold and Silver and Dragon Warrior I&II). Fist (Slot 1). Black cartridges are compatible with the Game Boy, Game Boy Pocket, and Game Boy Light systems, and are in full color on Game Boy Color, Game Boy Advance, and SP (e.g. Chatterbox FM. Many games produced from 1994 through 1998 also had Super Game Boy enhancements. Flashback 95.6.

These games were programmed in black and white; when used on the Game Boy Color or Game Boy Advance, the color of the graphics can be chosen at the start-up screen. MSX FM. Sometimes these cartridges came in other colors, such as red and blue for Pokémon Red and Blue or yellow for Donkey Kong Land and Pokémon Yellow. Game Radio FM. All original Game Boy and Game Boy Pocket titles are of this type. Lips 106. Gray cartridges can be used with all Game Boy systems except the Game Boy micro and the DS. Rise FM.

The player's head becomes attached to a cartoon body, and he or she races against a mole and a bird for the finish line. K-Jah. Run! Run! Run! is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. Double Cleff FM. The player's head becomes the boss of each level. Head Radio. In the game, the player controls a spaceship which fires missiles at other ships.

Space Fever II is an exact port of its arcade version. The player's head is the DJ. DJ, probably the most popular game on the Game Boy Camera, the player can mix and create his or her own music. The head is the person juggling.

Ball is a juggling game, in which the player moves his or hand around to catch and throw balls.