A frame or framework is a structural system or a skeleton that supports other components of the object. It is used in this basic sense in art, construction, and mechanical engineering, and the expression 'frame' for eyeglasses.
The word also has many extended, metaphorical meanings in various fields:
The Frames is also the name of an Irish rock band, fronted by Glen Hansard.
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A frame or framework is a structural system or a skeleton that supports other components of the object. A short-lived successor, the Genesis-based Sega Nomad, was even less successful, and was never released outside the USA, Canada and Brazil. one complete game of snooker; a match usually comprises at least three frames. Support ended in 1997, but Majesco released a core version of the Game Gear in 2000 for a reduced price. in psychology, Framing (psychology). The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, such as the preceding Atari Lynx. in law, to frame someone is to make it look as if they committed a crime when they in fact did not commit said crime, as in the title of the movie Who Framed Roger Rabbit; see frameup. Although it was a moderate success, the Game Gear did not manage to achieve the commercial success that Game Boy did, in that when it went off the market it was not replaced by a next-generation successor.
See frame (dance). Another specialty edition was a red Coca-Cola-themed Game Gear unit, released to the Japanese market, which came with a game entitled Coca-Cola Kid. the connection between lead and follow in partner dancing. The blue Game Gear sports edition, identical to the standard Game Gear, except in body color, was released in 1993, with the game World Series Baseball. each player's turn in bowling games. Indeed, the Game Gear did suffer from some of the same key problems that plagued a similar handheld released earlier, the Atari Lynx. also in mathematics, a frame can refer to a complete Heyting algebra. However, Sega's biggest problem was that it failed to enlist as many key software developers as Nintendo, so the Game Gear was perceived as lacking as many games.
Also projective frame. External and rechargeable battery packs were sold to extend the devices' battery life. See vierbein for an orthonormal frame. This can be blamed partly on the perception that it was too bulky, and on its somewhat low battery performance: the device required six AA batteries, and the backlit screen consumed these in five hours( six on the later versions). in mathematics, a frame is an abstract concept on a manifold, generalising frame of reference to a basis for the tangent bundle varying from point to point. Although its color backlit screen and ergonomic design made it technically superior to the Game Boy, the Game Gear did not manage to take over a significant share of the market. a frame of reference in physics. Negative advertising may have been also been detrimental since it implied that the Game Gear was in second place (as indeed it was).
a narrative frame in literature, film, or storytelling. Although Sega was rather proud of these original marketing campaigns, it may have backfired since many gamers - loyal to their existing Nintendo handhelds - saw the ads as offensive, condescending or even patronising. a frame tale in literature. Another ad from that era featured a professor explaining that though the Game Boy now was available in bright colors, the graphics were still monochrome, and therefore Game Gear was still superior. Semantic frames in cognitive science, linguistics, or communication theory. When the Game Boy began to appear in different colors, Sega's ad ridiculed it by showing the Game Boy disguised in loaves of bread. the frame problem in artificial intelligence, a data structure for representing a stereotyped situation. A lone rebel appears with a Game Gear, cueing the narrator's comment of "The Sega Game Gear: Separates the men from the boys." Another showed a gamer hitting himself in the head with a rigid, dead squirrel in order to see color on his Game Boy.
in video compression different frames –- called I-frames, P-frames, B-frames, and D-frames –- are used for motion compensation. The Game Gear was not very popular in Japan, where it was released to a generally apathetic audience, with build quality issues plaguing it early in its service life. a complete image, or the set of all picture elements representing it, in video display. The reverse (playing a Game Gear game on a Master System console) was impossible due to the Game Gear's aforementioned larger color palette. one of the film frames or video frames composing a film or video
an A-frame, often used as a caning -, whipping - or flogging frame, used for securing the victim of physical punishment (either standing with his hands tied where the side bars meet above him, or to bend over the shorter cross-bar). This enabled direct conversion of popular games. frames are often called after a shape they resemble, e.g. Sega had taken a similar approach when developing the Mega Drive/Genesis, basing it on Sega's 16-bit arcade hardware. in mechanical engineering, a bicycle frame, for instance. Support for the TV Tuner was removed in later Game Gear units due to a lawsuit (if the system's serial number begins with a letter, not a numeral, the TV Tuner will function with that particular unit). a beehive frame. Other add-ons included a magnifying glass to compensate the relatively small size of the GG's screen.
a space frame in construction. One of the more famous and unusual peripherals for the Game Gear was the "TV Tuner Adapter", a device that plugged into the system's cartridge slot, and allowed one to watch TV on the Game Gear's screen. in art, a picture frame is a solid border around a picture or painting. Unlike the Game Boy, the system is held in a "landscape" position, with the controls at the sides, making it less cramped to hold. The Game Gear was basically a pocket Master System, but allowed a larger color palette, and therefore potentially better-looking graphics. .
It was released in North America and Europe in 1991 and in Australia in 1992. Work began on the console in 1989 under the codename "Project Mercury", and the system was released in Japan on October 6, 1990. It is the second commercially available color handheld console, after the Atari Lynx. The Sega Game Gear is a handheld game console and was Sega's response to Nintendo's Game Boy.
RAM: 24 KB. Audio: 4 channel tone generator. Screen size: 3.2 inches (81 mm). Sprite size: 8x8 or 8x16.
Maximum sprites: 64. Colors on screen: 32. Colors available: 4,096. Resolution: 160 x 144 pixels.
Processor speed: 3.58 MHz (same as NTSC dot clock). Main processor: Zilog Z80 (8 bit). A Yellow Game Gear was also seen in "Home Alone 3" The unit was even (quite clearly) seen on the DVD/VHS Box cover on the main characters hip. In the 1995 movie Man of the House, Jonathan Taylor Thomas's character plays a Game Gear.
However, in an obvious blunder, in scenes where the boy supposedly plays with the console, it is clearly seen that there is no game cartridge inside. In the Jackie Chan movie Rumble in the Bronx, Chan's character gives a Game Gear as a present to a young boy. A game based on this movie was also developed, which was also displayed in the movie. I thought I was playing Shinobi."), and it even helps him in accomplishing certain tasks in the movie.
In the movie Surf Ninjas, one of the main characters plays with a Game Gear (screenshots from Shinobi are seen, and he even mentions the game: "Shinobi. A woman is seen playing a Game Gear in the movie Airheads. In the movie Wayne's World, the character Garth's desk includes a Game Gear, complete with the TV tuner accessory. A Game Gear can be seen in the U2 video clip "Stay (Faraway, So Close!)".