Dune Buggy (Drake and Josh)

Dune Buggy was the second episode of the Nickelodeon children's sitcom Drake and Josh. This episode first aired on January 18th, 2004.

Plot synopsis

Spoiler warning: Plot and/or ending details follow.

In this episode, one of Drake's friends Trevor gives him a dune buggy. Drake and Josh spend their time fixing it up.

Later on during when Josh throws a pillow at Drake it hits the glass of soda that Drake put on top of the television set and it causes the TV circuits to break.

Drake tells Josh to lie about it. Naturally when Audrey questions him about it later on, Josh confesses what happened to the TV and is grounded for lying about it.

Drake and Josh fix the dune buggy but the parents won't let them take it out for a spin because it's too dangerous and they didn't think they'd actually fix it and that when they go on vacation at the lake they can drive it then wearing helmets and bubble wrap and with parental supervision.

Drake tries to persuade Josh to ride the dune buggy without permission, but Josh is afraid of getting caught.

Drake and Trevor decide to take the dune buggy out but only make it a short distance before crashing into a tree.

Drake winds up in the hospital. He spends much of the episode trying to walk without letting Josh and his parents know what happened. Josh answers the phone to find out that Drake left his wallet in the emergency room and that's when he notices the wrecked dune buggy.

He then goads Walter into teaching him wrestling moves on Drake knowing that his brother is injured.

Drake admits to his family that he took out the dune buggy without their permission and got into an accident. Josh is giddy that Drake finally gets grounded but doesn't learn a lesson as Josh brings him pizza and he spends his days in bed resting and playing guitar.

Guest stars

  • Taran Killam as Trevor
  • Christopher Michael as the doctor

Trivia

  • During the scene where Drake and Josh are in the living room you can hear the sound coming off the TV which is a "Tony Pajamas" skit on The Amanda Show which featured Drake Bell and Josh Peck.

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Josh is giddy that Drake finally gets grounded but doesn't learn a lesson as Josh brings him pizza and he spends his days in bed resting and playing guitar. The convention is held at a different city each year. Drake admits to his family that he took out the dune buggy without their permission and got into an accident. The first was held in 1975 and it has occurred every year since. He then goads Walter into teaching him wrestling moves on Drake knowing that his brother is injured. Fans of fantasy get together yearly at the World Fantasy Convention. Josh answers the phone to find out that Drake left his wallet in the emergency room and that's when he notices the wrecked dune buggy. Noteworthy in this regard are the science fantasy and dark fantasy subgenres, which the fantasy genre shares with science fiction and horror, respectively.

He spends much of the episode trying to walk without letting Josh and his parents know what happened. Fantasy subgenres are numerous and diverse, frequently overlapping with other forms of speculative fiction in almost every medium in which they're produced. Drake winds up in the hospital. Modern fantasy, including early modern fantasy, has also spawned many new subgenres with no clear counterpart in mythology or folklore, although inspiration from mythology and folklore remains a consistent theme. Drake and Trevor decide to take the dune buggy out but only make it a short distance before crashing into a tree. Similarly, series of novels based on fantasy films and TV series have found their own niche. Drake tries to persuade Josh to ride the dune buggy without permission, but Josh is afraid of getting caught. Game companies have published fantasy novels set in their own fictional game universes; the Forgotten Realms, and Dragonlance series are some of the more popular.

Drake and Josh fix the dune buggy but the parents won't let them take it out for a spin because it's too dangerous and they didn't think they'd actually fix it and that when they go on vacation at the lake they can drive it then wearing helmets and bubble wrap and with parental supervision. Role-playing games have in turn spawned much new art, literature, and even music in the genre. Naturally when Audrey questions him about it later on, Josh confesses what happened to the TV and is grounded for lying about it. The 'pen & paper' role-playing game Dungeons & Dragons was the first and is arguably the most successful and influential, though the science fantasy role-playing game series Final Fantasy has been an icon of the computer role-playing game genre. Drake tells Josh to lie about it. Fantasy role-playing games cross several different media. Later on during when Josh throws a pillow at Drake it hits the glass of soda that Drake put on top of the television set and it causes the TV circuits to break. While fantasy art and fantasy films have been hugely successful, it is fantasy literature which has always been the most expansive and diverse.

Drake and Josh spend their time fixing it up. Fantasy is a popular genre, having found a home for itself in almost every medium. In this episode, one of Drake's friends Trevor gives him a dune buggy. Fantasy writing saw renewed popularity, often influenced by these seminal works and, like them, borrowing from myth, epic, and medieval romance. This episode first aired on January 18th, 2004. Howard and Clark Ashton Smith. Dune Buggy was the second episode of the Nickelodeon children's sitcom Drake and Josh. Some of the most important contributors to the Sword and Sorcery genre include Fritz Leiber, Robert E.

During the scene where Drake and Josh are in the living room you can hear the sound coming off the TV which is a "Tony Pajamas" skit on The Amanda Show which featured Drake Bell and Josh Peck. Le Guin's Earthsea series. Christopher Michael as the doctor. Lewis's Chronicles of Narnia and Ursula K. Taran Killam as Trevor. S. Tolkien's The Hobbit and The Lord of the Rings are milestones; other important works include C.

R. R. Within the High Fantasy genre, J. In the mid-1900's, two subgenres of fantasy became very popular and influential: high fantasy and sword and sorcery.

In the early to mid 20th century, much fantasy was published in the same magazines as science fiction (and often written by the same authors). The history of modern imaginary-world fantasy begins with William Morris, who pioneered the genre in the late 19th century with The Well at the World's End and other novels, and Lord Dunsany, who continued the tradition into the 20th. In this way, fantasy has been so intimate a part of the history of our species, one might say that it's part of what makes us human. From The Odyssey to Beowulf, from Arthurian Legend and medieval romance to the epic Divine Comedy, in every known culture the world over, fantastical adventures featuring brave heroes and heroines, deadly monsters, and secret arcane realms have stirred the mind and inspired the soul for as long as we've had the ability to tell of them.

Beginning perhaps with the Epic of Gilgamesh and the earliest written documents known to humankind, elements that would eventually come to define fantasy and its various subgenres have been a part of some of the grandest and most celebrated works in all of history. Though the genre in its modern sense is less than two centuries old, its antecedents have a long and distinguished history. Further blurring the definition, some suggest there is a distinction between the fantasy genre and "the fantastic", the latter being a fantasy-like element in other fiction. Some writers and critics prefer the term speculative fiction due to the frequent crossover from one genre to another.

All three genres feature elements of the fantastic, of making radical departures from reality or radical speculations about what reality might be like, or might have been like. As a genre, fantasy is both associated and contrasted with science fiction and horror fiction. But, again, definitions and opinions on the proper classification differ. A critical characteristic is that the world features some difference from Earth that is not a result of science or technology, but rather the result of magic or other anomalous phenomena.

Characteristics of fantasy fiction and its many overlapping sub-genres are the subjects of debate among some fans and writers. .
. In other cases, most frequently in works of modern fantasy in the high fantasy subgenre, the story might take place in a fantasy world that is wholly different from our own, complete with distinct laws of nature that permit magic.

In many cases, especially in older works of fantasy but in many modern works as well, this is explained by means of divine intervention, magic, or other supernatural forces. As with other forms of speculative fiction, actions and events in fantasy very often differ from those possible in consensus reality. In its broadest sense, fantasy covers works by many writers, artists, and musicians, from ancient myths and legends, to many recent works embraced by a wide audience today. The genre is generally distinguished from science fiction and horror by overall look, feel, and theme of the individual work, though there is a great deal of overlap between the three (collectively known as speculative fiction).

Fantasy is a genre of art, literature, film, television, and music that uses magic and other supernatural forms as a primary element of either plot, theme, setting, or all three.