Dark Age of Camelot

Dark Age of Camelot is a 3D medieval fantasy MMORPG that revolves around the war between three realms at the end of King Arthur's rule: Great Britain's Albion, Scandinavia's Midgard and Ireland's Hibernia. The game was developed by Mythic Entertainment and released on October 10, 2001.

Dark Age of Camelot screenshot

For the majority of players, the most interesting part of the game is realm vs. realm combat (RvR). On normal servers, players cannot harm other members of their realm. They can travel to special areas called Frontiers and fight players from other realms. Most of the DAoC population focuses on RvR, mainly because PvE (player versus environment) can be rather unstimulating or too challenging on many classes (there are, however, some classes who excel at PvE combat, such as the necromancer). There are three role-playing servers, which act as normal servers except you must follow proper role-playing guidelines, a player versus player server, in which everyone is free to attack anyone at any time, and a co-op server, in which there is no RvR. Each server can support up to 3500 online players at the same time. Recently, Mythic Entertainment has introduced "server clustering" - where certain locations (Frontiers, Capital cities) from multiple servers essentially become one location, and players can interact with players from and travel to other servers.

A new server type has recently been released. These are officially called the "Alternate Rules Servers", but players like to call them the "Classic" servers. They are similar to standard servers except there is no content from the Trials of Atlantis expansion, other than the three races introduced with that expansion, and all stat-enhancement spells (buffs) can only be cast on players with whom you are grouped and within a certain distance. This new server type was launched after extensive player feedback and irritation with the ToA expansion and the issue of buffbots.

As of December 13, 2005 there are 22 North American servers, four of which are outside of a cluster, and the rest are spread out among five clusters.

Classes

The classes in the game are:

Albion: Armsman, Cabalist, Cleric, Friar, Heretic (Catacombs), Infiltrator, Mercenary, Minstrel, Necromancer (Shrouded Isles), Paladin, Reaver (Shrouded Isles), Scout, Sorcerer, Theurgist, Wizard.

Hibernia: Animist (Shrouded Isles), Bainshee (Catacombs), Bard, Blademaster, Champion, Druid, Eldritch, Enchanter, Hero, Mentalist, Nightshade, Ranger, Valewalker (Shrouded Isles), Vampiir (Catacombs).

Midgard: Berserker, Bonedancer (Shrouded Isles), Healer, Hunter, Runemaster, Savage (Shrouded Isles), Shadowblade, Shaman, Skald, Spiritmaster, Thane, Valkyrie (Catacombs), Warlock (Catacombs), Warrior.

Races

The races in the game are:

Albion: Avalonian, Briton, Half-Ogre (Trials of Atlantis), Highlander, Inconnu (Shrouded Isles), Saracen.

Hibernia: Celt, Elf, Firbolg, Lurikeen, Shar (Trials of Atlantis), Sylvan (Shrouded Isles).

Midgard: Dwarf, Frostalf (Trials of Atlantis), Kobold, Norseman, Troll, Valkyn (Shrouded Isles).

Expansions

Mythic has produced six expansions (3 retail, 3 free) for DAoC:

  • Shrouded Isles (November 12, 2002) - Added 6 new classes (Neromancer, Reaver; Savage, Bonedancer; Valewalker, Animist), 3 races (Valkyn, Inconnu, Sylvan) and a brand new land for each realm near the size of the old world (in addition to the old world), which also includes epic dungeons. This expansion pack is now a free download.
  • Foundations (June 18, 2003) - Free expansion which added player housing.
  • Trials of Atlantis (October 28, 2003) - Added 3 new races (Half-Ogre, Frostalf, Shar) and high level content and zones (which are the same for each realm), also includes new terrain graphics for all areas of the game (including trees). This expansion pack is now a free download, as of October 31, 2005.

The Trials of Atlantis expansion remains very controversial. Many players rejected it because of the high difficulty, organization, and time required in Atlantis's epic raids. The expansion featured extremely powerful items known as artifacts, and extra abilities known as "Master Levels" which are very difficult for the casual player to receive and are considered by many to be too powerful. Artifacts, obtained by hidden encounters only become useful when the player finds the three scrolls hoarded by Atlantean monsters. Furthermore, artifacts must gain experince in order to reach their full potential. Once this has occurred, artifacts become some of the most mighty items in the entire game. In more recent versions of the game, many changes have been made to Atlantean areas in order to make encounters easier, as well as making the artifacts and scrolls easier to come by. How much these changes have 'fixed' things remains to be seen.

  • New Frontiers (June 22, 2004) - Remake of the game's realm vs. realm warfare (free expansion, required expansion)
  • Catacombs (December 7, 2004) - Added 5 new classes (Heretic; Vampiir, Bainshee; Warlock, Valkyrie), instanced dungeons (where players entering certain areas get their own private dungeon to hunt in), and new zones and quests with an emphasis on faster and easier leveling. Also includes new player model graphics and new graphics for all the games' dungeons (except Darkness Falls). The Catacombs graphic engine is now free for download off of Mythic's website, however, it does not allow access to Catacombs specific zones.
  • Darkness Rising (October 11, 2005) ( February 1st 2006 in Europe) - Introduced Champion weapons (much like epic armor), player mounts (horses), Champion Levels and subclassing (small abilities from another class), new dungeons and instanced zones for the new Champion Quests and new graphics for the game world's models (such as barns, haystacks and forts, this includes the Darkness Falls dungeon and the capital cities) which are following the design ideas presented in Mythic's new graphics for the starting cities. Darkness Rising was also the first downloadable paid expansion to Dark Age of Camelot. Many players have largely accepted this expansion, feeling that this is what the Trials of Atlantis expansion should've been in the first place, giving them new abilities without significantly affecting RvR. A trailer has been created by Mythic Entertainment to showcase this expansion.

In July, 2005 Mythic started three new servers, Lamorak, Gareth, and Ector, which do not include the Trials of Atlantis zones and restrict the use of buff bots by limiting the range at which the caster's buffs will affect a player, and by allowing buffers to only cast buffs on players in a group with them. The new servers are meant for those players who rejected the special equipment and abilities in Atlantis, and their potential use in RVR combat.

Mythic also introduced a new island, called Agramon, which acts as a central island that connected the frontiers of the three realms. Unlike the rest of the Frontiers zones, there are no keeps and any player from any realm can open gates. Agramon is supposed to imitate the zone Emain Macha, which before New Frontiers was the main area for level 50 RvR. The zone still exists but due to the nature of New Frontiers, it is no longer the hub of combat. Some however (especially on the classic servers) feel that Agramon isn't quite what they had hoped for; consequently, it isn't used much at all. Lag is still a bit of a problem on it as well.

Storyline

Each realm has a unique but parallel storyline, which is expanded with retail expansions. The European distributors occasionally add writings about the realms and their inhabitants in detail.

In the original Realm zones, smaller cities in the realm need protection against monsters common to many other RPGs. In particular, Albion is menaced by undead raised by Moragnna and Hibernia is torn apart by the Unseelie court and Siabra.

Shrouded Isles- Each realm is called to assist a smaller allied realm against a large enemy. In Albion, the Drakoran have besieged the final stongholds of Lady Lile's Avalonians. Hibernia has come to the aid of Hybrasil, where the Sylvans face extinction at the hands of the Fomorians. Midgards ancestral home at Aegir has seen the Last of the troll fathers hunted down by the Morvalt.

Trials of Atlantis - The ruins of Atlantis have been discovered, as well as a portal to another Plane where the ancient Atlanteans underwent their trials. How did Atlantis come to its end and what powers were left behind? The Trials remain in a form twisted by the passage of time and the departure of the denizens of Atlantis. Ancient artifacts wait to be discovered and have their power and secrets revealed by learned scholars. Familiar figures from Greek and Egyptian mythology make their appearance in a new land waiting to be discovered.

Catacombs- A nemesis has taken control of the power within the Darkspire, gaining control of most of the denizens of an underground realm's race. Arawn, previously referenced as an ally of the Avalonians and patron of the Inconnu, has had his realm overrun by revolting dead and enslaved Inconnu. The Shar are only able to hold their ground at the gates of their Otherworld citadel. The Kobolds have been forced to open the secrets of the undercity to outsiders in a desperate bid for survival.

Darkness Rising - The King of the realm has returned to fight back a growing rebellion. Further investigations will reveal a conspiracy with a dark power behind the rebellion. To become a Champion of the Realm the player must defeat the demonic evil behind the unrest and return peace to the land.


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To become a Champion of the Realm the player must defeat the demonic evil behind the unrest and return peace to the land. The weapon used by this task force is an assault vehicle that masquerades as a Dodge Viper. Further investigations will reveal a conspiracy with a dark power behind the rebellion. Viper was an action-adventure TV series about a special task force set up by the federal government to fight crime in fictional Metro City, California. Darkness Rising - The King of the realm has returned to fight back a growing rebellion. The show ran for four seasons, with the roadster appearing in the first three seasons, then replaced by the coupe in the fourth and final season. The Kobolds have been forced to open the secrets of the undercity to outsiders in a desperate bid for survival. NBC created Viper which was a TV show in which the Dodge Viper itself starred.

The Shar are only able to hold their ground at the gates of their Otherworld citadel. Since it is not legal to drive the Tomahawk on public roads, the few that were sold through Neiman Marcus were sold as "rolling sculptures.". Arawn, previously referenced as an ally of the Avalonians and patron of the Inconnu, has had his realm overrun by revolting dead and enslaved Inconnu. Bernhardt said four wheels were necessary to handle the power from the engine. Catacombs- A nemesis has taken control of the power within the Darkspire, gaining control of most of the denizens of an underground realm's race. Each pair of wheels is separated by a few inches and each wheel has an independent suspension. Familiar figures from Greek and Egyptian mythology make their appearance in a new land waiting to be discovered. The Dodge Tomahawk can reach 60 mph in about 2.5 seconds, and has a theoretical top speed of nearly 400 mph.

Ancient artifacts wait to be discovered and have their power and secrets revealed by learned scholars. The Dodge Tomahawk was driven onto stage by then-COO Wolfgang Bernhardt in full riding leathers. How did Atlantis come to its end and what powers were left behind? The Trials remain in a form twisted by the passage of time and the departure of the denizens of Atlantis. A motorcycle carrying the Viper V10 was introduced at the 2003 North American International Auto Show in Detroit, MI. Trials of Atlantis - The ruins of Atlantis have been discovered, as well as a portal to another Plane where the ancient Atlanteans underwent their trials. Production of the truck continues in 2006. Midgards ancestral home at Aegir has seen the Last of the troll fathers hunted down by the Morvalt. The trucks begain production in 2004 as a standard cab manual transmission only, with the quad-cab automatic following in 2005.

Hibernia has come to the aid of Hybrasil, where the Sylvans face extinction at the hands of the Fomorians. The engine valve covers still read "VIPER" so it is indeed a Viper truck. In Albion, the Drakoran have besieged the final stongholds of Lady Lile's Avalonians. The package also includes a long list of other performance and styling modifications. Shrouded Isles- Each realm is called to assist a smaller allied realm against a large enemy. It is available in either regular cab or quad-cab, short box with the Viper's 8.3 L V10 and either a Tremec T56 manual transmission or the 48RE four-speed automatic. In particular, Albion is menaced by undead raised by Moragnna and Hibernia is torn apart by the Unseelie court and Siabra. A Dodge Ram SRT-10 is currently also being produced.

In the original Realm zones, smaller cities in the realm need protection against monsters common to many other RPGs. After a few one-off entries in the Spa 24 Hours, from 2006, the Viper Competition Coupe will race in Europe fulltime for the first time, joining the new FIA GT3 Cup with the Italian team Racing Box. The European distributors occasionally add writings about the realms and their inhabitants in detail. In 2004 Samuel Hubinette used a Competition Coupe with modified axle for the Formula D in which he won the title before the car were barred by the end of the season (due to the fact FD would adopt D1 Grand Prix regulations from the following year which had already prohibited the car from competing) and were replaced by an SRT-10 the following season. Each realm has a unique but parallel storyline, which is expanded with retail expansions. The Viper Competition Coupe sees action in the highly competitive SCCA Speed GT World Challenge. Lag is still a bit of a problem on it as well. Pricing is approximately US$129,000.

Some however (especially on the classic servers) feel that Agramon isn't quite what they had hoped for; consequently, it isn't used much at all. It is not sold through dealers and is purchased from Dodge directly as, essentially, a very expensive race car component. The zone still exists but due to the nature of New Frontiers, it is no longer the hub of combat. The "CompCoupe" comes equipped with a full roll cage, a racing fuel cell, and other racing-related equipment. Agramon is supposed to imitate the zone Emain Macha, which before New Frontiers was the main area for level 50 RvR. The power and torque ratings have been improved, but the vehicle has been stripped of anything not essential for racing, such as the interior body panels, instrumentation, air conditioning, and stereo system which lightened the car by 380 lb (170 kg). Unlike the rest of the Frontiers zones, there are no keeps and any player from any realm can open gates. As of 2003, a special Dodge Viper SRT-10 Competition Coupe that is not street-legal is available from Dodge for race car drivers, picking up where the GTS-R racing variant left off.

Mythic also introduced a new island, called Agramon, which acts as a central island that connected the frontiers of the three realms. In addition to the race cars, 100 street versions of Dodge Viper GTS-R were made, which was rated 460 hp (343 kW) and 500 ft·lbf (678 N·m) of torque[1]. The new servers are meant for those players who rejected the special equipment and abilities in Atlantis, and their potential use in RVR combat. When the checkered flag dropped on the 24th hour of the longest day in racing, Viper GTS–R racers finished first and second in their class to become the first American car to win at Le Mans in three decades, and the first–ever production–based American car to grace the winner's circle. In July, 2005 Mythic started three new servers, Lamorak, Gareth, and Ector, which do not include the Trials of Atlantis zones and restrict the use of buff bots by limiting the range at which the caster's buffs will affect a player, and by allowing buffers to only cast buffs on players in a group with them. In 1998, Team Viper returned to Le Mans to set new track records in practice. How much these changes have 'fixed' things remains to be seen. Oreca switched to the prototype class in 2000, but customer Vipers continued to be the most competitive in the series.

In more recent versions of the game, many changes have been made to Atlantean areas in order to make encounters easier, as well as making the artifacts and scrolls easier to come by. The next year, Team Viper (who now switched services to Oreca) switched to the GT2 class and proceeded to dominate, winning five titles in the FIA GT Championship between 1997 and 2002. Once this has occurred, artifacts become some of the most mighty items in the entire game. The car made its competition debut in the 24 Hours of Daytona with Canaska Racing in 1996, then the 24 Hours of Le Mans, when a GTS-R finished tenth overall in its very first run for glory. Furthermore, artifacts must gain experince in order to reach their full potential. Using such production engine components as the block, cylinder heads, and crankshaft, Team Viper engineers were able to extract 700 hp from the normally 450 hp second generation 8.0 L V10 engine. Artifacts, obtained by hidden encounters only become useful when the player finds the three scrolls hoarded by Atlantean monsters. However, rumors and pieces of information exist that suggest that the next generation Viper, codenamed ZC, will be introduced in the 2008 model year and will have an 8.4 L engine producing 700 hp.

The expansion featured extremely powerful items known as artifacts, and extra abilities known as "Master Levels" which are very difficult for the casual player to receive and are considered by many to be too powerful. After the introduction of the C6 Corvette, the Viper's position as the top American supercar under six figures began to fade. Many players rejected it because of the high difficulty, organization, and time required in Atlantis's epic raids. The third-generation Viper has been sold in Europe since 2004, the first model to be sold as a Dodge, as part of Chrysler's new sales strategy for the European market. The Trials of Atlantis expansion remains very controversial. The new coupe looks much like the previous Viper GTS and retains the "double-bubble" roof shape of the original, along with the original GTS's tail lamps, for an added homage to the original Viper coupe. Mythic has produced six expansions (3 retail, 3 free) for DAoC:. It shares many of its body panels with the convertible but takes its side and rear styling cues from the Competition Coupe (see below).

Midgard: Dwarf, Frostalf (Trials of Atlantis), Kobold, Norseman, Troll, Valkyn (Shrouded Isles). The new Viper SRT-10 Coupe (no longer called the GTS) was introduced in 2005 at the Detroit Auto Show as a 2006 model. Hibernia: Celt, Elf, Firbolg, Lurikeen, Shar (Trials of Atlantis), Sylvan (Shrouded Isles). The initial model was a convertible. Albion: Avalonian, Briton, Half-Ogre (Trials of Atlantis), Highlander, Inconnu (Shrouded Isles), Saracen. The engine has been enlarged to 8.3 L which increased output to 504 hp (375 kW) and 525 ft·lbf (711 N·m) of torque. The races in the game are:. The new Viper SRT-10 was heavily restyled with sharp, angled bodywork.

Midgard: Berserker, Bonedancer (Shrouded Isles), Healer, Hunter, Runemaster, Savage (Shrouded Isles), Shadowblade, Shaman, Skald, Spiritmaster, Thane, Valkyrie (Catacombs), Warlock (Catacombs), Warrior. The Dodge Viper underwent a major model change in 2003, courtesy of DaimlerChrysler's Street and Racing Technology / SRT) group. Hibernia: Animist (Shrouded Isles), Bainshee (Catacombs), Bard, Blademaster, Champion, Druid, Eldritch, Enchanter, Hero, Mentalist, Nightshade, Ranger, Valewalker (Shrouded Isles), Vampiir (Catacombs). Starting in 2000 model year, the car has cast pistons that are not as strong when adding boost or nitrous. Albion: Armsman, Cabalist, Cleric, Friar, Heretic (Catacombs), Infiltrator, Mercenary, Minstrel, Necromancer (Shrouded Isles), Paladin, Reaver (Shrouded Isles), Scout, Sorcerer, Theurgist, Wizard. The 1999 model was the last Viper that has forged pistons from the factory. The classes in the game are:. The second-generation Vipers were exported to Europe, where they were sold as Chryslers.

. In the first six years of production almost 10,000 Vipers were sold. As of December 13, 2005 there are 22 North American servers, four of which are outside of a cluster, and the rest are spread out among five clusters. The car also won its class in the Le Mans 24 Hours from 1998 to 2000. This new server type was launched after extensive player feedback and irritation with the ToA expansion and the issue of buffbots. Dodge contracted French racing team Oreca to build a racing version of the Viper known as the GTS-R in the FIA GT Championship's GT2 category, where they won the series in 1997, 1998, 1999, 2001 and 2002 (the last two with Larbre Competition). They are similar to standard servers except there is no content from the Trials of Atlantis expansion, other than the three races introduced with that expansion, and all stat-enhancement spells (buffs) can only be cast on players with whom you are grouped and within a certain distance. Vipers can be seen participating often in drag racing, road racing and drift racing.

These are officially called the "Alternate Rules Servers", but players like to call them the "Classic" servers. Indeed, the Viper's performance has made the vehicle popular for both amateur and professional racers. A new server type has recently been released. An interesting feature of the coupe was the "double bubble" roof contours; two small humps to accomidate drivers wearing helmets. Recently, Mythic Entertainment has introduced "server clustering" - where certain locations (Frontiers, Capital cities) from multiple servers essentially become one location, and players can interact with players from and travel to other servers. A coupe model, called the GTS, was also introduced in 1996. Each server can support up to 3500 online players at the same time. A number of third party firms have modified the car to boost performance.

There are three role-playing servers, which act as normal servers except you must follow proper role-playing guidelines, a player versus player server, in which everyone is free to attack anyone at any time, and a co-op server, in which there is no RvR. Second generation models increased engine power, improved suspension, and reduced braking distances; the 1996-2002 Viper GTS had a 450 bhp (336 kW) engine, which could complete the quarter mile 0.7 seconds faster and increased top speed by 35 km/h (22 mph) or so. Most of the DAoC population focuses on RvR, mainly because PvE (player versus environment) can be rather unstimulating or too challenging on many classes (there are, however, some classes who excel at PvE combat, such as the necromancer). Despite this, in straight line performance, it completed a quarter mile in 12.9 seconds and had a maximum speed of 264 km/h (164 mph). They can travel to special areas called Frontiers and fight players from other realms. Typical of American performance-car design, it had a front-mounted engine driving the rear wheels; it was also heavy with a curb weight of 1,488 kg (3,280 lb) and lacked many modern driver aids such as traction or anti-lock brakes. On normal servers, players cannot harm other members of their realm. The body was a tubular steel frame with resin transfer molding (RTM) fiberglass panels.

realm combat (RvR). The engine produced 400 hp (298 kW) at 4600 rpm and 450 ft·lbf (610 N·m) of torque at 3600 rpm, and thanks to the long-gearing allowed by the torquey engine, provided surprising fuel economy at a claimed 21 mpg US (11.2 L/100 km) if driven sedately. For the majority of players, the most interesting part of the game is realm vs. However, Chrysler was uncertain about the Viper's production costs and sales potential and so declined to provide the budget for the modification. The game was developed by Mythic Entertainment and released on October 10, 2001. Some within Lamborghini felt the pushrod two-valve design, while adequate for the truck application for which the engine was originally created, was unsuitable for a performance car and suggested a more comprehensive redesign which would have included four valves per cylinder. Dark Age of Camelot is a 3D medieval fantasy MMORPG that revolves around the war between three realms at the end of King Arthur's rule: Great Britain's Albion, Scandinavia's Midgard and Ireland's Hibernia. Originally designed as a truck engine and based on the Chrysler LA engine, Lamborghini, then a division of the Chrysler Corporation, revamped Dodge's cast-iron block V10 for the Viper by recasting the block and head in aluminum alloy, and giving the engine a significant power boost.

A trailer has been created by Mythic Entertainment to showcase this expansion. The centerpiece of the car was its engine. Many players have largely accepted this expansion, feeling that this is what the Trials of Atlantis expansion should've been in the first place, giving them new abilities without significantly affecting RvR. It first debuted in 1991 with three pre-production models as the pace car for the Indianapolis 500 when Dodge was forced to substitute it in place of the Stealth, and went on sale in January 1992 as the targa-roofed RT/10 Roadster. Darkness Rising was also the first downloadable paid expansion to Dark Age of Camelot. The first prototype was tested in December 1989. Darkness Rising (October 11, 2005) ( February 1st 2006 in Europe) - Introduced Champion weapons (much like epic armor), player mounts (horses), Champion Levels and subclassing (small abilities from another class), new dungeons and instanced zones for the new Champion Quests and new graphics for the game world's models (such as barns, haystacks and forts, this includes the Darkness Falls dungeon and the capital cities) which are following the design ideas presented in Mythic's new graphics for the starting cities. Most saw claims to kinship with the Cobra as a marketing exercise, although Carroll Shelby was involved in the initial design of the Viper.

The Catacombs graphic engine is now free for download off of Mythic's website, however, it does not allow access to Catacombs specific zones. While there are some who insist that the iconic AC Cobra was a source of inspiration, the final version of the Viper was far too large and heavy to seriously claim any direct lineage with the compact and lightweight vehicle. Also includes new player model graphics and new graphics for all the games' dungeons (except Darkness Falls). The Viper was developed as a modern take on the classic American muscle car. Catacombs (December 7, 2004) - Added 5 new classes (Heretic; Vampiir, Bainshee; Warlock, Valkyrie), instanced dungeons (where players entering certain areas get their own private dungeon to hunt in), and new zones and quests with an emphasis on faster and easier leveling. . realm warfare (free expansion, required expansion). Viper production began at New Mack Assembly in 1992 and moved to its current home at Connor Avenue Assembly in October of 1995.

New Frontiers (June 22, 2004) - Remake of the game's realm vs. The Dodge Viper is a two-seat sports car, the most powerful production car made by Dodge. This expansion pack is now a free download, as of October 31, 2005. Crash (2005) featured a black Viper ACR. Trials of Atlantis (October 28, 2003) - Added 3 new races (Half-Ogre, Frostalf, Shar) and high level content and zones (which are the same for each realm), also includes new terrain graphics for all areas of the game (including trees). Banlieue 13 (2004) briefly featured an early-production Viper RT-10. Foundations (June 18, 2003) - Free expansion which added player housing. Michel Vaillant (2003) featured a racing edition Viper GTS-R.

This expansion pack is now a free download. 2 Fast 2 Furious (2003) briefly featured a yellow Viper SRT-10. Shrouded Isles (November 12, 2002) - Added 6 new classes (Neromancer, Reaver; Savage, Bonedancer; Valewalker, Animist), 3 races (Valkyn, Inconnu, Sylvan) and a brand new land for each realm near the size of the old world (in addition to the old world), which also includes epic dungeons. The Ninth Gate (1999) also featured a Viper RT-10 in a car chase. Inspector Gadget (1999) featured a blue Viper GTS being broken into. RPM (1998) featured a red Viper RT-10 in a car chase.

The Nutty Professor (1996) featured a red Viper RT-10 being driven by the protagonist. 1997 FIA GT2 Drivers’ and Manufacturers’ World Championship. 1998 FIA GT2 Driver’s and Manufacturer’s World Championship. 1998 FIA GT2 - First and Second Place 24 Hours of Le Mans, first American car to win at Le Mans in three decades, and very first "production american car".

2004 SCCA SpeedWorld GT - Drivers Championship. 2004 World Speed Record - Dodge SRT-10 Ram - 154.587 mph flying kilometer. John Lingenfelter Memorial Trophy.