Akademiks

Akademiks (an intentional misspelling of "academics") is an American brand of urban clothing popular with devotees of hip hop music. The label was founded in partnership by two brothers, Donwan and Emmett Harrell.

In 2004, the label achieved a degree of notoriety when its advertisements on New York MTA buses, which included the tagline "Read Books, Get Brain", were banned. Although MTA officials had not originally realised that there was any double meaning in this phrase, it was later pointed out that "get brain" was in fact a slang term for "receive oral sex" along the lines of "get head".

Akademiks has gained popularity in the fashion industry due to the number of celebrities who wear the brand's PRPS jeans.


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Akademiks has gained popularity in the fashion industry due to the number of celebrities who wear the brand's PRPS jeans. Other currently popular titles for Atari include the RollerCoaster Tycoon and Driver series. Although MTA officials had not originally realised that there was any double meaning in this phrase, it was later pointed out that "get brain" was in fact a slang term for "receive oral sex" along the lines of "get head". Enter the Matrix which was developed by Shiny Entertainment sold 1.38 million units for the Sony PlayStation 2 and therefore made the List of best selling computer and video games. In 2004, the label achieved a degree of notoriety when its advertisements on New York MTA buses, which included the tagline "Read Books, Get Brain", were banned. These titles represent some of the most expensive video games ever developed. The label was founded in partnership by two brothers, Donwan and Emmett Harrell. Atari also released a series of games based on the smash-hit The Matrix movie trilogy including Enter the Matrix and The Matrix: Path of Neo.

Akademiks (an intentional misspelling of "academics") is an American brand of urban clothing popular with devotees of hip hop music. Following the success of the Budokai and Legacy of Goku series, Atari has released numerous other Dragon Ball titles including Dragon Ball Z: Supersonic Warriors, Dragon Ball Z: Super Sonic Warriors 2, Dragon Ball Z: Sagas, Dragon Ball GT: Transformation and Dragon Ball GT: Final Bout. The best selling Budokai series is developed in Japan by Dimps and includes Dragon Ball Z: Budokai, Dragon Ball Z: Budokai 2, Dragon Ball Z: Budokai 3 and Dragon Ball Z: Budokai Tenkaichi. These games have topped the best-seller charts for numerous console platforms since the release of Atari's first Dragon Ball Z game, The Legacy of Goku in 2002, which was the first Dragon Ball game to be made by an American company, Webfoot Technologies, and is one of the best-selling Gameboy Advance games of all time (#16). These include the Dragon Ball Z: Budokai series of games for next-generation console systems and the Dragon Ball Z: The Legacy of Goku series of games for the Gameboy Advance.

Recently, Atari's top-selling titles have been the Dragon Ball Z games based on the popular anime license from Toei Animation in Japan. Atari Masterpieces Volume II is scheduled to be released in March 2006. Atari Masterpieces Volume I includes classic arcade games: Asteroids, Battlezone, Black Widow, Millipede, Missile Command, Red Baron, Lunar Lander and Super Breakout, and features an exclusive interview with Nolan Bushnell. Also, in late October 2005, Atari released one of two collections of its classic arcade games only for the Nokia N-Gage console, titled Atari Masterpieces.

Due to popular demand, Atari released a new version of the Flashback console, titled Atari Flashback 2, in August 2005. Overall, many enthusiasts believed that the Flashback did not capture the true Atari experience. Since the games were all recreated on hardware more closely resembling the Nintendo Entertainment System than the 7800, some of the aspects of certain games concerning the sound, graphics, or gameplay were either changed or omitted. Many people felt that the device itself was far too small, and the joysticks felt very dissimilar to those of the 7800.

The Flashback did fairly well in sales; however, many Atari fans felt disappointed. Unlike most plug-and-plays, the Flashback was not powered by batteries, but an (included) AC adaptor instead. Twenty titles were built into the system. The two controllers were small as well, having a joystick and two red buttons on each side.

The device they produced looked like a minute version of the Atari 7800 console originally released in 1984, 20 years previously. The same year that the Paddle Games were released, Atari released a TV game of their own which they called the Atari Flashback Console. However, as stated, neither of the games were directly released by Atari. In 2004, the same company created a device called Atari Paddle Games, in the shape of one of the 2600's "paddle" controllers with appropriate titles included.

It was battery-operated and shaped similarly to an Atari 2600 joystick, and included A/V ports. In 2002, Jakks Pacific, a toy making company, released a plug-and-play video game console called the Atari 10-in-1 TV Game, believed by many to arouse interest in the concept of self-contained entertainment devices that did not require separate hardware to operate. It named its European operations to Atari Europe, and kept the main holdings company as Infogrames Entertainment. On May 7, 2003, Infogrames officially reorganized its US subsidiary as a separate entity known as Atari, Inc..

In October 2001, Infogrames announced that it was "reinventing" the Atari brand with the launch of three new games. Midway left the arcade industry in 2001, and shut down Midway Games West in 2003 - closing the chapter on what was left of the original Atari arcade division. Over 1999-2000, Midway held closed door proceedings with Hasbro which ultimately led to Atari Games being renamed Midway Games West. In 1998, Midway was sold to its shareholders and spun off as a separate company.

WMS brought the properties under Midway (which it now renamed Midway Games Inc.), and re-instated the Atari Games name. By 1996, Time-Warner sold TWI to WMS Industries, Inc., owner of Midway at the time. At that point Atari Games ceased to exist and became part of Time-Warner Interactive. The new Time-Warner eventually started gaining more and more shares in the company until they eventually owned the company completely again by 1994.

In the meantime, Atari Games was bought out by its employees in 1986, who also founded Tengen to bring their arcade games in to the home. The brand name changed hands again in December 2000, when French software publisher Infogrames took over Hasbro Interactive. This transaction primarily involved the brand and intellectual property, which now fell under the Atari Interactive division of Hasbro Interactive. In March 1998, JTS sold the Atari name and assets to Hasbro Interactive for $5 million—less than a fifth of what Warner Communications had paid 22 years earlier.

There are also websites dedicated to the release of new products for the original Atari consoles and computers, such as AtariAge. Although the original Atari ceased to exist, a large amount of underground development remains for Atari's game systems and computers of the 1970s and 1980s, and many of the retro-gaming conventions (such as World Of Atari, Classic Gaming Expo, Philly Classic, and the Midwest Gaming Classic), focus largely on Atari. Atari's role in the new company largely became a holder for the Atari properties and minor support, consequently the name largely disappeared from the market. In July 1996, Atari merged with JTS Inc.,a short-lived maker of hard disk drives, to form JTS Corp.

The result was a rapid succession of changes in ownership. In addition, Tramiel and his family wanted out. By 1996, a series of successful lawsuits followed by profitable investments had left Atari with millions of dollars in the bank, but the failure of the Lynx and Jaguar left Atari without any products to sell. It was not nearly as powerful as Sony Computer Entertainment's PlayStation or Sega's Saturn and lacked the extensive third party support its Japanese competitors had easily secured for their consoles.

After a period of initial success, it, too, failed to meet expectations. In 1993, Atari released its last console, the Jaguar. As the fortunes of Atari's ST and PC compatible computers faded, consoles and software again became the company's main focus. Atari lost.

sued Nintendo for $250 million, alleging it had an illegal monopoly. Also in 1989, Atari Corp. As a result, the Lynx lost market share to Nintendo's Game Boy, which had only a black and white display but was widely available. However, a shortage of parts kept the system from being released nationwide for the 1989 Christmas season.

In 1989, Atari also released the Atari Lynx, a handheld console with color graphics, to critical acclaim. Atari eventually released a line of inexpensive IBM PC compatibles as well as an MS-DOS compatible palm computer called the Atari Portfolio. Still, its closest competitor in the marketplace, the Commodore Amiga, outsold it 3 to 2. It was especially popular among musicians, as it had built in MIDI ports.

The Atari ST line proved very successful (but mostly in Europe, not the U.S.), ultimately selling more than 4 million units. Atari rebounded, producing a $25 million profit that year. Then, in 1986, Atari launched two consoles designed under the Warner Atari - Atari 2600jr and the Atari 7800 console (which saw limited release in 1984). In 1985 they released their update to the 8-bit computer line, the Atari XE series, as well as the 16-bit Atari ST line.

Under Tramiel's ownership, Atari Corp. used the remaining stock of game console inventory to keep the company afloat while they finished development of their 16-bit computer system the Atari ST. Warner also sold the fledgling Ataritel to Mitsubishi. Warner retained the arcade division, continuing it under the name Atari Games and eventually selling it to Namco in 1985. In July 1984, Warner sold the home computing and game console divisions of Atari to Jack Tramiel, the recently ousted founder of Atari competitor Commodore International, under the name Atari Corporation for $240 million in stocks under the new company.

As for Nintendo, Atari could no longer afford the Famicom deal, and eventually Nintendo would be forced to go it alone. Warner's stock price slid from $60 to $20, and the company began searching for a buyer for its troubled division. These problems were followed by the infamous video game crash of 1983, which caused losses that totaled more than $500 million. In the coming month, Ray Kassar was forced to leave Atari, and executives involved in the Famicom deal were forced to start over again from scratch.

Nintendo in turn tore into Coleco, who only had the console rights to the game. Atari CEO Ray Kassar had a fit, accusing Nintendo of double dealing with the Donkey Kong license. But Atari owned the rights to publish Donkey Kong for computers. Unfortunately, at that same show Coleco was showing their new Adam computer, and the display unit was running Nintendo's Donkey Kong.

The deal was in the works, and the two companies tentatively decided to sign the agreement at the 1983 Summer CES. They approached Atari and offered a licensing deal: Atari would build and sell the system, paying Nintendo a royalty. The system took Japan by storm, and Nintendo began to look to other markets. They were the number one console maker in every market except Japan, whose market belonged to Nintendo, which had released their first game console, the Famicom (known to the rest of the world as the NES) in 1983.

Still, Atari held a formidable position in the world video game market. Howard Scott Warshaw (the programmer behind E.T., Yars' Revenge, Raiders of the Lost Ark, and Saboteur) questions the accuracy of this urban legend. It is rumored that in 1983, in response to a massive number of returned orders from distributors, Atari buried millions of unsold game cartridges (the bulk of them consisting of two titles, Pac-Man and E.T.) in a New Mexico desert landfill. The Atari 5200 game console, released as a next-generation follow up to the 2600, was based on the Atari 800 computer (but was incompatible with Atari 800 game cartridges), and its sales never met the company's expectations.

He was head of research and development of the small group of talented engineers in Grass Valley, California. Larry Emmons, employee No.3, retired in 1982. In addition, in December 1982, Atari executives Ray Kassar and Dennis Groth were investigated for insider trading (later found to be false). The market quickly became saturated, depressing prices further.

Also in 1982, Atari settled a court case with Activision, a competing game developer primarily composed of disgruntled Atari ex-employees, officially opening the 2600 to third-party development. In 1982, Atari released disappointing versions of two highly publicized games, Pac-Man and E.T., causing a pileup of unsold inventory and depressing prices. Faced with fierce competition and price wars in the game console and home computer markets, Atari was never able to follow on the success of the 2600. Its home computer, video game console, and arcade divisions operated independently of one another and rarely cooperated.

However, Atari ran into problems in the early 1980s. Still, the 2600 remained the industry standard-bearer, due to its market superiority, and due to Atari featuring (by far) the greatest variety of game titles available. Although the Atari 2600 had garnered the lion's share of the home video game market, it experienced its first stiff competition in 1980 from Mattel's Intellivision, which featured ads touting its superior graphics capabilities relative to the 2600. At its peak, Atari accounted for a third of Warner's annual income and became the fastest-growing company in the history of the United States (at the time).

While part of Warner, Atari achieved its greatest success, selling millions of Atari 2600 consoles. He departed from the division in 1979. Bushnell sold Atari to Warner Communications in 1976 for an estimated $28–$32 million, using part of the money to buy the Folgers Mansion. Though the relationship to Atari was discovered in 1974, Joe Keenan did such a good job managing the subsidiary that he was promoted to president of Atari in 1974.

In 1973, Atari secretly spawned a "competitor" called Kee Games, headed by long-time partner Joe Keenan, to circumvent the pinball distributor's insistence on exclusive distribution deals. The name "Atari" is arguably also rather more memorable in terms of spelling and pronunciation for most markets. However, as there already existed at least one company with that name (accounts varying as to whether it was a candle company or roofing company), Bushnell wrote down several words from the game Go, eventually choosing Atari, a term that means that a stone or group of stones is in danger of being taken by one's opponent. was originally called Syzygy, an astronomical term.

Atari Inc. The home version of PONG, which connected to a television set, was one of the first video game consoles. Founded in the United States in 1972 by Nolan Bushnell and Ted Dabney, Atari could be credited with starting the video arcade industry with the seminal PONG. Since the early days of coin operated machines, Atari has been responsible for home consoles such as the Atari 2600 (VCS); produced a series of eight-bit computers (Atari 400 & 800); taken part in the 16 bit computer revolution with the Atari ST; made the revolutionary (for its time) 64-bit Atari Jaguar; and released a hand held video game console, the Atari Lynx.

. The name of the three-pronged Atari logo is "Fuji". The brand has also been used at various times by Atari Games, a separate company split off in 1984. The original Atari was a pioneer in arcade games, home video game consoles, and personal computers, and its dominance in those areas made it the major force in the computer entertainment industry in the early to mid-1980s.

in 2003. intermittently used the Atari name as a brand name for selected titles before IESA official changed the subsidiary's name to Atari, Inc. Infogrames, Inc. GT Interactive was acquired by IESA in 1999 and renamed Infogrames, Inc. Infogrames acquired the Atari brand name from its purchase of Hasbro Interactive, which in turn had acquired it from JTS Corporation, which the original Atari had merged with in 1996.

The company that currently bears the Atari name was founded in 1993 under the name GT Interactive. Atari develops, publishes and distributes games for all major video game consoles, as well as for the personal computer, and is currently one of the largest third-party publishers of video games in the United States. Atari, Inc. NASDAQ: ATAR is a majority owned subsidiary of Infogrames Entertainment SA (IESA), encompassing its North American operations. Tycoon City : New York.

Terminator 3: The Redemption. Mission Impossible: Operation Surma. Atari Flashback 2. Atari Flashback.

TimeShift. Transformers. Godzilla: Save the Earth. Godzilla: Destroy All Monsters Melee.

Unreal Tournament. Test Drive (1987). RollerCoaster Tycoon 3. Neverwinter Nights (Neverwinter Nights 2 in development).

Chris Sawyer's Locomotion. Enter the Matrix. DRIV3R (2004). Driver 2 (2000).

Driver (1999). Dragon Ball GT: Transformation. Dragon Ball GT: Final Bout. Dragon Ball Z: The Legacy of Goku.

Dragon Ball Z: Super Sonic Warriors 2. Dragon Ball Z: Supersonic Warriors. Dragon Ball Z: Sagas. Dragon Ball Z: Budokai.

Dark Earth. Backyard Sports. Boiling Point: Road to Hell. Alone in the Dark.

Act of War: Direct Action. Atari Portfolio palmtop computer. Atari Transputer Workstation. Atari Falcon.

Atari TT. Atari MEGA ST, Atari MEGA STE professional line. Atari ST, Atari STE. Atari 8-bit family.

Atari Jaguar. Atari Lynx. Atari XEGS. Atari 7800.

Atari 5200. Atari 2600. PONG (several versions). TimeShift.