This page will contain wikis about videogames, as they become available.

Computer and video games

A computer game is a computer-controlled game that players may interact with. A video game is a computer game where a video display such as a monitor or television is the primary feedback device. These terms are not always interchangeable as some games, particularly older games, do not use a video display. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.

The phrase interactive entertainment is the formal reference to computer and video games. To avoid ambiguity, this game software is referred to as "computer and video games" throughout this article, which explores things common to both types of game.

In common usage, "computer game" or "PC game" refers specifically to games played on a personal computer, "console game" refers to games played on specifically-designed set top box, that play through a TV and "video game" (or "videogame") refers to any game played on a device that plays through your TV but also includes PC, Console, Mobile Phone or PDA or other handheld device.

  • For specific information regarding "computer games", see personal computer game.
  • For specific information regarding "console games" or, see console game.
The Electronic Entertainment Expo (E³) is held every year in Los Angeles. New projects are shown every year.

History

The first primitive computer and video games were developed in the 1960s and 1970s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. The first video game was Space War created at MIT in 1962. Arcade games were developed in the 1970s (Pac-man to Frogger) and led to the so-called "Golden Age of Arcade Games". One of the best-known of these games is Pong, a simple game simulating Ping Pong. The paddles were white bars with a dot moving between them.

The 1970s also saw the release of the first home video game consoles. The first home console video games, were created by Ralph Baer who is now known as the creator of video games. He created a system with limited capabilities called the brown box, which paved the way for the next wave of home consoles.

The late 1970s to early 1980s brought about the improvement of home consoles and the release of the Atari 2600, Intellivision and Colecovision. The video game crash of 1983, however, produced a dark age in the market that was not filled until the Nintendo Entertainment System (NES) reached North America in 1985.This presented Americans with games such as Mario Bros. and many others of today's popular Nintendo genre.

The last two decades of game history have been marked by separate markets for games on video game consoles, home computers and handhelds. See the article on Console wars for additional information on that facet of game history.

In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated Microvision ten years before. Included with the system was Tetris, a popular puzzle game. Several rival handhelds also made their debut around that time, including the Sega Game Gear and Atari Lynx. Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan.

The North American market was dominated by the Sega Genesis early on after its debut in 1989, with the Nintendo Super NES proving a strong, roughly equal rival in 1991. The NEC TurboGrafx 16 was the first 16-bit system to be marketed in the region, but did not achieve a large following, partly due to a limited library of English games and effective marketing from Sega. In Japan, the PC Engine's (Turbografx 16) 1987 success against the Famicom and CD drive peripheral allowed it to fend off the Mega Drive (Genesis) in 1988, which never really caught on to the same degree as outside Japan. The PC Engine eventually lost out to the Super Famicom, but retained enough of a user base to support new games well into the late 1990s. CD-ROM drives were first seen in this generation, as add-ons for the PC Engine in 1988 and the Megadrive in 1991. Basic 3D graphics entered the mainstream with flat-shaded polygons enabled by additional processors in game cartridges like Virtua Racing and Starfox.

Super Mario 64 became a defining title for 3D platformers

In 1994-1995, Sega released Sega Saturn and Sony made its debut to the video gaming scene with the PlayStation. Both consoles used 32-bit technology; the door was open for 3D games. After many delays, Nintendo released its 64-bit console, the Nintendo 64 in 1996, selling more than 1.5 million units in only three months. The flagship title, Super Mario 64, became a defining title for 3D platform games. Nintendo's choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. In particular, SquareSoft, which had released all previous games in its Final Fantasy series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII (1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre. By the end of this period, Sony had dethroned Nintendo, the PlayStation outselling the Nintendo 64. The Saturn was successful in Japan but a failure in North America, leaving Sega outside of the main competition.

1998 saw the releases of the Sega Dreamcast in Japan (1999 in the US) and the Game Boy Color from Nintendo. In 2000 Sony released the widely anticipated PlayStation 2. The Sims was also released. It was an instant hit and became the best-selling computer game of all time, surpassing Myst. In 2001 Microsoft entered the videogame console industry by releasing its new home console, the Xbox. Its flagship game, Halo: Combat Evolved, is also available at the system's launch. Nintendo released their successor to the Nintendo 64, the GameCube, and the first all new Game Boy since the consoles inception, the Game Boy Advance. Sega realised they could no longer compete, and announced they would discontinue the Dreamcast and no longer manufacture hardware. Sega became a third-party developer for Nintendo, Sony and Microsoft in 2002.

Nokia entered the handheld market with its N-Gage game-phone hybrid on October 7 2003. It was criticized for being poorly designed, and flopped. In 2004 Nokia released a re-tooled N-Gage, the N-Gage QD which didn't fare much better. The other two more technically advanced handhelds to be released in 2004, the Nintendo DS and the PlayStation Portable (PSP), didn't help the N-Gage. The Nintendo DS (DS stands for Dual-Screen) is a highly innovative console, and the PSP is much more powerful and also includes limited media capabilities. In Western countries the consoles have had similar levels of success,the PSP sales being slightly bigger, but in Japan the DS has been a huge hit, vastly outselling the PSP.

The future of console gaming

The end of 2005 and first and second quarters of 2006 will see the next generation of console gaming in the form of continuing advances in processor technology, graphics technology, design innovation, and even platform specific gaming community infrastructure. Sony with the PlayStation 3, Nintendo with the codenamed Nintendo Revolution, and Microsoft with the Xbox 360 are all participating in this coming year's "technology race". The second generation Microsoft offering, the Xbox 360, will be powered by a multi-core CPU, the PlayStation 3 will be powered by Cell processor technology, and the Nintendo Revolution will allow the gamer to interact with the game via a wireless motion sensing controller and promises more innovations, although full technical specifications are yet to be revealed.

Gameplay

In computer and video gaming, gameplay (sometimes called "Game mechanics") is a general term that describes player interaction with a game. It includes direct interaction, such as controls and interface, but also design aspects of the game, such as levels and graphics.

Although the use of this term is often disputed, as it is considered too vague for the range of concepts it describes, it is currently the most commonly used and accepted term for this purpose when describing video games.

Genres

Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors.

The most common genres in use today include platformer, adventure, role-playing game (RPG), first person shooter (FPS), third person shooter (both these are sometimes refered to as shoot-'em-ups), sports, racing, fighting, action (note that this term is abused often), puzzle, simulation, and real time strategy (RTS). Most games nowadays are a combination of two or more genres (e.g action/RPG).

The increase in the popularity of online gaming has also resulted in sub-genres being formed, such as massively multiplayer online role-playing game (MMORPG).

Gaming platforms

Grand Theft Auto III is an example of a game that is popular as a console game as well as a computer game.

Today there are many different devices, or platforms, on which games may be played. Personal computers, consoles, handheld systems, and arcade machines are all common. Games are not interchangeable between platforms so, for example, Xbox games will not work in your PC. The 3 main home video game platform companies are Nintendo, Microsoft, and Sony, who between them have created seven of the eight home platforms most commonly used today. The final home platform is the PC.

Many games intended for PCs are now just as prevalent on consoles, with many developers creating versions for more than one platform. During the last generation of gaming, most major PC game releases have coincided with the release of console versions, and titles initially developed for a single platform are often ported to others if they prove to be successful.

Personal Computer

Personal computer games are commonly referred to as "computer games" or "PC games". They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or additional peripherals, such as joysticks. Video feedback is received by the user through the computer screen, sound through speakers or headphones. PC games are often more detailed than console games because of early market releases of their external architecture and graphics cards.

Today, most major PC games require a recent version of the Windows operating system to be installed on the computer. There is, however, a continuing movement to get the most popular games to run under the Mac and Linux operating systems, although it is still small.

According to the Entertainment Software Association, console games have outsold computer games roughly four units to one in 2003 and 2004 [1]. For more information, see sales.

One possible explanation for the declining sales of personal computer games in relation to that of consoles can be found within the PC itself: a computer must meet certain minimum requirements such as CPU speed, Random access memory (RAM), system clock speed (MHz or GHz), video card memory, hard drive space, operating system, Internet connection speed (for online games) and other criteria. Without the proper hardware, the game may perform poorly or not run at all, as opposed to console software, in which the software is designed based on the set hardware configuration of the console. Ease of software piracy is also a much greater threat with PC games, although console hardware modifications do make it possible to play pirated games on them as well.

Internet

Online Games are those which are played over the Internet. Online gaming began with PC games, but has expanded over time to include most modern consoles. The first console to incorporate this feature was the Sega Dreamcast. It is now a key feature of modern games, with the inclusion of Internet connectivity in consoles such as the PlayStation 2, Xbox and Gamecube (although it was only fully exploited on the Xbox); portable consoles such as the PSP or DS that use Wi-Fi, and in mobile/cellular phones. Online games need to allow several people to play at the same time, so not all genres are suitable; the most popular genres include MMORPGs, FPSs, racing/driving games, strategy games, and sports titles.

The Internet is also host to thousands of small web-based games, written using formats like Flash and Javascript. These games generally do not share the same magnitude of development costs, depth, or seriousness of PC and console games, and are generally quick to complete by comparison. Some are on going user-based games that have no ending. Some of these games, such as Runescape, however, have expanded far beyond this, and can often be considered on the same level as "mainstream" PC games.

Console

Console games are played on a video game console,or "home console", a specialized computer specifically designed to play games of a certain format. The player usually interacts with the game through a controller, and video and sound are typically delivered to the player via a television through composite A/V cables, although most modern consoles support additional outputs, such as surround sound, progressive scan, and High Definition setups through the use of component cables.

Consoles themselves branched off from personal computers around two decades ago, a fact which is still evident not only in the name, but also in many of the peripherals available for many consoles, like the keyboard and mouse peripherals released for the Sony PlayStation 2 and the Sega Dreamcast.

Handheld

Handheld games are played on handheld game consoles, such as the Nintendo Game Boy line, the Nintendo DS and the Sony PSP. Handheld consoles act as their own controllers, which the player uses to interact with the game, as well as having in-built display and audio output devices. Because they are designed to be played on the go, they were traditionally small enough to carry conveniently in a bag or jacket (the Virtual Boy being an exception to this), but due to their small size, handheld consoles have reduced processing power compared to larger consoles, meaning that games are shorter, and until the release of the Nintendo DS, were largely limited to 2D.

Arcade

Arcade games, traditionally, are "coin-operated games", played on a standalone device originally leased to commercial entertainment venues. These are programmed, equipped, and decorated for a specific game, consisting of a video display, a set of controls, and the coin slot. Controls are similar to those available for many consoles (albeit usually as peripherals) and range from the classic joystick and buttons (Pac-Man), to light guns (Duck Hunt), to pads on the ground that sense pressure (Dance Dance Revolution). Arcade games that are no longer profitable to lease can be purchased by private individuals, many of whom then explore the game dynamics by altering the programs in minor ways.

This term has now expanded to include any game that has more direct action, with fewer long term objectives, focuses on time limits and, for the most part, shorter in-game levels.

Popularity

The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase. The average age of the video game player is now 30 [2], belying the myth that video games are largely a diversion for teenagers.

Sales

A typical retail display (in Geneva, Switzerland) with a large selection of games for several major consoles

The four largest markets for computer and video games are the United States, Japan, Canada and the United Kingdom. Other significant markets include Spain, Germany, South Korea, France, and Italy. China is not considered a significant market, most likely because an estimated 95% of video games sold in the country are pirated. [3]

Sales of different types of games vary widely between these markets due to local preferences. Japanese consumers avoid computer games and instead buy video games, with a strong preference for games created in Japan, that run on Japanese consoles (1 reason the Xbox series is less popular). In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games; there are over 20,000 PC bang Internet cafes where computer games can be played for an hourly charge.

The NPD Group tracks computer and video game sales in the United States. It reported that as of 2004:

  • Console and portable software sales: $6.2 billion, up 8% from 2003 [4]
  • Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003 [5]
  • PC game sales: $1.1 billion, down 2% from 2003 [6]

These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003.

Retail PC game sales have been declining slightly each year since about 1998, but this fact should be taken with a grain of salt: the retail sales numbers from NPD do not include sales from online downloads, nor subscription revenue for games like MMORPGs.

There is a commonly repeated, mistaken belief that video game sales now exceed the revenues of the movie industry. This is untrue; in the United States, video game sales have exceeded the movies' total box office revenue each year since about 1996, but the movie studios trounce the video game publishers when the movies' "ancillary revenue" is counted, meaning sales of DVDs, sales to foreign distributors, and sales to cable TV, satellite TV, and broadcast television networks.

The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. A large number of summer blockbuster films spawn a companion game, often launching at the same time in order to share the marketing costs.

Computer and video games in the broader culture

Computer games are huge business worldwide. Take for example South Korea. Developers there boast MMORPGs such as Lineage and Ragnarok Online with millions of subscribers and a third of the world's MMOG revenue. StarCraft gosu (expert players) are celebrities in a game that some have called the country's national sport. The success of computer and online gaming there is usually credited to South Korea's push for broadband Internet connections in the home and earlier bans on Japanese products (these restrictions were removed by the late 1990s).

Numerous websites and publications devoted solely to games have been created, including Official Xbox Magazine, Nintendo Power, Official U.S. PlayStation Magazine, GamePro, GameSpot, GameSpy, IGN, Amped News, and GameFAQs.

Video gaming is now ingrained in popular culture in the United States. Many T-shirts are available that directly reference video games, such as one with a picture of an NES controller with the text 'Know Your Roots.' Also, video games have also become a major part in cross marketing platforms, such as in Pokémon or Yu-Gi-Oh, where a child can watch the television show, buy the trading cards, and play the various video games available.

Video game properties have had mixed success when migrating to the movies. One of the first films based on a video game property was The Wizard, which some criticized as a 90-minute ad for Super Mario Brothers 3. In the mid-90s, films for Super Mario Brothers, Street Fighter, Wing Commander and Mortal Kombat were released. Reviews have generally been poor.

Despite the ultimately poor performance of these movies, many studios still want to turn big games into movies, hoping that the popularity of the game will help the movie. However, after the initial bunch, many projects materialized that were never finished, but the success of films like Lara Croft: Tomb Raider has led to more films materializing. Doom, a game which film makers were trying to cross over since the mid '90s, finally hit theatres 12 years after its initial release. John Woo also has producing rights on a movie based on the popular Nintendo game Metroid.

There is still debate in the movie industry on whether video games can consistently be turned into good, profitable movies. Films like Final Fantasy: The Spirits Within, which has received mixed responses from audiences, with some saying it is a great movie, and others saying it is a very bad movie with excellent computer-generated imagery, but ultimately flopped in the box office, and Uwe Boll's House of the Dead and Alone in the Dark, which both ended up being horrible flops both in fan reactions and box office success and both ending up on the IMDB's bottom 100 movies, do not, in turn, give much confidence in whether these movies will be handled seriously. The recently released Final Fantasy VII: Advent Children may change some people's minds though, even though it's a straight to DVD affair.

On the other hand, video games get much more success when adapted into cartoons/anime. Some notable examples of major success includes the various Mario Bros. cartoons, Sonic SatAM, Captain N: The Game Master and Earthworm Jim while Sonic Underground, the American Mega Man cartoon and 4Kids Entertainment's dubs (although this isn't limited to their video game-based dubs) are cited as being poor. Sometime, they even "help" more obscure/Japan-only games pick up popularity in America although rarely; To Heart would be the best example of such thing.

Movies have had far more success moving the other direction, onto video games. Most summer blockbuster films now have a simultaneous video game release; some of the most lucrative video games of recent times are based on movies, such as Electronic Arts' and Stormfront Studios' The Lord of the Rings: The Two Towers and the series of EA LotR games that followed it, and Activision's two Spider-Man movie games.

Even though movies have had more success in game conversion, not all movie games are popular amongst the gaming community. Some publishers believe that the success of the movie will help the game sell, and so may not have as lengthy a development schedule as needed to make a compelling game. Some examples of this are the Catwoman and King Arthur movie games along with the entire television-to-game franchise.

Also, video games have found themselves on MTV2, in a popular show called Video Mod, where characters from popular video games perform songs from hit artists, such as characters from The Sims 2 performing the song "Stacy's Mom" by Fountains Of Wayne.

On the Internet, gaming has also become a popular subject of many webcomics. Currently there are two varieties. The first one is the sprite comic, such as 8 Bit Theatre, in which the artist uses sprites from the earlier Final Fantasy games to tell stories. Sometimes these are original stories, but are often parodies of the game in which the sprite came from. The other is a more traditional comic strip, containing original art, like Penny Arcade. Here, the storylines or jokes revolve around current events in video gaming. The success of Penny Arcade has attracted many people in the industry, including Ubisoft. Other parodies have come in the form of amateur videos on Tetris or Ghosts and Goblins, such as those of Mega 64.

Online shows are fast becoming the place to view live action gaming broadcasts such as Gamespot's 'On the Spot'

Controversy

Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, even though all these can be found in all forms of entertainment and media.

Video game censorship is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. Video game controversy comes in many forms, and censorship is a controversial subject, as well as a popular topic of debate. Proponents and opponents of censorship are often very passionate about their individual views.

Historically, this type of controversy and criticism is not unique to video games. The same situation has been applied to Comic books, music, and motion pictures. Moreover, it appears to be a question of age. Since these art forms have been around longer, the backlash against them occurred farther in the past, beyond the remembrance of today's youth. In both cases, the attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have gone on to become fully integrated facets of society. It's only a matter of time before video games will be as accepted as other forms of media and entertainment.

Development

Video games are made by developers, who used to do this as individuals or small teams in the 80's. Now, development commonly requires a large team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians; all of which are managed by producers. The visionary for any game may come from any of the roles outlined. Development by committee rarely works.

Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. Most video game console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. The average team size as well as the average development time of a game have grown along with the size of the industry and the technology involved in creating games. This has led to regular occurrences of missed deadlines and unfinished products; Duke Nukem Forever is the quintessential example of these problems. See also: video game industry practices.

Game modifications

Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. These mods can add an extra dimension of replayability and interest. The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Developers such as id, Valve, and Epic ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as Counter-Strike.

Popular mods are very occasionally bought by the developers of the game. This was the case with Valve's Half-Life. Valve bought a number of popular mods including Counter-Strike and Day of Defeat. After the release of Half-Life 2 Valve developed these mods for the sequel and sold them through their Internet digital distribution software, Steam.

Recently, computer games have also been used as a digital art medium. See artistic computer game modification and Machinima.

Naming

Non-gamers use several umbrella terms for console, PC, arcade, handheld, and similar games since they do not agree on the best name. For many, either "computer game" or "video game" describes these games as a whole. Other commonly used terms include "entertainment software," "interactive entertainment media," "electronic interactive entertainment," "electronic game," "software game," and "videogame" (as one word). Gamers are quite happy to use the vague term "games", or "videogame/video game" to distinguish them from board games and card games when necessary.

Computer and video games are a subset of interactive media, which includes virtual reality, flight and engineering simulation, multimedia and the World Wide Web.


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Computer and video games are a subset of interactive media, which includes virtual reality, flight and engineering simulation, multimedia and the World Wide Web. See also:. Gamers are quite happy to use the vague term "games", or "videogame/video game" to distinguish them from board games and card games when necessary. Its characteristic flavor is sweet (sugar), spicy (serrano peppers), and flavored by a variety of mints. Other commonly used terms include "entertainment software," "interactive entertainment media," "electronic interactive entertainment," "electronic game," "software game," and "videogame" (as one word). Vietnamese cuisine is based on rice, soy sauce, and fish sauce. For many, either "computer game" or "video game" describes these games as a whole. Southern music exudes a lively laissez faire attitude.

Non-gamers use several umbrella terms for console, PC, arcade, handheld, and similar games since they do not agree on the best name. Central classical music shows the influences of Champa culture with its melancholic melodies. See artistic computer game modification and Machinima. Vietnamese classical music can be traced to the Mongol invasions, when the Vietnamese captured a Chinese opera troupe. Recently, computer games have also been used as a digital art medium. Northern classical music is Vietnam's oldest and is traditionally more formal. After the release of Half-Life 2 Valve developed these mods for the sequel and sold them through their Internet digital distribution software, Steam. Vietnam's cuisine and music have three distinct flavors, related to Vietnam's three regions: Bắc or North, Trung or Central, and Nam or South.

Valve bought a number of popular mods including Counter-Strike and Day of Defeat. Others say that the Vietnamese' second religion is superstition and fatalism, brought on by the decades of war. This was the case with Valve's Half-Life. The majority of Vietnamese are adherents to Mahayana Buddhism, influenced by Confucianism and Daoism, and with a strong emphasis on ancestor worship. Popular mods are very occasionally bought by the developers of the game. Historically, passing the imperial Mandarin exams was the only means for Vietnamese people to socially advance themselves. Developers such as id, Valve, and Epic ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as Counter-Strike. Education is highly prized.

The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Due to Vietnam's long association with China, Vietnamese culture remains strongly Confucian with its emphasis on familial duty. These mods can add an extra dimension of replayability and interest. During the French colonial period, Quốc Ngữ, the romanized Vietnamese alphabet representation of spoken Vietnamese, became popular and brought literacy to the masses. Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. The celebrated epic Đoạn trường tân thanh (or Truyện Kiều) by Nguyễn Du is written in Chữ Nôm. See also: video game industry practices. In the 16th century, the Vietnamese developed their own set of characters called Chữ Nôm.

This has led to regular occurrences of missed deadlines and unfinished products; Duke Nukem Forever is the quintessential example of these problems. In its early history, Vietnamese writing used Chinese characters. The average team size as well as the average development time of a game have grown along with the size of the industry and the technology involved in creating games. Main article: Culture of Vietnam. Most video game console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. See also: List of ethnic groups in Vietnam. Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. In recent years, English has become a more popular language to learn and is increasingly used in business, among other things.

Development by committee rarely works. Russian- and to a much lesser extent Czech or Polish- is often known among "baby-boomers" whose families had ties with the Soviet bloc. The visionary for any game may come from any of the roles outlined. French, a legacy of colonial rule, is spoken by some (mostly older) Vietnamese as a second language. Now, development commonly requires a large team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians; all of which are managed by producers. The most spoken languages are: Tày (1.5 million), Mường (1.2 million), Khmer (1.05 million), Cantonese (870,000, this figure also includes speakers of other Chinese dialects), Nung (860,000), HMông (790,000), and Tai Dam (700,000). Video games are made by developers, who used to do this as individuals or small teams in the 80's. Various other languages are spoken by the several minority groups in Vietnam.

It's only a matter of time before video games will be as accepted as other forms of media and entertainment. According to official figures, 86.2% of the population speak Vietnamese as a native tongue. In both cases, the attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have gone on to become fully integrated facets of society. The figure was down to 86.9% at the 1989 census, and 86.2% at the 1999 census. Since these art forms have been around longer, the backlash against them occurred farther in the past, beyond the remembrance of today's youth. According to official figures, at the 1979 census the ethnic Vietnamese accounted for 87.4% of the total population. Moreover, it appears to be a question of age. As a result, the ethnic minorities are now growing at a faster rate than the ethnic Vietnamese, which means that the percentage of ethnic Vietnamese in the total population is slowly decreasing year after year.

The same situation has been applied to Comic books, music, and motion pictures. The birth rate of the minorities is still very high, comparable to birth rates in Cambodia or Laos. Historically, this type of controversy and criticism is not unique to video games. The birth rate of the ethnic Vietnamese (and also the Hoa), which historically has been very high, decreased significantly since the 1980s and is now reaching much lower levels, comparable to the birth rates in Thailand or Malaysia. Proponents and opponents of censorship are often very passionate about their individual views. In terms of land area, the ethnic Vietnamese inhabit a little less than half of Vietnam, while the ethnic minorities inhabit the majority of Vietnam's land (albeit the least fertile parts of the country). Video game controversy comes in many forms, and censorship is a controversial subject, as well as a popular topic of debate. According to the 1999 census, ethnic Vietnamese (Kinh) numbered 65,795,718 and thus accounted for 86.2% of the total population of Vietnam.

Video game censorship is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. Protests and demonstrations by highland minorities have been reported. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, even though all these can be found in all forms of entertainment and media. Further north, there have been reports of tensions with the Tày people due to the government sponsored relocation of ethnic Vietnamese from the lowlands to the highlands inhabited by the Tày and other minorities. Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. On the other hand, some in the Vietnamese government still pursue the centuries old policy of colonizing Khmer land, and it was reported that in the 1980s and 1990s some local Vietnamese officials have pushed the Cambodian-Vietnamese border several kilometers inside Cambodian territory, annexing tens of Cambodian villages, in violation of international treaties, thus further increasing the ethnic Khmer population inside Vietnam. Online shows are fast becoming the place to view live action gaming broadcasts such as Gamespot's 'On the Spot'. The Vietnamese government is afraid that the large native Khmer Krom population in the Mekong delta could allow Cambodia to officially claim back the fertile areas of the delta that were annexed by Vietnam more than 200 years ago.

Other parodies have come in the form of amateur videos on Tetris or Ghosts and Goblins, such as those of Mega 64. In particular, the large Khơ-me Crôm (Khmer Krom) minority of southern Vietnam is denied elementary human rights in an effort by the Vietnamese government to Vietnamize the Khmer Krom, or force them to leave their native land and relocate to Cambodia. The success of Penny Arcade has attracted many people in the industry, including Ubisoft. Human Rights NGOs point out the Vietnamese government's poor record with respect to ethnic minorities. Here, the storylines or jokes revolve around current events in video gaming. Sometimes, the name Montagnard is used specifically for the Mường ethnic group. The other is a more traditional comic strip, containing original art, like Penny Arcade. The name Montagnard is still sometimes used today.

Sometimes these are original stories, but are often parodies of the game in which the sprite came from. The French used the name Montagnard (plural Montagnards, meaning "mountain people") to call all the minorities (except the Khmer Krom and the Hoa), no matter what their actual language. The first one is the sprite comic, such as 8 Bit Theatre, in which the artist uses sprites from the earlier Final Fantasy games to tell stories. Officially, the ethnic minorities are referred to as "national minorities". Currently there are two varieties. Mixed race individuals face the most discrimination in Vietnamese society and government, especially ones who are product of American soldiers (white or black) from the Vietnam War. On the Internet, gaming has also become a popular subject of many webcomics. There are some who are racially mixed with blacks as well, another product during the Vietnam War from American soldiers.

Also, video games have found themselves on MTV2, in a popular show called Video Mod, where characters from popular video games perform songs from hit artists, such as characters from The Sims 2 performing the song "Stacy's Mom" by Fountains Of Wayne. There are also a few of those descended from Indian or Pakistani setttlers also during the colonial era. Some examples of this are the Catwoman and King Arthur movie games along with the entire television-to-game franchise. Most of them are descendants of Vietnamese people mixed with either early French settlers or white American soldiers and personnel (or both), during the colonial period and Vietnam War. Some publishers believe that the success of the movie will help the game sell, and so may not have as lengthy a development schedule as needed to make a compelling game. Vietnam also has a small number of racial Eurasians, people of Asian and Caucasian (mostly white, but also Indian) parentage. Even though movies have had more success in game conversion, not all movie games are popular amongst the gaming community. Many of these 53 minority groups only have a few thousand members or so.

Most summer blockbuster films now have a simultaneous video game release; some of the most lucrative video games of recent times are based on movies, such as Electronic Arts' and Stormfront Studios' The Lord of the Rings: The Two Towers and the series of EA LotR games that followed it, and Activision's two Spider-Man movie games. Beyond these five largest ethnic minorities, there are 48 other minorities officially recognized by the Vietnamese government, giving a total of 53 minorities altogether. Movies have had far more success moving the other direction, onto video games. However, since the North Vietnamese took over South Vietnam in 1975 many Hoa left Vietnam, especially in the 1980s, so that at the 1999 census the Hoa were only the fifth largest minority (or the fourth largest if the Thái are not considered as an homogenous ethnic group). Sometime, they even "help" more obscure/Japan-only games pick up popularity in America although rarely; To Heart would be the best example of such thing. Up to the 1979 Vietnamese census, the Hoa were the largest minority of Vietnam. cartoons, Sonic SatAM, Captain N: The Game Master and Earthworm Jim while Sonic Underground, the American Mega Man cartoon and 4Kids Entertainment's dubs (although this isn't limited to their video game-based dubs) are cited as being poor. They speak predominantly Cantonese (known to the Vietnamese as Quảng Đông), but there are also speakers of Hakka (Khách Gia), Min Nan/Hokkien/Fujian (Mân Nam/Phúc Kiến), Chaozhou (Triều Châu), etc.

Some notable examples of major success includes the various Mario Bros. The Hoa (ethnic Han Chinese) are mainly lowlanders and, more specifically, urban dwellers. On the other hand, video games get much more success when adapted into cartoons/anime. The Vietnamese government reported 1,055,174 Khmer Krom at the 1999 census. The recently released Final Fantasy VII: Advent Children may change some people's minds though, even though it's a straight to DVD affair. There is no consensus on the exact number of Khơ-me Crôm (Khmer Krom) living in Vietnam. Films like Final Fantasy: The Spirits Within, which has received mixed responses from audiences, with some saying it is a great movie, and others saying it is a very bad movie with excellent computer-generated imagery, but ultimately flopped in the box office, and Uwe Boll's House of the Dead and Alone in the Dark, which both ended up being horrible flops both in fan reactions and box office success and both ending up on the IMDB's bottom 100 movies, do not, in turn, give much confidence in whether these movies will be handled seriously. The Khơ-me Crôm (Khmer Krom) live in the fertile delta of the Mekong River in southern Vietnam and are ethnically the same as the Khmer people who make up the majority of the population of Cambodia.

There is still debate in the movie industry on whether video games can consistently be turned into good, profitable movies. The Mường live in the mountains of north central Vietnam and speak a Mon-Khmer language closely related to the Vietnamese language. John Woo also has producing rights on a movie based on the popular Nintendo game Metroid. Although the Thái ethnicity is officially recognized in Vietnam, western linguistics do not recognize it and prefer to classify Tai Dam, Tai Dón, Tai Daeng, etc., as separate ethnic groups, in which case the Mường minority moves to second largest minority of Vietnam, Khmer Krom move to third position, and Hoa to fourth position. Doom, a game which film makers were trying to cross over since the mid '90s, finally hit theatres 12 years after its initial release. The Thai people of Thailand speak languages belonging to the Lao-Phutai branch of the Southwestern Tai subgroup, while the "Thái" of Vietnam speak languages belonging to the East Central branch of the Southwestern Tai subgroup. However, after the initial bunch, many projects materialized that were never finished, but the success of films like Lara Croft: Tomb Raider has led to more films materializing. This official "Thái" ethnicity should not be confused with the Thai people of Thailand.

Despite the ultimately poor performance of these movies, many studios still want to turn big games into movies, hoping that the popularity of the game will help the movie. All these languages are closely related and belong to the Southwestern Tai subgroup of the Tai languages. Reviews have generally been poor. Thái is a name used by Vietnamese authorities for a group of people also from the mountainous northern region of Vietnam and whom western linguists say actually speak separate languages: Tai Dam, Tai Dón, Tai Daeng, Tai Hang Tong, Tày Tac, and Tai Thanh. In the mid-90s, films for Super Mario Brothers, Street Fighter, Wing Commander and Mortal Kombat were released. Their language is a member of the Tai languages, belonging to the Central Tai subgroup and closely related to the Zhuang language of southern China. One of the first films based on a video game property was The Wizard, which some criticized as a 90-minute ad for Super Mario Brothers 3. The Tay people live primarily in the mountains and foothills of northern Vietnam.

Video game properties have had mixed success when migrating to the movies. Membership to Sunni and Bashi Islam are usually accredited to the ethnic Cham minority, but there are also a few ethnic Vietnamese adherents to Islam in the southwest. Many T-shirts are available that directly reference video games, such as one with a picture of an NES controller with the text 'Know Your Roots.' Also, video games have also become a major part in cross marketing platforms, such as in Pokémon or Yu-Gi-Oh, where a child can watch the television show, buy the trading cards, and play the various video games available. The largest Protestant churches are the Evangelical Church of Vietnam and the Montagnard Evangelical Church. Video gaming is now ingrained in popular culture in the United States. Mainstream Pure Land schools and Zen-inspired syncretists); with a sizeable Roman Catholic following, Protestant, Cao Đài, and Hoa Hao minorities. PlayStation Magazine, GamePro, GameSpot, GameSpy, IGN, Amped News, and GameFAQs. But according to the majority of other sources, Vietnamese people are predominantly Confucian and Mahayana Buddhist (esp.

Numerous websites and publications devoted solely to games have been created, including Official Xbox Magazine, Nintendo Power, Official U.S. According to the 1999 Socialist Republic of Vietnam's census numbers, eighty percent of Vietnamese subscribe to no religion. The success of computer and online gaming there is usually credited to South Korea's push for broadband Internet connections in the home and earlier bans on Japanese products (these restrictions were removed by the late 1990s). By contrast, the ethnic minorities, except for the Khơ-me Crôm (Khmer Krom) and the Hoa (ethnic Han Chinese), are found mostly in the highlands that cover two-thirds of the national territory. StarCraft gosu (expert players) are celebrities in a game that some have called the country's national sport. A homogenous social group, the Viet exert influence on national life through their control of political and economic affairs and their role as purveyors of the dominant culture. Developers there boast MMORPGs such as Lineage and Ragnarok Online with millions of subscribers and a third of the world's MMOG revenue. They are concentrated largely in the alluvial deltas and in the coastal plains and have little in common with the minority peoples of the highlands, whom they have historically regarded as hostile and barbaric.

Take for example South Korea. The majority ethnic Vietnamese, also called Viet or Kinh, make up about 86 percent of the nation's population. Computer games are huge business worldwide. According to official figures from the 1999 census, of Vietnam's then population of 76.3m, the largest of 54 government recognized ethnic groups of Vietnam were:. A large number of summer blockbuster films spawn a companion game, often launching at the same time in order to share the marketing costs. Main article: Demographics of Vietnam. The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. Many of the over 3 million annual visitors are Vietnam war veterans.

This is untrue; in the United States, video game sales have exceeded the movies' total box office revenue each year since about 1996, but the movie studios trounce the video game publishers when the movies' "ancillary revenue" is counted, meaning sales of DVDs, sales to foreign distributors, and sales to cable TV, satellite TV, and broadcast television networks. Tourism has become an increasingly important industry in Vietnam. There is a commonly repeated, mistaken belief that video game sales now exceed the revenues of the movie industry. Corruption, bribery and embezzlement committed by many government officials have pushed property prices even higher, as real estate investment is a popular form of money laundering. Retail PC game sales have been declining slightly each year since about 1998, but this fact should be taken with a grain of salt: the retail sales numbers from NPD do not include sales from online downloads, nor subscription revenue for games like MMORPGs. The booming prices have given the poor land owners the opportunity to sell their homes for inflated prices. These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003. This has amazed many people because GDP per capita of this city is around US$1,000 per annum.

It reported that as of 2004:. In Hanoi, the capital, property prices can be as high as those in Tokyo or New York City. The NPD Group tracks computer and video game sales in the United States. The reason lies in the high property prices. In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games; there are over 20,000 PC bang Internet cafes where computer games can be played for an hourly charge. The spending power of the public has noticeably increased. Japanese consumers avoid computer games and instead buy video games, with a strong preference for games created in Japan, that run on Japanese consoles (1 reason the Xbox series is less popular). This figure has been scaled down by the Government to 9.5% per annum to avoid the ‘double digit’ classification.

Sales of different types of games vary widely between these markets due to local preferences. Inflation rate is estimated at 14% per year in 2004. [3]. This translates to US$2700 per capita. China is not considered a significant market, most likely because an estimated 95% of video games sold in the country are pirated. Vietnam, however, is still a relatively poor country with GDP of US$227.2 billion (est., 2004). Other significant markets include Spain, Germany, South Korea, France, and Italy. The country is attempting to become a member of the WTO.

The four largest markets for computer and video games are the United States, Japan, Canada and the United Kingdom. Layoffs in the state sector and foreign-invested enterprises combined with the lasting effects of a previous military demobilization further exacerbated the unemployment situation. The average age of the video game player is now 30 [2], belying the myth that video games are largely a diversion for teenagers. On the other hand, urban unemployment has been rising steadily in recent years due to high numbers of migration from the countryside to the cities, and rural unemployment, estimated to be up to 35% during nonharvest periods, is already at critical levels. The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase. Simultaneously, investment grew three-fold and domestic savings quintupled. This term has now expanded to include any game that has more direct action, with fewer long term objectives, focuses on time limits and, for the most part, shorter in-game levels. On the one hand, Vietnam achieved around 8% annual GDP growth from 1990 to 1997 and continued at around 7% from 2000 to 2002, making it the world's second-fastest growing economy.

Arcade games that are no longer profitable to lease can be purchased by private individuals, many of whom then explore the game dynamics by altering the programs in minor ways. In many ways, this followed the Chinese model and achieved similar results. Controls are similar to those available for many consoles (albeit usually as peripherals) and range from the classic joystick and buttons (Pac-Man), to light guns (Duck Hunt), to pads on the ground that sense pressure (Dance Dance Revolution). In 1986, the Sixth Party Congress of the Communist Party of Vietnam formally abandoned Marxist economic planning and began introducing market elements as part of a broad economic reform package called "đổi mới" ("Renovation"). These are programmed, equipped, and decorated for a specific game, consisting of a video display, a set of controls, and the coin slot. Main article: Economy of Vietnam. Arcade games, traditionally, are "coin-operated games", played on a standalone device originally leased to commercial entertainment venues. Land boundaries: Total: 4,639 km (2,883 mi) Border countries: Cambodia 1,228 km (763 mi), China 1,281 km (796 mi), Laos 2,130 m (1,324 mi).

Because they are designed to be played on the go, they were traditionally small enough to carry conveniently in a bag or jacket (the Virtual Boy being an exception to this), but due to their small size, handheld consoles have reduced processing power compared to larger consoles, meaning that games are shorter, and until the release of the Nintendo DS, were largely limited to 2D. Annual rainfall ranges from 120 to 300 centimetres (47 to 118 inches), and annual temperatures vary between 5°C (41°F) and 37°C (99°F). Handheld consoles act as their own controllers, which the player uses to interact with the game, as well as having in-built display and audio output devices. The climate is tropical and monsoonal; humidity averages 84 percent throughout the year. Handheld games are played on handheld game consoles, such as the Nintendo Game Boy line, the Nintendo DS and the Sony PSP. The south is divided into coastal lowlands, Dai Truong Son (central mountains) with high plateaus, and the Mekong River Delta. Consoles themselves branched off from personal computers around two decades ago, a fact which is still evident not only in the name, but also in many of the peripherals available for many consoles, like the keyboard and mouse peripherals released for the Sony PlayStation 2 and the Sega Dreamcast. Phan Xi Păng, located in Lào Cai province, is the highest mountain in Vietnam at 3,143 metres (10,312 ft).

The player usually interacts with the game through a controller, and video and sound are typically delivered to the player via a television through composite A/V cables, although most modern consoles support additional outputs, such as surround sound, progressive scan, and High Definition setups through the use of component cables. The northern part of the country consists of highlands and the Red River Delta. Console games are played on a video game console,or "home console", a specialized computer specifically designed to play games of a certain format. Mountains account for 40 percent, hills 40 percent, and forests 75 percent. Some of these games, such as Runescape, however, have expanded far beyond this, and can often be considered on the same level as "mainstream" PC games. The topography consists of hills and densely forested mountains, with level land covering no more than 20 percent. Some are on going user-based games that have no ending. The country is approximately 331,688 square kilometers (128,066 mi²) in area, which is slightly larger than New Mexico and slightly smaller than Germany.

These games generally do not share the same magnitude of development costs, depth, or seriousness of PC and console games, and are generally quick to complete by comparison. Main article: Geography of Vietnam. The Internet is also host to thousands of small web-based games, written using formats like Flash and Javascript. Besides the five cities, the country is divided into fifty-nine provinces (tỉnh, singular and plural): An Giang, Bắc Giang, Bắc Cạn, Bạc Liêu, Bắc Ninh, Bà Rịa-Vũng Tàu, Bến Tre, Bình Định, Bình Dương, Bình Phước, Bình Thuận, Cà Mau, Cao Bằng, Đắk Lắk, Đắk Nông, Điện Biên, Đồng Nai, Đồng Tháp, Gia Lai, Hà Giang, Hải Dương, Hà Nam, Hà Tây, Hà Tĩnh, Hòa Bình, Hậu Giang, Hưng Yên, Khánh Hòa, Kiên Giang, Kon Tum, Lai Châu, Lâm Đồng, Lạng Sơn, Lào Cai, Long An, Nam Định, Nghệ An, Ninh Bình, Ninh Thuận, Phú Thọ, Phú Yên, Quảng Bình, Quảng Nam, Quảng Ngãi, Quảng Ninh, Quảng Trị, Sóc Trăng, Sơn La, Tây Ninh, Thái Bình, Thái Nguyên, Thanh Hóa, Thừa Thiên-Huế, Tiền Giang, Trà Vinh, Tuyên Quang, Vĩnh Long, Vĩnh Phúc, Yên Bái. Online games need to allow several people to play at the same time, so not all genres are suitable; the most popular genres include MMORPGs, FPSs, racing/driving games, strategy games, and sports titles. Now, Saigon is understood as heart of the city (central area of the District 1). It is now a key feature of modern games, with the inclusion of Internet connectivity in consoles such as the PlayStation 2, Xbox and Gamecube (although it was only fully exploited on the Xbox); portable consoles such as the PSP or DS that use Wi-Fi, and in mobile/cellular phones. Ho Chi Minh City was formerly known as Sài Gòn (Sài Gòn).

The first console to incorporate this feature was the Sega Dreamcast. There are also four municipalities (thành phố trực thuộc Trung ương, singular and plural) existing at provincial level: Cần Thơ, Đà Nẵng, Hải Phòng, and Hồ Chí Minh City (Thành phố Hồ Chí Minh). Online gaming began with PC games, but has expanded over time to include most modern consoles. Vietnam's capital (thủ đô, singular and plural) is Hà Nội (Hà Nội). Online Games are those which are played over the Internet. Main article: Provinces of Vietnam. Ease of software piracy is also a much greater threat with PC games, although console hardware modifications do make it possible to play pirated games on them as well. Vietnam is a member of the United Nations, La Francophonie, ASEAN, and APEC, and applied for membership to the World Trade Organization in 2001.

Without the proper hardware, the game may perform poorly or not run at all, as opposed to console software, in which the software is designed based on the set hardware configuration of the console. Former political parties include the nationalist Việt Nam Quốc Dân Đảng of Nguyễn Thái Học, the Can Lao party of the Ngô Đình Diệm government and the Viet Nam Duy Tan Hoi of Phan Bội Châu during the colonial period. One possible explanation for the declining sales of personal computer games in relation to that of consoles can be found within the PC itself: a computer must meet certain minimum requirements such as CPU speed, Random access memory (RAM), system clock speed (MHz or GHz), video card memory, hard drive space, operating system, Internet connection speed (for online games) and other criteria. The Government of Free Vietnam has claimed responsibility for a number of guerilla raids into Vietnam, which the Vietnamese government has denounced as terrorism. For more information, see sales. The most prominent are the Vietnamese Constitutional Monarchist League, and the Government of Free Vietnam. According to the Entertainment Software Association, console games have outsold computer games roughly four units to one in 2003 and 2004 [1]. These communities have supported demonstrations and civil disobedience against the government.

There is, however, a continuing movement to get the most popular games to run under the Mac and Linux operating systems, although it is still small. There are no legal opposition parties in Vietnam, although a number of opposition groups do exist scattered overseas among exile communities within countries such as France and the United States. Today, most major PC games require a recent version of the Windows operating system to be installed on the computer. Senior Politburo members (Trần Đức Lương, Phan Văn Khải, Nguyễn Văn An, Nguyễn Tấn Dũng, Lê Hồng Anh, Phạm Văn Trà and Trương Quang Được) concurrently hold high positions in the Government and the National Assembly. PC games are often more detailed than console games because of early market releases of their external architecture and graphics cards. From 2001 until now, Nong Duc Manh has been General Secretary of CPV. Video feedback is received by the user through the computer screen, sound through speakers or headphones. The Socialist Republic of Vietnam exists today as a communist state.

They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or additional peripherals, such as joysticks. The Socialist Republic of Vietnam is governed through a highly centralized system dominated by the Communist Party of Vietnam (CPV) (Đảng Cộng sản Việt Nam), which was formerly the Vietnamese Labor Party (1951-1976). Personal computer games are commonly referred to as "computer games" or "PC games". Main article: Politics of Vietnam. During the last generation of gaming, most major PC game releases have coincided with the release of console versions, and titles initially developed for a single platform are often ported to others if they prove to be successful. It reestablished diplomatic relations with the United States in 1995, one year after the United States' trade embargo on Vietnam was repealed. Many games intended for PCs are now just as prevalent on consoles, with many developers creating versions for more than one platform. During much of the 1990s, economic growth was rapid, and Vietnam reintegrated into the international community.

The final home platform is the PC. In 1986, the Communist Party of Vietnam implemented economic reforms known as đổi mới (renovation). The 3 main home video game platform companies are Nintendo, Microsoft, and Sony, who between them have created seven of the eight home platforms most commonly used today. Only one month later, however, partially in retaliation, China launched a short-lived incursion into Vietnam: the Sino-Vietnamese War. Games are not interchangeable between platforms so, for example, Xbox games will not work in your PC. In late 1978, the Cambodian people, with the support of the Vietnamese army, removed the Khmer Rouge from power. Personal computers, consoles, handheld systems, and arcade machines are all common. Millions of South Vietnamese became boat people over the next two decades.

Today there are many different devices, or platforms, on which games may be played. After reunification, political and economic conditions deteriorated to near-famine conditions. The increase in the popularity of online gaming has also resulted in sub-genres being formed, such as massively multiplayer online role-playing game (MMORPG). By April 30, 1975, North Vietnam had overtaken South Vietnam and by 1976, Vietnam was officially unified under the North Vietnamese government as The Socialist Republic of Vietnam. Most games nowadays are a combination of two or more genres (e.g action/RPG). All American troops were withdrawn by March 29, 1973. The most common genres in use today include platformer, adventure, role-playing game (RPG), first person shooter (FPS), third person shooter (both these are sometimes refered to as shoot-'em-ups), sports, racing, fighting, action (note that this term is abused often), puzzle, simulation, and real time strategy (RTS). The war continued even after the Paris Peace Accords on January 27, 1973, which formally recognized the sovereignty of both sides.

Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. The conflict quickly escalated into the Vietnam War. Although the use of this term is often disputed, as it is considered too vague for the range of concepts it describes, it is currently the most commonly used and accepted term for this purpose when describing video games. During the Cold War, the North was supported by China and the Soviet Union while the South was supported by United States. It includes direct interaction, such as controls and interface, but also design aspects of the game, such as levels and graphics. The Geneva Accords subsequently divided the country into North Vietnam and South Vietnam, separated by a demilitarized zone. In computer and video gaming, gameplay (sometimes called "Game mechanics") is a general term that describes player interaction with a game. When the war ended, France attempted to re-establish control but failed, after they were defeated at Dien Bien Phu.

The second generation Microsoft offering, the Xbox 360, will be powered by a multi-core CPU, the PlayStation 3 will be powered by Cell processor technology, and the Nintendo Revolution will allow the gamer to interact with the game via a wireless motion sensing controller and promises more innovations, although full technical specifications are yet to be revealed. French rule continued until World War II, when Japan briefly occupied Vietnam and used the country as a base to launch attacks against the rest of Indochina and India. Sony with the PlayStation 3, Nintendo with the codenamed Nintendo Revolution, and Microsoft with the Xbox 360 are all participating in this coming year's "technology race". The independent period ended in the mid-19th century, when the country was colonized by France. The end of 2005 and first and second quarters of 2006 will see the next generation of console gaming in the form of continuing advances in processor technology, graphics technology, design innovation, and even platform specific gaming community infrastructure. They eventually conquered the kingdom of Champa and much of the Khmer empire. In Western countries the consoles have had similar levels of success,the PSP sales being slightly bigger, but in Japan the DS has been a huge hit, vastly outselling the PSP. Between the 13th and 17th centuries, the Vietnamese expanded southward in a process known as nam tiến (southward expansion).

The Nintendo DS (DS stands for Dual-Screen) is a highly innovative console, and the PSP is much more powerful and also includes limited media capabilities. Feudalism in Vietnam reached its zenith in the Le Dynasty 1400s, especially with the emperor Le Thanh Tong. The other two more technically advanced handhelds to be released in 2004, the Nintendo DS and the PlayStation Portable (PSP), didn't help the N-Gage. However, during the rule of the Tran Dynasty, it defeated three Mongol attempts of invasion by the Yuan Dynasty. In 2004 Nokia released a re-tooled N-Gage, the N-Gage QD which didn't fare much better. For most of its history, Vietnam has been strongly influenced by its much bigger northern neighbor, China. It was criticized for being poorly designed, and flopped. They gained complete autonomy a century later.

Nokia entered the handheld market with its N-Gage game-phone hybrid on October 7 2003. In 939, the Vietnamese defeated Chinese forces at the Bach Dang River and gained independence. Sega became a third-party developer for Nintendo, Sony and Microsoft in 2002. Sporadic independence movements were attempted, but were quickly extinguished by the Chinese army. Sega realised they could no longer compete, and announced they would discontinue the Dreamcast and no longer manufacture hardware. What is known for sure is that for most of the period from 207 BC to the early 10th century, it was under the rule of successive dynasties of China. Nintendo released their successor to the Nintendo 64, the GameCube, and the first all new Game Boy since the consoles inception, the Game Boy Advance. Whether this is indeed historically true or not is still subject to debate.

Its flagship game, Halo: Combat Evolved, is also available at the system's launch. This Chinese general adopted the native language (which sounded similar to southern Chinese dialects anyway) and married local women, who gave birth to sons that inherited the kingdom. In 2001 Microsoft entered the videogame console industry by releasing its new home console, the Xbox. He and his soldiers conquered the land and established a civilized society modeled after ancient Chinese customs. It was an instant hit and became the best-selling computer game of all time, surpassing Myst. Some historians, both in Asia and in the West, hold that the various peoples of today's Vietnam were brought together by a Qin Dynasty-era general who was fed up with the despotic rule of the Qin Shi Huang (First emperor of China proper) and escaped to the "southern Yue [Viet] mountains" to set up his own kingdom. The Sims was also released. Chinese historical records tell of an indigenous people that existed about 2,500 years ago.

In 2000 Sony released the widely anticipated PlayStation 2. Vietnamese legends hold that native people populated and civilized the land more than 4,000 years ago. 1998 saw the releases of the Sega Dreamcast in Japan (1999 in the US) and the Game Boy Color from Nintendo. Its cognate name in Chinese, Yuè Nán (越南; Yut6 Naam4 in Cantonese) means "southern extension". The Saturn was successful in Japan but a failure in North America, leaving Sega outside of the main competition. The name of the country comes from the Vietnamese Việt Nam, which is in turn a reordering of Nam Việt, the name of an ancient kingdom from the ancestral Vietnamese that covered much of today's northern Vietnam. By the end of this period, Sony had dethroned Nintendo, the PlayStation outselling the Nintendo 64. .

In particular, SquareSoft, which had released all previous games in its Final Fantasy series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII (1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre. Situated in eastern Indochina, it borders China, Laos, Cambodia, as well as the South China Sea. Nintendo's choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. The Socialist Republic of Vietnam, or Vietnam, is a communist country in Southeast Asia. The flagship title, Super Mario 64, became a defining title for 3D platform games. (Vietnamese, "Independence, liberty, happiness"). After many delays, Nintendo released its 64-bit console, the Nintendo 64 in 1996, selling more than 1.5 million units in only three months. Music of Vietnam.

Both consoles used 32-bit technology; the door was open for 3D games. Cuisine of Vietnam. In 1994-1995, Sega released Sega Saturn and Sony made its debut to the video gaming scene with the PlayStation. Hmong: 0.8m (1.0%). Basic 3D graphics entered the mainstream with flat-shaded polygons enabled by additional processors in game cartridges like Virtua Racing and Starfox. Nun: 0.9m (1.1%). CD-ROM drives were first seen in this generation, as add-ons for the PC Engine in 1988 and the Megadrive in 1991. Hoa: 0.9m (1.1%).

The PC Engine eventually lost out to the Super Famicom, but retained enough of a user base to support new games well into the late 1990s. Khmer Krom: 1.1m (1.4%). In Japan, the PC Engine's (Turbografx 16) 1987 success against the Famicom and CD drive peripheral allowed it to fend off the Mega Drive (Genesis) in 1988, which never really caught on to the same degree as outside Japan. Mường: 1.1m (1.5%). The NEC TurboGrafx 16 was the first 16-bit system to be marketed in the region, but did not achieve a large following, partly due to a limited library of English games and effective marketing from Sega. Thái: 1.3m (1.7%). The North American market was dominated by the Sega Genesis early on after its debut in 1989, with the Nintendo Super NES proving a strong, roughly equal rival in 1991. Tày: 1.5m (1.9%).

While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan. Viet/Kinh: 65.8m (86.2%). Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. Several rival handhelds also made their debut around that time, including the Sega Game Gear and Atari Lynx. Included with the system was Tetris, a popular puzzle game.

In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated Microvision ten years before. See the article on Console wars for additional information on that facet of game history. The last two decades of game history have been marked by separate markets for games on video game consoles, home computers and handhelds. and many others of today's popular Nintendo genre.

The video game crash of 1983, however, produced a dark age in the market that was not filled until the Nintendo Entertainment System (NES) reached North America in 1985.This presented Americans with games such as Mario Bros. The late 1970s to early 1980s brought about the improvement of home consoles and the release of the Atari 2600, Intellivision and Colecovision. He created a system with limited capabilities called the brown box, which paved the way for the next wave of home consoles. The first home console video games, were created by Ralph Baer who is now known as the creator of video games.

The 1970s also saw the release of the first home video game consoles. The paddles were white bars with a dot moving between them. One of the best-known of these games is Pong, a simple game simulating Ping Pong. Arcade games were developed in the 1970s (Pac-man to Frogger) and led to the so-called "Golden Age of Arcade Games".

The first video game was Space War created at MIT in 1962. The first primitive computer and video games were developed in the 1960s and 1970s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. . In common usage, "computer game" or "PC game" refers specifically to games played on a personal computer, "console game" refers to games played on specifically-designed set top box, that play through a TV and "video game" (or "videogame") refers to any game played on a device that plays through your TV but also includes PC, Console, Mobile Phone or PDA or other handheld device.

To avoid ambiguity, this game software is referred to as "computer and video games" throughout this article, which explores things common to both types of game. The phrase interactive entertainment is the formal reference to computer and video games. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe. These terms are not always interchangeable as some games, particularly older games, do not use a video display.

A video game is a computer game where a video display such as a monitor or television is the primary feedback device. A computer game is a computer-controlled game that players may interact with. PC game sales: $1.1 billion, down 2% from 2003 [6]. Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003 [5].

Console and portable software sales: $6.2 billion, up 8% from 2003 [4]. For specific information regarding "console games" or, see console game.. For specific information regarding "computer games", see personal computer game..