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Computer and video games

A computer game is a computer-controlled game that players may interact with. A video game is a computer game where a video display such as a monitor or television is the primary feedback device. These terms are not always interchangeable as some games, particularly older games, do not use a video display. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.

The phrase interactive entertainment is the formal reference to computer and video games. To avoid ambiguity, this game software is referred to as "computer and video games" throughout this article, which explores things common to both types of game.

In common usage, "computer game" or "PC game" refers specifically to games played on a personal computer, "console game" refers to games played on specifically-designed set top box, that play through a TV and "video game" (or "videogame") refers to any game played on a device that plays through your TV but also includes PC, Console, Mobile Phone or PDA or other handheld device.

  • For specific information regarding "computer games", see personal computer game.
  • For specific information regarding "console games" or, see console game.
The Electronic Entertainment Expo (E³) is held every year in Los Angeles. New projects are shown every year.

History

The first primitive computer and video games were developed in the 1960s and 1970s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. The first video game was Space War created at MIT in 1962. Arcade games were developed in the 1970s (Pac-man to Frogger) and led to the so-called "Golden Age of Arcade Games". One of the best-known of these games is Pong, a simple game simulating Ping Pong. The paddles were white bars with a dot moving between them.

The 1970s also saw the release of the first home video game consoles. The first home console video games, were created by Ralph Baer who is now known as the creator of video games. He created a system with limited capabilities called the brown box, which paved the way for the next wave of home consoles.

The late 1970s to early 1980s brought about the improvement of home consoles and the release of the Atari 2600, Intellivision and Colecovision. The video game crash of 1983, however, produced a dark age in the market that was not filled until the Nintendo Entertainment System (NES) reached North America in 1985.This presented Americans with games such as Mario Bros. and many others of today's popular Nintendo genre.

The last two decades of game history have been marked by separate markets for games on video game consoles, home computers and handhelds. See the article on Console wars for additional information on that facet of game history.

In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated Microvision ten years before. Included with the system was Tetris, a popular puzzle game. Several rival handhelds also made their debut around that time, including the Sega Game Gear and Atari Lynx. Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan.

The North American market was dominated by the Sega Genesis early on after its debut in 1989, with the Nintendo Super NES proving a strong, roughly equal rival in 1991. The NEC TurboGrafx 16 was the first 16-bit system to be marketed in the region, but did not achieve a large following, partly due to a limited library of English games and effective marketing from Sega. In Japan, the PC Engine's (Turbografx 16) 1987 success against the Famicom and CD drive peripheral allowed it to fend off the Mega Drive (Genesis) in 1988, which never really caught on to the same degree as outside Japan. The PC Engine eventually lost out to the Super Famicom, but retained enough of a user base to support new games well into the late 1990s. CD-ROM drives were first seen in this generation, as add-ons for the PC Engine in 1988 and the Megadrive in 1991. Basic 3D graphics entered the mainstream with flat-shaded polygons enabled by additional processors in game cartridges like Virtua Racing and Starfox.

Super Mario 64 became a defining title for 3D platformers

In 1994-1995, Sega released Sega Saturn and Sony made its debut to the video gaming scene with the PlayStation. Both consoles used 32-bit technology; the door was open for 3D games. After many delays, Nintendo released its 64-bit console, the Nintendo 64 in 1996, selling more than 1.5 million units in only three months. The flagship title, Super Mario 64, became a defining title for 3D platform games. Nintendo's choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. In particular, SquareSoft, which had released all previous games in its Final Fantasy series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII (1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre. By the end of this period, Sony had dethroned Nintendo, the PlayStation outselling the Nintendo 64. The Saturn was successful in Japan but a failure in North America, leaving Sega outside of the main competition.

1998 saw the releases of the Sega Dreamcast in Japan (1999 in the US) and the Game Boy Color from Nintendo. In 2000 Sony released the widely anticipated PlayStation 2. The Sims was also released. It was an instant hit and became the best-selling computer game of all time, surpassing Myst. In 2001 Microsoft entered the videogame console industry by releasing its new home console, the Xbox. Its flagship game, Halo: Combat Evolved, is also available at the system's launch. Nintendo released their successor to the Nintendo 64, the GameCube, and the first all new Game Boy since the consoles inception, the Game Boy Advance. Sega realised they could no longer compete, and announced they would discontinue the Dreamcast and no longer manufacture hardware. Sega became a third-party developer for Nintendo, Sony and Microsoft in 2002.

Nokia entered the handheld market with its N-Gage game-phone hybrid on October 7 2003. It was criticized for being poorly designed, and flopped. In 2004 Nokia released a re-tooled N-Gage, the N-Gage QD which didn't fare much better. The other two more technically advanced handhelds to be released in 2004, the Nintendo DS and the PlayStation Portable (PSP), didn't help the N-Gage. The Nintendo DS (DS stands for Dual-Screen) is a highly innovative console, and the PSP is much more powerful and also includes limited media capabilities. In Western countries the consoles have had similar levels of success,the PSP sales being slightly bigger, but in Japan the DS has been a huge hit, vastly outselling the PSP.

The future of console gaming

The end of 2005 and first and second quarters of 2006 will see the next generation of console gaming in the form of continuing advances in processor technology, graphics technology, design innovation, and even platform specific gaming community infrastructure. Sony with the PlayStation 3, Nintendo with the codenamed Nintendo Revolution, and Microsoft with the Xbox 360 are all participating in this coming year's "technology race". The second generation Microsoft offering, the Xbox 360, will be powered by a multi-core CPU, the PlayStation 3 will be powered by Cell processor technology, and the Nintendo Revolution will allow the gamer to interact with the game via a wireless motion sensing controller and promises more innovations, although full technical specifications are yet to be revealed.

Gameplay

In computer and video gaming, gameplay (sometimes called "Game mechanics") is a general term that describes player interaction with a game. It includes direct interaction, such as controls and interface, but also design aspects of the game, such as levels and graphics.

Although the use of this term is often disputed, as it is considered too vague for the range of concepts it describes, it is currently the most commonly used and accepted term for this purpose when describing video games.

Genres

Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors.

The most common genres in use today include platformer, adventure, role-playing game (RPG), first person shooter (FPS), third person shooter (both these are sometimes refered to as shoot-'em-ups), sports, racing, fighting, action (note that this term is abused often), puzzle, simulation, and real time strategy (RTS). Most games nowadays are a combination of two or more genres (e.g action/RPG).

The increase in the popularity of online gaming has also resulted in sub-genres being formed, such as massively multiplayer online role-playing game (MMORPG).

Gaming platforms

Grand Theft Auto III is an example of a game that is popular as a console game as well as a computer game.

Today there are many different devices, or platforms, on which games may be played. Personal computers, consoles, handheld systems, and arcade machines are all common. Games are not interchangeable between platforms so, for example, Xbox games will not work in your PC. The 3 main home video game platform companies are Nintendo, Microsoft, and Sony, who between them have created seven of the eight home platforms most commonly used today. The final home platform is the PC.

Many games intended for PCs are now just as prevalent on consoles, with many developers creating versions for more than one platform. During the last generation of gaming, most major PC game releases have coincided with the release of console versions, and titles initially developed for a single platform are often ported to others if they prove to be successful.

Personal Computer

Personal computer games are commonly referred to as "computer games" or "PC games". They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or additional peripherals, such as joysticks. Video feedback is received by the user through the computer screen, sound through speakers or headphones. PC games are often more detailed than console games because of early market releases of their external architecture and graphics cards.

Today, most major PC games require a recent version of the Windows operating system to be installed on the computer. There is, however, a continuing movement to get the most popular games to run under the Mac and Linux operating systems, although it is still small.

According to the Entertainment Software Association, console games have outsold computer games roughly four units to one in 2003 and 2004 [1]. For more information, see sales.

One possible explanation for the declining sales of personal computer games in relation to that of consoles can be found within the PC itself: a computer must meet certain minimum requirements such as CPU speed, Random access memory (RAM), system clock speed (MHz or GHz), video card memory, hard drive space, operating system, Internet connection speed (for online games) and other criteria. Without the proper hardware, the game may perform poorly or not run at all, as opposed to console software, in which the software is designed based on the set hardware configuration of the console. Ease of software piracy is also a much greater threat with PC games, although console hardware modifications do make it possible to play pirated games on them as well.

Internet

Online Games are those which are played over the Internet. Online gaming began with PC games, but has expanded over time to include most modern consoles. The first console to incorporate this feature was the Sega Dreamcast. It is now a key feature of modern games, with the inclusion of Internet connectivity in consoles such as the PlayStation 2, Xbox and Gamecube (although it was only fully exploited on the Xbox); portable consoles such as the PSP or DS that use Wi-Fi, and in mobile/cellular phones. Online games need to allow several people to play at the same time, so not all genres are suitable; the most popular genres include MMORPGs, FPSs, racing/driving games, strategy games, and sports titles.

The Internet is also host to thousands of small web-based games, written using formats like Flash and Javascript. These games generally do not share the same magnitude of development costs, depth, or seriousness of PC and console games, and are generally quick to complete by comparison. Some are on going user-based games that have no ending. Some of these games, such as Runescape, however, have expanded far beyond this, and can often be considered on the same level as "mainstream" PC games.

Console

Console games are played on a video game console,or "home console", a specialized computer specifically designed to play games of a certain format. The player usually interacts with the game through a controller, and video and sound are typically delivered to the player via a television through composite A/V cables, although most modern consoles support additional outputs, such as surround sound, progressive scan, and High Definition setups through the use of component cables.

Consoles themselves branched off from personal computers around two decades ago, a fact which is still evident not only in the name, but also in many of the peripherals available for many consoles, like the keyboard and mouse peripherals released for the Sony PlayStation 2 and the Sega Dreamcast.

Handheld

Handheld games are played on handheld game consoles, such as the Nintendo Game Boy line, the Nintendo DS and the Sony PSP. Handheld consoles act as their own controllers, which the player uses to interact with the game, as well as having in-built display and audio output devices. Because they are designed to be played on the go, they were traditionally small enough to carry conveniently in a bag or jacket (the Virtual Boy being an exception to this), but due to their small size, handheld consoles have reduced processing power compared to larger consoles, meaning that games are shorter, and until the release of the Nintendo DS, were largely limited to 2D.

Arcade

Arcade games, traditionally, are "coin-operated games", played on a standalone device originally leased to commercial entertainment venues. These are programmed, equipped, and decorated for a specific game, consisting of a video display, a set of controls, and the coin slot. Controls are similar to those available for many consoles (albeit usually as peripherals) and range from the classic joystick and buttons (Pac-Man), to light guns (Duck Hunt), to pads on the ground that sense pressure (Dance Dance Revolution). Arcade games that are no longer profitable to lease can be purchased by private individuals, many of whom then explore the game dynamics by altering the programs in minor ways.

This term has now expanded to include any game that has more direct action, with fewer long term objectives, focuses on time limits and, for the most part, shorter in-game levels.

Popularity

The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase. The average age of the video game player is now 30 [2], belying the myth that video games are largely a diversion for teenagers.

Sales

A typical retail display (in Geneva, Switzerland) with a large selection of games for several major consoles

The four largest markets for computer and video games are the United States, Japan, Canada and the United Kingdom. Other significant markets include Spain, Germany, South Korea, France, and Italy. China is not considered a significant market, most likely because an estimated 95% of video games sold in the country are pirated. [3]

Sales of different types of games vary widely between these markets due to local preferences. Japanese consumers avoid computer games and instead buy video games, with a strong preference for games created in Japan, that run on Japanese consoles (1 reason the Xbox series is less popular). In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games; there are over 20,000 PC bang Internet cafes where computer games can be played for an hourly charge.

The NPD Group tracks computer and video game sales in the United States. It reported that as of 2004:

  • Console and portable software sales: $6.2 billion, up 8% from 2003 [4]
  • Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003 [5]
  • PC game sales: $1.1 billion, down 2% from 2003 [6]

These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003.

Retail PC game sales have been declining slightly each year since about 1998, but this fact should be taken with a grain of salt: the retail sales numbers from NPD do not include sales from online downloads, nor subscription revenue for games like MMORPGs.

There is a commonly repeated, mistaken belief that video game sales now exceed the revenues of the movie industry. This is untrue; in the United States, video game sales have exceeded the movies' total box office revenue each year since about 1996, but the movie studios trounce the video game publishers when the movies' "ancillary revenue" is counted, meaning sales of DVDs, sales to foreign distributors, and sales to cable TV, satellite TV, and broadcast television networks.

The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. A large number of summer blockbuster films spawn a companion game, often launching at the same time in order to share the marketing costs.

Computer and video games in the broader culture

Computer games are huge business worldwide. Take for example South Korea. Developers there boast MMORPGs such as Lineage and Ragnarok Online with millions of subscribers and a third of the world's MMOG revenue. StarCraft gosu (expert players) are celebrities in a game that some have called the country's national sport. The success of computer and online gaming there is usually credited to South Korea's push for broadband Internet connections in the home and earlier bans on Japanese products (these restrictions were removed by the late 1990s).

Numerous websites and publications devoted solely to games have been created, including Official Xbox Magazine, Nintendo Power, Official U.S. PlayStation Magazine, GamePro, GameSpot, GameSpy, IGN, Amped News, and GameFAQs.

Video gaming is now ingrained in popular culture in the United States. Many T-shirts are available that directly reference video games, such as one with a picture of an NES controller with the text 'Know Your Roots.' Also, video games have also become a major part in cross marketing platforms, such as in Pokémon or Yu-Gi-Oh, where a child can watch the television show, buy the trading cards, and play the various video games available.

Video game properties have had mixed success when migrating to the movies. One of the first films based on a video game property was The Wizard, which some criticized as a 90-minute ad for Super Mario Brothers 3. In the mid-90s, films for Super Mario Brothers, Street Fighter, Wing Commander and Mortal Kombat were released. Reviews have generally been poor.

Despite the ultimately poor performance of these movies, many studios still want to turn big games into movies, hoping that the popularity of the game will help the movie. However, after the initial bunch, many projects materialized that were never finished, but the success of films like Lara Croft: Tomb Raider has led to more films materializing. Doom, a game which film makers were trying to cross over since the mid '90s, finally hit theatres 12 years after its initial release. John Woo also has producing rights on a movie based on the popular Nintendo game Metroid.

There is still debate in the movie industry on whether video games can consistently be turned into good, profitable movies. Films like Final Fantasy: The Spirits Within, which has received mixed responses from audiences, with some saying it is a great movie, and others saying it is a very bad movie with excellent computer-generated imagery, but ultimately flopped in the box office, and Uwe Boll's House of the Dead and Alone in the Dark, which both ended up being horrible flops both in fan reactions and box office success and both ending up on the IMDB's bottom 100 movies, do not, in turn, give much confidence in whether these movies will be handled seriously. The recently released Final Fantasy VII: Advent Children may change some people's minds though, even though it's a straight to DVD affair.

On the other hand, video games get much more success when adapted into cartoons/anime. Some notable examples of major success includes the various Mario Bros. cartoons, Sonic SatAM, Captain N: The Game Master and Earthworm Jim while Sonic Underground, the American Mega Man cartoon and 4Kids Entertainment's dubs (although this isn't limited to their video game-based dubs) are cited as being poor. Sometime, they even "help" more obscure/Japan-only games pick up popularity in America although rarely; To Heart would be the best example of such thing.

Movies have had far more success moving the other direction, onto video games. Most summer blockbuster films now have a simultaneous video game release; some of the most lucrative video games of recent times are based on movies, such as Electronic Arts' and Stormfront Studios' The Lord of the Rings: The Two Towers and the series of EA LotR games that followed it, and Activision's two Spider-Man movie games.

Even though movies have had more success in game conversion, not all movie games are popular amongst the gaming community. Some publishers believe that the success of the movie will help the game sell, and so may not have as lengthy a development schedule as needed to make a compelling game. Some examples of this are the Catwoman and King Arthur movie games along with the entire television-to-game franchise.

Also, video games have found themselves on MTV2, in a popular show called Video Mod, where characters from popular video games perform songs from hit artists, such as characters from The Sims 2 performing the song "Stacy's Mom" by Fountains Of Wayne.

On the Internet, gaming has also become a popular subject of many webcomics. Currently there are two varieties. The first one is the sprite comic, such as 8 Bit Theatre, in which the artist uses sprites from the earlier Final Fantasy games to tell stories. Sometimes these are original stories, but are often parodies of the game in which the sprite came from. The other is a more traditional comic strip, containing original art, like Penny Arcade. Here, the storylines or jokes revolve around current events in video gaming. The success of Penny Arcade has attracted many people in the industry, including Ubisoft. Other parodies have come in the form of amateur videos on Tetris or Ghosts and Goblins, such as those of Mega 64.

Online shows are fast becoming the place to view live action gaming broadcasts such as Gamespot's 'On the Spot'

Controversy

Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, even though all these can be found in all forms of entertainment and media.

Video game censorship is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. Video game controversy comes in many forms, and censorship is a controversial subject, as well as a popular topic of debate. Proponents and opponents of censorship are often very passionate about their individual views.

Historically, this type of controversy and criticism is not unique to video games. The same situation has been applied to Comic books, music, and motion pictures. Moreover, it appears to be a question of age. Since these art forms have been around longer, the backlash against them occurred farther in the past, beyond the remembrance of today's youth. In both cases, the attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have gone on to become fully integrated facets of society. It's only a matter of time before video games will be as accepted as other forms of media and entertainment.

Development

Video games are made by developers, who used to do this as individuals or small teams in the 80's. Now, development commonly requires a large team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians; all of which are managed by producers. The visionary for any game may come from any of the roles outlined. Development by committee rarely works.

Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. Most video game console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. The average team size as well as the average development time of a game have grown along with the size of the industry and the technology involved in creating games. This has led to regular occurrences of missed deadlines and unfinished products; Duke Nukem Forever is the quintessential example of these problems. See also: video game industry practices.

Game modifications

Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. These mods can add an extra dimension of replayability and interest. The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Developers such as id, Valve, and Epic ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as Counter-Strike.

Popular mods are very occasionally bought by the developers of the game. This was the case with Valve's Half-Life. Valve bought a number of popular mods including Counter-Strike and Day of Defeat. After the release of Half-Life 2 Valve developed these mods for the sequel and sold them through their Internet digital distribution software, Steam.

Recently, computer games have also been used as a digital art medium. See artistic computer game modification and Machinima.

Naming

Non-gamers use several umbrella terms for console, PC, arcade, handheld, and similar games since they do not agree on the best name. For many, either "computer game" or "video game" describes these games as a whole. Other commonly used terms include "entertainment software," "interactive entertainment media," "electronic interactive entertainment," "electronic game," "software game," and "videogame" (as one word). Gamers are quite happy to use the vague term "games", or "videogame/video game" to distinguish them from board games and card games when necessary.

Computer and video games are a subset of interactive media, which includes virtual reality, flight and engineering simulation, multimedia and the World Wide Web.


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Computer and video games are a subset of interactive media, which includes virtual reality, flight and engineering simulation, multimedia and the World Wide Web. It is also home to one of the largest mosques in Latin America, serving Argentina's small Muslim community. Gamers are quite happy to use the vague term "games", or "videogame/video game" to distinguish them from board games and card games when necessary. The country also hosts the largest Jewish population in Latin America, about 395,379 strong. Other commonly used terms include "entertainment software," "interactive entertainment media," "electronic interactive entertainment," "electronic game," "software game," and "videogame" (as one word). Traditional Protestant communities are also present. For many, either "computer game" or "video game" describes these games as a whole. Members of the Church of Jesus Christ of Latter-day Saints (Mormons) number over 330,300, the seventh largest concentration in the world[3].

Non-gamers use several umbrella terms for console, PC, arcade, handheld, and similar games since they do not agree on the best name. Evangelical churches gained a place in Argentina especially since the 1980s and now number more than 3.5 million or 10%. See artistic computer game modification and Machinima. Roman Catholicism is supported by the state, as stipulated in the Constitution. Recently, computer games have also been used as a digital art medium. The majority of Argentina's population (80%) is at least nominally Roman Catholic. After the release of Half-Life 2 Valve developed these mods for the sequel and sold them through their Internet digital distribution software, Steam. Argentina is an overwhelmingly Christian country.

Valve bought a number of popular mods including Counter-Strike and Day of Defeat. The most prevalent dialect is Rioplatense, with most speakers located in the basin of the Río de la Plata. This was the case with Valve's Half-Life. Argentina is the largest Spanish-speaking community that employs voseo (the use of the pronoun vos instead of , associated with some alternate verb conjugations). Popular mods are very occasionally bought by the developers of the game. There are, for example many Welsh-speaking villages in Patagonia and German-speaking cities in Córdoba and Buenos Aires. Developers such as id, Valve, and Epic ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as Counter-Strike. The only official language is Spanish, although some immigrants and indigenous communities have retained their original languages in specific points of the country.

The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Also see the list of people from Argentina. These mods can add an extra dimension of replayability and interest. For the traditional Buenos Aires dance, see tango. Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. For a prevalent custom among Argentines, see mate. See also: video game industry practices. See also the articles on the cuisine, the music, and the football of Argentina.

This has led to regular occurrences of missed deadlines and unfinished products; Duke Nukem Forever is the quintessential example of these problems. Musicians such as Martha Argerich and composers like Lalo Schifrin have become internationally famous. The average team size as well as the average development time of a game have grown along with the size of the industry and the technology involved in creating games. European classical music is well-considered in Argentina, with the Colón Theater one of the best opera houses in the world. Most video game console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. Buenos Aires is also considered the techno/electronica country in Latin America, that started with little raves, and nowadays is home of important events such as Creamfields (which has the world record of 65,000 people), South American Music Conference and many more. Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. First during the 1970s and then again at the mid 1980s and the beginning of the 1990s, national rock and roll and pop music experienced bursts of popularity, with many new bands (such as Soda Stereo and Sumo) and composers (like Charly García and Fito Páez) becoming important referents of national culture.

Development by committee rarely works. Since the 1970s rock and roll is also widely appreciated in Argentina. The visionary for any game may come from any of the roles outlined. Tango lyrics can be considered a kind of poetry. Now, development commonly requires a large team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians; all of which are managed by producers. It must be noted that while tango refers mostly to a particular dancing music for foreigners, the music together with the lyrics (often sung in a kind of slang called lunfardo) are what most Argentinians primarily mean by tango. Video games are made by developers, who used to do this as individuals or small teams in the 80's. In modern Argentina, tango music is enjoyed in its own right, especially since the radical Astor Piazzolla redefined the music of Carlos Gardel.

It's only a matter of time before video games will be as accepted as other forms of media and entertainment. The best-known element of Argentine culture is probably their music and dance, particularly tango. In both cases, the attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have gone on to become fully integrated facets of society. The city of Mar del Plata organizes its own festival dedicated to this art. Since these art forms have been around longer, the backlash against them occurred farther in the past, beyond the remembrance of today's youth. Even low-budget productions, however, have obtained prizes in cinema festivals (such as Cannes). Moreover, it appears to be a question of age. Argentine cinema has achieved international recognition with films such as "The Official Story" and "Nine Queens", though it has only rarely been taken into account by mainstream popular viewers who prefer Hollywood-type movies.

The same situation has been applied to Comic books, music, and motion pictures. Buenos Aires is undeniably the most European city in South America, due both to the prevalence of people of Italian and Spanish descent and to conscious imitation. Historically, this type of controversy and criticism is not unique to video games. Argentine culture has been primarily informed and influenced by its European roots. Proponents and opponents of censorship are often very passionate about their individual views. There was a substantial immigration from other Latin American countries during the 1990s from Bolivia, Paraguay and Chile number about 2,000,000 and 4,000,000. Video game controversy comes in many forms, and censorship is a controversial subject, as well as a popular topic of debate. There are also smaller numbers of people from the Indian subcontinent.

Video game censorship is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. The first Asian-Argentines were of Japanese descent, but Koreans, Vietnamese, and Chinese soon followed. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, even though all these can be found in all forms of entertainment and media. Small numbers of people from Far East Asia have also settled Argentina, mainly in Buenos Aires. Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. Middle Eastern immigrants, including Syrians, Lebanese, Turks, number about 500,000, mainly in urban areas. Online shows are fast becoming the place to view live action gaming broadcasts such as Gamespot's 'On the Spot'. It is the largest Jewish community in Latin America and fifth largest in the world.

Other parodies have come in the form of amateur videos on Tetris or Ghosts and Goblins, such as those of Mega 64. The overwhelming majority of Argentina's Jewish community, numbering about 395,379 [2], also derives from immigrants of Northern and Eastern European origin — Ashkenazi Jews. The success of Penny Arcade has attracted many people in the industry, including Ubisoft. Other important immigrant groups came from Germany (German colonies were settled in the provinces of Entre Ríos, Misiones, Formosa, Córdoba and the Patagonian region, as well as in Buenos Aires itself), France (mostly settled in Buenos Aires city and province), Scandinavia (especially Sweden) the United Kingdom and Ireland (Buenos Aires and Patagonia) and Eastern European nations, such as Poland, Russia, Ukraine and the Balkans region (especially Croatia and Serbia) and others. Here, the storylines or jokes revolve around current events in video gaming. The Patagonian Chubut Valley has a significant Welsh-descended population and retains many aspects of Welsh culture. The other is a more traditional comic strip, containing original art, like Penny Arcade. Waves of immigrants from European countries arrived in the late 19th and early 20th centuries.

Sometimes these are original stories, but are often parodies of the game in which the sprite came from. As of 2001, 2.8% of Argentine households include at least one person that identifies as belonging to an indigenous group. The first one is the sprite comic, such as 8 Bit Theatre, in which the artist uses sprites from the earlier Final Fantasy games to tell stories. The indigenous Amerindian (poorly estimated between 1.5% and 5%) and identifiably mestizo populations (estimated at around 13%) are concentrated in the provinces of the north, northwest and south. Currently there are two varieties. Those who claimed their ancestry as Spanish — or Spanish and another ancestry, such as Spanish-Italian — were most likely to have some remnant Amerindian ancestry; a legacy of the almost complete absorption of colonial Argentina's mestizo majority by the post-colonial mass migratory influx of Europeans. On the Internet, gaming has also become a popular subject of many webcomics. Recent genetic research suggests that around 56% of Argentinians, however, possess at least some indigenous Amerindian ancestry [1].

Also, video games have found themselves on MTV2, in a popular show called Video Mod, where characters from popular video games perform songs from hit artists, such as characters from The Sims 2 performing the song "Stacy's Mom" by Fountains Of Wayne. The basic demographic stock (85% of the population) is made up of descendants of the Spanish colonists, augmented by descendants of later Italian, Spanish and other European settlers. Some examples of this are the Catwoman and King Arthur movie games along with the entire television-to-game franchise. Unlike most of its neighbouring countries, Argentina's population descends overwhelmingly from Europeans. Some publishers believe that the success of the movie will help the game sell, and so may not have as lengthy a development schedule as needed to make a compelling game. Some of them are homeless, and there is at least one small non-profit humanitarian organisation which distributes free food to some of them most days of the week. Even though movies have had more success in game conversion, not all movie games are popular amongst the gaming community. The situation in 2005 is much improved, but there are still large numbers of unemployed people that beg for some money or food, especially in the outskirts of Buenos Aires.

Most summer blockbuster films now have a simultaneous video game release; some of the most lucrative video games of recent times are based on movies, such as Electronic Arts' and Stormfront Studios' The Lord of the Rings: The Two Towers and the series of EA LotR games that followed it, and Activision's two Spider-Man movie games. The influx of foreign currency from exports created such a huge trade surplus that the Central Bank was forced to buy dollars from the market, which it continues to do at the time, to be accumulated as reserves. Movies have had far more success moving the other direction, onto video games. Capital flight decreased, and foreign investment slowly returned. Sometime, they even "help" more obscure/Japan-only games pick up popularity in America although rarely; To Heart would be the best example of such thing. In 2003, import substitution policies and soaring exports, coupled with a lower inflation and expansive economic measures, triggered a surge in the GDP, which was repeated in 2004, creating jobs and encouraging internal consumption. cartoons, Sonic SatAM, Captain N: The Game Master and Earthworm Jim while Sonic Underground, the American Mega Man cartoon and 4Kids Entertainment's dubs (although this isn't limited to their video game-based dubs) are cited as being poor. However, careful spending control and heavy taxes on now soaring exports gave the state the tools to regain resources and conduct monetary policy.

Some notable examples of major success includes the various Mario Bros. By 2002 Argentina had defaulted on its debt, its GDP had shrunk, unemployment was over 18%, the peso had devalued 75% after being floated, and inflation was hitting again. On the other hand, video games get much more success when adapted into cartoons/anime. Inflation dropped and GDP grew, but external economic shocks and failures of the system diluted its benefits, causing it to crumble in slow motion, from 1995 and up to the collapse in 2001. The recently released Final Fantasy VII: Advent Children may change some people's minds though, even though it's a straight to DVD affair. The government then embarked on a path of trade liberalisation, deregulation, and privatisation. Films like Final Fantasy: The Spirits Within, which has received mixed responses from audiences, with some saying it is a great movie, and others saying it is a very bad movie with excellent computer-generated imagery, but ultimately flopped in the box office, and Uwe Boll's House of the Dead and Alone in the Dark, which both ended up being horrible flops both in fan reactions and box office success and both ending up on the IMDB's bottom 100 movies, do not, in turn, give much confidence in whether these movies will be handled seriously. dollar and limited the growth in the monetary base.

There is still debate in the movie industry on whether video games can consistently be turned into good, profitable movies. S. John Woo also has producing rights on a movie based on the popular Nintendo game Metroid. In 1991, the government pegged the peso to the U. Doom, a game which film makers were trying to cross over since the mid '90s, finally hit theatres 12 years after its initial release. Since the late 1970s the country piled up public debt and was plagued by bouts of high inflation. However, after the initial bunch, many projects materialized that were never finished, but the success of films like Lara Croft: Tomb Raider has led to more films materializing. Today, while a significant segment of the population is still financially well-off, they stay in sharp contrast with millions who live in poverty or on the brink of it.

Despite the ultimately poor performance of these movies, many studios still want to turn big games into movies, hoping that the popularity of the game will help the movie. The country historically had a large middle class, compared to other Latin American countries, but this segment of the population was decimated by a succession of economic crises. Reviews have generally been poor. Argentina benefits from rich natural resources, a highly literate population, an export-oriented agricultural sector, and a diversified industrial base. In the mid-90s, films for Super Mario Brothers, Street Fighter, Wing Commander and Mortal Kombat were released. Its area is about 2 km², and the population about 200 people. One of the first films based on a video game property was The Wizard, which some criticized as a 90-minute ad for Super Mario Brothers 3. According to the terms of the agreement, Martín García is to be devoted exclusively to a natural preserve.

Video game properties have had mixed success when migrating to the movies. An agreement reached by Argentina and Uruguay in 1973 reaffirmed Argentine jurisdiction over the island, ending a century-old dispute between the two countries. Many T-shirts are available that directly reference video games, such as one with a picture of an NES controller with the text 'Know Your Roots.' Also, video games have also become a major part in cross marketing platforms, such as in Pokémon or Yu-Gi-Oh, where a child can watch the television show, buy the trading cards, and play the various video games available. It is situated near the confluence of the Paraná and Uruguay rivers, a mere kilometre inside Uruguayan waters, about 3.5 km from the Uruguayan coastline, near the small city of Martín Chico (itself about halfway between Nueva Palmira and Colonia). Video gaming is now ingrained in popular culture in the United States. There is one Argentine exclave: the island of Martín García (co-ordinates 34°11′S 58°15′W). PlayStation Magazine, GamePro, GameSpot, GameSpy, IGN, Amped News, and GameFAQs. The Argentine climate is predominantly temperate with extremes ranging from subtropical in the north to arid/sub-Antarctic in far south.

Numerous websites and publications devoted solely to games have been created, including Official Xbox Magazine, Nintendo Power, Official U.S. The latter two flow together before meeting the Atlantic Ocean, forming the estuary of the Río de la Plata. The success of computer and online gaming there is usually credited to South Korea's push for broadband Internet connections in the home and earlier bans on Japanese products (these restrictions were removed by the late 1990s). Major rivers include the Paraguay, Bermejo, Colorado, Uruguay and the largest river, the Paraná. StarCraft gosu (expert players) are celebrities in a game that some have called the country's national sport. Argentina can roughly be divided into three parts: the fertile plains of the Pampas in the central part of the country, the centre of Argentina's agricultural wealth; the flat to rolling plateau of Patagonia in the southern half down to Tierra del Fuego; and the rugged Andes mountain range along the western border with Chile, with the highest point being the Cerro Aconcagua at 6,960 m. Developers there boast MMORPGs such as Lineage and Ragnarok Online with millions of subscribers and a third of the world's MMOG revenue. In descending order by number of inhabitants, the major cities in Argentina are Buenos Aires, Córdoba, Rosario, Mendoza, La Plata, Tucumán, Mar del Plata, Salta, Santa Fe, and Bahía Blanca.

Take for example South Korea. The general layout of the cities is called a damero, that is, a checkerboard, since it is based on a pattern of square blocks, though modern developments sometimes depart from it (for example, the city of La Plata, built at the end of the 19th century, is organised as a checkerboard plus diagonal avenues at fixed intervals). Computer games are huge business worldwide. A cathedral and important government buildings often face the plaza. A large number of summer blockbuster films spawn a companion game, often launching at the same time in order to share the marketing costs. Many towns and cities are built like Spanish cities around a main square called a plaza. The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. Argentina's urban areas have a European look, reflecting the influence of their European settlers.

This is untrue; in the United States, video game sales have exceeded the movies' total box office revenue each year since about 1996, but the movie studios trounce the video game publishers when the movies' "ancillary revenue" is counted, meaning sales of DVDs, sales to foreign distributors, and sales to cable TV, satellite TV, and broadcast television networks. Many slums (villas miseria) sprouted in the outskirts of the largest cities, inhabited by empoverished low-class urban dwellers and migrants from smaller towns in the interior of the country. There is a commonly repeated, mistaken belief that video game sales now exceed the revenues of the movie industry. dollar exchange rate fixed and low. Retail PC game sales have been declining slightly each year since about 1998, but this fact should be taken with a grain of salt: the retail sales numbers from NPD do not include sales from online downloads, nor subscription revenue for games like MMORPGs. S. These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003. The 1990s saw many rural towns become ghost towns when train services were abandoned and local products manufactured on a small scale were replaced by massive amounts of imported cheap goods, in part because of the monetary policy which kept the U.

It reported that as of 2004:. Since the 1930s many rural workers have moved to the big cities. The NPD Group tracks computer and video game sales in the United States. Most European immigrants to Argentina (coming in great waves especially around the First and the Second World Wars) settled in the cities, which offered jobs, education, and other opportunities that enabled newcomers to enter the middle class. In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games; there are over 20,000 PC bang Internet cafes where computer games can be played for an hourly charge. Together with their respective metropolitan areas, the second and third largest cities in Argentina, Córdoba and Rosario, each comprise about 1.3 million inhabitants. Japanese consumers avoid computer games and instead buy video games, with a strong preference for games created in Japan, that run on Japanese consoles (1 reason the Xbox series is less popular). About 2.7 million people live in the Autonomous City of Buenos Aires, and roughly 11.5 million in Greater Buenos Aires (2001), making it one of the largest urban conglomerates in the world.

Sales of different types of games vary widely between these markets due to local preferences. Though the law was never formally repealed, it has become a mere historical relic, and the project has been forgotten. [3]. Studies were underway when hyperinflation, in 1989, killed off the project. China is not considered a significant market, most likely because an estimated 95% of video games sold in the country are pirated. During the presidency of Raúl Alfonsín a law was passed ordering the move of the federal capital to Viedma, a city in the Patagonic province of Río Negro. Other significant markets include Spain, Germany, South Korea, France, and Italy. Buenos Aires has been the capital of Argentina since its unification, but there have been projects to move the administrative centre elsewhere.

The four largest markets for computer and video games are the United States, Japan, Canada and the United Kingdom. * The current official name for the federal district is "Ciudad Autónoma de Buenos Aires". The average age of the video game player is now 30 [2], belying the myth that video games are largely a diversion for teenagers. Argentina is divided into 23 provinces (provincias; singular: provincia), and 1 autonomous city (commonly known as capital federal), marked with an asterisk:. The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase. Argentina is currently prompting the Mercosur as its first external priority. This term has now expanded to include any game that has more direct action, with fewer long term objectives, focuses on time limits and, for the most part, shorter in-game levels. taylor is very weird.

Arcade games that are no longer profitable to lease can be purchased by private individuals, many of whom then explore the game dynamics by altering the programs in minor ways. In 2003, Néstor Kirchner became the president, and started implementing new policies based on re-industrialisation, import substitution, increased exports, consistent fiscal surplus, and high exchange rate. Controls are similar to those available for many consoles (albeit usually as peripherals) and range from the classic joystick and buttons (Pac-Man), to light guns (Duck Hunt), to pads on the ground that sense pressure (Dance Dance Revolution). The peso's almost 12-year-old link with the dollar was abandoned, resulting in massive currency depreciation and inflation, in turn triggering a spike in unemployment and poverty. These are programmed, equipped, and decorated for a specific game, consisting of a video display, a set of controls, and the coin slot. Argentina defaulted on its international debt obligations. Arcade games, traditionally, are "coin-operated games", played on a standalone device originally leased to commercial entertainment venues. Several new presidents followed in quick succession.

Because they are designed to be played on the go, they were traditionally small enough to carry conveniently in a bag or jacket (the Virtual Boy being an exception to this), but due to their small size, handheld consoles have reduced processing power compared to larger consoles, meaning that games are shorter, and until the release of the Nintendo DS, were largely limited to 2D. Next month, amidst bloody riots, President de la Rúa resigned. Handheld consoles act as their own controllers, which the player uses to interact with the game, as well as having in-built display and audio output devices. The Asian financial crisis in 1998 precipitated an outflow of capital that mushroomed into a recession, which led to a total freezing of the bank accounts (the corralito), and culminated in a financial panic in November 2001. Handheld games are played on handheld game consoles, such as the Nintendo Game Boy line, the Nintendo DS and the Sony PSP. The Menem and de la Rúa administrations faced diminished competitiveness of exports, massive imports which damaged national industry and reduced employment, chronic fiscal and trade deficits, and the contagion of several economic crises. Consoles themselves branched off from personal computers around two decades ago, a fact which is still evident not only in the name, but also in many of the peripherals available for many consoles, like the keyboard and mouse peripherals released for the Sony PlayStation 2 and the Sega Dreamcast. These reforms contributed to significant increases in investment and growth with stable prices through most of the 1990s.

The player usually interacts with the game through a controller, and video and sound are typically delivered to the player via a television through composite A/V cables, although most modern consoles support additional outputs, such as surround sound, progressive scan, and High Definition setups through the use of component cables. President Carlos Menem imposed peso-dollar fixed exchange rate in 1991 to stop hyperinflation, and adopted far-reaching market-based policies, dismantling protectionist barriers and business regulations, and implementing a privatisation program. Console games are played on a video game console,or "home console", a specialized computer specifically designed to play games of a certain format. Failure to resolve endemic economic problems and an inability to maintain public confidence caused his early departure. Some of these games, such as Runescape, however, have expanded far beyond this, and can often be considered on the same level as "mainstream" PC games. Raúl Alfonsín's Radical government took steps intending to account for the "disappeared", establishing civilian control of the armed forces and consolidating democratic institutions. Some are on going user-based games that have no ending. Democracy was restored in 1983.

These games generally do not share the same magnitude of development costs, depth, or seriousness of PC and console games, and are generally quick to complete by comparison. Economic problems, charges of corruption, public revulsion in the face of human rights abuses and, finally, the country's 1982 defeat in the Falklands War discredited the Argentine military regime. The Internet is also host to thousands of small web-based games, written using formats like Flash and Javascript. Among them Argentine dictators Leopoldo Galtieri and Roberto Viola. Online games need to allow several people to play at the same time, so not all genres are suitable; the most popular genres include MMORPGs, FPSs, racing/driving games, strategy games, and sports titles. financed School of the Americas. It is now a key feature of modern games, with the inclusion of Internet connectivity in consoles such as the PlayStation 2, Xbox and Gamecube (although it was only fully exploited on the Xbox); portable consoles such as the PSP or DS that use Wi-Fi, and in mobile/cellular phones. Many of the military leaders that took part in the Dirty War were trained in the U.S.

The first console to incorporate this feature was the Sega Dreamcast. The armed forces repressed opposition using harsh illegal measures (the "Dirty War"); thousands of dissidents were "disappeared", while the SIDE cooperated with the CIA, DINA and other South American intelligence agencies in Operation Condor. Online gaming began with PC games, but has expanded over time to include most modern consoles. His wife succeeded him in office, but a military coup removed her from office in 1976, and the armed forces formally exercised power through a junta in charge of the self-appointed National Reorganisation Process, until 1983. Online Games are those which are played over the Internet. Perón died in 1974. Ease of software piracy is also a much greater threat with PC games, although console hardware modifications do make it possible to play pirated games on them as well. During this period, extremists on the left and right carried out terrorist acts with a frequency that threatened public order.

Without the proper hardware, the game may perform poorly or not run at all, as opposed to console software, in which the software is designed based on the set hardware configuration of the console. When military governments failed to revive the economy and suppress escalating terrorism in the late 1960s and early 1970s, the way was open for Perón's return to the presidency in 1973, with his third wife, María Estela Isabel Martínez de Perón, as Vice President. One possible explanation for the declining sales of personal computer games in relation to that of consoles can be found within the PC itself: a computer must meet certain minimum requirements such as CPU speed, Random access memory (RAM), system clock speed (MHz or GHz), video card memory, hard drive space, operating system, Internet connection speed (for online games) and other criteria. In the 1950s and 1960s, military and civilian administrations traded power. For more information, see sales. The Revolución Libertadora of 1955 deposed him. According to the Entertainment Software Association, console games have outsold computer games roughly four units to one in 2003 and 2004 [1].
Political change led to the presidency of Juan Perón in 1946, who aimed at empowering the working class and greatly expanded the number of unionised workers.

There is, however, a continuing movement to get the most popular games to run under the Mac and Linux operating systems, although it is still small. The military forced Hipólito Yrigoyen from power in 1930 leading to another decade of Conservative rule. Today, most major PC games require a recent version of the Windows operating system to be installed on the computer. Conservative forces dominated Argentine politics until 1916, when their traditional rivals, the Radicals, won control of the government. PC games are often more detailed than console games because of early market releases of their external architecture and graphics cards. From 1880 to 1930 Argentina became one of the ten wealthiest nations. Video feedback is received by the user through the computer screen, sound through speakers or headphones. In the 1880s the "Conquest of the Desert" subdued or exterminated the remaining native tribes throughout Patagonia.

They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or additional peripherals, such as joysticks. Foreign investment and immigration from Europe aided the introduction of modern agricultural techniques and integration of Argentina into the world economy in the late 19th century. Personal computer games are commonly referred to as "computer games" or "PC games". Centralist and federationist groups were in conflict, until national unity was established and the constitution promulgated in 1853. During the last generation of gaming, most major PC game releases have coincided with the release of console versions, and titles initially developed for a single platform are often ported to others if they prove to be successful. Independence from Spain was declared on July 9, 1816. Many games intended for PCs are now just as prevalent on consoles, with many developers creating versions for more than one platform. Spain established a permanent colony on the site of Buenos Aires in 1580, and the Viceroyalty of the Río de la Plata in 1776.

The final home platform is the PC. Europeans arrived in 1502. The 3 main home video game platform companies are Nintendo, Microsoft, and Sony, who between them have created seven of the eight home platforms most commonly used today. The native people known as Diaguita lived in northwestern Argentina on the edge of the expanding Inca Empire; the Guaraní lived farther east. Games are not interchangeable between platforms so, for example, Xbox games will not work in your PC. The area of present Argentina was sparsely populated until it was colonised by Europeans. Personal computers, consoles, handheld systems, and arcade machines are all common. The name Argentina was first used in Ruy Diaz de Guzman's 1612 book Historia del descubrimiento, población, y conquista del Río de la Plata (History of the discovery, population, and conquest of the Río de la Plata), naming the territory Tierra Argentina (land of silver).

Today there are many different devices, or platforms, on which games may be played. The Spaniards named the river of Solís, Río de la Plata (River of Silver). The increase in the popularity of online gaming has also resulted in sub-genres being formed, such as massively multiplayer online role-playing game (MMORPG). The legend of Sierra del Plata — a mountain rich in silver — reached Spain around 1524. Most games nowadays are a combination of two or more genres (e.g action/RPG). Indigenous people gave silver gifts to the survivors of the shipwrecked expedition, who were led by Juan Díaz de Solís. The most common genres in use today include platformer, adventure, role-playing game (RPG), first person shooter (FPS), third person shooter (both these are sometimes refered to as shoot-'em-ups), sports, racing, fighting, action (note that this term is abused often), puzzle, simulation, and real time strategy (RTS). The name Argentina derives from the Latin argentum (silver) and the first Spanish conquerors to the Río de la Plata.

Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. . Although the use of this term is often disputed, as it is considered too vague for the range of concepts it describes, it is currently the most commonly used and accepted term for this purpose when describing video games. The country is formally named República Argentina (Argentine Republic), while for purposes of legislation the form Nación Argentina (Argentine Nation) is used. It includes direct interaction, such as controls and interface, but also design aspects of the game, such as levels and graphics. By area, it is the second largest country of South America after Brazil and the 8th largest country in the world. In computer and video gaming, gameplay (sometimes called "Game mechanics") is a general term that describes player interaction with a game. Under the name of Argentine Antarctica, it claims around 1,000,000 km² of Antarctica, overlapping other claims by Chile and the United Kingdom.

The second generation Microsoft offering, the Xbox 360, will be powered by a multi-core CPU, the PlayStation 3 will be powered by Cell processor technology, and the Nintendo Revolution will allow the gamer to interact with the game via a wireless motion sensing controller and promises more innovations, although full technical specifications are yet to be revealed. It also claims the British overseas territories of the Falkland Islands (Spanish: Islas Malvinas) and South Georgia and the South Sandwich Islands. Sony with the PlayStation 3, Nintendo with the codenamed Nintendo Revolution, and Microsoft with the Xbox 360 are all participating in this coming year's "technology race". It is bordered by Paraguay and Bolivia in the north, Brazil and Uruguay in the northeast, and Chile in the west and south. The end of 2005 and first and second quarters of 2006 will see the next generation of console gaming in the form of continuing advances in processor technology, graphics technology, design innovation, and even platform specific gaming community infrastructure. IPA [reˈpuβlika aɾxɛnˈtina]) is a country in South America, situated between the Andes in the west and the southern Atlantic Ocean in the east and south. In Western countries the consoles have had similar levels of success,the PSP sales being slightly bigger, but in Japan the DS has been a huge hit, vastly outselling the PSP. Argentina (pron.

The Nintendo DS (DS stands for Dual-Screen) is a highly innovative console, and the PSP is much more powerful and also includes limited media capabilities.
. The other two more technically advanced handhelds to be released in 2004, the Nintendo DS and the PlayStation Portable (PSP), didn't help the N-Gage. In 2004 Nokia released a re-tooled N-Gage, the N-Gage QD which didn't fare much better. It was criticized for being poorly designed, and flopped.

Nokia entered the handheld market with its N-Gage game-phone hybrid on October 7 2003. Sega became a third-party developer for Nintendo, Sony and Microsoft in 2002. Sega realised they could no longer compete, and announced they would discontinue the Dreamcast and no longer manufacture hardware. Nintendo released their successor to the Nintendo 64, the GameCube, and the first all new Game Boy since the consoles inception, the Game Boy Advance.

Its flagship game, Halo: Combat Evolved, is also available at the system's launch. In 2001 Microsoft entered the videogame console industry by releasing its new home console, the Xbox. It was an instant hit and became the best-selling computer game of all time, surpassing Myst. The Sims was also released.

In 2000 Sony released the widely anticipated PlayStation 2. 1998 saw the releases of the Sega Dreamcast in Japan (1999 in the US) and the Game Boy Color from Nintendo. The Saturn was successful in Japan but a failure in North America, leaving Sega outside of the main competition. By the end of this period, Sony had dethroned Nintendo, the PlayStation outselling the Nintendo 64.

In particular, SquareSoft, which had released all previous games in its Final Fantasy series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII (1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre. Nintendo's choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. The flagship title, Super Mario 64, became a defining title for 3D platform games. After many delays, Nintendo released its 64-bit console, the Nintendo 64 in 1996, selling more than 1.5 million units in only three months.

Both consoles used 32-bit technology; the door was open for 3D games. In 1994-1995, Sega released Sega Saturn and Sony made its debut to the video gaming scene with the PlayStation. Basic 3D graphics entered the mainstream with flat-shaded polygons enabled by additional processors in game cartridges like Virtua Racing and Starfox. CD-ROM drives were first seen in this generation, as add-ons for the PC Engine in 1988 and the Megadrive in 1991.

The PC Engine eventually lost out to the Super Famicom, but retained enough of a user base to support new games well into the late 1990s. In Japan, the PC Engine's (Turbografx 16) 1987 success against the Famicom and CD drive peripheral allowed it to fend off the Mega Drive (Genesis) in 1988, which never really caught on to the same degree as outside Japan. The NEC TurboGrafx 16 was the first 16-bit system to be marketed in the region, but did not achieve a large following, partly due to a limited library of English games and effective marketing from Sega. The North American market was dominated by the Sega Genesis early on after its debut in 1989, with the Nintendo Super NES proving a strong, roughly equal rival in 1991.

While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan. Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. Several rival handhelds also made their debut around that time, including the Sega Game Gear and Atari Lynx. Included with the system was Tetris, a popular puzzle game.

In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated Microvision ten years before. See the article on Console wars for additional information on that facet of game history. The last two decades of game history have been marked by separate markets for games on video game consoles, home computers and handhelds. and many others of today's popular Nintendo genre.

The video game crash of 1983, however, produced a dark age in the market that was not filled until the Nintendo Entertainment System (NES) reached North America in 1985.This presented Americans with games such as Mario Bros. The late 1970s to early 1980s brought about the improvement of home consoles and the release of the Atari 2600, Intellivision and Colecovision. He created a system with limited capabilities called the brown box, which paved the way for the next wave of home consoles. The first home console video games, were created by Ralph Baer who is now known as the creator of video games.

The 1970s also saw the release of the first home video game consoles. The paddles were white bars with a dot moving between them. One of the best-known of these games is Pong, a simple game simulating Ping Pong. Arcade games were developed in the 1970s (Pac-man to Frogger) and led to the so-called "Golden Age of Arcade Games".

The first video game was Space War created at MIT in 1962. The first primitive computer and video games were developed in the 1960s and 1970s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. . In common usage, "computer game" or "PC game" refers specifically to games played on a personal computer, "console game" refers to games played on specifically-designed set top box, that play through a TV and "video game" (or "videogame") refers to any game played on a device that plays through your TV but also includes PC, Console, Mobile Phone or PDA or other handheld device.

To avoid ambiguity, this game software is referred to as "computer and video games" throughout this article, which explores things common to both types of game. The phrase interactive entertainment is the formal reference to computer and video games. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe. These terms are not always interchangeable as some games, particularly older games, do not use a video display.

A video game is a computer game where a video display such as a monitor or television is the primary feedback device. A computer game is a computer-controlled game that players may interact with. PC game sales: $1.1 billion, down 2% from 2003 [6]. Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003 [5].

Console and portable software sales: $6.2 billion, up 8% from 2003 [4]. For specific information regarding "console games" or, see console game.. For specific information regarding "computer games", see personal computer game..