This page will contain wikis about sony psp, as they become available.PlayStation PortableThe PlayStation Portable (officially PSP), a handheld game console, is a product of Sony Computer Entertainment. It is Sony's first entry into handheld systems. The PSP was first announced during E³ 2003 and was unveiled on May 11, 2004 at a Sony press conference during E³ 2004. Variations and accessoriesIn all territories the PSP is available as part of a Value Pack, and in most territories it is also available as part of a Giga Pack. (The standard pack is only available in Japan) The Value Pack contains the console, battery, a 32 MB Memory Stick Duo, ear bud headphones with remote control, a slip-case, a wrist strap, and a Sampler Disc (in some territories), for USD $249.99, CDN $315.98, £180.00, ¥26,040 or AUD $399.00. The Giga Pack contains a console, battery, a 1 GB Memory Stick Duo, headphones with remote control, a slip-case, a stand, and USB cable. On July 21, 2005, Sony announced in an event in Tokyo, Japan that there would be a ceramic white version of the PSP that was released on September 15, 2005 in Japan and later released in South Korea. This PSP is the same as the black one, with the box, system and slip case now in white. This variation is unlikely to ever be released outside of Japan and South Korea. On October 20, 2005, Sony announced the PSP Giga pack, which will contain a 1 GB Memory Stick Pro Duo, a USB Cable, and a stand. It will also contain all of the other accessories found in the standard PSP Value Pack, except for the hand strap. The suggested retail price is ¥29,800 in Asia, $299 in North America, and £214.99 in the UK. The Giga Pack was released in Japan on October 31, 2005, North America on November 3, 2005, and also released on 17th November 2005 in Europe. Sales and competitionSony PSP pictured above a Nintendo DSThe PSP's major rival, the Nintendo DS, is considered to be in the same market as the PlayStation Portable (though representatives from both companies have stated that each system targets a different audience). As of Friday October 21, 2005, the PSP had shipped 10 million units worldwide. These are only figures for the number of PSP units shipped to retailers, however. The figures are not for how many PSPs have actually been sold. Sony was expecting a large boost in sales by the end of the year with the creation of the PSP Giga Pack, which debuted at the start of the holiday season. By hitting 10 million units shipped in 10 months it marked the "fastest penetration speed" of any PlayStation platform. [1] SCEI has shipped the greatest number of PSPs in North America. Shipments there total 4.5 million units and are followed in the ranking by Asia, at 3 million, and then Europe, at 2.5 million, SCEI said. Note that these figures are PSP units shipped, not sold. It is estimated that Sony has sold 2.5 to 3 million PSP units in the US [2] through to November. At CES Sony indicated it had sold 4 million PSPs to consumers in North America [3] including December sales. It is estimated 2.6 million PSP units have been sold in Japan through to 2006 via the Media Create tracking service [4]. Since its launch in September the PSP sold 610,000 through to December 10 in the UK, with the UK having "performed better than any other European territory". [5] FeaturesGran Turismo 4 Mobile and UMD.GamesThe PSP's inputs are geared for gaming rather than multimedia, with two shoulder buttons (triggers), the iconic PlayStation face buttons start and select buttons, a digital 4-directional pad, and an analog input. There is also a row of secondary controls along the underside of the screen, for controlling volume, music settings (either switching the audio off and on in games or selecting different equalizer presets in the OS), screen brightness, accessing the system's main menu, as well as the standard Start and Select buttons. The UMD disks are small enough to fit comfortably in a pocket, and superficially similar to Sony's earlier product, the MiniDisc, but for the lack of a protective shutter and slightly different cartridge shape. The PSP's analog input, often called the "analog nub," is not a traditional analog stick, but rather a sliding flat panel. Its odd placement initially led to speculation that it was a speaker (there are two holes on the front of the PSP that are also not speakers, but are made to look like them, the actual speakers are on the bottom). Concerns existed regarding the practicality of the input (its position requires a slightly asymmetrical grip on the unit to adequately use, with the left hand being lower than the right). While it is used in the same way as the analog thumb stick of a modern console, the resistance springs are calibrated differently: They are softer, making quick, coarse adjustments a bit easier, but fine-grained ones a bit more difficult. The graphics and audio capabilities of the PSP lie somewhere between those of the original PlayStation and the PlayStation 2. While most of the available games are less complex than games available on PS2, the graphics nonetheless tend to be much closer in quality to the PS2 than the PS1. This is probably in large part due to the small size of the screen, combined with the fact that unlike the PS1, the PSP's graphics chip performs texture filtering. ScreenshotsUMD moviesBecause of the UMD's relatively large storage space (1.8 gigabytes) and the PSP's large display screen, some film studios have released feature films in the UMD format with pricing comparable to DVD videos. Companies releasing UMD movies (or will release) include Disney, Warner Bros. Pictures, Twentieth Century Fox, Lions Gate Entertainment, Sony Pictures, New Line Cinema, Paramount Pictures, DreamWorks Pictures, and Anchor Bay Entertainment. Anime companies, such as Bandai, Geneon, FUNimation, and Viz Media are planning to release anime series, such as Trigun, and Gungrave, and movies, such as Gundam Wing: Endless Waltz, the Ah! My Goddess movie, and Ghost in the Shell to name a few. Most releases provide alternate audio languages and content, subtitles, and special features. (Japanese releases have been somewhat more eclectic, and include UMD/DVD combination packs [6] and pornography.) On June 22, 2005, Sony confirmed that both House of Flying Daggers and Resident Evil: Apocalypse have both sold more than 100,000 copies each[7]. Movies on UMD were first made available in April 2005. The initial North American releases included House of Flying Daggers, xXx, Hellboy, Once Upon a Time in Mexico, Spider-Man 2, and Resident Evil: Apocalypse from Sony Pictures, along with Kill Bill: Volume 1 and Kill Bill Volume 2 (Miramax) and Pirates of the Caribbean from Disney Pictures. Because the UMDs cannot be played on a television via some output cable (due to Universal Studios being late among major American motion picture studios to commit to the UMD format) and because few G-rated titles are available in the format, UMDs have been criticized for not truly being "universal." As in many other shortcomings, a third-party hack can allow the PSP to display on a TV set, however using this hack involves removing the faceplate of the PSP. Additionally, due to the smaller size of the UMD, special features that are on the DVD equivalents are usually cut out. Multimedia and codecs
The PSP is capable of displaying still image, movie, and audio files stored on the UMD disk format or a memory stick. The system supports MP3 and Sony's ATRAC3 plus formats for audio, MPEG-4 for video on UMD discs, and JPEG images. The PSP also has the capability to decode MPEG-4 Part 2 and MPEG-4 Part 3 from the *.mp4 container, if located on the Memory Stick. The file(s) must be placed in the /MP_ROOT/100MNV01 directory on the Memory Stick, and be named in the following format: M4V#####.MP4 (where "#" is any digit). Since firmware version 2.00, users can upload movies with a Sony proprietary AVC codec encoding, by putting them in the /MP_ROOT/100ANV01 Folder, and named as MAQ#####.MP4. A corresponding thumbnail image file (160x120 pixel JPEG files renamed with the .THM extension) with the same file name (besides the extension) of the movie file can optionally be placed in the same directory. Unlike UMD movies, resolution of movies on a memory stick is limited to 76,800 pixels (320x240, 368x208, 480x160, etc.), resulting in lower quality movies than UMD movies. Sony has announced that Image Converter 2, a piece of PC software for converting video files to AVC for playback on CLIÉ PDAs, will be available before the end of the year, and may be used with the PSP. A preview version was made available shortly after the PSP launch. It can convert *.avi, MPEG1/2/4, QuickTime and *.wmv movie files to AVC, as well as the "Giga Pocket" and "Do VAIO" files used by VAIO PCs to record television. It will also convert most common still image files into JPEG format. Sony's SonicStage software can be used to copy *.mp3 and ATRAC files to the PSP as well. Sony's software is not the only toolset for getting music or movies onto a PSP, however. A cottage industry has grown around offering useful tools for converting and copying files for use on the PSP. Some popular alternatives include Media Boss for PSP, PSP Movie Creator, PSP Video Express, Xcopy9, PSPWare, iPSP, Mobile Media Maker, PSP Video 9, 3GP Converter and PSP Multimedia Extender all simplify the task of converting and transferring files to and from the PSP's Memory Stick. Additionally, some FOSS programs, such as FFmpeg can be used to convert video into a properly sized and formatted PSP video file. Using these tools, nearly any digital video file (including movie files ripped from DVDs or digital video recorders like the TiVo) can be played on a PSP, after conversion to AVC. Video file sizes largely depend on the audio and video bit rates. With reasonable settings (a resolution of 320x240, a video bit rate of 500 Kilobits per second, and an audio sampling rate of 22050 kHz) a 22 minute movie file is roughly 55 megabytes. (This is enough for a 30 minute television episode with the commercials removed) This means that a 512 MB Memory Stick can hold approximately nine of these files. A hundred-minute feature film can fit on a 256 MB Memory Stick. Many movie files, both free-to-distribute and pirated, have been encoded for the PSP and are available on the internet. Game and movie trailers, in particular, are increasingly available, even from the studio's official site. Sony released firmware update version 2.0 on July 27, 2005 in Japan and on August 24, 2005 in North America. It was also packaged in the retail product for European and Australian PSPs. The firmware upgrade added the ability to play MP4 AAC audio files, ATRAC3plus audio files from a Memory Stick Pro Duo, MPEG-4 AVC video files (if encoded using a proprietary Sony encoding), as well as view GIF, Bitmap (BMP), and TIF image files. It also added the ability to send photos wirelessly to another PSP system and allowed owners to use an image as background wallpaper. It also added support for WPA-PSK wireless encryption. On October 3, 2005, firmware version 2.01 was released. This upgrade fixed the image overload buffer problem that allowed the PSP to be "downgraded" via a homebrew hack. After the 2.01 firmware version SONY released the new 2.50. Speculation states 2.50 was launched to attract users to upgrade: blocking any possible means of homebrew. It also included the LocationFree Player [8]. If owners own a LocationFree Base Station at home, they can play streaming movies, over the Internet, from anywhere in the world, on their PSP. Also added were the Korean character set, the ability to play copyrighted movies, form history on the web browser, and time and date synchronization via the internet. Recently the 2.60 update has been released, the main features include streaming of podcast audio directly from the web using an RSS feed; and also playback of the WMA audio format (this requires online activation). Although a bug found in the game Grand theft Auto : Liberty City Stories, a bug has e=been found and has seemed to open the door for homebrew once again. An EBOOT Loader for 2.60 has already been released by Fanjita. It is still at it's beta stages and can only run about 50% of EBOOTs. Wireless networkingWi-Fi (IEEE 802.11b) support allows the PSP to connect to wireless networks, other PSP units for multiplayer gaming, the Internet and Sony's upcoming PlayStation 3. As the PS3 has only recently been unveiled, details on link-up features are slim, however Hideo Kojima has discussed the possibility of a link-up between Metal Gear Solid 4 and Metal Gear Ac!d 2. Use of wireless network features increases the power consumption and lowers the battery life of the system. A version 2.0 firmware update was released on July 27, 2005 for Japanese PSPs, and August 24, 2005 for North American PSPs. The update included a web browser and support for connecting to networks with WPA and WEP encryption. GamesharingAs the Nintendo DS does with its DS Download Play, the PSP allows one user to share his or her game with a third party, usually—but not necessarily—as a precursor to multiplayer gaming. A self-contained version of the game being shared is sent to the remote PSP over the wireless network, whereupon it boots and runs as though loaded from a UMD disc. Such "Gameshare versions" of software usually have their feature set reduced and are intended, for example, to allow the multiplayer aspects of the software to be used while holding back single player or bonus functionality. First party European titles Fired Up and Wipeout Pure both shipped with Gamesharing features; subsequent titles have followed suit. Ad-hoc networksAd-hoc wireless networking allows for up to 16 PSPs within range of each other to communicate directly, typically for multiplayer gaming. The launch titles Ridge Racer and Lumines, for example, support this. One unit can act as the host for a game, which is available to other PSP units within that systems range, and appears in a list when the client PSP searches for available hosts. Hosting a game in this manner increases power consumption and reduces battery life by as much as fifty percent, depending on the complexity of data transfer. With the update of 2.0 or higher the PSP can use the Ad-Hoc technology to send pictures from one PSP to the other. Infrastructure networksThe PSP's main menu allows the user to configure the system for use across the Internet via a wireless connection, known as infrastructure mode. The PSP's menu can recognize protected and non-protected wireless networks within its range, and attempt to request a firmware update from Sony's servers. A handful of titles, including sixteen U.S. launch games (Including the multi-million selling game, SOCOM: U.S. Navy Seals) and an as-of-yet untitled MMORPG, have been announced which use this wireless network functionality. Packet tunneling systems are in development by third-parties which allow any Wi-Fi game to operate across the Internet (see External links). Use of infrastructure networks in PSP software began with a small number of titles at the U.S. launch, supporting online play. South Korean PSPs will ship with software providing web browsing and multimedia streaming features, but only through company-owned Wi-Fi hotspots, and with a monthly fee[9]. InfraredThe PSP features an IrDA port located on the top left of the device; however this is not currently used by any games. However, there are homebrew applications which use PSP as a TV remote controller, such as PSP IR Remote. Design and specificationsTechnical specificationsThe PlayStation Portable (PSP) was designed by Shi Ogasawara [小笠原氏] for the Sony Computer Entertainment company. The unit measures 170 mm (6.7 in) in length, 74 mm (2.9 in) in width, and 23 mm (0.9 in) in depth, and weighs 280g / .62 lbs (including battery). The most noticeable element of the PSP is its 110 mm/4.3" (diagonal) 16:9 ratio TFT LCD screen sporting a 480 x 272 pixel resolution capable of 16.77 million colours. The PlayStation Portable's CPU is a dual-core MIPS32 R4000-based CPU, each core being globally clocked between 1 and 333 MHz. During the GDC, Sony revealed that it has currently capped the PSP's CPU clock at 222 MHz; apparently in an attempt to lengthen battery life. Overheating concerns have also been cited as a possible reason for the cap, and gaming site Gamesradar has said this is the "most logical reason for the processor capping." The cap was previously set at the level of add-on software, not through the firmware (though the crossbar runs at 222 MHz). Exploits could, on previous firmware versions, unlock 333 MHz operation to seemingly no ill effect (except a slight decrease in battery life), but changes to the power management in firmware 2.60's kernel have since made this impossible. The primary CPU core is responsible for traditional game processor functions; the secondary core, dubbed the "Virtual Media Engine," is responsible for decoding multimedia, for example the H.264 decoder. The system has 32 MiB of main RAM and 4 MiB of embedded DRAM. There is no memory management unit for the CPU. No evidence of a TLB has been found to date. The Coprocessor 0 that normally manages the TLB-based MMU seems to be a custom effort by Sony. It doesn't have integrated memory. The independent 166 MHz 90 nm graphics chip sports 2 MiB embedded memory and through its 512 bit interface it provides hardware polygon and NURBS rendering, hardware directional lighting, clipping, environment projection and texture mapping, texture compression and tessellation, fogging, alpha blending, depth and stencil tests, vertex blending for morphing effects, and dithering, all in 16 or 32 bit colour, along with handling image output. Specifications state that the PSP is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate [10] Unlike Sony's PlayStation 2 console, the GPU (PS2 Vector Unit equivalent) is not programmable, meaning that many effects that the PS2 can resolve in hardware must be implemented in software on the PSP. Nonetheless, the implementation of a GPU in the PSP is still a significant technological advance, in that it implements robust hardware-rendering for 3D graphics in the handheld market. The PSP was preceded in this regard by Nokia's N-Gage in 2003, the Nintendo DS, and the Tapwave Zodiac in 2004. PowerThe PSP uses a rechargeable lithium-ion battery for power (an AC adaptor is included for charging and running from the mains). The system's manual states that the PSP is capable of three to six hours of gameplay, depending on the screen brightness or volume level selected. Battery life is heavily dependent on the game chosen; technically simpler games such as Lumines tend to extend the battery life of the system, with graphically advanced games (or games that frequently access the UMD drive) such as Grand Theft Auto: Liberty City Stories tending toward shorter battery life. Ken Kutaragi, president of Sony Computer Entertainment, has compared the system to the Walkman, in that battery life will be improved with each product revision, and has outlined some steps (switching to a different fabrication process, for example) which will be used to improve the system's endurance. Currently the PSP's CPU is fabricated using a 90-nm process, but eventually Sony will shift to 65-nm and 45-nm when the technology becomes available. In practice, tests using Ridge Racer have given between three and a half and slightly less than six hours of continuous gameplay, depending on screen brightness and volume. In one test[11], this dropped to approximately two and three quarter hours when using Wi-Fi multiplayer continuously. The system is capable of approximately ten hours of MP3 playback from memory stick on a full charge and around half this for AVC playback. While full-length movie UMDs were not available for this test, a repeating loop of the demo UMD bundled in the Value Pack provided a little over four hours of playback on a full charge. The PSP's battery is removable for replacement by the end-user. One is thus able to purchase extra batteries as an accessory; at the Japanese launch, they cost ¥5,040 including tax (around US$47, €37, £26, AU$62). A Sony high-speed charger is available as an optional accessory. There is also a variety of third-party batteries that have more than twice the battery life compared to the standard Sony battery. Additionally, in late 2005, Sony released a battery that has a 20% higher charge capacity. It is available in Japan, the U.S., and Europe. The system ships with a multivoltage power supply for recharging the battery, allowing it to be charged in any country with the appropriate power lead. This multivoltage power supply is internally and externally similar to but not compatible with similar ones used with Sony's CLIÉ PDAs, and the power lead is a standard figure-of-eight cable similar to the power cable used with the PlayStation and PlayStation 2. The PSU itself is about the same size as a deck of cards. A number of companies are now offering other chargers for the device. These are typically either USB charging cables that allow the PSP to charge from any PC with a USB port or are simply a series of AA batteries with a voltage regulator. These are similar in concept to the cheap battery life extenders available for mobile telephones. InterfaceThe PSP's main menu interface is the "Cross Media Bar (XMB)" used by recent Sony TVs and the PSX hardware. It consists of a horizontal sequence of icons (Settings, Photo, Music, Video, Games, Network (added in 2.0; for now only features the tab-supported web browser and the LocationFree Player; 2.60 brought "RSS Reader" to the Network tab, which allows users to stream RSS 2.0 (audio) feeds through the Internet.)) which when highlighted show a vertical sequence of sub-icons (for example, selecting Games allows the memory stick or a UMD to be selected). The main menu system allows the user to, amongst other things, adjust settings such as date, time, and the PSP's nickname for wireless networking, play video or audio files from the memory stick, load games or movie UMDs, check on estimated battery life, and set the PSP into a "link mode" which makes the inserted memory stick available to a PC via USB. The OS may be accessed at any time in a game by pressing the "Home" button on the console. Upon release, the default background color changed depending on the current month of the year, as follows: PSP blue Cross Media Bar
Firmware 2.0 and greater allows manual choice of color theme, or specify a wallpaper from any photos that the user has stored to the PSP memory card. For older versions of firmware there exist homebrew programs, such as PSPSet or PSPPersonalise, which allow changing the PSP's background. User skins can also be made available through downloads or by game publishers within their game discs. FirmwareThe PSP's firmware is updatable via Wi-Fi infrastructure connection to a Sony server, by downloading the update application with a PC and transferring to the PSP via USB, or from a UMD disk (allowing games to update the firmware automatically). While firmware updates can be used with PSPs from any region, Sony recommends only downloading firmware updates released for the corresponding region. The current firmware version is 2.60. Various updates have included WPA-PSK encryption; a built-in web browser; the ability to stream audio using RSS; Location Free player (the PlayStation 3 will have this function built into it), keyboard input mode for Web input; AVC video playback from memory stick; audio switch function and 4:3 mode for memory stick video; GIF, BMP, PNG, and TIFF image viewing; AAC, ATRAC3plus, WAV and WMA audio playback from memory stick; wallpaper function; an image sharing feature; region-free streaming television and higher security for a recently discovered exploit in the Photo menu. Version 2.0 of the firmware was supplied on the demo disk inside the box of European PSPs, with version 1.52 preinstalled on the unit. (Some European PSPs had version 2.0 on the demo disc, but came preinstalled with version 1.5.) *See External Links for Firmware Release ChangeLogs Region lockingThe PSP supports region locking for games and movies, which limits which software may be played on each region's hardware. This scheme is based on the DVD CCA's DVD regional lockout scheme; Japanese PSP hardware already has a R2 logo on its box. However, support for regional lockout does not necessarily mean it will be used for all software. Sony has recently stated that PSP games will be region free while UMD Movies are region locked. Games for the PSP are currently being encoded as region-free, and an official Sony statement [12] states that this will continue indefinitely. There will be no limitation as to which country's handheld can play which country's version of the game. This follows the lead that Nintendo started with their Game Boy line, leaving open the "portability" of the handheld, as well as enabling gamers who want to buy a PSP game while visiting another country will still be able to play it on their native PSP's. Movies, on the other hand, are usually region-locked. There are ways around the region protection through such programs as UMD Emulator (currently this is only possible through firmwares V1.00 and V1.50). It should also be noted that, despite what many websites say, Region 1 PSPs are capable of playing Region 2 and Region 4 UMD movies, and Region 2 PSPs are capable of playing Region 4 UMD movies (except the Region 4 version of Be Cool for an unknown reason). Note: however at least some region 1 PSP's with V.1.5 cannot play region 2 (European) movies. Probably there is a difference between the Japanese and European region 2 settings. However, multiplayer compatibility across regions is not preserved. A Japanese version of a game cannot be played against an American or European version of the same game. For example, a user running the Japanese version of Ridge Racer cannot play (via wireless) with another user running the UK version of Ridge Racer. Similar cases also applied to the game Coded Arms. LaunchesThe PlayStation Portable was first introduced to the public at the Tokyo Game Show 2004 (see: http://www.eurotechnology.com/tokyogameshow2004/ ) and released on December 12, 2004 in Japan. It was later released in North America on March 24, 2005 and in South Korea on May 2, 2005. Ten days later this was followed by a joint launch in Singapore, Hong Kong, and Taiwan on May 12, 2005. The European and Oceanian launch took place on 1 September 2005 [13]. Sony Computer Entertainment Europe had delayed the launch date originally set for March to meet demand from other regions. This resulted in PSPs being imported without authorisation, from Japan and the United States into Europe. Sony Europe took legal action against small importers [14] in the UK citing trademark infringement. One such importer, Electricbirdland Ltd., claimed they had sold several PSP consoles to SCEE staff [15]; they were subsequently singled out and taken to court. UK is the only European country in which Sony has taken any form of legal action against importers of the PSP prior to its European release. Homebrew developmentIn May 2005, it was found that PSPs using the 1.00 version of the firmware (meaning original, first launch Japanese-only PSPs) could execute unsigned code. What this meant in practice was that these PSPs could run homebrew software, as the mechanism for checking to make sure that software has been approved by Sony had not yet been activated. Later exploits have allowed for PSPs using version 1.50 of the firmware to run homebrew software nearly transparently. Using a buffer overflow exploit, it is possible to install 1.50 firmware onto a 2.0 firmware PSP, thus downgrading it and allowing for the execution of unsigned code. However there are limitations with running homebrew on 2.0 being programs will be run in user mode and not kernel mode. Recently, an exploit, for firmware version 2.5, was found in the game Grand Theft Auto: Liberty City Stories that allows homebrew code to be run from a save game file when loaded into the game. This exploit now works on firmware version 2.60 also. To help buyers be aware of what version they are getting, there is a letter near the bar code on the PSP merchandise box. Each letter corresponds to which version it represents. For the value pack in the U.S., A is 1.5. B is 1.51. C is 1.52. D is 2.00 (unconfirmed). Letter varies to the version depends on the country. Portable ApplicationsIt is possible to use the PSP Pro duo memory card inside the PSP as a container from which portable applications such as Firefox, Open office, and many other usefull portable apps these run from the memory card in a similar way to U3 usb memory sticks. Portable application used in this way vastly increase the funtionality of the PSP. Whilst the PSP does not have input devices (yet)such as a keyboard using a usb cable one can connect to any PC run the portable apps and save Photo,jpeg and other user files in the PHOTO file on the PSP Pro Duo card for viewing later somthing a U3 usb drive is unable to do portable apps can be downloaded from http://portableapps.com/ CriticismsThe PSP is often criticized for a perceived lack of quality games, as many of its titles consist of ports or remakes from console systems. A possible rebuttal is that the first year of a new system usually sees a drought in quality software, as seen with the PS2. Some early models have more "ghosting" than others, meaning that one can see a trail left from moving objects on the screen. For example, in Grand Theft Auto: Liberty City Stories, when an explosion occurs near the character, he will exhibit ghosting. Due to its use of high density optical media, loading times exist on many games, over half a minute long in some. The PSP also suffered from a plague of dead pixels straight out of the factory, along with an extremely high defect rate at the time of its initial release. However, recent PSPs seem to be free of such defects. Issues from sticky "square" buttons, to analog nubs that do not work properly, and even systems that simply cannot power on, are also noticed on occasion. Please note that systems that do not power on correctly (the green power button is on, but it will not boot) are considered "bricked," and all data stored on the internal flash memory has been deleted or corrupted. This can be caused by two things: the interruption of a program writing to the flash (Upgrader, Downgrader) or a trojan downgrader that purposely deletes all data on the flash. This trojan downgrader is fairly rare, unless a downgrader is downloaded from an "untrustworthy" site. At launch, the PSP was criticized for its lack of support for popular file types, following Sony's trend in preferring to use proprietary formats. However, firmware releases since then have added new formats, including Microsoft's WMA, and more may be forthcoming. The PSP has also been criticized for its high price, more comparable to that of the Playstation 2 console than competing handhelds. Finally, users who utilize emulation software have been discouraged by firmware versions 1.52 and above, each of which added new blocks to prevent unsigned code from being executed. Compare to the GP2X handheld by Gamepark, which supports and encourages homebrew software. However, due to dedicated users like Fanjita, at the time of writing at least some unsigned software can be run by any firmware version through the use of a special loader program. This page about sony psp includes information from a Wikipedia article. 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However, due to dedicated users like Fanjita, at the time of writing at least some unsigned software can be run by any firmware version through the use of a special loader program. CBS has run several stories concerning Sudoku, including on the Early Show in Summer 2005, and on the CBS Evening News that autumn, on October 26. Compare to the GP2X handheld by Gamepark, which supports and encourages homebrew software. The stunt was cleverly timed to coincide with a major road expansion, where an imposed 40 mph speed restriction allowed drivers to safely view the puzzle whilst driving. Finally, users who utilize emulation software have been discouraged by firmware versions 1.52 and above, each of which added new blocks to prevent unsigned code from being executed. The puzzle was carved into a hillside in Chipping Sodbury, near Bristol, England, in view of the M4 motorway. The PSP has also been criticized for its high price, more comparable to that of the Playstation 2 console than competing handhelds. A Sky One publicity stunt to promote the programme with the world's largest Sudoku puzzle went awry when the 275 foot (84 m) square puzzle was found to have 1,905 correct solutions. However, firmware releases since then have added new formats, including Microsoft's WMA, and more may be forthcoming. The audience at home was in a separate interactive competition. At launch, the PSP was criticized for its lack of support for popular file types, following Sony's trend in preferring to use proprietary formats. Conferring was permitted although the lack of acquaintance of the players with each other inhibited an analytical discussion. This trojan downgrader is fairly rare, unless a downgrader is downloaded from an "untrustworthy" site. Each player had a hand-held device for entering numbers corresponding to answers for four cells. This can be caused by two things: the interruption of a program writing to the flash (Upgrader, Downgrader) or a trojan downgrader that purposely deletes all data on the flash. Nine teams of nine players (with one celebrity in each team) representing geographical regions competed to solve a puzzle. Please note that systems that do not power on correctly (the green power button is on, but it will not boot) are considered "bricked," and all data stored on the internal flash memory has been deleted or corrupted. It was presented by Carol Vorderman. Issues from sticky "square" buttons, to analog nubs that do not work properly, and even systems that simply cannot power on, are also noticed on occasion. As a one-off, the world's first live TV Sudoku show, Sudoku Live, was broadcast on 1 July 2005 on Sky One. However, recent PSPs seem to be free of such defects. On 2 August 2005 the BBC's programme guide Radio Times started to feature a weekly Super Sudoku. The PSP also suffered from a plague of dead pixels straight out of the factory, along with an extremely high defect rate at the time of its initial release. From July 2005 Channel 4 included a daily Sudoku game in their Teletext service (at page 391). Due to its use of high density optical media, loading times exist on many games, over half a minute long in some. Recognizing the different psychological appeals of easy and difficult puzzles The Times introduced both side by side on 20 June 2005. For example, in Grand Theft Auto: Liberty City Stories, when an explosion occurs near the character, he will exhibit ghosting. A simpler explanation is that the puzzle attracts and retains readers—Sudoku players report an increasing sense of satisfaction as a puzzle approaches completion. Some early models have more "ghosting" than others, meaning that one can see a trail left from moving objects on the screen. Sudoku became particularly prominent in newspapers soon after the 2005 general election leading some commentators to suggest that it was filling the gaps previously occupied by election coverage. A possible rebuttal is that the first year of a new system usually sees a drought in quality software, as seen with the PS2. The rapid rise of Sudoku from relative obscurity in Britain to a front-page feature in national newspapers attracted commentary in the media (see References below) and parody (such as when The Guardian's G2 section advertised itself as the first newspaper supplement with a Sudoku grid on every page [16]). The PSP is often criticized for a perceived lack of quality games, as many of its titles consist of ports or remakes from console systems. Newspapers competed to promote their Sudoku puzzles, with The Times and the Daily Mail each claiming to have been the first to feature Sudoku. Whilst the PSP does not have input devices (yet)such as a keyboard using a usb cable one can connect to any PC run the portable apps and save Photo,jpeg and other user files in the PHOTO file on the PSP Pro Duo card for viewing later somthing a U3 usb drive is unable to do portable apps can be downloaded from http://portableapps.com/. As the name Sudoku became well-known in Britain, the Daily Mail adopted it in place of its earlier name "Codenumber". Portable application used in this way vastly increase the funtionality of the PSP. By April and May 2005 the puzzle had become popular in these publications and it was rapidly introduced to several other national British newspapers including The Independent, The Guardian, The Sun (where it was labelled Sun Doku), and The Daily Mirror. It is possible to use the PSP Pro duo memory card inside the PSP as a container from which portable applications such as Firefox, Open office, and many other usefull portable apps these run from the memory card in a similar way to U3 usb memory sticks. That newspaper already had plans for taking advantage of their market lead, and a first Sudoku book was already on the stocks before any other national UK papers had realised just how popular Sudoku might be.
B is 1.51. Nationwide News Pty Ltd began publishing the puzzle in The Daily Telegraph of Sydney on 20 May 2005; five puzzles with solutions were printed that day. For the value pack in the U.S., A is 1.5. The Daily Telegraph introduced its first Sudoku by its puzzle compiler Michael Mepham on 19 January 2005 and other Telegraph Group newspapers took it up very quickly. Each letter corresponds to which version it represents. Three days later The Daily Mail began to publish the puzzle under the name "Codenumber". To help buyers be aware of what version they are getting, there is a letter near the bar code on the PSP merchandise box. The puzzles by Pappocom, Gould's software house, have been printed daily in the Times ever since. This exploit now works on firmware version 2.60 also. Knowing that British newspapers have a long history of publishing crosswords and other puzzles, he promoted Sudoku to The Times in Britain, which launched it on 12 November 2004 (calling it Su Doku). Recently, an exploit, for firmware version 2.5, was found in the game Grand Theft Auto: Liberty City Stories that allows homebrew code to be run from a save game file when loaded into the game. Over 6 years he developed a computer program to produce puzzles quickly. However there are limitations with running homebrew on 2.0 being programs will be run in user mode and not kernel mode. In 1997, retired Hong Kong judge Wayne Gould, 59, a New Zealander, saw a partly completed puzzle in a Japanese bookshop. Using a buffer overflow exploit, it is possible to install 1.50 firmware onto a 2.0 firmware PSP, thus downgrading it and allowing for the execution of unsigned code. Sudoku has been called the "Rubik's cube of the 21st century". Later exploits have allowed for PSPs using version 1.50 of the firmware to run homebrew software nearly transparently. Within the context of puzzle history, parallels are often cited to Rubik's Cube, another logic puzzle popular in the 1980s. What this meant in practice was that these PSPs could run homebrew software, as the mechanism for checking to make sure that software has been approved by Sony had not yet been activated. It is also often included in puzzle anthologies, such as The Giant 1001 Puzzle Book (under the title Nine Numbers). In May 2005, it was found that PSPs using the 1.00 version of the firmware (meaning original, first launch Japanese-only PSPs) could execute unsigned code. Additionally, Kappa reprints Nikoli Sudoku in GAMES Magazine under the name Squared Away; the New York Post, USA Today, The Boston Globe, Washington Post, and San Francisco Chronicle now also publish the puzzle. UK is the only European country in which Sony has taken any form of legal action against importers of the PSP prior to its European release. Bringing the process full-circle, Dell Magazines, which publishes the original Number Place puzzle, now also publishes two Sudoku magazines: Original Sudoku and Extreme Sudoku. One such importer, Electricbirdland Ltd., claimed they had sold several PSP consoles to SCEE staff [15]; they were subsequently singled out and taken to court. Yoshimitsu Kanai published his computerized puzzle generator under the name Single Number for the Apple Macintosh [13] in 1995 in Japanese and English, for the Palm (PDA) [14] in 1996, and for the Mac OS-X [15] in 2005. Sony Europe took legal action against small importers [14] in the UK citing trademark infringement. At least one publisher still uses that title. This resulted in PSPs being imported without authorisation, from Japan and the United States into Europe. In 1989, Loadstar/Softdisk Publishing published DigitHunt on the Commodore 64, which was apparently the first home computer version of Sudoku. Sony Computer Entertainment Europe had delayed the launch date originally set for March to meet demand from other regions. Within Japan, Nikoli still holds the trademark for the name Sudoku; other publications in Japan use alternative names. The European and Oceanian launch took place on 1 September 2005 [13]. It is now published in mainstream Japanese periodicals, such as the Asahi Shimbun. Ten days later this was followed by a joint launch in Singapore, Hong Kong, and Taiwan on May 12, 2005. In 1986, Nikoli introduced two innovations which guaranteed the popularity of the puzzle: the number of givens was restricted to no more than 32 and puzzles became "symmetrical" (meaning the givens were distributed in rotationally symmetric cells). It was later released in North America on March 24, 2005 and in South Korea on May 2, 2005. At a later date, the name was abbreviated to Sudoku (数独, pronounced SUE-dough-coo; sū = number, doku = single); it is a common practice in Japanese to take only the first kanji of compound words to form a shorter version. The PlayStation Portable was first introduced to the public at the Tokyo Game Show 2004 (see: http://www.eurotechnology.com/tokyogameshow2004/ ) and released on December 12, 2004 in Japan. The puzzle was named by Kaji Maki (鍜治 真起), the president of Nikoli. Similar cases also applied to the game Coded Arms. The puzzle was introduced in Japan by Nikoli in the paper Monthly Nikolist in April 1984 as Suuji wa dokushin ni kagiru (数字は独身に限る), which can be translated as "the numbers must be single" or "the numbers must occur only once" (独身 literally means "single; celibate; unmarried"). For example, a user running the Japanese version of Ridge Racer cannot play (via wireless) with another user running the UK version of Ridge Racer. The puzzle was first published in New York by the specialist puzzle publisher Dell Magazines in its magazine Dell Pencil Puzzles and Word Games, under the title Number Place (which we can only assume Garns named it). A Japanese version of a game cannot be played against an American or European version of the same game. Although likely inspired by the Latin square invention of Leonhard Euler, Garns added a third dimension (the regional restriction) to the mathematical construct and (unlike Euler) presented the creation as a puzzle, providing a partially-completed grid and requiring the solver to fill in the rest. However, multiplayer compatibility across regions is not preserved. The puzzle was designed by Howard Garns, a retired architect and freelance puzzle constructor, and first published in 1979. Probably there is a difference between the Japanese and European region 2 settings. The inverse problem—the fewest givens that render a solution unique—is unsolved, although the lowest number yet found for the standard variation without a symmetry constraint is 17, a number of which have been found by Japanese puzzle enthusiasts [11] [12], and 18 with the givens in rotationally symmetric cells. Note: however at least some region 1 PSP's with V.1.5 cannot play region 2 (European) movies. Since this applies to Latin squares in general, most variants of Sudoku have the same maximum. It should also be noted that, despite what many websites say, Region 1 PSPs are capable of playing Region 2 and Region 4 UMD movies, and Region 2 PSPs are capable of playing Region 4 UMD movies (except the Region 4 version of Be Cool for an unknown reason). The maximum number of givens that can be provided while still not rendering the solution unique is four short of a full grid; if two instances of two numbers each are missing and the cells they are to occupy form the corners of an orthogonal rectangle, and exactly two of these cells are within one region, there are two ways the numbers can be assigned. There are ways around the region protection through such programs as UMD Emulator (currently this is only possible through firmwares V1.00 and V1.50). The number of valid Sudoku solution grids for the 16×16 derivation is not known. Movies, on the other hand, are usually region-locked. Russell and Jarvis also showed that when symmetries were taken into account, there were 5,472,730,538 solutions [10] (sequence A109741 in OEIS). This follows the lead that Nintendo started with their Game Boy line, leaving open the "portability" of the handheld, as well as enabling gamers who want to buy a PSP game while visiting another country will still be able to play it on their native PSP's. The derivation of this result was considerably simplified by analysis provided by Frazer Jarvis and the figure has been confirmed independently by Ed Russell. There will be no limitation as to which country's handheld can play which country's version of the game. The result was derived through logic and brute force computation. Games for the PSP are currently being encoded as region-free, and an official Sony statement [12] states that this will continue indefinitely. This number is equal to 9! × 722 × 27 × 27,704,267,971, the last factor of which is prime. Sony has recently stated that PSP games will be region free while UMD Movies are region locked. Nonetheless, the number of valid Sudoku solution grids for the standard 9×9 grid was calculated by Bertram Felgenhauer in 2005 to be 6,670,903,752,021,072,936,960 [9] (sequence A107739 in OEIS). However, support for regional lockout does not necessarily mean it will be used for all software. There are significantly fewer valid Sudoku solution grids than Latin squares because Sudoku imposes the additional regional constraint. This scheme is based on the DVD CCA's DVD regional lockout scheme; Japanese PSP hardware already has a R2 logo on its box. A valid Sudoku solution grid is also a Latin square. The PSP supports region locking for games and movies, which limits which software may be played on each region's hardware. The puzzle is then completed by assigning an integer between 1 and 9 to each vertex, in such a way that vertices that are joined by an edge do not have the same integer assigned to them. (Some European PSPs had version 2.0 on the demo disc, but came preinstalled with version 1.5.) *See External Links for Firmware Release ChangeLogs. In this case, two distinct vertices labelled by and are joined by an edge if and only if:. Version 2.0 of the firmware was supplied on the demo disk inside the box of European PSPs, with version 1.52 preinstalled on the unit. The vertices can be labelled with the ordered pairs , where x and y are integers between 1 and 9. Various updates have included WPA-PSK encryption; a built-in web browser; the ability to stream audio using RSS; Location Free player (the PlayStation 3 will have this function built into it), keyboard input mode for Web input; AVC video playback from memory stick; audio switch function and 4:3 mode for memory stick video; GIF, BMP, PNG, and TIFF image viewing; AAC, ATRAC3plus, WAV and WMA audio playback from memory stick; wallpaper function; an image sharing feature; region-free streaming television and higher security for a recently discovered exploit in the Photo menu. The graph in question has 81 vertices, one vertex for each cell of the grid. The current firmware version is 2.60. The aim of the puzzle in its standard form is to construct a proper 9-colouring of a particular graph, given a partial 9-colouring. While firmware updates can be used with PSPs from any region, Sony recommends only downloading firmware updates released for the corresponding region. Solving Sudoku puzzles (as well as any other NP-hard problem) can be expressed as a graph colouring problem. The PSP's firmware is updatable via Wi-Fi infrastructure connection to a Sony server, by downloading the update application with a PC and transferring to the PSP via USB, or from a UMD disk (allowing games to update the firmware automatically). This gives some indication of why Sudoku is difficult to solve, although on boards of finite size the problem is finite and can be solved by a deterministic finite automaton that knows the entire game tree. User skins can also be made available through downloads or by game publishers within their game discs. The general problem of solving Sudoku puzzles on n2 x n2 boards of n x n blocks is known to be NP-complete [8]. For older versions of firmware there exist homebrew programs, such as PSPSet or PSPPersonalise, which allow changing the PSP's background. Here are some of the more notable single-instance variations:. Firmware 2.0 and greater allows manual choice of color theme, or specify a wallpaper from any photos that the user has stored to the PSP memory card. Top Notch claim this as a feature designed to defeat solving programs. Upon release, the default background color changed depending on the current month of the year, as follows:. It is debatable whether these are true Sudoku puzzles: although they purportedly have a single linguistically valid solution, they cannot necessarily be solved entirely by logic, requiring the solver to determine the embedded words. The OS may be accessed at any time in a game by pressing the "Home" button on the console. The Code Doku [6] devised by Steve Schaefer has an entire sentence embedded into the puzzle; the Super Wordoku [7] from Top Notch embeds two 9-letter words, one on each diagonal. The main menu system allows the user to, amongst other things, adjust settings such as date, time, and the PSP's nickname for wireless networking, play video or audio files from the memory stick, load games or movie UMDs, check on estimated battery life, and set the PSP into a "link mode" which makes the inserted memory stick available to a PC via USB. Recent variants have just that, often in the form of a word reading along a main diagonal once solved; determining the word in advance can be viewed as a solving aid. It consists of a horizontal sequence of icons (Settings, Photo, Music, Video, Games, Network (added in 2.0; for now only features the tab-supported web browser and the LocationFree Player; 2.60 brought "RSS Reader" to the Network tab, which allows users to stream RSS 2.0 (audio) feeds through the Internet.)) which when highlighted show a vertical sequence of sub-icons (for example, selecting Games allows the memory stick or a UMD to be selected). Alphabetical variations have also emerged; there is no functional difference in the puzzle unless the letters spell something. The PSP's main menu interface is the "Cross Media Bar (XMB)" used by recent Sony TVs and the PSX hardware. Sequential grids, as opposed to overlapping, are also published, with values in specific locations in grids needing to be transferred to others. These are similar in concept to the cheap battery life extenders available for mobile telephones. Often, no givens are to be found in overlapping regions. These are typically either USB charging cables that allow the PSP to charge from any PC with a USB port or are simply a series of AA batteries with a voltage regulator. [5] Puzzles with twenty or more overlapping grids are not uncommon in some Japanese publications. A number of companies are now offering other chargers for the device. In The Times and The Sydney Morning Herald this form of puzzle is known as Samurai SuDoku. The PSU itself is about the same size as a deck of cards. Five 9×9 grids which overlap at the corner regions in the shape of a quincunx is known in Japan as Gattai 5 (five merged) Sudoku. This multivoltage power supply is internally and externally similar to but not compatible with similar ones used with Sony's CLIÉ PDAs, and the power lead is a standard figure-of-eight cable similar to the power cable used with the PlayStation and PlayStation 2. Puzzles constructed from multiple Sudoku grids are common. The system ships with a multivoltage power supply for recharging the battery, allowing it to be charged in any country with the appropriate power lead. Some such variants forsake standard givens entirely. It is available in Japan, the U.S., and Europe. Other kinds of extra restrictions can be mathematical in nature, such as requiring the numbers in delineated segments of the grid to have specific sums or products (an example of the former being Killer Su Doku in The Times), demarcating all places arithmetically adjacent digits appear orthogonally adjacent in the grid, providing the parity of all cells, requiring the Lo Shu Square to appear in the solution, and so on. Additionally, in late 2005, Sony released a battery that has a 20% higher charge capacity. [3] [4] In this variant, all the numbers must appear in all the concentric rings as well as in all pairs of adjacent wedges. There is also a variety of third-party batteries that have more than twice the battery life compared to the standard Sony battery. Also found is the Circular Sudoku, also known as Target Sudoku, invented by Essex mathematician Peter Higgins. A Sony high-speed charger is available as an optional accessory. Another dimension in use is digits with the same relative location within their respective regions; such puzzles are usually printed in colour, with each disjoint group sharing one colour for clarity. One is thus able to purchase extra batteries as an accessory; at the Japanese launch, they cost ¥5,040 including tax (around US$47, €37, £26, AU$62). The Daily Mail also features Super Sudoku X in its Weekend magazine: an 8×8 grid in which rows, columns, main diagonals, 2×4 blocks and 4×2 blocks contain each number once. The PSP's battery is removable for replacement by the end-user. The aforementioned Number Place Challenger puzzles are all of this variant, as are the Sudoku X puzzles in the Daily Mail, which use 6×6 grids. While full-length movie UMDs were not available for this test, a repeating loop of the demo UMD bundled in the Value Pack provided a little over four hours of playback on a full charge. Often the restriction takes the form of an extra "dimension"; the most common is for the numbers in the main diagonals of the grid to also be required to be unique. The system is capable of approximately ten hours of MP3 playback from memory stick on a full charge and around half this for AVC playback. Another common variant is for additional restrictions to be enforced on the placement of numbers beyond the usual row, column, and region requirements. In one test[11], this dropped to approximately two and three quarter hours when using Wi-Fi multiplayer continuously. Larger grids are also possible, with Daily SuDoku's 12×12-grid Monster SuDoku [2], the Times likewise offers a 12×12-grid Dodeka sudoku with 12 regions each being 4×3, Dell regularly publishing 16×16 Number Place Challenger puzzles (the 16×16 variant often uses 1 through G rather than the 0 through F used in hexadecimal), and Nikoli proffering 25×25 Sudoku the Giant behemoths. In practice, tests using Ridge Racer have given between three and a half and slightly less than six hours of continuous gameplay, depending on screen brightness and volume. Puzzle Championship had a Sudoku with parallelogram regions that wrapped around the outer border of the puzzle, as if the grid were toroidal. Currently the PSP's CPU is fabricated using a 90-nm process, but eventually Sony will shift to 65-nm and 45-nm when the technology becomes available. [1] Even the 9×9 grid is not always standard, with Ebb regularly publishing some of those with nonomino regions (also known as a jigsaw variation); the 2005 U.S. Ken Kutaragi, president of Sony Computer Entertainment, has compared the system to the Walkman, in that battery life will be improved with each product revision, and has outlined some steps (switching to a different fabrication process, for example) which will be used to improve the system's endurance. Although the 9×9 grid with 3×3 regions is by far the most common, numerous variations abound: sample puzzles can be 4×4 grids with 2×2 regions; 5×5 grids with pentomino regions have been published under the name Logi-5; the World Puzzle Championship has previously featured a 6×6 grid with 2×3 regions and a 7×7 grid with six heptomino regions and a disjoint region; Daily SuDoku features new 4×4, 6×6, and simpler 9×9 grids every day as Daily SuDoku for Kids. Battery life is heavily dependent on the game chosen; technically simpler games such as Lumines tend to extend the battery life of the system, with graphically advanced games (or games that frequently access the UMD drive) such as Grand Theft Auto: Liberty City Stories tending toward shorter battery life. The challenge to Sudoku programmers is teaching a program how to build clever puzzles, such that they may be indistinguishable from those constructed by humans; Wayne Gould required six years of tweaking his popular program before he believed he achieved that level. The system's manual states that the PSP is capable of three to six hours of gameplay, depending on the screen brightness or volume level selected. The Guardian famously claimed that because they were hand-constructed, their puzzles would contain "imperceptible witticisms" that would be very unlikely in computer-generated Sudoku. The PSP uses a rechargeable lithium-ion battery for power (an AC adaptor is included for charging and running from the mains). The Sudoku puzzles printed in most UK newspapers are apparently computer-generated but employ symmetrical givens; The Guardian licenses and publishes Nikoli-constructed Sudoku puzzles, though it does not include credits. The PSP was preceded in this regard by Nokia's N-Gage in 2003, the Nintendo DS, and the Tapwave Zodiac in 2004. Dell Number Place Challenger (see Variants below) puzzles also list authors . Nonetheless, the implementation of a GPU in the PSP is still a significant technological advance, in that it implements robust hardware-rendering for 3D graphics in the handheld market. Nikoli Sudoku are hand-constructed, with the author being credited; the givens are always found in a symmetrical pattern. Unlike Sony's PlayStation 2 console, the GPU (PS2 Vector Unit equivalent) is not programmable, meaning that many effects that the PS2 can resolve in hardware must be implemented in software on the PSP. The puzzle generator was written with Visual C++, and although it had options to generate a more Japanese-style puzzle, with symmetry constraints and fewer numbers, Dell opted not to use those features, at least not until their recent publication of Sudoku-only magazines. Specifications state that the PSP is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate [10]. Wei-Hwa Huang claims that he was commissioned by Dell to write a Number Place puzzle generator in the winter of 2000; prior to that, he was told, the puzzles were hand-made. The independent 166 MHz 90 nm graphics chip sports 2 MiB embedded memory and through its 512 bit interface it provides hardware polygon and NURBS rendering, hardware directional lighting, clipping, environment projection and texture mapping, texture compression and tessellation, fogging, alpha blending, depth and stencil tests, vertex blending for morphing effects, and dithering, all in 16 or 32 bit colour, along with handling image output. They also have no authoring credits — that is, the name of the constructor is not printed with any puzzle. It doesn't have integrated memory. It is commonly believed that Dell Number Place puzzles are computer-generated; they typically have over 30 givens placed in an apparently random scatter, some of which can possibly be deduced from other givens. The Coprocessor 0 that normally manages the TLB-based MMU seems to be a custom effort by Sony. Building a Sudoku with symmetrical givens is a simple matter of placing the undefined givens in a symmetrical pattern to begin with. No evidence of a TLB has been found to date. (This technique is adaptable to composing puzzles other than Sudoku as well.) Great caution is required, however, as failing to recognize where a number can be logically deduced at any point in construction—regardless of how tortuous that logic may be—can result in an unsolvable puzzle when defining a future given contradicts what has already been built. There is no memory management unit for the CPU. This technique gives the constructor greater control over the flow of puzzle solving, leading the solver along the same path the compiler used in building the puzzle. The system has 32 MiB of main RAM and 4 MiB of embedded DRAM. Such an undefined given can be assumed to not hold any particular value as long as it is given a different value before construction is completed; the solver will be able to make the same deductions stemming from such assumptions, as at that point the given is very much defined as something else. The primary CPU core is responsible for traditional game processor functions; the secondary core, dubbed the "Virtual Media Engine," is responsible for decoding multimedia, for example the H.264 decoder. Building a Sudoku puzzle by hand can be performed efficiently by pre-determining the locations of the givens and assigning them values only as needed to make deductive progress. Exploits could, on previous firmware versions, unlock 333 MHz operation to seemingly no ill effect (except a slight decrease in battery life), but changes to the power management in firmware 2.60's kernel have since made this impossible. It is possible to set starting grids with more than one solution and to set grids with no solution, but such are not considered proper Sudoku puzzles; as in most other pure-logic puzzles, a unique solution is expected. Overheating concerns have also been cited as a possible reason for the cap, and gaming site Gamesradar has said this is the "most logical reason for the processor capping." The cap was previously set at the level of add-on software, not through the firmware (though the crossbar runs at 222 MHz). Some online versions offer several difficulty levels. During the GDC, Sony revealed that it has currently capped the PSP's CPU clock at 222 MHz; apparently in an attempt to lengthen battery life. This estimation allows publishers to tailor their Sudoku puzzles to audiences of varied solving experience. The PlayStation Portable's CPU is a dual-core MIPS32 R4000-based CPU, each core being globally clocked between 1 and 333 MHz. Computer solvers can estimate the difficulty for a human to find the solution, based on the complexity of the solving techniques required. The most noticeable element of the PSP is its 110 mm/4.3" (diagonal) 16:9 ratio TFT LCD screen sporting a 480 x 272 pixel resolution capable of 16.77 million colours. It is based on the relevance and the positioning of the numbers rather than the quantity of the numbers. The unit measures 170 mm (6.7 in) in length, 74 mm (2.9 in) in width, and 23 mm (0.9 in) in depth, and weighs 280g / .62 lbs (including battery). A puzzle with a minimum number of givens may be very easy to solve, and a puzzle with more than the average number of givens can still be extremely difficult to solve. The PlayStation Portable (PSP) was designed by Shi Ogasawara [小笠原氏] for the Sony Computer Entertainment company. Perhaps surprisingly, the number of givens has little or no bearing on a puzzle's difficulty. South Korean PSPs will ship with software providing web browsing and multimedia streaming features, but only through company-owned Wi-Fi hotspots, and with a monthly fee[9]. This method can be directly applied to solving Sudoku problems, counting all possible solutions for most puzzles rapidly. launch, supporting online play. A highly efficient way of solving such constraint problems is Donald Knuth's Dancing Links Algorithm. Use of infrastructure networks in PSP software began with a small number of titles at the U.S. Backtracking may be applied when alternate values cannot otherwise be excluded. Packet tunneling systems are in development by third-parties which allow any Wi-Fi game to operate across the Internet (see External links). A constraint program specifies the constraints of the puzzle (the fact that every number in each row, each column, and each 3×3 region must be unique, and the provided "givens"); a finite domain solver applies the constraints successively to narrow down the solution space until a solution is found. Navy Seals) and an as-of-yet untitled MMORPG, have been announced which use this wireless network functionality. Another alternative uses finite domain constraint programming. launch games (Including the multi-million selling game, SOCOM: U.S. A more efficient program could keep track of potential values for cells, eliminating impossible values until only one value remains for a cell, then filling that cell in and using that information for more eliminations, and so on until the puzzle is solved. A handful of titles, including sixteen U.S. Although far from computationally efficient, this "brute force" method will find a solution, given sufficient computation time (even a fairly naive implementation will typically not take a noticeable amount of time). The PSP's menu can recognize protected and non-protected wireless networks within its range, and attempt to request a firmware update from Sony's servers. If a cell cannot be filled, the program backs up one level (from that cell) and tries the next value at the higher level (hence the name backtracking). The PSP's main menu allows the user to configure the system for use across the Internet via a wireless connection, known as infrastructure mode. This continues until a conflict occurs, in which case the next alternative value is used for the last cell changed. With the update of 2.0 or higher the PSP can use the Ad-Hoc technology to send pictures from one PSP to the other. Typically this involves assigning a value (say, 1, or the nearest available number to 1) to the first available cell (say, the top left hand corner) and then moves on to assign the next available value (say, 2) to the next available cell. Hosting a game in this manner increases power consumption and reduces battery life by as much as fifty percent, depending on the complexity of data transfer. It is also fairly simple to build a backtracking search. One unit can act as the host for a game, which is available to other PSP units within that systems range, and appears in a list when the client PSP searches for available hosts. Given the self-imposed constraints of most Sudoku publishers, this method generally succeeds. The launch titles Ridge Racer and Lumines, for example, support this. These programs emulate the human logic to solve a puzzle without resorting to guesses. Ad-hoc wireless networking allows for up to 16 PSPs within range of each other to communicate directly, typically for multiplayer gaming. For most computer programmers, coding the search for cell values based on elimination, contingencies and multiple contingencies (required for harder Sudoku) is relatively straightforward. First party European titles Fired Up and Wipeout Pure both shipped with Gamesharing features; subsequent titles have followed suit. The proverbial Holy Grail is to find a technique which minimises counting, marking up, and rubbing out. Such "Gameshare versions" of software usually have their feature set reduced and are intended, for example, to allow the multiplayer aspects of the software to be used while holding back single player or bonus functionality. The what-if approach can be confusing unless you are well organised. A self-contained version of the game being shared is sent to the remote PSP over the wireless network, whereupon it boots and runs as though loaded from a UMD disc. Writing candidate numbers into empty cells can be time-consuming. As the Nintendo DS does with its DS Download Play, the PSP allows one user to share his or her game with a third party, usually—but not necessarily—as a precursor to multiplayer gaming. The counting of regions, rows, and columns can feel boring. The update included a web browser and support for connecting to networks with WPA and WEP encryption. Ideally one needs to find a combination of techniques which avoids some of the drawbacks of the above elements. A version 2.0 firmware update was released on July 27, 2005 for Japanese PSPs, and August 24, 2005 for North American PSPs. The two main approaches to analysis are "candidate elimination" and "what-if". Use of wireless network features increases the power consumption and lowers the battery life of the system. When using marking, a couple of similar rules applied in a specified order can solve any Sudoku puzzle, without performing any kind of backtracking. As the PS3 has only recently been unveiled, details on link-up features are slim, however Hideo Kojima has discussed the possibility of a link-up between Metal Gear Solid 4 and Metal Gear Ac!d 2. For example, if a digit appears only one time in the mark-ups written inside one region, then it is clear that the digit should be there, even if the cell has other digits marked as well. Wi-Fi (IEEE 802.11b) support allows the PSP to connect to wireless networks, other PSP units for multiplayer gaming, the Internet and Sony's upcoming PlayStation 3. When using marking, additional analysis can be performed. It is still at it's beta stages and can only run about 50% of EBOOTs. When only one marking is missing, that has to be the value of the cell. An EBOOT Loader for 2.60 has already been released by Fanjita. Thus a cell will start empty and as more constraints become known it will slowly fill. Although a bug found in the game Grand theft Auto : Liberty City Stories, a bug has e=been found and has seemed to open the door for homebrew once again. An alternative technique that some find easier is to mark up those numbers that a cell cannot be. Recently the 2.60 update has been released, the main features include streaming of podcast audio directly from the web using an RSS feed; and also playback of the WMA audio format (this requires online activation). There are two popular notations: subscripts and dots. Also added were the Korean character set, the ability to play copyrighted movies, form history on the web browser, and time and date synchronization via the internet. Many find it useful to guide this analysis by marking candidate numbers in the blank cells. If owners own a LocationFree Base Station at home, they can play streaming movies, over the Internet, from anywhere in the world, on their PSP. From this point, it is necessary to engage in some logical analysis. It also included the LocationFree Player [8]. Scanning stops when no further numbers can be discovered. Speculation states 2.50 was launched to attract users to upgrade: blocking any possible means of homebrew. Puzzles which can be solved by scanning alone without requiring the detection of contingencies are classified as "easy" puzzles; more difficult puzzles, by definition, cannot be solved by basic scanning alone. After the 2.01 firmware version SONY released the new 2.50. Particularly challenging puzzles may require multiple contingencies to be recognized, perhaps in multiple directions or even intersecting—relegating most solvers to marking up (as described below). This upgrade fixed the image overload buffer problem that allowed the PSP to be "downgraded" via a homebrew hack. When those cells all lie within the same row (or column) and region, they can be used for elimination purposes during cross-hatching and counting (Contingency example at Puzzle Japan). On October 3, 2005, firmware version 2.01 was released. Advanced solvers look for "contingencies" while scanning—that is, narrowing a number's location within a row, column, or region to two or three cells. It also added support for WPA-PSK wireless encryption. Scanning consists of two basic techniques:. It also added the ability to send photos wirelessly to another PSP system and allowed owners to use an image as background wallpaper. Scans may have to be performed several times in between analysis periods. The firmware upgrade added the ability to play MP4 AAC audio files, ATRAC3plus audio files from a Memory Stick Pro Duo, MPEG-4 AVC video files (if encoded using a proprietary Sony encoding), as well as view GIF, Bitmap (BMP), and TIF image files. Scanning is performed at the outset and periodically throughout the solution. It was also packaged in the retail product for European and Australian PSPs. The strategy for solving a puzzle may be regarded as comprising a combination of three processes: scanning, marking up, and analysing. Sony released firmware update version 2.0 on July 27, 2005 in Japan and on August 24, 2005 in North America. Each number in the solution therefore occurs only once in each of three "directions" or "scopes", hence the "single numbers" implied by the puzzle's name. Game and movie trailers, in particular, are increasingly available, even from the studio's official site. The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1–9 exactly once. Many movie files, both free-to-distribute and pirated, have been encoded for the PSP and are available on the internet. Some cells already contain numbers, known as "givens" (or sometimes as "clues"). A hundred-minute feature film can fit on a 256 MB Memory Stick. The puzzle is most frequently a 9×9 grid, made up of 3×3 subgrids called "regions" (other terms include "boxes", "blocks", and the like when referring to the standard variation; even "quadrants" is sometimes used, despite this being an inaccurate term for a 9×9 grid). (This is enough for a 30 minute television episode with the commercials removed) This means that a 512 MB Memory Stick can hold approximately nine of these files. The puzzles are often available free from published sources and also may be custom-generated using software. With reasonable settings (a resolution of 320x240, a video bit rate of 500 Kilobits per second, and an audio sampling rate of 22050 kHz) a 22 minute movie file is roughly 55 megabytes. The level of difficulty of the puzzles can be selected to suit the audience. Video file sizes largely depend on the audio and video bit rates. Sudoku is recommended by some teachers as an exercise in logical reasoning. Using these tools, nearly any digital video file (including movie files ripped from DVDs or digital video recorders like the TiVo) can be played on a PSP, after conversion to AVC. The attraction of the puzzle is that the completion rules are simple, yet the line of reasoning required to reach the completion may be complex. Additionally, some FOSS programs, such as FFmpeg can be used to convert video into a properly sized and formatted PSP video file. Numerals are used throughout this article. Some popular alternatives include Media Boss for PSP, PSP Movie Creator, PSP Video Express, Xcopy9, PSPWare, iPSP, Mobile Media Maker, PSP Video 9, 3GP Converter and PSP Multimedia Extender all simplify the task of converting and transferring files to and from the PSP's Memory Stick. Dell Magazines, the puzzle's originator, has been using numerals for Number Place in its magazines since they first published it in 1979. A cottage industry has grown around offering useful tools for converting and copying files for use on the PSP. Any set of distinct symbols will do; letters, shapes, or colours may be used without altering the rules (Penny Press' Scramblets and Knight Features Syndicate's Sudoku Word both use letters). Sony's software is not the only toolset for getting music or movies onto a PSP, however. The numerals in Sudoku puzzles are used for convenience; arithmetic relationships between numerals are absolutely irrelevant. Sony's SonicStage software can be used to copy *.mp3 and ATRAC files to the PSP as well. In Japanese, the word is pronounced [sɯːdokɯ]; in English, it is usually spoken with an Anglicised pronunciation, [səˈdəʊkuː] (BrE) [səˈdoʊkuː] (AmE) (suh-DOE-koo) or [ˈsuːdəʊku] (BrE) [ˈsuːdoʊku] (AmE) (SOO-doe-koo). It will also convert most common still image files into JPEG format. title. It can convert *.avi, MPEG1/2/4, QuickTime and *.wmv movie files to AVC, as well as the "Giga Pocket" and "Do VAIO" files used by VAIO PCs to record television. S. A preview version was made available shortly after the PSP launch. Other Japanese publishers refer to the puzzle as Nanpure (Number Place), the original U. Sony has announced that Image Converter 2, a piece of PC software for converting video files to AVC for playback on CLIÉ PDAs, will be available before the end of the year, and may be used with the PSP. Ltd in Japan. Unlike UMD movies, resolution of movies on a memory stick is limited to 76,800 pixels (320x240, 368x208, 480x160, etc.), resulting in lower quality movies than UMD movies. The name Sudoku is the Japanese abbreviation of a longer phrase, "suji wa dokushin ni kagiru (数字は独身に限る)," meaning "the digits must remain single"; it is a trademark of puzzle publisher Nikoli Co. A corresponding thumbnail image file (160x120 pixel JPEG files renamed with the .THM extension) with the same file name (besides the extension) of the movie file can optionally be placed in the same directory. . Since firmware version 2.00, users can upload movies with a Sony proprietary AVC codec encoding, by putting them in the /MP_ROOT/100ANV01 Folder, and named as MAQ#####.MP4. The first world championship will be in Lucca(Italy) from 10 to 12 March 2006. The file(s) must be placed in the /MP_ROOT/100MNV01 directory on the Memory Stick, and be named in the following format: M4V#####.MP4 (where "#" is any digit). puzzle magazine in 1979, Sudoku initially caught on in Japan in 1986 and attained international popularity in 2005. The PSP also has the capability to decode MPEG-4 Part 2 and MPEG-4 Part 3 from the *.mp4 container, if located on the Memory Stick. S. The system supports MP3 and Sony's ATRAC3 plus formats for audio, MPEG-4 for video on UMD discs, and JPEG images. Although first published in a U. The PSP is capable of displaying still image, movie, and audio files stored on the UMD disk format or a memory stick. Completing the puzzle requires patience and logical ability. Additionally, due to the smaller size of the UMD, special features that are on the DVD equivalents are usually cut out. Each row, column, and region must contain only one instance of each numeral. Because the UMDs cannot be played on a television via some output cable (due to Universal Studios being late among major American motion picture studios to commit to the UMD format) and because few G-rated titles are available in the format, UMDs have been criticized for not truly being "universal." As in many other shortcomings, a third-party hack can allow the PSP to display on a TV set, however using this hack involves removing the faceplate of the PSP. The aim of the canonical puzzle is to enter a numerical digit from 1 through 9 in each cell of a 9×9 grid made up of 3×3 subgrids (called "regions"), starting with various digits given in some cells (the "givens"). The initial North American releases included House of Flying Daggers, xXx, Hellboy, Once Upon a Time in Mexico, Spider-Man 2, and Resident Evil: Apocalypse from Sony Pictures, along with Kill Bill: Volume 1 and Kill Bill Volume 2 (Miramax) and Pirates of the Caribbean from Disney Pictures. Sudoku (Japanese: 数独, sūdoku), sometimes spelled Su Doku, is a logic-based placement puzzle, also known as Number Place in the United States. Movies on UMD were first made available in April 2005. and . (Japanese releases have been somewhat more eclectic, and include UMD/DVD combination packs [6] and pornography.) On June 22, 2005, Sony confirmed that both House of Flying Daggers and Resident Evil: Apocalypse have both sold more than 100,000 copies each[7]. or,. Most releases provide alternate audio languages and content, subtitles, and special features. or,. Anime companies, such as Bandai, Geneon, FUNimation, and Viz Media are planning to release anime series, such as Trigun, and Gungrave, and movies, such as Gundam Wing: Endless Waltz, the Ah! My Goddess movie, and Ghost in the Shell to name a few. Wei-Hwa Huang created a meta-Sudoku, where the object is to finish drawing the 5×5 grid's pentomino-region borders so as to leave a uniquely solvable puzzle with no identically-shaped regions. Pictures, Twentieth Century Fox, Lions Gate Entertainment, Sony Pictures, New Line Cinema, Paramount Pictures, DreamWorks Pictures, and Anchor Bay Entertainment. Puzzle Championship includes a variant called Digital Number Place: rather than givens, most cells contain a partial given—a segment of a number, with the numbers drawn as if part of a seven-segment display. Companies releasing UMD movies (or will release) include Disney, Warner Bros. The 2005 U.S. Because of the UMD's relatively large storage space (1.8 gigabytes) and the PSP's large display screen, some film studios have released feature films in the UMD format with pricing comparable to DVD videos. A three-dimensional Sudoku puzzle was invented by Dion Church and published in the Daily Telegraph in May 2005. This is probably in large part due to the small size of the screen, combined with the fact that unlike the PS1, the PSP's graphics chip performs texture filtering. This approach may be frowned on by logical purists as trial and error (and most published puzzles are built to ensure that it will never be necessary to resort to this tactic,) but it can arrive at solutions fairly rapidly. While most of the available games are less complex than games available on PS2, the graphics nonetheless tend to be much closer in quality to the PS2 than the PS1. The what-if approach requires a pencil and eraser. The graphics and audio capabilities of the PSP lie somewhere between those of the original PlayStation and the PlayStation 2. Nishio is a limited form of this approach: for each candidate for a cell, the question is posed: will entering a particular number prevent completion of the other placements of that number? If the answer is yes, then that candidate can be eliminated. While it is used in the same way as the analog thumb stick of a modern console, the resistance springs are calibrated differently: They are softer, making quick, coarse adjustments a bit easier, but fine-grained ones a bit more difficult. In logical terms, this is known as reductio ad absurdum. Concerns existed regarding the practicality of the input (its position requires a slightly asymmetrical grip on the unit to adequately use, with the left hand being lower than the right). The steps above are repeated unless a duplication is found or a cell is left with no possible candidate, in which case the alternative candidate is the solution. Its odd placement initially led to speculation that it was a speaker (there are two holes on the front of the PSP that are also not speakers, but are made to look like them, the actual speakers are on the bottom). In the what-if approach, a cell with only two candidate numbers is selected, and a guess is made. The PSP's analog input, often called the "analog nub," is not a traditional analog stick, but rather a sliding flat panel. For example, if (p,q) can only appear in 2 cells (within a specific row, column, region scope), other candidates in the 2 cells can be eliminated. The UMD disks are small enough to fit comfortably in a pocket, and superficially similar to Sony's earlier product, the MiniDisc, but for the lack of a protective shutter and slightly different cartridge shape. Other candidates in the matched cells can be eliminated. There is also a row of secondary controls along the underside of the screen, for controlling volume, music settings (either switching the audio off and on in games or selecting different equalizer presets in the OS), screen brightness, accessing the system's main menu, as well as the standard Start and Select buttons. A second related principle is also true — if each cell within a set of cells (in a row, column or region scope) contains the same set of candidate numbers, and if the number of cells is equal to the quantity of candidate numbers, the cells and numbers are matched and only those numbers can appear in matched cells. The PSP's inputs are geared for gaming rather than multimedia, with two shoulder buttons (triggers), the iconic PlayStation face buttons start and select buttons, a digital 4-directional pad, and an analog input. The principle is true for all quantities of candidate numbers. [5]. This principle also works with candidate number subsets—if three cells have candidates (p,q,r), (p,q), and (q,r) or even just (p,r), (q,r), and (p,q), all of the set (p,q,r) elsewhere in the scope can be deleted. Since its launch in September the PSP sold 610,000 through to December 10 in the UK, with the UK having "performed better than any other European territory". The placement of these numbers anywhere else in the matching scope would make a solution for the matched cells impossible; thus, the candidate numbers (p,q,r) appearing in unmatched cells in the row, column or region scope can be deleted. It is estimated 2.6 million PSP units have been sold in Japan through to 2006 via the Media Create tracking service [4]. For example, cells are said to be matched within a particular row, column, or region (scope) if two cells contain the same pair of candidate numbers (p,q) and no others, or if three cells contain the same triplet of candidate numbers (p,q,r) and no others. At CES Sony indicated it had sold 4 million PSPs to consumers in North America [3] including December sales. Cells with identical sets of candidate numbers are said to be matched if the quantity of candidate numbers in each is equal to the number of cells containing them; essentially, these are perfectly coincident contingencies. It is estimated that Sony has sold 2.5 to 3 million PSP units in the US [2] through to November. One of the most common elimination tactics is "unmatched candidate deletion". Note that these figures are PSP units shipped, not sold. If these patterns can be identified, elimination of candidate possibilities external to the grid framework can sometimes be achieved. Shipments there total 4.5 million units and are followed in the ranking by Asia, at 3 million, and then Europe, at 2.5 million, SCEI said. Only certain "closed circuit" or "n×n grid" possibilities exist (which have acquired peculiar names such as "X-wing" and "Swordfish", among others; see List of Sudoku terms and jargon for more information). SCEI has shipped the greatest number of PSPs in North America. Each set of candidate numbers, 1–9, must ultimately be in an independently self-consistent pattern. This is the basis for advanced analysis techniques that require inspection of the entire set of possibilities for a given candidate number. [1]. A given set of n cells in any particular block, row, or column can only accommodate n different numbers. This is the basis for the "unmatched candidate deletion" technique, discussed below. By hitting 10 million units shipped in 10 months it marked the "fastest penetration speed" of any PlayStation platform. There are a number of elimination tactics, all of which are based on the simple rules given above, which have important and useful corollaries, including:
Sony was expecting a large boost in sales by the end of the year with the creation of the PSP Giga Pack, which debuted at the start of the holiday season. After each answer has been achieved, another scan may be performed—usually checking to see the effect of the latest number. The figures are not for how many PSPs have actually been sold. In elimination, progress is made by successively eliminating candidate numbers from one or more cells to leave just one choice. These are only figures for the number of PSP units shipped to retailers, however. Using a pencil would then be recommended. As of Friday October 21, 2005, the PSP had shipped 10 million units worldwide. Dexterity is required in placing the dots, since misplaced dots or inadvertent marks inevitably lead to confusion and may not be easy to erase without adding to the confusion. The PSP's major rival, the Nintendo DS, is considered to be in the same market as the PlayStation Portable (though representatives from both companies have stated that each system targets a different audience). The dot notation has the advantage that it can be used on the original puzzle. The Giga Pack was released in Japan on October 31, 2005, North America on November 3, 2005, and also released on 17th November 2005 in Europe. The second notation is a pattern of dots with a dot in the top left hand corner representing a 1 and a dot in the bottom right hand corner representing a 9. The suggested retail price is ¥29,800 in Asia, $299 in North America, and £214.99 in the UK. If using the subscript notation, solvers often create a larger copy of the puzzle or employ a sharp or mechanical pencil. It will also contain all of the other accessories found in the standard PSP Value Pack, except for the hand strap. The drawback to this is that original puzzles printed in a newspaper usually are too small to accommodate more than a few digits of normal handwriting. On October 20, 2005, Sony announced the PSP Giga pack, which will contain a 1 GB Memory Stick Pro Duo, a USB Cable, and a stand. In the subscript notation the candidate numbers are written in subscript in the cells. This variation is unlikely to ever be released outside of Japan and South Korea. It also can be the case (typically in tougher puzzles) that the easiest way to ascertain the value of an individual cell is by counting in reverse—that is, by scanning the cell's region, row, and column for values it cannot be, in order to see which is left. This PSP is the same as the black one, with the box, system and slip case now in white. Counting 1–9 in regions, rows, and columns to identify missing numbers. Counting based upon the last number discovered may speed up the search. On July 21, 2005, Sony announced in an event in Tokyo, Japan that there would be a ceramic white version of the PSP that was released on September 15, 2005 in Japan and later released in South Korea. It is important to perform this process systematically, checking all of the digits 1–9. The Giga Pack contains a console, battery, a 1 GB Memory Stick Duo, headphones with remote control, a slip-case, a stand, and USB cable. For fastest results, the numbers are scanned in order of their frequency. (The standard pack is only available in Japan) The Value Pack contains the console, battery, a 32 MB Memory Stick Duo, ear bud headphones with remote control, a slip-case, a wrist strap, and a Sampler Disc (in some territories), for USD $249.99, CDN $315.98, £180.00, ¥26,040 or AUD $399.00. This process is then repeated with the columns (or rows). In all territories the PSP is available as part of a Value Pack, and in most territories it is also available as part of a Giga Pack. Cross-hatching: the scanning of rows (or columns) to identify which line in a particular region may contain a certain number by a process of elimination. . The PSP was first announced during E³ 2003 and was unveiled on May 11, 2004 at a Sony press conference during E³ 2004. It is Sony's first entry into handheld systems. The PlayStation Portable (officially PSP), a handheld game console, is a product of Sony Computer Entertainment. December – Red. November – Light Brown. October – Gold. September – Violet. August – Sky Blue/Blue/Dark Blue. July – Aqua. June – Purple. May – Dark Green. April – Pink. March – Green. February – Yellow. January – Gray. PNG. TIF. BMP. GIF. JPEG. Images
Video
WMA (requires firmware v2.6 and acceptance of licence agreement to activate WMA playback capability). ATRAC3. MP3. Audio
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