This page will contain wikis about quake 4, as they become available.Quake 4Quake 4 is the fourth title in the series of Quake FPS computer games. It was developed by Raven Software and distributed by Activision. Raven Software has collaborated with id Software, the usual developers of Quake games in the past, and for this game, id Software supervised the development of the game as well as providing the Doom 3 engine upon which the game was built. Quake 4 went gold early October 2005 and was released on October 18, 2005 for the PC and later for the Xbox 360. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions. The story of the series jumps from Quake II to Quake 4 because Quake III Arena has a plot unrelated to Quake II; it is focused on online multiplayer and a very limited single player mode that is essentially the multiplayer played against computer controlled bots. It, like its predecessor, is not related to the first Quake in any respect other than name and logo. GameplaySingle PlayerSpoiler warning: Plot and/or ending details follow.The Quake 4 single player mode continues the story of Quake II pitting the player against a cyborg alien race known as the Strogg. The game follows the story of a marine named Matthew Kane. (Kane is the first directly named protagonist in the Quake series; in the Quake II intro the Marine in the craft is referred to as Bitterman in the line before launch and the name is also written on the crashed craft. The protagonist of the first Quake was codenamed Ranger in Quake III.) Kane is a member of a military unit known as Rhino Squad. The marines' mission is to secure the planet Stroggos, homeworld of the Strogg but their ship is shot down and that is when the action begins. Gameplay features include vehicle based combat with several vehicles introduced throughout the game and squad based combat on occasions where Rhino Squad fight alongside you, including medics and technicians in your squad which can heal you or repair your armor. Around a third of the way through the game events lead to Kane being captured and then partially "Stroggified" — that is, turned into a Strogg — but the process is interrupted by marines and is not completed so that Kane retains his free will. This turn of events allows for more gameplay changes including the ability to understand Strogg communications as well as advancing the story. MultiplayerMultiplayer modes are Deathmatch, Team-Deathmatch, Tournament, and Capture the Flag. Players at Quakecon reported the multiplayer gameplay to include elements similar to those in previous Quake and Doom games. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades off of the jump-pads. Like the previous Quake games the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit). One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using hit-box system like most other online first-person shooters such as other Quake games and Counter-Strike. BotsQuake 4 came without any bots for multiplayer game. User-made bots for practising offline for users with only Dial-up connection or filling LAN servers are being developed by many dedicated fans of the game. One prominent bot is Jarad "TinMan" Hansen's SABot (a.k.a Stupid Angry Bot) and Alpha Omni-bot which perform very well on the retail multiplayer map packs as well as user-created custom maps. WeaponsThe following weapons are included in the final version of Quake 4. All of these weapons appear in at least one of the other Quake (except for the Dark Matter gun) games and are for the most part similar to their counterparts in those games.
CompetitionQuake 4 has been chosen by the Cyberathlete Professional League as the official 1vs1 game for their upcoming 2006 World Series event. The first Quake 4 tournament for the CPL was held from December 14 to 18, 2005 in Dallas, Texas. 256 competitors will meet up in this epic World Series qualifier event. Many top names such as Johnathan Wendel and Sander "Vo0" Kaasjager (current Painkiller champion) will be in attendance. Coverage of this tournament and the World Series will be exclusively by The CPL's Official Media Partner, GotFrag. ReviewsReviews of the game have mainly been positive. Websites and magazines such as IGN and UGO praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer — the Quake series' biggest selling point — was far too similar to that of Quake III. Nonetheless, a few days after release the majority of reviews gave Quake 4 scores of 80-90%. PortsQuake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible. There have been major issues with frame-rates for the console adaptation, earning it the award for Most Aggravating Frame Rate / Best Slideshow in the GameSpot.com Best and Worst of 2005 list. Aspyr Media announced Quake 4 for Mac OS X, to be released in early 2006 as a universal binary, compatible with both PowerPC- and Intel-based Macs. This page about quake 4 includes information from a Wikipedia article. Additional articles about quake 4 News stories about quake 4 External links for quake 4 Videos for quake 4 Wikis about quake 4 Discussion Groups about quake 4 Blogs about quake 4 Images of quake 4 |
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Aspyr Media announced Quake 4 for Mac OS X, to be released in early 2006 as a universal binary, compatible with both PowerPC- and Intel-based Macs. However, as the Earth is an oblate spheroid and not a perfect sphere, bulging slightly at the equator, to correctly represent the true shape of the Earth using such paper strips is more difficult. There have been major issues with frame-rates for the console adaptation, earning it the award for Most Aggravating Frame Rate / Best Slideshow in the GameSpot.com Best and Worst of 2005 list. From a geometric point of view, all points on a sphere are equivalent -- one could select any arbitrary point on the Earth, and create a paper map that covers the Earth with strips that come together at that point and the antipodal point. Quake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible. The more strips there are, the less stretching and crumpling is required to make the paper map fit the sphere. Nonetheless, a few days after release the majority of reviews gave Quake 4 scores of 80-90%. [1] Then a small disk is used to paper over the inevitable irregularities at the poles. Websites and magazines such as IGN and UGO praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer — the Quake series' biggest selling point — was far too similar to that of Quake III. The most common type has long, thin strips of paper that touch at the equator, and narrow to a point at the north pole and the south pole. Reviews of the game have mainly been positive. Mass-produced globes are typically covered by a printed paper map. Coverage of this tournament and the World Series will be exclusively by The CPL's Official Media Partner, GotFrag. Most modern globes are also imprinted with parallels and meridians so that one could (if only approximately due to scale) tell where a specific point on the surface of the planet is located. Many top names such as Johnathan Wendel and Sander "Vo0" Kaasjager (current Painkiller champion) will be in attendance. Sometimes a globe has relief, showing topography; in the case of a globe of the Earth the elevations are exaggerated, otherwise they would be hardly visible. 256 competitors will meet up in this epic World Series qualifier event. This makes it easy to visualize how days and seasons change. The first Quake 4 tournament for the CPL was held from December 14 to 18, 2005 in Dallas, Texas. In addition to making it easy to use this mounting also represents the angle of the planet in relation to its sun and the spin of the planet. Quake 4 has been chosen by the Cyberathlete Professional League as the official 1vs1 game for their upcoming 2006 World Series event. A globe is usually mounted at an angle on bearings. All of these weapons appear in at least one of the other Quake (except for the Dark Matter gun) games and are for the most part similar to their counterparts in those games. The earliest globe, called the "Nürnberg Terrestrial Globe", was made during the years 1490-1492 by German mapmaker Martin Behaim. The following weapons are included in the final version of Quake 4. The Earth is the most popular planet represented, but globes of the Sun, the Moon and other celestial objects have been made, including fictional ones. One prominent bot is Jarad "TinMan" Hansen's SABot (a.k.a Stupid Angry Bot) and Alpha Omni-bot which perform very well on the retail multiplayer map packs as well as user-created custom maps. A typical scale for a globe is roughly 1:40 million. User-made bots for practising offline for users with only Dial-up connection or filling LAN servers are being developed by many dedicated fans of the game. These projections can either enforce angle preservation or area preservation. Quake 4 came without any bots for multiplayer game. Spheres such as the Earth are mapped onto a flat surface using a map projection with an inherent degree of distortion. One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using hit-box system like most other online first-person shooters such as other Quake games and Counter-Strike. Globes are the only geographical representation of Earth that have no distortion. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit). A globe is a three-dimensional scale model of a spheroid celestial body such as a planet, star or moon, in particular Earth, or, alternatively, a spherical representation of the sky with the stars (but without the Sun, Moon, or planets, because their positions vary relative to those of the stars; however, the "orbit" of the Sun is indicated). Like the previous Quake games the multiplayer has a client-server architecture. For others, see globe (disambiguation).. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades off of the jump-pads. This article is on a planet model. Players at Quakecon reported the multiplayer gameplay to include elements similar to those in previous Quake and Doom games. The giant globe in the lobby of The News Building in New York City. Multiplayer modes are Deathmatch, Team-Deathmatch, Tournament, and Capture the Flag. The Babson globe in Wellesley, Massachusetts, a 26-foot diameter globe which originally rotated on its axis and on its base to simulate day and night and the seasons. This turn of events allows for more gameplay changes including the ability to understand Strogg communications as well as advancing the story. The Mapparium, 30 foot walk-in globe at the Christian Science complex in Boston, intended to be viewed from within. Around a third of the way through the game events lead to Kane being captured and then partially "Stroggified" — that is, turned into a Strogg — but the process is interrupted by marines and is not completed so that Kane retains his free will. Eartha, currently the world's largest rotating globe (41 feet in diameter), at the Delorme headquarters in Yarmouth, Maine. Gameplay features include vehicle based combat with several vehicles introduced throughout the game and squad based combat on occasions where Rhino Squad fight alongside you, including medics and technicians in your squad which can heal you or repair your armor. The marines' mission is to secure the planet Stroggos, homeworld of the Strogg but their ship is shot down and that is when the action begins. The protagonist of the first Quake was codenamed Ranger in Quake III.) Kane is a member of a military unit known as Rhino Squad. (Kane is the first directly named protagonist in the Quake series; in the Quake II intro the Marine in the craft is referred to as Bitterman in the line before launch and the name is also written on the crashed craft. The game follows the story of a marine named Matthew Kane. The Quake 4 single player mode continues the story of Quake II pitting the player against a cyborg alien race known as the Strogg. . It, like its predecessor, is not related to the first Quake in any respect other than name and logo. The story of the series jumps from Quake II to Quake 4 because Quake III Arena has a plot unrelated to Quake II; it is focused on online multiplayer and a very limited single player mode that is essentially the multiplayer played against computer controlled bots. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions. Quake 4 went gold early October 2005 and was released on October 18, 2005 for the PC and later for the Xbox 360. Raven Software has collaborated with id Software, the usual developers of Quake games in the past, and for this game, id Software supervised the development of the game as well as providing the Doom 3 engine upon which the game was built. It was developed by Raven Software and distributed by Activision. Quake 4 is the fourth title in the series of Quake FPS computer games. |