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PlayStation 3

The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sony's Seventh generation era video game console in the market-leading PlayStation series. The PlayStation 3 is slated for release this year[2]. Specifically, Sony representatives have informed video game store clerks to expect a North American shipment in Summer 2006, more narrowly defined as "somewhere between June and September." It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Sony has announced that the PS3 will be backward compatible with earlier PS1 and PS2 games. At the moment, little more is known in public about the PS3 apart from its hardware specifications and reports that it will be based on open APIs for game development.

History

The PS3 was officially unveiled on May 16, 2005 by Sony during the E3 conference, where the console was first shown to the public. A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although some demonstrations were held on devkits and videos of soon-to-be released games created to run on systems with the same specs as the PS3 were presented, such as Metal Gear Solid 4 and Killzone 3.

Cost and release date

Wikinews has news related to this article: Sony unveils Playstation 3

The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. "But we're aiming for consumers throughout the world. So we're going to have to do our best [in containing the price]". In contrast Kazuo Hirai, president of Sony Computer Entertainment America, says the PS3 will not be expensive and that it will be competitively priced against the Xbox 360.[5]

In the same magazine, Ken Kutaragi was interviewed, and expressed little concern over the PS3's possibly high launch price, believing that customers would be willing to pay extra for a superior product, as they had in the past for the original PlayStation (¥39,800 vs. 12,500 for the Super Famicom).

Sony office press releases indicate a 2006[6] launch. Sony Blu-Ray standalone players are to be released early summer[7]. It is likely that standalone players will be released prior to PS3. An Inquirer article details internal Sony development: http://www.theinquirer.net/?article=28879

Manufacturing costs

Merrill Lynch Japan estimates the PS3 manufacturing costs at 54,000 yen (U.S. $494) to make, not including labor, and they expect Sony to sell the Playstation 3 for less than its manufacturing cost. This means that buyers should be able to purchase a PlayStation 3 at a lower price than its actual manufacturing cost. Although manufacturing costs for Blu-Ray and the cell are unknown, it is safe to say like most new systems, they will lose money from the first year. The current nature of pricing in the video game industry is to sell the hardware at a loss, at least initially, and then recoup the losses from game sales and developer licensing.

Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performance of the two systems' GPUs, which are designed specifically for graphics rendering tasks, are somewhat closer to parity. These comparisons are based on estimates of theoretical maximum performance. Real-world performance for both systems will naturally be less, and the specifications of the PS3 may undergo major changes before the system is launched. Please see the section entitled overall floating-point capability for more details on this.

According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows. [8]

Central processing unit

3.2 GHz Cell processor with 8 Synergistic Processing Elements (SPEs). Only 7, however, are active. The 8th SPE is there for redundancy: if one of the other 7 are defective the 8th SPE will activate and stand in for the defective part.

Graphics processing unit

Custom "RSX" or "Reality Synthesizer" design co-developed by NVIDIA and Sony:

  • Clocked at 550 MHz
  • 1.8 TFLOPS (trillion floating point operations per second)
  • Full high definition output (up to 1080p) x 2 channels
  • Multi-way programmable parallel floating point shader pipelines
  • 136 shader operations per clock
  • 74.8 billion shader operations per second (100 billion with CPU)
  • 33 billion dot products per second (51 billion dot products with CPU)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging

NVidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX will be more powerful than two GeForce 6800 Ultra video cards combined. Nvidia has stated that the RSX will have a lot in common with the G70 architecture used in NVidia's GeForce 7 Series GPUs which were introduced in June of 2005. Since the G70 is also capable of carrying out 136 shader operations per clock, the RSX is expected to feature the same number of parallel pixel and vertex shader pipelines as the G70 (NVidia's top-of-the-line GeForce 7800 GTX 512 currently contains 24 pixel and 8 vertex pipelines), and clocked similarly to Nvidia's highest end PC GPU based on G70 (with speculation that the RSX chip will be reworked using the new G71 architecture topping 650-700 MHz) (again, the 7800 GTX 512 is clocked at 550 MHz, which is equivalent to the 550 MHz announced for the RSX). This places the clockspeed for both the 7800 GTX 512 and the RSX at approximately 28% faster than the 256 MB 7800 GTX. Clockspeed does not however indicate the performance of the GPU as ATI X1800 is also 20% faster than Nvidia 7800 but has similiar game performance. An Nvidia spokesperson was quoted in "Playstation Magazine" that the RSX shares a lot of inner workings with Nvidia 7800 which is based on G70 architecture. Nvidia 7800 GTX 512 MB was released a couple of months after this statement so it's believed to be a comparison between the RSX and the 7800 GTX 256 MB not the 7800 GTX 512 MB which is 30% faster.

Memory

  • 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
  • 256 MB GDDR3 VRAM clocked at 700 MHz

Theoretical system bandwidth

  • 25.6 GB/s GPU to XDR DRAM: 64 bits × 3.2 GHz
  • 22.4 GB/s GPU to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge)
  • 35 GB/s GPU to CPU (Aggregated 20 GB/s (write), 15 GB/s (read))
  • 5 GB/s System Bus (Aggregated 2.5 GB/s upstream and downstream)
  • 204.8 GB/s Cell EIB
  • 76.8 GB/s Cell FlexIO Bus (44.8 GB/s outbound, 32 GB/s inbound)

Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. This gives the RSX an effective 48GB/s when sending data to/from GPU and RAM.

Overall floating-point capability

Sony comparison of PS3 performance in FLOPS with Xbox 360.

In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPU's 115 GFLOPS. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The figures are likely rounded estimations. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.

According to an in-depth report compiled by IBM, the theoretical peak performance of a single SPE is 25.6 GFLOPS. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). It should be noted that this figure is an estimate based on ideal, 100% efficient operation of the processor. The floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence.

It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks like artificial intelligence.

Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture.

Audio/video output

  • Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
  • Two HDMI (Type A) outputs (Dual-screen HD outputs)
  • S/PDIF optical output for digital audio
  • Multiple analog outputs (Composite, S-Video, Component video)

Sound

  • Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor)

Storage

  • Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE, BD-RW.
  • DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
  • CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD
  • Detachable 2.5" hard drive with Linux pre-installed. Optional but not required for most games.
  • Memory Stick standard/Duo and standard/mini slots
  • CompactFlash Type I and II slot
  • SD/MMC slot

Physical dimensions

  • 32 cm (L) x 24 cm (W) x 8 cm (H)[9]

Communications

  • Three Gigabit Ethernet ports (Sony has indicated that because of cost reduction there is a possibility that the PlayStation 3 may act only as an accessory interface and hub and perhaps not as a router, as originally planned.)[10]
  • IEEE 802.11g Wi-Fi
  • Bluetooth 2.0
  • USB 2.0 (four front and two rear ports)

Controller

SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:

  • 802.11g Wi-Fi. Integrated for mesh networking and connectivity with the PlayStation Portable
  • TCP/IP networking (wired ethernet)
  • USB 2.0 (wired)
  • Bluetooth 2.0 (up to 7 controllers)

The design of the controller has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). However, some suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, might provide adequate comfort for extended hours of play. According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments."

[11] In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation. [12]

Unconfirmed reports suggest that the PS3 may in fact support the older DualShock 2 controllers, however, this is thought to be true due to the PlayStation 3 striving to attain backwards compatibility. The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour. The PS3's specifications, and E3 display units, don't support DualShock controller ports. Though Sony itself had previously admitted at this past E3 that the controller design for their PlayStation 3 console was not finalized, GameSpot believes any purported changes will not be substantial. Their downplays concerning a rumor suggesting Sony would unveil a revamped PS3 controller at the Consumer Electronics Show in January 2006 were sound, as the controller was not shown in any form during the event.

Also possibly complicating the controller design is Sony's ongoing legal battle with Immersion Corporation of San Jose. In March 2005, Sony and Microsoft were sued by force-feedback company Immersion for patent infringement for the use of vibration functions in their controllers. While Microsoft settled out of court, Sony continued to defend the case. Sony lost, and has been required to pay considerable royalties to Immersion and suspend the sale of the controllers, including all PlayStation and PlayStation 2 console packages containing them. Sony has appealed this decision and will be able to sell its products while the case is under appeal.

Miscellaneous

  • The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
  • Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie.
  • High-definition IP video conferencing.
  • EyeToy interactive reality game.
  • EyeToy voice command recognition.
  • EyeToy virtual object manipulation.
  • Digital photograph display (JPEG).
  • MP3 and ATRAC download and playback.
  • Simultaneous World Wide Web access and gameplay.
  • Hub/Home Ethernet Gaming Network.
  • Parental Controls
  • The Ability to Have 7 Controllers at Once.

Interface

According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices.

Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high.

Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 and Tekken 6. In the E3 2005 Press Conference, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Also shown at E3 was a video of Final Fantasy VII 's opening sequence remade in PlayStation 3 graphics, at the time recent to the show, Square Enix stated no plans for a remake. Square Enix is however listed for a Final Fantasy game along with 70 other Japanese developers during TGS 2005. Since they aren't working on a remake then this will most likely be Final Fantasy XIII. Controversial games developers Rockstar North have also hinted that they are planning the provisionally named Grand Theft Auto 4, primarily for the PS3. One of the most, if not the most anticipated PS3 game up to this point is Metal Gear Solid 4: Guns of the Patriots, which had its first trailer shown at the Tokyo Game Show 2005 event. At this time, only three games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games. In the November issue of PSM Magazine, SCEA Chief Operating Officer Jack Tretton mentioned both Lair and Warhawk as launch titles, although Sony would not expand further on his comments. In the January issue of the same publication, it was stated that Epic Games is working hard to get Unreal Tournament 2007 ready for the proposed launch in Spring 2006. However, Epic stated in response that they are working to release the PC version first and that the PS3 version has no priority for release over the PC version.

Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces.

The list of open standards includes:

  • COLLADA, an open, XML-based file format for 3D models.
  • OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API.
  • OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
  • OpenVG, for hardware-accelerated 2D vector graphics.

Sublicensed technologies includes:

  • Ageia's PhysX SDK, NovodeX.
  • Epic's Unreal engine 3.0 framework.
  • Havok's physics and animation engines.
  • Pixelux's Game Asset Synthesis Technology [13], a toolkit for advanced procedural synthesis
  • Alias Systems Corporation's 3D graphics programs [14]
  • Cg, Nvidia's C-like shading language.
  • SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time.
  • Kynogon's Kynapse 4.0 (PDF) "large scale A.I."

The list of standards they are reported to be considering includes:

  • IPv6, the next generation of the Internet Protocol. [15]

In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional Linux development tools. Sony is providing developers with Linux toolchains where SN Systems will provide more customer-oriented Linux tools at an additional cost.

In a recent issue of Famitsu (Date of edit 29/01/06), A list of available games for the PS3 for 2006 have been released. Unfortunately, the total is 8. But as always, this could be subject to change (although anymore being added on is hopeful at best). The games are as follows: Fatal Inertia(Koei), Mahjong Taikai(Koei), Ni-Oh(Koei), Shin Ten Makai VI(Idea Factory) Vampire's Rain(AQ Interactive), Sonic the Hedgehog(Sega), Unnamed RPG(Success), Hitsuji Mura(Success).

Online services

Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers.

While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience. It also means that there will be different user interfaces for each game depending on the developer.

However, the March 2006 issue of PSM magazine reports that Sony intends to launch an online service with the PS3 designed to compete with Microsoft's Xbox Live. [16]

Region coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim.

Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the company has stopped the practice of region coding.

According to Ephraim, “If you look at the fact that [the PlayStation 3] will support high-definition TV, which will be a global standard, there’s a good likelihood that it will be global region, as for example we’ve done with the PSP [PlayStation Portable].”

Sony's decision to stop region coding means consumers will be able to purchase PS3 games from anywhere in the world, which may turn out to be significantly cheaper than purchasing them exclusively from their home territory, or importing the system from Japan on launch.

Blu-Ray movies played on the PS3 will use a region code. The Blu-Ray region code will be different from DVD region code. [17]

Backward compatibility

Games

The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software.

"Third-party developers sometimes do things that are unimaginable. For example, there are cases where their games run, but not according to the console's specifications. There are times when games pass through our tests, but are written in ways that make us say, 'What in the world is this code?!' We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. There are things that will be required by hardware. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software."

Peripherals

The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. For example, memory cards for PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware. [18] Instead it was announced that the PS3 will only use the Sony Memory Stick to save games via MagicGate. This means that the PS3 will not be able to use PS1 and PS2 memory cards; however, the Memory Stick will be able to store save games for both PS1 and PS2 games, unlike the PS2's memory card.

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. Many followed, and as of 2005, the related titles are:.
. After that, he was given his own series. This means that the PS3 will not be able to use PS1 and PS2 memory cards; however, the Memory Stick will be able to store save games for both PS1 and PS2 games, unlike the PS2's memory card. Spider-Man first appeared in Amazing Fantasy #15. [18] Instead it was announced that the PS3 will only use the Sony Memory Stick to save games via MagicGate. James, who is best known for his stint in the WWF as "Road Dogg".

For example, memory cards for PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware. He was played by a wrestler known as Brad Armstrong (who had previously been known as "The Candyman"), the son of the legendary wrestler, "Bullet" Bob Armstrong, and brother of Total Nonstop Action Wrestling wrestler, B.G. The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. Marvel got the character squashed. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software.". He used a web gun to shoot something like silly string during his entrances. There are things that will be required by hardware. In the early to mid-1990s, the wrestling organization then owned by Ted Turner, World Championship Wrestling featured a wrestler known as "Arachnaman" who wore a costume like Spider-Man's except rather than being blue and red, it was yellow and purple.

There are times when games pass through our tests, but are written in ways that make us say, 'What in the world is this code?!' We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. See [3]. For example, there are cases where their games run, but not according to the console's specifications. In the political sphere, David Chick used a Spider-Man outfit to obtain publicity for fathers' rights. "Third-party developers sometimes do things that are unimaginable. children dressed up as Spider-Man, making it the year's most popular costume. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software. On Halloween 2004, an estimated 2.15 million U.S.

Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. It is a parody of the Billy Joel song "Piano Man", and recounts the events of the film. It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). The 2003 "Weird Al" Yankovic album Poodle Hat has a track entitled "Ode to a Superhero". The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. For other versions, see: Spider-Man (1960s animation). [17]. The 2002 movie features Jayce Bartok as a subway performer singing the classic song.

The Blu-Ray region code will be different from DVD region code. The catchy original 1960s Spider-Man cartoon theme song has been covered and reinterpreted by numerous musical acts, including The Ramones, Moxy Fruvous (often miscredited as They Might Be Giants), and Tenacious D. Blu-Ray movies played on the PS3 will use a region code. Spider-Man imitators in real life include:. Sony's decision to stop region coding means consumers will be able to purchase PS3 games from anywhere in the world, which may turn out to be significantly cheaper than purchasing them exclusively from their home territory, or importing the system from Japan on launch. Spider-Man also appears as a boss in the video game Revenge of Shinobi. According to Ephraim, “If you look at the fact that [the PlayStation 3] will support high-definition TV, which will be a global standard, there’s a good likelihood that it will be global region, as for example we’ve done with the PSP [PlayStation Portable].”. As a popular franchise character, many games starring Spider-Man, based on both the comics and the movies, have been released for different platforms.

The PS3’s support for HDTV standards was cited as one of the key reasons the company has stopped the practice of region coding. Main article: Spider-Man (games). Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. In 2002, the company 2MA produced the first live-action Spider-Man stunt show, staged in Jeddah, Saudi Arabia. PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim.
. [16]. There were also the "Spidey Super Stories" segments on the PBS educational series The Electric Company, which featured a Spider-Man that did not speak out loud but instead used thought balloons.

However, the March 2006 issue of PSM magazine reports that Sony intends to launch an online service with the PS3 designed to compete with Microsoft's Xbox Live. Spider-Man has been adapted to television numerous times, through a short-lived live-action television series and several animated cartoon series. It also means that there will be different user interfaces for each game depending on the developer. These include:. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience. Other characters are spin-offs and exist in alternate versions of the Marvel Universe. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. Four of these actually exist in the Marvel Universe:.

In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. In the comics, others have used the Spider-Man identity. Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. Like Spider-Man himself, a large percentage of these villains have their origins based in storylines featuring scientific accidents or the misuse of scientific technology. The games are as follows: Fatal Inertia(Koei), Mahjong Taikai(Koei), Ni-Oh(Koei), Shin Ten Makai VI(Idea Factory) Vampire's Rain(AQ Interactive), Sonic the Hedgehog(Sega), Unnamed RPG(Success), Hitsuji Mura(Success). His most famous enemies include the Green Goblin, Doctor Octopus, and Venom. But as always, this could be subject to change (although anymore being added on is hopeful at best). Spider-Man has one of the best-known rogues galleries (list of enemies) in comics.

Unfortunately, the total is 8. Unfortunately, Spider-Man had never learned to drive a car, and crashed the car into the Hudson River soon after receiving it. In a recent issue of Famitsu (Date of edit 29/01/06), A list of available games for the PS3 for 2006 have been released. In addition, the Human Torch once helped Spider-Man build a car called the Spider-Mobile which had a paint job and modifications that followed his spider motif. Sony is providing developers with Linux toolchains where SN Systems will provide more customer-oriented Linux tools at an additional cost. He typically uses it not only for a light source, but as a way of unnerving opponents and to call attention. In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional Linux development tools. Finally, the belt contains a strong light called a Spider Signal that creates an image of his mask when activated.

The list of standards they are reported to be considering includes:. The camera also has an automatic shutter mechanism linked to an internal motion detector so it will take a picture whenever Spider-Man moves in front of the camera lens. Sublicensed technologies includes:. It also carries his camera, which has an extended rear metal plate that allows him to use his web to position it without interfering with its functions. The list of open standards includes:. Spider-Man keeps his regular field equipment in a specially designed utility belt that contains his web fluid cartridges and his tracers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. However, he eventually learned that he could tune the tracer signal frequency to his own spider-sense for more convenient use, but the receiver is still used as a back-up and long-range measure.

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. Spider-Man originally used a small receiver device to follow the tracers. However, Epic stated in response that they are working to release the PC version first and that the PS3 version has no priority for release over the PC version. While he originally threw his tracers at a target in the hopes that at least one hits, he later developed a wrist launcher which ejects tracers above the wrist while the web is fired from below to allow for more precise and reliable applications of the tracers. In the January issue of the same publication, it was stated that Epic Games is working hard to get Unreal Tournament 2007 ready for the proposed launch in Spring 2006. The outer casing is shaped like a spider and is designed to cling to a target without attracting attention. In the November issue of PSM Magazine, SCEA Chief Operating Officer Jack Tretton mentioned both Lair and Warhawk as launch titles, although Sony would not expand further on his comments. Spider-Man has also developed small electronic "spider-tracers" which allow him to track objects or individuals.

At this time, only three games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games. Spider-Man is now able to produce webbing without the aid of his web-shooters. One of the most, if not the most anticipated PS3 game up to this point is Metal Gear Solid 4: Guns of the Patriots, which had its first trailer shown at the Tokyo Game Show 2005 event. The transformation, however, seemed to give Spider-Man organic web glands in his wrists. Controversial games developers Rockstar North have also hinted that they are planning the provisionally named Grand Theft Auto 4, primarily for the PS3. The end of the situation saw the Queen presumably dead and Spider-Man reverting back to human form. Since they aren't working on a remake then this will most likely be Final Fantasy XIII. During this encounter, the Queen transformed Spider-Man into a human-sized spider.

Square Enix is however listed for a Final Fantasy game along with 70 other Japanese developers during TGS 2005. Recently, Spider-Man and Captain America crossed paths with a villain called the Queen. Also shown at E3 was a video of Final Fantasy VII 's opening sequence remade in PlayStation 3 graphics, at the time recent to the show, Square Enix stated no plans for a remake. In some versions of the character (such as in the popular movie series), the character generates webs organically from his own altered spider-like biology, instead of mechanical web shooters. In the E3 2005 Press Conference, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. The web-shooters can also be used to expel other liquids, using interchangeable cartridges, but are seldom used to do this. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 and Tekken 6. In addition, Parker can modify the fluid formulation to suit particular specialized needs when called for (this explains why the webbing sometimes conducts electricity, but can also be used as an insulator).

Most developers have already announced games for the PS3. The substance is formulated to dissolve after one hour which is generally sufficient time for Spider-Man's needs while ensuring the webs he makes do not cause undue litter. The actual number in development, though undeniably fewer, should still be very high. However, the default meshed spray generally allows for sufficient strength while being more versatile in its use and easier to remove when desired. As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. In addition, when Spider-Man desires it, he can fire the web fluid as a straight liquid when he needs to use the substance's maximum adhesive strength. According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices. He can also form crude objects with a heavy application.

Sony has appealed this decision and will be able to sell its products while the case is under appeal. He can change the setting to a wide spray to ensnare criminals, and to form protective shields or nets. Sony lost, and has been required to pay considerable royalties to Immersion and suspend the sale of the controllers, including all PlayStation and PlayStation 2 console packages containing them. Typical uses of his webs include creating long swing lines which he uses to travel through the chasms between the Manhattan high-rises. While Microsoft settled out of court, Sony continued to defend the case. The substance dries almost immediately into a strong material that can support very heavy loads: into the one-ton range. In March 2005, Sony and Microsoft were sued by force-feedback company Immersion for patent infringement for the use of vibration functions in their controllers. The default setting has the adhesive threaded through a special mesh to take on a spider web like design.

Also possibly complicating the controller design is Sony's ongoing legal battle with Immersion Corporation of San Jose. The placement of the trigger and the finger pressure needed to activate it yield Spider-Man's distinctive hand gesture, with the two outer fingers extended, and the two inner fingers on the palm. Their downplays concerning a rumor suggesting Sony would unveil a revamped PS3 controller at the Consumer Electronics Show in January 2006 were sound, as the controller was not shown in any form during the event. The trigger rests high in the palm and requires a double tapping from the middle and ring fingers to activate, so Peter can't accidentally fire the shooter if he makes a fist or his hand hits the trigger. Though Sony itself had previously admitted at this past E3 that the controller design for their PlayStation 3 console was not finalized, GameSpot believes any purported changes will not be substantial. They are wrist mounted devices that fire a fibrous adhesive very similar to the material spiders use to construct webs. The PS3's specifications, and E3 display units, don't support DualShock controller ports. Spider-Man's web-shooters are one of the character's most distinguishing traits.

The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour. For example, he donned a padded suit to battle Electro, and used a very short-lived armored suit in Web of Spider-Man #100. Unconfirmed reports suggest that the PS3 may in fact support the older DualShock 2 controllers, however, this is thought to be true due to the PlayStation 3 striving to attain backwards compatibility. Every so often he will concoct a special armor or web fluid for a specific threat. [12]. Although he is usually of limited financial means, Spider-Man has developed personal equipment that plays an important role in his superhero career. Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation. In comics, the activation of the spider-sense is often shown by wavy lines emanating from Peter's head, with his mask occasionally being half-drawn when he is out of costume as an additional cue.

[11] In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". This ability is like a spider's, as spiders can see all around them. According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments.". Spider-Man has honed this sense to allow him to have 360 vision which ties in with the mystical totemistic side of his powers. However, some suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, might provide adequate comfort for extended hours of play. The phrase "My spider-sense is tingling" has since become an often parodied catchphrase in American pop culture. The design of the controller has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). Spider-Man approached the mannequin, believing his spider-sense to be warning him about a long-known enemy, learning only too late that it was actually warning him of the explosives as they went off almost in his face.

SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:. Octopus. Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture. In one issue of "What if...?", the Punisher successfully kills Spider-Man by hiding bombs in a mannequin made to look like Dr. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks like artificial intelligence. The fact that it is nonspecific has also been used directly against Spider-Man at times. It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. The ability to avoid Parker's spider-sense gives some supervillains an edge that Spider-Man often has trouble countering.

The floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence. Ben Reilly did not suffer from this problem as he never bonded with the symbiote. It should be noted that this figure is an estimate based on ideal, 100% efficient operation of the processor. For instance if Peter were to slap or punch himself his spider-sense would not perceive the act as a threat and would not activate. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). The spider-sense recognizes both as a part of Parker's physical body. According to an in-depth report compiled by IBM, the theoretical peak performance of a single SPE is 25.6 GFLOPS. This is believed to have been caused by the Venom symbiote's bonding with Peter Parker.

Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance. Additionally, the alien symbiote Venom and its offspring Carnage are not recognized by the spider-sense. Inevitably, real-world performance for both systems will be lower. For instance, the Green Goblin once secretly attacked him with a gas that temporarily suppressed this perceptive ability, allowing the supervillain to shadow him and learn his secret identity. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. Although his spider-sense has saved his life innumerable times, Spider-Man has learned the hard way that it can be beaten. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. When combined with his superhuman reflexes and agility, this makes him an extremely difficult target to shoot in combat and formidable in close quarters.

The figures are likely rounded estimations. Spider-Man also uses the spider-sense as a means to time his evasive maneuvers to the point where he can avoid multiple gunshots or machine gun fire. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The spider-sense not only alerts Spider-Man to threats to his physical safety, but also warns him to threats to his privacy such as being observed while changing identities. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPU's 115 GFLOPS. While it cannot tell him of the exact nature of the threat, it is vaguely directional and Spider-Man can judge the severity of the threat by the intensity of the tingling. In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. A form of clairvoyance or sixth sense, it unconsciously activates and alerts him to any threat to himself, manifesting as a tingling at the back of his skull.

This gives the RSX an effective 48GB/s when sending data to/from GPU and RAM. Spider-Man's most subtle power is his spider-sense. Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. In the recent films, he maintains his superb intellect with a mastery of physics and a degree from Columbia University. Nvidia 7800 GTX 512 MB was released a couple of months after this statement so it's believed to be a comparison between the RSX and the 7800 GTX 256 MB not the 7800 GTX 512 MB which is 30% faster. In the comics, he has a facility for chemistry and physics, and later pursues a graduate degree in biochemistry from Empire State University. An Nvidia spokesperson was quoted in "Playstation Magazine" that the RSX shares a lot of inner workings with Nvidia 7800 which is based on G70 architecture. Apart from his physical abilities, Peter has prodigious aptitude in the physical sciences.

Clockspeed does not however indicate the performance of the GPU as ATI X1800 is also 20% faster than Nvidia 7800 but has similiar game performance. The full extent of the change has not yet been revealed - it may turn out to be even more profound. This places the clockspeed for both the 7800 GTX 512 and the RSX at approximately 28% faster than the 256 MB 7800 GTX. He is also much faster. Since the G70 is also capable of carrying out 136 shader operations per clock, the RSX is expected to feature the same number of parallel pixel and vertex shader pipelines as the G70 (NVidia's top-of-the-line GeForce 7800 GTX 512 currently contains 24 pixel and 8 vertex pipelines), and clocked similarly to Nvidia's highest end PC GPU based on G70 (with speculation that the RSX chip will be reworked using the new G71 architecture topping 650-700 MHz) (again, the 7800 GTX 512 is clocked at 550 MHz, which is equivalent to the 550 MHz announced for the RSX). His spider-sense has improved dramatically - he can now see in the dark (or very low-light) and sense vibrations transmitted over his web lines. Nvidia has stated that the RSX will have a lot in common with the G70 architecture used in NVidia's GeForce 7 Series GPUs which were introduced in June of 2005. He now has stingers that can protrude from his wrists in periods of stress.

NVidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX will be more powerful than two GeForce 6800 Ultra video cards combined. He also gained a number of additional abilities. Custom "RSX" or "Reality Synthesizer" design co-developed by NVIDIA and Sony:. Unfortunately, this seems to have been a one-time occurrence - he does not have the power to heal himself (as, for example, Wolverine does). The 8th SPE is there for redundancy: if one of the other 7 are defective the 8th SPE will activate and stand in for the defective part. Most dramatically, his body had regenerated all damaged tissue, including an eye he had lost in a battle with Morlun. Only 7, however, are active. When he finally experienced this period of dormancy, in the Spider-Man: The Other storyline, Spider-Man emerged with substantial changes.

3.2 GHz Cell processor with 8 Synergistic Processing Elements (SPEs). The symptoms manifested themselves because Parker was simply too stubborn to allow himself to hibernate; he finally did so as a result of a near-death experience. [8]. Spider-Man's recent intermittent black outs and loss of superpowers were the result of the involuntary attempt of his body to enter this dormant state. According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows. It was revealed in the story arc "Evolve or Die" that Spider-Man enters a state of dormancy and sheds his skin and outer tissues, just like an actual Spider, at least once in his life time. Please see the section entitled overall floating-point capability for more details on this. His myopia was corrected as a result of the spider bite.

Real-world performance for both systems will naturally be less, and the specifications of the PS3 may undergo major changes before the system is launched. He can also recover from poisons, but he is not immune to natural diseases - he has once nearly lost a confrontation with Rhino because of a bad cold. These comparisons are based on estimates of theoretical maximum performance. His recovery time from injury is somewhat faster than that of an ordinary human, although not nearly as fast as those with true healing factors. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performance of the two systems' GPUs, which are designed specifically for graphics rendering tasks, are somewhat closer to parity. His bodily tissues are substantially more durable and resistant to impact or trauma than an ordinary human, making it more difficult to injure him, although he is certainly not invulnerable. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. This allows him to outmaneuver foes and to dodge automatic gunfire.

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. Another aspect of his physical prowess is his superhuman agility and amplified reflexes. The current nature of pricing in the video game industry is to sell the hardware at a loss, at least initially, and then recoup the losses from game sales and developer licensing. Now, according to the 2005 Spider-Man handbook, he can lift 15 tons (this is in part due to the transformation to a spider by the Queen in the Avengers Dissembled event) but has been known to lift more under duress, before he found the alien symbiote), and the muscles in his legs have developed to the point where he can jump the distance of several city blocks in a single bound, or multiple stories straight up. Although manufacturing costs for Blu-Ray and the cell are unknown, it is safe to say like most new systems, they will lose money from the first year. He is super-strong, allowing him to lift objects many times his own body weight (Spider-Man says that he could barely lift a VW Beetle, which is about 800 kg. This means that buyers should be able to purchase a PlayStation 3 at a lower price than its actual manufacturing cost. This posited explanation became crucial in his fight against the villain Electro, who used his powers of electricity to nullify Spider-Man's "sticking power." However, at another time, it was implied that his "sticking power" was somehow based on his pores actually being the important element, and Spider-Man had been momentarily subdued using a gaseous fog that supposedly "plugged" his pores.

$494) to make, not including labor, and they expect Sony to sell the Playstation 3 for less than its manufacturing cost. At one point in the comic series, it was suggested that his ability to adhere to surfaces was due to the fact that he could create a field of static electricity around his body. Merrill Lynch Japan estimates the PS3 manufacturing costs at 54,000 yen (U.S. While the exact nature of this has never been pinned down in comics (and various attempts to explain it have contradicted one another), in the live-action movies Peter is shown to have barbed hairs or bristles similar to those of real spiders which extend or retract through his skin. An Inquirer article details internal Sony development: http://www.theinquirer.net/?article=28879. It follows that he can grip an object with any part of his body with this talent. It is likely that standalone players will be released prior to PS3. With this, he is able to support something many times his own weight while clinging to a hard vertical surface such as the side of a building.

Sony Blu-Ray standalone players are to be released early summer[7]. Spider-Man gained the ability to adhere to any smooth surface using any part of his body. Sony office press releases indicate a 2006[6] launch. Peter Parker became Spider-Man when he was bitten by an irradiated spider, causing a variety of changes in his body which gave him his superpowers. 12,500 for the Super Famicom). The suit is rumored to have a variety of optional extras as well. In the same magazine, Ken Kutaragi was interviewed, and expressed little concern over the PS3's possibly high launch price, believing that customers would be willing to pay extra for a superior product, as they had in the past for the original PlayStation (¥39,800 vs. Recently, it has been revealed by Marvel Comics that, after the events of The Other, Iron Man is giving Spidey a new costume with a red and gold color scheme.

In contrast Kazuo Hirai, president of Sony Computer Entertainment America, says the PS3 will not be expensive and that it will be competitively priced against the Xbox 360.[5]. His costume was altered as well, incorporating aspects of the black costume (large spider chest symbol, and square patches on the gloves) with his classic red-and-blue costume. So we're going to have to do our best [in containing the price]". The House of M saga had Spider-Man become a famous celebrity (as Scarlet Witch used her reality warping powers to give Spider-Man the life he always wanted). "But we're aiming for consumers throughout the world. He did however wear a non-living version of the black costume until the new occupant of the living costume, Venom, frightened Mary Jane so badly that she could no longer stand to see Peter in the non-living black costume. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. Spider-Man rejected the symbiote after finding out it was alive and trying to merge with him.

The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. The costume turned out to be a living symbiotic creature, capable of generating its own webbing and improving most of Spider-Man's abilities. A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although some demonstrations were held on devkits and videos of soon-to-be released games created to run on systems with the same specs as the PS3 were presented, such as Metal Gear Solid 4 and Killzone 3. He appeared in an almost all-black costume, with a large white spider emblem on the chest and back, and with built-in webshooters on the back of his hands. The PS3 was officially unveiled on May 16, 2005 by Sony during the E3 conference, where the console was first shown to the public. The most significant alteration to Spider-Man's costume came about in the mid-1980s, after his return from the Secret Wars. . The gloves had web-shooters on the outside, and the web design on the boots and gloves was partially replaced with dark blue.

At the moment, little more is known in public about the PS3 apart from its hardware specifications and reports that it will be based on open APIs for game development. Instead of a large red spider on his back, the web pattern and spider emblem were repeated there. Sony has announced that the PS3 will be backward compatible with earlier PS1 and PS2 games. He placed more emphasis on the spider on the chest, making it large enough to cover the entire torso. Specifically, Sony representatives have informed video game store clerks to expect a North American shipment in Summer 2006, more narrowly defined as "somewhere between June and September." It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Several alterations occurred when Ben Reilly replaced Peter Parker in the role. The PlayStation 3 is slated for release this year[2]. He is sometimes depicted with "under-arm webbing" connecting his arms to his torso.

The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sony's Seventh generation era video game console in the market-leading PlayStation series. The mask has large white eyes rimmed with black that allow him to see but hide his eyes. [15]. There is a large red spider outline on his back, and a smaller black spider emblem on his chest. IPv6, the next generation of the Internet Protocol. From the waist up, the fabric is the red-and-black web pattern, except for his back, sides, and insides of his upper arms, which are dark blue. Kynogon's Kynapse 4.0 (PDF) "large scale A.I.". From the waist down, it is dark blue (or sometimes even black, depending on the colorist), except for mid-calf boots with a black web pattern on a red background.

that aims to produce high-quality virtual foliage in real time. The standard costume is a form-fitting fabric covering his entire body. SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. Although the details and proportions have changed somewhat over the years, with a few notable exceptions, Spider-Man's costume has remained fairly consistent. Cg, Nvidia's C-like shading language. The last issue of "The Other" series revealed two of Spider-Man's new abilities including the ability to see in the dark and an ability to "feel" his environment as he can detect vibrations from his immediate surroundings due to his web and hairs on his arms. Alias Systems Corporation's 3D graphics programs [14]. In a 2005 story arc spanning 12 parts, across several titles, Spider-Man finds himself cursed, killed, and eventually reborn in a metamorphic experience which "evolves" his powers, including the addition of new "stingers," as well as upgraded speed and spider-sense.

Pixelux's Game Asset Synthesis Technology [13], a toolkit for advanced procedural synthesis. Thanks to Spider-Man's membership in the latest incarnation of the Marvel Universe superhero team the Avengers, Peter, Mary Jane and Aunt May were able to move into Tony Stark's Stark Tower. Havok's physics and animation engines. In 2004, an altercation with a former classmate turned superhuman, Charlie Weiderman, led to the destruction of both Peter's apartment and Aunt May's house. Epic's Unreal engine 3.0 framework. Currently, Parker works as a science teacher for his old high school while still moonlighting as a freelance photographer for the Daily Bugle. Ageia's PhysX SDK, NovodeX. The plan was a success, and Peter battled Morlun again, and aided by the impurity in his blood, defeated the villain, which led to Morlun's apparent death at the hands of his own lackey.

OpenVG, for hardware-accelerated 2D vector graphics. After a fight between Peter and Morlun that spanned New York, wherein Morlun severely beat Peter—whose attacks had no effect on Morlun—Peter fell back onto his last plan: Morlun wanted only pure spider-blood, so Peter injected another dose of radiation into his bloodstream, attempting to 'poison' his powers. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. Morlun had come to New York for that reason: He feeds off the powers possessed by those connected to animal totems. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. Ezekiel suggested that the accident that gave Peter his abilities might not have been a fluke, and that he might have a deeper connection to a totemic spider spirit (not unlike DC's Animal Man, and his connection to "The Red"). COLLADA, an open, XML-based file format for 3D models. Peter's life had begun to calm down in recent years, until a villain named Morlun, and an ally named Ezekiel (possessing the same powers as Peter) appeared.

The Ability to Have 7 Controllers at Once. This was called "clone deterioration", and was the final proof that Ben Reilly was the clone, and Peter was the original. Parental Controls. Reilly was killed saving Peter's life, and shortly thereafter, his body crumbled into ashes. Hub/Home Ethernet Gaming Network. Norman Osborn (the original green goblin) was resurrected (in a controversial storyline itself) and revealed that he had manipulated the tests which indicated Reilly as the real Parker. Simultaneous World Wide Web access and gameplay. For a brief stint, Ben Reilly was Spider-Man, and even defeated Venom singlehandedly.

MP3 and ATRAC download and playback. When Ben Reilly came to New York to see Aunt May, it was revealed that he was the true Peter Parker. Digital photograph display (JPEG). Miles Warren (aka the Jackal). EyeToy virtual object manipulation. It was revealed that the clone had survived the first "clone saga", involving Dr. EyeToy voice command recognition. In one of the most controversial stories of the 1990s, Marvel reintroduced a short-lived clone of Spider-Man, now calling himself Ben Reilly.

EyeToy interactive reality game. Ultimate Spider-Man. High-definition IP video conferencing. Television. Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie. Comics. The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller. Peter Parker/Spider-Man has many love interests in his life:.

Bluetooth 2.0 (up to 7 controllers). Eventually, the two married, but the stresses of Parker's dual identity, combined with Mary Jane's tempestuous career, led to a separation, though the couple later reconciled. USB 2.0 (wired). After years of single living, interspersed with several romantic relationships, including the cat burglar and sometime crimefighter Black Cat, Parker became serious with longtime girlfriend, Mary Jane Watson, a fashion model and actress when she returned after a lengthy absence with a newly found maturity and revealing her knowledge of Peter's secret identity since the beginning of his career. TCP/IP networking (wired ethernet). He then enrolled in the fictional Empire State University where he befriended Harry Osborn—the son of his archenemy the Green Goblin—and Gwen Stacy, with whom he would have a lengthy romance before the Goblin killed her. Integrated for mesh networking and connectivity with the PlayStation Portable. He continued working as a freelance photographer for the Daily Bugle and living with his elderly and somewhat fragile Aunt May until he graduated from high school.

802.11g Wi-Fi. However, as with many characters published for many years and handled by multiple creators, Spider-Man's history is convoluted. USB 2.0 (four front and two rear ports). As originally conceived by Stan Lee and Steve Ditko, Peter Parker was something of an Everyman character. Bluetooth 2.0. Shortly after the second film, the Spider-Man of the comics was captured by a supervillain named Queen and during this incident gained some "upgrades" to his powers, including not only new, organic webbing, but a spider-sense made more sensitive in ways yet to be disclosed. IEEE 802.11g Wi-Fi. The first exception to this was the movie version of the story, in which his famous webbing emanates naturally from his wrists (a concept first used for the title character of Marvel's futuristic semi-spinoff Spider-Man 2099).

Three Gigabit Ethernet ports (Sony has indicated that because of cost reduction there is a possibility that the PlayStation 3 may act only as an accessory interface and hub and perhaps not as a router, as originally planned.)[10]. The instincts he learned from the spider that bit him combined with his bent for chemistry, enabled him to concoct a webslinging device that he wore on his wrists. 32 cm (L) x 24 cm (W) x 8 cm (H)[9]. Oddly enough, his most notable ability, that of generating webs, was not originally a superpower. SD/MMC slot. His amazing abilities, combined with his natural intelligence and inclination towards science, have allowed him to emerge victorious against these odds on a great number of occasions. CompactFlash Type I and II slot. Spider-Man has amassed a slew of major enemies over the years, most taking a particular interest in harming the hero, and some even targeting Peter Parker himself.

Memory Stick standard/Duo and standard/mini slots. This moral continues to serve as the major theme of Spider-Man's story. Optional but not required for most games. Although these problems have pushed him to the edge numerous times, he has always continued on as Spider-Man because of his strong belief that "with great power comes great responsibility", the immortal words which his Uncle Ben instilled in him when he was a youth. Detachable 2.5" hard drive with Linux pre-installed. His relationships with his aunt, his co-workers, his best friends, and most importantly, his love interests, have always been hampered by his secret life as a masked super-hero. CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD. Frequently, his powers complicate his relationships (especially when he unknowingly gained the Captain Universe powers which made him irritable due to his advanced Spider-Sense, the mistakes he had made during his time as Captain Universe caused the world to hate him thus adding more pressure than he could handle), his responsibilities as a student (in the earlier stories) and his varied careers as a photographer for the Daily Bugle and as a teacher at his old high school.

DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW. Despite having amazing spider-like abilities, Spider-Man cannot solve his emotional and personal problems with his super powers. Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE, BD-RW. Ironically, Parker has spent much of his life working, off-and-on, as a freelance photographer for Jameson, selling photographs of himself as Spider-Man. Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor). Jonah Jameson, publisher of the Daily Bugle. Multiple analog outputs (Composite, S-Video, Component video). He is often considered little more than a costumed menace himself, largely thanks to a smear campaign by J.

S/PDIF optical output for digital audio. Spider-Man consistently tries to do the right thing, but is viewed with suspicion by many authority figures. Two HDMI (Type A) outputs (Dual-screen HD outputs). Realizing that stopping the thief when he had the chance would have prevented his uncle's murder, Spider-Man devoted himself to fighting injustice, driven by the realization that "with great power there must also come great responsibility.". Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p. His legal guardian and beloved Uncle Ben was later killed by a thug that Peter had allowed to escape. 76.8 GB/s Cell FlexIO Bus (44.8 GB/s outbound, 32 GB/s inbound). In current Spider-Man continuity, he produces his webs from organic spinnerets in his wrists and no longer requires the mechanical web shooters, most likely to bring character recognition inline with fans who mainly know him from his movie incarnation.

204.8 GB/s Cell EIB. In addition to his physical powers, Peter Parker successfully designed and utilized mechanical "web-shooters" of his own design to spin webs in a variety of ways. 5 GB/s System Bus (Aggregated 2.5 GB/s upstream and downstream). These powers included the ability to cling to walls and ceilings, super-human strength, and an extra-sensory "Spider Sense". 35 GB/s GPU to CPU (Aggregated 20 GB/s (write), 15 GB/s (read)). The spider bite gave Parker an array of spider-like powers. 22.4 GB/s GPU to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge). When he was 15 years old, Parker attended a science exhibition where he was bitten by a spider which had been irradiated.

25.6 GB/s GPU to XDR DRAM: 64 bits × 3.2 GHz. (Note: In virtually all retellings of his origin, Peter's eyesight really was poor and somehow got fixed by the spider bite, but this is not the case in the original comic book series.). 256 MB GDDR3 VRAM clocked at 700 MHz. When these glasses were broken in a schoolyard fight with Flash Thompson, he didn't bother to get new ones, since they were never really needed in the first place and only made him look awkward. 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz). In addition, Aunt May made him wear non-prescription glasses to protect his eyes, since she was worried that his constant reading would have a negative effect on his eyesight. 128-bit pixel precision offers rendering of scenes with high dynamic range imaging. He was often the target of jokes by more popular fellow students like Flash Thompson, the high school's star athlete, who ironically would later become Spider-Man's biggest fan and one of Peter's best friends.

33 billion dot products per second (51 billion dot products with CPU). The exceptionally bright Peter showed more interest in his studies, especially science, than in any kind of social life. 74.8 billion shader operations per second (100 billion with CPU). Over time he grew to be a lonely, timid teenager. 136 shader operations per clock. Though Peter was always loved by the aging couple, he was unpopular among those of his own age. Multi-way programmable parallel floating point shader pipelines. The infant Peter Parker was left in the care of his Uncle Ben and Aunt May (Richard's older brother Benjamin Parker and his wife May Reilly Parker), who lived in the Forest Hills neighborhood of Queens, New York.

Full high definition output (up to 1080p) x 2 channels. Malik found out about their plans and arranged a plane-crash that resulted in their deaths, although this retconned backstory was not known at the time of the creation of Spider Man's character. 1.8 TFLOPS (trillion floating point operations per second). Their last assignment was the infiltration of the criminal organization of Albert Malik, the third Red Skull. Clocked at 550 MHz. (a fictional secret agency). Peter Benjamin Parker was born to Richard Parker and his wife Mary Fitzpatrick-Parker, both of whom were agents of the CIA and later of S.H.I.E.L.D.

The three comics were sold without the Comics Code approval, but met with such critical acclaim that the industry's self-censorship was undercut. Norman Osborn), Spider-Man vanquished Norman by simply showing him his sick son. Most notably, Harry Osborn started taking pills and became so ill that, when Spider-Man fought the Green Goblin (a.k.a. However, The Amazing Spider-Man #96–98 (May–July 1971) featured a story arc that showed the negative effects of drug abuse (a storyline conceived at the request of government drug-prevention authorities).

Previously, it was forbidden to depict illegal drugs, even negatively. In 1971, Spider-Man was the first comic to challenge the rigid Comics Code. Although another issue of Amazing Fantasy was in production, he says, the title was cancelled to clear a space in the limited distribution schedule for another series. He speculated that Goodman's skepticism about the feature, and a possible attempt to revitalize Amazing Fantasy, led to Spider-Man appearing there.

Murray based this on the launch pattern of several Marvel characters at the time, including Thor (in Journey into Mystery), Ant-Man (in Tales to Astonish) and a solo Human Torch feature (in Strange Tales), as well as on the production numbers for individual stories. Will Murray in Comic Book Marketplace #44, suggested that Lee originally might have been considering Spider-Man's debut for the anthology Tales of Suspense rather than Amazing Fantasy. Goodman called for a regular series for the character. The story was published in issue #15, and months later, sales figures indicated that the cover story was unexpectedly popular.

When publisher Goodman was eventually presented with the concept, he was resistant to the unorthodox ideas of a teenage hero with a troubled personal life, but allowed the character to be used as a cover story for an anthology title, Amazing Fantasy, that was already scheduled to be canceled, so there was nothing to lose. I did costume, web gimmick on wrist & spider signal. GARY - Who originated Spider-Man?
STEVE - Stan Lee thought the name up. Much earlier, in a rare contemporaneous account, Ditko specified his and Lee's contributions, in a mail interview with Gary Martin published in Comic Fan #2 (Summer 1965), and reprinted at the defunct but cached site Excerpt:.

Ditko's recollections in Comic Book Artist #3 (Winter 1999) were similar. [1]. Ditko, on first seeing those pages, commented, 'This is Joe Simon's Fly.' Steve Ditko worked up his own version of the character's costume. [Later,] Stan handed the pages over to Steve Ditko.

Jack held onto the sketches and when Stan Lee asked Jack for new ideas, Jack brought the original Spider-Man pages to Marvel Comics. I gave the Silver Spider sketches to Jack Kirby and I changed the name again, this time to The Fly. In the late 1950s, Archie Comics asked me to create a new line of superheroes. Elsewhere, Simon gave additional details:.

2. Lastly, the Spider-Man logo was redone and a dashing hyphen added. .. In this life, he became high-school student Peter Parker, who gets his spider powers after being bitten by a radioactive spider.

and completely redesigned Spider-Man's costume and equipment. ignored Kirby's pages, tossed the character's magic ring, web-pistol and goggles .. He turned Spider-Man over to Steve Ditko, who .. ..

Kirby had had him turn into...Captain America with cobwebs. But when Kirby showed Lee the sample pages, it was Lee's turn to gripe, He had been expecting a skinny young kid who is transformed into a skinny young kid with spider powers. Kirby...using parts of an old rejected superhero named Night Fighter...revamped the old Silver Spider script, including revisions suggested by Lee. Stan Lee said, 'Perfect, just what I want.' [After obtaining permission from publisher Martin Goodman,] Lee told Kirby to pencil-up an origin story.

Kirby laid out the story to Lee about the kid who finds a ring in a spiderweb, gets his powers from the ring, and goes forth to fight crime armed with The Silver Spider's old web-spinning pistol. Jack brought in the Spider-Man logo that I had loaned to him before we changed the name to The Silver Spider. .. For instance, there was no Black Magic involved at all.

[T]here were a few holes in Jack's never-dependable memory. Simon, in his 1990 autobiography, disputes this account:. So the idea was already there when I talked to Stan".1. But Joe had already moved on.

and I said Spider-Man would be a fine character to start with. I had a lot of faith in the superhero character that they could be brought back .. I believe I said this could become a thing called Spider-Man, see, a superhero character. Black Magic folded with Crestwood [Simon & Kirby's 1950s comics company] and we were left with the script.

The Silver Spider was going into a magazine called Black Magic. We had a strip called the 'The Silver Spider'. It was the last thing Joe and I had discussed. "Spider-Man was discussed between Joe [Simon] and myself.

Kirby stated in a 1982 interview in Will Eisner's Spirit Magazine that Lee had minimal involvement in the creation of the character:. Lee turned to artist Steve Ditko, who found the concept particularly appealing and developed a visual motif Lee found satisfactory. When discussing this in documentaries, he often comments, "I've told this story so many times, it may actually be true." Originally, Lee assigned Jack Kirby to illustrate the story, but after seeing sample pages, decided Kirby's style was "too 'larger than life'" for what he wanted. In the Spider-Man movie DVD extras, Stan Lee's Mutants, Monsters and Marvels and elsewhere, Lee said he was inspired by seeing a fly climb up a wall.

One influence Lee has described for the character's name is the non-superpowered pulp magazine crimefighter The Spider. Speaking in the 1980s, Stan Lee said the idea for the series sprang out of the apparent increased teenage interest in the new Marvel comic books, and that he wanted to create a character that could cater to them. Various accounts of the character's creation have been given. .

Since his debut in the 1960s Silver Age of comic books, Peter Parker has grown from a shy high school student to a troubled college undergrad and graduate student, to a married man and a professional, but the core of the character has remained the same. Marvel has published multiple ongoing comic book series featuring the character, the flagship being The Amazing Spider-Man. Through the years, he has appeared in many media, including several animated series, a daily and Sunday comic strip, and two very successful films, with a third one debuting in 2007. Spider-Man is one of the most recognizable of all superheroes.

Since his creation, his popularity has led to many of the superheroes who predated him being reworked with more complex personas. Spider-Man expanded the dramatic potential of the fantasy and superhero subgenres by having a strong focus on a younger, more troubled character and his personal struggles. He has since become one of the world's most popular characters. He first appeared in the comic book Amazing Fantasy #15 (August 1962), with a cover drawn by Jack Kirby and Ditko.

Spider-Man is a fictional character, the alter ego of Peter Parker and a Marvel Comics superhero created by writer Stan Lee and artist Steve Ditko. Set outside the regular Marvel continuity. Spider-Man Loves Mary Jane #1— (Marvel Comics, December 2005—, sequel to Mary Jane and Mary Jane: Homecoming miniseries), written by Sean McKeever and illustrated by Takeshi Miyazawa. Marvel Adventures Spider-Man #1- (Marvel Comics/Marvel Adventures; May 2005—; continuation of Marvel Age Spider-Man), written by Sean McKeever, set during Spider-Man's high school years but not within regular Marvel continuity.

Ultimate Spider-Man #1— (Marvel Comics/Ultimate Marvel; October 2000—), written by Bendis and penciled by Mark Bagley, set in the Ultimate Marvel Universe. Part of Marvel UK's "Collector Edition" line, reprinting US stories from 2–3 years earlier. Astonishing Spider-Man #1— (Panini Comics/Marvel UK; Unknown month 1994—). This book is not one of the official Spider-Man titles but includes him as part of the current team line-up.

3), written by Brian Michael Bendis and penciled by David Finch. New Avengers #1— (Marvel Comics; January 2005—, continuation of Avengers Vol. 3 #1— (Marvel Comics; March 2004—), showcasing Spider-Man in stories by new writing talent. Spider-Man Unlimited Vol.

Currently written by Reginald Hudlin and penciled by Pat Lee. Marvel Knights Spider-Man #1— (Marvel Comics/Marvel Knights; June 2004—). Friendly Neighborhood Spider-Man #1— (Marvel Comics; December 2005—), written by Peter David and penciled by Mike Wieringo. Michael Straczynski, and penciled by Michael Deodato.

Currently written by J. 2 #1–58, #500— (Marvel Comics; March 1963–November 1998, January 1999–December 2003, January 2004—). The Amazing Spider-Man #1–441, Vol. Peter's father is named Richard Parker for the same reason.

Parker. The surname Parker was chosen to honor Richard Parker, a childhood friend of Stan Lee and father to famed personal injury attorney Larry H. In May 2003, he was paid approximately $18,000 to climb the 312-foot Lloyd's of London building to promote the premiere of the movie Spider-Man on the British television channel Sky Movies. He sometimes wears a Spider-Man suit during his climbs.

Alain Robert nicknamed Spiderman, rock and urban climber who has scaled more than 70 tall buildings using his hands and feet, without using additional devices. "Spider Dan" Goodwin, who in 1981 climbed the glass of the Chicago skyscrapers the Sears Tower and the John Hancock Center using suction cups. [2]. The studio has announced a theatrical release date of May 4, 2007.

Spider-Man 3 began production in 2005 under director Raimi. Spider-Man 2 was also the first motion picture released in the Sony Universal Media Disc format for the PlayStation Portable, being included for free with the first one million PSP systems released in the United States. The only higher single-day movie grosses were Shrek 2's $44.8 million in the first weekend of its May 2004 release and Star Wars Episode III: Revenge of the Sith's $50 million on the first day of its May 2005 release. Its first-day gross ($40.5 million) surpassed its predecessor's $39.4 million record.

It premiered in more North American movie theaters (4,152) than any previous movie. Spider-Man 2 was 2004's second-most financially successful movie and 15th-most financially successful movie of all time. Spider-Man went on to become the sixth highest-grossing film in North American history and is ranked 11th worldwide with a total take of more than $821 million internationally. box offices, it was the highest-grossing movie of the year while also opening up at a record $114.8 million.

Earning more than $403 million at U.S. Although the film adaptation took a number of liberties with the character's history and powers, most notably giving him organic web-shooters rather than mechanical ones, it was essentially true to the character and was widely embraced by the viewing public. The film featured a number of impressive CGI effects used to bring Spider-Man to life. It was directed by Sam Raimi and stars actor Tobey Maguire as Peter Parker.

Spider-Man: On May 3, 2002, the feature film Spider-Man was released. Spider-Boy of the Amalgam Universe is a merged character of the Ben Reilly Spider-Man and Superboy after all characters from Marvel Comics and DC Comics were merged due to the war between the two universes. Spider-Woman in an alternate reality, "Exiles: Legacy", issues #20–22. Mary-Jane Watson a.k.a.

Pavitr Prabhakar in the Indian adaptation of Spider-Man, Spider-Man: India. Spider-Ham, a pig in a funny animal version of the Marvel Universe. Peter Porker a.k.a. Peter Parquagh in the 1602 miniseries.

Takuya Yamashiro (山城拓也), the Spider-Man of Spider-Man (tokusatsu). Yu Komori (小森ユウ Komori Yū) in Spider-Man: The Manga. Miguel O'Hara, the Spider-Man of Marvel 2099. Spider-Girl, the daughter of Peter Parker, set in an alternate reality.

May "Mayday" Parker a.k.a. Blood Spider was an evil version of Spider-Man created by the Taskmaster and the Red Skull. She later became Spider-Woman for a time. Jonah Jameson, who assumed the role with a padded costume when Parker temporarily quit.

Mattie Franklin, the niece of J. Kraven the Hunter donned Spider-Man's costume for a short time in Kraven's Last Hunt. Ben Reilly, a clone of Parker, who also fought crime as the Scarlet Spider. This effectively makes Kitty his crimefighting partner.

This issue reveals that they spend much of their time hunting criminals to fight. Issue 66 of Ultimate X-Men showed Kitty and Spidey on a date. [3]. Brian Michael Bendis, writer of Ultimate Spider-Man, plans to continue with Kitty as a supporting character in USM.

In Ultimate Spider-Man #87, Kitty and Peter are dating for the first time in the "real" comic. In the Ultimate Marvel continuity, Spider-Man's love interest is Kitty Pryde/Shadowcat of the X-Men after breaking up with MJ. This made MJ jealous. Later in the series, he fell in love with Indy, a girl who works for Empire 1, a news channel.

In the MTV's Spider-Man: The New Animated Series, Peter's love interest was still MJ. Lady Vermin, one of the Knights of Wundagore, has feelings for Spider-Man but he does not reciprocate. Naoko Yamada Jones who reminds Peter a lot of MJ. In the Spider-Man Unlimited animated series, Peter's Counter-Earth love interest was Dr.

Spider-Man also has feelings for the Black Cat and most fans think that she was a better love-interest for Spidey than MJ. Later in the series, Peter married MJ and found out she was a clone made by Miles Warren for Morris Bench/Hydro-Man. She then returned in the series without explanation. MJ was thrown into a portal created by the Green Goblin.

In Spider-Man: The Animated Series, Peter's love interest was Mary Jane Watson. The relationship between Spider-Man and Black Cat was short lived after Spider-Man learned that Felicia Hardy was only interested in him as Spider-Man and not Peter Parker. Black Cat. Another love interest of Spider-Man was Felicia Hardy a.k.a.

Later Peter and MJ gave birth to another child, a boy named Ben who is most likely named after Peter's Uncle Ben or Ben Reilly, Peter's clone. In the MC2 continuity, Peter and Mary Jane gave birth to their daughter, May Parker (Spider-Girl) who is named after Peter's Aunt May. After many years of dating, Peter and MJ finally got married. Like Peter, MJ lives with her aunt.

She works as an actress and a model. Before Peter, Mary Jane has also dated Flash Thompson and Harry Osborn. After Gwen Stacy, Peter's next and most well known girlfriend was Mary Jane Watson, who is also currently Peter's wife. In the House of M storyline, Gwen is still alive and married to Peter with a baby son.

Many years later, Gabriel and Sarah decided to kill Spider-Man in an attempt to seek revenge. When the twins were older, Norman told them that Spider-Man killed their mother. Gwen told Norman that she wanted Peter to be the father of the twins which was another reason why Green Goblin killed her so that he can have the twins for himself. She later gave birth to twins, Gabriel and Sarah.

The consensual encounter resulted in a pregnancy that she then hid from Peter with a trip to Europe. In the Sins Past saga, it was explained that Norman Osborn and Gwen Stacy—in a moment of weakness for both—had a romantic tryst. Many years later, the Green Goblin killed Gwen by throwing her off a bridge. Peter's first real girlfriend was Gwen Stacy.

Later, Betty Brant married Daily Bugle reporter, Ned Leeds. They dated for sometime but in the end broke up. Peter's next love interest was Daily Bugle's secretary, Betty Brant. Instead Liz married Peter's friend, Harry Osborn.

The first love-interest of Peter was Liz Allen though they never got together.