This page will contain discussion groups about millau bridge, as they become available.Millau ViaductPanoramic view of Millau Viaduct from south-east sideThe Millau Viaduct (French: le Viaduc de Millau) is a cable-stayed road bridge that spans the valley of the River Tarn near Millau in southern France. Designed by British architect Lord Foster in collaboration with French bridge engineer Michel Virlogeux, it is the tallest vehicular bridge in the world, with one pier's summit at 341 metres (1,118 ft)—slightly higher than the Eiffel Tower and only 40 m (132 ft) shorter than the Empire State Building. It was formally opened on 14 December 2004 and opened to traffic on 16 December 2004. LocationBefore the bridge was constructed, traffic had to descend into the Tarn River valley and pass along the route nationale N9 near the town of Millau, causing heavy congestion at the beginning and end of the July and August vacation season. The bridge now traverses the Tarn valley above its lowest point, linking the causse du Larzac to the causse rouge, and is inside the perimeter of the Grands Causses regional natural park. The bridge forms the last link of the A75 (la Méridienne) autoroute, providing a continuous high-speed route south from Paris through Clermont-Ferrand to Béziers. The purpose of the A75 is to increase the speed and reduce the cost of vehicle traffic travelling along this route. Many tourists heading to southern France and Spain follow this route because it is direct and without tolls for the 340 km between Clermont-Ferrand to Béziers, except for the bridge itself. The Eiffage group operates the viaduct as a toll bridge, with the toll currently set at €4.90 for light automobiles (€6.50 during the peak months of July and August). The bridge was constructed by the Eiffage group, which also built the Eiffel Tower, under a government contract which allows the company to collect tolls for up to 75 years. The nearly completed bridge in September 2004DescriptionThe Millau Viaduct consists of an eight-span steel roadway supported by seven concrete piers. The roadway weighs 36,000 metric tons and is 2,460 m (8,071 ft) long, measuring 32 m (105 ft) wide by 4.2 m (13.8 ft) deep. The six central spans each measure 342 m (1,122 ft) with the two outer spans measuring 204 m (670 ft). The roadway has a slope of 3% descending from south to north, and curves in plan section on a 20 km (12.4 mile) radius to give drivers better visibility. It carries two lanes of traffic in each direction. The piers range in height from 77–246 m (253–807 ft), and taper in their longitudinal section from 24.5 m (81 ft) at the base to 11 m (36 ft) at the deck. Each pier is composed of 16 framework sections, each section weighing 2,230 metric tons. These sections were assembled on site from pieces of 60 metric tons, 4 m (13 ft) wide and 17 m (56 ft) long, made in factories in Lauterbourg and Fos-sur-Mer by Eiffage. The piers each support 97 m (319 ft) tall pylons. The piers were assembled first, together with some temporary supports, before the decks were slid out across the piers by satellite-guided hydraulic rams that moved the deck 600 mm (23.6 inches) every 4 minutes. The viaduct is the tallest vehicular bridge in the world, nearly twice as tall as the previous tallest vehicular bridge in Europe, the Europabrücke in Austria. The proposed Strait of Messina Bridge in Italy, if constructed would be taller still and would also be the world's largest suspension bridge. Current plans call for towers 382.6 m high. The Millau Viaduct is the second highest vehicular bridge measured from the roadway elevation. Its deck, at "almost 270 m" (886 ft) above the Tarn, is apparently slightly higher than the New River Gorge Bridge in West Virginia in the United States, which is 267 m (876 ft) above the New River. The Royal Gorge Bridge in Colorado, United States has a deck considerably higher than either, at 321 m (1,053 ft) above the Arkansas River. Panoramic view of the Millau Viaduct, as seen from the south. The four red temporary supports are still visible in this June 29, 2004 photograph.ConstructionThe viaduct under construction, seen from the south in early 2004.Construction began on October 10, 2001 and was intended to take 3 years, but weather conditions put work on the bridge behind schedule. A revised schedule aimed for the bridge to be opened in January 2005. The viaduct was officially inaugurated by President Chirac on December 14, 2004 to open for traffic on December 16, several weeks ahead of the revised schedule. Preliminary studiesIn initial studies, four options were examined:
The fourth option was selected by the government on June 28, 1989. It consisted of two possibilities: the high solution, and the low solution, requiring the construction of a 200 m bridge to cross the Tarn, then a viaduct of 2300 m extended by a tunnel on the Larzac side. After long construction studies, the low solution was abandoned because it would have intersected the water table, had negative effects on the town, cost more, and the driving distance would have been longer. After the choice of the high viaduct's path, five teams of architects and researchers simultaneously worked on a technical solution. The original concept for the bridge was devised by French designer Michel Virlogeux. The architects of the bridge are the British firm Foster and Partners. He worked together with the Dutch engineering firm ARCADIS, responsible for the technical design of the bridge. The buildersFour consortia were in competition for the building contract:
The work leader is the Compagnie Eiffage du Viaduc de Millau, owner of the government contract. The construction consortium is made up of the Eiffage TP company for the concrete part, the Eiffel company for the steel roadway (Gustave Eiffel built the Garabit viaduct in 1884, a train bridge in the neighboring Cantal département), and the Enerpac company for the roadway's hydraulic supports. The engineering group Setec has authority in the project, with SNCF engineering having partial control. Costs and resourcesThe bridge's construction costs amount to €394 million, with a toll plaza 6 km north of the viaduct costing an additional €20 million. The builders, Eiffage, financed the construction in return for a concession to collect the tolls for 75 years, until 2080. However, if the concession is very profitable, the French government can assume control of the bridge in 2044. The project required about 127,000 m³ of concrete, 19,000 metric tons of steel for the reinforced concrete, and 5,000 metric tons of pre-stressed concrete for the cables and shrouds. The builder claims that the bridge's lifetime will be at least 120 years. Single segment of the constructionon the small exhibition under viaduct Statistics
Project timeline
Trivia
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The builder claims that the bridge's lifetime will be at least 120 years. So far, no clear changes or announcements on Nintendo's part have resulted from it. The project required about 127,000 m³ of concrete, 19,000 metric tons of steel for the reinforced concrete, and 5,000 metric tons of pre-stressed concrete for the cables and shrouds. [39] It contains information explaining what high definition is and why they feel it is important for the Revolution to support it, plus, ideas for ways people can get involved in lobbying Nintendo to change their minds. However, if the concession is very profitable, the French government can assume control of the bridge in 2044. 1080up.org is an online movement started by video game enthusiasts in hopes of influencing Nintendo’s final decision regarding HD support for the Revolution. The builders, Eiffage, financed the construction in return for a concession to collect the tolls for 75 years, until 2080. DTV or EDTV sets), when compared to viewing on an analog (480i-only) television set. The bridge's construction costs amount to €394 million, with a toll plaza 6 km north of the viaduct costing an additional €20 million. [38] Regardless, the support of 480p will still mean an improvement in graphics quality when properly hooked up to and viewed on an HDTV set (or any digital [non-analog] set, i.e. The engineering group Setec has authority in the project, with SNCF engineering having partial control. EDTV, currently the native output of a standard DVD), as did the GameCube, and the lack of true HD support (720p/1080i) is not yet a final decision. The construction consortium is made up of the Eiffage TP company for the concrete part, the Eiffel company for the steel roadway (Gustave Eiffel built the Garabit viaduct in 1884, a train bridge in the neighboring Cantal département), and the Enerpac company for the roadway's hydraulic supports. It has been confirmed that the Revolution will support 480p (a.k.a. The work leader is the Compagnie Eiffage du Viaduc de Millau, owner of the government contract. In reaction, major Internet-based magazines like IGN.com organized letter writing campaigns to protest against Nintendo regarding the decision and urging consumers to take action [37]. Four consortia were in competition for the building contract:. Kaplan stated beautiful graphics and innovative gameplay could be achieved without HD and that abstaining from the technology would help keep the cost of games down. He worked together with the Dutch engineering firm ARCADIS, responsible for the technical design of the bridge. Online arguments commenced when Nintendo of America's Vice President of Corporate Affairs, Perrin Kaplan, announced there would be no HD support for their upcoming system. The architects of the bridge are the British firm Foster and Partners. On December 8, 2005, Electronic Arts officially declared its support for the Revolution. The original concept for the bridge was devised by French designer Michel Virlogeux. It will be a futuristic overhead shooter. After the choice of the high viaduct's path, five teams of architects and researchers simultaneously worked on a technical solution. [26] A new video game company called NIBRIS is said to make an exclusive game called Raid over the River. After long construction studies, the low solution was abandoned because it would have intersected the water table, had negative effects on the town, cost more, and the driving distance would have been longer. [25] According to Game Informer, Hideo Kojima is developing a Revolution game with the team from Kojima Productions that developed Metal Gear Acid. It consisted of two possibilities: the high solution, and the low solution, requiring the construction of a 200 m bridge to cross the Tarn, then a viaduct of 2300 m extended by a tunnel on the Larzac side. Killer 7 producer Goichi Suda, aka Suda 51, has confirmed that Grasshopper Manufacture is planning to make a Revolution game. The fourth option was selected by the government on June 28, 1989. This game could possibly be a sequel to Golden Sun: The Lost Age. In initial studies, four options were examined:. Also, Camelot has announced that they are currently working on a Revolution RPG. The viaduct was officially inaugurated by President Chirac on December 14, 2004 to open for traffic on December 16, several weeks ahead of the revised schedule. Koei and Namco/Bandai (merging) have made announcements that they will make games for Revolution but not what games yet. A revised schedule aimed for the bridge to be opened in January 2005. Blitz has announced that Possession will come to all three next-gen consoles. Construction began on October 10, 2001 and was intended to take 3 years, but weather conditions put work on the bridge behind schedule. The exclusive title is being coined off as a Doom clone. The Royal Gorge Bridge in Colorado, United States has a deck considerably higher than either, at 321 m (1,053 ft) above the Arkansas River. Square Enix is working on a sequel Crystal Chronicles title, Ubisoft is releasing Splinter Cell 4 on all major consoles including Revolution, and has announced an exclusive FPS and another non-exclusive game. Its deck, at "almost 270 m" (886 ft) above the Tarn, is apparently slightly higher than the New River Gorge Bridge in West Virginia in the United States, which is 267 m (876 ft) above the New River. It has been speculated that the new franchise might be more mature than most previous Nintendo games. The Millau Viaduct is the second highest vehicular bridge measured from the roadway elevation. Nintendo has also announced that it is in the process of developing an entirely new and original franchise to be added into the Nintendo universe, although all other details about this project are unknown at this time. Current plans call for towers 382.6 m high. It has also been hinted that older games such as Kid Icarus will be on the Revolution as well, though as of most of the Revolution's details this has only been based on speculation. The proposed Strait of Messina Bridge in Italy, if constructed would be taller still and would also be the world's largest suspension bridge. Many games featuring Nintendo's classic franchises, such as Mario (most likely the long awaited Mario 128), The Legend of Zelda, Metroid and Super Smash Brothers, have been announced. The viaduct is the tallest vehicular bridge in the world, nearly twice as tall as the previous tallest vehicular bridge in Europe, the Europabrücke in Austria. This feature is included on the Xbox 360 and will be present on the PlayStation 3 as well. The piers were assembled first, together with some temporary supports, before the decks were slid out across the piers by satellite-guided hydraulic rams that moved the deck 600 mm (23.6 inches) every 4 minutes. Details are currently unknown. The piers each support 97 m (319 ft) tall pylons. This method is usually, in fact, in the instruction manual, and therefore, most anybody could bypass a parental lock. These sections were assembled on site from pieces of 60 metric tons, 4 m (13 ft) wide and 17 m (56 ft) long, made in factories in Lauterbourg and Fos-sur-Mer by Eiffage. However, this may prove unreliable as most parental control systems have a very easy way to reset the password, in case one forgets the password. Each pier is composed of 16 framework sections, each section weighing 2,230 metric tons. For instance, an article listed on Nintendo's website claims that the governor of Washington, Christine Gregoire, feels that it "gives parents more information and more control over what video games their kids play and at what age."[24]. The piers range in height from 77–246 m (253–807 ft), and taper in their longitudinal section from 24.5 m (81 ft) at the base to 11 m (36 ft) at the deck. Some politicians have expressed that they are pleased with the concept of hardware based parental controls. It carries two lanes of traffic in each direction. It is unknown what effect this will have on importing and playing games from one region on another region's machine; since Nintendo's consoles are also region locked, it is likely that whatever method importers use to circumvent the regional lock-out would have to override the parental lock-out as well. The roadway has a slope of 3% descending from south to north, and curves in plan section on a 20 km (12.4 mile) radius to give drivers better visibility. This will be found in all systems released around the world; it is confirmed that the European units will use the PEGI rating system [22], North American units will use the ESRB rating system [23], units for the Japanese market will presumably use the CERO rating system, German units will use the USK system, and Austrailian units will use the OFLC system. The six central spans each measure 342 m (1,122 ft) with the two outer spans measuring 204 m (670 ft). For instance, a game carrying an ESRB rating of M for Mature, which is intended for those over the age of 17, will not play on a system that is set to only allow games rated E for Everyone (ages six and older). The roadway weighs 36,000 metric tons and is 2,460 m (8,071 ft) long, measuring 32 m (105 ft) wide by 4.2 m (13.8 ft) deep. This allows parents to set the age level of the system, and when a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's age level setting, the game will not load unless the user correctly enters a password to override the setting. The Millau Viaduct consists of an eight-span steel roadway supported by seven concrete piers. The Revolution will feature parental controls, prohibiting young viewers from viewing inappropriate content. The bridge was constructed by the Eiffage group, which also built the Eiffel Tower, under a government contract which allows the company to collect tolls for up to 75 years. [21]. The Eiffage group operates the viaduct as a toll bridge, with the toll currently set at €4.90 for light automobiles (€6.50 during the peak months of July and August). An official survey conducted for Nintendo of America by marketing company Zanthus may give an idea what the "virtual console" could look like and how it might function, along with potential (but not official) prices. Many tourists heading to southern France and Spain follow this route because it is direct and without tolls for the 340 km between Clermont-Ferrand to Béziers, except for the bridge itself. Nintendo recently filed a patent on the interface of the virtual console [20], suggesting that it will be a full emulator, as opposed to using re-written games, and that it may be possible to have extra features such as new characters added to the game. The purpose of the A75 is to increase the speed and reduce the cost of vehicle traffic travelling along this route. The unveiling of the new controller has also shed some light on the functionality of the backwards compatibility; specifically, when held sideways, the controller resembles the NES controller; on the left is a D-Pad, in the middle are Select and Start Buttons, and there are two buttons on the end serving as "A" and "B" buttons. The bridge forms the last link of the A75 (la Méridienne) autoroute, providing a continuous high-speed route south from Paris through Clermont-Ferrand to Béziers. This backward-compatibility feature also stands as a new unique selling point against the Revolution's competitors. The bridge now traverses the Tarn valley above its lowest point, linking the causse du Larzac to the causse rouge, and is inside the perimeter of the Grands Causses regional natural park. If Nintendo is successful at utilizing this model, they may be able to reduce illegal ROM downloading and open up a new revenue stream. Before the bridge was constructed, traffic had to descend into the Tarn River valley and pass along the route nationale N9 near the town of Millau, causing heavy congestion at the beginning and end of the July and August vacation season. The music industry's most successful method of reducing illegal music downloading has apparently been to offer consumers a way to download music legally for a small cost, as in the case of Apple, selling music in their iTunes music store for a general price of $1.00 USD. . Since computers have been powerful enough to emulate past-generation home consoles and the Internet provided an easy, fast, and widely accessible distribution path for ROM images and emulators, illegal ROM downloading has been common among a segment of fans of old games.
[1]. Nintendo has suggested that they may give some of the downloadable games away with Nintendo products or through other special offers.[19] It is also unknown what specific titles will be available or whether third-party developers will release their older games for the Revolution, although it has been said that Nintendo is in talks with these developers for this purpose. Felix Baumgartner became the first person to BASE jump from the bridge on 27 June 2004, shortly after the road deck was completed but well before the bridge was opened. Although no specifics have yet been released, there will be fees associated with the "virtual console" feature. 2080: Eiffage toll concession runs out. If the technical aspects of Revolution also go well, "[Nintendo is] discussing the possibility of having older games like Mario Party playable online." Merrick has also said it's possible that users will be able to download games from others regions, a feature important to European gamers who could download (for example) Super Mario RPG from an American server. 2044: French government can assume control of the bridge if the toll concession is very profitable. Some 3D games may "look sharper when played on Revolution." [18] However, Jim Merrick, a European Nintendo president, claimed N64 games played on Revolution will have a better frame rate, but that there would not generally be any other significant graphical improvements. January 10, 2005: initial planned opening date. It was also said that although the gameplay would stay the same, it would be possible "that with Revolution, we may be able to see the old games with new looks." This may be compared to the 1993 SNES release Super Mario All-Stars, a single cartridge containing several classic Super Mario Bros games with updated graphics. December 16, 2004: opening of the viaduct, ahead of schedule. Nintendo announced that the downloadable games may be redesigned, recompiled, or emulated. December 14, 2004: official inauguration. To prevent illegal copying, downloaded games will feature a proprietary DRM system."[17]. 2nd half of 2004: installation of the pylons and shrouds, removal of the temporary roadway supports. According to a Japanese press release, "all downloaded games will be stored on the 512 [MB] flash memory built into the system. May 28, 2004: the pieces of roadway are several centimeters apart, their juncture to be accomplished within two weeks. Satoru Iwata refers to this feature as the "Virtual Console". November 2003: completion of the last piers (Piers P2 at 221 m and P3 at 245 m are the highest piers in the world.). Nintendo has announced that Revolution will have the ability to play many or all Nintendo-produced Nintendo 64, SNES/Super Famicom, and NES/Famicom games; the software may be recompiled or emulated but will be offered via the Nintendo online download service. February 25–February 26, 2003: laying of first pieces of roadway. The console also has the ability to play NES, SNES, and N64 games through the Virtual Console feature. November 2002: first piers complete. This is a first for self-loading media drives, which have previously only been able to accept discs of a single size. September 2002: assembly of roadway begins. The Revolution's self-loading media drive accepts 8cm GameCube discs as well as the standard 12cm discs such as Revolution games and DVDs. August 2002: start of work on pier support C0. The side of the console (or top if stood vertically) is the GameCube docking station, featuring four controller ports and 2 memory card slots compatible with GameCube Memory Cards and the Nintendo GameCube Microphone. July 2002: start of work on the foundations of temporary, height adjustable roadway supports. Nintendo has stated that Revolution will be backward compatible with all GameCube software and most peripherals. June 2002: support C8 completed, start of work on piers. Some details have however been released by Nintendo and other third parties involved with the console:. March 2002: start of work on the pier support C8. According to a recent interview with Nintendo's Jim Merrick, Nintendo may never release a complete system specification [16]. January 2002: laying pier foundations. Nintendo has released very little detailed information at present concerning the technical specifications of the Revolution console. December 14, 2001: laying of the first stone. Nintendo developer Shigeru Miyamoto, before exiting the stage of Japan's 2005 Digital Interactive Entertainment Conference, stated that "there are still secrets to this controller, and these will be revealed next year.". October 16, 2001: work begins. An Ars Technica journal entry speculates that the controller may use a combination of IR and ultrasound to function, much like some existing, similar products such as "virtual whiteboards" [15]. 1998: decision to contract out both construction costs and future tolls to a private enterprise. Despite the controller's similarity to lightguns which are only compatible with standard-definition CRT televisions, Nintendo has stated the Revolution and its controller will be compatible with all televisions including digital projectors. July 9, 1996: choice of the cable-stayed bridge type. [14]. term). An IGN article titled "Understanding the Revolution Controller" discusses the "shell" and includes a mock-up of what the shell might look like. January 10, 1995: declaration of utilité publique (public usefulness), as needed to apply eminent domain(U.S. According to Satoru Iwata, it is meant for playing "the existing games, virtual console games, and multi-platform games" [13]. October 19, 1991: selection of the high solution, with the viaduct at 2500 m. The Revolution "remote" will fit inside this shell which will allow gamers to play games using a traditional controller while retaining the "remote"'s motion sensitivity. June 28, 1989: governmental approval of the middle route. Nintendo has also announced a controller "shell" which will resemble a traditional game controller called the "Classic-Style Expansion Controller". €4.90–6.50: typical automobile toll, as of 2005. Nintendo has stated the aforementioned "Nunchaku" add-on may be bundled with the Revolution console. 10,000–25,000 vehicles: estimated daily traffic. It will connect to the main Revolution controller via a short cord, and its appearance while connected to the main controller has led it to become dubbed "The Nunchaku". 290,000 metric tons: total weight of the bridge. Nintendo has revealed one of these attachments to be a unit which features an analog stick and 2 trigger buttons. 85,000 m³: total volume of concrete used. The controller also features an expansion port on its underside which will allow various attachments to be added to the controller. 32.05 m: width of the roadway. The "b" button is located above the "a" button, suggesting the controller can be used like an NES controller when turned counterclockwise. 4.20 m: thickness of the roadway. Towards the bottom of the controller are two additional buttons labeled "b" and "a". 270 m: average height of the roadway. Below the A button is a row of three small buttons labelled from left to right, Start, Home, and Select. 154: number of shrouds. A digital directional pad is positioned at the top of the controller face, with a large button labelled "A" directly below it and a trigger on the underside acting labelled as the "B" button. 87 m: height of a pylon. [12]. 336 m: height of Pier 2, the tallest (245 m at the roadway's level). An early marketing video showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and performing dental surgery.[11] To communicate with the sensors, the Revolution's controller uses Bluetooth technology. 77 m: height of Pier 7, the shortest. This allows players to mimic actual game actions such as swinging a sword or using a flashlight, instead of simply pushing buttons. 7: number of piers. Other sensors in the controller itself allow it to sense its tilt and yaw. 2,460 metre: total length of the roadway. The controller is also able to sense motion; two sensors placed near the television allow the controller to sense its position in three-dimensional space. the successful bidders, lead by the Eiffage group, product of the Fougerolles-SEA fusion, the third largest French group in public works, and the sixth largest in Europe. The controller is shaped like a television remote control and is held with one hand. one led by Générale Routière, with Via GTI (French), and Cintra, Necso, Acciona, and Ferrovial Agroman (all Spanish). The Nintendo Revolution controller sets aside the traditional controller seen in other mainstream consoles in an attempt to appeal to a larger audience. Société du viaduc de Millau, made up of ASF, Egis, GTM, Bouygues Travaux Publics, SGE, CDC Projets, Tofinso (all French) and Autostrade (Italian); and. Nintendo has since revealed three additional colors—gray/silver, lime green, and red. one led by Dragados (Spanish), with Skanska (Swedish) and Bec (French);. When the console was unveiled at E3 2005 the console was colored black, however, at the Tokyo Game Show 2005 when the controller was revealed, promotional material depicted a white console. traverse the middle of the valley. The front of the console features a self loading media drive illuminated by a blue LED light which will accept 12cm Revolution game discs and 8cm GameCube game discs.[10]. follow the path of Route Nationale 9, providing good access to Millau but at the cost of technical difficulties and intrusion on the town; and. The console will stand either horizontally or vertically. bypass Millau to the west (12 km longer), requiring four bridges;. The Nintendo Revolution is the smallest console Nintendo has ever manufactured, described by Nintendo as being "about the thickness of three standard DVD cases and only slightly longer". bypass Millau to the east, requiring two large bridges over the Tarn and the Dourbie;. Additionally at E3 2005, Nintendo revealed that a small internal attachment (most likely a dongle) to be sold separately from the console will allow the Revolution to playback DVD movies. Whether or not these discs shall retain the GameCube's discs' level of proprietary protection (having been completely nonstandard) remains to be determined. At E3 2005 Nintendo announced that the Revolution will use proprietary 12cm optical discs, as the storage medium for Revolution Games. The new 1T-SRAM has very low power consumption while maintaning the speed and functionality of SRAM and allowing for the density of DRAM. The goal of 1T-SRAM is to combine the speed of SRAM with the capacity and price of DRAM. Nintendo has confimed that MoSys, whose 1T-SRAM memory technology was used in the GameCube, will again provide the RAM technology for the Revolution console. Recent patents suggest that downloadable DS content is a possibility. It has also been suggested that the Revolution will feature connectivity between the system and the Nintendo DS. Along with this comes the ability to use "Download Play." Currently featured in Nintendo's DS portable, this allows for multiplayer network games to be played across multiple systems with only one copy of the game being played loaded into a participating system. Nintendo has also announced that the consoles will be able to connect to one another wirelessly for LAN (Local Area Network) applications. This device was released specifically for the DS but is likely to work with the Revolution. The Revolution will have built-in Wi-Fi [8], allowing certain games to be played online via a wireless hotspot or through a wireless router.[9] Nintendo has also provided a device that may be able to connect the Revolution online via a Windows XP computer, and a USB port, as well as a Broadband connection, rather than buying a Wifi router. As of January 2006 the specifications for the Revolution's GPU and CPU had not been released, and in an interview with Dutch game magazine [N]Gamer, Jim Merrick, Nintendo's former head of European marketing, said that they may never be.[7]. However in a recent interview ATI's Public Relations Manager for Consumer Products, John Swinimer, confirmed that "Hollywood" has not been developed from PC architecture.[6]. It had previously been speculated that the "Hollywood" GPU was based off the Gamecube's GPU or existing PC hardware. Many of ArtX's employees were former employees of Silicon Graphics, the company responsible for the Nintendo 64 graphics chip. In February 2000, ATI acquired ArtX, the company responsible for the GameCube's GPU. Nintendo has also announced that Canadian graphics card maker ATI Technologies is developing the GPU, codenamed "Hollywood" for Revolution. IBM had previously developed the processor for Nintendo's current system, the GameCube. Nintendo has announced that IBM has finished developing the CPU, codenamed "Broadway". . Nintendo has previously standardized technologies within the gaming console world such as the D-Pad, analog control thumbstick, first party wireless controllers (Wavebird), shoulder buttons, and vibrating feedback, which have been widely disseminated following their mainstream arrival on Nintendo's machines. Top executives at the company denied this and insisted that they were simply protecting their intellectual property from imitation by competitors before the system is released. Nintendo has been coy with release of information regarding the Revolution, leaving some media outlets with the idea that Nintendo was not prepared or did not have the intention to compete with Microsoft's Xbox 360 and Sony's PlayStation 3. [5]. [4] Nintendo has announced that more details about the system will be made public on May 9, 2006 at their E³ 2006 Press Conference. [3] In a later interview with Sankei Shimbun Iwata confirmed that the Revolution will be released in North America before Thanksgiving. In an interview with Nikkei Business, Iwata stated the Revolution will be released after April of that year, and that they are considering attempting an international launch [2] with no more than 14 weeks of difference between the first and last launching regions. [1] Nintendo has stated the console will be launched in 2006. The system was unveiled at Nintendo's 2005 E³ press conference and the system's game controller was revealed at the 2005 Tokyo Game Show by Nintendo President Satoru Iwata during his keynote speech in September. For example, the console's controller, which can detect its exact location and orientation in 3D space, is a concept never before seen in mainstream video game consoles. The codename refers to the console's promised "revolution" of the video-game industry. The Nintendo Revolution is the current codename for Nintendo's fifth home video game console and the successor to the Nintendo GameCube. However, the liklihood of this is quite low- the technology (and the patents) upon which the "pitch" and "yaw" of the Revolution Controller is based was purchased by Nintendo in mid-2001 [41], well before the Eyetoy even existed. It has been suggested by some that Nintendo released the information about the real-space controller because they caught wind of a "pitch" and "yaw" handheld extension of the EyeToy that was being considered for the PlayStation 3 and therefore released the information to avoid accusations of plagiarism. A reported interview with Shigeru Miyamoto seems to confirm this; however, the legitimacy of the source is unknown.[40]. Nintendo Power magazine has said this is likely in its July 2005 issue. The Revolution may have connectivity with the Nintendo DS and the next Game Boy system. It has been rumored that the Nintendo Revolution will have the ability to download Nintendo DS video game demos that will be able to be received on the Nintendo DS. Nintendo may utilize an internally developed proprietary visual distortion method to be applied to all of the games compatible with the Nintendo Revolution, including NES, SNES, N64, and GameCube titles. It may be possible that games that were finished and never released, such as Star Fox 2 or EarthBound Zero may be released using the Virtual Console feature. Due to the style and features of the controller it may be possible to play NES games that use the NES Zapper as well as the SNES Super Scope, such as Duck Hunt and Yoshi's Safari If the above rumor is true, it would also be possible to play games that use the Sega Master System's Light Gun attachment. Square Enix has already declared its support for the system, and will likely develop other games for the Revolution as well. It has been speculated that Square Enix may be releasing new additions of the Final Fantasy and Dragon Quest series on multiple systems, most likely the Revolution and the PS3. [36] It is interesting to note that if one brightens up the video, an object that just might be the transceiver for the controller can be seen above the TV. [35] If this is true, this could possibly be the exclusive FPS that Ubisoft is making. There have been rumors on the Internet about a first person shooter called No End Soon. If this is true, it will most likely because they would want to make a Sonic game that takes advantage of the controller rather than just a port. There are rumors that Sega is creating a next-gen Sonic game, [33] that is different from the game announced for the Xbox 360 and Playstation 3 at the Tokyo Game Show 2005, [34] for Revolution. Sega titles are already available on the GameTap Service. Some of the CD-based games would need to be either stored on external SD cards that the Revolution supports or delivered on optical discs, given the system's expected 512MB of internal storage. This potentially includes titles released for the SG1000, Sega Master System, Sega Genesis/Megadrive, Sega CD, Sega 32x, and Sega Saturn. Classic Sega titles may also be made available for download, in addition to classic Nintendo titles. Konami may be in the process of developing two projects for Revolution. Third-party developers such as Activision, Atari, Capcom, Midway, Sega, EA Games, and THQ have made positive comments about the Revolution and will most likely be supporting the system, but have not announced any specific games themselves. NIBRIS has found a Publisher for both systems. Raid over the River, a game developed by NIBRIS, based in Poland, is currently being developed exclusively for the Nintendo DS and the upcoming next-generation Nintendo console. NGC Magazine then rebutted Nintendo's rebuttal, claiming that a senior source within Nintendo positively confirmed the alleged controller features.[32]. Nintendo later issued a statement, declaring NGC Magazine's rumor to be just that: pure speculation. NGC Magazine claims that The Legend of Zelda: Twilight Princess, when inserted into the Nintendo Revolution, will utilize its native "free-hand" controller. Miyamoto said in an EGM interview that he is thinking of making a Pikmin game for Revolution. Mr. In an interview with IGN, Shigeru Miyamoto hinted that a new Kid Icarus may be in development for the Nintendo Revolution.[31]. Animal Crossing Revolution has been confirmed by IGN. Pilotwings 3 may be slated for a Nintendo Revolution release, after being cancelled for the GameCube. [30]. Miyamoto. Mario Revolution is likely to be the long developed Super Mario 128, considering comments by Mr. A third Super Smash Bros. game with online play is scheduled to be released when the system launches. There is speculation that there may be up to 15 games ready for launch. In a recent IGN article, it has been suggested that the Revolution will sell for under $200. [29]. On January 25, 2006, a IGN podcast was revealed having Matt Casamassina making a comment on that he heard, but doesn't know if it's confirmed that in fact the Revolution will be using displacement mapping. An interview at Spanish website Meristation suggests that the controller will provide force feedback, possibly through the use of gyroscopic technology. [28]. On December 30, 2005 Nintendo released to a few select news sources that the Revolution will sell for less than $299. Recently some patents filed by Nintendo were discovered, indicating that the Revolution may support "emboss bump mapping", a technique used by many game developers to achieve bump mapping effects with less resources. According to Nintendo of Europe's Jim Merrick, they "have not shared everything that there is to know about Revolution or its controller.. Nintendo has been strongly hinting that not every major feature with regards to the Nintendo Revolution, and specifically its controller, has been revealed, likening it to the way that they first only revealed the fact that the Nintendo DS would have two screens, and only later revealing that it had a touchscreen, microphone, and wireless capabilities. In an interview with ATI employee John Swinimer, it was revealed that the "Hollywood" graphics chip was built "from the ground up".[27]. The GPU is believed to be developed by the same team formerly known as the Californian firm ArtX which developed the graphics chip of both the GameCube and its predecessor, the Nintendo 64, before being purchased by ATI. Wi-Fi by the Broadcom Corporation:. Built-in 802.11b & 802.11g support.
PEGI 3+, 7+, 12+, 16+, 18+. Built-in content ratings system:
Self loading optical disc drive compatible with both 12 cm Revolution optical discs and 8 cm Gamecube optical discs as well as standard DVD discs. Media:
Support for 4 wireless controllers. Two USB 2.0 ports. Ports and Peripherals:
** Unconfirmed amount of 1T-SRAM and DRAM. Memory:
Processors:
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