This page will contain news stories about halo 2, as they become available.

Halo 2

Halo 2 is the sequel to the blockbuster and critically-acclaimed Halo: Combat Evolved, and features a newly built game engine and the Havok physics engine, new weapons and vehicles, new multiplayer maps, and a storyline that continues the story begun in Halo: Combat Evolved. Halo 2, released for the Xbox game console on November 9, 2004, and its predecessor are both backwards-compatible for the Xbox 360, including its Xbox Live functionality.

History

Of particular note regarding the release of Halo 2 was an estimated one million dollar Alternate Reality Game project titled I Love Bees. The story line was entirely unique in the Halo universe, but was at the same time very engaging and tied in seamlessly with the game itself. For those who are not familiar with the "ARG" premise: a story is put forth on webpages and other media devices. Players are invited into a part of the story they might not otherwise see. ARGS have become increasingly popular in the early 21st century, and this popularity is owed in large part to I Love Bees.

On the morning of October 14, a leak of the French version of the game was posted on the Internet, and circulated widely. Microsoft, the parent company of Bungie Studios, tried to contain the spread, and pledged to bring legal action against anyone who spread the leaked version.[1] Fortunately, the leak failed to have a significant effect on Halo 2 sales, due in part to a supportive Halo community which was determined to honor the original release date and which was instrumental in curbing the spread of the leaked version.

The first official release of Halo 2 was in New Zealand on November 9, 2004. Anticipation for game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered [2]. This was followed by releases on November 10 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to $125 million US in its first 24 hours on store shelves, thus out-grossing the film Spider-Man 2 as highest grossing release in entertainment history. [3] As of 1 January 2005, the game had sold 6.3 million copies. According to a contemporary Wired Magazine issue, Halo 2 had a more profitable opening day than did the then-highest-grossing Hollywood film, "Muffin-Man. Some observers saw this as another milestone in the emerging dominance of the video game industry; a few years earlier, the video game industry had surpassed the movie industry in total revenues for the first time and had never relinquished its lead since then. It also won "Game of the Year 2004" at GPhoria, among other awards (Best Boss Battle, etc.), including different award shows.

Since Halo 2 was a successful killer app for the Xbox and its Live online service, Microsoft took advantage of Halo 2 to ban modded (modified) Xboxes from the network when they tried to log on for online gaming.

Gameplay

Spoiler warning: Plot and/or ending details follow.

Campaign

In-game screenshot of Halo 2

The game is playable in campaign mode either single-player or cooperative. This mode follows the story to the Halo series and is the second of the three games (the third and final part of the series is still not published). When playing in this mode the player(s) must complete a series of episodes. Some of these episodes require the player to compete as a Covenant Elite called The Arbiter, while some, but not the majority are still played as the Master Chief. Aside from variations caused simply by switching sides in the conflict, most notably The Arbiter is different from Master Chief in that his armor lacks a flashlight and is equipped with a short duration rechargeable form of active camouflage that will drop if the player attacks or is shot. His shield is also weaker than the Master Chief's. Another possibility is that the Arbiter was designed to be less of a battering ram than the Master Chief, which subsequently requires different tactics. Additionally, the story line while playing as the Arbiter changes to one of fighting an internal faction within the Covenant, with the elites, hunters and grunts forming one team and the brutes, jackals, prophets and drones forming the other.

There are four levels of difficulty: Easy, Normal, Heroic and Legendary, the latter of which has been described as "suicide" by the game's developers. An increase in difficulty will result in an increase in the health of opponents, an increase in their accuracy, a reduction of duration and an increase in recharge time for the Arbiter's active camouflage, and a reduction of health in the player. The Legendary difficulty also allows skilled players to find hidden "skulls", which activate special abilities.

Multiplayer

Xbox Live automatically matches players based on criteria such as skill and ping. The screenshot is from a Beta version of the game. Halo 2 multiplayer screenshot from press kit, featuring the map Zanzibar

There are varying modes, several of which have returned from the original Halo game. They are:

  • A typical classic free-for-all or team deathmatch game known as Slayer.
  • A team-based Capture The Flag game.
  • A game in which players plant a bomb in their enemies' base to score, called Assault.
  • A more esoteric free-for-all (FFA) or team game of keep-away, called Oddball.
  • A game extrapolated from the children's game of tag, called Juggernaut.
  • King of the Hill, where players race to control a specified area of the map
  • Territories, which bears some resemblance to King of the Hill, but with multiple hills.

All of these modes can be twisted and changed in many unpredictable ways, resulting in incredibly varied multiplayer gameplay. Of the preset variations present in the original game, only Race is missing.

Unlike its predecessor, Halo 2 allows players to compete with each other via the Xbox Live online service, in addition to the original's support for split-screen and System Link multiplayer. Halo 2's Xbox Live mode offers a unique and, some would say, innovative approach to online gaming that is intended to alleviate some of the problems that have plagued online first-person shooters in the past. Traditionally, one player sets his or her computer or console up as a game server (or host), specifying the game type and map and configuring other settings. The game software then uses a service like GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering as well as the ping times they are able to receive.

In Halo 2, Xbox Live players do not choose to host public games, and they do not get to specify individual maps and options to search for. Instead, players select "playlists" that are geared to different styles of play. For example, the "Rumble Pit" playlist offers a variety of "every man for himself" game types, primarily Slayer or variations thereof; "Team Skirmish" offers a number of 4-on-4 team games, which are primarily objective-based games like Capture the Flag; "Big Team Battle" is similar to Team Skirmish but allows teams of up to 8 players. Other playlists allow head-to-head play and matches between different clans. The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host (it is a common belief that this person has a bit of an advantage over the other players, which can be true in some gametypes, leading to a method people use to get host called bridging).

Players can create small "parties" with their friends and enter games together as teammates in Team based games. Parties can also play in "Rumble Training" games, which is an unranked version of "Rumble Pit" If the Xbox console hosting the game drops out, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players may still choose to set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists, however these games are not made publicly available.

Bungie.net records every single statistic that is displayed on-screen in the end-of-game "Postgame Carnage Report."(if mods were used in that game and were reported the game will not file correctly) Anyone can visit Bungie.net and look at any Xbox Live player's stats. If a player logs in with a Microsoft Passport, they can also access the "Gameviewer". This presents an image of the level that was played from the player's choice various angles, superimposed with a summary of the crucial game events. For example: for each kill, the attacker and target's locations and the attacker's weapon are displayed, and the paths taken by flags in Capture the Flag games are shown. Bungie keeps these stats for several hundred games per player at a time, then games begin to be purged to save space, and they are used as evidence when banning suspected cheating players (see "Xbox Live Updates", below).

Regular players have expressed concerns regarding the game balance of Halo 2. Many players feel that game strategies are too dependent upon controlling the "power weapons" in each map such as the Rocket Launcher, Sniper Rifle, Shotgun, or Energy Sword, which leads to the overshadowing of the other weapons in the game. Should a team acquire these weapons, it becomes more difficult for their opponents to score kills or attain objectives. Much game time may be consumed attempting to seize the weapons in question from the opposition to shift the balance of power; in some cases it may not even be possible to do so. This primarily affects team games and one-on-one games; in free for alls, a player with a "power weapon" will become a priority target for the other players, meaning that the weapon will change hands frequently. Another common criticism is the dominance of dual-wielding weapons over single-wielding combined with grenades, although attempts have been made to address these issues with the April 18th automatic update, however these updates were inefficient on dealing with the power of dual wielding. (see "Xbox Live updates").

Multiplayer maps

Damage system

The shield's new placement lets the player check damage and motion detector simultaneously.

The damage system in Halo 2 is slightly different from that in Halo: Combat Evolved. The player has a regenerating shield, but now has regenerating health as well.

  • Shields: The shield in Halo 2 is much stronger, and recharges at a higher rate than the ones in the original Halo. It covers the player's entire body, and slowly decreases in power as it sustains damage. After it takes damage, it starts to recharge 4 seconds after the last time damage was sustained. The power is displayed above the motion tracker in the bottom-left of the screen. Like in the original Halo, once the shields become low an alarm informs the player that they are out.
  • Health: In Halo 2, once the shields run out, the player also has a buffer of health. Unlike the first Halo, health regenerates after the shield. The amount of health left is not visible to the player, and is also marginally larger than in the original game, although the health takes around 2.5 sec constant fire to reduce the health to 0.

Powerups

There are two types of powerups available in Halo 2 Multiplayer.

  • Overshield: An enhanced, non-regenerating shield which is three times the strength of the normal one. The overshield functions on top of the regular shield – when it is active, the normal shield does not take damage. In addition, when a overshield is picked up, the player is invulnerable until it finishes charging, which takes a second or two. In multiplayer Halo 2, the overshield gradually depletes over time, can be used as a default shield that recharges and can be completely taken out with a charged up plasma pistol shot. The overshield is no longer present in the campaign mode of Halo 2. However, the Black Eye Skull will enable the player to charge his/her shield into the overshield range. In certain Multiplayer gametypes, one or more players start with a regenerating overshield.
  • Active Camouflage: Drastically reduces the player's visibility for a period of time, making all but a faint outline of him invisible. This effect (which is almost identical to that of the alien armor in the Predator movies) is reduced if the player is hit by weapons fire, or if he fires a weapon. However, the Energy Sword and the charging bolt of plasma from a Plasma Pistol remains clearly visible even if the player is using camouflage. This feature is included in the Arbiter's armor, though its effect only lasts a few seconds and is cancelled by firing a weapon or taking fire. The power-up is not available in Campaign (the Arbiter can activate it for a short time), and the built-in generator is not available in Multiplayer. The Envy skull gives Master Chief access to the built-in generator, and with a glitch can be made permanent until you turn the Xbox off.

Gametype Settings: In some gametypes, the overshield and/or active camo are always active on one or all of the players, and if disabled, will recharge over time. One common mistake for new players is to mix the overshield and the active camo: this creates a faint halo around the player, caused by the overshield, even though they have active camo.

Halo 2's addition of dual wielding will defeat most powerups if used correctly.

Weapons

Secrets and Glitches

Plot synopsis

Spoiler warning: Plot and/or ending details follow.

Halo 2 opens with an awards ceremony on the Cairo weapons platform orbiting Earth. This ceremony is cut short when a Covenant flagship jumps out of slipspace and sends boarding parties towards the weapons platforms. These boarding parties are carrying heavy explosives designed to take out the MAC (Magnetic Accelerator Cannon) guns capable of destroying the Covenant flagships. Master Chief finds and disarms the bomb with the help of Cortana, then sends it to one of the Covenant ships and detonates it. They then head to Earth where the Covenant attack the city of New Mombasa, repelled with the assistance of the Master Chief. It continues across another ring world, Installation-05, dubbed "Delta Halo", as the crew of the UNSC vessel In Amber Clad attempt to discover the reason for the Covenant's incursion. There, the Master Chief kills one of the Covenant's three High Prophet leaders, which ultimately triggers a civil war inside the Covenant. Meanwhile, the fleet commander who led the Covenant forces in Halo is stripped of his rank, only to assume the role of the Arbiter, the greatest of the Covenant warriors. His first mission, to silence a heretic who doubts the Prophets' teachings, starts him on a path which will make him question his beliefs.

The Master Chief and the Arbiter meet upon the release of the Flood and the discovery of the Prophets' true objective: driven by their ancient religion, they seek to activate Delta Halo, which would cause the death of every sentient being in the galaxy. A mysterious Flood creature called the Gravemind sends the Arbiter and Master Chief in separate directions to prevent The High Prophets from activating Delta Halo.

The Master Chief finds himself upon the nearby Covenant Holy City, High Charity, a gargantuan space station, and pursues the remaining Prophets. After capturing the In Amber Clad, the Flood, led by the Gravemind, arrive on the city and begin to try and capture it. The only remaining High Prophet, Truth, escapes on a Forerunner vessel. The Master Chief stows away on board, but Cortana stays behind in order to detonate the In Amber Clad's engine reactors as a last resort. This will destroy Delta Halo and High Charity, stopping Tartarus from activating it, while preventing the Flood's escape across the galaxy. However, at the end, Cortana not only fails to destroy High Charity, but she also chooses to answer the questions of Gravemind.

Uniting the separatist faction of the Covenant on Delta Halo, and with the help of Sergeant Johnson, the Arbiter succeeds in preventing Tartarus from activating the installation. However, the Halo and its counterparts across the galaxy are left on standby alert, awaiting a trigger signal from "The Ark", whose location is yet unknown, but is believed to be on Earth. However, a letter, found in the extra booklet in the special Limited Edition, from a member of an archaelogical dig on the planet Reach that has uncovered a large alien object suggests The Ark may be on Reach. Meanwhile, the Forerunner vessel arrives near Earth, with the Master Chief on board. The game ends with a cliffhanger, with the last cutscene showing the Master Chief about to enter the battle to save Earth while Cortana meets Gravemind on High Charity for unknown reasons. The stage is set for the final battles of the Human-Covenant and Covenant civil wars in Halo 3.

Main characters

  • Master Chief
  • Cortana
  • Sergeant Johnson
  • Miranda Keyes
  • Arbiter
  • High Prophets of Truth, Mercy and Regret
  • Tartarus
  • 2401 Penitent Tangent
  • 343 Guilty Spark
  • Spec-Ops Command Leader Half-Jaw

Music

The Halo 2 soundtrack was mostly composed by Martin O'Donnell, who had also composed the music of Halo. Steve Vai provided guitar backing for many tracks. Additional tracks were also provided by various outside musicians, such as Joe Satriani (for the remixed theme song, which includes new guitar solos).

"Halo Theme Mjolnir Mix " is the signature theme tune for Halo 2.

The bands Incubus, Breaking Benjamin, and Hoobastank also feature on the official soundtrack and to a certain extent, in the game. The song Blow Me Away is considered the most popular of these contributions, however, Incubus's contributions better reflect the overall mood of the game.

Halo 2 Soundtrack: Volume 2, will be available in Spring of 2006.

Additional content

Xbox Live updates

A common complaint regarding Halo 2's online play has been the widespread cheating which occurred almost immediately upon the game's release. Users exploited bugs in the game and vulnerabilities of the network to win ranked games and thus increase their matchmaking rank. In response to these complaints, Bungie released an automatic update for Halo 2 (a mandatory patch) on Monday, April 18th, 2005, which fixed many of the various bugs and cheats in the game (though some inevitably persist, most of the time among the MM levels i.e. 30-50, reducing the number of players who play matchmaking at that level), slimmed down split-screen HUD information, and rebalanced various weapons to promote use of single-wield weapons, grenades, and melee attacks. For example, the melee attacks and grenades are now far more powerful. The battle rifle is now more accurate. A full list of changes can be seen here. This brings Halo 2 up to Version 1.1.

Halo 2 also supports downloadable content, with Bungie making various new multiplayer maps available. Four maps were made available to download on Monday, April 25th, 2005. Two of these were immediately free to download (the "Bonus Pack"), while the other two (the "Killtacular Pack") had a charge attached (US$5.99, £2.99) until July the 5th (in actuality, late June), when they too became free to download. On the 5th, 5 new maps were made available in a pack for $11.99, and were similarly made free to download on August 30th. The Map Pack disk (below) was also released on that date. For further information on the map packs and their contents, see the list of downloadable maps.

Another update was added in July, 2005 (a week or so after the release of the map pack). The update added a detection tool that would automatically detect and ban 'modders' using modified content on their Xboxes. Modified versions of the downloadable maps would allow people to use cheats such as 'autoaim' and 'automatic reload' during matches on Xbox Live. Any players who are detected using modified content would be automatically banned from Matchmaking on Xbox Live. The update also fixes a teleporter glitch on the map, Relic.

Halo 2 Multiplayer Map Pack

Criticism

While Halo 2 has won many awards and raked in colossal profits, debate has risen over the merits of such success, especially when faced with comparisons to the immense impact on the console market that the first Halo had. Many gamers even credit Halo CE with single-handedly propping up the Microsoft Xbox's image and sales through its first generation of games.

Awards

  • 2005 Spacey Awards
    • Favourite Video Game
  • 2005 GameFly Q Awards
    • Favorite Game of the Year
    • Favorite Xbox Game
    • Favorite Shooter Game
  • 2005 Game Developers Choice Awards
    • Excellence in Audio
    • Game Innovation Spotlights (I Love Bees)
  • Game Revolution 2004
    • Best Console Game of E3 2004
  • E3 2004 Game Critics Awards
    • Best Console Game
    • Best Action Game
    • Best Online Multiplayer Game
  • 1UP, 2004
    • Best Visuals of E3 2004
    • Best Xbox Game of E3 2004
    • Best Shooter of E3 2004
    • Best Game of E3 2004 Nominee
    • Best Multiplayer/Online Game of 2004
    • Best Shooter of 2004
    • Game of the Year 2004
  • Gphoria, 2005
    • Best Shooter
    • Best Multiplayer Game
    • Best Sound Design
    • Best Original Soundtrack
    • Best Male Performance (David Cross)
    • Best Boss (Scarab Battle)
    • Game of the Year
    • Webby for best "Games Related Website" (I Love Bees)

This page about halo 2 includes information from a Wikipedia article.
Additional articles about halo 2
News stories about halo 2
External links for halo 2
Videos for halo 2
Wikis about halo 2
Discussion Groups about halo 2
Blogs about halo 2
Images of halo 2

Many gamers even credit Halo CE with single-handedly propping up the Microsoft Xbox's image and sales through its first generation of games. The Rose Bowl can refer to:. While Halo 2 has won many awards and raked in colossal profits, debate has risen over the merits of such success, especially when faced with comparisons to the immense impact on the console market that the first Halo had. Rose Bowl, Southampton, a cricket stadium in Southampton, England, United Kingdom, and the home of the Hampshire County Cricket Club since 2001. The update also fixes a teleporter glitch on the map, Relic. The Tournament of Roses Parade that precedes the Rose Bowl Game. Any players who are detected using modified content would be automatically banned from Matchmaking on Xbox Live. Rose Bowl Game, an American college football game.

Modified versions of the downloadable maps would allow people to use cheats such as 'autoaim' and 'automatic reload' during matches on Xbox Live. Rose Bowl (stadium), a stadium in Pasadena, California. The update added a detection tool that would automatically detect and ban 'modders' using modified content on their Xboxes. Another update was added in July, 2005 (a week or so after the release of the map pack). For further information on the map packs and their contents, see the list of downloadable maps.

The Map Pack disk (below) was also released on that date. On the 5th, 5 new maps were made available in a pack for $11.99, and were similarly made free to download on August 30th. Two of these were immediately free to download (the "Bonus Pack"), while the other two (the "Killtacular Pack") had a charge attached (US$5.99, £2.99) until July the 5th (in actuality, late June), when they too became free to download. Four maps were made available to download on Monday, April 25th, 2005.

Halo 2 also supports downloadable content, with Bungie making various new multiplayer maps available. This brings Halo 2 up to Version 1.1. A full list of changes can be seen here. The battle rifle is now more accurate.

For example, the melee attacks and grenades are now far more powerful. 30-50, reducing the number of players who play matchmaking at that level), slimmed down split-screen HUD information, and rebalanced various weapons to promote use of single-wield weapons, grenades, and melee attacks. In response to these complaints, Bungie released an automatic update for Halo 2 (a mandatory patch) on Monday, April 18th, 2005, which fixed many of the various bugs and cheats in the game (though some inevitably persist, most of the time among the MM levels i.e. Users exploited bugs in the game and vulnerabilities of the network to win ranked games and thus increase their matchmaking rank.

A common complaint regarding Halo 2's online play has been the widespread cheating which occurred almost immediately upon the game's release. Halo 2 Soundtrack: Volume 2, will be available in Spring of 2006. The song Blow Me Away is considered the most popular of these contributions, however, Incubus's contributions better reflect the overall mood of the game. The bands Incubus, Breaking Benjamin, and Hoobastank also feature on the official soundtrack and to a certain extent, in the game.

"Halo Theme Mjolnir Mix " is the signature theme tune for Halo 2. Additional tracks were also provided by various outside musicians, such as Joe Satriani (for the remixed theme song, which includes new guitar solos). Steve Vai provided guitar backing for many tracks. The Halo 2 soundtrack was mostly composed by Martin O'Donnell, who had also composed the music of Halo.

The stage is set for the final battles of the Human-Covenant and Covenant civil wars in Halo 3. The game ends with a cliffhanger, with the last cutscene showing the Master Chief about to enter the battle to save Earth while Cortana meets Gravemind on High Charity for unknown reasons. Meanwhile, the Forerunner vessel arrives near Earth, with the Master Chief on board. However, a letter, found in the extra booklet in the special Limited Edition, from a member of an archaelogical dig on the planet Reach that has uncovered a large alien object suggests The Ark may be on Reach.

However, the Halo and its counterparts across the galaxy are left on standby alert, awaiting a trigger signal from "The Ark", whose location is yet unknown, but is believed to be on Earth. Uniting the separatist faction of the Covenant on Delta Halo, and with the help of Sergeant Johnson, the Arbiter succeeds in preventing Tartarus from activating the installation. However, at the end, Cortana not only fails to destroy High Charity, but she also chooses to answer the questions of Gravemind. This will destroy Delta Halo and High Charity, stopping Tartarus from activating it, while preventing the Flood's escape across the galaxy.

The Master Chief stows away on board, but Cortana stays behind in order to detonate the In Amber Clad's engine reactors as a last resort. The only remaining High Prophet, Truth, escapes on a Forerunner vessel. After capturing the In Amber Clad, the Flood, led by the Gravemind, arrive on the city and begin to try and capture it. The Master Chief finds himself upon the nearby Covenant Holy City, High Charity, a gargantuan space station, and pursues the remaining Prophets.

A mysterious Flood creature called the Gravemind sends the Arbiter and Master Chief in separate directions to prevent The High Prophets from activating Delta Halo. The Master Chief and the Arbiter meet upon the release of the Flood and the discovery of the Prophets' true objective: driven by their ancient religion, they seek to activate Delta Halo, which would cause the death of every sentient being in the galaxy. His first mission, to silence a heretic who doubts the Prophets' teachings, starts him on a path which will make him question his beliefs. Meanwhile, the fleet commander who led the Covenant forces in Halo is stripped of his rank, only to assume the role of the Arbiter, the greatest of the Covenant warriors.

There, the Master Chief kills one of the Covenant's three High Prophet leaders, which ultimately triggers a civil war inside the Covenant. It continues across another ring world, Installation-05, dubbed "Delta Halo", as the crew of the UNSC vessel In Amber Clad attempt to discover the reason for the Covenant's incursion. They then head to Earth where the Covenant attack the city of New Mombasa, repelled with the assistance of the Master Chief. Master Chief finds and disarms the bomb with the help of Cortana, then sends it to one of the Covenant ships and detonates it.

These boarding parties are carrying heavy explosives designed to take out the MAC (Magnetic Accelerator Cannon) guns capable of destroying the Covenant flagships. This ceremony is cut short when a Covenant flagship jumps out of slipspace and sends boarding parties towards the weapons platforms. Halo 2 opens with an awards ceremony on the Cairo weapons platform orbiting Earth. Halo 2's addition of dual wielding will defeat most powerups if used correctly..

One common mistake for new players is to mix the overshield and the active camo: this creates a faint halo around the player, caused by the overshield, even though they have active camo. Gametype Settings: In some gametypes, the overshield and/or active camo are always active on one or all of the players, and if disabled, will recharge over time. There are two types of powerups available in Halo 2 Multiplayer. The player has a regenerating shield, but now has regenerating health as well.

The damage system in Halo 2 is slightly different from that in Halo: Combat Evolved. (see "Xbox Live updates"). Another common criticism is the dominance of dual-wielding weapons over single-wielding combined with grenades, although attempts have been made to address these issues with the April 18th automatic update, however these updates were inefficient on dealing with the power of dual wielding. This primarily affects team games and one-on-one games; in free for alls, a player with a "power weapon" will become a priority target for the other players, meaning that the weapon will change hands frequently.

Much game time may be consumed attempting to seize the weapons in question from the opposition to shift the balance of power; in some cases it may not even be possible to do so. Should a team acquire these weapons, it becomes more difficult for their opponents to score kills or attain objectives. Many players feel that game strategies are too dependent upon controlling the "power weapons" in each map such as the Rocket Launcher, Sniper Rifle, Shotgun, or Energy Sword, which leads to the overshadowing of the other weapons in the game. Regular players have expressed concerns regarding the game balance of Halo 2.

Bungie keeps these stats for several hundred games per player at a time, then games begin to be purged to save space, and they are used as evidence when banning suspected cheating players (see "Xbox Live Updates", below). For example: for each kill, the attacker and target's locations and the attacker's weapon are displayed, and the paths taken by flags in Capture the Flag games are shown. This presents an image of the level that was played from the player's choice various angles, superimposed with a summary of the crucial game events. If a player logs in with a Microsoft Passport, they can also access the "Gameviewer".

Bungie.net records every single statistic that is displayed on-screen in the end-of-game "Postgame Carnage Report."(if mods were used in that game and were reported the game will not file correctly) Anyone can visit Bungie.net and look at any Xbox Live player's stats. Players may still choose to set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists, however these games are not made publicly available. Parties can also play in "Rumble Training" games, which is an unranked version of "Rumble Pit" If the Xbox console hosting the game drops out, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players can create small "parties" with their friends and enter games together as teammates in Team based games.

The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host (it is a common belief that this person has a bit of an advantage over the other players, which can be true in some gametypes, leading to a method people use to get host called bridging). Other playlists allow head-to-head play and matches between different clans. For example, the "Rumble Pit" playlist offers a variety of "every man for himself" game types, primarily Slayer or variations thereof; "Team Skirmish" offers a number of 4-on-4 team games, which are primarily objective-based games like Capture the Flag; "Big Team Battle" is similar to Team Skirmish but allows teams of up to 8 players. Instead, players select "playlists" that are geared to different styles of play.

In Halo 2, Xbox Live players do not choose to host public games, and they do not get to specify individual maps and options to search for. The game software then uses a service like GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering as well as the ping times they are able to receive. Traditionally, one player sets his or her computer or console up as a game server (or host), specifying the game type and map and configuring other settings. Halo 2's Xbox Live mode offers a unique and, some would say, innovative approach to online gaming that is intended to alleviate some of the problems that have plagued online first-person shooters in the past.

Unlike its predecessor, Halo 2 allows players to compete with each other via the Xbox Live online service, in addition to the original's support for split-screen and System Link multiplayer. Of the preset variations present in the original game, only Race is missing. All of these modes can be twisted and changed in many unpredictable ways, resulting in incredibly varied multiplayer gameplay. They are:.

There are varying modes, several of which have returned from the original Halo game. The Legendary difficulty also allows skilled players to find hidden "skulls", which activate special abilities. An increase in difficulty will result in an increase in the health of opponents, an increase in their accuracy, a reduction of duration and an increase in recharge time for the Arbiter's active camouflage, and a reduction of health in the player. There are four levels of difficulty: Easy, Normal, Heroic and Legendary, the latter of which has been described as "suicide" by the game's developers.

Additionally, the story line while playing as the Arbiter changes to one of fighting an internal faction within the Covenant, with the elites, hunters and grunts forming one team and the brutes, jackals, prophets and drones forming the other. Another possibility is that the Arbiter was designed to be less of a battering ram than the Master Chief, which subsequently requires different tactics. His shield is also weaker than the Master Chief's. Aside from variations caused simply by switching sides in the conflict, most notably The Arbiter is different from Master Chief in that his armor lacks a flashlight and is equipped with a short duration rechargeable form of active camouflage that will drop if the player attacks or is shot.

Some of these episodes require the player to compete as a Covenant Elite called The Arbiter, while some, but not the majority are still played as the Master Chief. When playing in this mode the player(s) must complete a series of episodes. This mode follows the story to the Halo series and is the second of the three games (the third and final part of the series is still not published). The game is playable in campaign mode either single-player or cooperative.

Since Halo 2 was a successful killer app for the Xbox and its Live online service, Microsoft took advantage of Halo 2 to ban modded (modified) Xboxes from the network when they tried to log on for online gaming. It also won "Game of the Year 2004" at GPhoria, among other awards (Best Boss Battle, etc.), including different award shows.. Some observers saw this as another milestone in the emerging dominance of the video game industry; a few years earlier, the video game industry had surpassed the movie industry in total revenues for the first time and had never relinquished its lead since then. According to a contemporary Wired Magazine issue, Halo 2 had a more profitable opening day than did the then-highest-grossing Hollywood film, "Muffin-Man.

[3] As of 1 January 2005, the game had sold 6.3 million copies. The game sold 2.4 million copies and earned up to $125 million US in its first 24 hours on store shelves, thus out-grossing the film Spider-Man 2 as highest grossing release in entertainment history. This was followed by releases on November 10 in France and other European countries, and November 11 in the UK. Anticipation for game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered [2].

The first official release of Halo 2 was in New Zealand on November 9, 2004. Microsoft, the parent company of Bungie Studios, tried to contain the spread, and pledged to bring legal action against anyone who spread the leaked version.[1] Fortunately, the leak failed to have a significant effect on Halo 2 sales, due in part to a supportive Halo community which was determined to honor the original release date and which was instrumental in curbing the spread of the leaked version. On the morning of October 14, a leak of the French version of the game was posted on the Internet, and circulated widely. ARGS have become increasingly popular in the early 21st century, and this popularity is owed in large part to I Love Bees.

Players are invited into a part of the story they might not otherwise see. For those who are not familiar with the "ARG" premise: a story is put forth on webpages and other media devices. The story line was entirely unique in the Halo universe, but was at the same time very engaging and tied in seamlessly with the game itself. Of particular note regarding the release of Halo 2 was an estimated one million dollar Alternate Reality Game project titled I Love Bees.

. Halo 2, released for the Xbox game console on November 9, 2004, and its predecessor are both backwards-compatible for the Xbox 360, including its Xbox Live functionality. Halo 2 is the sequel to the blockbuster and critically-acclaimed Halo: Combat Evolved, and features a newly built game engine and the Havok physics engine, new weapons and vehicles, new multiplayer maps, and a storyline that continues the story begun in Halo: Combat Evolved. Webby for best "Games Related Website" (I Love Bees).

Game of the Year. Best Boss (Scarab Battle). Best Male Performance (David Cross). Best Original Soundtrack.

Best Sound Design. Best Multiplayer Game. Best Shooter. Gphoria, 2005

    .

    Game of the Year 2004. Best Shooter of 2004. Best Multiplayer/Online Game of 2004. Best Game of E3 2004 Nominee.

    Best Shooter of E3 2004. Best Xbox Game of E3 2004. Best Visuals of E3 2004. 1UP, 2004

      .

      Best Online Multiplayer Game. Best Action Game. Best Console Game. E3 2004 Game Critics Awards

        .

        Best Console Game of E3 2004. Game Revolution 2004

          . Game Innovation Spotlights (I Love Bees). Excellence in Audio.

          2005 Game Developers Choice Awards

            . Favorite Shooter Game. Favorite Xbox Game. Favorite Game of the Year.

            2005 GameFly Q Awards

              . Favourite Video Game. 2005 Spacey Awards
                . Spec-Ops Command Leader Half-Jaw.

                343 Guilty Spark. 2401 Penitent Tangent. Tartarus. High Prophets of Truth, Mercy and Regret.

                Arbiter. Miranda Keyes. Sergeant Johnson. Cortana.

                Master Chief. The Envy skull gives Master Chief access to the built-in generator, and with a glitch can be made permanent until you turn the Xbox off. The power-up is not available in Campaign (the Arbiter can activate it for a short time), and the built-in generator is not available in Multiplayer. This feature is included in the Arbiter's armor, though its effect only lasts a few seconds and is cancelled by firing a weapon or taking fire.

                However, the Energy Sword and the charging bolt of plasma from a Plasma Pistol remains clearly visible even if the player is using camouflage. This effect (which is almost identical to that of the alien armor in the Predator movies) is reduced if the player is hit by weapons fire, or if he fires a weapon. Active Camouflage: Drastically reduces the player's visibility for a period of time, making all but a faint outline of him invisible. In certain Multiplayer gametypes, one or more players start with a regenerating overshield.

                However, the Black Eye Skull will enable the player to charge his/her shield into the overshield range. The overshield is no longer present in the campaign mode of Halo 2. In multiplayer Halo 2, the overshield gradually depletes over time, can be used as a default shield that recharges and can be completely taken out with a charged up plasma pistol shot. In addition, when a overshield is picked up, the player is invulnerable until it finishes charging, which takes a second or two.

                The overshield functions on top of the regular shield – when it is active, the normal shield does not take damage. Overshield: An enhanced, non-regenerating shield which is three times the strength of the normal one. The amount of health left is not visible to the player, and is also marginally larger than in the original game, although the health takes around 2.5 sec constant fire to reduce the health to 0. Unlike the first Halo, health regenerates after the shield.

                Health: In Halo 2, once the shields run out, the player also has a buffer of health. Like in the original Halo, once the shields become low an alarm informs the player that they are out. The power is displayed above the motion tracker in the bottom-left of the screen. After it takes damage, it starts to recharge 4 seconds after the last time damage was sustained.

                It covers the player's entire body, and slowly decreases in power as it sustains damage. Shields: The shield in Halo 2 is much stronger, and recharges at a higher rate than the ones in the original Halo. Territories, which bears some resemblance to King of the Hill, but with multiple hills. King of the Hill, where players race to control a specified area of the map.

                A game extrapolated from the children's game of tag, called Juggernaut. A more esoteric free-for-all (FFA) or team game of keep-away, called Oddball. A game in which players plant a bomb in their enemies' base to score, called Assault. A team-based Capture The Flag game.

                A typical classic free-for-all or team deathmatch game known as Slayer.