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Garfield

Garfield (right) and Odie

Garfield is a comic strip created by Jim Davis featuring the cat Garfield, the pet dog Odie, and their socially inept owner Jon Arbuckle. As of 2006, it is syndicated in roughly 2,570 newspapers and journals and it currently holds the Guinness World Record for being the world's most widely syndicated comic strip [1]. The popularity of the strip has led to a children's cartoon show, several television specials and a feature-length film, as well as a large amount of Garfield-related merchandise.

The main character is named after Davis' grandfather, James Garfield Davis, who was named after former U.S. president James Garfield.

Overview

Garfield had its debut on June 19, 1978, which is also considered Garfield's birthday. The strip pokes fun at pet owners and their relationship with their pets often portraying the pet as the true master of the home. Garfield also struggles with human problems, such as diets, loathing of Mondays, apathy, boredom, and so on.

Garfield is able to understand anything that Jon or other humans say, but is unable to talk to humans (he communicates to the reader in thought balloons). However, Garfield is able to talk to Odie and the other animals. Odie understands what Garfield says to him, but in general can not communicate back to Garfield except by barking. Most of the other animals (Arlene, Nermal, mice, and the other dogs) are capable of a two-way conversation with Garfield. Garfield apparently is able to type and a few times has written messages that Jon has read and understood (typically letters to Santa Claus), however this happens very rarely.

Over the course of the strip, Garfield's behavior and appearance evolved. Initially, he was drawn grossly obese with flabby jowls and small round eyes. Later, his appearance was slimmed down and his eyes enlarged. By 1983, his familiar appearance—featuring oval-shaped eyes—had taken shape. By this time, Garfield was walking on two feet, and the strip emphasized sitcom situations such as Garfield making fun of Jon's stupidity and Jon's inability to make social connections. A number of the strip's readers feel that the quality of the writing has lessened, even as the artwork retained a consistent level of quality. Davis is no longer the sole, or even principal, artist.

The comic strip was turned into a cartoon special for television in 1982 called Here Comes Garfield. Actor Lorenzo Music, previously known as the voice of Carlton the doorman on the show Rhoda, was hired to portray the voice of Garfield. Soul singer Lou Rawls provided musical accompaniment. Twelve television specials were made (through 1991) as well as a television series, Garfield and Friends, which ran from 1988 to 1995.

On June 7, 1999, newspapers began to be offered full-color Garfield weekday strips.

A live-action movie version of the comic strip, Garfield: The Movie had its debut in the United States on June 11, 2004. The film employed a computer-animated Garfield and live-action Odie. Lorenzo Music had passed away prior to the filming of the movie, and Bill Murray was cast as the voice of Garfield. Murray's laid-back, deadpan delivery has often been compared to Music's; indeed, Music provided the voice of Murray's Peter Venkman character in the cartoon version of Ghostbusters. Murray became the fourth actor to provide a voice for the Garfield: Tommy Smothers voiced the role in a cat food commercial, and an unnamed Music soundalike was used in another TV spot. Prior to Murray being cast, it was widely reported that actor John Goodman had been picked to provide Garfield's voice for the film.

For his work on the strip, creator Jim Davis received the National Cartoonist Society Humor Strip Award for 1981 and 1985, and their Reuben Award for 1989.

Production and criticism

Like many comic strips, Garfield is not exclusively drawn and written by its creator. Jim Davis's company, Paws Inc., employs cartoonists and writers who do most of the work of scripting, drawing, and inking the strip, while Davis's work is usually confined to approving and signing the finished strip. Davis spends most of his time managing the business and merchandising aspects of Garfield.

The strip is deliberately written to be inoffensive, typically avoiding the social or political commentary present in some of Garfield's contemporaries, such as Boondocks, Doonesbury, Dilbert, and Cathy. Although a couple of strips in 1978 addressed inflation and, arguably, organized labor, as well as Jon frequently smoking a pipe or subscribing to a "bachelor magazine", these elements were ultimately pruned from the product with the intent of maintaining a more universal appeal. Jim Davis consciously disavowed social commentary in an interview published at the beginning of one of the book compilations, joking that he once believed that OPEC was a denture adhesive.

The characters and situations are constant, with no change or development for the past several years. While this is not unique to Garfield, as Calvin in Calvin and Hobbes and the children of Peanuts never age, other strips such as For Better or For Worse, Cathy, and Doonesbury maintain a continuity with characters who develop, age, and may even die as the strip proceeds.

Garfield's inoffensive, merchandising-oriented approach has been widely criticized by many commentators including Calvin and Hobbes creator Bill Watterson, whose views against merchandising were explained at great detail in The Calvin and Hobbes Tenth Anniversary Book. Watterson, when asked for his opinion of fellow cartoonists, including Jim Davis, once tactfully described Garfield as "consistent". [2] Chris Sullentrop of Slate accuses Davis of creating Garfield merely for the merchandising [3] while internet humorist "Maddox" charges Davis with "traumatizing millions with his bland humor week after tragic week". [4]

Characters

Major characters in Garfield include:

Garfield 
Jon 
Odie 
Arlene 
Nermal 
Liz 
Pooky 

Themes and Settings

Usually, the standard setting is Garfield standing on a table or floor, always flat. Occasionally, Garfield ventures elsewhere and when goes somewhere else, he usually spends a week or two in that area.

  • The TV Chair is one of Garfield's favorite places, where he entertains himself with shows such as Binky the Clown and others. Many of the shows mentioned are absurd and stupid, and give Jim Davis an opportunity to comment on pop-culture.
  • Outside, Garfield has confrontations with various characters, such as dogs (more vicious than Odie), birds, worms, and even conscious flowers. "Beware of Dog" signs are abound, and Garfield often tries to torment the chained-up dogs as some kind of revenge. Garfield tries to capture birds in the bird fountain, often unsuccessfully (However, unlike Tom in Tom and Jerry, Garfield does occassionally kill and consume his prey). He finds it a lot easier to capture flowers though, and often eats them.
  • Early in the series, Garfield would spend time on the window ledge and always get trapped in the roll-up blinds. This culminated in a two-week storyline in which Garfield, Odie, Jon, two complete strangers, and even a street lamp (Odie had to go) all got trapped in the blinds. This was one of the few storylines in which a Sunday strip was part of the regular story arc. After this, Jon bought Venetian blinds (which Garfield, somehow, still manages to get stuck in).
  • The Fence in the Alley is an area where Garfield often tells bad jokes or caterwauls, in a homage to vaudeville. Odie joins the act from time to time, once as a ventriloquist's dummy, and once as "Mr Skins", who accompanied Garfield on the drums. Garfield is frequently the target of disgusted fans, who throw shoes, rotten vegetables, and houseplants at him and once burned down his fence with burning arrows (Garfield's temporary replacement, a plastic flamingo, just "didn't feel the same"). Garfield, however, loves the attention he receives, and once complained that he thought a joke deserved more than a single shoe. He does sometimes get applause from his audience, though one time the audience consisted solely of his mother.
  • Up the tree is another area where Garfield often traps himself. Garfield knows not to climb, but ironically can never overcome the urge. A firefighter usually has to save him on the last day of the week. One time, Jon got stuck up the tree trying to rescue him.
  • Occasionally, Garfield will be taken to the vet's office, a place he loathes. In this setting, Jon always tries to get a date with Liz, the vet, and usually fails badly, his failures causing Garfield to snicker. At the end of one date, Jon got a kiss, currently his only on-screen kiss in the comic.
  • Sometimes Jon takes Garfield to the park. Jon tries to meet girls in the park, but always fails miserably and humorously.
  • Vacations are taken by Jon and his pets every so often, usually to exotic places. Early in the series, Garfield had to sneak along in the suitcase, but at some point Jon gave up and took him along as an equal. These are funny because they portray Jon's inability to get along with people normally. They also introduce new scenarios, which are usually rare in this strip.
  • The Beach is frequented by Garfield and company, and is another site at which Jon fails at finding girls. Garfield hates the beach simply because it has no TV, and is too hot. This theme will often show up in the summer.
  • Irma's diner was visited often early on, but not as much as the series progressed. Irma is a chirpy, but slow-witted and unattractive waitress/manager, and one of Jon's few friends. The food is terrible, and is the center of most of the jokes, along with the poor management.
  • The window is a setting showing Garfield looking from inside the house, making comments on events going on outside. Sometimes Jon joins him.
  • Jon periodically visits his parents and brother on the farm. This results in comical displays of stupidity by Jon and his family, and their interactions.
  • The used car lot is an entertaining scene that parodies the business. Jon always gets conned by the overly clever and sneaky salesman, while Garfield knows it all along. This is paralleled in the used refrigerator store and used Christmas tree lot which appear later.

Garfield's often engages in week-long interactions with a minor character, event, or thing, such as Nermal, Arlene, the mailman, an alarm clock, a scale, the TV, Pooky, spiders, mice, coffee, hamburgers, balls of yarn, rubber chickens, dieting, shedding, pie throwing, fishing, Mondays, Clive, lasagna, the "Caped Avenger", sweaters, colds, etc.

Some more unique themes are things like "Garfield's Believe It or Don't", "Garfield's Law", "Garfield's History", which show the world, history, and science from Garfield's point-of-view. Another particular theme is the "National Fat Week", where Garfield spends the week making fun of skinny people. Most of December is spent preparing for Christmas, with a predictable focus on presents. Every week before June 19th, the strip focuses on his birthday, which Garfield dreads. Occasionally the strip celebrates Halloween as well with scary-themed jokes. Jokes are introduced seasonally, with snow-related gags common in January or February and beach or heat themed jokes in the summer.

One storyline, which lasted a week from October the 23rd, 1989 (possibly to coincide with Halloween, although the 31st actually fell the following week), is unique in that it is not humorous. It depicts Garfield awakening in a future in which the house is abandoned and he no longer exists. This is revealed to have been a dream of some kind, and ends with this narration: "An imagination is a powerful tool. It can tint memories of the past, shade perceptions of the present, or paint a future so vivid that it can entice...or terrify, all depending on how we conduct ourselves today."

Garfield's Marketing

  • His album: Am I Cool or What?
  • His suction-cupped kitties: "Stuck on You" phenomenon across America and takes several years for production met the demand. The concept was created after an idea trade with Scott Adams in 1990, which involved what type of object could hold the thing other than sticky items.
  • His Fantasy Books: Garfield and friends appear in a series of fantasy books called Garfield's Pet Force where Garfield, Nermal, Arlene, Odie and Pooky were given super powers in an alternate dimension.

Television

  • Garfield and Friends (Animated cartoon series, 1988–1995)
  • Garfield Gets a Life (animated special) 1991
  • Garfield's Feline Fantasies (animated special) 1990
  • Garfield's Thanksgiving (animated special) 1989
  • Garfield's Babes and Bullets (animated special) 1989
  • Garfield: His 9 Lives (animated special) 1988
  • Garfield Goes Hollywood (animated special) 1987
  • A Garfield Christmas (animated special) 1987
  • Garfield in Paradise (animated special) 1986
  • Garfield's Halloween Adventure (animated special) 1985
  • Garfield in the Rough (animated special) 1984
  • Garfield on the Town (animated special) 1983
  • Here Comes Garfield (animated special) 1982

Books

Numbered Paperbacks

These books, generally released twice a year, contain reprints of the comic as it appears in newspapers daily. These books were originally printed in black and white, but recent ones have been in color, each book covers approximately six months of comics, including the larger weekend comics (in black and white in all except the recent editions).

The titles of these books were styled as double entendres alluding to Garfield's weight or his habits. These books introduced the "Garfield format" in publishing, whereby the books are horizontally oriented to match comic strip dimensions. They are currently being reprinted in a larger format, showing the Sunday strips to be formatted in a size as they usually are, instead of shrunken-down to meet the book size. Newer versions of the books will be released in paperback only, and in full color for every cartoon, not just the Sunday strips.

  1. Garfield At Large: His First Book 1980
  2. Garfield Gains Weight: His Second Book 1981
  3. Garfield Bigger than Life: His Third Book 1981
  4. Garfield Weighs In: His Fourth Book 1982
  5. Garfield Takes the Cake: His Fifth Book 1982
  6. Garfield Eats His Heart Out: His Sixth Book 1983
  7. Garfield Sits Around the House: His Seventh Book 1983
  8. Garfield Tips the Scales: His Eighth Book 1984
  9. Garfield Loses His Feet: His Ninth Book 1984
  10. Garfield Makes it Big: His 10th Book 1985
  11. Garfield Rolls On: His 11th Book 1985
  12. Garfield Out to Lunch: His 12th Book 1986
  13. Garfield Food for Thought: His 13th Book 1987
  14. Garfield Swallows His Pride: His 14th Book 1987
  15. Garfield World Wide: His 15th Book 1988
  16. Garfield Rounds Out: His 16th Book 1988
  17. Garfield Chews the Fat: His 17th Book 1989
  18. Garfield Goes to Waist: His 18th Book 1990
  19. Garfield Hangs Out: His 19th Book 1990
  20. Garfield Takes Up Space: His 20th Book 1991
  21. Garfield Says a Mouthful: His 21st Book 1991
  22. Garfield By the Pound: His 22nd Book 1992
  23. Garfield Keeps His Chins Up: His 23rd Book 1992
  24. Garfield Takes His Licks: His 24th Book 1993
  25. Garfield Hits the Big Time: His 25th Book 1993
  26. Garfield Pulls his Weight: His 26th Book 1994
  27. Garfield Dishes it Out: His 27th Book 1995
  28. Garfield Life in the Fat Lane: His 28th Book 1995
  29. Garfield Tons of Fun: His 29th Book 1996
  30. Garfield Bigger and Better: His 30th Book 1996
  31. Garfield Hams it Up: His 31st Book 1997
  32. Garfield Thinks Big: His 32nd Book 1997
  33. Garfield Throws His Weight Around: His 33rd Book 1998
  34. Garfield Life to the Fullest: His 34th Book 1999
  35. Garfield Feeds the Kitty: His 35th Book 1999
  36. Garfield Hogs the Spotlight: His 36th Book 2000
  37. Garfield Beefs Up: His 37th Book 2000
  38. Garfield Gets Cookin': His 38th Book 2001
  39. Garfield Eats Crow: His 39th Book 2003
  40. Garfield Survival of the Fattest: His 40th Book 2004
  41. Garfield Older and Wider: His 41st Book 2005
  42. Garfield Pigs Out: His 42nd Book 2006
  • In the UK, over 60 Garfield books, mainly 'Pocket Books' or paperbacks, have been published by Ravette. The format is slightly different, as the strips are presented in a vertical style.

Other books

  • Garfield: His 9 Lives (1984) - graphic novel, later made into a TV special.
  • Garfield and the Truth About Cats (1991)
  • Garfield's Guide to Everything (2004)
  • Garfield book of Cat Names (1988)
  • Garfield Crazy about Numbers (sticker book)
  • Give Me Coffee and No One Gets Hurt (discontinued)
  • Garfield's Big Book of Excellent Excuses (2000)
  • Garfield and the Santa Spy

Additionally, adaptations of Garfield television specials have been published in comic format:

  • A Garfield Christmas (1987)
  • Garfield Travel Adventures (2005) collects three previous books:

Several early-reader adventure novels featuring Garfield were published in the late 1990's:

  • Garfield and the Beast in the Basement (1998)
  • Garfield and the Mysterious Mummy (1998)
  • Garfield and the Teacher Creature (1998)
  • Garfield and the Wicked Wizard (1999)

Video games

Title screen for Garfield: Caught in the Act

Garfield was also transported into video games, the first being a never-released Atari 2600 prototype, in 1983, and there was also an NES game of Garfield made in Japan in 1989.

Other titles:

  1. Create With Garfield [5] (1985) for Apple II and Commodore 64
  2. Garfield: A Big Fat Hairy Deal (1987) for ZX Spectrum and Commodore 64
  3. Garfield: A Winter's Tail (1989) for Atari ST (Will not work on Atari STe computers), Amiga, ZX Spectrum and Commodore 64
  4. Garfield no Isshukan (1989) for the NES
  5. Garfield: Caught in the Act (1995), for Genesis , Game Gear and PC
  6. Garfield (2004), for PC and PS2
  7. Garfield's Mad About Cats (2005), for PC
  8. Garfield: The Search for Pooky (2005) for GBA
  9. Garfield his nine lives (2006) for GBA
  10. Garfield a tale of two kitties (2006) for Nintendo DS
  11. Garfield Bound for Home (2006) for Nintendo DS

Films

  • Garfield: The Movie (2004) — Breckin Meyer, Jennifer Love Hewitt, and Bill Murray as the voice of Garfield.
  • Garfield 2 (2006) — same cast.

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Other titles:. Some common jargon used in modern volleyball:. Garfield was also transported into video games, the first being a never-released Atari 2600 prototype, in 1983, and there was also an NES game of Garfield made in Japan in 1989. While most other volleyball rules apply, variations on the numbers of players per team and the numbers of 'catches' per side are common. Several early-reader adventure novels featuring Garfield were published in the late 1990's:. Its main differences from regular volleyball are that the ball can be caught before passing on to a team-mate or over the net, and each pass or serve is a throw rather than a hit. Additionally, adaptations of Garfield television specials have been published in comic format:. A simplified form used to teach the fundamentals of volleyball, Newcomb is generally taught to school-aged children but is also popular among adults of limited athletic ability.

Newer versions of the books will be released in paperback only, and in full color for every cartoon, not just the Sunday strips. A variation with 3-player teams on clay courts with a higher net. They are currently being reprinted in a larger format, showing the Sunday strips to be formatted in a size as they usually are, instead of shrunken-down to meet the book size. Players may not contact the ball with their hands. These books introduced the "Garfield format" in publishing, whereby the books are horizontally oriented to match comic strip dimensions. A mound of sand serves as a serving platform, from which the ball is kicked into play. The titles of these books were styled as double entendres alluding to Garfield's weight or his habits. A variation combining volleyball and soccer skills, most commonly played on Brazilian beaches.

These books were originally printed in black and white, but recent ones have been in color, each book covers approximately six months of comics, including the larger weekend comics (in black and white in all except the recent editions). Based on this rule, strategically, the setter on a co-ed team is usually a female player. These books, generally released twice a year, contain reprints of the comic as it appears in newspapers daily. (Other variants include reverse co-ed, with a women's-height net and men prohibited from spiking inside the three-meter line, and co-ed on a men's-height net, in which one man may come from the back row to block, but not hit.) Additionally, in many leagues at least one contact of a team's possible three contacts must be made by a female player. It can tint memories of the past, shade perceptions of the present, or paint a future so vivid that it can entice...or terrify, all depending on how we conduct ourselves today.". The net is at a height halfway between men's and women's height. This is revealed to have been a dream of some kind, and ends with this narration: "An imagination is a powerful tool. Mixed teams for indoor play with both male and female players operate under co-ed rules requiring alternating male and female players in the rotation or service order.

It depicts Garfield awakening in a future in which the house is abandoned and he no longer exists. Most competitive volleyball is played with same-sex teams (exclusively so at the elite levels). One storyline, which lasted a week from October the 23rd, 1989 (possibly to coincide with Halloween, although the 31st actually fell the following week), is unique in that it is not humorous. The pace of the game is generally fast, as the confined quarters encourage quick action and the walls often keep the ball conveniently in play. Jokes are introduced seasonally, with snow-related gags common in January or February and beach or heat themed jokes in the summer. If a ball played over the net contacts the ceiling, the opponent's back wall, or both side walls without being touched by an opponent, the ball is ruled out of bounds. Occasionally the strip celebrates Halloween as well with scary-themed jokes. The game is played like volleyball, with the added complexity that players may carom the ball off a side wall when playing it into the opponents' court.

Every week before June 19th, the strip focuses on his birthday, which Garfield dreads. Wallyball is played in a racquetball court, which is divided into two halves by a net. Most of December is spent preparing for Christmas, with a predictable focus on presents. The variant became popular within the Chinese-American communities in large US and Canadian cities, and continues to grow with a rotating popular tournament called the North American Chinese Invitational Tournament. Another particular theme is the "National Fat Week", where Garfield spends the week making fun of skinny people. A variation of volleyball utilizing nine players and a slightly larger court originated in Asia in the 1920s when American missionaries introduced the game in China. Some more unique themes are things like "Garfield's Believe It or Don't", "Garfield's Law", "Garfield's History", which show the world, history, and science from Garfield's point-of-view. However, this variation of volleyball is unknown to most people.

Garfield's often engages in week-long interactions with a minor character, event, or thing, such as Nermal, Arlene, the mailman, an alarm clock, a scale, the TV, Pooky, spiders, mice, coffee, hamburgers, balls of yarn, rubber chickens, dieting, shedding, pie throwing, fishing, Mondays, Clive, lasagna, the "Caped Avenger", sweaters, colds, etc. In blind volleyball, moving the ball to the back row makes it harder for the other team to see where the ball is and by hitting the ball on a flatter trajectory, the back-row players can more easily surprise the receiving team on where the ball will be coming over the net. Occasionally, Garfield ventures elsewhere and when goes somewhere else, he usually spends a week or two in that area. In regular volleyball, the back row tends to receive the volleyball and then move it to the front row. Usually, the standard setting is Garfield standing on a table or floor, always flat. Another unique feature of blind volleyball is how it can make the back row the row that hits the ball over the net. Major characters in Garfield include:. Blind volleyball additionally creates a higher level of suspense for spectators, who, unlike the players, can see what is taking place on both sides.

[4]. Spikes and overhand serves are prohibited because it is already very difficult for the receiving team to react to any incoming ball without the increased speed of a ball struck in such a manner. [2] Chris Sullentrop of Slate accuses Davis of creating Garfield merely for the merchandising [3] while internet humorist "Maddox" charges Davis with "traumatizing millions with his bland humor week after tragic week". Blocks are almost impossible to do since it is difficult to know where the ball is going to come over the net. Watterson, when asked for his opinion of fellow cartoonists, including Jim Davis, once tactfully described Garfield as "consistent". Blocks, spikes, and overhand serves are prohibited. Garfield's inoffensive, merchandising-oriented approach has been widely criticized by many commentators including Calvin and Hobbes creator Bill Watterson, whose views against merchandising were explained at great detail in The Calvin and Hobbes Tenth Anniversary Book. A more formal type of blind volleyball removes the traditional volleyball net and replaces it with a tarp thick enough that shadows cast on it cannot be seen from the other side.

While this is not unique to Garfield, as Calvin in Calvin and Hobbes and the children of Peanuts never age, other strips such as For Better or For Worse, Cathy, and Doonesbury maintain a continuity with characters who develop, age, and may even die as the strip proceeds. Ad-hoc blind volleyball is where sheets are draped over the net so one side cannot see the other side. The characters and situations are constant, with no change or development for the past several years. Another variation that tries to remove height of players as a determining factor in team success is blind volleyball. Jim Davis consciously disavowed social commentary in an interview published at the beginning of one of the book compilations, joking that he once believed that OPEC was a denture adhesive. The international governing body for the sport is The World Organisation Volleyball for Disabled (WOVD). Although a couple of strips in 1978 addressed inflation and, arguably, organized labor, as well as Jon frequently smoking a pipe or subscribing to a "bachelor magazine", these elements were ultimately pruned from the product with the intent of maintaining a more universal appeal. Women's sitting volleyball was added to the program for the 2004 Summer Paralympics in Athens, Greece.

The strip is deliberately written to be inoffensive, typically avoiding the social or political commentary present in some of Garfield's contemporaries, such as Boondocks, Doonesbury, Dilbert, and Cathy. Men's sitting volleyball was introduced to the Paralympic Games in 1980 and has grown to be one of the more popular Paralympic sports due to the fast and exciting action. Davis spends most of his time managing the business and merchandising aspects of Garfield. Consequently, it is not the ideal sport for most paraplegics. Jim Davis's company, Paws Inc., employs cartoonists and writers who do most of the work of scripting, drawing, and inking the strip, while Davis's work is usually confined to approving and signing the finished strip. Because of the game's quick pace, the use of your hands to move and play the ball, good balance and a sturdy butt are a necessity. Like many comic strips, Garfield is not exclusively drawn and written by its creator. Often able-bodied players are on the club teams.

For his work on the strip, creator Jim Davis received the National Cartoonist Society Humor Strip Award for 1981 and 1985, and their Reuben Award for 1989. Traditionally the sport has been played not only by amputees and people with polio, but people who have orthopedic problems in their knees or ankles. Prior to Murray being cast, it was widely reported that actor John Goodman had been picked to provide Garfield's voice for the film. When hitting or attacking the ball, the player must have one "buttock" or an extension of the torso still in contact with the floor. Murray became the fourth actor to provide a voice for the Garfield: Tommy Smothers voiced the role in a cat food commercial, and an unnamed Music soundalike was used in another TV spot. The game is played on a smaller 10 x 6 meter court and with a 0.8 meter-wide net set to a height of 1.15 meters for men and 1.05 meters for women. Murray's laid-back, deadpan delivery has often been compared to Music's; indeed, Music provided the voice of Murray's Peter Venkman character in the cartoon version of Ghostbusters. International competition began in 1967, but it would be 1978 before the International Sports Organisation for the Disabled (ISOD) sanctioned the sport and sponsored an official international tournament in 1979 at Haarlem, Netherlands.

Lorenzo Music had passed away prior to the filming of the movie, and Bill Murray was cast as the voice of Garfield. Sitting volleyball for locomotor-disabled individuals was first introduced in 1956 by the Dutch Sports Committee. The film employed a computer-animated Garfield and live-action Odie. However, a recent innovation uses colored lasers that illuminate the lines in the sand. A live-action movie version of the comic strip, Garfield: The Movie had its debut in the United States on June 11, 2004. The boundaries are commonly marked off with lines in the sand. On June 7, 1999, newspapers began to be offered full-color Garfield weekday strips. A protective tarpaulin covers the floor of the basketball court and "soft" sand is laid a foot deep over it.

Twelve television specials were made (through 1991) as well as a television series, Garfield and Friends, which ran from 1988 to 1995. Normally, rather than using a purpose-built hall, an indoor basketball court is converted. Soul singer Lou Rawls provided musical accompaniment. Indoor sand volleyball teams vary from two to six members, college teams having six. Actor Lorenzo Music, previously known as the voice of Carlton the doorman on the show Rhoda, was hired to portray the voice of Garfield. Secondary reasons are: 1) bad weather doesn't cancel play, something that commonly happens with beach volleyball; 2) it is thought to make the game more appealing to spectators since sand courts do not require players to wear elbow and knee pads or shoes. The comic strip was turned into a cartoon special for television in 1982 called Here Comes Garfield. The biggest reason for the possible change is the reduced rate of injury of players.

Davis is no longer the sole, or even principal, artist. In the United States, a growing number of colleges are now considering switching from hard court indoor volleyball to sand court indoor volleyball. A number of the strip's readers feel that the quality of the writing has lessened, even as the artwork retained a consistent level of quality. As beach volleyball took volleyball outdoors, indoor sand volleyball takes beach volleyball indoors. By this time, Garfield was walking on two feet, and the strip emphasized sitcom situations such as Garfield making fun of Jon's stupidity and Jon's inability to make social connections. This is an even newer variation than beach volleyball. By 1983, his familiar appearance—featuring oval-shaped eyes—had taken shape. Instead of a team of six, each team consists of only two players, but otherwise the rules are almost identical with some exceptions including:.

Later, his appearance was slimmed down and his eyes enlarged. This version, rather than played on indoor hard courts, is played on sand courts which may either be formed naturally or built specifically for the purpose. Initially, he was drawn grossly obese with flabby jowls and small round eyes. A newer variation of the game, beach volleyball, has evolved from the popular social games of volleyball played on many beaches around the world. Over the course of the strip, Garfield's behavior and appearance evolved. The 5-1 offense is actually a mix of 6-2 and 4-2: when the setter is in the front row, the offense is a 4-2; when the setter is in the back row, the offense is a 6-2. Garfield apparently is able to type and a few times has written messages that Jon has read and understood (typically letters to Santa Claus), however this happens very rarely. The clear disadvantage to this offensive formation is that there are only two attackers, leaving a team with fewer offensive weapons.

Most of the other animals (Arlene, Nermal, mice, and the other dogs) are capable of a two-way conversation with Garfield. Alternatively, the setter moves into the right front and has both a middle and an outside attacker; the disadvantage here lies in the lack of an offside hitter, allowing one of the other team's blockers to "cheat in" on a middle block. Odie understands what Garfield says to him, but in general can not communicate back to Garfield except by barking. After service, the players in the front row move into their assigned positions, so that the setter is always in middle front. However, Garfield is able to talk to Odie and the other animals. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. Garfield is able to understand anything that Jon or other humans say, but is unable to talk to humans (he communicates to the reader in thought balloons). The typical lineup has two outside hitters.

Garfield also struggles with human problems, such as diets, loathing of Mondays, apathy, boredom, and so on. The setters line up opposite each other in the rotation. The strip pokes fun at pet owners and their relationship with their pets often portraying the pet as the true master of the home. (In the rare competitive 4-2, the setters more often set from the right front position.) The team will therefore have two front-row attackers at all times. Garfield had its debut on June 19, 1978, which is also considered Garfield's birthday. The setters usually set from the middle front position. . The 4-2 formation has four hitters and two setters.

president James Garfield. The so-called 5-1 is the formation most often favored in today's high-level volleyball. The main character is named after Davis' grandfather, James Garfield Davis, who was named after former U.S. Normally backrow attacks come from the back-right position, even though backrow attacks are increasingly performed by hitters also from back-center. The popularity of the strip has led to a children's cartoon show, several television specials and a feature-length film, as well as a large amount of Garfield-related merchandise. Normally the opposite hitter is the most powerful hitter of the team. As of 2006, it is syndicated in roughly 2,570 newspapers and journals and it currently holds the Guinness World Record for being the world's most widely syndicated comic strip [1]. The opposite hitter may be used as a third attack option (backrow attack) when the setter is in the front row: this is the normal option used to increase the attack capabilities of modern volleyball teams.

Garfield is a comic strip created by Jim Davis featuring the cat Garfield, the pet dog Odie, and their socially inept owner Jon Arbuckle. In general, opposite hitters do not pass; they stand behind their teammates when the opponent is serving. Garfield 2 (2006) — same cast. The player opposite the setter in a 5-1 rotation is called the opposite hitter. Garfield: The Movie (2004) — Breckin Meyer, Jennifer Love Hewitt, and Bill Murray as the voice of Garfield. The team will therefore have three front-row attackers when the setter is in the back row, and only two when the setter is in the front row. Garfield Bound for Home (2006) for Nintendo DS. The 5-1 formation has only one setter, who assumes setting responsibilities regardless of his position in the rotation.

Garfield a tale of two kitties (2006) for Nintendo DS. After service, the players in the front row move into their assigned positions. Garfield his nine lives (2006) for GBA. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. Garfield: The Search for Pooky (2005) for GBA. In addition to the setters, a typical lineup will have two middle hitters and two outside hitters. Garfield's Mad About Cats (2005), for PC. A 6-2 lineup must therefore have two setters, who line up opposite to each other in the rotation.

Garfield (2004), for PC and PS2. The three front row players are all in attacking positions. Garfield: Caught in the Act (1995), for Genesis , Game Gear and PC. In the 6-2 formation, a player always comes forward from the back row to set. Garfield no Isshukan (1989) for the NES. The 4-2 formation is a more basic formation used in less competitive volleyball. Garfield: A Winter's Tail (1989) for Atari ST (Will not work on Atari STe computers), Amiga, ZX Spectrum and Commodore 64. The 6-2 and 5-1 are commonly used formations in competitive volleyball.

Garfield: A Big Fat Hairy Deal (1987) for ZX Spectrum and Commodore 64. Generally, taller players with the ability to jump high are utilized as attackers/blockers, where they attempt to block or spike opponents' initial hits and return the ball at high speed on steep trajectories so that the ball lands before the other team has time to react. Create With Garfield [5] (1985) for Apple II and Commodore 64. The most common specialization comprises three positions: attacker/blocker (also differentiated in "outside" and "middle"), setter and liberos (defensive specialist). Garfield and the Wicked Wizard (1999). Players do not usually master all six skills, but rather focus on one or more of them in connection with the tactics employed by each team. Garfield and the Teacher Creature (1998). At the various stages of a player's career, a coach will tailor drills to meet the strategic requirements of the team.

Garfield and the Mysterious Mummy (1998). A coach will construct drills that simulate match situations thereby encouraging speed of movement, anticipation, timing, and team-work. Garfield and the Beast in the Basement (1998). Drills promote repetition and refinement of volleyball movements, particularly in footwork patterns, body positioning relative to others, and ball contact. Garfield Travel Adventures (2005) collects three previous books:. Developmental coaching emphasises player development through the re-enforcement of basic skills during exercises known as "drills". A Garfield Christmas (1987). The objective of match coaching is to win a match by managing a team's strategy.

Garfield and the Santa Spy. Coaching for volleyball can be classified under two main categories: match coaching and developmental coaching. Garfield's Big Book of Excellent Excuses (2000). In this situation, he makes use of a specific rolling technique to minimize the chances of injuries. Give Me Coffee and No One Gets Hurt (discontinued). Sometimes a player may also be forced to drop his body quickly to the floor in order to save the ball. Garfield Crazy about Numbers (sticker book). When he also slides his hand under a ball that is almost touching the court, this is called a "pancake".

Garfield book of Cat Names (1988). A player may sometimes perform a "dive", i.e., he throws his body in the air with a forward movement in an attempt to save the ball, and lands on his chest. Garfield's Guide to Everything (2004). Some specific techniques are more common in digging than in passing. Garfield and the Truth About Cats (1991). In many aspects, this skill is similar to passing: overhand dig and bump are also used to distinguish between defensive actions taken with fingertips or with joined arms. Garfield: His 9 Lives (1984) - graphic novel, later made into a TV special. Digging is the ability to prevent the ball from touching one's court after a spike.

The format is slightly different, as the strips are presented in a vertical style. Moreover, positions where defenders place themselves while opponent hitters are spiking depend from the block position. In the UK, over 60 Garfield books, mainly 'Pocket Books' or paperbacks, have been published by Ravette. While it’s obvious that a block was a success when the attacker is roofed, a block that consistantly forces the attacker away from their 'power' or preferred spike into a more easily controlled shot by the defense is also a highly successful block. Garfield Pigs Out: His 42nd Book 2006. Successful blocking does not always result in a "roof" and many times does not even touch the ball. Garfield Older and Wider: His 41st Book 2005. Thus, one may speak of single (or solo), double, or triple block.

Garfield Survival of the Fattest: His 40th Book 2004. Blocking is also classified according to the number of players involved. Garfield Eats Crow: His 39th Book 2003. A well-executed soft-block is performed by jumping and placing one's hands above the net with no penetration into the opponent's court and with the palms up and fingers pointing backward. Garfield Gets Cookin': His 38th Book 2001. By contrast, it is called a defensive, or "soft" block if the goal is to control and deflect the hard-driven ball up so that it slows down and becomes more easy to be defended. Garfield Beefs Up: His 37th Book 2000. A "roof" is a spectacular offensive block that redirects the power and speed of the attack straight down to the attacker's floor, as if the attacker hit the ball into the underside of a peaked house roof.

Garfield Hogs the Spotlight: His 36th Book 2000. Palms are held deflected downward about 45-60 degrees toward the interior of the opponents court. Garfield Feeds the Kitty: His 35th Book 1999. The jump should be timed so as to intercept the ball's trajectory prior to it crossing over the net. Garfield Life to the Fullest: His 34th Book 1999. A well-executed offensive block is performed by jumping and reaching to penetrate with one's arms and hands over the net and into the opponent's area. Garfield Throws His Weight Around: His 33rd Book 1998. A block that is aimed at completely stopping an attack, thus making the ball remain in the opponent's court, is called offensive.

Garfield Thinks Big: His 32nd Book 1997. Blocking refers to the actions taken by players standing at the net to stop or alter an opponent's attack. Garfield Hams it Up: His 31st Book 1997. Contemporary volleyball comprises a number of attacking techniques:. Garfield Bigger and Better: His 30th Book 1996. A player makes a series of steps (the "approach"), jumps and then projects his body forward, thus transferring its kinetic energy to the ball when contact is made. Garfield Tons of Fun: His 29th Book 1996. The object of spiking is to handle the ball so that it lands on the opponent's court and cannot be defended.

Garfield Life in the Fat Lane: His 28th Book 1995. The spike (or attack) is usually the third contact a team makes with the ball. Garfield Dishes it Out: His 27th Book 1995. This movement is called a "dump". Garfield Pulls his Weight: His 26th Book 1994. Sometimes a setter refrains from raising the ball for a teammate to perform a spike and tries to play it directly onto the opponent's court. Garfield Hits the Big Time: His 25th Book 1993. In the case of a set, one also speaks of a front or back set, meaning whether the ball is passed in the direction the setter is facing or not.

Garfield Takes His Licks: His 24th Book 1993. Since the former allows for more control over the speed and direction of the ball, the bump is used only when the ball is so low it cannot be properly handled with fingertips, or in beach volleyball where rules regulating overhand setting are more stringent. Garfield Keeps His Chins Up: His 23rd Book 1992. As with passing, one may distinguish between an overhand and a bump set. Garfield By the Pound: His 22nd Book 1992. The setter coordinates the offensive movements of a team, and is the player who ultimately decides which player will actually attack the ball. Garfield Says a Mouthful: His 21st Book 1991. The main goal of setting is to put the ball in the air in such a way that it can be driven by a spike into the opponent's court.

Garfield Takes Up Space: His 20th Book 1991. The set is usually the second contact a team makes with the ball. Garfield Hangs Out: His 19th Book 1990. The skill of passing involves fundamentally two specific techniques: underarm pass, or bump (“bacher” in European terminology), where the ball touches the inside part of the joined forearms, at waist line; and overhand pass, where it is handled with the fingertips above the head. Garfield Goes to Waist: His 18th Book 1990. Proper handling includes not only preventing the ball from touching the court, but also making it reach the position where the setter is standing quickly and precisely. Garfield Chews the Fat: His 17th Book 1989. Also called reception, the pass is the attempt by a team to properly handle the opponent's serve or "free ball".

Garfield Rounds Out: His 16th Book 1988. In contemporary volleyball, many types of serve are employed:. Garfield World Wide: His 15th Book 1988. A serve is called an "ace" when the ball lands directly onto the court or travels outside after being touched by an opponent. Garfield Swallows His Pride: His 14th Book 1987. Their main objective is to make it land inside the court; it is also desirable to set the ball's direction, speed and acceleration so that it becomes difficult for the receiver to handle it properly. Garfield Food for Thought: His 13th Book 1987. A player stands behind the baseline and hits the ball, in an attempt to drive it into the opponent's court.

Garfield Out to Lunch: His 12th Book 1986.
. Garfield Rolls On: His 11th Book 1985. Each of these skills comprise a number of specific techniques that have been introduced along the years and are now considered standard practice in high-level volleyball. Garfield Makes it Big: His 10th Book 1985. At international level, competitive teams are supposed to master six basic skills: serve, pass, set, spike, block and dig. Garfield Loses His Feet: His Ninth Book 1984. From 2006 there are plans for trying new rule changes, such as having a second serve option when failing the first (as in tennis) or a second alternative libero in the team.

Garfield Tips the Scales: His Eighth Book 1984. Other changes were made to lighten up calls on faults for carries and double-touches, such as allowing a "hard-driven ball" to be slightly carried. Garfield Sits Around the House: His Seventh Book 1983. Also, the service area was expanded to allow players to serve from anywhere behind the end line but still within the theoretical extension of the sidelines. Garfield Eats His Heart Out: His Sixth Book 1983. Other rule changes enacted in 2000 include the introduction of the net serve which allows play to continue even if a served ball touches the net as long as it continues into the opponents' court. Garfield Takes the Cake: His Fifth Book 1982. An exception is the NCAA women's volleyball competition, where a 2004 rule change does allow the libero to serve.

Garfield Weighs In: His Fourth Book 1982. Furthermore, a libero is not allowed to serve, according to the official rules. Garfield Bigger than Life: His Third Book 1981. A bump set is allowed from any part of the court. Garfield Gains Weight: His Second Book 1981. If he makes an overhand set, he must be standing behind (and not stepping on) the 3-meter line; otherwise, the ball cannot be attacked above the net in front of the 3-meter line. Garfield At Large: His First Book 1980. The libero may function as a setter only under certain restrictions.

Here Comes Garfield (animated special) 1982. His substitutions also do not count against the 6-substitution limit each team is allowed per set. Garfield on the Town (animated special) 1983. When the ball is not in play, the libero can replace any back-row player, without prior notice to the referees. Garfield in the Rough (animated special) 1984. The libero is a player specialized in defensive skills: they must wear a different coloured jersey and cannot block or attack. Garfield's Halloween Adventure (animated special) 1985. In 1998 the libero player was introduced, the term meaning free in Italian.

Garfield in Paradise (animated special) 1986. The FIVB changed the rules in 1999 (with the changes being compulsory in 2000) to use the current scoring system (formerly known as rally point system), primarily to make the length of the match more predictable and to make the game more spectator- and television-friendly. A Garfield Christmas (animated special) 1987. Before 1999, points could be scored only when a team had the service (side-out scoring) and all sets went up to only 15 points. Garfield Goes Hollywood (animated special) 1987. (Scoring differs between leagues, tournaments, and levels; high schools sometimes play best-of-three to 30; in the NCAA games are played best-of-five to 30.). Garfield: His 9 Lives (animated special) 1988. Matches are best-of-five sets and the fifth set (if necessary) is usually played to 15 points.

Garfield's Babes and Bullets (animated special) 1989. The game continues, with the first team to score 25 points (and be two points ahead) awarded the set. Garfield's Thanksgiving (animated special) 1989. If the team that won the point did not serve the previous point, the players of the team rotate their position on the court in a clockwise manner. Garfield's Feline Fantasies (animated special) 1990. If the team that won the point served the previous point, the same player serves again. Garfield Gets a Life (animated special) 1991. The team that won the point is awarded the right to serve for the next point.

Garfield and Friends (Animated cartoon series, 1988–1995). When the ball contacts the floor within the court boundaries or an error is made, the team that did not make the error is awarded a point, whether or not it served the ball. His Fantasy Books: Garfield and friends appear in a series of fantasy books called Garfield's Pet Force where Garfield, Nermal, Arlene, Odie and Pooky were given super powers in an alternate dimension. He generally will only take action after the opposite team has notified him that they are being screened, and will almost always give out a warning - often multiple warnings - before sanctioning the team for screening.). The concept was created after an idea trade with Scott Adams in 1990, which involved what type of object could hold the thing other than sticky items. (This is a judgement call by the referee. His suction-cupped kitties: "Stuck on You" phenomenon across America and takes several years for production met the demand. 5 Screening is only a fault if the players stand directly next to each other in a way that clearly impedes vision, and the serve is a low line drive over their heads.

His album: Am I Cool or What?. 4 Penetration under the net with hands or feet is allowed only if a portion of the penetrating hands or feet remains in contact with the player's court or the center line. This is paralleled in the used refrigerator store and used Christmas tree lot which appear later. 3 At the first hit of the team, the ball may be contact various parts of the body consecutively provided that the contacts occur during one action. Jon always gets conned by the overly clever and sneaky salesman, while Garfield knows it all along. Also, contacts as part of a block do not count against the three allowed touches. The used car lot is an entertaining scene that parodies the business. In such an instance the blocker may play the ball another time without violating the rule against playing the ball twice in succession.

This results in comical displays of stupidity by Jon and his family, and their interactions. 2 Except if a player blocks (touches a ball sent over the net by the opposing team, while reaching above the top of the net) a ball that stays in the blocker's side of the net. Jon periodically visits his parents and brother on the farm. as the result of a bad pass or dig, a player is allowed to go after the ball if he does not touch the opponent's court and if the ball travels back to his court also outside the antennas. Sometimes Jon joins him. Notes: 1 If the ball passes outside the antennas at the first hit of team, e.g. The window is a setting showing Garfield looking from inside the house, making comments on events going on outside. The game continues in this manner until the ball touches the court within the boundaries or until an error is made.

The food is terrible, and is the center of most of the jokes, along with the poor management. After a successful dig, the team transitions to offense. Irma is a chirpy, but slow-witted and unattractive waitress/manager, and one of Jon's few friends. If the ball is hit around, above, or through the block, the defensive players arranged in the rest of the court attempt to control the ball with a dig (a fore-arm pass of a hard-driven ball). Irma's diner was visited often early on, but not as much as the series progressed. The team on defense attempts to prevent the attacker from directing the ball into their court by having players at the net jump and reach above the top (and if possible, across the plane) of the net in order to block the attacked ball. This theme will often show up in the summer. The team with possession of the ball and that is trying to attack the ball as described is said to be on offense.

Garfield hates the beach simply because it has no TV, and is too hot. These contacts usually consist first of the bump or pass so that the ball's trajectory is aimed towards the player designated as the setter; second of the set (an over-hand pass using finger-tip action) by the setter so that the ball's trajectory is aimed towards one or more players designated as the attacker and third by the attacker who spikes (jumping, raising one arm above the head and hitting the ball so it will move quickly down to the ground on the opponent's court) to return the ball over the net. The Beach is frequented by Garfield and company, and is another site at which Jon fails at finding girls. The opposing team must use a combination of no more than three contacts with the volleyball to return the ball to the opponent's side of the net. They also introduce new scenarios, which are usually rare in this strip. A player from the serving team (the server) throws the ball into the air and attempts to hit the ball so it passes over the net on a course such that it will land in the opposing team's court (the serve). These are funny because they portray Jon's inability to get along with people normally. To get play started, a team is chosen to serve by coin toss.

Early in the series, Garfield had to sneak along in the suitcase, but at some point Jon gave up and took him along as an equal. Each of the two teams consists of six players, three located in front of the attack line and three behind. Vacations are taken by Jon and his pets every so often, usually to exotic places. It is round and 65-67 cm in circumference. Jon tries to meet girls in the park, but always fails miserably and humorously. The ball (a volleyball), is made of leather or synthetic leather and inflated with compressed air. Sometimes Jon takes Garfield to the park. A ball passing over the net must pass completely between the antennae (or their theoretical extensions to the ceiling) without contacting them.

At the end of one date, Jon got a kiss, currently his only on-screen kiss in the comic. An antenna is placed on each side of the net perpendicular to the sideline and is a vertical extension of the side boundary of the court. In this setting, Jon always tries to get a date with Liz, the vet, and usually fails badly, his failures causing Garfield to snicker. All lines denoting the boundaries of the team court and the attack zone are drawn or painted within the dimensions of the area and are therefore a part of the court or zone and a ball touching the line is considered in. Occasionally, Garfield will be taken to the vet's office, a place he loathes. The team courts are surrounded by an area called the free zone which is a minimum of 2 metres wide and which the players may enter and play within after the service of the ball. One time, Jon got stuck up the tree trying to rescue him. After a team gains the serve, its members must rotate in clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6" (see also the Errors and Faults section).

A firefighter usually has to save him on the last day of the week. These are in turn divided into 3 areas each: these are numbered as follows, starting from area "1", which is the position of the serving player:. Garfield knows not to climb, but ironically can never overcome the urge. This "3 metre" line divides the court into "back row" and "front row" areas. Up the tree is another area where Garfield often traps himself. There is a line 3 metres from and parallel to the net in each team court termed the "attack line". He does sometimes get applause from his audience, though one time the audience consisted solely of his mother. The game is played on volleyball courts 18 metres long and 9 metres wide, divided into two 9 x 9 metre "team courts" by a one-metre wide net placed such that its highest point is 2.43 metres above the ground in men's competition, and 2.24 metres for women's competition (these heights are varied for veterans and junior competitions).

Garfield, however, loves the attention he receives, and once complained that he thought a joke deserved more than a single shoe. See also Volleyball in the United States. Garfield is frequently the target of disgusted fans, who throw shoes, rotten vegetables, and houseplants at him and once burned down his fence with burning arrows (Garfield's temporary replacement, a plastic flamingo, just "didn't feel the same"). The FIVB estimates that 1 in 6 people in the world participate in or observe indoor volleyball, beach volleyball, or backyard (recreational) volleyball. Odie joins the act from time to time, once as a ventriloquist's dummy, and once as "Mr Skins", who accompanied Garfield on the drums. The sport is now popular in Brazil, all of Europe (where especially Italy, Netherlands and Serbia are major forces since late Eighties), Russia, other countries including China and the rest of Asia, as well as the United States. The Fence in the Alley is an area where Garfield often tells bad jokes or caterwauls, in a homage to vaudeville. The first foreign country to adopt volleyball was Canada in 1900.

After this, Jon bought Venetian blinds (which Garfield, somehow, still manages to get stuck in). In 1919 American Expeditionary Forces distributed 16,000 volleyballs to their troops and allies: this provided a stimulus for the growth of volleyball outside the United States. This was one of the few storylines in which a Sunday strip was part of the regular story arc. In 1917, the game was changed from 21 to 15 points. This culminated in a two-week storyline in which Garfield, Odie, Jon, two complete strangers, and even a street lamp (Odie had to go) all got trapped in the blinds. It took until 1916 for the skill and power of the set and spike to be introduced, and four years later a "three hits" rule and back row hitting guidelines were established. Early in the series, Garfield would spend time on the window ledge and always get trapped in the roll-up blinds. It was not until 1900 that a ball was made specifically for the new game, and the rules were not how we know them today.

He finds it a lot easier to capture flowers though, and often eats them. Beach volleyball became a FIVB-endorsed variation in 1986 and was added to the Olympic program at the 1996 Summer Olympics. Garfield tries to capture birds in the bird fountain, often unsuccessfully (However, unlike Tom in Tom and Jerry, Garfield does occassionally kill and consume his prey). Volleyball was added to the program of the Olympic Games in 1964, and has been part ever since. "Beware of Dog" signs are abound, and Garfield often tries to torment the chained-up dogs as some kind of revenge. An international federation, the Fédération Internationale de Volleyball (FIVB), was founded in 1947, and the first World Championships were held in 1949 (men) and 1952 (women). Outside, Garfield has confrontations with various characters, such as dogs (more vicious than Odie), birds, worms, and even conscious flowers. Volleyball rules, along with rules for basketball, were slightly modified by the Springfield YMCA and spread around the country to other YMCA locations.

Many of the shows mentioned are absurd and stupid, and give Jim Davis an opportunity to comment on pop-culture. After an observer noticed the volleying nature of the game at its first exhibition match in 1896 played at the Springfield YMCA, the game quickly became known as volleyball (originally spelled as two words). The TV Chair is one of Garfield's favorite places, where he entertains himself with shows such as Binky the Clown and others. To protect the fingers of the ladies, they were allowed to catch the ball and then throw it again. In case of a serving error, a second try was allowed (as in tennis) while a ball hitting the net was to be considered a foul (with loss of the point or a side-out) — except in the case of the first-try serve (as in tennis). Morgan himself, called for a net 6 feet 6 inches high; a 25 × 50 foot court; any number of players; a match composed of 9 innings with 3 serves for each team in each inning; and no limit to the number of ball contacts allowed each team before sending the ball to the opponents’ court.

The first rules, written down by William G. Mintonette (as volleyball was then known) was designed to be an indoor sport less rough than basketball for older members of the YMCA, while still requiring a bit of athletic effort. Another indoor sport, basketball, was catching on in the area, having been invented just ten miles away in the city of Springfield, Massachusetts only four years before. The game took some of its characteristics from tennis and handball.

Morgan, a YMCA physical education director, created a new game called Mintonette as a pastime to be played preferably indoors and by any number of players. On February 9, 1895, in Holyoke, Massachusetts, William G. . It also helps players in their hand-eye coordination and the ability to override the instinctive desire to dodge a fast-moving object such as a ball.

Volleyball is a very active sport that provides an excellent level of aerobic exercise. A point is scored if the ball hits the ground in the opponents' court, if the opponents commit a fault, or if they fail to return the ball properly. Each team is allowed three hits to get the ball over the net to the other team. Two teams, separated by a high net, hit a ball back and forth over the net between the teams.

Volleyball is one of the most popular sports in the world. "Stuff" - When a defensive player jumps above the height of the net, blocks the ball, and the ball goes back at the person who attacked (spiked) the ball. "Six-Pak or Pak" - When a spiker spikes the ball over the net and hits one of the opposing players in the chest or stomach. "Sideout" - When the team that served the ball loses the point, causing the other team to serve the next point.

"Pancake" - When a player digs the ball by putting their hand flat on the floor, allowing the ball to bounce on the back of the hand as opposed to the ground. "Kill" - When a team spikes the ball and the defending team is unable to play the ball successfully. "Facial" - When a spiker spikes the ball over the net and hits one of the opposing players in the face. Much more rare since rally scoring has been adopted for most games, but the term is still used by players who played under side-out scoring.

"Bagel" - When a team wins a game without allowing the opposite team to score any points. "Ace" - When the ball is served to the other team, and it lands in court with no one touching it; can also be used to refer to a serve which is played by the receiving team, but in a way that it is not possible for them to get a second touch on the ball. Whether side-out or rally scoring is used will generally match up with whether or not the old or new court size is being used. Many recreational players still use the side-out scoring system rather than rally scoring.

The time limit for serve is 5 seconds. a set). The disallowance of the first contact being an open-hand contact (i.e. Stricter rules around double-contacts during hand setting.

A dink may be performed with a closed hand or knuckle. The disallowance of the open-hand dink or dump plays where a player uses their finger tips to redirect the ball into the opponent's court instead of a hard spike. The block always counts as the first contact. The size of the court (16 x 8m) (though many recreational players and regional organizations use the old 18 x 9m court).

Since the set is coming from his left, a right-handed hitter in the weak-side position will have to swing across his body to attack. Conversely, the attacker in the front-right position is the weak-side hitter. This hitting position is advantageous for a right-handed hitter, because the set will come from the right, and can therefore be delivered efficiently to the hitting arm. A strong-side hitter is an outside hitter that specializes in attacking from the front-left position.

Outside hitters must also master passing, since they generally help the libero in receiving the opponent's serve. An outside hitter generally relies on a powerful swing to score, but some offensive plays may call for an angled approach and/or quick spikes to confound the defense. Since most sets to the outside are high, the outside hitter may take a longer approach, sometimes even starting from outside the court sideline. Outside hitters, also known as power hitters, attack from near the antennas.

In general they are the tallest players, but are often less skillful defensive players. They are specialized in blocking, since they must attempt to stop equally fast plays from their opponents and then quickly set up a double block at the sides of the court. Middle blockers or Middle hitters are players that can perform very fast spikes that usually take place near the setter. A player designated as a libero for a match may not play other roles during that match.

Liberos do not necessarily need to be tall, as they never play at the net, allowing shorter players with strong passing skills to excel. Liberos are defensive specialists, who are responsible for receiving the attack or serve (the dig) and are usually the players on the court with the quickest reaction time and best passing skills. Setters need to have swift and skilful appraisal and tactical accuracy, and must be quick at moving around the court. They have to be able to operate with the hitters with variety and break up the enemy's block.

They aim for second touch and their main responsibility is to place the ball in the air where the attackers can hit the ball into the opponents' court in the easiest way as possible. Setters have the task for orchestrating the offense of the team. It can be used to deceive opposite blockers and free a fourth hitter attacking from backcourt, maybe without block at all. Double quick hit/"Stack"/"Tandem": a variation of quick hit where two hitters, one in front and one behind the setter, jump to perform a quick hit at the same time.

The middle hitter steps around the setter and hits from behind him. Slide: a variation of the quick hit that uses a low back set. The set (called a "quick set") is placed only slightly above the net and the ball is struck by the hitter almost immediately after leaving the setter's hands. Quick hit/"One": an attack (usually by the middle blocker) where the approach and swing begin before the setter contacts the ball.

Off-speed hit: the player does not hit the ball hard, reducing its acceleration and thus confusing the opponent's defense. Tool/Wipe/Block-abuse: the player does not try to make a hard spike, but hits the ball so that it touches the opponent's block and then bounces off-court. Dip/Dink/Tip/Cheat: the player does not try to make a spike, but touches the ball lightly, so that it lands on an area of the opponent's court that is not being covered by the defense. A cross-court shot with a very pronounced angle, resulting in the ball landing near the 3-meter line, is called a cut shot.

Line and Cross-court Shot: refers to whether the ball flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. The player cannot take off on or beyond the 3-meter line before making contact with the ball, but may land in front of the 3-meter line. Backcourt attack: an attack performed by a player not standing at the net. The ball is hit with the palm of the hand, creating a lot of spin.

The motion is much like in a tennis swing. Usage of this serve in indoor volleyball is today restricted to a few Asian women's teams. Round-House Serve: the player stands with one shoulder facing the net, tosses the ball high and hits it with a fast circular movement of the arm. This is the most popular serve amongst college and professional teams.

There is usually much topspin imparted on the ball. Jump Serve: an overhand serve where the ball is first tossed high in the air, then the player makes a timed approach and jumps to make contact with the ball. Can be administered while jumping or standing. Floater: an overhand serve where the ball is hit with no spin so that its path becomes unpredictable.

Spin Serve: an overhand serve where the ball gains topspin through wrist snapping. Line and Cross-Court Serve: refers to whether the balls flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. It is now considered outdated. This serve was invented and employed almost exclusively by the Brazilian team in the early 1980s.

Sky Ball Serve: a specific type of underhand serve, where the ball is hit so high it comes down almost in a straight line. Underhand serve is considered very easy to receive and is not generally employed in international competitions. Underhand and Overhand Serve: refers to whether the player strikes the ball from below, at waist level, or first tosses the ball in the air and then hits it above shoulder level. At the moment of serve, one or more players jump, raise their arms or stand together at the net in an attempt to block the sight of the ball from the opponent (screening)5.

A player takes more than 8 seconds to serve. When serving, a player steps on the court or the endline before making contact with the ball. A player touches the opponent's court below the center line with any part of his body except their feet or hands4. When hitting, a player makes contact with the ball in the space above the opponent's court (in blocking this is allowed).

The same rules must be respected by the front-row players (those in areas "2", "3" and "4"). The area "5" player must be behind the area "4" player and to the left of the area "6" player. The area "6" player must be behind area "3" player, to the left of area "1" player and to the right of area "5". a "backrow" player can be close to the net) so long as they obey the following rules: The area "1" player must be behind the area "2" player and to the right of the area "6" player.

When ball is served, players can place themselves freely on the field (e.g. This type of foul is related to the position currently occupied by the players (see the table in the Equipment section). A player is not in his right position at the moment of serve, or serves out of turn. A player completes an attack hit from higher than the top of the net when the ball is coming from an overhand finger pass (set) by a libero in the front zone.

The libero, a defensive specialist who can only play in the back row, makes an "attacking hit", defined as any shot struck while the ball is entirely above the top of the net. A back-row player attempts to block an opposing teams attack by reaching above the top of the net. A back-row player spikes the ball while it is completely above the top of the net, unless he or she jumped from behind the attack line (the player is however allowed to land in front of the attack line). The players of one team do not manage to touch the ball before the ball lands in their half of the court.

A player touches the net with any part of the body or clothing while making a play on the ball (with the exception of the hair). A player "lifts" or "carries" the ball (the ball remains in contact with the player's body for too long). The same player touches the ball twice in succession3. The ball is touched more than three times before being returned to the other team's court2.

The ball also may not pass over or outside the antennas even if it lands in the opponents court1. The ball lands out of the court, in the same court as the team that touched it last, or the ball touches the net "antennas".