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Counter-Strike

Counter-Strike (CS) is the common name given to a series of team-based tactical shooter games which originate with Counter-Strike, a total conversion mod of Valve Software's first-person shooter Half-Life. The series also includes Counter-Strike: Condition Zero and Counter-Strike: Source.

Counter-Strike pits a team of counter-terrorists against a team of terrorists in rounds of competition won by completing an objective or eliminating the opposing team. The latest incarnation of the game, Counter-Strike: Source (CS:S), is based on the Source engine developed for Half-Life 2. CS is widely acknowledged as the most successful and popular of the tactical shooter genre. Signs of CS's wide influence can be found in mods for Quake III Arena, Unreal Tournament, and other standalone shooters such as Global Operations and Soldier of Fortune II.

CS has been the most widely played online FPS for the past few years and has over 19.5 million legal owners. In 2002 there were over 30,000 Counter-Strike servers on the Internet (second place was Unreal Tournament with about 9,800). In 2004, GameSpy statistics showed over 85,000 players simultaneously playing Counter-Strike at any point in time, accounting for almost 70 percent of the online FPS audience. According to statistics gathered by Valve's content-delivery platform, Steam (1), these players contribute to over 4.5 billion minutes of playing time each month, making it the most popular online FPS in history. CS was originally played online through the WON gaming service, but it was shut down in 2004, forcing players to switch to Steam (although some players responded by creating their own WON network, dubbed WON2).

Gameplay

Counter-Strike is a team-based FPS in which players join either the Terrorists (T's) or the Counter-Terrorists (CT's). Server settings may automatically balance when one team has more players than the other. Each round starts with the two teams spawning simultaneously, as one of eight different default character models (four to choose from for both Counter-Terrorist and Terrorist. Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800, two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for CTs or a GLOCK 18c for Ts. Players are generally given a few seconds before the round begins (known as Freeze Time) to buy equipment but not move. Players may buy equipment whenever they are in a buy zone for their team (some of which can be for both teams) and the round has not been in session for longer than a specified time (90 seconds is default). Surviving players retain their equipment in the next round; those who have died begin anew with pistol and knife.

Picture of a Terrorist using a Desert Eagle on the map de_dust in the original (left) and Source (right) versions

Standard bonuses in the game are:

  • Win a round: $3500
  • Lose a round: $1500
  • Kill an enemy: $300

The scoreboard shows team scores plus data for each player: name, score, deaths, and ping/latency (ms) on the map. The scoreboard also shows whether each player is dead, carrying the bomb (in bomb defusal maps), or the VIP (in assassination maps), although the player must be dead during the round to obtain this information of players on the opposing team.

Players killed become "ghosts" for the duration of the round; they cannot change their names, nor can their chat/voice messages be received by the live players (unless the cvar sv_alltalk is set to 1). They are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in case of Internet cafes and players in the same rooms of their own homes, playing on the same server). This technique, known as "ghosting", is considered cheating in many tactical shooters.

Counter-Strike is meant to be more realistic than futuristic FPSs such as Quake III Arena and Unreal Tournament, but is also built to keep the action flowing faster than more realistic tactical shooters such as the Rainbow Six and Ghost Recon series. For example, relatively few shots will kill a player, and shots to different parts of the body deal different amounts of damage, but damage has no bearing on ability to run or jump, allowing a player with just a few hit points remaining to keep fighting. However, movement is restricted while taking damage from gunfire.

There are several game types in Counter-Strike which define the objectives of each team in the game, and rules which determine which team wins. Each map is of a single game type.

Bomb Defusal

One randomly selected Terrorist begins the round carrying a bomb. The Terrorists' objective is to plant the bomb at a bomb site (of which there usually are two in a map, Bombsite-A or Bombsite-B), and ensure its detonation. If the bomb has not been planted, if all the members of one team have been eliminated, then the surviving team wins. If the bomb has been planted and proceeds to explode, the Terrorists win, but if a Counter-Terrorist defuses the bomb (Counter-Terrorists can purchase an optional kit to speed up defusal times), the Counter-Terrorists win. When the round time expires, the Counter-Terrorists win. Deaths due to the detonation of the bomb do not increment the player's death count. Maps of this type are prefixed with de_ (e.g. de_dust and de_inferno). Professional tournaments are normally only played in Bomb Defusal maps.

Hostage Rescue

The map has hostages (usually four) generally placed near the Terrorist base. The Counter-Terrorists' objective is to escort the hostages to a hostage rescue point on the map. If all the members of a team have been eliminated, the prevailing team wins. If all the surviving hostages have been rescued, and that number is at least half of the initial hostage count, then the Counter-Terrorists win, and each Counter-Terrorist is awarded $2400. When round time expires, Terrorists win. Therefore, the game may effectively become a 'Terrorist hunt' game if enough hostages are killed, although server settings may be such that players are disconnected (kicked) from the server after killing a certain number of hostages (5 is default). When a Counter-Terrorist 'uses' a hostage (i.e. begins to rescue it), the Counter-Terrorist is awarded $150. Upon successfully escorting a hostage to a rescue point, $1000 is awarded. Killing a hostage incurs a penalty of $2250. There is also a penalty associated with injuring a hostage by gun fire or grenade shrapnel (hostages do not take damage for falling). Maps of this type are prefixed with cs_ (e.g. cs_office).

Assassination

In this mission, one Counter-Terrorist member chooses to become a VIP, a player with 200 units of Kevlar and nothing more than the Counter-Terrorist standard-issue USP pistol with one extra magazine. The VIP may not pick up dropped weapons other than the VIP's own pistol. The VIP's objective is to reach an extraction zone (1, normally), in which case the Counter-Terrorists win. If the VIP dies, the Terrorists win. As usual, if all Terrorists die, the Counter-Terrorists win. When time expires, Terrorists win. The lack of ammunition for the pistol means that a VIP should not expect to escape without the team's assistance; however, the pistol in conjunction with the special armour provides adequate protection. Maps of this type are prefixed with as_. Assassination maps are the least played of the three types of Counter-Strike gameplay and they were not ported to Counter-Strike: Source, although a VIP mod is being produced by the community for Counter-Strike Source and surprisingly for some, is being greatly anticipated. Members of the community who dislike the scenario argue that the Terrorists would just camp at the VIP's escape destination, shooting the VIP dead as he attempted the run to the exit.

Escape

Discontinued in the late-beta releases of Counter-Strike, this gameplay style put Terrorists against Counter-Terrorists in an escape-before-the-clock-expired mission. The Terrorists started in a position relatively far away from the Counter-Terrorists, armed with only knives and Glocks and unable to purchase additional weaponry/equipment. Weapons, armour, and grenades were placed in hidden locations near or around the spawn point of the Terrorists; the objective was for the Terrorists to secure weapons at the hidden location and then have all living members of the team reach an escape point before the clock ran out; eliminating all Counter-Terrorists would not complete the mission by itself. The Counter-Terrorists' objective was to prevent the escape of the Terrorists. Escape was discontinued because such maps gave an edge towards Counter-Terrorists. Maps of this type are prefixed with es_. While not included in the current Counter-Strike distribution, this mode can still be played. The most popular maps of this type are es_jail, es_riverside, es_frantic, and es_trinity. This mode is not found in Counter-Strike: Source.

History

Version history

  • Beta 1.0 - 19 June 1999
  • Beta 1.1 - 27 June 1999
  • Beta 1.2 - 20 July 1999
  • Beta 2.0 - 13 August 1999
  • Beta 2.1 - 17 August 1999
  • Beta 3.0 - 14 September 1999
  • Beta 3.1 - 16 September 1999
  • Beta 4.0 - 5 November 1999
  • Beta 4.1 - 1 December 1999
  • Beta 5.0 - 23 December 1999
  • Beta 5.2 - 10 January 2000
  • Beta 6.0 - 10 March 2000
  • Beta 6.1 and 6.2 were "Server Only" updates, not for client/user machines
  • Beta 6.5 - 5 June 2000
  • Beta 6.6 - 22 June 2000
  • Beta 7.0 - 26 August 2000
  • Beta 7.1 - 13 September 2000
  • Version 1.0 - 8 November 2000
  • Version 1.1 - 10 March 2001
  • Version 1.3 - 19 September 2001
  • Version 1.4 - 24 April 2002
  • Version 1.5 - 12 June 2002
  • Version 1.6 - 15 September 2003
  • CS: Condition Zero - 23 March 2004
  • CS: Source - 7 October 2004

The Counter-Strike team was formed by Minh Le ("Gooseman") and Jess Cliffe ("Cliffe") in 1999. Counter-Strike Beta 1.0 was released in June that same year, followed by a relatively quick succession of the beta releases (by the end of 1999, beta 5.0 had been released). CS gained in popularity just as rapidly. The Counter-Strike team was acquired by Valve to turn the fan-created mod into an official mod for Half-Life. In November 2000, Counter-Strike 1.0 — the first non-beta, official retail version of the game — was released. The retail version was a standalone alternative that does not include or require Half-Life; alternatively, existing Half-Life owners can download the Counter-Strike mod free. Later, Counter-Strike was bundled with Half-Life and several other expansions in the Platinum Pack. The newest version of CS was labeled Source, released in November 2004 through Valve's new distribution platform called Steam. Counter Strike:Source was developed using the new Half Life 2 enhanced graphics and physics engine (Source).

Valve has also been attempting to cash in on the game's popularity by producing more Counter-Strike games. Valve released a version ported to the Xbox game console in November 2003. It features basic single-player gameplay against bots, but it focuses on multiplayer online play like the original. However, the Xbox version of the game (playable on Microsoft's Xbox Live online game service) has proved less successful than its PC counterpart for obvious reasons; the online Counter-Strike audience for Xbox is well outnumbered by the existing Counter-Strike PC community, a subscription cost required to pay online on Live (playing the PC version online is free), and mediocre graphics (only texture upgrades to original CS models) which are below what is expected for the Xbox. For similar reasons, Valve may have made no attempt to have Counter-Strike ported to the PlayStation 2.

Counter-Strike: Condition Zero

A long-awaited single-player version of the game called Counter-Strike: Condition Zero was released on March 23, 2004. It had been plagued by numerous delays, most notably when Valve dropped Gearbox Software (who had developed the highly acclaimed Half-Life: Opposing Force) as developer in favor of Ritual Entertainment, and when Ritual Entertainment in turn lost the project to Turtle Rock Studios partway through development.

Though still very similar to CS 1.6, Condition Zero contains several graphical, sound, model and map changes, as well as including bots. However, the game was criticized for not being up to the standards of graphical quality expected of current commercial releases, due to the limitations of 1998's GoldSrc Half-Life engine. It sold poorly compared to the original.

Counter-Strike: Source (CS:S)

In 2004, original Counter-Strike developers Minh Le and Jess Cliffe, along with members of Valve and the Day of Defeat team, brought Counter-Strike into the Source engine as an obvious choice for the multiplayer component of Half-Life 2. Following a period when the game was available to select 'beta' testers, the alpha version of the game was released on October 7th 2004.

Counter-Strike: Source (CS:S) was released to ATI Radeon Voucher holders, in Half-Life 2 bundles available on Steam, and with the boxed retail version of the game. Changes include the improvements inherent to the Source engine (such as better graphics and physics) as well as updated models, animations, maps, sounds, and some small gameplay changes. It is available today for download over Steam, bundled with Half-Life 2, or purchased in a stand-alone retail box along with Day of Defeat: Source, another game converted to the new graphical engine.

Map types

There are three official types of maps in Counter-Strike, along with many more user-created types. The three official types include "cs_" (Hostage rescue), "de_" (Bomb defusal), and "as_" (Assassination). In earlier beta versions of the game another official type called "es_" (Terrorist Escape) also existed.

List of Official Counter-Strike 1.6 maps

Player models

Corresponding player models for both Terrorists and Counter-Terrorists have appeared through development. The following eight are the original models which were to be (or are in the process of being) reproduced in Counter-Strike: Condition Zero and Counter-Strike: Source. Condition Zero also added two additional models; the Midwest Militia for Terrorists and the Spetsnaz for Counter-Terrorists.

On the matter of the best model for competitive play in Counter-Strike, Whisper's Wiki recommends that:

Firstly, all players on one team should choose the same skin. As Terrorists you should choose the Elite Crew model. And as Counter-Terrorists, the GIGN model. "5 guys popping in and out 1 at a time will look like the 1 guy if you all have the same skin. Elite Crew is the skinniest and hardest to see model most of the time, and the GIGN model has the smallest head for Counter-Terrorists."

Counter-Terrorist models

All names are taken from real groups.

  • SEAL Team 6 - First appeared in initial CS beta - "ST-6 (to be later known as DEVGRU) was founded in 1980 under the command of Lieutenant-Commander Richard Marcinko. ST-6 was placed on permanent alert to respond to terrorist attacks against American targets worldwide."
  • GSG-9 - Added in CS beta 6 - "GS-9 was formed out of the tragic events that led to the death of several Israeli athletes during the 1972 Olympic games in Munich, Germany."
  • SAS (Special Air Service) - Added in CS beta 5 - "World-renowned British SAS was founded in the Second World War by a man named David Stirling. Their role in WW2 involved intelligence gathering behind enemy lines and executing sabotage strikes and assassinations against key targets."
  • GIGN - Added in CS beta 3 - "France's elite counter-terrorist group, the GIGN, was designed to be a fast response force that could decisively react to any large-scale terrorist incident. Consisting of no more than 100 men, the GIGN has earned its reputation through a history of successful ops."

Terrorist models

All (understandably) fictional.

  • Phoenix Connexion - First appeared in initial CS beta - "Having established a reputation for killing anyone who gets in their way, the Phoenix Connexion is one of the most feared terrorist groups in eastern Europe. Formed shortly after the breakup of the USSR."
  • Elite Crew(L33t Krew prior to CS 1.6) - Added in CS beta 3 - "Middle Eastern fundamentalist group bent on world domination and various other evil deeds."
  • Arctic Avengers - Added in CS beta 6 - "Swedish terrorist faction founded in 1977. Infamous for their bombing of the Canadian embassy in 1990."
  • Guerilla Warfare - Added in CS beta 6.5 - "A terrorist faction founded in the Middle East, this group has a reputation for ruthlessness. Their disgust for American lifestyle was demonstrated in their 1982 bombing of a school bus full of Rock and Roll musicians."

Other models

  • Hostage - used in maps prefixed 'cs_' eg: cs_italy.
  • VIP - Used in maps prefixed 'as_' eg: as_oilrig.

Culture

Counter-Strike is famous for the culture surrounding it, which includes everything from professional gamers and leagues, to cheating and disruptive behavior. Certain professional teams (such as SK, Team 3D and Team NoA) and players (Ksharp and HeatoN, for example) have achieved a measure of fame.

Legacy of Counter-Strike

While Counter-Strike is nowadays perhaps the most professionally played computer game in the world behind StarCraft in South Korea, most players simply ignore the professional side of the game and play for fun. The success of the game among both casual and competitive players highlights the wide appeal of Counter-Strike's simple game model. Counter-Strike has had a colorful and dramatic history which reaches far beyond what this document could hope to cover, and still remains extremely popular to this day.

Half-Life and other contemporary games took full advantage of the advent of hardware graphics acceleration in the late 1990s, replacing earlier software-rendered games such as Quake. Likewise, gamers were expected to abandon the DirectX 5.0 Half-Life and its mods in favour of games utilising the hardware T&L capabilities of DirectX 7.0 graphics cards such as the Nvidia GeForce and ATI Radeon. However, the universal shift to the DirectX 7.0 level and beyond has not happened, and the continued popularity of CS has given older video cards such as the 3dfx Voodoo 3, ATI Rage 128, and Nvidia RIVA TNT2 continued usefulness. Indeed, one possible reason for Counter-Strike's continued popularity is that almost any PC made since 1997 can play it since the game does not need the powerful CPU and video card required of many current FPS games.

But as the the criticisms of Condition Zero showed, many players feel that the GoldSrc engine has reached its limits in its capacity to evolve and to stay updated. Counter-Strike was realistic for its time, but is dated in comparison to more recent first-person tactical shooters. There is a growing frustration that the developers are unwilling to make official changes or add new features, maintaining the same map layouts and weapons to appease longtime CS players. Even Counter-Strike: Source has been criticised for not progressing the gameplay enough and failing to take full advantage of the Source engine.

There have been a multitude of games claimed by their developers, reviewers and fans to be "Counter-Strike killers", but none have seriously been able to dent its overall popularity. Server statistics in 2002 showed that Counter-Strike servers outnumbered their Battlefield, Unreal Tournament 2003 or Quake III FPS counterparts at least 3 to 1. The prohibitively expensive cost of an up-to-date gaming PC makes it unlikely that another game will become as popular as Counter-Strike has been.

Mods and scripts

Even though Counter-Strike is itself a mod, it developed its own community of script writers and modders. There have been many different mods and scripts to:

  1. Add bots to make a LAN game multiplayer although there is only one computer
  2. Improve gameplay
  3. Remove features of the games which players felt were annoying
  4. Give players superhuman powers (powers from units in Warcraft III, for example.)
  5. Make the game more humorous
  6. Create different modes of play
  7. Control players not following set rules
  8. Keep track of player statistics and scores
  9. Provide options for weapon improvement (AKA Skinning: Affects the way guns look and sound to the user but remain unchanged to anyone else in the game. Only the user sees the differences. The weapon's attributes remain the same.)
  10. Give server administrators more flexible and efficient control over his/her server. "Admin plugins", as they are mostly referred as, have become very popular. One of the most successful, if not the only one, "Mani Admin Plugin", is met on nearly every dedicated server nowadays. Features include: varieties of teamkill punishes, auto-kick by certain triggers, rank system, advanced map changing and voting etc.

See Metamod, AMX Mod and AMX Mod X for more information.

Criticisms

Counter-Strike has been criticised for its lack of realism. While it falls squarely into the tactical shooter category, the mod features some inaccuracies. The weapons are also notably inaccurate for the ranges they fire at: most engagements in Counter-Strike occur at less than 100 meters. The M249 SAW's rate of fire is much too slow, and many of the game's weapons have artificial sound effects. Perhaps the most notable criticism is the fact that weapons firing the same round (for instance, both the MP5 and Glock 18 both fire a 9mm round) do vastly different damages. Also, the M4A1 weapon model's animation features the player charging the weapon by pulling backwards on the forward assist, a feat impossible in real life. The Glock 18C fires in a fully automatic mode; in the mod it only fires a three round burst.


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The Glock 18C fires in a fully automatic mode; in the mod it only fires a three round burst. Here are a few of the major reference works related to the production and influence of the franchise. Also, the M4A1 weapon model's animation features the player charging the weapon by pulling backwards on the forward assist, a feat impossible in real life. Star Trek may be the most documented entertainment franchise in history. Perhaps the most notable criticism is the fact that weapons firing the same round (for instance, both the MP5 and Glock 18 both fire a 9mm round) do vastly different damages. Despite this, however, the company maintains that it has ambitious plans for the line, including (in May 2005) the confirmation that an Enterprise Relaunch series of novels is in the planning stages.[17]. The M249 SAW's rate of fire is much too slow, and many of the game's weapons have artificial sound effects. Although book line editors stressed that the decision to reduce the number of books was made a year earlier and was not related to popularity/ratings problems within the franchise, the announcement was seen by some as another indication that the Star Trek franchise is on the wane.

The weapons are also notably inaccurate for the ranges they fire at: most engagements in Counter-Strike occur at less than 100 meters. However, soon after Enterprise was cancelled, the company announced that it was halving the number of Star Trek novels it would be publishing, down to only one mass-market paperback per month, plus several trade paperbacks and hardcovers throughout the year. While it falls squarely into the tactical shooter category, the mod features some inaccuracies. Pocket Books, current publishers of officially licensed fiction based upon all the series (as well as numerous original Star Trek series of its own), plans to continue publishing original novels for the foreseeable future. Counter-Strike has been criticised for its lack of realism. [16]. See Metamod, AMX Mod and AMX Mod X for more information. and Bethesda Softworks.

There have been many different mods and scripts to:. [14] An interview has also been secured between one of the top Star Trek Gaming Fansites, Star Trek Gamers [15]. Even though Counter-Strike is itself a mod, it developed its own community of script writers and modders. Further information was published in the February Issue of Game Informer magazine, and an official announcement was made by Bethesda shortly aftwards. The prohibitively expensive cost of an up-to-date gaming PC makes it unlikely that another game will become as popular as Counter-Strike has been. Mad Doc software is no stranger to Star Trek gaming, having developed the acclaimed Star Trek: Armada II title. Server statistics in 2002 showed that Counter-Strike servers outnumbered their Battlefield, Unreal Tournament 2003 or Quake III FPS counterparts at least 3 to 1. In January 2006, Information was leaked regarding plans for two new Star Trek games, Star Trek - Legacy (for the Xbox 360 and PC) and Star Trek - Tactical Assault (for PSP and DS), both being published by Bethesda Softworks and developed by Mad Doc Software and Quicksilver Software respectively, both these games are rumoured to be released in September 2006.

There have been a multitude of games claimed by their developers, reviewers and fans to be "Counter-Strike killers", but none have seriously been able to dent its overall popularity. More detailed information regarding the game can be found in Stography, a wiki dedicated to the game. Even Counter-Strike: Source has been criticised for not progressing the gameplay enough and failing to take full advantage of the Source engine. Currently, the game is tentatively titled Star Trek Online and is expected to be set roughly 20 years after the events of Nemesis. There is a growing frustration that the developers are unwilling to make official changes or add new features, maintaining the same map layouts and weapons to appease longtime CS players. This will be the first game of this type to be based on Star Trek. Counter-Strike was realistic for its time, but is dated in comparison to more recent first-person tactical shooters. In 2004, Perpetual Entertainment announced plans for an MMORPG based in the Star Trek universe.

But as the the criticisms of Condition Zero showed, many players feel that the GoldSrc engine has reached its limits in its capacity to evolve and to stay updated. Its continued operation after the release of Star Trek Online is unknown. Indeed, one possible reason for Counter-Strike's continued popularity is that almost any PC made since 1997 can play it since the game does not need the powerful CPU and video card required of many current FPS games. While it is known that hundreds of Star Trek sims exist online providing non-graphical gaming experiences, this forum serves as the text based game for the official Paramount operated Star Trek website [13]. However, the universal shift to the DirectX 7.0 level and beyond has not happened, and the continued popularity of CS has given older video cards such as the 3dfx Voodoo 3, ATI Rage 128, and Nvidia RIVA TNT2 continued usefulness. In late 2002, an organization offering an online chat based role-playing game was established called the Star Trek Simulation Forum (STSF). Likewise, gamers were expected to abandon the DirectX 5.0 Half-Life and its mods in favour of games utilising the hardware T&L capabilities of DirectX 7.0 graphics cards such as the Nvidia GeForce and ATI Radeon. In March 2005, an agreement was reached and all lawsuits were dropped, but the other terms have been deemed confidential [12].

Half-Life and other contemporary games took full advantage of the advent of hardware graphics acceleration in the late 1990s, replacing earlier software-rendered games such as Quake. Activision cancelled the contract and sought compensation for losses. Counter-Strike has had a colorful and dramatic history which reaches far beyond what this document could hope to cover, and still remains extremely popular to this day. None of the games produced sold well, with the exception of the Star Trek Voyager: Elite Force games. The success of the game among both casual and competitive players highlights the wide appeal of Counter-Strike's simple game model. Many games were released under this agreement, but in 2003, Activision filed a lawsuit against Viacom stating that they were not holding up to their end of the bargain because the Star Trek franchise was not as valuable as it once was. While Counter-Strike is nowadays perhaps the most professionally played computer game in the world behind StarCraft in South Korea, most players simply ignore the professional side of the game and play for fun. In 1998, Viacom entered into an agreement with Activision to produce Star Trek video games.

Certain professional teams (such as SK, Team 3D and Team NoA) and players (Ksharp and HeatoN, for example) have achieved a measure of fame. Counted among the commercially unsuccessful Star Trek games are Star Trek: Starfleet Academy, Star Trek: New Worlds, Star Trek Generations, Star Trek: Klingon Honor Guard, and Star Trek Deep Space 9: The Fallen. Counter-Strike is famous for the culture surrounding it, which includes everything from professional gamers and leagues, to cheating and disruptive behavior. Among the most positively reviewed of contemporary game titles are the Interplay's Star Trek: Starfleet Command and Star Trek: Klingon Academy, and Activision's Star Trek: Bridge Commander, Star Trek Voyager: Elite Force, and the Star Trek: Armada series. All (understandably) fictional. Much like the movie series, Star Trek videogames have been of a hit-and-miss nature. All names are taken from real groups. Graphical adventures for the PC followed with limited success, but the first must-have title was created when the game publisher Interplay acquired the licence in 1992 and created Star Trek: 25th Anniversary to the delight of fans and critical acclaim.

Elite Crew is the skinniest and hardest to see model most of the time, and the GIGN model has the smallest head for Counter-Terrorists.". The first commercial text-based Star Trek game was Star Trek: The Promethean Prophecy, which was released in 1986. "5 guys popping in and out 1 at a time will look like the 1 guy if you all have the same skin. Among the first plot-driven Trek games for home computers were text-based adventures. And as Counter-Terrorists, the GIGN model. More advanced graphics were introduced with Sega's coin-operated arcade game, Star Trek: Strategic Operations Simulator, which arrived in 1982 after the successful release of Wrath Of Khan, and featured vector-based graphics and a viewscreen view of battles with Klingon ships. As Terrorists you should choose the Elite Crew model. Play was not in real time; each turn consisted of entering travel co-ordinates or a direction in which to fire phasers or torpedoes.

Firstly, all players on one team should choose the same skin. In most of these versions, game play consisted of a grid-like map and keyboard controls, with the mission being to destroy a set number of Klingon vessels within a set period of time or number of moves. On the matter of the best model for competitive play in Counter-Strike, Whisper's Wiki recommends that:. The first graphically driven Star Trek game was simply called Star Trek and created for, initially, the Commodore PET in the late 1970s and later appeared on other systems such as the TRS-80 and Apple II. Condition Zero also added two additional models; the Midwest Militia for Terrorists and the Spetsnaz for Counter-Terrorists. As early as 1974, a text-based game simply called Star Trek was experimented with on one of the first large-scale computer networks. The following eight are the original models which were to be (or are in the process of being) reproduced in Counter-Strike: Condition Zero and Counter-Strike: Source. Star Trek videogames have a long history on the personal computer.

Corresponding player models for both Terrorists and Counter-Terrorists have appeared through development. On December 1, 2005, it was reported via Patrick Stewart that discussions have been held regarding a possible new film featuring the TNG crew, although the actor indicated that his stage commitments would prevent him from participating in such a production until sometime in 2007.[11] Stewart also alluded to this during a live interview on ITV's This Morning whilst discussing his new show Eleventh Hour. In earlier beta versions of the game another official type called "es_" (Terrorist Escape) also existed. The announcement of Paramount's new DVD Premiere division, devoted to direct-to-DVD original productions and franchise spin-offs, has led to speculation as to whether a future Star Trek film might be produced in this format.[10]. The three official types include "cs_" (Hostage rescue), "de_" (Bomb defusal), and "as_" (Assassination). [9]. There are three official types of maps in Counter-Strike, along with many more user-created types. In a follow-up interview for the September 2005 issue of Star Trek Magazine, Berman stated that planning for the film is still "in its infant stages."[8] In late February 2005, Berman told Variety that screenwriter Erik Jendresen, producer Jordan Kerner, and former Paramount Television president Kerry McCluggage were attached to the project.

It is available today for download over Steam, bundled with Half-Life 2, or purchased in a stand-alone retail box along with Day of Defeat: Source, another game converted to the new graphical engine. In a May 2005 interview for the UK Star Trek Magazine, Rick Berman stated that he does not expect Trek XI, if it is actually produced, to be released for several years.[7] Some sources such as the user-edited Internet Movie Database have given the film the working title Star Trek: The Beginning, and have suggested a 2007 release, however Paramount has yet to announce any official title, or if it will actually produce an 11th Star Trek film. Changes include the improvements inherent to the Source engine (such as better graphics and physics) as well as updated models, animations, maps, sounds, and some small gameplay changes. Most details about a possible eleventh film are either unknown or undecided. Counter-Strike: Source (CS:S) was released to ATI Radeon Voucher holders, in Half-Life 2 bundles available on Steam, and with the boxed retail version of the game. [6]. Following a period when the game was available to select 'beta' testers, the alpha version of the game was released on October 7th 2004. In April 2005, he claimed that up until 2003–2004, Paramount had actually intended for the cast of Enterprise to become the focus for the next Star Trek film.

In 2004, original Counter-Strike developers Minh Le and Jess Cliffe, along with members of Valve and the Day of Defeat team, brought Counter-Strike into the Source engine as an obvious choice for the multiplayer component of Half-Life 2. It has been reported that the decision to cancel Enterprise after its fourth season may have been made by Paramount as early as the 2002–2003 season, while lead actor Scott Bakula has gone on record as stating that management changes at Paramount in 2003–2004 left the Star Trek franchise without strong support at the studio. It sold poorly compared to the original. One campaign, Trek United, attempted to raise funds to finance a fifth season, raising pledges and cash donations of more than $3.1 million (U.S.) Its proposal, which would have seen a fifth season jointly produced by Paramount along with Canadian and British production houses, was rejected by the studio. However, the game was criticized for not being up to the standards of graphical quality expected of current commercial releases, due to the limitations of 1998's GoldSrc Half-Life engine. Berman, however, stated that Paramount is not interested in shopping the show around to other networks. Though still very similar to CS 1.6, Condition Zero contains several graphical, sound, model and map changes, as well as including bots. A campaign by Enterprise fans was mounted to have the show aired on the Sci-Fi Channel, which was rumored to be interested in the show at one point, although TV Guide reported otherwise.

It had been plagued by numerous delays, most notably when Valve dropped Gearbox Software (who had developed the highly acclaimed Half-Life: Opposing Force) as developer in favor of Ritual Entertainment, and when Ritual Entertainment in turn lost the project to Turtle Rock Studios partway through development. There is some consensus among Star Trek fans that the fourth and final season of Enterprise was better than the previous three seasons, and that continuation of the program under the new "mini-arc" writing style introduced in season four would have stood a chance of the series acquiring better ratings during a fifth season. A long-awaited single-player version of the game called Counter-Strike: Condition Zero was released on March 23, 2004. [3] [4] Stewart subsequently stated his concern that he may be too old to play the role of Picard by the time another film is made.[5]. For similar reasons, Valve may have made no attempt to have Counter-Strike ported to the PlayStation 2. In December of 2005, Patrick Stewart, who had earlier maintained that he was not interested in portraying Picard again, revealed that serious meetings have been held with parties interested in a fifth TNG film, which could be made in 2008 or 2009. However, the Xbox version of the game (playable on Microsoft's Xbox Live online game service) has proved less successful than its PC counterpart for obvious reasons; the online Counter-Strike audience for Xbox is well outnumbered by the existing Counter-Strike PC community, a subscription cost required to pay online on Live (playing the PC version online is free), and mediocre graphics (only texture upgrades to original CS models) which are below what is expected for the Xbox. Later that year, Sirtis and Frakes reprised their TNG roles for the Enterprise finale.

It features basic single-player gameplay against bots, but it focuses on multiplayer online play like the original. However, Spiner portrayed Arik Soong, an ancestor of the creator of his character Data, in Enterprise's fourth season. Valve released a version ported to the Xbox game console in November 2003. Additionally, it has been reported that Brent Spiner is no longer interested in reprising the character of Data because, though every actor ages, the character, as an android, should not. Valve has also been attempting to cash in on the game's popularity by producing more Counter-Strike games. After the failure of the tenth film in the franchise to meet expectations, the cast members indicated that they did not expect any future TNG films to be produced. Counter Strike:Source was developed using the new Half Life 2 enhanced graphics and physics engine (Source). Sulu later appeared in the video games Star Trek: Starfleet Academy (unrelated to the proposal laid out by William Shatner) and Star Trek: Shattered Universe, the latter of which is set in the Mirror, Mirror alternate universe.

The newest version of CS was labeled Source, released in November 2004 through Valve's new distribution platform called Steam. Sulu and the Excelsior originally appeared in the film Star Trek VI: The Undiscovered Country, as well as in an episode of Star Trek: Voyager ("Flashback"), but this did not lead to a new series. Later, Counter-Strike was bundled with Half-Life and several other expansions in the Platinum Pack. George Takei and fans have made frequent attempts to convince the studio to create a series based on Captain Sulu's voyages on the Excelsior, but, despite support from fans, it has enjoyed little success. The retail version was a standalone alternative that does not include or require Half-Life; alternatively, existing Half-Life owners can download the Counter-Strike mod free. He plans to pitch his idea to Paramount Pictures in 2006. In November 2000, Counter-Strike 1.0 — the first non-beta, official retail version of the game — was released. Kirk.

The Counter-Strike team was acquired by Valve to turn the fan-created mod into an official mod for Half-Life. [2] Recently, Shatner has made public on various talk shows his proposal for a Starfleet Academy series featuring a young James T. CS gained in popularity just as rapidly. There is some desire among fans to bring back the character of Captain Kirk, as played by William Shatner, to give him a more dignified end than that shown in Star Trek: Generations. Counter-Strike Beta 1.0 was released in June that same year, followed by a relatively quick succession of the beta releases (by the end of 1999, beta 5.0 had been released). Cast members and fans have suggested that even if there are no further Star Trek series or movies, the franchise may continue in television movies, mini-series, specials, and other forms of media. The Counter-Strike team was formed by Minh Le ("Gooseman") and Jess Cliffe ("Cliffe") in 1999. G4 has been airing TNG since January 8; reportedly, Spike will continue to broadcast TNG as well.

This mode is not found in Counter-Strike: Source.. In December 2005, Comcast's G4 network announced it had obtained the syndication rights for both TNG and TOS. The most popular maps of this type are es_jail, es_riverside, es_frantic, and es_trinity. TOS, TNG, and Voyager air daily in Canada on Space: The Imagination Station, which has also purchased Enterprise for daily rebroadcasts starting in the fall of 2005. While not included in the current Counter-Strike distribution, this mode can still be played. Spike TV will also begin airing reruns of Voyager in the fall of 2006, as part of its original deal for all three series. Maps of this type are prefixed with es_. Reruns of The Next Generation and Deep Space Nine are aired regularly on Spike TV in the United States.

Escape was discontinued because such maps gave an edge towards Counter-Terrorists. [1] In an ironic twist to the fan-based efforts to bring back Trek in the 1960s and 1970s, there were groups of fans who felt that the concept had run its course and who had actively pursued the end of Star Trek. The Counter-Terrorists' objective was to prevent the escape of the Terrorists. Moore, and the former Enterprise executive producer Manny Coto have been suggested as possible replacements, and Straczynski has expressed an interest in taking the helm of Star Trek. Weapons, armour, and grenades were placed in hidden locations near or around the spawn point of the Terrorists; the objective was for the Terrorists to secure weapons at the hidden location and then have all living members of the team reach an escape point before the clock ran out; eliminating all Counter-Terrorists would not complete the mission by itself. Michael Straczynski, former Star Trek writer Ronald D. The Terrorists started in a position relatively far away from the Counter-Terrorists, armed with only knives and Glocks and unable to purchase additional weaponry/equipment. Babylon 5 creator J.

Discontinued in the late-beta releases of Counter-Strike, this gameplay style put Terrorists against Counter-Terrorists in an escape-before-the-clock-expired mission. Many Trek fans had wanted former executive producers Berman and Brannon Braga to be replaced. Members of the community who dislike the scenario argue that the Terrorists would just camp at the VIP's escape destination, shooting the VIP dead as he attempted the run to the exit. However, due to the cancellation of Enterprise and the poor box-office performance of the 2002 film Nemesis, executive producer Rick Berman has stated that Paramount intends to rest the franchise (film and television) for at least three years. Assassination maps are the least played of the three types of Counter-Strike gameplay and they were not ported to Counter-Strike: Source, although a VIP mod is being produced by the community for Counter-Strike Source and surprisingly for some, is being greatly anticipated. Enterprise, which scored the lowest ratings of any Trek series to date, was widely reported in the media to be on the verge of cancellation after each of its first three seasons and a "death watch" of sorts was maintained throughout its fourth and final year. Maps of this type are prefixed with as_. The rumored near-cancellation of Star Trek: Voyager in the mid-1990s led to more such predictions.

The lack of ammunition for the pistol means that a VIP should not expect to escape without the team's assistance; however, the pistol in conjunction with the special armour provides adequate protection. As early as 1993–1994, when Star Trek: Deep Space Nine failed to generate the high ratings of its predecessor, magazines such as Entertainment Weekly predicted the end of the franchise. When time expires, Terrorists win. Predictions of the demise of Star Trek are nothing new. As usual, if all Terrorists die, the Counter-Terrorists win. Some assert that the many incarnations are formulaic, repetitive, mediocre, and sometimes discontinuous, while others ascribe this decline to static leadership at Paramount. If the VIP dies, the Terrorists win. Reduced viewership and box office receipts for recent productions and the short tenure of Star Trek: Enterprise connote decreased popularity.

The VIP's objective is to reach an extraction zone (1, normally), in which case the Counter-Terrorists win. Conversely, many fans contend that the Star Trek franchise, particularly after Roddenberry's death in 1991, has reached a nadir. The VIP may not pick up dropped weapons other than the VIP's own pistol. Phrases like "Beam me up, Scotty" have entered vernacular, and devices have arguably been inspired by fictional counterparts. In this mission, one Counter-Terrorist member chooses to become a VIP, a player with 200 units of Kevlar and nothing more than the Counter-Terrorist standard-issue USP pistol with one extra magazine. An entire subculture grew up around the show and, anecdotally, there are indications that Star Trek has influenced many peoples' lives. cs_office). Star Trek conventions have become popular, though now often meshed with conventions of other genres, and fans have coined the term "Trekkies" (or "Trekkers") to describe themselves.

Maps of this type are prefixed with cs_ (e.g. The show’s cultural impact goes far beyond its longevity and profitability. There is also a penalty associated with injuring a hostage by gun fire or grenade shrapnel (hostages do not take damage for falling). Star Trek and its spinoffs have proved highly popular in television repeats, shown endlessly on TV stations in the US and worldwide. Killing a hostage incurs a penalty of $2250. It became the number one syndicated TV show, lasting seven seasons, and spawned two sequels, a prequel, four movies, a vast marketing business, and a considerable fan base. Upon successfully escorting a hostage to a rescue point, $1000 is awarded. TNG was syndicated through local TV stations rather than a nationwide network.

begins to rescue it), the Counter-Terrorist is awarded $150. In 1986, Roddenberry created a second TV show, Star Trek: The Next Generation (TNG), which was set more than seventy years after events in the earlier series and related movies. When a Counter-Terrorist 'uses' a hostage (i.e. The movie did sufficiently well at the box office and spawned several more movies during the eighties. Therefore, the game may effectively become a 'Terrorist hunt' game if enough hostages are killed, although server settings may be such that players are disconnected (kicked) from the server after killing a certain number of hostages (5 is default). Encouraged by the burgeoning fan base for the show throughout the seventies, Roddenberry sought to start a second television series; this abortive attempt morphed into Star Trek: The Motion Picture in 1979. When round time expires, Terrorists win. In 1976, following another letter-writing campaign, NASA named its first space shuttle, Enterprise, after the fictional starship.

If all the surviving hostages have been rescued, and that number is at least half of the initial hostage count, then the Counter-Terrorists win, and each Counter-Terrorist is awarded $2400. NBC put the show in a timeslot when it was watched by few, and it was cancelled after its third season. If all the members of a team have been eliminated, the prevailing team wins. After a letter-writing campaign by fans, NBC reversed its decision and renewed the series for a third season. The Counter-Terrorists' objective is to escort the hostages to a hostage rescue point on the map. During its initial run from 1966 to 1969, TOS did not garner substantial TV ratings and was almost cancelled after its second season. The map has hostages (usually four) generally placed near the Terrorist base. It was the first aimed at adults that told of morality tales with complex narratives.

Professional tournaments are normally only played in Bomb Defusal maps. While there were other successful science fiction TV shows at the time, TOS broke new ground. de_dust and de_inferno). Harking of human diversity and contemporaneous political circumstances, Roddenberry included a multiethnic crew. Maps of this type are prefixed with de_ (e.g. The central trio of Kirk, Spock, and McCoy was modelled on classical mythological storytelling. Deaths due to the detonation of the bomb do not increment the player's death count. The opening line "to boldly go where no man has gone before" was taken almost verbatim from a US White House booklet on space produced after the Sputnik flight in 1957.

When the round time expires, the Counter-Terrorists win. Though set on a fictional starship, Roddenberry wanted to tell more sophisticated stories using futuristic situations as analogies for current problems on Earth and rectifying them through humanism and optimism. If the bomb has been planted and proceeds to explode, the Terrorists win, but if a Counter-Terrorist defuses the bomb (Counter-Terrorists can purchase an optional kit to speed up defusal times), the Counter-Terrorists win. Gene Roddenberry sold TOS to NBC as a classic adventure drama. If the bomb has not been planted, if all the members of one team have been eliminated, then the surviving team wins. Arguably, only Star Wars has had as great an impact as a science fiction and pop culture phenomenon. The Terrorists' objective is to plant the bomb at a bomb site (of which there usually are two in a map, Bombsite-A or Bombsite-B), and ensure its detonation. The original series (TOS), which aired in the late sixties, has since yielded four successor series, ten feature films, a plethora of merchandise, and a multibillion dollar industry collectively known as the Star Trek franchise (owned by Paramount).

One randomly selected Terrorist begins the round carrying a bomb. Star Trek is one of the most culturally influential television shows – and perhaps the most influential science fiction TV series – in history. Each map is of a single game type. See Star Trek, fan made productions for more detailed information about these productions. There are several game types in Counter-Strike which define the objectives of each team in the game, and rules which determine which team wins. While none of these projects are licensed by Paramount, some have attracted participation from official cast and crew. However, movement is restricted while taking damage from gunfire. At one time, Paramount was against these productions, but has since reportedly loosened its stance on allowing them.

For example, relatively few shots will kill a player, and shots to different parts of the body deal different amounts of damage, but damage has no bearing on ability to run or jump, allowing a player with just a few hit points remaining to keep fighting. One of the more prominent fan series of late is Star Trek: New Voyages, a "continuation" of the original Star Trek. Counter-Strike is meant to be more realistic than futuristic FPSs such as Quake III Arena and Unreal Tournament, but is also built to keep the action flowing faster than more realistic tactical shooters such as the Rainbow Six and Ghost Recon series. For example, in recent years, so-called Star Trek "fan films" have been created for distribution over the Internet. This technique, known as "ghosting", is considered cheating in many tactical shooters. The Star Trek series has also inspired many non-official fan-made productions. They are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in case of Internet cafes and players in the same rooms of their own homes, playing on the same server). For example, the Voyager novels Mosaic and Pathways are known to have given essential background information for characters in the Voyager live-action series.

Players killed become "ghosts" for the duration of the round; they cannot change their names, nor can their chat/voice messages be received by the live players (unless the cvar sv_alltalk is set to 1). (Similarly, writers for TV and film are under no obligation to pay heed to any of the derivative works, which has occasionally caused conflict.) Nonetheless, these works often expand the backstories of characters, species, planets, etc, already seen in the official live-action productions. The scoreboard also shows whether each player is dead, carrying the bomb (in bomb defusal maps), or the VIP (in assassination maps), although the player must be dead during the round to obtain this information of players on the opposing team. The creators of these works are generally free to tell their own stories set in the Star Trek universe, and are free to either keep an existing continuity, or use their own. The scoreboard shows team scores plus data for each player: name, score, deaths, and ping/latency (ms) on the map. This expanded universe consists of the aforementioned animated series, books, comics, video games, etc. Standard bonuses in the game are:. Outside of the television series and motion pictures produced by Paramount pictures, the Star Trek franchise has been officially expanded and elaborated on by various authors and artists in the so-called "Star Trek Expanded Universe," despite the fact that Paramount does not consider these derivative works canon.

Surviving players retain their equipment in the next round; those who have died begin anew with pistol and knife. Although the Star Trek animated series, books, comic books, video games, and other materials based on Star Trek (i.e., those licensed by Paramount Pictures) are generally considered "non-canon," there are several works which deserve mentioning, including a number of fan-made (or "fanon") productions set within the Star Trek universe. Players may buy equipment whenever they are in a buy zone for their team (some of which can be for both teams) and the round has not been in session for longer than a specified time (90 seconds is default). The Star Trek canon comprises the five live TV series and ten motion pictures. Players are generally given a few seconds before the round begins (known as Freeze Time) to buy equipment but not move.
. Each player generally starts with $800, two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for CTs or a GLOCK 18c for Ts. Although North American and UK releases of the films were no longer numbered following the sixth film, European releases continued numbering the films.

Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Despite fetching the lowest revenue at the box office in Star Trek history, its 2003 DVD release sold well. Each round starts with the two teams spawning simultaneously, as one of eight different default character models (four to choose from for both Counter-Terrorist and Terrorist. Many critics accused it of attempting to imitate the plot (and success) of Star Trek II. Server settings may automatically balance when one team has more players than the other. Another exception is X (Star Trek: Nemesis), which was one of the most critically derided Star Trek films. Counter-Strike is a team-based FPS in which players join either the Terrorists (T's) or the Counter-Terrorists (CT's). This is not wholly applicable, however; III followed on from the success of II, which continued into IV.

. This rule of thumb is most easily applicable to the first few films: Star Trek II and IV are usually at or near the top of the fan-favorites, while I and V are usually at the bottom (though I has since received quite a bit of positive re-evaluation in the wake of an acclaimed "Director's Edition" revision released on DVD). CS was originally played online through the WON gaming service, but it was shut down in 2004, forcing players to switch to Steam (although some players responded by creating their own WON network, dubbed WON2). A common and fondly-held superstition among fans is that the even-numbered Star Trek films are superior to the odd-numbered Star Trek films. According to statistics gathered by Valve's content-delivery platform, Steam (1), these players contribute to over 4.5 billion minutes of playing time each month, making it the most popular online FPS in history. The first six continued the adventures of the TOS cast; the later four featured the TNG cast. In 2004, GameSpy statistics showed over 85,000 players simultaneously playing Counter-Strike at any point in time, accounting for almost 70 percent of the online FPS audience. Ten Star Trek films have been produced by Paramount Pictures.

In 2002 there were over 30,000 Counter-Strike servers on the Internet (second place was Unreal Tournament with about 9,800). Although the show gained a much more positive reaction from fans during the fourth season and had become popular, Paramount cancelled the show in early 2005. CS has been the most widely played online FPS for the past few years and has over 19.5 million legal owners. During the third season Berman and Braga turned much of their leadership role to writer Manny Coto, but retained final control for themselves. Signs of CS's wide influence can be found in mods for Quake III Arena, Unreal Tournament, and other standalone shooters such as Global Operations and Soldier of Fortune II. Ratings for Enterprise were never particularly strong; and, as it had done during the initial airing of The Original Series, fan support during Enterprise's second and third seasons helped keep the series on the air. CS is widely acknowledged as the most successful and popular of the tactical shooter genre. Star Trek: Enterprise was promoted as being more accessible for newcomers to the Star Trek franchise, as well as for taking place during the formative years of the Federation.

The latest incarnation of the game, Counter-Strike: Source (CS:S), is based on the Source engine developed for Half-Life 2. This series depicts the exploration of space by the crew of the Earthship Enterprise, a new, NX-class starship, which is able to go farther and faster than any humans had previously gone. Counter-Strike pits a team of counter-terrorists against a team of terrorists in rounds of competition won by completing an objective or eliminating the opposing team. The pilot episode, "Broken Bow," takes place ten years before the founding of the Federation, about halfway between the "historic" events shown in the movie Star Trek: First Contact and the original Star Trek series. The series also includes Counter-Strike: Condition Zero and Counter-Strike: Source. Star Trek: Enterprise (named simply Enterprise during its first two seasons and the first few episodes of its third, and abbreviated as ST:ENT or ENT) is a prequel to the other Star Trek series. Counter-Strike (CS) is the common name given to a series of team-based tactical shooter games which originate with Counter-Strike, a total conversion mod of Valve Software's first-person shooter Half-Life. It was during this show's run that criticism of producer Rick Berman began to mount, coinciding with the growth in popularity of online discussion forums that amplified the message of a vocal group of fans who felt Berman was no longer welcome as the franchise leader.

Features include: varieties of teamkill punishes, auto-kick by certain triggers, rank system, advanced map changing and voting etc. Although Voyager's ratings were initially solid, they fell dramatically as the show progressed. One of the most successful, if not the only one, "Mani Admin Plugin", is met on nearly every dedicated server nowadays. Essentially, the USS Voyager and crew were "lost in space": the series follows the adventures of the starship Voyager and her crew, joined by Maquis resistance fighters, who have all become stranded in the Delta Quadrant, seventy thousand light years from Earth by an entity known as the "Caretaker." Unless they can find a shortcut, it will take them seventy-five years to return to Federation space. "Admin plugins", as they are mostly referred as, have become very popular. Star Trek: Voyager (also known as ST:VOY, ST:VGR, VOY or Voyager) was produced for seven seasons, and is the only Star Trek series to have had a female, Captain Kathryn Janeway, as the commanding officer. Give server administrators more flexible and efficient control over his/her server. Deep Space Nine sheds some of the utopian themes that embodied the previous versions of Star Trek, and focuses more on war, religion and political compromise.

The weapon's attributes remain the same.). This immediately makes the station an important strategic asset, as well as a vital center of commerce with the largely unexplored area of space. Only the user sees the differences. In the first episode, the crew discovers the presence of a nearby, uniquely stable wormhole, which provides nearly immediate travel to and from the distant Gamma Quadrant. Provide options for weapon improvement (AKA Skinning: Affects the way guns look and sound to the user but remain unchanged to anyone else in the game. It chronicles the events surrounding the space station Deep Space Nine. Keep track of player statistics and scores. It introduced Avery Brooks as Commander (and, later in the series, Captain) Benjamin Sisko, the first African-American in the commanding role of a Star Trek series.

Control players not following set rules. Star Trek: Deep Space Nine (ST:DS9 or DS9) ran for seven seasons and was the first Star Trek series to be established without any direct input from Gene Roddenberry. Create different modes of play. Many fans, both casual and "hard-core," often treat The Next Generation as a kind of 'golden age' of Star Trek, primarily because of its broad acceptance, its viewer base, and the active influence of Roddenberry (who was alive during the first part of its run). Make the game more humorous. Star Trek: The Next Generation had the highest ratings of all the Star Trek series and was the #1 syndicated show during the last few years of its original run. Give players superhuman powers (powers from units in Warcraft III, for example.). Even during that time, the show was produced solely for syndication.

Remove features of the games which players felt were annoying. The show gained a considerable following during its initial run. Improve gameplay. It premiered on September 28, 1987, with the two-hour pilot episode, "Encounter at Farpoint," and ran for seven seasons, ending with the final two-part episode, "All Good Things..." on May 29, 1994. Add bots to make a LAN game multiplayer although there is only one computer. Star Trek: The Next Generation (also known, colloquially, as The Next Generation, NextGen, ST:TNG, or TNG) is set nearly a century later and features a new starship (also named Enterprise) and a new crew, venturing where "no one has gone before.". VIP - Used in maps prefixed 'as_' eg: as_oilrig. The first script of this aborted series formed the basis of Star Trek: The Motion Picture, while two others were eventually adapted as episodes of Star Trek: The Next Generation.

Hostage - used in maps prefixed 'cs_' eg: cs_italy. However, the risks of launching a fourth network and the popularity of the then-recently released film Star Wars led Paramount to make a Star Trek film instead of a weekly television series. Their disgust for American lifestyle was demonstrated in their 1982 bombing of a school bus full of Rock and Roll musicians.". Sets were constructed and several minutes of test footage were filmed. Guerilla Warfare - Added in CS beta 6.5 - "A terrorist faction founded in the Middle East, this group has a reputation for ruthlessness. This series would have put most of the original crew back aboard the Enterprise for a second five-year mission, except for Spock, because Leonard Nimoy did not agree to return; a younger full-blooded Vulcan named Xon was planned as a replacement, although it was still hoped that Nimoy would make guest appearances. Infamous for their bombing of the Canadian embassy in 1990.". Star Trek: Phase II was set to air in 1978 as the flagship series of a proposed Paramount television network, and 12 episode scripts were written before production was due to begin.

Arctic Avengers - Added in CS beta 6 - "Swedish terrorist faction founded in 1977. So while the series itself is not strictly canon, it has been used as "canon fodder." TAS also came back to television in the mid 1980s on the children's cable network Nickelodeon. Elite Crew(L33t Krew prior to CS 1.6) - Added in CS beta 3 - "Middle Eastern fundamentalist group bent on world domination and various other evil deeds.". Star Trek: Enterprise also incorporated several TAS concepts into canon. Formed shortly after the breakup of the USSR.". Even so, elements of the animated series have worked their way into official canon, such as Kirk’s middle name, Tiberius, first revealed in TAS and made official in Star Trek VI: The Undiscovered Country. Phoenix Connexion - First appeared in initial CS beta - "Having established a reputation for killing anyone who gets in their way, the Phoenix Connexion is one of the most feared terrorist groups in eastern Europe. The episode "Yesteryear" is considered by some sources such as the Star Trek Encyclopedia to be a partial exception concerning the events depicted in Spock’s youth (although it still officially remains non-canon along with the rest of TAS).

Consisting of no more than 100 men, the GIGN has earned its reputation through a history of successful ops.". However, the series is not considered to be canon, which has caused controversy among some fans. GIGN - Added in CS beta 3 - "France's elite counter-terrorist group, the GIGN, was designed to be a fast response force that could decisively react to any large-scale terrorist incident. A few episodes are especially notable due to contributions from well known science-fiction authors. Their role in WW2 involved intelligence gathering behind enemy lines and executing sabotage strikes and assassinations against key targets.". While the freedom of animation afforded large alien landscapes and exotic life forms, budget constraints were a major concern and animation quality was poor. SAS (Special Air Service) - Added in CS beta 5 - "World-renowned British SAS was founded in the Second World War by a man named David Stirling. It featured most of the original cast performing the voices for their characters.

GSG-9 - Added in CS beta 6 - "GS-9 was formed out of the tragic events that led to the death of several Israeli athletes during the 1972 Olympic games in Munich, Germany.". It was produced by Filmation and ran for two seasons, with a total of 22 half-hour episodes. ST-6 was placed on permanent alert to respond to terrorist attacks against American targets worldwide.". The series was aired under the name Star Trek, but it has become widely known as Star Trek: The Animated Series (or abbreviated as ST:TAS or TAS). SEAL Team 6 - First appeared in initial CS beta - "ST-6 (to be later known as DEVGRU) was founded in 1980 under the command of Lieutenant-Commander Richard Marcinko. All subsequent films and television series, except the animated series of the 1970s, have secondary titles included as part of their official names. CS: Source - 7 October 2004. It has in recent years become known as Star Trek: The Original Series, abbreviated as ST:TOS or TOS, or as "Classic Trek," retronyms to distinguish it from its sequels and the franchise.

CS: Condition Zero - 23 March 2004. The series subsequently became phenomenally popular in syndication, ultimately spawning the film and television sequels that followed. Version 1.6 - 15 September 2003. The last original episode, "The Turnabout Intruder," aired on June 3, 1969. Version 1.5 - 12 June 2002. "Where No Man Has Gone Before" was the third episode aired, while "The Cage" was reworked into a two-part episode, "The Menagerie.". Version 1.4 - 24 April 2002. Only the character of Spock remained, at Roddenberry's insistence.

Version 1.3 - 19 September 2001. However, an unprecedented second pilot was commissioned, "Where No Man Has Gone Before," which featured an almost entirely new cast led by Shatner. Version 1.1 - 10 March 2001. Originally, Roddenberry had created a pilot entitled "The Cage," with a very different cast, led by veteran actor Jeffrey Hunter, which was rejected by NBC, the network that ordered the pilot through Desilu. Version 1.0 - 8 November 2000. The first episode aired, "The Man Trap," was actually the fifth produced. Beta 7.1 - 13 September 2000. Created by Gene Roddenberry, starring William Shatner, Leonard Nimoy, and DeForest Kelley, and co-starring James Doohan, George Takei, Nichelle Nichols, Majel Barrett, and (later) Walter Koenig, it told the tale of the crew of the starship Enterprise of the United Federation of Planets and Starfleet and their adventures "to boldly go where no man has gone before.".

Beta 7.0 - 26 August 2000. Star Trek debuted on NBC on September 8, 1966, having aired in Canada some days earlier. Beta 6.6 - 22 June 2000. There have been five live-action Star Trek series and an animated series, altogether comprising (as of May 2005) a total of 726 individual aired episodes (not including the original unaired pilot) and thirty seasons’ worth of television. Beta 6.5 - 5 June 2000. Whitfield and Gene Roddenberry, it had been in the planning stages for at least six years prior to this. Beta 6.1 and 6.2 were "Server Only" updates, not for client/user machines. Star Trek originated as a television series in 1966, although according to The Making of Star Trek by Stephen E.

Beta 6.0 - 10 March 2000. . Beta 5.2 - 10 January 2000. Star Trek (or sometimes merely "Trek") is one of the most popular names in the history of science fiction entertainment, and one of the most popular franchises in television history. Beta 5.0 - 23 December 1999. It depicts an optimistic, almost utopian future in which humanity has largely overcome such traditional frailities and vices as sickness, racism, poverty, environmental destructiveness, intolerance, religion and warfare on Earth, and has united with other intelligent species in the galaxy; the central characters explore the galaxy, discovering new worlds and encountering new civilizations, while helping to promote peace and understanding. Beta 4.1 - 1 December 1999. Star Trek collectively refers to a science-fiction franchise spanning six unique television series, 726 episodes and ten motion pictures in addition to hundreds of novels, video games, fan stories and other works of fiction all set within the same fictional universe created by Gene Roddenberry in the mid-1960s.

Beta 4.0 - 5 November 1999. I'm Working on That: A Trek from Science Fiction to Science Fact by William Shatner and Chip Walter (Pocket Books, 2002). Beta 3.1 - 16 September 1999. with Ed Robertson (HarperCollins, 2000). Beta 3.0 - 14 September 1999. The Ethics of Star Trek by Judith Barad Ph.D. Beta 2.1 - 17 August 1999. Get a Life! by William Shatner and Chris Kreski (Pocket Books, 1999).

Beta 2.0 - 13 August 1999. Future Perfect: How Star Trek Conquered Planet Earth by Jeff Greenwald (Viking Press, 1998). Beta 1.2 - 20 July 1999. Justman (Pocket Books, 1996). Beta 1.1 - 27 June 1999. Solow and Robert H. Beta 1.0 - 19 June 1999. Inside Star Trek: The Real Story by Herbert F.

Kill an enemy: $300. Ono, Elyce Rae Helford (Westview Press, 1996). Lose a round: $1500. Enterprise Zones: Critical Positions on Star Trek, edited by Taylor Harrison, Sarah Projansky, Kent A. Win a round: $3500. City on the Edge of Forever by Harlan Ellison (White Wolf Publishing, 1996). Krauss (Basic Books, 1995).

The Physics of Star Trek by Lawrence M. Beyond Uhura by Nichelle Nichols (Putnam, 1994). Star Trek Movie Memories by William Shatner and Chris Kreski (HarperCollins, 1994). Star Trek Memories by William Shatner and Chris Kreski (HarperCollins, 1993).

On the Good Ship Enterprise: My 15 Years with Star Trek by Bjo Trimble (Donning Starblaze, 1983). A Star Trek Catalog edited by Gerry Turnbull (Grosset & Dunlap, 1979). The Making of the Trek Conventions by Joan Winston (Doubleday Books/Playboy Press, 1977). Star Trek Lives! by Jacqueline Lichtenberg, Sondra Marshak, and Joan Winston (Bantam Books, 1975).

The World of Star Trek by David Gerrold (Ballantine Books, 1973; revised edition, Bluejay Books, 1984). The Trouble with Tribbles by David Gerrold (Ballantine, 1973). Whitfield (Ballantine Books, 1968). The Making of Star Trek by Gene Roddenberry and Stephen E.