This page will contain images about Ultima, as they become available.UltimaUltima is a series of fantasy computer role-playing games from Origin Systems, Inc.. Ultima was created by Richard Garriott, a.k.a. Lord British. Several games of the series are considered seminal games of their genre. Today, Electronic Arts holds the brand. OverviewUltima tells the story of a hero who would be summoned by the ruler of a different world known first as Sosaria, later as Britannia, whenever troubles would arise and put in danger the peace of the land. The ruler of that world is called Lord British, and his pleas would be answered by a stranger coming from another world known only as Earth through a magical portal. As time passed, that hero would overcome several obstacles and fight several entities (both in Britannia and in other planes), and gain the title of Avatar, becoming the embodiment of virtues. The Ultima series can be divided in three parts. The first three games (Ultima I-III), the "Age of Darkness" trilogy, are the typical "kill the evil overlord" fantasy games. Ironically the antagonists of the first three games appear to do nothing but reside in their castles, while the protagonist has the option of stealing and murdering. The next three games (Ultima IV-VI), the "Age of Enlightenment" trilogy, add a revolutionary moral element into the fantasy game genre. The character had to attain the eight virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality and humility. The eight virtues are loosely based on the Hindu concept of Avatarhood, which involves sixteen paths of purification, with the final (sixteenth) path being to become one with God (according to 'the Official Book of Ultima' by Shay Addams.) The character of the Avatar is basically a Christ figure without any religious overtones. The three principles of Truth, Love, and Courage echo the quests of the Scarecrow, Tin Man, and Lion from The Wizard of Oz; though Garriott denies that they were the original source. The third and final trilogy (Ultima VII-IX), the "Age of Armageddon" (also known as The Guardian Saga), pits the Avatar against an anti-virtue deity known as the Guardian. Ultima I-V were originally developed on and released for the Apple II family of computers. All the games from Ultima VI on were developed on IBM PC compatible machines. The earlier Ultima games were ported to many computer types, including 8-bit Atari (Ultima I-IV), Atari ST (Ultima II-VI), Commodore 64 (Ultima I-VI), Commodore Amiga (Ultima III-VI) and IBM PC (Ultima I-V). The Ultima games were also famous for the trinkets included in the game boxes. From Ultima II on, every main Ultima game came with a cloth map of the game world. Starting with Ultima IV, small trinkets like pendants, coins and magic stones were found in the boxes. Made of metal or glass, they usually represented an important object also found within the game itself. A nickname that fans gave such trinkets is "feelies". The creator, Richard Garriott, no longer owns the rights to the game, nor participates in the development. There is also a substantial community of Ultima fans known as the Ultima Dragons. The gamesThe original seriesThe Age of Darkness
The Age of Enlightenment
The Age of Armageddon (The Guardian Saga)
Other Ultima games
Unreleased Ultima games
Ultima Online series (1997)Ultima Online on the IBM PCA MMORPG version of the world of Britannia. In Ultima Online, thousands of players interact online in Britannia. See Ultima Online for more information. UO spawned two sequel efforts that were cancelled before release: Ultima Worlds Online: Origin (cancelled in 2001) and Ultima X: Odyssey (cancelled in 2004). However, several expansions were released for Ultima Online, adding new features and areas to be explored. They are The Second Age, Renaissance, Third Dawn, Lord Blackthorn's Revenge, Age of Shadows, Samurai Empire, and Ultima Online: Mondain's Legacy. Console gamesConsole versions of Ultima have allowed further exposure to the series, especially in Japan where the games have been bestsellers and were accompanied by several tie-in products including manga based on Ultima. In most cases, gameplay and graphics have been changed significantly.
Related projectsMany communities of dedicated programmers have taken it upon themselves to patch the old Ultima games to run under modern operating systems, or to remake and/or revise their cherished series with modern gaming engines. This is a partial listing of them: Engine rewrite projects
Remakes and new games
Major and recurring characters
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This is a partial listing of them:. As a result, the wearing of wrist-watches has become less common among mobile phone users, who are now the majority of the population. Many communities of dedicated programmers have taken it upon themselves to patch the old Ultima games to run under modern operating systems, or to remake and/or revise their cherished series with modern gaming engines. As these phones typically display the time on their screens when not in use, it has become common to rely on them for time-keeping, effectively making the mobile phone serve the function of a pocket watch. Console versions of Ultima have allowed further exposure to the series, especially in Japan where the games have been bestsellers and were accompanied by several tie-in products including manga based on Ultima. As of 2005, the only programmable computer watches to have made it to market are the Seiko Ruputer, the Matsucom onHand, and the Fossil, Inc. They are The Second Age, Renaissance, Third Dawn, Lord Blackthorn's Revenge, Age of Shadows, Samurai Empire, and Ultima Online: Mondain's Legacy. Several companies have however attempted to develop a computer contained in a WristWatch (see also wearable computer). However, several expansions were released for Ultima Online, adding new features and areas to be explored. Now with the ubiquity of the mobile phone in many countries, which have bigger screens, buttons, and batteries, interest in incorporating extra functionality in watches seems to have declined. UO spawned two sequel efforts that were cancelled before release: Ultima Worlds Online: Origin (cancelled in 2001) and Ultima X: Odyssey (cancelled in 2004). Such watches have also had the reputation as ugly and thus mainly geek toys. See Ultima Online for more information. As well as awkward user interfaces due to the tiny screens and buttons possible in a wearable package, and in some cases short battery life, the functionality available has not generally proven sufficiently compelling to attract buyers. In Ultima Online, thousands of players interact online in Britannia. These watches have not had sustained long-term sales success. A MMORPG version of the world of Britannia. In the early 2000s, a self-contained wristwatch television receiver came on the market, with a strong enough power source to provide one hour of viewing. There is also a substantial community of Ultima fans known as the Ultima Dragons. In the early 1980s Seiko marketed a watch with a television receiver in it, although at the time television receivers were too bulky to fit in a wristwatch, and the actual receiver and its power source were in a book-sized box with a cable that ran to the wristwatch. The creator, Richard Garriott, no longer owns the rights to the game, nor participates in the development. As miniaturized electronics become cheaper, watches have been developed containing calculators, video games, digital cameras, keydrives, GPS receivers and cellular phones. A nickname that fans gave such trinkets is "feelies". A number of functionalities non directly related to time have also been inserted into watches. Made of metal or glass, they usually represented an important object also found within the game itself. In 2005 for example, a company has put into market an alarm wristwatch with an accelerometer inside that monitors the user's sleep and rings during one of his almost-awake phases. Starting with Ultima IV, small trinkets like pendants, coins and magic stones were found in the boxes. Other technological enhancements to wristwatches have been explored but most of them remained unnoticed. From Ultima II on, every main Ultima game came with a cloth map of the game world. Suunto is the only company offering a reasonable-sized watch integrating GPS. The Ultima games were also famous for the trinkets included in the game boxes. Early examples are the Casio PRO TREK GPS Satellite Navi and the Garmin Forerunner 201. The earlier Ultima games were ported to many computer types, including 8-bit Atari (Ultima I-IV), Atari ST (Ultima II-VI), Commodore 64 (Ultima I-VI), Commodore Amiga (Ultima III-VI) and IBM PC (Ultima I-V). As GPS receivers are significantly more complex, very few wrist-watches integrating GPS are available and most of which are very large compared to regular watches. All the games from Ultima VI on were developed on IBM PC compatible machines. Similarly watches with GPS time synchronisation use the satellite networks time signals. Ultima I-V were originally developed on and released for the Apple II family of computers. In recent years, mass production has meant that atomic watches have become as cheap as quartz watches, though market share still remains small as interest from big manufacturers is limited. The third and final trilogy (Ultima VII-IX), the "Age of Armageddon" (also known as The Guardian Saga), pits the Avatar against an anti-virtue deity known as the Guardian. Similar signals are broadcast from Rugby (MSF time signal), England and Frankfurt, Germany. The three principles of Truth, Love, and Courage echo the quests of the Scarecrow, Tin Man, and Lion from The Wizard of Oz; though Garriott denies that they were the original source. It will also reset itself when daylight saving time changes. The eight virtues are loosely based on the Hindu concept of Avatarhood, which involves sixteen paths of purification, with the final (sixteenth) path being to become one with God (according to 'the Official Book of Ultima' by Shay Addams.) The character of the Avatar is basically a Christ figure without any religious overtones. This radio signal tells the wristwatch exactly what time it is, in theory precise to a fraction of a nanosecond. The character had to attain the eight virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality and humility. These wristwatches normally receive a radio signal from one of the national atomic clock facilities around the world, for example the National Institute of Standards and Technology located in Colorado in the United States. The next three games (Ultima IV-VI), the "Age of Enlightenment" trilogy, add a revolutionary moral element into the fantasy game genre. In 1990 radio controlled wristwatches or as they are sometimes called "atomic watches" reached the market. Ironically the antagonists of the first three games appear to do nothing but reside in their castles, while the protagonist has the option of stealing and murdering. This is often used as a case study in design schools to demonstrate the commercial potential of industrial and graphic design. The first three games (Ultima I-III), the "Age of Darkness" trilogy, are the typical "kill the evil overlord" fantasy games. They founded the Swiss Watch company (Swatch) and called graphic designers to redesign a new annual collection. The Ultima series can be divided in three parts. In fact it was so cheap that if a watch broke it would be cheaper to throw it away and buy a new one than to repair it. As time passed, that hero would overcome several obstacles and fight several entities (both in Britannia and in other planes), and gain the title of Avatar, becoming the embodiment of virtues. The result was that they could considerably reduce the pieces and production time of an analog watch. The ruler of that world is called Lord British, and his pleas would be answered by a stranger coming from another world known only as Earth through a magical portal. They joined forces with designers from many countries to reinvent the Swiss watch. Ultima tells the story of a hero who would be summoned by the ruler of a different world known first as Sosaria, later as Britannia, whenever troubles would arise and put in danger the peace of the land. At the end of the 20th century, Swiss watch makers were seeing their sales go down as analog clocks were considered obsolete. . For others, analog watches are just easier to read. Today, Electronic Arts holds the brand. In fact, because digital watches are so cheap, analog watches are often worn as status symbols. Several games of the series are considered seminal games of their genre. Digital watches have not replaced analog watches, despite their greater reliability and lower cost. Lord British. In addition to the function of a timepiece, digital watches can have additional functions like a chronograph, calculator, video game, etc. Ultima was created by Richard Garriott, a.k.a. The first LCD watch with a six-digit LCD was the 1973 Seiko 06LC, although various forms of early LCD watches with a four-digit display were marketed as early as 1972 including the 1972 Gruen Teletime LCD Watch [3], [4]. Ultima is a series of fantasy computer role-playing games from Origin Systems, Inc. LED displays were soon superseded by liquid crystal displays (LCDs), which used less battery power. The Time Lord. It had a red light-emitting diode (LED) display. Zipactriotl. A retail version of the Pulsar was put on sale in 1972. Johann Schliemann Spector, a.k.a. The first digital watch, a Pulsar prototype in 1970, was developed jointly by Hamilton Watch Company and Electro-Data. Dr. Douglas Adams, in the introduction of his novel The Hitchhiker's Guide to the Galaxy, would say that humans were 'so amazingly primitive that they still think digital watches are a pretty neat idea'. Smith, Iolo's talking horse. They were seen as the great new thing. Shamino. Cheaper electronics permitted the popularization of the digital watch (an electronic watch with a numerical, rather than analog, display) in the second half of the 20th century. Minax. Watch batteries come in many forms, the most common of which are silver oxide and lithium. Mondain. The most common power source is the battery. Iolo. A seldom used power source is temperature difference between the wearer's arm and the surrounding environment (as applied in the Citizen Eco Drive Thermo). The Guardian. Kinetic powered quartz watches make use of the motion of the wearer's arm turning a rotating weight, which in turn, turns a generator to supply power. Exodus. Solar powered quartz watches are powered by available light. Dupre. There are solar powered, kinetically powered, battery powered and other less common power sources. Chuckles. There are also several variations of the quartz watch as to what actually powers the movement. Lord British. The first quartz watch to enter production was the Seiko 35 SQ Astron, which appeared in 1969. Lord Blackthorn. The first prototypes were made by the CEH research laboratory in Switzerland in 1962. Beh Lem. The quartz analog watch is an electronic watch that uses a piezoelectric quartz crystal as its timing element, coupled to a mechanical movement that drives the hands. Batlin. The first battery-powered watch, the Hamilton Electric 500, was released in 1957 by the Hamilton Watch Company of Lancaster, Pennsylvania. The Avatar. The first use of electrical power in watches was as a source of energy to replace the mainspring, and therefore to remove the need for winding. EUO (website) - A MORPG based on Ultima IV and Ultima V. The concepts are different but not mutually exclusive; a watch can be a chronograph, a chronometer, both, or neither. It tells the story of several companions of the Avatar who are notably absent from Ultimas after Ultima VII, and their quest to root out Fellowship remnants who have fled to not one, but two of the lost continents of Old Sosaria. A chronograph is a type of complication, as explained under the heading "Complicated Watch." A chronometer is a watch or clock whose movement has been tested and certified to operate within a certain standard of accuracy by the COSC (Contrôle Officiel Suisse des Chronomètres). Lost Sosaria is an expansion to the Ultima storyline being developed by Withstand the Fury Dragon and Time Immortal. The similar-sounding terms chronograph and chronometer are often confused, although they mean altogether different things. (4-10-2005). Among watch enthusiasts, complicated watches are especially collectible. Currently the project is in the pre-planning stage. Two popular complications are the chronograph complication, which is the ability of the watch movement to function as a stopwatch, and the moonphase complication, which is a display of the lunar phase. This game will be developed with the Neverwinter Nights 2 game engine (due for release in 2006) developed by Obsidian Entertainment. A complicated watch has one or more functionalities beyond basic time-keeping capabilities; such a functionality is called a complication. The goal of this project is to allow free download of a module template based on the Ultima universe for multiplayer, single player, and hosted DM-lead games. Today, many Westerners wear watches on their wrist, a direct result of the First World War. Realms of Ultima is a Persistent World Template project under development by The Grumpy Strumpet. When the war ended, demobilized European and American officers were allowed to keep their wristwatches, helping to popularize the items amongst middle-class Western civilian culture. Ultima: The New King is a planned new adventure chronologically set after Ultima IX. Army contractors began to issue reliable, cheap, mass-produced wristwatches which were ideal for these purposes. Ultima IX: Redemption is an effort to create an alternative Ultima IX, writing a new ending to the series "for the fans". As the scale of battles increased, artillery and infantry officers were required to synchronize watches in order to conduct attacks at precise moments, whilst artillery officers were in need of a large number of accurate timekeepers for rangefinding and gunnery. Titans of Ether merges two former development efforts, both based on Morrowind game engine. In addition, as increasing numbers of officers were killed in the early stages of the war, NCOs promoted to replace them often did not have pocket watches (traditionally a middle-class item out of the reach of ordinary working-class soldiers), and so relied on the army to provide them with timekeepers. Currently in pre-alpha, but they have released a demo of their technical systems. During the First World War, officers in all armies soon discovered that in battlefield situations, quickly glancing at a watch on their wrist was far more convenient than fumbling in their jacket pockets for an old-fashioned pocket watch. The Ultima VI Project - a remake of Ultima VI also using the Dungeon Siege engine. Being a popular figure in Paris, Cartier was soon able to sell these watches to other men. The game was released on the 22nd of December, 2005. Cartier gave him a leather-band wristwatch from which Dumont never separated. Ultima V: Lazarus - A remake of Ultima V by voluntary programmers using the Microsoft Dungeon Siege engine. It was not until the beginning of the 20th century that the Brazilian inventor Alberto Santos-Dumont, who had difficulty checking the time while in his first aircraft (Dumont was working on the invention of the aeroplane), asked his friend Louis Cartier for a watch he could use more easily. Currently abandoned. It was however considered a woman's accessory. The System Shock Hack Project - An open-source, work-in-progress portable Ultima Underworld (and System Shock) engine. The wristwatch was invented by Patek Philippe at the end of the 19th century. Underworld Adventures - An open-source, work-in-progress portable Ultima Underworld engine. Aaron Lufkin Dennison founded Waltham Watch Company in 1850, which was the pioneer of the industrial manufacturing by interchangeable parts, the American System of Watch Manufacturing. Pentagram (website) - An open-source, work-in-progress portable Ultima VIII engine (may later work with Crusader games, too). Eventually, miniaturization of these spring-based designs allowed for accurate portable timepieces which worked well even at sea. Exult (website) - An open-source, portable Ultima VII: The Black Gate and Serpent Isle engine (works with the expansions as well). However, these watches only had an hour hand - a minute hand would have been useless considering the inaccuracy of the watch mechanism. Nuvie - An open-source, work-in-progress portable Ultima VI engine (works with Savage Empire and Martian Dreams, too). It is rumoured that Henry VIII (the portrait of Henry VIII at this link shows the medallion thought to be the back of his watch) had a pocket clock which he kept on a chain around his neck. nu5 - A planned open-source, portable Ultima V engine. In 1524, Peter Henlein created the first pocket watch[1][2]. xu4 - An open-source, portable Ultima IV engine. In Tudor England, the development of "pocket-clockes" was enabled through the development of reliable springs and escapement mechanisms, which allowed clockmakers to compress a timekeeping device into a small, portable compartment. u3project - An open-source, work-in-progress portable Ultima III engine. The invention of a spring mechanism was crucial for portable clocks. Ultima Classics Revisited - An open-source, work-in-progress portable engine, currently covering Akalabeth (complete) and Ultima I (partial). The first reasonably accurate mechanical clocks measured time with weighted pendulums, which are useless at sea or in watches. Ultima Underworld: The Stygian Abyss (PlayStation) — Released in Japan only. For that reason, most maps from the 15th century to c.1800 have precise latitudes but distorted longitudes. Japan only, cancelled in the US. However, the process was notoriously unreliable until the introduction of John Harrison's chronometer. Ultima: The Savage Empire (SNES) — A graphical update using the Black Gate engine for the SNES. The latitude could be measured by looking at the stars, but the only way a ship could measure its longitude was by comparing timezones; by comparing the midday time of the local longitude to a European meridian (usually Paris or Greenwich), a sailor could know how far he was from home. Includes plot changes and reduction in violence. The earliest need for portability in time keeping was navigation and mapping in the 15th century. Ultima: The Black Gate (SNES) — Gameplay adapted for the game pad. . Includes plot changes and reduction in violence. Watches may be collectible; they are often made of precious metals, and can be considered an article of jewelry. Ultima: The False Prophet (SNES) — Gameplay adapted for the game pad. The back-and-forth motion of the winding rotor couples to a ratchet to automatically wind the watch. Ultima: Runes of Virtue 2 (Game Boy, SNES). The invention of "Automatic" or "Self-Winding" watches allowed for a constant winding without special action from the wearer: it works by an eccentric weight, called a winding rotor, that rotates to the movement of the wearer's body. The antagonist is called the "Black Knight.". a stem winder. Ultima: Runes of Virtue (Game Boy) — Non-canonical, action based gameplay and puzzle solving. Mechanical timepieces are still used, usually powered by a spring wound regularly by the user, e.g. Ultima: Warriors of Destiny (NES). Current watches are often digital watches, using a piezoelectric crystal, usually quartz, as an oscillator (see quartz clock). Ultima: Quest of the Avatar (NES, Master System). leather (often synthetic), metal, or nylon), although before the 20th century most were pocket watches, which had covers and were carried separately, often in a pocket, and hooked to a watch chain. Ultima: Exodus (NES). In modern times they are usually wrist-watches, worn on the wrist with a watch-strap (made of e.g. Ultima X: Odyssey (cancelled in 2004). A watch is a small portable clock that displays the time and sometimes the day, date, month and year. Worlds of Ultima III: Arthurian Legends (cancelled in 1993). Ultima Underworld II: Labyrinth of Worlds (1992). Ultima Underworld: The Stygian Abyss (1991). Ultima Underworld:
Worlds of Ultima: Savage Empire (1990). Worlds of Ultima:
Akalabeth (1980). Ultima IX: Ascension (1999). Ultima VIII: Pagan (1994). Ultima VII, released in two parts, The Black Gate (1992) and Serpent Isle (1993). Ultima VI: The False Prophet (1990). Ultima V: Warriors of Destiny (1988). Ultima IV: Quest of the Avatar (1985). Ultima III: Exodus (1983). Ultima II:The Revenge of the Enchantress (1982). Ultima I: The First Age of Darkness (1981). |