This page will contain wikis about The Sims 2, as they become available.

The Sims 2

The Sims 2 is a strategy/simulation computer game from Maxis and is the sequel to the popular game The Sims. It is a vast departure from the previous version and various updates. It is fully 3D, and, unlike in the first installment, characters age and have genetic traits that can be passed on to their children. The game was officially released on September 17, 2004 in both CD-ROM and DVD-ROM formats. The DVD-ROM version, called The Sims 2 Special DVD Edition, contains a Bonus Disc that carries extra content such as interviews and commercials of past Sim products. Customers who pre-ordered The Sims 2 received their copy on September 14, 2004. A port to Mac OS X was done by Aspyr and was released on June 12, 2005.

Description

Sims age through 6 unique stages: baby, toddler, child, teen, adult and elder (although another stage, 'young adult', was added with the University expansion pack and "preteen" might be added in future expansion packs). Unlike in the previous game, when children stayed children and there was little game progress, the stages of life encourage players to move the game along and create relationships between Sims. Family relationships are much more integral to this version of the Sims than the previous version. As Sims age, get married and have children, these relationships are recorded in an extensive family tree.

In this installment of the series, Sims can have more realistic marriages with engagements and parties. Sims are pregnant before having children (unlike in the previous version, where children just appeared). Other unique events such as deaths, birthdays and a first kiss also take place in a Sim's lifetime. Good and bad experiences are kept as memories and can affect the Sim's behaviour.

An in-game screenshot of The Sims 2. In addition to taking place in a fully 3D environment, aspirations of a selected Sim are also available for view, indicating the Sim's "Wants" and "Fears".

The graphics and house design engines have improved with more choices for houses, neighborhood design, food and clothes. The Sims 2 Body Shop, a tool which allows a user to design a Sim's body, clothing, genetic features, etc., was available well before the game's release.

The Sims 2 introduces a new aspect into the game: Aspiration. Aspiration manifests itself in two ways: the aspiration which each Sim has, and the Aspiration Meter.

Sims will each have an aspiration which is set either when they are created by the player, generated by the game (if they are an NPC), or chosen by the player when they become a teenager. The five aspirations are: Romance, Family, Knowledge, Popularity and Fortune. A sixth aspiration, that of growing up, is possessed by all sims when they are toddlers and children, and a seventh and an eighth aspiration, the Pleasure and Grilled Cheese aspirations, were included with the Nightlife expansion pack.

There are six levels to the aspiration meter: The highest is platinum, beneath that is gold, followed by two levels of green and two of red (red being negative aspiration and therefore an undesirable state). The level is raised when a Sim fulfills a "Want", and is lowered when a "Fear" is realized. Wants and Fears are different for each sim depending on several factors including aspiration type, age and aspiration meter level. They may change on a daily basis, and are displayed graphically in slot-machine fashion on the toolbar. When the Aspiration Meter is high, aspiration rewards may be properly used. For example, the Elixir of Life aspiration reward allows a Sim to live longer. If this aspiration reward is used before the Aspiration Meter reaches the gold level, however, it sometimes backfires and the Sim loses life days. The Aspiration Meter also affects how long an elder will live for once they enter this phase of their life.

This also means that while the game still has no set goals, there is a new strategic level to balancing a Sim's life as players now have a limited time in which to fulfill Aspirations, meet needs, progress in a career, socialize and possibly have a family.


System requirements

The system requirements for The Sims 2 (from the official The Sims 2 website) are as follows:

Windows

  • 800 MHz processor for systems with a T&L-capable video card with at least 32 MB of video RAM. 2 GHz processor for systems without a T&L-capable video card with at least 32 MB of video RAM.
  • 256 MB RAM
  • Windows® XP, Windows ME, Windows 98 or Windows 2000 Operating System or better
  • At least 3.5 GB of hard drive space

Mac

  • 1.2 GHz processor
  • PowerPC G4/G5
  • (ATI) Radeon 9000 or better.
  • 256 RAM
  • Mac OS X 10.3.8 or better
  • At least 3 GB of hard drive space

At the time of release, many criticized The Sims 2 for needing extremely high system requirements. In fact, just the required (and not optimum) system specs meant that many PC's purchased as late as 2001 would not even be able to run it at all. A similar complaint was levied against another Maxis game, SimCity 4, released more than a year and a half ago.

Bugs

The Sims 2 contains a number of bugs. Many of the bugs listed below have been corrected in a downloadable patch (Note: The installation of The Sims 2: University should correct most of the problems below).

  • "Firstborn Clone": All sims produced in the game are random, but only to a certain point. For instance, the first twelve 'randomly produced' sims could be recreated if you exited the Sims 2, then re-opened it, started up CAS, then clicked the randomize button. If your sims create a child without using the randomizing tool in CAS, it will be a certain combination of his or her parents' genes and personality. If you opened the game again a day later, and Sim A, who gave birth to Sim C, gives birth to another Sim, Sim D, it would be an exact copy of Sim C, in both personality and appearance. However, if before birth of Sim D, E, ect. you exited the house of Sim A, B, C+, opened CAS, then pressed the randomize button an arbitrary number more than twelve, it would restart the game's randomization engines, and subsequent children would share different genes.
  • "Liney" Sims: Graphical glitch with ATI Radeon 9000 GPUs. This problem has been fixed in the new version of ATI's drivers.
  • "Jump Out" Bug: Time-out/scripting bug, causing characters to abort ( "jump out of" ) certain animations and interactions. Solved by the Maxis patch.
  • Memory Leak: Memory leak, sometimes caused by hiring non-player characters, causing abnormal use of system resources.
  • Invisible Colleagues: Graphics glitch involving colleagues visiting by helicopter, causing colleagues to be invisible. Solved by the Maxis patch.
  • "Vanishing Family Members": Hardly anything is known about this glitch except that it occurs when a family member goes to work or school for the first time, they don't come back and vanish off the portraits of the family members on the left of the screen; there is no memory of the disappearance in any of the other family members.
  • Unused objects designated as in use: Engine bug which makes unused objects appear as in-use, like doors that don't close. Caused by proximity to other usable objects.
  • Floating Teddy: After a few uses, the object of the bear will float in the air and there will no longer be proper animation of use of the bear. Can be fixed by buying a new teddy bear. Also would float if use was cancelled during the talk-through action. This was fixed by the Maxis patch.
  • Carpool bug: All sims living on a lot refuse to enter cars, taxis, buses, etc, causing them to fail at their job or at school. Can be fixed by moving the family to another lot.
  • Door-Clone Glitch: If you enter build mode with the moveobjects cheat enabled, go to the door creation tool. Act like you're about to place a door on the lot, but then, hit the delete key. Move your sim to some other tile than where they currently are. Next, change the pitch of your camera. When you let go of the camera, it will start making more sims, rather than more doors. Your lot can then be filled with mindless clones of your sim, since the game doesn't know whether to make more sims or more doors. Another way of exploiting this clone technique for users without the Nightlife Expansion is to click on and move the sim, and hold down the shift key when placing.
  • Boddler Glitch: A dangerous bug that occurs when you don't save sims after they've switched from one age band to another, and then deleted them using the "moveobjects on" cheat.

Bugs also surfaced relating to both expansion packs. These have been tackled with patches released in October 2005.

Expansions

The Sims 2: University

Maxis released the first expansion pack, called The Sims 2: University, on March 2, 2005 for PC and December 12, 2005 for Mac. In it, sims can be sent to college in a new neighborhood type called University. A "Teen" sim sent to the university will become a "Young Adult," a new age group introduced with this expansion, and that sim will become an "Adult" when it graduates or flunks out. Sims that don't attend the university will skip Young Adult and become Adults, as in the original version of the game. A more minor introduction in University is the addition of "influence points" that can be used to influence others to do a certain thing.

The Sims 2: Nightlife

The second expansion, The Sims 2: Nightlife, was released on September 13, 2005. Based loosely on the original Sims expansion Hot Date, it includes entertainment options like nightclubs, restaurants for romantic dinners, and bowling alleys, in a new neighborhood type called Downtown (much like the University Town in the first expansion pack). A new attraction system introduces turn-ons and turn-offs that cause Sims to be attracted to or disgusted by other Sims. Maxis has also added vampires that will bite sims, making them vampires as well. Players will now be able to see other lots in the neighborhood from inside a lot. In addition, players can now own cars instead of taking the carpool. Vampires can be entirely avoided if the player does not want to play with them. Nightlife also added two new aspirations:

  1. Pleasure: Pleasure sims' wants are extremely variable as they seek only to enjoy life.
  2. Grilled Cheese: Accessed only by unsuccessfully using the ReNuYu Senso Orb. After receiving this aspiration, your Sim will want nothing but things involving grilled cheese.

The Sims 2: Holiday Party Pack

The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in Europe) is a semi-expansion available only through the EA Online Store, select Costco stores, and other video game retailers. This adds over 40 new objects to the game, allowing for better depiction of holiday celebrations (mostly Christmas) by sims in decorative ways not possible with the standard game. This comes alongside the limited-edition The Sims 2 Holiday Edition core game, which contains the Holiday Party Pack already in the core game with most bugs removed, in a way similar to the way that The Sims Deluxe Edition included both The Sims and The Sims: Livin' Large in a single package. However, the pack on its own is available through European retailers in a CD-ROM.

The Sims 2: Open for Business

The Sims 2: Open for Business, the upcoming expansion pack for The Sims 2, will allow your sims to operate their own businesses. They will be able to manage their staff and develop their talents. Create prized items to bring in top dollar or watch as things go haywire while they are making the next big thing. Players can choose to set up businesses like an electronics store, a restaurant, a beauty salon, a boutique shop, and much more. It will be released 28 February - 3 March.


Humor and inside jokes

Spoiler warning: Plot and/or ending details follow.

Veronaville

The neighborhood Veronaville is supposed to be a spoof of Verona (the Italian city in which Romeo and Juliet, a play by William Shakespeare, takes place). In this neighborhood, there are two families who are supposedly conflicting with each other: the Capp family and the Monty family (obviously reflecting the Capulet and Montague families in the play). Supposedly (according to the story of the neighborhood) the conflict started when the leader of the Capp household broke a promise to the leader of the Monty household. The memories of Consort Capp and Patrizio Monty suggest that the broken promise may have been to help Patrizio out in time of need. Instead, Consort apparently conned Patrizio and the result was that Consort became a CEO and Patrizio got fired. Just like in the play, there are two lovers from each family: Romeo and Juliette. The other teens from either household are named after actual characters in Romeo and Juliet, except for Hermia. Her character (as well as a third family, the Summerdream family) was pulled from A Midsummer Night's Dream, another Shakespearean play. Characters from other Shakespearean plays can be found in the family trees in Veronaville. Although these spoofs are supposed to parallel the plays they parody, the Romeo and Juliet parody is significantly less tragic than the actual play. (E.g., Tybalt cannot kill Mercutio to initiate the conspiracy and suicide of Shakespeare's play, but can still laugh if he sees Mercutio die from a satellite falling on his head, etc...) Other names based on plays include King Lear, The Tempest, The "Hal plays", Othello, The Merchant of Venice, Julius Caesar, Antony and Cleopatra, Love's Labour's Lost, Measure for Measure, Macbeth, Hamlet, Much Ado About Nothing, and The Taming of the Shrew.

Llamas

Llamas appear in The Sims (as it has in many Maxis titles). Speculation suggests that this is an in-joke due to one of the producer's love of Monty Python movies (specifically, Monty Python and the Holy Grail, where its opening credits credited llamas for the movie's production). An alternative explanation is that this is paying homage to the work of Jeff Minter, a legendary games programmer who began programming games, featuring all sorts of fluffy animals, for the Vic-20 and Commodore 64 for his company Llamasoft. Cows are also seen in University.

Michael Bachelor

Should one take a look at the Goth family tree, they can find out more about Bella's branch of the tree. As it turns out, a "Michael Bachelor" is her brother (now deceased). The Bachelor family was one of the pre-packaged families that came with the original The Sims. Only one person was in that family...a man named Michael.

Mary-Sue Pleasant

One of the characters living in Pleasantview is named "Mary-Sue Pleasant". This is probably a reference to the term "Mary Sue," which is used to describe an idealized character in a work of fan fiction. It may also bear relevance to the original The Sims, whereby there was a pre-packaged family named the Pleasants.

Angela and Lilith Pleasant

Angela, the 'good twin', is named Angela because of its similarity to 'Angel'. Lilith, the 'bad twin', is named Lilith because Lilith was supposedly the first wife of Adam, a seductress, and 'bad'. [1]

Bella Goth

Bella Goth, the wife of Mortimer Goth in The Sims, is absent from the family when the game begins, as it is revealed she was abducted by aliens. A missing person's photograph of her appears on milk cartons seen while preparing food, but she can also be found as a townie in Strangetown without her memory of her old residence and family. Several family photo albums also reveal her past actions prior to her alien abduction.

Spoilers end here.

References to Popular Culture

Stations in The Sims 2 TV mirror those found in real-life TV networks.

  • SimStation Sports - Is a reference to ESPN
  • Sim Broadcasting Network - Is a reference to the major broadcasting networks such as NBC, ABC, CBS, and FOX.
  • SimStation Dance - Is a reference to the music TV networks such as MTV, VH1, and most likely Fuse.
  • KidzTube - Is a reference to Nickelodeon, The Disney Channel and Cartoon Network, though the scenes are similar to the children's live action shows of the 1950s like Howdy Doody and Sesame Street in the 1970s.
  • The Yummy Channel - A comical parody of The Food Network. All the shows always cut to commercials when one of the sims on screen sets the kitchen on fire.

References to furniture and electronics

  • Moneywell - Is a referance to the Honeywell electronics conglomorate
  • Soma - Is a referance to Sony
  • SSX 3 - An actual game that made its apperance in computers and TV sets with the Maxis Game Simulator Console in The Sims 2.

Console/handheld ports

The Sims 2 was released on the following consoles and handhelds:

The Sims 2 PAL game cover for PlayStation 2

It made its debut to the console/handheld market during Q4, 2005 (source). GameSpot gave all the console versions a 6.5, and said "The Sims 2 loses something in translation from PC to consoles. Namely, its addictive, entertaining gameplay." On several websites, the Sims 2 for PlayStation2 was considered an outrage and many people wanted their money back; saying that all the qualities from PC mode (getting pregnant, aging, etc.) had been taken away.

At the moment it is Fall 2006 whether Untitled The Sims 1980s project will be ported to Xbox 360, PlayStation 3 and/or Nintendo Revolution.

As with the port of the original The Sims to consoles, the game will most likely feature greatly different mechanics and goals as compared to the original computer version. The Nintendo DS version has a few mini games including painting a picture. Also the console games have 2 modes of control, direct control, the default mode which allows you to walk your sim directly, and classic, where you have a light tower starting above your sim, where you can move it to select objects to use; e.g: The PC.

User-modifications

Modders from various sites have been designing programs, most notably SimPE and SimLogical, to edit things from the game, such as recoloring objects which originally could not be recolored, extracting meshes of both clothing and objects, as well as changing different aspects of the game, like Teen Woohoo (Woohoo is the sims' version of sexual intercourse), and the InSiminator, which allows players to edit various attributes about sims, such as their mood, their relationships, or even make them pregnant with any sim on the lot, including the sim that will be pregnant. It can also force resurrections without the University Expansion, can change the time of day, and can change which sims are related to which other sims. Altering their memories and last names to match a user's re-writing of history requires the use of SimPE to edit game files. The InSiminator's alterations of teen relationships are further fleshed out with the InTeenimator, which can be a bother to some because it adds abortion to the game. SimLogical is ran by one Inge Jones who mods the Sims 2, she used to mod the Sims 1, but she doesn't have the game anymore. The mods for the Sims 2 are those were you could create prisons, hospitals, schools. Hospitals are only for the Sims 1. More objects were made like Transporters and other useful objects.

Other mods, such as Oberkorn's Krepuscular Skyes Holoprojector and GunMod's Radiance Light System help flesh out the lighting and sky effects for the game, giving users more environment types to choose from. DumbBlonde's Trashed Set made with Homecrafter Plus adds the ability to create slums for low-income families. Ilsimsamante, KalicoKat and many others have created new walls and floors etc. also made with Homecrafter Plus. JWoods' Animated Weather Windows and Doors allow some (crude) animations on doors and windows to help simulate rain, thunderstorms, and snow, all weather effects that Maxis had a difficult time including in the game due to program shortcomings. Revoye, Helaene, and others are renowned for creating more realistic skintones. Targa has, among other things, added ladders, which have never been common in Sims games up until this point. Modders such as NikkiBailey have even tried to add laundry to the game. (An aspect of life that Sims have never had to worry about.) Several skilled modders like SirIgnitusBlowtorch have even been involved in researching ways to create fires that will not cause sims to panic, a feature that has existed since the original release of The Sims and has caused a lot of players to lose entire sim families more quickly than they intended to.

There are also mods that exist to manipulate sims' gender preferences. The gender preference system exists based on which genders sims trust most to converse with, namely, those they believe will give them the best likelihood of positive conversation. Some in message boards have claimed that the gender preference system is a blanket endorsement of homosexual behavior by Maxis, but this has yet to be proven. Many hold this opinion strongly though. Many modders have found ways to manipulate the weak gender difference distinctions that come standard with the game for the specific purpose of using the gender preference system this way.(E.g., men and women can both get pregnant (though men can only get pregnant through alien abduction). There are no gender-defined differences in exact reactions they have to stimuli and social settings, etc.) With SimPE, the game can even be told to treat sims like the opposite of their native sex, making it possible to create many such situations.

Less intrusive mods from the above add common fiction characters into game format, such as the X-Men, several Anime characters, and even horror movie characters like Jason Vorhees.

Accusation of sexual contents

On July 22, 2005, Florida attorney Jack Thompson attacked Electronic Arts and The Sims 2, after Grand Theft Auto: San Andreas' Hot Coffee scandal was settled. Jack Thompson claimed that The Sims 2 was "worse than Hot Coffee", because it featured nude Sims which were blurred out, yet the blur could be removed by a mod. Thompson claimed that "pubic hair", "labia", and other genital details were visible if the blur was removed. The patch for the University Expansion Pack, coincidentally, removes the "intProp censorgridsize 0" cheat from the valid cheats recognized in the cheat console window, making it impossible for users to turn off the blur without third-party software, such as SeeThem 2.0.

Electronic Arts issued a statement correcting Thompson and pointing out that without the blur, there are no private parts, but that Sims are lacking in anatomical definition, like a child's dolls. In truth, several third-party mods, including custom meshes, are required to make nude sims have the features Thompson accused the game of having. Most makers of these mods have taken measures to prevent under-18 players from accessing them. This includes mods that were made in the past for Sims 1 games, adding graphic sexual animations. (Woohoo/Play in Bed animations are not very realistic.)

In an Internet radio show interview that aired at ChatterBox Game Show, Thompson retracted his previous misstatements about "pubic hair" and other details about which he was misinformed. However, he defended his position on The Sims 2 and expressed his opinion that because EA does not protect its copyright by stopping the mod community from making adult-oriented changes to the game, that they "lose their right to defend their copyright" in any way.


This page about The Sims 2 includes information from a Wikipedia article.
Additional articles about The Sims 2
News stories about The Sims 2
External links for The Sims 2
Videos for The Sims 2
Wikis about The Sims 2
Discussion Groups about The Sims 2
Blogs about The Sims 2
Images of The Sims 2

However, he defended his position on The Sims 2 and expressed his opinion that because EA does not protect its copyright by stopping the mod community from making adult-oriented changes to the game, that they "lose their right to defend their copyright" in any way.
. In an Internet radio show interview that aired at ChatterBox Game Show, Thompson retracted his previous misstatements about "pubic hair" and other details about which he was misinformed. Before this was implemented, the local forecast was only seen two times every hour, according to The Weather Channel in the past. (Woohoo/Play in Bed animations are not very realistic.). The reason for the name is that it airs at times that end in "8". This includes mods that were made in the past for Sims 1 games, adding graphic sexual animations. During this segment, weather information for the local area is given.

Most makers of these mods have taken measures to prevent under-18 players from accessing them. Local on the 8s airs every 10 minutes. In truth, several third-party mods, including custom meshes, are required to make nude sims have the features Thompson accused the game of having. The two green walls used at the TWC studios in Atlanta is displayed a few feet from the main studio desk is used normally for on-air weather forecasting, some people tease at the fact that a meteorologist is pointing to a blank green wall. Electronic Arts issued a statement correcting Thompson and pointing out that without the blur, there are no private parts, but that Sims are lacking in anatomical definition, like a child's dolls. More recently, in August 2005, the logo was re-overhauled; the blue rectangle’s corners are straight, and the "Weather Channel" text is now in lower-case and left-justified. The patch for the University Expansion Pack, coincidentally, removes the "intProp censorgridsize 0" cheat from the valid cheats recognized in the cheat console window, making it impossible for users to turn off the blur without third-party software, such as SeeThem 2.0. The URL text "weather.com" was permanently added underneath the logo in 1999.

Thompson claimed that "pubic hair", "labia", and other genital details were visible if the blur was removed. This logo would later be revised in 1996, with the corners and "Weather Channel" text font less rounded. Jack Thompson claimed that The Sims 2 was "worse than Hot Coffee", because it featured nude Sims which were blurred out, yet the blur could be removed by a mod. The Weather Channel's most recognized logo started out as a slightly-squished blue rectangular box that debuted on TWC’s first broadcast on May 2, 1982. On July 22, 2005, Florida attorney Jack Thompson attacked Electronic Arts and The Sims 2, after Grand Theft Auto: San Andreas' Hot Coffee scandal was settled. The Weather Channel aired overnights in Hawaii on local TV stations, but its WeatherStar 4000 unit suffered from several technical difficulties during its run, its programming has since been dropped. Less intrusive mods from the above add common fiction characters into game format, such as the X-Men, several Anime characters, and even horror movie characters like Jason Vorhees. At one point, there was also a Portuguese version in Brazil.

There are no gender-defined differences in exact reactions they have to stimuli and social settings, etc.) With SimPE, the game can even be told to treat sims like the opposite of their native sex, making it possible to create many such situations. The service's three original anchors were Paola Elorza, Sal Morales and Mari Carmen Ramos who left the channel within a year of its launch and went on to work for Univision in Miami, Telemundo in Los Angeles and CNN International. Many modders have found ways to manipulate the weak gender difference distinctions that come standard with the game for the specific purpose of using the gender preference system this way.(E.g., men and women can both get pregnant (though men can only get pregnant through alien abduction). TWC also ran The Weather Channel Latin America (TWCLA), which operated in Spanish in Mexico, Puerto Rico and South America, this network ceased operations in December 2002. Many hold this opinion strongly though. A UK version of The Weather Channel ran from 1 September 1996 to 30 January 1998, when it was closed due to low viewing figures. Some in message boards have claimed that the gender preference system is a blanket endorsement of homosexual behavior by Maxis, but this has yet to be proven. Over the years, attempts to broadcast international versions of TWC (apart from Canada's The Weather Network/MétéoMédia) have failed.

The gender preference system exists based on which genders sims trust most to converse with, namely, those they believe will give them the best likelihood of positive conversation. This change began on August 15, 2005, with changes in formats and programming taking place as part of a subsequent gradual transition that lasted until December. There are also mods that exist to manipulate sims' gender preferences. In March 2005, The Weather Channel announced that it would receive a new logo/tagline, "Bringing Weather to Life," replacing the 2001 "Live By it" campaign. (An aspect of life that Sims have never had to worry about.) Several skilled modders like SirIgnitusBlowtorch have even been involved in researching ways to create fires that will not cause sims to panic, a feature that has existed since the original release of The Sims and has caused a lot of players to lose entire sim families more quickly than they intended to. Cruikshank, was published by Harvard Business Press in May 2002, on TWC's 20th anniversary. Modders such as NikkiBailey have even tried to add laundry to the game. A definitive history of the network, The Weather Channel: The Improbable Rise of a Media Phenomenon, by Frank Batten and Jeffrey L.

Targa has, among other things, added ladders, which have never been common in Sims games up until this point. Apart from their stake in The Weather Network/MétéoMédia, TWC only runs their US channel, although it does air an international forecast. Revoye, Helaene, and others are renowned for creating more realistic skintones. TWC also runs websites in Brazil (Canal do Tempo), the United Kingdom (Weather Channel), France (Meteo 123) and Germany (Wetter 123). JWoods' Animated Weather Windows and Doors allow some (crude) animations on doors and windows to help simulate rain, thunderstorms, and snow, all weather effects that Maxis had a difficult time including in the game due to program shortcomings. TWC's sister channel in Canada is The Weather Network in English and MétéoMédia in French, which uses similar technology that is currently in use in the USA. also made with Homecrafter Plus. based on modified versions of WeatherStar technology, called Weatherscan, on which a separate channel constantly displays local and regional conditions and forecasts, along with The Weather Channel's logo and advertisements.

Ilsimsamante, KalicoKat and many others have created new walls and floors etc. The Weather Channel produces a service. DumbBlonde's Trashed Set made with Homecrafter Plus adds the ability to create slums for low-income families. Satellite viewers see a roundup of local TWC forecasts for major cities across the U.S., as well as satellite and radar images, and severe weather watch and warning maps when active. Other mods, such as Oberkorn's Krepuscular Skyes Holoprojector and GunMod's Radiance Light System help flesh out the lighting and sky effects for the game, giving users more environment types to choose from. The original WeatherStar technology has been upgraded on most cable systems to IntelliStar, including Vocal Local to announce the three-day local forecast. More objects were made like Transporters and other useful objects. TWC also uses special proprietary equipment that inserts local weather forecast and warning information if it is viewed on a cable TV system.

Hospitals are only for the Sims 1. TWC originally gathered its national region forecasts from the National Oceanic and Atmospheric Administration (NOAA), and gathered its local forecasts from local National Weather Service offices, but since 2002 has done local forecasting in-house; however, current weather and forecast model data is still provided by the National Weather Service, and the ultraviolet index is from the Environmental Protection Agency. The mods for the Sims 2 are those were you could create prisons, hospitals, schools. The Weather Channel went on the air on May 2, 1982 and reports the weather and other meteorological information for the United States as well as other countries and regions of the world. SimLogical is ran by one Inge Jones who mods the Sims 2, she used to mod the Sims 1, but she doesn't have the game anymore. . The InSiminator's alterations of teen relationships are further fleshed out with the InTeenimator, which can be a bother to some because it adds abortion to the game.
.

Altering their memories and last names to match a user's re-writing of history requires the use of SimPE to edit game files. It is a wholly owned subsidiary of Landmark Communications. It can also force resurrections without the University Expansion, can change the time of day, and can change which sims are related to which other sims. The Weather Channel is headquartered in Vinings, Georgia, near Atlanta. Modders from various sites have been designing programs, most notably SimPE and SimLogical, to edit things from the game, such as recoloring objects which originally could not be recolored, extracting meshes of both clothing and objects, as well as changing different aspects of the game, like Teen Woohoo (Woohoo is the sims' version of sexual intercourse), and the InSiminator, which allows players to edit various attributes about sims, such as their mood, their relationships, or even make them pregnant with any sim on the lot, including the sim that will be pregnant. The Weather Channel (TWC) is a cable and satellite television network that revolutionized the reporting of weather and weather-related news by being on 24 hours a day. Also the console games have 2 modes of control, direct control, the default mode which allows you to walk your sim directly, and classic, where you have a light tower starting above your sim, where you can move it to select objects to use; e.g: The PC. "Bringing Weather to Life" (2005–present).

The Nintendo DS version has a few mini games including painting a picture. "Live By It" (2001–2005). As with the port of the original The Sims to consoles, the game will most likely feature greatly different mechanics and goals as compared to the original computer version. "No Place on Earth Has Better Weather" (1996–1999). At the moment it is Fall 2006 whether Untitled The Sims 1980s project will be ported to Xbox 360, PlayStation 3 and/or Nintendo Revolution. "Weather You Can Always Turn To" (1991–1995). Namely, its addictive, entertaining gameplay." On several websites, the Sims 2 for PlayStation2 was considered an outrage and many people wanted their money back; saying that all the qualities from PC mode (getting pregnant, aging, etc.) had been taken away. "You Need Us, The Weather Channel, For Everything You Do" (1986–1991).

GameSpot gave all the console versions a 6.5, and said "The Sims 2 loses something in translation from PC to consoles. Vicki Williams. It made its debut to the console/handheld market during Q4, 2005 (source). Craig Weber. The Sims 2 was released on the following consoles and handhelds:. Charlie Welsh, (deceased). References to furniture and electronics. Melissa Tuttle.

Stations in The Sims 2 TV mirror those found in real-life TV networks. Terri Smith. Several family photo albums also reveal her past actions prior to her alien abduction. Marny Stanier. A missing person's photograph of her appears on milk cartons seen while preparing food, but she can also be found as a townie in Strangetown without her memory of her old residence and family. Lisa Spencer. Bella Goth, the wife of Mortimer Goth in The Sims, is absent from the family when the game begins, as it is revealed she was abducted by aliens. Norm Sebastian.

[1]. Bill Schubert. Lilith, the 'bad twin', is named Lilith because Lilith was supposedly the first wife of Adam, a seductress, and 'bad'. Sally Schmies. Angela, the 'good twin', is named Angela because of its similarity to 'Angel'. Jodi Saeland. It may also bear relevance to the original The Sims, whereby there was a pre-packaged family named the Pleasants. Gene Rubin.

This is probably a reference to the term "Mary Sue," which is used to describe an idealized character in a work of fan fiction. Lane Roberts. One of the characters living in Pleasantview is named "Mary-Sue Pleasant". Kevan Ramer. Only one person was in that family...a man named Michael. Cindy Preszler. The Bachelor family was one of the pre-packaged families that came with the original The Sims. Jon Nese, Storm Analyst.

As it turns out, a "Michael Bachelor" is her brother (now deceased). Liza Mozer. Should one take a look at the Goth family tree, they can find out more about Bella's branch of the tree. Myke Motley, (deceased). Cows are also seen in University. Meteorologist. An alternative explanation is that this is paying homage to the work of Jeff Minter, a legendary games programmer who began programming games, featuring all sorts of fluffy animals, for the Vic-20 and Commodore 64 for his company Llamasoft. Tom Moore, Current Sr.

Speculation suggests that this is an in-joke due to one of the producer's love of Monty Python movies (specifically, Monty Python and the Holy Grail, where its opening credits credited llamas for the movie's production). Karen Minton. Llamas appear in The Sims (as it has in many Maxis titles). Vince Miller. (E.g., Tybalt cannot kill Mercutio to initiate the conspiracy and suicide of Shakespeare's play, but can still laugh if he sees Mercutio die from a satellite falling on his head, etc...) Other names based on plays include King Lear, The Tempest, The "Hal plays", Othello, The Merchant of Venice, Julius Caesar, Antony and Cleopatra, Love's Labour's Lost, Measure for Measure, Macbeth, Hamlet, Much Ado About Nothing, and The Taming of the Shrew. Bonnie McLaughlin. Although these spoofs are supposed to parallel the plays they parody, the Romeo and Juliet parody is significantly less tragic than the actual play. Gary Ley.

Characters from other Shakespearean plays can be found in the family trees in Veronaville. Charlie Levy. Her character (as well as a third family, the Summerdream family) was pulled from A Midsummer Night's Dream, another Shakespearean play. Arch Kennedy. The other teens from either household are named after actual characters in Romeo and Juliet, except for Hermia. Bruce Kalinowski. Just like in the play, there are two lovers from each family: Romeo and Juliette. John Hope, Hurricane Expert (deceased).

Instead, Consort apparently conned Patrizio and the result was that Consort became a CEO and Patrizio got fired. Chuck Herring. The memories of Consort Capp and Patrizio Monty suggest that the broken promise may have been to help Patrizio out in time of need. Rick Griffin. Supposedly (according to the story of the neighborhood) the conflict started when the leader of the Capp household broke a promise to the leader of the Monty household. David Grant. In this neighborhood, there are two families who are supposedly conflicting with each other: the Capp family and the Monty family (obviously reflecting the Capulet and Montague families in the play). Paul Emmick.

The neighborhood Veronaville is supposed to be a spoof of Verona (the Italian city in which Romeo and Juliet, a play by William Shakespeare, takes place). George Elliot.
. Chris Edwards. It will be released 28 February - 3 March. Dale Eck. Players can choose to set up businesses like an electronics store, a restaurant, a beauty salon, a boutique shop, and much more. Brian Durst.

Create prized items to bring in top dollar or watch as things go haywire while they are making the next big thing. Dale Dockus. They will be able to manage their staff and develop their talents. Gay Dawson. The Sims 2: Open for Business, the upcoming expansion pack for The Sims 2, will allow your sims to operate their own businesses. Janine D'Adamo. However, the pack on its own is available through European retailers in a CD-ROM. John Coleman.

This comes alongside the limited-edition The Sims 2 Holiday Edition core game, which contains the Holiday Party Pack already in the core game with most bugs removed, in a way similar to the way that The Sims Deluxe Edition included both The Sims and The Sims: Livin' Large in a single package. Kam Carman. This adds over 40 new objects to the game, allowing for better depiction of holiday celebrations (mostly Christmas) by sims in decorative ways not possible with the standard game. Declan Cannon. The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in Europe) is a semi-expansion available only through the EA Online Store, select Costco stores, and other video game retailers. Don Buser. Nightlife also added two new aspirations:. Dale Bryan.

Vampires can be entirely avoided if the player does not want to play with them. Mary Brown. In addition, players can now own cars instead of taking the carpool. Jill Brown. Players will now be able to see other lots in the neighborhood from inside a lot. Mike Bono. Maxis has also added vampires that will bite sims, making them vampires as well. Andre Bernier.

A new attraction system introduces turn-ons and turn-offs that cause Sims to be attracted to or disgusted by other Sims. Melissa Barrington. Based loosely on the original Sims expansion Hot Date, it includes entertainment options like nightclubs, restaurants for romantic dinners, and bowling alleys, in a new neighborhood type called Downtown (much like the University Town in the first expansion pack). Diane Barone. The second expansion, The Sims 2: Nightlife, was released on September 13, 2005. Fred Barnhill. A more minor introduction in University is the addition of "influence points" that can be used to influence others to do a certain thing. Ray Ban.

Sims that don't attend the university will skip Young Adult and become Adults, as in the original version of the game. Carl Arredondo. A "Teen" sim sent to the university will become a "Young Adult," a new age group introduced with this expansion, and that sim will become an "Adult" when it graduates or flunks out. Will Annen. In it, sims can be sent to college in a new neighborhood type called University. Nick Walker, Co-Anchor, First Outlook. Maxis released the first expansion pack, called The Sims 2: University, on March 2, 2005 for PC and December 12, 2005 for Mac. Dao Vu, Host, Weekend View.

These have been tackled with patches released in October 2005. Heather Tesch, Co-Anchor, Your Weather Today. Bugs also surfaced relating to both expansion packs. Bob Stokes, Co-Anchor, "PM Edition Weekend". Many of the bugs listed below have been corrected in a downloadable patch (Note: The installation of The Sims 2: University should correct most of the problems below). Alexandra Steele, Co-Anchor, Evening Edition. The Sims 2 contains a number of bugs. Dennis Smith.

A similar complaint was levied against another Maxis game, SimCity 4, released more than a year and a half ago. Mike Seidel. In fact, just the required (and not optimum) system specs meant that many PC's purchased as late as 2001 would not even be able to run it at all. Marshall Seese, Co-Anchor, Your Weather Today. At the time of release, many criticized The Sims 2 for needing extremely high system requirements. Dave Schwartz, Co-Anchor, Evening Edition (West Coast). Mac. Kevin Robinson, Co-Anchor, Weekend Now.

Windows. Sharon Resultan, Co-Anchor, Evening Edition Weekend. The system requirements for The Sims 2 (from the official The Sims 2 website) are as follows:. Kim Perez, Co-Anchor, First Outlook.
. Carl Parker, Co-Anchor, PM Edition. This also means that while the game still has no set goals, there is a new strategic level to balancing a Sim's life as players now have a limited time in which to fulfill Aspirations, meet needs, progress in a career, socialize and possibly have a family. Jeff Morrow, Co-Anchor, Afternoon Outlook.

The Aspiration Meter also affects how long an elder will live for once they enter this phase of their life. Nicole Mitchell, Travel Analyst, Your Weather Today. If this aspiration reward is used before the Aspiration Meter reaches the gold level, however, it sometimes backfires and the Sim loses life days. Mark Mancuso, Co-Anchor, Weekend Outlook. For example, the Elixir of Life aspiration reward allows a Sim to live longer. Warren Madden ,Co-Anchor, "Evening Edition (West Coast)" Also Professional Hurricane Hunter. When the Aspiration Meter is high, aspiration rewards may be properly used. Steve Lyons, Hurricane Expert.

They may change on a daily basis, and are displayed graphically in slot-machine fashion on the toolbar. Jennifer Lopez, Co-Anchor, PM Edition. Wants and Fears are different for each sim depending on several factors including aspiration type, age and aspiration meter level. Sarah Libby, Weather.com Broadcaster. The level is raised when a Sim fulfills a "Want", and is lowered when a "Fear" is realized. Cheryl Lemke, Co-Anchor, PM Edition Weekend. There are six levels to the aspiration meter: The highest is platinum, beneath that is gold, followed by two levels of green and two of red (red being negative aspiration and therefore an undesirable state). Paul Kocin, Winter Weather Expert.

A sixth aspiration, that of growing up, is possessed by all sims when they are toddlers and children, and a seventh and an eighth aspiration, the Pleasure and Grilled Cheese aspirations, were included with the Nightlife expansion pack. Bill Keneely, Co-Anchor, Weekend View. The five aspirations are: Romance, Family, Knowledge, Popularity and Fortune. Jeanetta Jones, Co-Anchor, Weather Center. Sims will each have an aspiration which is set either when they are created by the player, generated by the game (if they are an NPC), or chosen by the player when they become a teenager. Rich Johnson, Co-Anchor, Weather Center. Aspiration manifests itself in two ways: the aspiration which each Sim has, and the Aspiration Meter. Ryan Goswick, Weather.com broadcaster.

The Sims 2 introduces a new aspect into the game: Aspiration. Paul Goodloe, Co-Anchor, Evening Edition. The Sims 2 Body Shop, a tool which allows a user to design a Sim's body, clothing, genetic features, etc., was available well before the game's release. Kristin Dodd, Co-Anchor, Weekend Weather Center. The graphics and house design engines have improved with more choices for houses, neighborhood design, food and clothes. Eboni Deon, Co-Anchor, Weekend Outlook. Good and bad experiences are kept as memories and can affect the Sim's behaviour. Betty Davis, Co-Anchor, Weekend Weather Center.

Other unique events such as deaths, birthdays and a first kiss also take place in a Sim's lifetime. Kelly Cass, Co-Anchor, Weekend View. Sims are pregnant before having children (unlike in the previous version, where children just appeared). Jennifer Carfagno, Travel Analyst, First Outlook. In this installment of the series, Sims can have more realistic marriages with engagements and parties. Jim Cantore, StormTracker, Evening Edition. As Sims age, get married and have children, these relationships are recorded in an extensive family tree. Vivian Brown, Co-Anchor, Afternoon Outlook.

Family relationships are much more integral to this version of the Sims than the previous version. Mike Bettes, Co-Anchor, Evening Edition Weekend. Unlike in the previous game, when children stayed children and there was little game progress, the stages of life encourage players to move the game along and create relationships between Sims. Adam Berg, Weather.com Broadcaster. Sims age through 6 unique stages: baby, toddler, child, teen, adult and elder (although another stage, 'young adult', was added with the University expansion pack and "preteen" might be added in future expansion packs). Hillary Andrews, Co-Anchor, Evening Edition (West Coast). . Stephanie Abrams, Field Reporter, Weekend View.

A port to Mac OS X was done by Aspyr and was released on June 12, 2005. Kristina Abernathy, Co-Anchor, Weekend Now. Customers who pre-ordered The Sims 2 received their copy on September 14, 2004. The DVD-ROM version, called The Sims 2 Special DVD Edition, contains a Bonus Disc that carries extra content such as interviews and commercials of past Sim products. The game was officially released on September 17, 2004 in both CD-ROM and DVD-ROM formats.

It is fully 3D, and, unlike in the first installment, characters age and have genetic traits that can be passed on to their children. It is a vast departure from the previous version and various updates. The Sims 2 is a strategy/simulation computer game from Maxis and is the sequel to the popular game The Sims. SSX 3 - An actual game that made its apperance in computers and TV sets with the Maxis Game Simulator Console in The Sims 2.

Soma - Is a referance to Sony. Moneywell - Is a referance to the Honeywell electronics conglomorate. All the shows always cut to commercials when one of the sims on screen sets the kitchen on fire. The Yummy Channel - A comical parody of The Food Network.

KidzTube - Is a reference to Nickelodeon, The Disney Channel and Cartoon Network, though the scenes are similar to the children's live action shows of the 1950s like Howdy Doody and Sesame Street in the 1970s. SimStation Dance - Is a reference to the music TV networks such as MTV, VH1, and most likely Fuse. Sim Broadcasting Network - Is a reference to the major broadcasting networks such as NBC, ABC, CBS, and FOX. SimStation Sports - Is a reference to ESPN.

After receiving this aspiration, your Sim will want nothing but things involving grilled cheese. Grilled Cheese: Accessed only by unsuccessfully using the ReNuYu Senso Orb. Pleasure: Pleasure sims' wants are extremely variable as they seek only to enjoy life. Boddler Glitch: A dangerous bug that occurs when you don't save sims after they've switched from one age band to another, and then deleted them using the "moveobjects on" cheat.

Another way of exploiting this clone technique for users without the Nightlife Expansion is to click on and move the sim, and hold down the shift key when placing. Your lot can then be filled with mindless clones of your sim, since the game doesn't know whether to make more sims or more doors. When you let go of the camera, it will start making more sims, rather than more doors. Next, change the pitch of your camera.

Move your sim to some other tile than where they currently are. Act like you're about to place a door on the lot, but then, hit the delete key. Door-Clone Glitch: If you enter build mode with the moveobjects cheat enabled, go to the door creation tool. Can be fixed by moving the family to another lot.

Carpool bug: All sims living on a lot refuse to enter cars, taxis, buses, etc, causing them to fail at their job or at school. This was fixed by the Maxis patch. Also would float if use was cancelled during the talk-through action. Can be fixed by buying a new teddy bear.

Floating Teddy: After a few uses, the object of the bear will float in the air and there will no longer be proper animation of use of the bear. Caused by proximity to other usable objects. Unused objects designated as in use: Engine bug which makes unused objects appear as in-use, like doors that don't close. "Vanishing Family Members": Hardly anything is known about this glitch except that it occurs when a family member goes to work or school for the first time, they don't come back and vanish off the portraits of the family members on the left of the screen; there is no memory of the disappearance in any of the other family members.

Solved by the Maxis patch. Invisible Colleagues: Graphics glitch involving colleagues visiting by helicopter, causing colleagues to be invisible. Memory Leak: Memory leak, sometimes caused by hiring non-player characters, causing abnormal use of system resources. Solved by the Maxis patch.

"Jump Out" Bug: Time-out/scripting bug, causing characters to abort ( "jump out of" ) certain animations and interactions. This problem has been fixed in the new version of ATI's drivers. "Liney" Sims: Graphical glitch with ATI Radeon 9000 GPUs. you exited the house of Sim A, B, C+, opened CAS, then pressed the randomize button an arbitrary number more than twelve, it would restart the game's randomization engines, and subsequent children would share different genes.

However, if before birth of Sim D, E, ect. If you opened the game again a day later, and Sim A, who gave birth to Sim C, gives birth to another Sim, Sim D, it would be an exact copy of Sim C, in both personality and appearance. If your sims create a child without using the randomizing tool in CAS, it will be a certain combination of his or her parents' genes and personality. For instance, the first twelve 'randomly produced' sims could be recreated if you exited the Sims 2, then re-opened it, started up CAS, then clicked the randomize button.

"Firstborn Clone": All sims produced in the game are random, but only to a certain point. At least 3 GB of hard drive space. Mac OS X 10.3.8 or better. 256 RAM.

(ATI) Radeon 9000 or better. PowerPC G4/G5. 1.2 GHz processor. At least 3.5 GB of hard drive space.

Windows® XP, Windows ME, Windows 98 or Windows 2000 Operating System or better. 256 MB RAM. 2 GHz processor for systems without a T&L-capable video card with at least 32 MB of video RAM. 800 MHz processor for systems with a T&L-capable video card with at least 32 MB of video RAM.