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The Sims Online

The Sims Online (TSO) is a massively multiplayer online variation of Maxis's highly popular computer game The Sims. It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows.

Overview

The Sims Online is a massively multiplayer online game, allowing thousands of players to play together simultaneously. Players are in complete control of a Sim. This variation allows a player to create up to seven Sims, each on different servers, but control only one at a time, with the exception being Betaville, where players can play up to four Sims at one time. Because the other characters are played by real people, TSO is less a game and more a social environment than the original Sims. While often called a role-playing game (making it an MMORPG), it has as much in common with socially-oriented virtual worlds. After purchasing the game, players pay a monthly fee to play online.

As with The Sims and its numerous expansion packs being the best selling computer game of all time, many experts predicted that TSO would become the most popular massively multiplayer game. As of early 2005 this is not the case; TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts. The reason for this poor performance may be attributed to the players' failure to cooperate as well as the beta testers of the game did; another reason may be that one of the major attractions, for some players, of The Sims was creating and using custom objects, which is not possible in The Sims Online. As a result, many reviewers described the online game as dull and was more like the world's largest chat room instead of a vibrant MMORPG.

Technically notable is that the Maxis servers behind The Sims Online are rumored to run the open source software JBoss.

Employment

There are three jobs available: a restaurant job, a robot factory job, and a nightclub job with two different positions. As in the offline Sims games, promotion depends upon skill levels and number of friends. Many players use group job objects such as a pizza machine or core business unit to make money at their convenience. Still others will use non-interactive solo objects which rely on a single skill to determine payout.

Game economy

The Simoleon (Sims Online currency) has been through much instability. As of Jan 2006, one million Simoleans sell for around 10-15 dollars (One million Simoleans in Betaville sells for about 20 dollars). The Simolean reached an all time low from Winter 2003 to Spring 2004, when Simoleans were selling as low as 3 dollars for one million Simoleans. This inflation was made possible by third party programs that exploited the money making objects in the game (Most notably the Tomb Hunters of the Lost Llama, also known as the MAZE object). These programs could complete rounds of money objects hundreds of times faster than if done by a human. Maxis eventually introduced a mandatory patch for the problem. The patch punished the Sim by lowering the payout if the maze was completed too fast. Although the patch deterred some people from using third party programs, many are still in use.

Illegal activities

Another highly volatile problem on TSO is the presence of a force that styles itself after the Mafia. When players enter any city on The Sims Online, a thriving Italian Sims Mafia presence can be found there. This has turned many people off of the game, as the Mob rule and total lack of substantial policing by Maxis and Electronic Arts, intimidate many game players. There have been many attempts on the players' parts to end this rather infestatious Mob rule, but the company in charge of the game seems to have done virtually nothing to combat, change or alter it, even in the face of charges of illegal activity occurring on it.

TSO is listed as a "T for Teens" game and has many players as young as twelve who play it, possibly younger. Meanwhile, simulated and paid for, prostitution, gambling and other such activities continue to proliferate on the game, while real money is apparently changing hands on it. Players buy Simoleans on Ebay and use their "unreal" money to perform game exchanges, which include virtual sex acts, some of which have apparently involved children. The legality of these practices is now most definitively in question.


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The legality of these practices is now most definitively in question.
. Players buy Simoleans on Ebay and use their "unreal" money to perform game exchanges, which include virtual sex acts, some of which have apparently involved children. In the United States:. Meanwhile, simulated and paid for, prostitution, gambling and other such activities continue to proliferate on the game, while real money is apparently changing hands on it. See also: Stirling (disambiguation). TSO is listed as a "T for Teens" game and has many players as young as twelve who play it, possibly younger. Sterling may refer to:.

There have been many attempts on the players' parts to end this rather infestatious Mob rule, but the company in charge of the game seems to have done virtually nothing to combat, change or alter it, even in the face of charges of illegal activity occurring on it. Sterling Woods, New Jersey. This has turned many people off of the game, as the Mob rule and total lack of substantial policing by Maxis and Electronic Arts, intimidate many game players. Sterling Valley, New York. When players enter any city on The Sims Online, a thriving Italian Sims Mafia presence can be found there. Sterling Springs, Arkansas. Another highly volatile problem on TSO is the presence of a force that styles itself after the Mafia. Sterling Run, Pennsylvania.

Although the patch deterred some people from using third party programs, many are still in use. Sterling Point, Virginia. The patch punished the Sim by lowering the payout if the maze was completed too fast. Sterling Place, Illinois. Maxis eventually introduced a mandatory patch for the problem. Sterling Place, Colorado. These programs could complete rounds of money objects hundreds of times faster than if done by a human. Sterling Park, Virginia.

This inflation was made possible by third party programs that exploited the money making objects in the game (Most notably the Tomb Hunters of the Lost Llama, also known as the MAZE object). Sterling Park, Tennessee. The Simolean reached an all time low from Winter 2003 to Spring 2004, when Simoleans were selling as low as 3 dollars for one million Simoleans. Sterling Landing, Missouri. As of Jan 2006, one million Simoleans sell for around 10-15 dollars (One million Simoleans in Betaville sells for about 20 dollars). Sterling Junction, Massachusetts. The Simoleon (Sims Online currency) has been through much instability. Sterling Heights, Michigan.

Still others will use non-interactive solo objects which rely on a single skill to determine payout. Sterling Heights, Indiana. Many players use group job objects such as a pizza machine or core business unit to make money at their convenience. Sterling Forest, New York. As in the offline Sims games, promotion depends upon skill levels and number of friends. Sterling City, Texas. There are three jobs available: a restaurant job, a robot factory job, and a nightclub job with two different positions. Sterling Center, Minnesota.

Technically notable is that the Maxis servers behind The Sims Online are rumored to run the open source software JBoss. Sterling Camp Grounds, Massachusetts. As a result, many reviewers described the online game as dull and was more like the world's largest chat room instead of a vibrant MMORPG. Mount Sterling, Wisconsin. The reason for this poor performance may be attributed to the players' failure to cooperate as well as the beta testers of the game did; another reason may be that one of the major attractions, for some players, of The Sims was creating and using custom objects, which is not possible in The Sims Online. Mount Sterling, Ohio. As of early 2005 this is not the case; TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts. Mount Sterling, Kentucky.

As with The Sims and its numerous expansion packs being the best selling computer game of all time, many experts predicted that TSO would become the most popular massively multiplayer game. Mount Sterling, Iowa. After purchasing the game, players pay a monthly fee to play online. Mount Sterling, Illinois. While often called a role-playing game (making it an MMORPG), it has as much in common with socially-oriented virtual worlds. Sterling, Vernon County, Wisconsin. Because the other characters are played by real people, TSO is less a game and more a social environment than the original Sims. Sterling, Polk County, Wisconsin.

This variation allows a player to create up to seven Sims, each on different servers, but control only one at a time, with the exception being Betaville, where players can play up to four Sims at one time. Sterling, Wisconsin - two locations:

    . Players are in complete control of a Sim. Sterling, Washington. The Sims Online is a massively multiplayer online game, allowing thousands of players to play together simultaneously. Sterling, Virginia. . Sterling, Utah.

    It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows. Sterling, Texas. The Sims Online (TSO) is a massively multiplayer online variation of Maxis's highly popular computer game The Sims. Sterling, Wayne County, Pennsylvania. Sterling, Clearfield County, Pennsylvania. Sterling, Pennsylvania - two locations:

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