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Rocawear

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Rocawear is an urban clothing label created in 1999 by Damon Dash & Jay-Z, heads of the hip hop label Roc-a-Fella Records.

Rocawear has clothing lines and accessories for men, women and children.Its main funders currently are Mareed Clothing Line.


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Rocawear has clothing lines and accessories for men, women and children.Its main funders currently are Mareed Clothing Line. Much of the data for this article was taken from the SMS Console Database site. Rocawear is an urban clothing label created in 1999 by Damon Dash & Jay-Z, heads of the hip hop label Roc-a-Fella Records. * Not released in the U.S. * Not released in the U.S. The Master System sold a total of 13 million units worldwide.

Sega learned from its mistakes and made the succeeding Sega Mega Drive/Sega Genesis wildly popular in Europe, Brazil, and North America. Overall, the SMS was mildly successful worldwide, but failed to capture the Japanese and North American markets. But in Brazil it is hard to find the 3D Glasses, the Light Phaser and even cartridges, leaving most Brazilians with only built-in games. It uses the same design as the North American Master System II (Master System III in Brazil), but is white and comes in two versions: one with 74 games built-in and another with 105 games built-in on an internal ROM.

The latest version is the "Master System III Collection". The Sega Master System is still being produced in Brazil. During the Master System's final days in Brazil, games had been marketed for small children. The console production was familiar to the Brazilians, which explains the success in that market.

Despite the limitations of the console, the game turned out to be fairly well received. Tec Toy also produced a licensed version of the wildly popular fighting game Street Fighter II for the Master System. Later in its life in Brazil, Game Gear games had been ported to the Master System and several original Brazilian titles were made for the system. That title would later be ported to the Game Gear in other markets.

Tails, one of the characters, made his worldwide debut in Sonic the Hedgehog 2 for the Master System. Brazil was also where the first several Sonic the Hedgehog Game Gear titles started out. The characters in the said games had been modified so that they appealed to Brazilian audiences (for example, Wonder Boy in Monster Land featured Mônica, the main character from a popular children's comic book in Brazil, created by Maurício de Sousa). A Sega Master System III (and even a semi-portable SMS VI) had been released in that market and several games had been translated into Portuguese.

It was marketed in that country by Tec Toy, Sega's Brazilian distributor. Brazil was one of the SMS' most successful markets. Sales of the SMS in Australia were not as strong as the NES enjoyed there, however the SMS was able to gain greater market share than it had in North America. It was discontinued so that Sega could concentrate on the new Sega Saturn console.

The Master System was supported until 1996 in Europe. Nintendo was forced to get licensing for some popular SMS titles in that market. The Europeans had garnered lots of third party support for the SMS and as a result, it was able to outsell the NES in Europe. It had some success in Germany, where it was distributed by "ariolasoft" since Winter 1987.

In Europe, Sega marketed the Master System in many countries, including several in which Nintendo did not sell its consoles. Sales were poor in Japan as well, due to the dominance of the main competitor from Nintendo, the Nintendo Family Computer. By 1992, the Master System's sales were virtually nonexistent in North America and production ceased. Sega did everything in its power to market the system, but nothing came out of it.

They designed the Sega Master System II, a newer console which was smaller and sleeker but which, to keep production costs low, lacked the reset button and card slot of the original. In 1990, Sega was having success with its Sega Mega Drive/Sega Genesis and as a result took back the rights from Tonka for the SMS. The move was considered a very bad one, since Tonka had never marketed a video game system and had no idea what to do with it. In 1988, the rights to the Master System in North America were sold to Tonka, but its popularity continued to decline.

Hayao Nakayama, then CEO of Sega, decided not to use too much effort to market the console in the NES-dominated market. Nintendo had 90% of the North American market at the time. In the same period, the NES would net 2,000,000. The Master System sold 125,000 consoles in the first four months.

The licensing agreement that Nintendo had with its third-party game developers may have had an impact as well; the agreement stated, in effect, that developers would exclusively produce games for the NES. has been attributed to various causes, among them the difference in game titles available for each platform and the slightly later release date of the Master System. Its lack of success in the U.S. Though the Master System was more technically advanced in most ways than the NES, it did not attain the same level of popularity among consumers in the United States.

The Master System was then released in other places, including a second release in Japan in 1987 under its new name. The console sold for $200. The system was redesigned and was sold in the United States under the name Sega Master System in June 1986, one year after the Nintendo Entertainment System was released. The mascot of the system was Alex Kidd.

It was released in Japan on October 20, 1985. The SG-1000 Mark III came after the SG-1000 Mark I and SG-1000 Mark II. . The system ultimately failed to oust its competitor, but has enjoyed over a decade of life in secondary markets, especially Brazil.

The Master System was released as a direct competitor to the NES/Famicom. In the European market, this console launched Sega onto a competitive level comparable to Nintendo, due to its wider availability, but failed to put a dent in the North American and Japanese markets. Its original Japanese incarnation was the SG-1000 Mark III. The Sega Master System (SMS for short), is an 8-bit cartridge-based gaming console that was manufactured by Sega.

Ys: The Vanished Omens - credited with introducing many players to the Ys series. *World Cup Italia '90 - First World Cup franchise. Wonder Boy III: The Dragon's Trap. *Wonder Boy in Monster World.

Wonder Boy in Monster Land. Wonder Boy. Thunder Blade. Teddy Boy.

Space Harrier. *Sonic the Hedgehog Chaos. *Sonic the Hedgehog 2. Sonic the Hedgehog - Integrated into one version of the console.

It was accessed by pressing and holding Up and buttons 1 and 2 after turning on the system without a game loaded. Snail Maze - A simple maze game that was included on the system BIOS. Shinobi (忍). Safari Hunt - Integrated into one version of the console.

Rampage. Psycho Fox. Phantasy Star (ファンタシースター). Out Run (アウトラン).

*Ninja Gaiden. *Master of Darkness. Kenseiden (剣聖伝). Hang-On - Integrated into one version of the console.

Ghouls'n Ghosts. *Ecco the Dolphin: The Tides of Time. *Ecco the Dolphin. Double Dragon.

Choplifter. California Games. Astro Warrior - Along with Hang-On, integrated into one version of the console. *Asterix.

Alex Kidd in Shinobi World. Alex Kidd in Miracle World - Integrated into one version of the console. After Burner. Expansion slot.

The difference in cartridge style is a form of regional lockout. All other consoles use 50-pin cartridges with a different shape. Japanese and South Korean consoles use 44-pin cartridges, same shape as Mark I and Mark II. Game Cartridge slot

    .

    Game Card slot (Mark III and Master System 1 only). Video RAM: 128 kbit (16 kB). Main RAM: 64 kbit (8 kB). ROM: 64 kbit (8 kB) to 2048 kbit (256 kB), depending on built-in game.

    supported by certain games only. available as plug-in module for Mark III. built into Japanese Master System. 9 channel mono FM sound.

    Sound (FM): Yamaha YM2413

      . 3 sound generators, 4 octaves each, 1 white noise generator. 4 channel mono sound. Sound (PSG): Texas Instruments SN76489
        .

        Horizontal, diagonal, vertical, and partial screen scrolling. 8x8 or 8x16 pixel sprites, max 64. 8x8 pixel characters, max 488 (due to VRAM space limitation). PAL/SECAM also supports 256x240.

        Screen resolutions 256x192 and 256x224. Up to 32 simultaneous colors available (16 for sprites, 16 for background) from a palette of 64 (can also show 64 simultaneous colors using programming tricks). Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918

          . 3,546,893Hz for PAL/SECAM, 3,579,545Hz for NTSC.

          CPU: 8-bit Zilog Z80

            .

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