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PlayStation 3

The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sony's seventh generation era video game console in the market-leading PlayStation series. The PlayStation 3 is slated for release this year[2]. Specifically, Sony representatives have informed video game store clerks to expect a North American shipment in the summer of 2006, also quoted as "somewhere between June and September." It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Sony has announced that the PS3 will be backward compatible with earlier PS1 and PS2 games. At the moment, little more is known in public about the PS3 apart from its hardware specifications and reports that it will be based on open APIs for game development.

History

The PS3 was officially unveiled on May 16, 2005 by Sony during the E3 conference, where the console was first shown to the public. A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although some demonstrations were held on devkits and videos of soon-to-be released games created to run on systems with the same specs as the PS3 were presented, such as Metal Gear Solid 4 and Killzone 3.

Cost and release date

Wikinews has news related to this article: Sony unveils Playstation 3

The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. "But we're aiming for consumers throughout the world. So we're going to have to do our best [in containing the price]". In contrast Kazuo Hirai, president of Sony Computer Entertainment America, says the PS3 will not be expensive and that it will be competitively priced against the Xbox 360.[5]

In the same magazine, Ken Kutaragi was interviewed, and expressed little concern over the PS3's possibly high launch price, believing that customers would be willing to pay extra for a superior product, as they had in the past for the original PlayStation (¥39,800 vs. ¥12,500 for the Super Famicom).

Sony office press releases indicate a 2006[6] launch. Sony Blu-Ray standalone players are to be released early summer[7]. It is likely that standalone players will be released prior to PS3. An Inquirer article details internal Sony development[8]

Manufacturing costs

Merrill Lynch Japan estimates the PS3 manufacturing costs at 54,000 yen (U.S. $494) to make, not including labor, and they expect Sony to sell the PlayStation 3 for less than its manufacturing cost. This means that buyers should be able to purchase a PlayStation 3 at a lower price than its actual manufacturing cost. Although manufacturing costs for Blu-Ray and the cell are unknown, it is safe to say like most new systems, they will lose money from the first year. The current nature of pricing in the video game industry is to sell the hardware at a loss, at least initially, and then recoup the losses from game sales and developer licensing.

Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performance of the two systems' GPUs, which are designed specifically for graphics rendering tasks, are somewhat closer to parity. These comparisons are based on estimates of theoretical maximum performance. Real-world performance for both systems will naturally be less, and the specifications of the PS3 may undergo major changes before the system is launched. Please see the section entitled overall floating-point capability for more details on this.

According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows. [9]

Central processing unit

3.2 GHz Cell processor with 8 Synergistic Processing Elements (SPEs). Only 7, however, are active. The 8th SPE is there for redundancy: if one of the other 7 are defective the 8th SPE will activate and stand in for the defective part.

Graphics processing unit

Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:

  • Clocked at 550 MHz
  • 1.8 TFLOPS (trillion floating point operations per second)
  • Full high definition output (up to 1080p) x 2 channels
  • Multi-way programmable parallel floating point shader pipelines
  • 136 shader operations per clock
  • 74.8 billion shader operations per second (100 billion with CPU)
  • 33 billion dot products per second (51 billion dot products with CPU)
  • 128-bit pixel precision offers rendering of scenes with high dynamic range imaging

NVidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX will be more powerful than two GeForce 6800 Ultra video cards combined.

Memory

  • 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
  • 256 MB GDDR3 VRAM clocked at 700 MHz

Theoretical system bandwidth

  • 25.6 GB/s GPU to XDR DRAM: 64 bits × 3.2 GHz
  • 22.4 GB/s GPU to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge)
  • 35 GB/s GPU to CPU (Aggregated 20 GB/s (write), 15 GB/s (read))
  • 5 GB/s System Bus (Aggregated 2.5 GB/s upstream and downstream)
  • 204.8 GB/s Cell EIB
  • 76.8 GB/s Cell FlexIO Bus (44.8 GB/s outbound, 32 GB/s inbound)

Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. This gives the RSX an effective 48 GB/s when sending data to/from GPU and RAM.

Overall floating-point capability

Sony comparison of PS3 performance in FLOPS with Xbox 360.

In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPU's 115 GFLOPS. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The figures are likely rounded estimations. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.

According to an in-depth report compiled by IBM, the theoretical peak performance of a single SPE is 25.6 GFLOPS. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). It should be noted that this figure is an estimate based on ideal, 100% efficient operation of the processor. The floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence.

It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks like artificial intelligence.

Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture.

Audio/video output

  • Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
  • Two HDMI (Type A) outputs (Dual-screen HD outputs)
  • S/PDIF optical output for digital audio
  • Multiple analog outputs (Composite, S-Video, Component video)

Sound

  • Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor)

Storage

  • Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE, BD-RW.
  • DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
  • CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD
  • Detachable 2.5" hard drive with Linux pre-installed. Optional but not required for most games.
  • Memory Stick standard/Duo and standard/mini slots
  • CompactFlash Type I and II slot
  • SD/MMC slot

Physical dimensions

  • 32 cm (L) x 24 cm (W) x 8 cm (H)[10]

Communications

  • Three Gigabit Ethernet ports (Sony has indicated that because of cost reduction there is a possibility that the PlayStation 3 may act only as an accessory interface and hub and perhaps not as a router, as originally planned.)[11]
  • IEEE 802.11g Wi-Fi
  • Bluetooth 2.0
  • USB 2.0 (four front and two rear ports)

Controller

SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:

  • 802.11g Wi-Fi. Integrated for mesh networking and connectivity with the PlayStation Portable
  • TCP/IP networking (wired ethernet)
  • USB 2.0 (wired)
  • Bluetooth 2.0 (up to 7 controllers)

The design of the controller has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). However, some suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, might provide adequate comfort for extended hours of play. According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments."

[12] In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation. [13]

Unconfirmed reports suggest that the PS3 may in fact support the older DualShock 2 controllers, however, this is thought to be true due to the PlayStation 3 striving to attain backwards compatibility. The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour. The PS3's specifications, and E3 display units, don't support DualShock controller ports. Though Sony itself had previously admitted at this past E3 that the controller design for their PlayStation 3 console was not finalized, GameSpot believes any purported changes will not be substantial. Their downplays concerning a rumor suggesting Sony would unveil a revamped PS3 controller at the Consumer Electronics Show in January 2006 were sound, as the controller was not shown in any form during the event.

Also possibly complicating the controller design is Sony's ongoing legal battle with Immersion Corporation of San Jose. In March 2005, Sony and Microsoft were sued by force-feedback company Immersion for patent infringement for the use of vibration functions in their controllers. While Microsoft settled out of court, Sony continued to defend the case. Sony lost, and has been required to pay considerable royalties to Immersion and suspend the sale of the controllers, including all PlayStation and PlayStation 2 console packages containing them. Sony has appealed this decision and will be able to sell its products while the case is under appeal.

Miscellaneous

  • The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
  • Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie.
  • High-definition IP video conferencing.
  • EyeToy interactive reality game.
  • EyeToy voice command recognition.
  • EyeToy virtual object manipulation.
  • Digital photograph display (JPEG).
  • MP3 and ATRAC download and playback.
  • Simultaneous World Wide Web access and gameplay.
  • Hub/Home Ethernet Gaming Network.
  • Parental Controls
  • The Ability to Have 7 Controllers at Once.

Interface

According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices.

Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high.

Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 and Tekken 6. In the E3 2005 Press Conference, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Also shown at E3 was a video of Final Fantasy VII 's opening sequence remade in PlayStation 3 graphics, at the time recent to the show, Square Enix stated no plans for a remake. Square Enix is however listed for a Final Fantasy game along with 70 other Japanese developers during TGS 2005. Since they aren't working on a remake then this will most likely be Final Fantasy XIII. Controversial games developers Rockstar North have also hinted that they are planning the provisionally named Grand Theft Auto 4, primarily for the PS3. One of the most, if not the most anticipated PS3 game up to this point is Metal Gear Solid 4: Guns of the Patriots, which had its first trailer shown at the Tokyo Game Show 2005 event. At this time, only three games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games. In the November issue of PSM Magazine, SCEA Chief Operating Officer Jack Tretton mentioned both Lair and Warhawk as launch titles, although Sony would not expand further on his comments. In the January issue of the same publication, it was stated that Epic Games is working hard to get Unreal Tournament 2007 ready for the proposed launch in Spring 2006. However, Epic stated in response that they are working to release the PC version first and that the PS3 version has no priority for release over the PC version.

Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces.

The list of open standards includes:

  • COLLADA, an open, XML-based file format for 3D models.
  • OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API.
  • OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
  • OpenVG, for hardware-accelerated 2D vector graphics.

Sublicensed technologies includes:

  • Ageia's PhysX SDK, NovodeX.
  • Epic's Unreal engine 3.0 framework.
  • Havok's physics and animation engines.
  • Pixelux's Game Asset Synthesis Technology [14], a toolkit for advanced procedural synthesis
  • Alias Systems Corporation's 3D graphics programs [15]
  • Cg, Nvidia's C-like shading language.
  • SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time.
  • Kynogon's Kynapse 4.0 (PDF) "large scale A.I."

The list of standards they are reported to be considering includes:

  • IPv6, the next generation of the Internet Protocol. [16]

In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional Linux development tools. Sony is providing developers with Linux toolchains where SN Systems will provide more customer-oriented Linux tools at an additional cost.

Online services

Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers.

While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience. It also means that there will be different user interfaces for each game depending on the developer.

However, the March 2006 issue of PSM magazine reports that Sony intends to launch an online service with the PS3 designed to compete with Microsoft's Xbox Live. [17]

Region coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim.

Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the company has stopped the practice of region coding.

According to Ephraim, “If you look at the fact that [the PlayStation 3] will support high-definition TV, which will be a global standard, there’s a good likelihood that it will be global region, as for example we’ve done with the PSP [PlayStation Portable].”

Sony's decision to stop region coding means consumers will be able to purchase PS3 games from anywhere in the world, which may turn out to be significantly cheaper than purchasing them exclusively from their home territory, or importing the system from Japan on launch.

Blu-Ray movies played on the PS3 will use a region code. The Blu-Ray region code will be different from DVD region code. [18]

Backward compatibility

Games

The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software.

"Third-party developers sometimes do things that are unimaginable. For example, there are cases where their games run, but not according to the console's specifications. There are times when games pass through our tests, but are written in ways that make us say, 'What in the world is this code?!' We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. There are things that will be required by hardware. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software." [citation needed]

Peripherals

The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. For example, memory cards for PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware. [19] Instead it was announced that the PS3 will only use the Sony Memory Stick to save games via MagicGate. This means that the PS3 will not be able to use PS1 and PS2 memory cards; however, the Memory Stick will be able to store save games for both PS1 and PS2 games, unlike the PS2's memory card.

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. At least one version of corporate history claims that the twenty-year-old Irving Thalberg rose so quickly because he told subordinates that he alone spoke for Carl Laemmle in making production decisions, while the others were more concerned with battling among themselves. This means that the PS3 will not be able to use PS1 and PS2 memory cards; however, the Memory Stick will be able to store save games for both PS1 and PS2 games, unlike the PS2's memory card. For several years some of these junior partners carried considerable weight within Universal; inevitably factions and rivalries were the rule. [19] Instead it was announced that the PS3 will only use the Sony Memory Stick to save games via MagicGate. Among those early film-production studios (and their proprietors) were:. For example, memory cards for PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware. In the early years of Universal, the company absorbed a number of small firms.

The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. Movie Not Listed. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software." [citation needed]. For example, for Waterworld in 1995, the sea level on earth rises, covering the land as the Universal title moves into place. There are things that will be required by hardware. There have been occasional modifications to the logo to match the picture. There are times when games pass through our tests, but are written in ways that make us say, 'What in the world is this code?!' We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. Added to this was a dramatic, swelling theme by Jerry Goldsmith.

For example, there are cases where their games run, but not according to the console's specifications. This was tweaked a bit in 1997 to add lights on earth and highlights on the rotating letter-wrap. "Third-party developers sometimes do things that are unimaginable. Using CGI, the new introduction simulates a satellite-eye view of earth; as the point-of-view pulls back, a classically-styled "UNIVERSAL" moves into place like a belt. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software. To celebrate the company's seventy-fifth anniversary, the logo got a digital makeover in 1990. Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. Added at the bottom of the screen was the sub-head, "AN MCA COMPANY." Earlier on this was used for widescreen where the logo is slower and UNIVERSAL blurs in then A & Pictures are sandwiched on it.

It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). When the "International" portion of the name was dropped in 1963, the logo was updated to a more stylized revolving globe inside a whirling Van Allen Belt, with the name "UNIVERSAL" centered over it. The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. Following the 1946 merger with International Pictures, a new, more conventional logo was introduced, with a realistic representation of earth shown underneath the new name "Universal-International" in a dignified type font. [18]. With new management in the mid-1930s came a completely new logo; introduced in 1937, a highly stylized glass globe, surrounded by twinkling stars, rotated to display the name "UNIVERSAL PICTURES." This logo quickly conveyed a message of "new management" while tapping into the modern movement in design. The Blu-Ray region code will be different from DVD region code. At the end of the movie The End is on the globe then it read " It's A UNIVERSAL PICTURE".

Blu-Ray movies played on the PS3 will use a region code. An updated logo was introduced in 1929, as a biplane circling the globe "wiped" into place the words "A UNIVERSAL PICTURE". Sony's decision to stop region coding means consumers will be able to purchase PS3 games from anywhere in the world, which may turn out to be significantly cheaper than purchasing them exclusively from their home territory, or importing the system from Japan on launch. Universal has used an image of planet Earth as their logo since the early 1920s. According to Ephraim, “If you look at the fact that [the PlayStation 3] will support high-definition TV, which will be a global standard, there’s a good likelihood that it will be global region, as for example we’ve done with the PSP [PlayStation Portable].”. As presently structured, GE owns 80% of NBC Universal, with Vivendi holding the remaining 20%, with an option to sell its share in 2006. The PS3’s support for HDTV standards was cited as one of the key reasons the company has stopped the practice of region coding. The reorganized "Universal" film conglomerate has enjoyed several financially successful years.

Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. remained the name of the production subsidiary; and while some expressed doubts that regimented, profit-minded GE and high-living Hollywood could coexist, so far the mix seems to be working. PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim. The resulting media super-conglomerate was re-named NBC Universal, while Universal Studios Inc. [17]. Subsequently burdened with debt, Vivendi sold its majority share in Universal (including the studio and theme parks) to GE in 2004, parent of NBC. However, the March 2006 issue of PSM magazine reports that Sony intends to launch an online service with the PS3 designed to compete with Microsoft's Xbox Live. (These same properties would be bought back later at greatly inflated prices.) Seeing a way out, in June 2000, Seagram sold itself to French water-utility and media company Vivendi and the media conglomerate became Vivendi/Universal, while the music-related subsidiaries of MCA were sold to Geffen Music, thus effectively ending the existence of MCA.

It also means that there will be different user interfaces for each game depending on the developer. sold Universal's television holdings (including cable network USA) to Barry Diller. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience. To raise money, Seagram head Edgar Bronfman, Jr. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. to enter the lucrative videotape sales industry; but the up-and-down profit in Hollywood was no substitute for a secure cash-cow like whiskey. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Hoping to build a media empire around Universal, Seagram bought Polygram and other entertainment properties, and created MCA/Universal Home Video Inc.

Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. This provided a cash infusion, but the clash of cultures was too great to overcome, and, in frustration, five years later Matsushita sold control MCA/Universal to the Canadian liquor-distributor Seagram. Sony is providing developers with Linux toolchains where SN Systems will provide more customer-oriented Linux tools at an additional cost. At this time, the production subsidiary was renamed Universal Studios Inc. In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional Linux development tools. Anxious to expand its broadcast and cable presence, in 1990 Lew Wasserman, now head of MCA, sought a rich partner, of MCA/Universal to Matsushita Electric, the Japanese electronics manufacturer. The list of standards they are reported to be considering includes:. There would be other film hits like E.T: The Extra-Terrestrial, Back to the Future, and Jurassic Park, but overall the film business was still hit-and-miss.

Sublicensed technologies includes:. Weekly series production was the workhorse of the company. The list of open standards includes:. Though Universal's film unit did produce occasional hits, among them Airport, The Sting, American Graffiti, and a blockbuster that restored the company's fortunes, Jaws, Universal in the 1970s was primarily a television studio. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. An innovation of which Universal was especially proud was the creation in this period of the ninety-minute, made-for-television movie. Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. Television now carried the load, as Revue-MCA dominated the American networks, particularly NBC (which later merged with Universal to form NBC Universal-see below), where for several seasons it provided up to half of all prime time shows.

However, Epic stated in response that they are working to release the PC version first and that the PS3 version has no priority for release over the PC version. But it was too late, since the audience was no longer there, and by 1968, the film-production unit began to downsize. In the January issue of the same publication, it was stated that Epic Games is working hard to get Unreal Tournament 2007 ready for the proposed launch in Spring 2006. And so, with MCA in charge, for a few years in the 1960s Universal became what it had never been: a full-blown, first-class movie studio, with leading actors and directors under contract; offering slick, commercial films; and a studio tour subsidiary (launched in 1964). In the November issue of PSM Magazine, SCEA Chief Operating Officer Jack Tretton mentioned both Lair and Warhawk as launch titles, although Sony would not expand further on his comments. As a last gesture before getting out of the talent agency business, virtually every MCA client was signed to a Universal contract. At this time, only three games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games. remained a subsidiary only engaged in export/international release of Universal product.

One of the most, if not the most anticipated PS3 game up to this point is Metal Gear Solid 4: Guns of the Patriots, which had its first trailer shown at the Tokyo Game Show 2005 event. Universal-International Pictures Inc. Controversial games developers Rockstar North have also hinted that they are planning the provisionally named Grand Theft Auto 4, primarily for the PS3. The actual, long-awaited takeover of Universal Pictures by MCA finally took place in mid-1962, and the production subsidiary reverted in name to Universal Pictures, while the parent company became MCA/Universal Pictures Inc. Since they aren't working on a remake then this will most likely be Final Fantasy XIII. The studio lot was upgraded and modernized, while MCA clients like Doris Day, Lana Turner, and Cary Grant were signed to Universal Pictures contracts. Square Enix is however listed for a Final Fantasy game along with 70 other Japanese developers during TGS 2005. Although MCA owned the studio lot, but not Universal Pictures, it was increasingly influential on Universal's product.

Also shown at E3 was a video of Final Fantasy VII 's opening sequence remade in PlayStation 3 graphics, at the time recent to the show, Square Enix stated no plans for a remake. After a period of complete shutdown, a moribund Universal agreed to sell its (by now) 360-acre (1.5 km²) studio lot to MCA in 1958, for $11 million. In the E3 2005 Press Conference, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Talent agent MCA had also become a powerful television producer, renting space at Republic Studios for its Revue Productions subsidiary. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 and Tekken 6. The combination of the studio/theater-chain break-up and the rise of television saw the mass audience drift away, probably forever. Most developers have already announced games for the PS3. By the late 1950s, the motion picture business was in trouble.

The actual number in development, though undeniably fewer, should still be very high. This kind of arrangement would become the rule for many future productions at Universal, and eventually at other studios as well. As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. When one of those films, Winchester '73 proved to be a hit, Stewart became a rich man. According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices. Wasserman's deal gave Stewart a share in the profits of three pictures in lieu of a large salary. Sony has appealed this decision and will be able to sell its products while the case is under appeal. Leading actors were increasingly free to work where and when they chose, and in 1950 MCA agent Lew Wasserman made a deal with Universal for his client James Stewart that would change the rules of the business.

Sony lost, and has been required to pay considerable royalties to Immersion and suspend the sale of the controllers, including all PlayStation and PlayStation 2 console packages containing them. case. While Microsoft settled out of court, Sony continued to defend the case. Paramount Pictures, et al. In March 2005, Sony and Microsoft were sued by force-feedback company Immersion for patent infringement for the use of vibration functions in their controllers. vs. Also possibly complicating the controller design is Sony's ongoing legal battle with Immersion Corporation of San Jose. Though Decca would continue to keep picture-budgets lean, they were favored by changing circumstances in the film business, as other studios let their contract-actors go in the wake of the 1948 U.S.

Their downplays concerning a rumor suggesting Sony would unveil a revamped PS3 controller at the Consumer Electronics Show in January 2006 were sound, as the controller was not shown in any form during the event. At this point Rank lost interest and sold his shares to the investor Milton Rackmil, whose Decca Records would take full control of Universal in 1952. Though Sony itself had previously admitted at this past E3 that the controller design for their PlayStation 3 console was not finalized, GameSpot believes any purported changes will not be substantial. By the late 1940s, Goetz was out, and the studio reverted once more to the low-budget fare it knew best. The PS3's specifications, and E3 display units, don't support DualShock controller ports. While there were to be a few hits like The Egg & I, The Killers, and Naked City, the studio still struggled. The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour. William Goetz, a founder of International, was made head of production at the re-named (as Universal-International Pictures Inc.) production arm of the Universal Pictures complex (distribution and copyright control remained under the name of Universal Pictures Company Inc.; Universal-International Pictures additionally served Universal as an import-export subsidiary, and copyright holder for the production arm's films), and he set out an ambitious schedule.

Unconfirmed reports suggest that the PS3 may in fact support the older DualShock 2 controllers, however, this is thought to be true due to the PlayStation 3 striving to attain backwards compatibility. While trying to improve the quality of the studio's output, he instigated a merger in 1946 with a struggling American independent production company, International Pictures. [13]. Arthur Rank bought a one-fourth interest in Universal in 1945. Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation. After the War, looking to expand his American presence, the British entrepreneur J. [12] In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". During the war years Universal did have a co-production arrangement with producer Walter Wanger and his partner, director Fritz Lang, but their pictures were a small bit of quality in a schedule dominated by the likes of Cobra Woman and Frontier Gal.

According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments.". Fields, and Marlene Dietrich. However, some suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, might provide adequate comfort for extended hours of play. Low and medium budget fare dominated through the years of World War II, when the studio's most popular stars were the many cast-off Paramount players like Mae West, W.C. The design of the controller has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). Only the films of young singer Deanna Durbin were given reasonably high budgets, under the control of Joe Pasternak upon his emigration from Europe; if any one star can be said to have kept Universal in business during the early 1940s, it was Durbin, despite her often being woefully miscast as a young teenager when she was, clearly, a fully adult woman. SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:. By the start of World War II, the company was concentrating on small-budget production of the fare that had once been Universal's sidelines: westerns, melodramas, serials and sequels to the studio's horror classics.

Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture. Gone were the big ambitions, and though Universal had few big names under contract, those it had been cultivating, like William Wyler and Margaret Sullavan, now left. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks like artificial intelligence. The Laemmles were unceremoniously removed from all association with the company, and the new owners instituted severe cuts in production budgets. It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. When production dragged on, a cash-strapped studio could not repay the loan, and the bank foreclosed, claiming the pledged collateral, the Laemmle family's stock in (and therefore control of) Universal Pictures Company Inc. The floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence. Throughout its twenty-plus years' existence, Universal had never borrowed money; to complete production on "Show Boat" the studio turned to the Standard Chartered Bank for a $750,000 production loan.

It should be noted that this figure is an estimate based on ideal, 100% efficient operation of the processor. His intentions to upgrade production resulted in, in 1935, a lavish, all-star remake of Show Boat. This would prove to be a costly production for the studio, and for the Laemmle family. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). held fast to distribution, studio and production operations. According to an in-depth report compiled by IBM, the theoretical peak performance of a single SPE is 25.6 GFLOPS. The theater chain was scrapped, but Laemmle Jr. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance. Taking on the task of modernizing and upgrading a film conglomerate in the depths of the depression was risky, and for a time Universal slipped into receivership.

Inevitably, real-world performance for both systems will be lower. Other Laemmle productions of this period include Imitation of Life and My Man Godfrey. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. also created a successful niche for the studio, beginning a long-running series of horror classics, among them Frankenstein, Dracula, and The Mummy. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. Laemmle, Jr. The figures are likely rounded estimations. His early efforts included the 1929 version of Show Boat, the first color musical; King of Jazz; and All Quiet on the Western Front, winner of the "Best Picture" award for 1930.

In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. saw what his father could not, and acted at once to bring Universal up to date, by buying and building theaters, converting the studio to sound production, and upgrading the quality of production. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPU's 115 GFLOPS. To his credit, Laemmle, Jr. In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. benefitted from one of the greatest acts of nepotism in Hollywood history when his father handed him the keys to — and control of — Universal City as a twenty-first birthday gift in 1928. This gives the RSX an effective 48 GB/s when sending data to/from GPU and RAM. Carl Laemmle, Jr.

Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. Nazi persecution and a change in ownership for the parent Universal Pictures organization resulted in the dissolution of this subsidiary. NVidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX will be more powerful than two GeForce 6800 Ultra video cards combined. In the USA, Universal Pictures did not distribute any of this subsidiary's films, but at least some of them were exhibited through other, independent, foreign-language film distributors based in New York, without benefit of English subtitles. Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:. With the advent of sound, these productions were made in the German language or, occasionally, Hungarian or Polish. The 8th SPE is there for redundancy: if one of the other 7 are defective the 8th SPE will activate and stand in for the defective part. This unit produced 3-4 films per year until 1936, migrating to Hungary and then Austria in the face of Hitler's increasing domination of central Europe.

Only 7, however, are active. In 1926, Universal also opened a production unit in Germany, Deutsche Universal-Film AG, under production direction of Joe Pasternak. 3.2 GHz Cell processor with 8 Synergistic Processing Elements (SPEs). Mayer company. [9]. For a few years in the early twenties the young producer Irving Thalberg tried to improve the quality of Universal's output, but he left in 1923 for a better opportunity with the Louis B. According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows. Content with a market in small towns, its product was primarily melodramas, cheap westerns, and serials.

Please see the section entitled overall floating-point capability for more details on this. By the early 1920s, as the other studios soared, Universal was decidedly in the second rank. Real-world performance for both systems will naturally be less, and the specifications of the PS3 may undergo major changes before the system is launched. He also financed all of his own films, refusing to take on debt. These comparisons are based on estimates of theoretical maximum performance. Unlike rivals Adolph Zukor, William Fox and Marcus Loew, Laemmle chose not to develop a theater chain. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performance of the two systems' GPUs, which are designed specifically for graphics rendering tasks, are somewhat closer to parity. Despite Laemmle's role as an innovator, as a studio head he was extremely cautious, and within a few years the rapidly expanding film business had passed him by.

This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. Studio management now became the third facet of Universal's operations, with the studio incorporated as a distinct subsidiary organization. A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. Following the westward trend of the industry, in 1915, Laemmle opened the world's largest motion-picture production facility, Universal City Studios, on a 230-acre (0.9 km²) converted farm just over the Cahuenga Pass from Hollywood. The current nature of pricing in the video game industry is to sell the hardware at a loss, at least initially, and then recoup the losses from game sales and developer licensing. By naming the stars of films, he was able to attract many of the leading players of the time, and created the star-system which helps sell films today. Although manufacturing costs for Blu-Ray and the cell are unknown, it is safe to say like most new systems, they will lose money from the first year. Though dodging the Edison trust, the new Universal company was an immediate success, in part because Laemmle broke with Edison's custom of refusing credit to actors.

This means that buyers should be able to purchase a PlayStation 3 at a lower price than its actual manufacturing cost. Film production and distribution were the Universal company's activities. $494) to make, not including labor, and they expect Sony to sell the PlayStation 3 for less than its manufacturing cost. Eventually all would be bought out by Laemmle. Merrill Lynch Japan estimates the PS3 manufacturing costs at 54,000 yen (U.S. While Laemmle was the primary figure in Universal, by absorbing several smaller firms he acquired a number of partners, among them Mark Dintinfass, Charles Baumann and Adam Kessel, and Pat Powers. An Inquirer article details internal Sony development[8]. That company quickly evolved into the "Independent Moving Picture Company", or IMP; and a further reorganization in 1911 saw IMP reincorporate as the "Universal Film Manufacturing Co.," on June 8, 1912, introducing the word "universal" into the organization's name.

It is likely that standalone players will be released prior to PS3. Soon Laemmle and other disgruntled nickelodeon owners saw that a way to avoid paying Edison was to produce their own pictures, and in June 1909, Laemmle and partners started the Yankee Film Company. Sony Blu-Ray standalone players are to be released early summer[7]. Using Edison's patent on the electric motor used in cameras and projectors, the trust collected fees on all aspects of movie production and exhibition, and also held a monopoly on distribution. Sony office press releases indicate a 2006[6] launch. For Laemmle and other such entrepreneurs, the creation in 1908 of the Edison-backed Motion Picture Trust meant that exhibitors were expected to pay fees for any trust-produced film they showed. ¥12,500 for the Super Famicom). Within weeks of his Chicago trip, he gave up dry-goods to buy the first of several nickelodeons.

In the same magazine, Ken Kutaragi was interviewed, and expressed little concern over the PS3's possibly high launch price, believing that customers would be willing to pay extra for a superior product, as they had in the past for the original PlayStation (¥39,800 vs. One story has Laemmle watching a box office for hours, counting patrons and calculating the take for the day. In contrast Kazuo Hirai, president of Sony Computer Entertainment America, says the PS3 will not be expensive and that it will be competitively priced against the Xbox 360.[5]. On a 1905 buying trip to Chicago, he was struck by the popularity of nickelodeons. So we're going to have to do our best [in containing the price]". Carl Laemmle partnered with Abe Stern and Julius Stern to create Universal Pictures. "But we're aiming for consumers throughout the world. The founder of Universal, Carl Laemmle, was an German Jewish immigrant who had settled in Wisconsin, where he managed a clothing store.

I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. The longest-lived Hollywood film production company, Universal Pictures can trace its origins back to the creation in 1909 of a predecessor, the Yankee Film Company. The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. . A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although some demonstrations were held on devkits and videos of soon-to-be released games created to run on systems with the same specs as the PS3 were presented, such as Metal Gear Solid 4 and Killzone 3. Distribution and other corporate, administrative offices are based in New York City. The PS3 was officially unveiled on May 16, 2005 by Sony during the E3 conference, where the console was first shown to the public. Universal Studios, a subsidiary of NBC Universal, has production studios and offices located at 100 Universal City Plaza Drive in Universal City, California, an unincorporated area of Los Angeles County between Los Angeles and Burbank.

. Los Angeles Library Photo Collection "Nestor Studios" . At the moment, little more is known in public about the PS3 apart from its hardware specifications and reports that it will be based on open APIs for game development. Forest Lawn Hollywood Hills - map Providencial and Water Development. Sony has announced that the PS3 will be backward compatible with earlier PS1 and PS2 games. Los Angeles Library Photo Collection "Bird-Eye View of Universal City" 1911. Specifically, Sony representatives have informed video game store clerks to expect a North American shipment in the summer of 2006, also quoted as "somewhere between June and September." It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Putnam's Sons, 1931, illustrated.

The PlayStation 3 is slated for release this year[2]. G.P. The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sony's seventh generation era video game console in the market-leading PlayStation series. The Life and Adventures of Carl Laemmle. [16]. Drinkwater, John. IPv6, the next generation of the Internet Protocol. New York: Vintage, 1994.

Kynogon's Kynapse 4.0 (PDF) "large scale A.I.". Movie-Made America. that aims to produce high-quality virtual foliage in real time. Skalr, Robert. SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. New York: Simon & Schuster, 1998. Cg, Nvidia's C-like shading language. When Hollywood Had a King.

Alias Systems Corporation's 3D graphics programs [15]. Bruck, Connie. Pixelux's Game Asset Synthesis Technology [14], a toolkit for advanced procedural synthesis. New York: Crown Publishers, 1998. Havok's physics and animation engines. The Last Mogul: Lew Wasserman, MCA and the Hidden History of Hollywood. Epic's Unreal engine 3.0 framework. McDougal, Dennis.

Ageia's PhysX SDK, NovodeX. New York: Fireside, 1989. OpenVG, for hardware-accelerated 2D vector graphics. The Hollywood Studios. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. Mordden, Ethan. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. New York: Pantheon Books, 1989.

COLLADA, an open, XML-based file format for 3D models. The Genius of the System. The Ability to Have 7 Controllers at Once. Schatz, Thomas. Parental Controls. Rex Motion Picture Co., William Swanson. Hub/Home Ethernet Gaming Network. Powers Motion Picture Co., Pat Powers, president.

Simultaneous World Wide Web access and gameplay. The New York Motion Picture Company, Charles Baumann and Adam Kessel, proprietors. MP3 and ATRAC download and playback. Nestor Motion Picture Company, David Horsley. Digital photograph display (JPEG). Champion Motion Picture Co., Mark Dintinfass, president. EyeToy virtual object manipulation. Miami Vice (2006).

EyeToy voice command recognition. Nanny McPhee (2006). EyeToy interactive reality game. Curious George (2006). High-definition IP video conferencing. Two for the Money (2005). Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie. The Skeleton Key (2005).

The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller. Serenity (2005). Bluetooth 2.0 (up to 7 controllers). The Producers (2005). USB 2.0 (wired). Prime (2005). TCP/IP networking (wired ethernet). The Perfect Man (2005).

Integrated for mesh networking and connectivity with the PlayStation Portable. Munich (2005). 802.11g Wi-Fi. King Kong (2005). USB 2.0 (four front and two rear ports). Kicking & Screaming (2005). Bluetooth 2.0. Jarhead (2005).

IEEE 802.11g Wi-Fi. Cinderella Man (2005). Three Gigabit Ethernet ports (Sony has indicated that because of cost reduction there is a possibility that the PlayStation 3 may act only as an accessory interface and hub and perhaps not as a router, as originally planned.)[11]. The 40-Year-Old Virgin (2005). 32 cm (L) x 24 cm (W) x 8 cm (H)[10]. Van Helsing (2004). SD/MMC slot. Ray (2004, distribution).

CompactFlash Type I and II slot. Meet the Fockers (2004). Memory Stick standard/Duo and standard/mini slots. In Good Company (2004). Optional but not required for most games. Friday Night Lights (2004). Detachable 2.5" hard drive with Linux pre-installed. The Chronicles of Riddick (2004).

CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD. Bridget Jones: The Edge of Reason (2004). DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW. The Bourne Supremacy (2004). Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE, BD-RW. Seabiscuit (2003). Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor). The Rundown (2003).

Multiple analog outputs (Composite, S-Video, Component video). Peter Pan (2003). S/PDIF optical output for digital audio. Master and Commander: The Far Side of the World (2003). Two HDMI (Type A) outputs (Dual-screen HD outputs). Love Actually (2003). Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p. Hulk (2003).

76.8 GB/s Cell FlexIO Bus (44.8 GB/s outbound, 32 GB/s inbound). Honey (2003). 204.8 GB/s Cell EIB. The Cat in the Hat (2003). 5 GB/s System Bus (Aggregated 2.5 GB/s upstream and downstream). Bruce Almighty (2003). 35 GB/s GPU to CPU (Aggregated 20 GB/s (write), 15 GB/s (read)). American Wedding (2003).

22.4 GB/s GPU to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge). 2 Fast 2 Furious (2003). 25.6 GB/s GPU to XDR DRAM: 64 bits × 3.2 GHz. 8 Mile (2002). 256 MB GDDR3 VRAM clocked at 700 MHz. The Bourne Identity (2002). 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz). Jurassic Park III (2001).

128-bit pixel precision offers rendering of scenes with high dynamic range imaging. American Pie 2 (2001). 33 billion dot products per second (51 billion dot products with CPU). The Mummy Returns (2001). 74.8 billion shader operations per second (100 billion with CPU). A Beautiful Mind (2001, distribution). 136 shader operations per clock. Erin Brockovich (2000, distribution).

Multi-way programmable parallel floating point shader pipelines. End of Days (1999). Full high definition output (up to 1080p) x 2 channels. American Pie (1999). 1.8 TFLOPS (trillion floating point operations per second). The Mummy (1999). Clocked at 550 MHz. The Lost World: Jurassic Park (1997).

Daylight (1996). Casino (Film) (1995). Balto (1995). Apollo 13 (1995).

Junior (1994). We're Back! A Dinosaur's Story (1993, distribution). Schindler's List (1993). Jurassic Park (1993).

Carlitos Way (1993). Scent of a Woman (1992). Child's Play 3 (1991). Kindergarten Cop (1990).

Child's Play 2 (1990). Back to the Future Part III (1990). An American Tail: Fievel Goes West (1990). Back to the Future Part II (1989).

The Land Before Time (1988 plus sequels). Jaws: The Revenge (1987). An American Tail (1986). The Breakfast Club (1985).

Back to the Future (1985). Sixteen Candles (1984). Scarface (1983). Jaws 3-D (1983).

The Thing (1982). Sophie's Choice (1982). Fast Times at Ridgemont High (1982). the Extra-Terrestrial (1982).

E.T. Conan the Barbarian (1982). On Golden Pond (1981). The Blues Brothers (1980 plus sequel 2000).

National Lampoon's Animal House (1978). Jaws 2 (1978). The Deer Hunter (1978). Slap Shot (1977).

Jaws (1975). The Sting (1973). American Graffiti (1973). Silent Running (1971).

The Andromeda Strain (1971). Airport (1970) and its sequels (released 1974, 1977 and 1979). Marnie (1964). The Birds (1963).

To Kill a Mockingbird (1962). That Touch of Mink (1962, distribution). Lover Come Back (1961, distribution). Spartacus (1960).

Pillow Talk (1959). Written on the Wind (1956). Magnificent Obsession (1954). Winchester '73 (1950).

Hamlet (1948). Naked City (1947). The Killers (1946). The Egg & I (1946).

The Bank Dick (1940). My Little Chickadee (1939). One Hundred Men and a Girl (1937). Three Smart Girls (1936).

My Man Godfrey (1936). Show Boat (1936). Magnificent Obsession (1935). The Bride of Frankenstein (1935).

Imitation of Life (1934). The Invisible Man (1933). Counsellor at Law (1933). Back Street (1932).

Frankenstein (1931). Dracula (1931). The King of Jazz (1930). All Quiet on the Western Front (1930).

Show Boat (1929). The Phantom of the Opera (1925). The Hunchback of Notre Dame (1923). Foolish Wives (1921).