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Xbox

The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America and Puerto Rico, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. The Xbox was Microsoft's first independent venture into the video game console arena, after having developed the operating system and development tools for the MSX, and having collaborated with Sega in porting Windows CE to the Sega Dreamcast console. Notable launch titles for the console include Amped, Dead or Alive 3, Halo: Combat Evolved, Oddworld: Munch's Oddysee, and Project Gotham Racing.

History

Development

The Xbox was initially developed within Microsoft by a small team which included Seamus Blackley, a game developer and high energy physicist. The rumors of a video game console being developed by Microsoft first emerged at the end of 1999 following interviews of Bill Gates. Gates said that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. In May 2000 the "Xbox Project" was officially confirmed by Microsoft.

Some see the Xbox as a way to capitalize on the growing video game market, noting that the PC market growth was stagnating after the dot-com bust. According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. As well, a venture into the gaming console market would also diversify Microsoft's product line, which up to that time had been heavily concentrated into software.

The authors concluded that the Xbox project as a direct response to the upcoming PlayStation 2. Being based upon Windows and standard PC hardware, the Xbox was more familiar to developers and as a result was significantly easier to develop for in contrast to PlayStation 2's proprietary processor and operating system. The Xbox also presented a standardized alternative to the near-endless variety of end-user configurations on the PC. The Xbox even brought high-end gaming technology to the mainstream, sporting a top of the line GeForce 3 equivalent graphics processor, a built-in Ethernet adapter, and Dolby Digital 5.1 sound.

  • Article: How Xbox Happened.
  • Ruby, A., Chaplin, H. (2005) Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. ISBN 1565123468.

Software

The Xbox was featured on the cover of the November 2001 issue of Wired magazine.

The Xbox launched in North America on November 15, 2001. The greatest success of the Xbox's launch games was Halo: Combat Evolved, which was critically well-received [1] and one of the best-selling games of the year. Halo still remains the console's standout title. Other successful launch titles included NFL Fever 2002, Project Gotham Racing[2] and Dead or Alive 3 [3]). However, the failure of several first-party games (including Fuzion Frenzy [4] and Azurik: Rise of Perathia [5]) damaged the initial public reputation of the Xbox.

Although it enjoyed strong third-party support from its inception, many early Xbox games did not take full advantage of its powerful hardware, with few additional features or graphical improvements to distinguish themselves from the PS2 version, and this negated one of the Xbox's main selling points. Lastly, Sony countered the Xbox by making exclusivity deals for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.

In 2002 and 2003, several releases helped the Xbox to gain momentum and distinguish itself from the PS2. The Xbox Live online service was launched with a strong lineup including MotoGP, MechAssault and Ghost Recon. Several best-selling and critically-acclaimed titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden, and Star Wars: Knights of the Old Republic. Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III, Grand Theft Auto: Vice City and its sequels to be published on the Xbox. In addition, many other publishers got into the trend of releasing the the Xbox version alongside the PS2 version, instead of delaying it for months.

In 2004, Halo 2 set records as highest grossing release in entertainment history [6] as well as being a successful killer app for the online service. That year, Microsoft and Electronic Arts reached a deal which would see the latter's popular titles enabled on Xbox Live. In 2005, the long-awaited Xbox-exclusive Doom 3, Half-Life 2, and Far Cry Instincts were released.

Xbox Live

In November 2002 Microsoft released the Xbox Live online gaming service, allowing subscribers to play online Xbox games with (or against) other subscribers all around the world and download new content for their games to the hard drive. This online service works exclusively with broadband. 250,000 subscribers had signed on in 2 months since Live was launched [7]. In July 2004, Microsoft announced that Xbox Live reached 1 million subscribers, and announced in July 2005 that Live had reached 2 million.

Market share

Some critics were initially concerned that the Xbox would allow Microsoft to extend its dominance of the PC software market to consoles. However, as of February 2005, estimates show the Xbox's share of the worldwide console market is only moderately ahead of the Nintendo GameCube and far behind the PlayStation 2. According to company documents, Microsoft has shipped 25 million consoles to retailers worldwide at the end of 2005[8]. Although ahead of the GameCube's 18.5 million, this was far behind the PlayStation 2's 90 million (after the Xbox was discontinued in favour of the Xbox 360, the GameCube and PlayStation 2 have reached 19.8 million[9] and 100 million[10], respectively).

The Xbox has enjoyed its greatest success in North America, where an estimated 13.5 million units have been sold and where it managed for a time to outsell the PS2[11]. In Europe, the Xbox's market share is currently ahead of the GameCube, but is still behind the PlayStation 2.

The Xbox has sold poorly in Japan mainly because Microsoft was unable to enlist enough local developers to cater to Japanese interests. The large size of the hardware itself did not endear itself to the size-sensitive Japanese consumers.

Internal documents show that the Xbox division had invested $4 billion from 2000 to 2005. [12] In particular, the Xbox hardware itself is a loss leader, since the console was sold at a loss even at its debut price. The losses deepened when sales of the Xbox increased and when the price was reduced successive times to compete with PlayStation 2 [13]. Microsoft predicted that it would not make a profit on the Xbox for at least three years. This prediction turned out to be correct; Microsoft Game Studios, Microsoft's game division in charge of Xbox development, had its first profitable quarter reported in January 2005, thanks largely to the success of Halo 2[14].

Hardware

The Xbox was designed to take advantage of a slowdown in the saturated PC gaming market and incorporates a built-in Ethernet adapter. At the time of its introduction, the Xbox was the only game console to do so. Also, the console cost as much as the high-end GeForce 3 video card alone in 2001, while having comparable graphics processing power (the Xbox's NV2A graphics chipset is a derivative of the GeForce 3). Nonetheless, most of these features were not fully exploited in its first year of launch, notably the lack of Xbox Live online multiplayer.

The Xbox was the first console to incorporate a hard disk drive, used primarily for storing game saves (eliminating the need for separate memory cards) and content downloaded from Xbox Live. Most of the games also use it as a disk cache, for faster game loading times. Some games support "Custom soundtracks," another particularly unusual feature allowed by the hard drive. An Xbox owner can rip music from standard Audio CDs to the hard drive so players can use their custom soundtrack in addition to the original soundtrack of Xbox games that support such feature.

Although the Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1, it incorporates changes optimized for gaming uses as well as restrictions designed to prevent uses not approved by Microsoft. That is why Xbox is running on Real Mode and not Protected Mode as seen on Windows 2000. Therefore if the Xbox crashes, the only way to recover is to reboot the console as there is no multitasking support on Real Mode. The Xbox does not use Windows CE due to Microsoft internal politics at the time, as well as limited support in Windows CE for DirectX.

The Xbox itself is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5" hard drive. Because of this, the Xbox has found itself a target of mild derision, as gamers poke fun at it for things like a warning in the Xbox manual that a falling Xbox "could cause serious injury" to a small child or pet. However, the Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being yanked from the shelf.

The original game controller design, which was particularly large, was similarly often criticized since it was ill-suited to those with small hands. In response to these criticisms, a smaller controller was introduced for the Japanese Xbox launch. This Japanese controller (which was briefly imported by even mainstream video game store chains, such as GameStop) was subsequently released in other markets as the "Xbox Controller S", and currently all Xbox consoles come with a "Controller S", while the original controller (known as Controller "0" or "The Duke") was quietly discontinued.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in attempt to defeat them), cut manufacturing costs, and to provide a more reliable DVD-ROM drive (some of the early units' drives gave Disc Reading Errors). Microsoft extended the warranty on those first generation Xboxes that came with faulty drives and fixed them for free, unlike Sony and their first generation PS2s.

Detailed specifications

  • CPU: Micro PGA2 733 MHz Intel Coppermine Core. Basically a Pentium III.
    • Intel IA-32 instruction set
    • SIMD: SSE. Four single-precision floating-point numbers in one instruction.
      • Theoretical maximum 4 FLOPS/cycle (2.9 gigaFLOPS for Xbox)
      • Pentium III had architectural drawbacks that lessened real-world SSE throughput.
    • SIMD: MMX. Integer functions. Switching between FPU and MMX is slow, so not of great use for 3D rendering tasks. Often used for audio and video.
    • 133 MHz FSB. Same as fastest Pentium III EB CPUs.
    • 32 kB L1 cache. 128 kB L2 Advanced Transfer Cache (256-bit). Same size as Celeron, but 8-way associative like Pentium III E.
  • Unified Memory Subsystem: Total (shared) Memory: 64 MB DDR SDRAM running at 200 MHz, supplied by Hynix or Samsung depending on manufacture date and location
    • Theoretical Memory Bandwidth: 6.4 GB/s
  • Graphics Processor: 233 MHz custom chip "NV2A", developed by Microsoft and nVIDIA (fits between GeForce 3 and GeForce 4 in capability). Enhanced vertex processing with 2 vertex shaders, and more flexible pixel shading than DirectX 8.
    • Theoretical Geometry Rate: 115+ million vertices/second
    • Theoretical Particle Performance: 125 M/s
    • Pipeline Configuration: 4 pixel pipelines with 2 texture units each
    • Theoretical Pixel Fill Rate: 932 Megapixels/second (233 MHz x 4 pipelines)
    • Theoretical Texture Fill Rate: 1,864 Megatexels/second (932 MP x 2 texture units)
    • Simultaneous Textures: 4
    • Compressed Textures: Yes (6:1 through DDS)
    • Full Scene Anti-Aliasing: Yes
  • Storage Medium: 2-5x DVD (XFAT), 8 gigabyte hard disk (new consoles contain a 10GB physical hard drive, though it is formatted to only use 8GB, uses XFAT), optional 8MB memory card for savegame transfer
  • Audio Processor : nVIDIA MCPX (a.k.a. Soundstorm NVAPU)
    • Audio Channels: 64 3D channels (up to 256 stereo voices)
    • 3D Audio Support: HRTF Sensaura 3D enhancement.
    • MIDI DLS2 Support: Yes
    • AC3 (Dolby Digital) Encoded Game Audio: Yes (via TOSLINK)
  • Broadband Enabled: Yes (10/100base-T ethernet)
  • DVD Movie Playback: Yes (separate DVD Playback Kit/Remote required or by modding the Xbox and running DVD-playing homebrew software)
  • Maximum Resolution (2x32bpp frame buffers +Z): 1920(vert.)x1080(horiz)
    • Note: NTSC (Non-HD) TV's have less than 500 horizontal lines. PAL TV's have less than 600 horizontal lines.
  • EDTV and HDTV Support: 480p/720p/1080i (see game boxes for supported resolutions).
  • Controller Ports: 4 proprietary USB ports
  • Weight: 3.86 kg
  • Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 inches)

Manufacturing photos can be found here.

Special Limited Editions

Clear Black Limited Edition

In 2001, a Clear Black Limited Edition Xbox was released in Japan to commemorate the Xbox's Japanese release. The system had a limited manufacturing run of 50,000 units, and originally retailed for ¥35'800 yen. Included with the Clear Black console was a matching Clear Black Controller S, an Xbox Component AV pack, and a key chain that had Bill Gates' signature and the console's serial number engraved in it.

Panzer Dragoon Orta Special Edition

On December 19, 2002, a Panzer Dragoon Orta Special Edition Xbox was released in Japan to commemorate the release of Panzer Dragoon Orta on the Xbox. This quickly became the most sought-after Xbox to date. This Special Edition had a limited production of 999 units; however, it is rumored that there are actually 1,049 units in total. The console's special features included a white case with the Panzer Dragoon Orta logo in top's the lower left hand corner, as well as some artwork from Orta surrounding the Xbox jewel. The Panzer Dragoon Orta Special Edition was priced at ¥35'800 ($358) and could only be pre-ordered on November 1, 2002 through Sega Direct. Included with the Special Edition console was a matching white Controller S, an Xbox Component A/V cable, an Xbox Component AV pack, a copy of Panzer Dragoon Orta with its soundtrack CD, and a dragon head necklace.

The Halo Special Edition Xbox released in March 2004.

Green Limited Edition

On May 2, 2003 a Translucent Green Limited Edition Xbox was released in Europe to celebrate Xbox's one-year European birthday. The console came with two matching Controller S and retailed for €229/£149. The styling of the Translucent Green Xbox is identical to Debug Units used in game development; of course, the retail versions lacked the words "Debug Unit" on the front of the case. The green Controller S was also sold separately. The Translucent Green Limited Edition Xbox was also released in Candada and came with one matching Controller S and two games, Crimson Skies and Project Gotham Racing 2.

Pure White Limited Edition
The Pure White Limited Xbox was released in Japan in February 2004.

On February 22, 2004, a Pure White Limited Xbox Console was released in Japan, to commemorate the console's two-year anniversary in that country. The system had a limited manufacturing run of 1,000 units and allowed purchasers to personalize their console with up to twenty letters (Japanese characters not allowed) engraved on the case. The words "Limited Edition 2004" were also carved into the jewel of the console, and into the exclusive Controller S (right below the Xbox name). The original retail price for the Pure White Limited Xbox was ¥19'800 yen ($186) and was only available for purchase online at the Official Xbox Japan website between the dates of January 30 and February 6, 2004. Included with the Pure White console was a matching Controller S, a DVD Playback Kit, and an Xbox Live Starter Kit with a free one-year membership and voice communicator.

The Crystal Limited Edition Xbox was released in Europe in March 2004.

Crystal Limited Edition

On March 14, 2004, the Crystal Limited Edition Xbox was released in Europe to celebrate the Xbox's European birthday. With a price tag of €199/£139, the Crystal Limited Edition came with a transparent console and two matching Crystal Controller S. It is unknown how many Crystal Limited Editions were produced, however; later bundles were released pairing a re-released Crystal Xbox with different Xbox games and Xbox Live subscriptions. The Crystal console was re-released on October 8, 2004 in a new bundle (but with only one controller) at the normal Xbox price of €149/£99. A Crystal Controller S was also availible separately.

Halo Special Edition

On March 14, 2004, Microsoft released a special version of the Xbox in the United States, Australia and New Zealand. This version was translucent green and came with a copy of Halo: Combat Evolved and a matching translucent green Controller S. The console case featured the Halo logo and the words "Special Edition"; the controller had a jewel that had the Halo logo in place of the normal Xbox logo. The version of Halo that came with this bundle was identical to other versions of Halo, with the exception of a "NOT FOR RESALE" notice placed on the front of the game case. 200,000 of these Xboxes were produced.

Kasumi-chan Blue Edition

On March 25, 2004, a Kasumi-chan Blue Xbox console was released in Japan. The system had a limited manufacturing run of 5,000 units, and was released simultaneously with Tecmo's fighting game, Dead or Alive Online. The translucent blue case was based on the costume of Dead or Alive's main character, Kasumi, and had "Dead or Alive Online" written in white lettering in the lower left corner of the top of the case. The original retail price was ¥22'800 yen ($215), and included the translucent blue console with a matching Controller S, a DVD Playback Kit, an Xbox Live Starter Kit with a free one-year membership, a copy of Dead or Alive Online, and a five-foot-long Kasumi body pillow.

Halo 2 Limited Edition (Blue)

On March 18, 2005, an Ice Blue Halo 2 Limited Edition Xbox was released in Canada and Asia. The console was translucent blue and retailed for approximately $249. Included with the Ice Blue console was a matching Controller S, and a copy of Halo 2.

Mountain Dew Limited Edition

The Mountain Dew Limited Edition Xbox was only available through a Mountain Dew sweepstakes requiring loyal Dew-drinking Xbox fans to amass 550 points in order to "buy" the Limited Edition Xbox. The sweepstakes spanned 5 months – from April to August – in 2004. Production numbers are unknown. The Mountain Dew Limited Edition Xbox was neon-green colored and had a special jewel atop the Xbox that had the words "Limited Edition" and the Mt. Dew logo under the Xbox name. Included with the neon green console was one of two games: Project Gotham Racing 2 or Amped 2.

Hello Kitty Crystal Edition

The Hello Kitty Crystal Xbox was released with Sanrio in Singapore, to commemorate the release of Hello Kitty Mission Rescue on the Xbox. The special edition console was translucent with a pink and orange Hello Kitty picture covering the X on top of the case. A limited production run of 550 units was sold at a retail price of S$99 (US$61), if you purchase selected Samsung LCD TVs during a promotion. Included with the Hello Kitty Crystal console was a matching Crystal Controller S and a copy of Hello Kitty Mission Rescue.

Official Xbox accessories

Audio/video connectors

  • Standard AV Cable: Provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. Comes with the system. European systems come with a RCA jack to SCART converter block in addition to the cable.
  • RF Adapter: Provides a combined audio and video signal on an RF connector.
  • Advanced AV Pack: A breakout box that provides S-Video and TOSLINK audio in addition to the RCA composite video and stereo audio of the Standard AV Cable.
  • High Definition AV Pack: A breakout box, intended for HDTVs, that provides a YPrPb component video signal over three RCA connectors. Also provides analog RCA and digital TOSLINK audio outputs.
  • Advanced SCART Cable: The European equivalent to the Advanced AV Pack, providing a full RGB video SCART connection in place of S-Video, RCA composite and stereo audio connections (composite video and stereo are still provided by the cable, through the SCART connector, in addition to the RGB signal), while retaining the TOSLINK audio connector. As Europe has no HDTV standard, no High Definition cable is currently provided in those markets.

Numerous unofficial third-party cables and breakout boxes exist that provide combinations of outputs not found in these official video packages; however, with the exception of a few component-to-VGA transcoders and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. This output selectivity is made possible by the Xbox's SCART-like AVIP port.

Networking

  • Ethernet (Xbox Live) Cable: A Cat 5 cable for connecting the Xbox to a broadband modem or router. Note that while there is an "official" Xbox 'System Link' cable (a crossover cat5e cable), any PC ethernet cable can be used in the normal way treating the xbox as an NIC, eg an Xbox-Xbox connection requires a crossover cable, whereas an xbox-switch connection requires a straight-through cable.
  • Xbox Wireless Adapter: a wireless bridge which converts data running through an ethernet cable to a wireless (802.11b or 802.11g) signal to connect to a wireless LAN. While the official Wireless Adapter guarantees compatibility with the Xbox, almost any wireless bridge can be used.
  • Xbox Live Starter Kit: A subscription and installation pack for the Xbox Live service, as well as a headset (with monaural earpiece and microphone) that connects to a control box that plugs into the top expansion slot of a controller. The headset can in fact be replaced with most standard earpiece-and-microphone headsets; headset specialist Plantronics produce various officially-licensed headsets, including a special-edition headset for Halo 2.
  • System Link Cable: A Cat 5 crossover cable for connecting together two consoles or a Cat 5 straight through cable used in conjunction with an ethernet hub for connecting up to four consoles, for up to 16 total players. This functionality is similar to Sega's DirectLink for Sega Saturn.

Multimedia

  • Xbox Media Center Extender: A kit that allows Xbox to act as a Media Center Extender to stream content from a Windows XP Media Center Edition PC. It can also be used for DVD playback.
  • DVD Playback Kit: Required in order to play DVD movies, the kit includes an infrared remote control and receiver. DVD playback was not included as a standard feature of the Xbox due to licensing issues with the DVD format that would have added extra cost to the console's base price. By selling a DVD remote separately, Microsoft was able to bundle the cost of the DVD licensing fee with it. Although there is nothing to prevent the Xbox from acting as a progressive-scan DVD player, Microsoft chose not to enable this feature in the Xbox DVD kit in order to avoid royalty payments to the patent-holder of progressive scan DVD playback. Later, as the price of the Xbox dropped, the DVD remote was bundled.
  • Xbox Music Mixer: A utility software bundled with a microphone that connects to an adapter that plugs into the top expansion slot of a controller. Provides a music player with 2D/3D visualizations as well as basic karaoke functions. It also allows users to upload pictures in JPG format (to create slide shows) as well as audio in WMA and MP3 format (for karaoke or a game's Custom Soundtracks feature) from a Windows XP machine running the Xbox Music Mixer PC Tool.

Controllers and removable storage

  • The Xbox controller features two analog sticks, a digital pad, two analog triggers, a Back button, a Start button, two accessory slots, and six 8-bit analog action buttons (ABXY, Black, and White). The precise layout of the controls differs between the two variations of controller.
  • Memory Unit: An 8 MB removable solid-state memory card onto which game saves can either be copied from the hard drive when in the Xbox Dashboard's memory manager or saved during a game. Note that some recent games (e.g. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball) do not support this accessory as a cheat prevention measure. This system has been defeated by the Xbox hacking community, who have developed tools to modify gamesaves to work in a different console, though some unique technical information concerning the recipient Xbox must be known.
  • Logitech 2.4 GHz wireless controller. Approved by Microsoft for wireless gameplay with Xbox.

Screenshots

Xbox and DirectX

Microsoft's set of low-level APIs for game development and multimedia purposes, DirectX, was used as a basis for the Xbox's hardware programming. The Xbox API is similar to DirectX version 8.1, but is non-updateable just like other console technologies.

Modding the Xbox

The recent popularity of the Xbox has inspired efforts to circumvent the built-in hardware and software security mechanisms (sometimes in order to use the Xbox as a low cost web server), as well as to add customized design touches to the console's case (similar to PC case modding). Hardware modding can involve anything from simply replacing the console's green decorative "jewel" with a custom-designed one to opening up the case and installing a modchip.

In July 2005, a 22 year old Cambridge University graduate was convicted under the EU Copyright Directive for modifying Xboxes and selling them with an upgraded 200 GB hard drive, which was pre-loaded with 80 games. This was the first conviction of its kind in the UK. (The Directive makes it illegal to circumvent copy protection systems on hardware including video game consoles). It is the first conviction since the Directive was enacted in October 2003 in the UK. He was sentenced to 140 hours community service, ordered to pay £750 costs at a court in Caerphilly, Wales, and his computer equipment was confiscated. [15][16]

Software modding is much less intrusive, and only involves running software exploits to trick the Xbox into running unsigned program code. This allows running an alternate dashboard such as UIX, Avalaunch, Evolution-X or UnleashX and in turn makes playing original (free) homebrew games or various older games through arcade and console game emulators possible. This is especially attractive as the Xbox is designed to output to TVs, and high-quality controllers and arcade sticks are available for it.

The original hard drive can be replaced with a larger one. Then Xbox games can be copied from the DVD to the hard disk with programs such as DVD2Xbox and PxHDDLoader, and then played directly from the hard drive. This allows the user to spare game disks from scratching and allows for faster load times. This process does require a modded Xbox using one of the alternative dashboards, and is used by scrupulous users to eliminate load times or leave their games in storage, and by unscrupulous users to play illegally copied games.

Beyond gaming, a modded Xbox can be used as a media center with the Xbox Media Center software (XBMC) allowing the playing of DVDs without the DVD dongle/remote and streaming of music and video files from the hard drive or from another computer over a network. A modded Xbox can even be configured into a computer running Linux, FreeBSD, or Microsoft Windows CE operating systems.

Modding an Xbox may require opening the Xbox case, and would certainly void the Xbox's warranty. Also, most internal hardware modifications will render an Xbox unable to participate in Xbox Live, which has forced many modders to use a switch that turns on and off their modifications. As of November 2004, Microsoft has been taking new actions for banning Xboxes with hard drive modifications from the Xbox Live service. One such successful use of Live to discourage modding was when the hit game Halo 2 was released, and many owners of modded consoles found out that they were permanently banned from the Xbox Live service, but was retaliated with On-Off switchable Modchips (or add-ons) and XBOX Live friendly softmods from XBOX hackers community.

Probably the most legal way of modding the Xbox is replacing the whole motherboard so that you can install Linux or any other operating system designed for PC without having to hack anything. There are now sites that offer to modify the software on your Xbox for free. Modding your Xbox in this manner will definitely void your warranty, since it requires you to disassemble the console.

Recently, the firmware to the newer optical drives was edited to allow signed code to play.

Price history

North America

  • US$299 (November 15, 2001, Launch Price)
  • US$199 (May 15, (2002)
  • US$179 (May 14, (2003)
  • US$149 (March 29, 2004)
  • CAD$199 (March 29, 2004)
  • US$179 (February 6, 2006, Bundled with Forza)

Europe

  • €479 (Launch Price (Ireland) 14 March, 2002),
  • £299 GBP (Launch Price March 14, 2002),
  • €299 (Launch Price (Rest of Europe) and Ireland April 26, 2002)
  • €249 (August 30, 2002)
  • €199 (2003)
  • £130 (2003)
  • €149 (August 27, 2004)
  • £99 (August 27, 2004)
  • €99 (Ireland; Christmas 2005 promotional price)
  • €99 (Spain, January 2006 promotional price)

Oceania

  • AU$699 AUD (26 April, 2002, Launch Price) (Quickly dropped to $399 to compete with launch of Nintendo GameCube)
  • AU$399 AUD (2004)
  • AU$299 AUD (2005)
  • NZ$499 NZD (3 October, 2002, Launch Price)
  • AU$349 (2003)
  • NZ$399 (2003)
  • AU$299 (2004)
  • NZ$349 (2004)
  • AU$249 (2004, 2005)
  • NZ$299 (2004 Q2)
  • NZ$249 (2004 Q4, 2005)

Of note is the high European launch price. As with many games consoles (for example, the PlayStation series), the Xbox was launched with a price in GBP equal to its US price in USD (in this case, $/£299), and this price then converted for the rest of Europe. Obviously, ignoring the GBP-USD exchange rate in the way gives the impression of a 100% mark-up for Europe.

With a price-dropped PlayStation 2 and a comparatively inexpensive GameCube as competition, many users were naturally reluctant to invest in the console. Microsoft countered with a £100 price drop (and its equivalent in the rest of Europe) some scant months after launch. To avoid frustrating early adopters, they offered a bundle containing two games and one controller for free to any purchaser who could provide a sales receipt showing the original higher price.

Xbox 360

Microsoft's next generation Xbox, the Xbox 360, was released on November 22, 2005. NVIDIA ceased production of the Xbox's GPU in August of that year, which almost certainly marks the end of Xbox production and the quick release of the Xbox 360 featuring a new GPU from NVIDIA's rival ATI. [17]

When equipped with a removable hard drive add-on, the Xbox 360 supports a limited subset of the Xbox's library (more than 200 games at US launch) through emulation. (Games in emulation add support for the Xbox 360's higher screen resolution and anti-aliasing abilities.) These emulators are periodically updated to add compatibility for older games; these updates are available for free on Xbox Live for those with the hard drive. As the architectures are entirely different between Xbox and Xbox 360, unlike other backward compatible consoles such as the PlayStation 2, software emulation is the only viable option for compatibility.


References

  • "GameCube vs. Xbox: Part Deux (Xbox XGPU Basics)" by Dave Salvator, ExtremeTech.Com, November 30, 2001, retrieved January 30, 2006.

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. The new Mustang was also nominated for the North American Car of the Year award for 2005 and won the Canadian Car of the Year award that year. As the architectures are entirely different between Xbox and Xbox 360, unlike other backward compatible consoles such as the PlayStation 2, software emulation is the only viable option for compatibility. The Mustang made Car and Driver's Ten-Best list five times: 1983, 1987, 1988, 2005 and 2006. (Games in emulation add support for the Xbox 360's higher screen resolution and anti-aliasing abilities.) These emulators are periodically updated to add compatibility for older games; these updates are available for free on Xbox Live for those with the hard drive. On hand for the closing ceremonies was the aforementioned first production Mustang, also built at Dearborn. When equipped with a removable hard drive add-on, the Xbox 360 supports a limited subset of the Xbox's library (more than 200 games at US launch) through emulation. The last car off the Dearborn line was a bright red 2004 Mustang GT convertible.

[17]. With the conversion of the River Rouge Plant to F-150 trucks in Dearborn, Michigan on May 10, 2004, a plant that built Mustangs from the very beginning, production has been moved to the AutoAlliance International plant in Flat Rock, Michigan. NVIDIA ceased production of the Xbox's GPU in August of that year, which almost certainly marks the end of Xbox production and the quick release of the Xbox 360 featuring a new GPU from NVIDIA's rival ATI. Number one is currently on display at the Henry Ford Museum in Dearborn, Michigan and a photo of the car can be viewed at their website. Microsoft's next generation Xbox, the Xbox 360, was released on November 22, 2005. John's, Newfoundland, Ford offered him Mustang number one million in exchange in 1966; he chose a new, made-to-order Mustang instead. To avoid frustrating early adopters, they offered a bundle containing two games and one controller for free to any purchaser who could provide a sales receipt showing the original higher price. Originally purchased new by Stanley Tucker, an airline pilot from St.

Microsoft countered with a £100 price drop (and its equivalent in the rest of Europe) some scant months after launch. Even the very first production Mustang is still around. With a price-dropped PlayStation 2 and a comparatively inexpensive GameCube as competition, many users were naturally reluctant to invest in the console. Mechanical parts are as close as the corner auto parts store, Ford dealer or wrecking yard with most out-of-production parts available as highly accurate reproductions. Obviously, ignoring the GBP-USD exchange rate in the way gives the impression of a 100% mark-up for Europe. Thanks to continued interest in the marque, restoring Mustangs is a popular hobby. As with many games consoles (for example, the PlayStation series), the Xbox was launched with a price in GBP equal to its US price in USD (in this case, $/£299), and this price then converted for the rest of Europe. Many view the 1964-1973 models as American automotive icons the equal of the 1955 to 1957 full-size Chevrolets and the Corvette.

Of note is the high European launch price. Ford continues to sell about 150,000 Mustangs annually. Oceania. See also Motor Trend, May 2005 [1]. Europe. More details have been leaked from Ford over the past couple of months. North America. Introduced at the 2005 New York International Auto Show, the GT500 will make use of a 5.4 L Modular supercharged V8 first developed for the Ford GT supercar.

Recently, the firmware to the newer optical drives was edited to allow signed code to play. Shelby and Ford will return with a Shelby-branded Mustang, the Shelby GT500, for 2007. Modding your Xbox in this manner will definitely void your warranty, since it requires you to disassemble the console. The 2006 model year offered a new "Pony Package" for the popular V6 models, which included upgraded suspension, Bullitt-style wheels, wider tires, unique grille treatment with road lamps, rear deck spoiler, special door striping and special Pony emblems. There are now sites that offer to modify the software on your Xbox for free. Half of all sports cars now sold in the United States are Mustangs. Probably the most legal way of modding the Xbox is replacing the whole motherboard so that you can install Linux or any other operating system designed for PC without having to hack anything. The new Mustang has been selling very well for Ford and as a result was exempt from the 2005 Employee Discount Pricing Program.

One such successful use of Live to discourage modding was when the hit game Halo 2 was released, and many owners of modded consoles found out that they were permanently banned from the Xbox Live service, but was retaliated with On-Off switchable Modchips (or add-ons) and XBOX Live friendly softmods from XBOX hackers community. Ford engineers designed a z-fold top that gives it a finished appearance with the top down. As of November 2004, Microsoft has been taking new actions for banning Xboxes with hard drive modifications from the Xbox Live service. The 2005 Mustang convertible was designed from the ground up to deliver a more rigid body structure without additional weight. Also, most internal hardware modifications will render an Xbox unable to participate in Xbox Live, which has forced many modders to use a switch that turns on and off their modifications. Shortly after its launch at the North American International Auto Show in January, Ford started production of the Mustang convertible, available with either the V6 or V8 engine. Modding an Xbox may require opening the Xbox case, and would certainly void the Xbox's warranty. One particularly interesting feature is the optional color-changing gauges.

A modded Xbox can even be configured into a computer running Linux, FreeBSD, or Microsoft Windows CE operating systems. Modern production facilities and computer aided design have allowed the new Mustang to have 100% more structural rigidity over its predecessor, and have greatly increased build quality as well as fit and finish. Beyond gaming, a modded Xbox can be used as a media center with the Xbox Media Center software (XBMC) allowing the playing of DVDs without the DVD dongle/remote and streaming of music and video files from the hard drive or from another computer over a network. It retains the traditional but controversial live rear axle, and offers improved handling and ride. This process does require a modded Xbox using one of the alternative dashboards, and is used by scrupulous users to eliminate load times or leave their games in storage, and by unscrupulous users to play illegally copied games. The GT has a 300 hp (224 kW) 4.6 L 3-valve Modular V8 with variable valve timing. This allows the user to spare game disks from scratching and allows for faster load times. The base Mustang uses a 210 hp (156 kW) Ford Cologne V6 engine.

Then Xbox games can be copied from the DVD to the hard disk with programs such as DVD2Xbox and PxHDDLoader, and then played directly from the hard drive. The car featured an aesthetic that Senior Vice President of Design J Mays referred to as "retro-futurism.". The original hard drive can be replaced with a larger one. Exterior styling was designed by Sid Ramnarace, drawing inspiration from 1960s Mustangs. This is especially attractive as the Xbox is designed to output to TVs, and high-quality controllers and arcade sticks are available for it. At the 2004 North American International Auto Show, Ford introduced a completely redesigned Mustang (code named "S-197") on an all-new D2C platform for the 2005 model year. This allows running an alternate dashboard such as UIX, Avalaunch, Evolution-X or UnleashX and in turn makes playing original (free) homebrew games or various older games through arcade and console game emulators possible. It also marked the end of this design of the Mustang, as 2005 ushered in an all-new model.

Software modding is much less intrusive, and only involves running software exploits to trick the Xbox into running unsigned program code. Available in both Standard and GT editions, it consisted of 40th Anniversary badging, special metallic red paint with gold stripes, enhanced interior, and some "special" collectable items for the owner. [15][16]. In 2004, Ford produced a special 40th Anniversary Edition of the Mustang. He was sentenced to 140 hours community service, ordered to pay £750 costs at a court in Caerphilly, Wales, and his computer equipment was confiscated. Power was a huge 390 horses (290 kW). It is the first conviction since the Directive was enacted in October 2003 in the UK. It used a iron block 4.6 engine.

(The Directive makes it illegal to circumvent copy protection systems on hardware including video game consoles). It received a T56 transmission coupled with a supercharged DOHC V8. This was the first conviction of its kind in the UK. After an absence of a year, the Cobra returned, this time with vastly increased power and handling. In July 2005, a 22 year old Cambridge University graduate was convicted under the EU Copyright Directive for modifying Xboxes and selling them with an upgraded 200 GB hard drive, which was pre-loaded with 80 games. With the end of production of the Camaro and Firebird lines in 2002, only the Mustang remains as the sole survivor of the ponycar era. Hardware modding can involve anything from simply replacing the console's green decorative "jewel" with a custom-designed one to opening up the case and installing a modchip. The lone remaining 1960s muscle car marques, Mustang, Camaro and Firebird, grew in power and handling better than the cars that preceded them.

The recent popularity of the Xbox has inspired efforts to circumvent the built-in hardware and software security mechanisms (sometimes in order to use the Xbox as a low cost web server), as well as to add customized design touches to the console's case (similar to PC case modding). As electronic engine management and emissions technology developed, so too did performance. The Xbox API is similar to DirectX version 8.1, but is non-updateable just like other console technologies. Furthermore, smoked headlights from the Cobra R and a new deck style wing replaced the old chrome look headlights and the sweeping wing. Microsoft's set of low-level APIs for game development and multimedia purposes, DirectX, was used as a basis for the Xbox's hardware programming. In 2001, a hood scoop, similar in design to the 35th anniversary scoops, and side scoops (nonfunctional) were added to GT models and made optional on the V6 as part of a "pony package". This output selectivity is made possible by the Xbox's SCART-like AVIP port. 17 inch American Torque Thrust wheels reminiscent of the originals were also used on this car and made optional on GTs wrapped in 245/45ZR performance rubber by Goodyear.

Numerous unofficial third-party cables and breakout boxes exist that provide combinations of outputs not found in these official video packages; however, with the exception of a few component-to-VGA transcoders and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. More telling is the torque curve, which was vastly improved over the base GT models, 90% of its 302 lbft avaliable from 2000 RPM. Included with the Hello Kitty Crystal console was a matching Crystal Controller S and a copy of Hello Kitty Mission Rescue. Moreover, a new intake design and mufflers added put the horsepower at 265, which was later revised to 270. A limited production run of 550 units was sold at a retail price of S$99 (US$61), if you purchase selected Samsung LCD TVs during a promotion. Many lauded the improvements and called it the best handling production Mustang ever. The special edition console was translucent with a pink and orange Hello Kitty picture covering the X on top of the case. The car was slightly lowered and had name brand shocks with the addition of short length subframe conncetors which improved the handling.

The Hello Kitty Crystal Xbox was released with Sanrio in Singapore, to commemorate the release of Hello Kitty Mission Rescue on the Xbox. It was reminiscent of the 1968 390 fastback model driven by Steve McQueen in the movie of the same name. Included with the neon green console was one of two games: Project Gotham Racing 2 or Amped 2. In 2001, Ford offered a Special version of its GT with the "Bullitt" nameplate. Dew logo under the Xbox name. The Cobra also had side exhaust outlets and "smoked" headlights, the latter making its way onto all Mustangs the following year. The Mountain Dew Limited Edition Xbox was neon-green colored and had a special jewel atop the Xbox that had the words "Limited Edition" and the Mt. Minor exterior enhancements such as the addition of a front splitter and rear wing added downforce and stability at speed.

Production numbers are unknown. It received a 6-speed transmission from Tremec, the T56, the same transmission used in the Chevrolet Corvette and Camaro and the Dodge Viper. The sweepstakes spanned 5 months – from April to August – in 2004. The Cobra R utilized an iron block, claiming 385 hp (287 kW) and 385 ft·lbf (522 N·m) torque. The Mountain Dew Limited Edition Xbox was only available through a Mountain Dew sweepstakes requiring loyal Dew-drinking Xbox fans to amass 550 points in order to "buy" the Limited Edition Xbox. In 1995 and 2000 the Cobra Rs had increased displacement engines (5.8 L and 5.4 L, respectively) that made these cars extremely potent track machines. Included with the Ice Blue console was a matching Controller S, and a copy of Halo 2. The suspensions were finely tuned.

The console was translucent blue and retailed for approximately $249. Unlike the early Rs, one did not need a racing license to buy one of these race Cobras. On March 18, 2005, an Ice Blue Halo 2 Limited Edition Xbox was released in Canada and Asia. Race cars, they were stripped of air conditioning, radios, and back seats. The original retail price was ¥22'800 yen ($215), and included the translucent blue console with a matching Controller S, a DVD Playback Kit, an Xbox Live Starter Kit with a free one-year membership, a copy of Dead or Alive Online, and a five-foot-long Kasumi body pillow. Special Cobra R versions were available in limited editions in 1993, 1995, and 2000. The translucent blue case was based on the costume of Dead or Alive's main character, Kasumi, and had "Dead or Alive Online" written in white lettering in the lower left corner of the top of the case. The Cobra also received an independent rear suspension, which was also modular.

The system had a limited manufacturing run of 5,000 units, and was released simultaneously with Tecmo's fighting game, Dead or Alive Online. Redline was set at 7000 rpm for the DOHC Cobra. On March 25, 2004, a Kasumi-chan Blue Xbox console was released in Japan. A switch was made from "B" style heads as used in the early 32 valve DOHC Modulars to "C" heads, which added to the low end torque of the engine. 200,000 of these Xboxes were produced. The Cobras received similar improvements. The version of Halo that came with this bundle was identical to other versions of Halo, with the exception of a "NOT FOR RESALE" notice placed on the front of the game case. As a "modular" family, earlier 4.6 L SOHCs can swap out their heads with "Power Improved" heads as offered through the Ford Parts Catalog.

The console case featured the Halo logo and the words "Special Edition"; the controller had a jewel that had the Halo logo in place of the normal Xbox logo. Power came from redesigned heads and cams. This version was translucent green and came with a copy of Halo: Combat Evolved and a matching translucent green Controller S. These changes were incorporated into the 2001 model year Cobra. On March 14, 2004, Microsoft released a special version of the Xbox in the United States, Australia and New Zealand. As a result, the Cobra was not produced in 2000, and the company developed new parts to replace the missing power. A Crystal Controller S was also availible separately. There were recalls for the 1999 model year Cobras, which were given intake and exhaust improvements, putting power at 320 hp to match the original claim.

The Crystal console was re-released on October 8, 2004 in a new bundle (but with only one controller) at the normal Xbox price of €149/£99. While the Cobra claimed 320 hp (239 kW), dyno runs by Car and Driver magazine and numerous buyers contradicted this claim and Ford was later proved to have misstated the power gains. It is unknown how many Crystal Limited Editions were produced, however; later bundles were released pairing a re-released Crystal Xbox with different Xbox games and Xbox Live subscriptions. In 1999, Mustang GT's power increased to 260 hp (194 kW) at 5250 rpm and a healthy 302 ft·lbf (409 N·m) of torque at 400 rpm; redline was at 6000 rpm. With a price tag of €199/£139, the Crystal Limited Edition came with a transparent console and two matching Crystal Controller S. Although it was still humbled by the Corvette-engined Camaro in performance, it was more practical and sold well. On March 14, 2004, the Crystal Limited Edition Xbox was released in Europe to celebrate the Xbox's European birthday. Moreover, bite was added to the Mustang's bark.

Included with the Pure White console was a matching Controller S, a DVD Playback Kit, and an Xbox Live Starter Kit with a free one-year membership and voice communicator. Gone were many of the soft lines of the early SN-95s. The original retail price for the Pure White Limited Xbox was ¥19'800 yen ($186) and was only available for purchase online at the Official Xbox Japan website between the dates of January 30 and February 6, 2004. A model refresh dubbed "New Edge" came in 1999. The words "Limited Edition 2004" were also carved into the jewel of the console, and into the exclusive Controller S (right below the Xbox name). This was also the last year of the "Round Body Mustang". The system had a limited manufacturing run of 1,000 units and allowed purchasers to personalize their console with up to twenty letters (Japanese characters not allowed) engraved on the case. In 1998 the SOHC 4.6L V8 power was increased to 225 hp (168 kW) with a more aggressive computer and larger exhaust tail pipes.

On February 22, 2004, a Pure White Limited Xbox Console was released in Japan, to commemorate the console's two-year anniversary in that country. The Cobra version was updated that year with a 305 hp (227 kW) dual over head cam configuration of the 4.6 L V8. The Translucent Green Limited Edition Xbox was also released in Candada and came with one matching Controller S and two games, Crimson Skies and Project Gotham Racing 2. The engine has 2 valves per cylinder—one for intake and one for exhaust—and true dual exhaust. The green Controller S was also sold separately. This engine had been introduced in Lincoln models and was part of Ford's plan to "modernize" its engine lineup. The styling of the Translucent Green Xbox is identical to Debug Units used in game development; of course, the retail versions lacked the words "Debug Unit" on the front of the case. In 1996, the 5.0 engine was replaced by a 215 hp (160 kW) 4.6 L SOHC "Modular" V8 engine.

The console came with two matching Controller S and retailed for €229/£149. The Mustang was named Motor Trend magazine's Car of the Year for the third time in 1994. On May 2, 2003 a Translucent Green Limited Edition Xbox was released in Europe to celebrate Xbox's one-year European birthday. A high-performance 240 hp (179 kW) 5.0 L engine, larger brakes, and suspension modification were available on the Cobra models. Included with the Special Edition console was a matching white Controller S, an Xbox Component A/V cable, an Xbox Component AV pack, a copy of Panzer Dragoon Orta with its soundtrack CD, and a dragon head necklace. The base model came with a 3.8 L V6 engine while the GT featured the "5.0" 4.9 L V8. The Panzer Dragoon Orta Special Edition was priced at ¥35'800 ($358) and could only be pre-ordered on November 1, 2002 through Sega Direct. It greatly revived the popularity of the brand.

The console's special features included a white case with the Panzer Dragoon Orta logo in top's the lower left hand corner, as well as some artwork from Orta surrounding the Xbox jewel. The car remained rear-wheel drive. This Special Edition had a limited production of 999 units; however, it is rumored that there are actually 1,049 units in total. The new design, code named "SN-95" by Ford, was still based on the "Fox" platform but featured dramatically new styling that incorporated some stylistic throwbacks to earlier Mustangs. This quickly became the most sought-after Xbox to date. For 1994, the Mustang underwent its first major redesign in 14 years. On December 19, 2002, a Panzer Dragoon Orta Special Edition Xbox was released in Japan to commemorate the release of Panzer Dragoon Orta on the Xbox. The "5.0" Mustangs, cars that gave birth to an entire aftermarket performance industry, continue to remain extremely popular today.

Included with the Clear Black console was a matching Clear Black Controller S, an Xbox Component AV pack, and a key chain that had Bill Gates' signature and the console's serial number engraved in it. Although this would be the last major redesign for years, popularity of the Mustang remained high due to its low cost and high performance. The system had a limited manufacturing run of 50,000 units, and originally retailed for ¥35'800 yen. In 1987, the Mustang received its first stylistic redesign in eight years, incorporating both interior and exterior changes. In 2001, a Clear Black Limited Edition Xbox was released in Japan to commemorate the Xbox's Japanese release. The high performance Mustang buyer wanted a powerful V8 under the hood and this new attitude would be reflected when the SVT team brought out the Cobra in 1993. Manufacturing photos can be found here.. (For the price of one SVO you could almost get two Mustang GTs powered by the equally powerful 5.0 liter engine.) However, SVT would learn its lesson.

Microsoft extended the warranty on those first generation Xboxes that came with faulty drives and fixed them for free, unlike Sony and their first generation PS2s. Many people believe that it came down to cost. Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in attempt to defeat them), cut manufacturing costs, and to provide a more reliable DVD-ROM drive (some of the early units' drives gave Disc Reading Errors). But for all of its handling improvements and performance goodies it never really caught on with the Mustang crowd and was dropped after 1986. This Japanese controller (which was briefly imported by even mainstream video game store chains, such as GameStop) was subsequently released in other markets as the "Xbox Controller S", and currently all Xbox consoles come with a "Controller S", while the original controller (known as Controller "0" or "The Duke") was quietly discontinued. Powered by a 2.3 L turbocharged four making 175 hp (130 kW), the SVO was targeted at the European and Japanese performance cars of the day and its base price of $15,596 reflected it as well. In response to these criticisms, a smaller controller was introduced for the Japanese Xbox launch. In 1984, Ford's in house performance team, SVT—or Special Vehicle Team, unveiled the Mustang SVO.

The original game controller design, which was particularly large, was similarly often criticized since it was ill-suited to those with small hands. Virtually all of the SSP Mustangs were of the coupe or "notchback" style cars; 5 examples made for the CHP in 1982 were of the Hatchback model. However, the Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being yanked from the shelf. The small rear seat and manual transmission were generally considered ill-suited for a law enforcement vehicle. Because of this, the Xbox has found itself a target of mild derision, as gamers poke fun at it for things like a warning in the Xbox manual that a falling Xbox "could cause serious injury" to a small child or pet. Depending on which agency bought them, extras like rollcages (requested by Oregon State Police) and power windows (requested by New York State Police) made each SSP unique to their respective departments. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5" hard drive. Some of the options that came with the car included:.

The Xbox itself is much larger and heavier than its contemporaries. Nearly 15,000 of these special units were made until their discontinuation in 1993. The Xbox does not use Windows CE due to Microsoft internal politics at the time, as well as limited support in Windows CE for DirectX. Taking the Fox 5.0 Mustangs in production at the time, Ford produced the Ford Mustang SSP (Special Service Package) and modified them to suit the needs of the police and law enforcement departments. Therefore if the Xbox crashes, the only way to recover is to reboot the console as there is no multitasking support on Real Mode. Also in 1982, the California Highway Patrol asked Ford to produce a capable and lightweight police car due to the bulkiness of current police cars like the Ford Fairmont and LTD/Crown Victoria and the problems incurred with Camaros with their camshafts at pursuit speeds. That is why Xbox is running on Real Mode and not Protected Mode as seen on Windows 2000. Wringing a then-respectable 157 hp (134 kW) from its "5.0" (actually 4.94 L, 302 in³) Windsor V8 and backed by a four-speed transmission, aggressive tires and stiff suspension, magazine ads of the period shouted, "The Boss Is Back." Over the years, power and torque gradually increased, peaking in 1987 at 225 hp (168 kW).

Although the Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1, it incorporates changes optimized for gaming uses as well as restrictions designed to prevent uses not approved by Microsoft. In 1982, Ford reintroduced a high-performance Mustang GT which opened the door for an entirely new era of the muscle car. An Xbox owner can rip music from standard Audio CDs to the hard drive so players can use their custom soundtrack in addition to the original soundtrack of Xbox games that support such feature. Mustang IIs were seen in the Charlie's Angels TV series — two of the angels drove a Cobra II and Mustang Ghia coupe. Some games support "Custom soundtracks," another particularly unusual feature allowed by the hard drive. This "third generation" 1979 model (based on the Fox platform) gave much to its successors for nearly the next 25 years, along with thousands of upgrades, improvements and restyling over that time. Most of the games also use it as a disk cache, for faster game loading times. However, on the momentum of the Mustang II's understated success and under the direction of Ford's new styling chief, Jack Telnack, a totally new Mustang hit the streets in 1979.

The Xbox was the first console to incorporate a hard disk drive, used primarily for storing game saves (eliminating the need for separate memory cards) and content downloaded from Xbox Live. Chrysler ended production of the Barracuda and its stablemate, the Dodge Challenger in 1974 and GM nearly discontinued the Camaro and Firebird. Nonetheless, most of these features were not fully exploited in its first year of launch, notably the lack of Xbox Live online multiplayer. The Arab oil embargo, skyrocketing insurance rates and aforementioned US emissions and safety standards that destroyed the straight-line performance of virtually every car of the period certainly didn't help. Also, the console cost as much as the high-end GeForce 3 video card alone in 2001, while having comparable graphics processing power (the Xbox's NV2A graphics chipset is a derivative of the GeForce 3). Despite innovations such as rack-and-pinion steering and a separate engine subframe that greatly decreased noise, vibration, and harshness, the Mustang II never caught the public's fancy like the original had ten years prior. At the time of its introduction, the Xbox was the only game console to do so. It is also worth noting that four of the five years of the Mustang II are on the top-ten list of most-sold Mustangs.

The Xbox was designed to take advantage of a slowdown in the saturated PC gaming market and incorporates a built-in Ethernet adapter. The car sold well, with sales of more than 400,000 units its first year. This prediction turned out to be correct; Microsoft Game Studios, Microsoft's game division in charge of Xbox development, had its first profitable quarter reported in January 2005, thanks largely to the success of Halo 2[14]. Like the car that preceded it, the Mustang II had its roots in another compact, the Ford Pinto, though less so than the original car was based on the Falcon. Microsoft predicted that it would not make a profit on the Xbox for at least three years. Since the car was never meant to have a V8 in the first place, it became a mad scramble to reengineer the car in order to reinstate the 302 in³ (4.9 L) V8 option in time for the 1975 model year. The losses deepened when sales of the Xbox increased and when the price was reduced successive times to compete with PlayStation 2 [13]. A 2.8 L V6 was the sole optional engine, meaning the popular V8 option would disappear for the first and only time in 1974, and Ford was swamped by buyer mail and criticized in the automotive press for it.

[12] In particular, the Xbox hardware itself is a loss leader, since the console was sold at a loss even at its debut price. for installation in an American car. Internal documents show that the Xbox division had invested $4 billion from 2000 to 2005. Available as a hardtop or three-door hatchback, the new car's base engine was a 2.3 L SOHC I4, the first fully metric engine built in the U.S. The large size of the hardware itself did not endear itself to the size-sensitive Japanese consumers. Though Iacocca insisted that the Mustang II be finished to quality standards unheard of in the American auto industry, the Mustang II suffered from being not only smaller than the original car, but heavier and slower as well. The Xbox has sold poorly in Japan mainly because Microsoft was unable to enlist enough local developers to cater to Japanese interests. The 1974 introduction of the short-lived Mustang II earned Ford Motor Trend magazine's Car of the Year honors again and actually returned the car to more than a semblance of its 1964 predecessor in size, shape, and overall styling.

In Europe, the Xbox's market share is currently ahead of the GameCube, but is still behind the PlayStation 2. This was more radically different a car than anyone could have imagined in 1964, and Ford was deluged with mail from fans of the original car who demanded that the Mustang be returned to the way it was. The Xbox has enjoyed its greatest success in North America, where an estimated 13.5 million units have been sold and where it managed for a time to outsell the PS2[11]. Car companies switched from "gross" to "net" horsepower and torque ratings in 1972, making it difficult to compare horsepower and torque ratings. Although ahead of the GameCube's 18.5 million, this was far behind the PlayStation 2's 90 million (after the Xbox was discontinued in favour of the Xbox 360, the GameCube and PlayStation 2 have reached 19.8 million[9] and 100 million[10], respectively). Both cars were excellent performers, but at nowhere near the level of the Boss cars and original Cobra Jet. According to company documents, Microsoft has shipped 25 million consoles to retailers worldwide at the end of 2005[8]. Two more high-performance engines were introduced in 1972, the 351 "HO" and 351 Cobra Jet.

However, as of February 2005, estimates show the Xbox's share of the worldwide console market is only moderately ahead of the Nintendo GameCube and far behind the PlayStation 2. emission control regulations. Some critics were initially concerned that the Xbox would allow Microsoft to extend its dominance of the PC software market to consoles. Ironically, that very same body style that was designed for the sole purpose of big-block installation versions were limited to a maximum of 351 in³ (5.8 L) in 1972 and 1973, due almost entirely to extremely strict U.S. In July 2004, Microsoft announced that Xbox Live reached 1 million subscribers, and announced in July 2005 that Live had reached 2 million. Knudsen's turn at the helm would see the last high-performance big-block Mustang, 1971's 375 horsepower (280 kW) 429 Super Cobra Jet. 250,000 subscribers had signed on in 2 months since Live was launched [7]. Now based on the mid-sized Ford Fairlane/Mercury Comet instead of the compact Falcon, the Mustang grew larger and heavier with each passing year, culminating with the 1971-73 models designed under the supervision of Ford's new product design manager, Semon "Bunkie" Knudsen, originally of General Motors.

This online service works exclusively with broadband. Ford originally intended to call the car Trans Am, but Pontiac had beaten them to it, applying the name to a special version of the Firebird. In November 2002 Microsoft released the Xbox Live online gaming service, allowing subscribers to play online Xbox games with (or against) other subscribers all around the world and download new content for their games to the hard drive. This combination meant that the Boss 302 was good for a conservatively rated 290 horsepower (216 kW) through its four-speed manual transmission. In 2005, the long-awaited Xbox-exclusive Doom 3, Half-Life 2, and Far Cry Instincts were released. The automotive press gushed over the result, deeming it the car "the GT-350 should have been." Boasting a graphic scheme penned by Ford designer Larry Shinoda, the "Baby Boss" was powered by an engine that was essentially a combination of the new-for-1968 302 in³ (4.9 L) V8 and topped with cylinder heads from the yet to be released new-for-1970 351 in³ (5.8 L) "Cleveland". That year, Microsoft and Electronic Arts reached a deal which would see the latter's popular titles enabled on Xbox Live. The Boss 302 was Ford's attempt to mix the power of a musclecar with the handling prowess of a sports car.

In 2004, Halo 2 set records as highest grossing release in entertainment history [6] as well as being a successful killer app for the online service. Also available during that two-year period was another homologation special for the up-and-coming sport of Trans-American sedan racing. In addition, many other publishers got into the trend of releasing the the Xbox version alongside the PS2 version, instead of delaying it for months. In the case of the latter, there simply wasn't enough room under the hood. Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III, Grand Theft Auto: Vice City and its sequels to be published on the Xbox. While power steering was a "mandatory option" on the Boss 429, neither an automatic transmission nor air conditioning were available. Several best-selling and critically-acclaimed titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden, and Star Wars: Knights of the Old Republic. Intentionally underrated for advantages both in racing as well as insurability at 375 hp (280 kW) and 450 ft·lbf (610 N·m) of torque even with racing touches straight from the factory such as aluminum heads with hemispherical combustion chambers and a combination of O-rings and seals in place of head gaskets, it was believed that yet another 75 to 100 hp (50 to 75 kW) was on tap once the single four-barrel carburetor and intake, restrictive factory exhaust system and engine speed governor were replaced or removed.

The Xbox Live online service was launched with a strong lineup including MotoGP, MechAssault and Ghost Recon. Only a hood scoop, 15 in (380 mm) "Magnum 500" wheels with Goodyear "Polyglas" tires and a small "BOSS 429" decal on each front fender hinted that the largest and, in racing trim, most powerful Ford V8 of all time was fitted under the hood. In 2002 and 2003, several releases helped the Xbox to gain momentum and distinguish itself from the PS2. Available in 1969 and 1970 only, and looking like a standard Mustang SportsRoof (the new corporate name for the fastback) with the new Mach 1 musclecar version's deluxe interior, the Boss 429 sported none of the garish decals and paint schemes of the day. Lastly, Sony countered the Xbox by making exclusivity deals for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty. 1969 saw the introduction of both the car's third body style and a hand-built muscle car intended solely to satisfy the homologation rules of NASCAR, the Boss 429. Although it enjoyed strong third-party support from its inception, many early Xbox games did not take full advantage of its powerful hardware, with few additional features or graphical improvements to distinguish themselves from the PS2 version, and this negated one of the Xbox's main selling points. A drag racer for the street bowed during the middle of the 1968 model year as the 428 Cobra Jet (7.0 L), underrated at 335 hp (250 kW) but produced 410 hp (305 kW).

However, the failure of several first-party games (including Fuzion Frenzy [4] and Azurik: Rise of Perathia [5]) damaged the initial public reputation of the Xbox. The high-performance 289 option now took a supporting role on the option sheet behind a massive 320 hp (239 kW), 390 in³ (6.4 L) engine direct from the Thunderbird, which was equipped with a four-barrel carburetor. Other successful launch titles included NFL Fever 2002, Project Gotham Racing[2] and Dead or Alive 3 [3]). The 1967 model year would see the first of the Mustang's many major redesigns with the installation of big-block V8 engines in mind. Halo still remains the console's standout title. The 1966 Mustang debuted with only moderate trim changes, and a few new options such as an automatic transmission for the "Hi-Po," new interior and exterior colors, an AM/eight-track "Stereosonic" sound system and one of the first AM/FM monaural radios available in any car. The greatest success of the Xbox's launch games was Halo: Combat Evolved, which was critically well-received [1] and one of the best-selling games of the year. The Mustang was pitted against the Dodge Charger in the film's famous car chase through the streets of San Francisco.

The Xbox launched in North America on November 15, 2001. The 1968 Mustang fastback gained pop culture status when it was used to great effect as Steve McQueen's car of choice in the crime thriller Bullitt. The Xbox even brought high-end gaming technology to the mainstream, sporting a top of the line GeForce 3 equivalent graphics processor, a built-in Ethernet adapter, and Dolby Digital 5.1 sound. This genre of small, sporty and often powerful automobiles was unofficially dubbed the "pony car" as a tribute to the car that started it all. The Xbox also presented a standardized alternative to the near-endless variety of end-user configurations on the PC. In 1968 American Motors (AMC) would introduce the Javelin and later, the 2-seater, high-performance AMX. Being based upon Windows and standard PC hardware, the Xbox was more familiar to developers and as a result was significantly easier to develop for in contrast to PlayStation 2's proprietary processor and operating system. Even Lincoln-Mercury joined the fray in 1967 with the introduction of an "upmarket Mustang" (and subsequent Motor Trend Car of the Year), the Mercury Cougar, using the name originally given to the Mustang during the development phase.

The authors concluded that the Xbox project as a direct response to the upcoming PlayStation 2. It took GM until the 1967 model year to counter with the Chevrolet Camaro and Pontiac Firebird. As well, a venture into the gaming console market would also diversify Microsoft's product line, which up to that time had been heavily concentrated into software. The Monza was a fine performer, but was only a six-cylinder compared to the Mustang's available eight-cylinder. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. As for GM, they were certain that they had a Mustang fighter in their rear-engined Corvair Monza, but sales figures didn't even come close. According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. Though the "'Cuda" would grow into one of the most revered muscle cars of all time, it started out at first, just Plymouth Valiant with a hastily grafted fastback rear window.

Some see the Xbox as a way to capitalize on the growing video game market, noting that the PC market growth was stagnating after the dot-com bust. Chrysler had just introduced a car only a few weeks before that would be a competitor, the Plymouth Barracuda. In May 2000 the "Xbox Project" was officially confirmed by Microsoft. It was a success that left General Motors utterly flat-footed and the Chrysler Corporation only slightly less so. Gates said that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. In its first two years of production, three Ford Motor Company plants in San Jose, Dearborn and Metuchen, New Jersey produced nearly 1.5 million Mustangs, a sales record unequalled before or since. The rumors of a video game console being developed by Microsoft first emerged at the end of 1999 following interviews of Bill Gates. Though Shelby's influence on the car diminished as Ford's grew, the 1965 to 1970 GT-350 and its "big-block" brother, the 1967 to 1970 GT-500 are among the most sought-after automobiles in the world; so too are the high-performance models offered over the years by other automotive tuners following in Shelby's footsteps.

The Xbox was initially developed within Microsoft by a small team which included Seamus Blackley, a game developer and high energy physicist. Even the car's basic body structure was stiffened up front with an angled brace intended for the export models and so-called "Monte Carlo" bar triangulating the under-hood shock absorber towers. . Modifications to both the street and racing versions included a side-exiting exhaust, Shelby 15 in (380 mm) magnesium wheels (though some early cars were fitted with the factory steel wheels), fiberglass hood with functional scoop, relocated front control arms to reduce understeer and neutralize handling, quicker steering, Koni shock absorbers, a Detroit Locker rear end with Ford Galaxie drum brakes, metallic brake linings at all four corners, rear-mounted battery, rear anti-sway bar with beefed-up front anti-sway bar, dash-mounted gauges, a fiberglass parcel shelf and spare tire holder where the rear seat was intended to be, and considerable engine work, boosting output to 306 hp (228 kW). Notable launch titles for the console include Amped, Dead or Alive 3, Halo: Combat Evolved, Oddworld: Munch's Oddysee, and Project Gotham Racing. These few cars were converted to street, road racing and drag trim in Shelby's plant at Los Angeles International Airport. The Xbox was Microsoft's first independent venture into the video game console arena, after having developed the operating system and development tools for the MSX, and having collaborated with Sega in porting Windows CE to the Sega Dreamcast console. Designated simply "GT-350", these purpose-built performance cars started as "Wimbledon White" fastbacks with black interiors shipped from the San Jose, California assembly plant and fitted with the hi-po 289, four-speed manual transmission, front disc brakes, less hood and rear seat, and identifying trim.

The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America and Puerto Rico, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. This was the body style that car builder and former race driver Carroll Shelby would convert, with Ford Motor Company's blessing, into a special model designed with only two things in mind, namely winning races and beating Chevrolet's Corvette. Xbox: Part Deux (Xbox XGPU Basics)" by Dave Salvator, ExtremeTech.Com, November 30, 2001, retrieved January 30, 2006. When the 1965 model year production began in September 1964, the Mustang 2+2 fastback, with its swept-back rear glass and distinctive ventilation louvers made its debut. "GameCube vs. During the car's early design phases, however, a fastback model was strongly considered. NZ$249 (2004 Q4, 2005). Originally, the Mustang was available as either a hardtop or convertible.

NZ$299 (2004 Q2). Additionally, reverse lights were added to the car in 1965. AU$249 (2004, 2005). The DC generator was replaced by a new AC alternator on all Fords and the now-famous Mustang GT was introduced, available with either four-barrel engine and any body style. NZ$349 (2004). A 225 hp (168 kW) four-barrel 289 in³ (4.7 L) was next in line, followed by the unchanged "Hi-Po" 289. AU$299 (2004). Production of the 260 in³ (4.2 L) engine ended with the close of the 1964 model year with a new, two-barrel carbureted 200 hp (149 kW) 289 in³ (4.7 L) taking its place as the base V8.

NZ$399 (2003). The 170 in³ (2.8 L) I6 engine made way for a new 200 in³ (3.3 L) version which had 120 hp (89 kW) at 4400 rpm and 190 ft·lbf (258 N·m) at 2400 rpm. AU$349 (2003). First was an almost complete change to the engine lineup. NZ$499 NZD (3 October, 2002, Launch Price). Some major changes to the Mustang occurred at the start of 1965 model year production, a mere five months after its introduction. AU$299 AUD (2005). And though most of the mechanical parts were directly taken from the Falcon, the Mustang's body shell was completely different from the Falcon's, sporting a longer wheelbase, wider track, lower seating position and overall height and an industry first: The "torque box." This was an innovative structural system that greatly stiffened the Mustang's unitized body construction and helped contribute to its excellent handling, at least compared to other cars of the time.

AU$399 AUD (2004). Curved side glass was used as well, but at a price since the technology to produce distortion-free curved safety glass was still fairly young. AU$699 AUD (26 April, 2002, Launch Price) (Quickly dropped to $399 to compete with launch of Nintendo GameCube). As far as the design itself was concerned, Ford stylists basically threw out the company handbook on design limitations, pushing the stamping technology of the time to its limit in such design areas as the sweep of the rear lower valence and the remarkably complicated front end stampings and castings. €99 (Spain, January 2006 promotional price). Not only did the project wrap up in under eighteen months, it wrapped up under budget as well thanks to the decision to use as many existing mechanical parts as possible. €99 (Ireland; Christmas 2005 promotional price). Still, Iacocca persevered and was given the green light to produce the Mustang in mid-1962, which gave the design team only eighteen months to design and develop the car.

£99 (August 27, 2004). Because the company was still smarting financially after the demise of the Edsel Division in late 1959, upper management at Ford under Robert McNamara (later United States Secretary of Defense under Lyndon Johnson) wasn't willing to take such a major risk. €149 (August 27, 2004). Despite his repeated attempts to receive the go-ahead to produce such a car, his proposals fell on mostly deaf ears. £130 (2003). Incredibly, no domestic manufacturer up until that time had anything remotely resembling an affordable yet youthful and sophisticated automobile aimed at this burgeoning market, and Iacocca knew it. €199 (2003). The timing of the car's introduction coincided perfectly with the first wave of the postwar "baby boom" which was heading off to work in a strong economy.

€249 (August 30, 2002). The list would continue to grow through much of the Mustang's history, adding trim packages like the Interior Decor Group (or "pony interior") and GT package (which included disc brakes, handling package, and other items), as well as additional engine choices and convenience items. €299 (Launch Price (Rest of Europe) and Ireland April 26, 2002). Disc brakes for the front wheels became optional later in 1965. £299 GBP (Launch Price March 14, 2002),. Other options included limited-slip differential, styled wheels and wheelcovers, power steering, power brakes, air conditioning, center console, a vinyl top, various radios, a bench seat, and various other accessories. €479 (Launch Price (Ireland) 14 March, 2002),. At $442.60 (not counting the mandatory four-speed transmission) it was the single most expensive Mustang option, and only 7,273 of the 680,992 Mustangs sold in 1965 were so equipped.

US$179 (February 6, 2006, Bundled with Forza). The HiPo engine included a handling package (stiffer springs and shock absorbers, stiffer front anti-roll bar, fast-ratio steering, and wider tires) optional on other Mustangs. CAD$199 (March 29, 2004). Starting in June 1964, the new 271 hp (202 kW "K-code" High Performance engine became available. US$149 (March 29, 2004). With the latter and four-speed manual, Road & Track recorded a 0-60 mph (0-96 km/h) time of 8.9 seconds, with the standing quarter mile in 17 seconds at 85 mph. US$179 (May 14, (2003). The standard six-cylinder engine could be replaced with a 164 hp (122 kW) 260 in³ (4.2 L) for $116.00 or a 210 hp (157 kW) 289 in³ (4.7 L) V8.

US$199 (May 15, (2002). The buyer could choose a four-speed manual transmission ($115.90 or $188.00 with six-cylinder or eight-cylinder engines, respectively) or three-speed Cruise-O-Matic automatic transmission ($179.80 or $189.60). US$299 (November 15, 2001, Launch Price). The option list included several powertrain combinations. Approved by Microsoft for wireless gameplay with Xbox. It also resulted in typical transaction prices hundreds of dollars above the base price, making the Mustang a profitable car for both dealer and manufacturer. Logitech 2.4 GHz wireless controller. Although Ford was not the first to offer an extensive array of options for buyers to choose from, (Pontiac being arguably the industry leader in that regard), the Mustang's optional equipment list enabled buyers to customize their cars to their tastes and budget.

This system has been defeated by the Xbox hacking community, who have developed tools to modify gamesaves to work in a different console, though some unique technical information concerning the recipient Xbox must be known. Much of the appeal—and the profit—in such a low-priced car came from the options list. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball) do not support this accessory as a cheat prevention measure. Manual steering, with a 27.0:1 overall ratio (five turns lock-to-lock), was light but slow; optional power steering improved that ratio to 21.7:1 (3.7 turns lock-to-lock.) Fast-ratio manual steering offered the power steering ratio without assistance, improving steering response at the cost of great steering effort. Note that some recent games (e.g. The brakes were considered a weak link, improved when front disc brakes became available. Memory Unit: An 8 MB removable solid-state memory card onto which game saves can either be copied from the hard drive when in the Xbox Dashboard's memory manager or saved during a game. Standard brakes were 9 in (229 mm) Falcon drums with six-cylinder engines, 10 in (254 mm) with V8s.

The precise layout of the controls differs between the two variations of controller.

. Rear suspension was Hotchkiss drive, with a live axle on leaf springs. The Xbox controller features two analog sticks, a digital pad, two analog triggers, a Back button, a Start button, two accessory slots, and six 8-bit analog action buttons (ABXY, Black, and White). Like the Falcon and Fairlane, the Mustang had independent suspension in front, using a short-long-arm (SLA) arrangement with coil springs mounted above the upper arm. It also allows users to upload pictures in JPG format (to create slide shows) as well as audio in WMA and MP3 format (for karaoke or a game's Custom Soundtracks feature) from a Windows XP machine running the Xbox Music Mixer PC Tool. Shipping weight, about 2570 lb (1170 kg) with six-cylinder engine, was also similar; a full-equipped, V8 model weighed about 3000 lb (1360 kg). Provides a music player with 2D/3D visualizations as well as basic karaoke functions. With an overall width of 68.2 in (1732 mm), it was 3.4 in (86 mm) narrower, although wheel track was nearly identical.

Xbox Music Mixer: A utility software bundled with a microphone that connects to an adapter that plugs into the top expansion slot of a controller. Overall length of the Mustang and Falcon was identical, at 181.6 in (4613 mm), although the Mustang's wheelbase at 108 in (2743 mm) was slightly shorter. Later, as the price of the Xbox dropped, the DVD remote was bundled. Although the majority of Mustangs were hardtop coupes, durability problems with the new frame led to the unusual step of engineering the (necessarily less rigid) convertible first, to ensure adequate stiffness. Although there is nothing to prevent the Xbox from acting as a progressive-scan DVD player, Microsoft chose not to enable this feature in the Xbox DVD kit in order to avoid royalty payments to the patent-holder of progressive scan DVD playback. The car had a unitized platform-type frame derived from that of the 1964 Falcon, with box-section side rails and five welded crossmembers. By selling a DVD remote separately, Microsoft was able to bundle the cost of the DVD licensing fee with it. Much of the chassis, suspension, and drivetrain was derived from the Ford Falcon and intermediate Ford Fairlane.

DVD playback was not included as a standard feature of the Xbox due to licensing issues with the DVD format that would have added extra cost to the console's base price. For all its style and well-marketed sportiness, the Mustang was based heavily on familiar components. DVD Playback Kit: Required in order to play DVD movies, the kit includes an infrared remote control and receiver. Looking like it cost hundreds of dollars more, with its "long hood/short deck" styling reminiscent of designs such as the Lincoln Continental and two-seat Ford Thunderbird with an intentional touch of Ferrari at the grille, the Mustang earned a number of prestigious auto industry awards and accolades its first year including Motor Trend Car of the Year, pace car duties for the 1964 Indianapolis 500 and the Tiffany Design Award for "excellence in design," the first automobile so honored. It can also be used for DVD playback. Frey and championed by Ford Division general manager Lee Iacocca, first as a two-seat mid-engined roadster then later as a four-place car, and penned by David Ash and Joseph Oros in Ford's Lincoln-Mercury Division design studios (theirs was the winning design in an intramural design contest called by Iacocca), the base, yet well-equipped Mustang hardtop with its 105 hp (78 kW), 156 ft·lbf (212 N·m) 170 in³ (2.8 L) inline six-cylinder engine and three-speed manual transmission listed for US$2,368. Xbox Media Center Extender: A kit that allows Xbox to act as a Media Center Extender to stream content from a Windows XP Media Center Edition PC. First conceived by Ford product manager Donald N.

This functionality is similar to Sega's DirectLink for Sega Saturn. . System Link Cable: A Cat 5 crossover cable for connecting together two consoles or a Cat 5 straight through cable used in conjunction with an ethernet hub for connecting up to four consoles, for up to 16 total players. In the early years, a Mustang was a good value with a good balance of sportiness, price, and performance. The headset can in fact be replaced with most standard earpiece-and-microphone headsets; headset specialist Plantronics produce various officially-licensed headsets, including a special-edition headset for Halo 2. The original Mustang inspired the term pony car and prompted many imitators. Xbox Live Starter Kit: A subscription and installation pack for the Xbox Live service, as well as a headset (with monaural earpiece and microphone) that connects to a control box that plugs into the top expansion slot of a controller. It was the most successful product launch in automotive history, setting off near-pandemonium at Ford dealers across the continent.

While the official Wireless Adapter guarantees compatibility with the Xbox, almost any wireless bridge can be used. Ford introduced it to the public at the New York World's Fair on April 17, 1964, and via all three American television networks on April 19. Xbox Wireless Adapter: a wireless bridge which converts data running through an ethernet cable to a wireless (802.11b or 802.11g) signal to connect to a wireless LAN. Originally based on the Falcon, the first production Mustang, a white convertible with black interior, rolled off the assembly line in Dearborn, Michigan on March 9, 1964. Note that while there is an "official" Xbox 'System Link' cable (a crossover cat5e cable), any PC ethernet cable can be used in the normal way treating the xbox as an NIC, eg an Xbox-Xbox connection requires a crossover cable, whereas an xbox-switch connection requires a straight-through cable. The Ford Mustang is a popular American automobile. Ethernet (Xbox Live) Cable: A Cat 5 cable for connecting the Xbox to a broadband modem or router. FR500C.

As Europe has no HDTV standard, no High Definition cable is currently provided in those markets. Team Shinoda. Advanced SCART Cable: The European equivalent to the Advanced AV Pack, providing a full RGB video SCART connection in place of S-Video, RCA composite and stereo audio connections (composite video and stereo are still provided by the cable, through the SCART connector, in addition to the RGB signal), while retaining the TOSLINK audio connector. Steeda. Also provides analog RCA and digital TOSLINK audio outputs. Saleen. High Definition AV Pack: A breakout box, intended for HDTVs, that provides a YPrPb component video signal over three RCA connectors. Roush Performance.

Advanced AV Pack: A breakout box that provides S-Video and TOSLINK audio in addition to the RCA composite video and stereo audio of the Standard AV Cable. MACH 1 Special Edition — 2003–2004. RF Adapter: Provides a combined audio and video signal on an RF connector. Cobra R — 1993, 1995, 2000. European systems come with a RCA jack to SCART converter block in addition to the cable. Cobra — 1993–2004, except 2002 (Australia only) and 2000. Comes with the system. Bullitt Mustang — 2001.

Standard AV Cable: Provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. 7-Up Mustang — 1990. Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 inches). SVO — 1984–1986. Weight: 3.86 kg. GT Enduro — 1982. Controller Ports: 4 proprietary USB ports. M81 Mclaren.

EDTV and HDTV Support: 480p/720p/1080i (see game boxes for supported resolutions). Boss 351. PAL TV's have less than 600 horizontal lines. Boss 429. Note: NTSC (Non-HD) TV's have less than 500 horizontal lines. Boss 302. Maximum Resolution (2x32bpp frame buffers +Z): 1920(vert.)x1080(horiz)

    . Mach 1.

    DVD Movie Playback: Yes (separate DVD Playback Kit/Remote required or by modding the Xbox and running DVD-playing homebrew software). Shelby Mustang (GT-350 and GT-500). Broadband Enabled: Yes (10/100base-T ethernet). 2005+. AC3 (Dolby Digital) Encoded Game Audio: Yes (via TOSLINK). 1999-2004. MIDI DLS2 Support: Yes. 1994-1998.

    3D Audio Support: HRTF Sensaura 3D enhancement. 1987-1993. Audio Channels: 64 3D channels (up to 256 stereo voices). 1979-1986. Soundstorm NVAPU)

      . 1974-1978. Audio Processor : nVIDIA MCPX (a.k.a. 1971-1973.

      Storage Medium: 2-5x DVD (XFAT), 8 gigabyte hard disk (new consoles contain a 10GB physical hard drive, though it is formatted to only use 8GB, uses XFAT), optional 8MB memory card for savegame transfer. 1969-1970. Full Scene Anti-Aliasing: Yes. 1967-1968. Compressed Textures: Yes (6:1 through DDS). 1964.5-1966. Simultaneous Textures: 4. 2.3 Turbo.

      Theoretical Texture Fill Rate: 1,864 Megatexels/second (932 MP x 2 texture units). 2.3 OHC. Theoretical Pixel Fill Rate: 932 Megapixels/second (233 MHz x 4 pipelines). Ford Essex V6 3.8/232. Pipeline Configuration: 4 pixel pipelines with 2 texture units each. Modular 4.6. Theoretical Particle Performance: 125 M/s. Straight-6.

      Theoretical Geometry Rate: 115+ million vertices/second. Boss 429. Enhanced vertex processing with 2 vertex shaders, and more flexible pixel shading than DirectX 8.

        . 428 Super Cobra Jet. Graphics Processor: 233 MHz custom chip "NV2A", developed by Microsoft and nVIDIA (fits between GeForce 3 and GeForce 4 in capability). 428 Cobra Jet. Theoretical Memory Bandwidth: 6.4 GB/s. 390 FE.

        Unified Memory Subsystem: Total (shared) Memory: 64 MB DDR SDRAM running at 200 MHz, supplied by Hynix or Samsung depending on manufacture date and location

          . Boss 351. Same size as Celeron, but 8-way associative like Pentium III E. 351 Cleveland. 128 kB L2 Advanced Transfer Cache (256-bit). 5.0. 32 kB L1 cache. 351 Windsor.

          Same as fastest Pentium III EB CPUs. BOSS 302. 133 MHz FSB. 302 Windsor. Often used for audio and video. 289 Windsor. Switching between FPU and MMX is slow, so not of great use for 3D rendering tasks. 15" X 7" cast aluminum wheels.

          Integer functions. Full size spare tire. SIMD: MMX. Reinforced floor pans. Pentium III had architectural drawbacks that lessened real-world SSE throughput. Single key locking doors/trunk. Theoretical maximum 4 FLOPS/cycle (2.9 gigaFLOPS for Xbox). Relocated rear deck release.

          Four single-precision floating-point numbers in one instruction.

            . Steering wheel, leather wrapped. SIMD: SSE. Non operational courtesy lights (safety feature). Intel IA-32 instruction set. Certified calibrated Police speedometer 0-160 mph. Basically a Pentium III.
              . 2 Piece VASCAR speedometer cable.

              CPU: Micro PGA2 733 MHz Intel Coppermine Core. 130 ampere heavy duty alternator. ISBN 1565123468.
              . Full instrumentation with in-dash tachometer. (2005) Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Heavy duty stabilizer bars, front and rear. Ruby, A., Chaplin, H. gallons (58 L).

              Article: How Xbox Happened. Fuel tank capacity - 15.4 U.S. Dual exhaust system w/stainless tips. Stainless steel factory headers. Brakes, power disc front/drum rear with rotor shields.

              Auto transmission fluid cooler. 5 speed manual or 4 speed AOD transmission. Aircraft-type silicone radiator hoses and clamps. Engine oil cooler.

              Forged pistons, roller cam (Hypereutectic pistons 1993). Engine, 5.0 L HO V8 with Sequential Multi-Port Injection.