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Icy Tower

Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so.

Gameplay

Overview

The Tower consists of floors in different sizes and is of infinite height. The player's goal is to reach higher and higher floors without falling (i.e. jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling').

Movement

Your character will constantly accelerate as long as it moves. The faster it runs, the higher and longer it will jump. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed.

Scrolling

As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up.

Scoring

You will get 10 points for each floor you reach. This alone will not gain you any great scores however. To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo.

Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can.

Rewards

After making a combo-jump, you are given a reward as well as points. The bigger the combo, the greater the reward. As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo.

Floor Types

Every 100 floors, the floor type (the way the floors look) changes. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins.

Replays/High Scores

Version 1.2 introduced the ability to save replays of games. This gives the player the ability to provide proof of their highest scores, combos and floors. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events.

Note: You must have Icy Tower installed on your computer to view downloaded replays.

Characters

Version 1.2 introduced the ability to play with custom characters. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. Characters can be downloaded from the internet. The Icy Tower resource page or Icy Tower fan page offers some of them.

Mods

A few mods exist for the game. Some of them are graphical mods, and some of them change the gameplay. The following are gameplay mods by RamboBones, which work only for version 1.2:

  • FastFloor - the game goes slightly (~120%) faster
  • ProFloor - the floors are shorter
  • SolidFloor - floors are completely solid, so you can't jump on them from below
  • RamboMod - enables customization of the speed and floor sizes of the game

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The following are gameplay mods by RamboBones, which work only for version 1.2:. The English voice track is used in all releases of Devil May Cry, including the original Japanese release. Some of them are graphical mods, and some of them change the gameplay. Players are awarded a bonus of red orbs for completing a level, and this is increased on harder difficulties. A few mods exist for the game. Some rooms have a "Do or Die!" timer in which if they do not destroy all of the enemies in a room before time runs out, they will simultaneously enter Devil Trigger. The Icy Tower resource page or Icy Tower fan page offers some of them. Bosses do not gain a Devil Trigger.

Characters can be downloaded from the internet. In addition to all of the other handicaps Dante faces on harder modes enemies can execute a Devil Trigger of their own after a while, the effects of which differ for each enemy. Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. "Dante Must Die!" mode is the game's ultimate challenge. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Also, he regains less health with Devil Triggers. Version 1.2 introduced the ability to play with custom characters. As each difficulty progresses, Dante's power-ups become more expensive, tougher enemies appear earlier in the game, bosses have more health, and enemy attacks damage Dante more.

Note: You must have Icy Tower installed on your computer to view downloaded replays.. An easy mode can be unlocked by being defeated enough times on normal mode. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events. Completion of a particular difficulty unlocks a harder difficulty. This gives the player the ability to provide proof of their highest scores, combos and floors. Initially players must play "Normal" mode. Version 1.2 introduced the ability to save replays of games. The game has four difficulty modes.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins. The Devil Trigger state lasts as long as there is power in his Devil Trigger Gauge, which increases by attacking or taunting enemies in the normal state and decreases by attacking in the Devil Trigger state and using Devil Trigger-only attacks. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors. Ifrit's Devil Trigger gives Dante increased attack power, as well as access to devestating fire-based attacks. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Alastor's Devil Trigger gives Dante increased power and speed (both in movement and attacks) and enables him to fly. Every 100 floors, the floor type (the way the floors look) changes. The Devil Trigger enables Dante to transform into the elemental devil infused in his weapon, changing his appearance, increasing his strength and defense, gaining minor healing, and enabling him to use special Devil Trigger-only attacks.

As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo. Devil arms include his default Force Edge (a memento broadsword from his devil father, Sparda), the lightning broadsword Alastor, and the fire gauntlets Ifrit, as well as the true form of the Force Edge: A demonic-looking transformable blade, named Sparda, the same name as of its original wielder. The bigger the combo, the greater the reward. The firearms of the game include the default pistols, a double-barreled shotgun, and a grenade launcher, as well as an automatic needlegun for underwater use and an energy cannon of demonic origin, the Nightmare Beta. After making a combo-jump, you are given a reward as well as points. The game uses red orbs to "purchase" new moves for Dante, increasing the variety in his fighting style, as well as other orbs to make him more powerful. Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can. After a less than proper introduction, a woman named Trish, who bears a striking resemblance to Dante's mother, convinces him to hunt and kill a devil named Mundus.

To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo. The story alludes to The Divine Comedy in the game's areas (roughly resembling and representing purgatory, hell, and heaven) as well as in some of the character names: however it is purely an aesthetic similarity, and indeed the game borrows from a very wide range of sources for inspiration. This alone will not gain you any great scores however. Dante also has a brother named Vergil, who we learn very little about during the course of the game. You will get 10 points for each floor you reach. The story revolves around Dante and his one-man devil hunting agency, named "Devil May Cry", which he runs in the hopes of finding and killing the demons who killed his mother. There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up. In this sense, it paved the way for the recent entries of the Ninja Gaiden franchise on Xbox.

This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. Devil May Cry became a popular hit with players because the game represented a return to the gameplay of frantic 2D action games of the late 1980s and early 1990s, arguably the first game of its generation to reach this level of intensity. As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. Kennedy and Trish is similar to the charater Ada Wong. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed. Dante is simlar to Resident Evil 4's protagonist, Leon S. The faster it runs, the higher and longer it will jump. Most notably are the armored reptilian creatures "Blades", which were originally meant to be Hunters and the Marionettes, which were zombies constructed from various body parts.

Your character will constantly accelerate as long as it moves. Although, the characters in the Resident Evil 4 prototype were all new, some of the enemies were actually enhanced version of previous Resident Evil creatures. jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling'). Rather than abandon the project entirely, the premise was changed and it eventually became Devil May Cry. The player's goal is to reach higher and higher floors without falling (i.e. However, in prototype status, it proved to be too different from the Resident Evil series and the survival horror genre in general. The Tower consists of floors in different sizes and is of infinite height. In mid 2000, after the completion of Resident Evil Code: Veronica, Capcom began preliminary work on Resident Evil 4.

. . In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so. The third was billed as a return to the formula of the original and, thus far, has been well received. Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. This led to disappointment when the second installment failed to be as different from the first as the first was from existing action games. RamboMod - enables customization of the speed and floor sizes of the game. The original developed quite a powerful fan-base, and although not the only one, it became an important killer game for the PlayStation 2; this was because it was released in an early stage of the console's lifetime.

SolidFloor - floors are completely solid, so you can't jump on them from below. Finally, orbs of different color (red being the most common, representing the blood of the slain) are collected by exploration, killing enemies, or by purchase from Statues of Time, and are used to learn gain new combat powers and abilities. ProFloor - the floors are shorter. The game also features some puzzle solving and exploration elements evident in the survival horror genre. FastFloor - the game goes slightly (~120%) faster. Dante is also capable of unleashing the power of his devil blood, called Devil Trigger, making him faster, stronger, and able to heal his wounds, as well as enabling him to use special Devil Trigger exclusive attacks. He finds other firearms in the games, as well as devil arms (weapons infused with the power of devils).

Dante's signature weapons are his dual pistols (named Ebony & Ivory) and a large broadsword (named Force Edge in DMC 1 {nicknamed Woozie in the manual for DMC1}, Rebellion in DMC 2 and DMC3). Gameplay focuses primarily on fast and 'stylish' combat; gaining a high Style ranking (from worst to best, D to A, plus S) requires chaining Dante's normal and special attacks together in long strings while avoiding damage. There are three released games. The game has a dark gothic tone to it, but is contrasted with its heavy metal music and the trash-talking, full of attitude, protagonist Dante, a laid back devil hunter who is unsurprisingly half devil himself.

It is a third person hack and slash type game with some exploration elements. Devil May Cry (デビルメイクライ) is a PlayStation 2 video game created by Capcom.

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