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Icy Tower

Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so.

Gameplay

Overview

The Tower consists of floors in different sizes and is of infinite height. The player's goal is to reach higher and higher floors without falling (i.e. jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling').

Movement

Your character will constantly accelerate as long as it moves. The faster it runs, the higher and longer it will jump. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed.

Scrolling

As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up.

Scoring

You will get 10 points for each floor you reach. This alone will not gain you any great scores however. To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo.

Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can.

Rewards

After making a combo-jump, you are given a reward as well as points. The bigger the combo, the greater the reward. As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo.

Floor Types

Every 100 floors, the floor type (the way the floors look) changes. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins.

Replays/High Scores

Version 1.2 introduced the ability to save replays of games. This gives the player the ability to provide proof of their highest scores, combos and floors. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events.

Note: You must have Icy Tower installed on your computer to view downloaded replays.

Characters

Version 1.2 introduced the ability to play with custom characters. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. Characters can be downloaded from the internet. The Icy Tower resource page or Icy Tower fan page offers some of them.

Mods

A few mods exist for the game. Some of them are graphical mods, and some of them change the gameplay. The following are gameplay mods by RamboBones, which work only for version 1.2:

  • FastFloor - the game goes slightly (~120%) faster
  • ProFloor - the floors are shorter
  • SolidFloor - floors are completely solid, so you can't jump on them from below
  • RamboMod - enables customization of the speed and floor sizes of the game

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The following are gameplay mods by RamboBones, which work only for version 1.2:. Compilation:. Some of them are graphical mods, and some of them change the gameplay. Go Pop and Technicolour a belated US release in 2004. A few mods exist for the game. In 1999, the Tugboat label released the 'Mixing It Session' which featured 6 instrumental tracks the band had recorded for the radio, while One Little Indian gave D.I. The Icy Tower resource page or Icy Tower fan page offers some of them. Paul Wilmott formed Transformer who recorded a cover of Wire's Outdoor Miner which appeared on the Wire tribute album, Whore (WMO 1996), before making recordings under the name Lisp.

Characters can be downloaded from the internet. Some of these songs later appeared on his solo singles 'Elemental' and 'Head Over Heels' which featured drummer Ritchie Thomas (Dif Juz, Jesus And Mary Chain). Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. After the split, Ian Crause formed Floorshow who recorded some material for an unreleased album which was to be called 'The Vertical Axis'. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Their final single, 'It's A Kid's World', sampled the distinctive drumbeat from Iggy Pop's Lust for Life and added in a series of old children's TV themes to good effect, but despite critical acclaim the band attracted little commercial success and split before their final album, Technicolour was released in 1996. Version 1.2 introduced the ability to play with custom characters. Go Pop the band opted for restraint on the beautiful 'Second Language' EP which also had a new-found optimism in Crause's lyrics.

Note: You must have Icy Tower installed on your computer to view downloaded replays.. After the full-on assualt of D.I. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events. Go Pop was harsh and concise, with Crause's vocals (often buried in the mix) concerning frustration rather than bliss. This gives the player the ability to provide proof of their highest scores, combos and floors. Unlike many of the post rock bands Disco Inferno were labelled alongside, the music on D.I. Version 1.2 introduced the ability to save replays of games. The melody on the album's 8 tracks is often carried by the bassline, while an imaginative array of samples (including running water, breaking glass, car crashes, fax machines) builds dense aural collages.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins. Go Pop. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors. The band's use of sampling combined with traditional instruments - particularly Wilmott's bass - continued on the EPs 'A Rock To Cling To' and 'The Last Dance' and reached it's peak on their second album D.I. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. In 1992 the band released 'Summer's Last Sound', widely regarded as the first in a run of classic Disco Inferno EPs which saw the band's increasing use of samples. Every 100 floors, the floor type (the way the floors look) changes. 'Entertainment', Open Doors, Closed Windows and the 'Science' EP would later be collected on the album In Debt.

As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo. Their first album, Open Doors, Closed Windows, was released in 1991 on Che and received positive reviews, although most mentioned the heavy influence of late 1970s post punk bands, particularly Joy Division and Wire (In fact Disco Inferno's manager, Michael Collins, had previously managed Wire during their 70's incarnation). The bigger the combo, the greater the reward. After the departure of Gish (who would later join Bark Psychosis) the three-piece Disco Inferno recorded the single 'Entertainment' with producer Charlie McIntosh. After making a combo-jump, you are given a reward as well as points. Disco Inferno was a band formed in Essex in the late 1980s by Ian Crause (guitar & vocals), Paul Wilmott (bass), Rob Whatley (drums) and Daniel Gish (keyboards). Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can. In Debt (Che, 1995 album).

To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo. The Mixing It Session (Tugboat, 1999 EP). This alone will not gain you any great scores however. Technicolour (Rough Trade, 1996 album). You will get 10 points for each floor you reach. It's A Kid's World (Rough Trade, 1994 EP). There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up. Second Language (Rough Trade, 1994 EP).

This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. Go Pop (Rough Trade, 1994 album). As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. D.I. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed. The Last Dance (Rough Trade, 1993 EP). The faster it runs, the higher and longer it will jump. A Rock To Cling To (Rough Trade, 1993 EP).

Your character will constantly accelerate as long as it moves. Summer's Last Sound (Cheree, 1992 EP). jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling'). Science (Che, 1991 EP). The player's goal is to reach higher and higher floors without falling (i.e. Open Doors, Closed Windows (Che, 1991 album). The Tower consists of floors in different sizes and is of infinite height. Entertainment (Che, 1990 single).

. In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so. Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. RamboMod - enables customization of the speed and floor sizes of the game.

SolidFloor - floors are completely solid, so you can't jump on them from below. ProFloor - the floors are shorter. FastFloor - the game goes slightly (~120%) faster.

07-29-15 FTPPro Support FTPPro looks and feels just like Windows Explorer Contact FTPPro FTPPro Help Topics FTPPro Terms Of Use ftppro.com/browse2000.php Business Search Directory Real Estate Database WebExposure.us Google+ Directory Dan Schmidt is a keyboardist, composer, songwriter, and producer.