This page will contain blogs about Icy Tower, as they become available.

Icy Tower

Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so.

Gameplay

Overview

The Tower consists of floors in different sizes and is of infinite height. The player's goal is to reach higher and higher floors without falling (i.e. jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling').

Movement

Your character will constantly accelerate as long as it moves. The faster it runs, the higher and longer it will jump. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed.

Scrolling

As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up.

Scoring

You will get 10 points for each floor you reach. This alone will not gain you any great scores however. To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo.

Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can.

Rewards

After making a combo-jump, you are given a reward as well as points. The bigger the combo, the greater the reward. As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo.

Floor Types

Every 100 floors, the floor type (the way the floors look) changes. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins.

Replays/High Scores

Version 1.2 introduced the ability to save replays of games. This gives the player the ability to provide proof of their highest scores, combos and floors. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events.

Note: You must have Icy Tower installed on your computer to view downloaded replays.

Characters

Version 1.2 introduced the ability to play with custom characters. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. Characters can be downloaded from the internet. The Icy Tower resource page or Icy Tower fan page offers some of them.

Mods

A few mods exist for the game. Some of them are graphical mods, and some of them change the gameplay. The following are gameplay mods by RamboBones, which work only for version 1.2:

  • FastFloor - the game goes slightly (~120%) faster
  • ProFloor - the floors are shorter
  • SolidFloor - floors are completely solid, so you can't jump on them from below
  • RamboMod - enables customization of the speed and floor sizes of the game

This page about Icy Tower includes information from a Wikipedia article.
Additional articles about Icy Tower
News stories about Icy Tower
External links for Icy Tower
Videos for Icy Tower
Wikis about Icy Tower
Discussion Groups about Icy Tower
Blogs about Icy Tower
Images of Icy Tower

The following are gameplay mods by RamboBones, which work only for version 1.2:. Since the observer is generally closer to the light source, crystal orientation matters less in the formation of these pillars. Some of them are graphical mods, and some of them change the gameplay. Pillars forming from ground-based light sources may appear much taller than those associated with the sun or moon. A few mods exist for the game. Light pillars can also form around the moon, and around street lights or other bright lights. The Icy Tower resource page or Icy Tower fan page offers some of them. The crystals tend to orient themselves near-horizontally as they fall or float through the air, and the width and visibility of a sun pillar depends on crystal alignment.

Characters can be downloaded from the internet. Plate crystals generally cause pillars only when the sun is within 6 degrees of the horizon, or below it; column crystals can cause a pillar when the sun is as high as 20 degrees above the horizon. Icy Tower also comes with a template character, allowing fans to create their own characters, with their own graphics, sound effects, and background music. Hexagonal plate- and column-shaped ice crystals cause the phenomenon. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. A sun pillar appears most often as a vertical pillar or column of light rising from the sun near sunset or sunrise, though it can appear below the sun, particularly if the observer is at a high elevation or altitude. Version 1.2 introduced the ability to play with custom characters. When the sun dog phenomenon is seen around the Moon rather than the Sun, it is called a mock moon, moon dog, or by the proper name paraselene.

Note: You must have Icy Tower installed on your computer to view downloaded replays.. The crystals are hexagonal cylinders, and they have to be oriented vertically. The offspring of this ability is the global High Score List, which lists the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events. The orientation of the ice crystals involved in this process is important. This gives the player the ability to provide proof of their highest scores, combos and floors. Sun dogs are uncommon and typically appear only when a low sun shines through loose cirrus clouds, e.g., in a milky-white winter afternoon sky. Version 1.2 introduced the ability to save replays of games. Sun dogs, also known as parhelia (single parhelion), appear as near-horizontal colored spots or bars on both sides of the sun, at nearly a 22 degree angle.

Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins. This sign is supposed to have prompted him to become a Christian. Version 1.3 features one more floor type (called "chain-floor"), which starts off from floor 1000, and can not be unlocked or seen in lower floors. Emperor Constantine I of the Roman Empire is said to have seen such a halo in 313 near Trier. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Halos can also have unusual shapes, for example a cross. Every 100 floors, the floor type (the way the floors look) changes. Atmospheric phenomena such as halos were used as an empirical means of weather forecasting before meteorology was developed.

As of 1.2, rewards are simply a flashy message along with the following words, spoken after the player has successfully finished a combo. The crystals behave like jewels, refracting and reflecting sunlight between their faces, sending shafts of light in particular directions. The bigger the combo, the greater the reward. Sometimes in very cold weather optical halos are formed by crystals close to ground level, called diamond dust. After making a combo-jump, you are given a reward as well as points. A more Christian interpretation, less dualistic in its assumptions, is that the halo represents the light of divine grace suffusing the soul, which is perfectly united and in harmony with the physical body. Players either thrive for the highest score they can achieve (by making the biggest combo they can jump), or to reach the highest floor they can. Some think the halo symbolizes the saint's consciousness as 'radiating' beyond the physical body, and that it serves as a pictorial reminder to the saint's devotees of the saint's transcendence of the physical body.

To be really victorious, you will have to make cool jumps, combo-jumps, for which you will be awarded n2 points for every n floors jumped in one combo. Tibetan Buddhism uses halos extensively in the Thangka paintings of Buddhist saints such as Milarepa and Padmasambhava. This alone will not gain you any great scores however. In Pure Land Buddhism the halo is used in depicting the image of Amida Buddha. You will get 10 points for each floor you reach. In Zen Buddhism, ink brush paintings also commonly use the halo in depictions of saints such as Bodhidharma. There is a clock in the upper left corner of the screen that shows how much time is left until the next speed-up. Halos are found in Buddhist sculpture and painting from the Gandharan period, influenced by Greek artists brought to India with the army of Alexander the Great.

This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. The halo has been widely used in Buddhist iconography as well since at least the 1st century AD. As the player escalates the tower, it will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. This form of halo is still used in many popular depictions of angels and of blessed souls in heaven. Hitting walls (the sides of the tower) and immediately turning around generally maintains your character's speed. During the Renaissance, when rigorous perspective came to be considered essential, the halo was changed from an aura surrounding the head to a golden ring that appeared in perspective, mysteriously floating above the heads of the saints. The faster it runs, the higher and longer it will jump. The term "glory" may also refer to a glowing effusion —used in art to cover up depictions of genitalia.

Your character will constantly accelerate as long as it moves. This whole-body image of radiance is sometimes called the 'aureole', a lemon-drop-shaped item that appears to radiate from the entire body of the saints' being. jumping but missing a floor and falling past the bottom of the screen), as well as to keep ahead and above of the ever-faster upward scrolling of the game (explained under 'Scrolling'). Of the many stories about saints, some reports claimed that a saint was literally glowing. The player's goal is to reach higher and higher floors without falling (i.e. Some faithful believe the halo to be equivalent to the Eastern religion aura, and as with the latter, believe that halos are visible to those with perception. The Tower consists of floors in different sizes and is of infinite height. In popular piety, this practice has led to the literal belief that saints' have visible halos around their heads, rather than it be understood as a metaphorical representation.

. Especially noteworthy in this respect is Michelangelo Buonarroti's statue of Moses in San Pietro in Vincoli. In the game, the player controls Harold the Homeboy whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so. This description was taken literally by Medieval and Renaissance artists, who depicted Moses with small horns growing from his forehead. Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, inspired by Xjump. Jerome avoided this by translating the phrase into Latin as "cornuta esset facies sua" (his face was horned). RamboMod - enables customization of the speed and floor sizes of the game. However, this would have implied a halo, which was reserved for Christian-era saints.

SolidFloor - floors are completely solid, so you can't jump on them from below. When Moses came down from Mount Sinai carrying the tablets of the law, he is said in the Hebrew text (Exodus 34,29) to have a glowing or radiant face. ProFloor - the floors are shorter. The use of halos to designate Christian saints presented a problem in the translation of the Hebrew Bible. FastFloor - the game goes slightly (~120%) faster. Square halos are used to depict unusually saintly living personages. Triangular halos are used for representations of the Trinity.

A cross within a halo is used to represent Jesus. people considered as spiritually gifted. Round halos are typically used to signify saints —ie. It first appeared culture in the art of ancient Greece and Rome, and was incorporated into Christian art sometime in the 4th century.

The halo represents an aura or glow of sanctity which was most prominent around the head and was conventionally drawn as a circle. The halo has become an object of religious iconography in both Christian and Buddhist traditions. . Light is reflected and refracted by the ice crystals and may split up into colors because of dispersion, similarly to the rainbow.

The particular shape and orientation of the crystals is responsible for the type of halo observed. There are many types of optical halos, but they are mostly caused by ice crystals in cold cirrus clouds located high (5-10 km, or 3-6 miles) in the upper troposphere. Halos, also known as icebows, are also optical phenomena that appear near or around the Sun or Moon, and sometimes near other strong light sources such as street lights. In Christian sacred art (Eastern and Western churches), holy persons (saints) are depicted with a halo, a golden, yellow or white circular glow, around the head.

They are often used in religious works to depict holy or sacred figures. A halo (also known as a nimbus or Gloriole) is a ring of light that surrounds an object.

09-01-14 FTPPro Support FTPPro looks and feels just like Windows Explorer Contact FTPPro FTPPro Help Topics FTPPro Terms Of Use ftppro.com/1stzip.php ftppro.com/zip ftppro.com/browse2000.php PAD File Directory Business Search Directory Real Estate Database FunWebsites.org PressArchive.net WebExposure.us Display all your websites in one place HereIam.tv Celebrity Homepages Charity Directory Google+ Directory Move your favorite Unsigned Artist to the Top of the List