This page will contain news stories about Fiero, as they become available.Pontiac FieroThe Pontiac Fiero was a mid-engine sports car built by the Pontiac Motor Division of General Motors from 1984 to 1988. Brief history1988 Pontiac Fiero GTThe Fiero was designed by Hulki Aldikacti as a Pontiac sports car. Due to a "cool" reception by GM mangement and accountants, it was finally sold to GM as a fuel-efficient commuter car. The public, however, had other ideas for the only mid-engined car ever mass produced in North America. The Fiero was also the first and only two seater Pontiac ever made, until the 2006 introduction of the Pontiac Solstice. The Fiero was modified slightly, borrowing many parts, into a performance vehicle. The sports car potential of this car was greatly reduced due to cost-cutting however, and came under fire from critics—its publicity did not match its initial performance. By the end of production, the Fiero had received updated suspension and body styling, but kept a limited offering of engines—the use of turbochargers or the newer DOHC straight-4 engines never made it to production. Officially, production ended due to insufficient profits. Budget constraints on Pontiac forced them to borrow parts from other product lines. For example, some of the front suspension was taken from the Chevrolet Chevette[1] (the rear being partially from the GM X-body cars). GM technicians blamed these borrowed parts for the engine fires (which was not entirely true) that resulted from a number of mechanical design flaws. The fires in the 2.5 L engine were due mostly to poorly made connecting rods. They were purchased by GM by the ton, not by quality. However, the vehicles left today have most certainly been serviced by GM during the recall. The Fiero has a strong following of owners and customizers today. Due to an abundance of replacement parts available from other General Motors vehicles, there are many upgrades that can be done to improve performance and reliability of the cars. Additionally, a multitude of different General Motors engines have been installed by enthusiasts, from the Quad-4 engine to the Chevrolet small-block V8. The Fiero 2M4 was on Car and Driver magazine's Ten Best list for 1984. The 1984 Fiero was the Official Pace Car of the Indianapolis 500 for 1984, beating out the new 1984 Corvette for the honor. A large following of owners still exists with many web pages, groups, and clubs devoted to the car. TransmissionsAutomaticsFiero's mid-mounted V6All automatic-equipped Fieros were equipped with the TH125 three-speed with torque converter lockup. Automatic Transmission Final Drive Ratios:
4-speedAll 4-speed manual transmissions were built at the Muncie, Indiana Allison plant. The 1984 production line saw two transmissions, a performance 4-speed with a final drive ratio of 4.10, and an economy 4-speed with a final drive ratio of 3.32. The V6 on the 1985 model and part of the 1986 production year came with a 4-speed with a final drive ratio of 3.65. 5-speedIsuzu and Getrag-produced 5-speed transmissions were available, depending on model and equipment. The Getrag is generally accepted to be the stronger one, but both are used without failure on high torque V8 engine swaps. Manual transmission gear ratiosProduction years19841984 was the first production year for the Pontiac Fiero, which began production in August 1983 for the 1984 model year. The year was also critically condemned for producing underpowered commuter cars. In an effort to sell the car as being economically sensible, GM equipped and sold the Fiero as a commuter car but the marketing build up leading to initial release indicated anything but a regular commuter car. The car also proved uncomfortable for some drivers due to the lack of power steering. The 1984 was the only year in which the Limited "Indy 500" edition, consisting of an Indianapolis 500-themed option package on SE-model vehicles, was offered. Approximately 2,000 of these vehicles were sold. 1985In 1985, the problem with insufficient power was first addressed, much to the satisfaction of the general public. A Chevrolet 2.8 L 140 hp (104 kW) V6 engine was put into the car, satisfying most critics of the base power plant. The V6 was paired with a modified Muncie 4-speed transmission. The 4-cylinder engine (known as the "Iron Duke") was now paired with the Japanese designed Isuzu 5-speed (also produced at the Muncie, Indiana plant). Further on, the exterior design of the Indy Fiero would be incorporated into the production line as the new GT. 19861986 Fiero SE1986 was the first year the fastback was offered. Also offered late in the production year, was a 5-speed Getrag transmission (coupled only to the V6 engines). Models equipped with the 4-cylinder engine remained largely unchanged. 19871987 had minor modifications to the front fascia on the "base coupe" (the same nose also to be found the following year on the new Formula model), with the SE & GT models keeping the same "Aero" nose. The 4-cylinder's power rating increased to 98 hp (73 kW) with some major modifications which included a roller cam. The car was offered in blue but was otherwise externally unchanged from the preceding three models. Improved headlight motors appeared in 1987. 19881988 Pontiac Fiero GTThe 1988 Fiero brought a new suspension design, thought by many to strikingly resemble the soon to be acquired Lotus Corp's. The chassis was never a Lotus design though - it was all Pontiac. The 4-cylinder and more powerful V6 were standard fare and the car largely escaped recall issues. 1988 was the final model year for the Fiero. This page about Fiero includes information from a Wikipedia article. Additional articles about Fiero News stories about Fiero External links for Fiero Videos for Fiero Wikis about Fiero Discussion Groups about Fiero Blogs about Fiero Images of Fiero |
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1988 was the final model year for the Fiero. There is a Mario Smash Football bundle for Europe and Super Mario Strikers bundle for Canada. The 4-cylinder and more powerful V6 were standard fare and the car largely escaped recall issues. Melee for America. The chassis was never a Lotus design though - it was all Pontiac. Several bundles are out which include games such as Pokemon XD: Gale of Darkness, Mario Party 7 and Super Smash Bros. The 1988 Fiero brought a new suspension design, thought by many to strikingly resemble the soon to be acquired Lotus Corp's. The GameCube currently sells at USD $99. Improved headlight motors appeared in 1987. Nintendo reported that as of January 2006 they have sold a total of 20.61 million Nintendo Gamecube units worldwide. The car was offered in blue but was otherwise externally unchanged from the preceding three models. One example is the advertisement campaign for Square Enix's GameCube-exclusive Final Fantasy game, Final Fantasy: Crystal Chronicles. The 4-cylinder's power rating increased to 98 hp (73 kW) with some major modifications which included a roller cam. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers pay Nintendo to promote their games, using Nintendo's marketing and advertising resources. 1987 had minor modifications to the front fascia on the "base coupe" (the same nose also to be found the following year on the new Formula model), with the SE & GT models keeping the same "Aero" nose. The "Who Are You" logo is similar to graffiti lettering. Models equipped with the 4-cylinder engine remained largely unchanged. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a gamer enjoys playing suggests a dominant trait in that gamer's personality. Also offered late in the production year, was a 5-speed Getrag transmission (coupled only to the V6 engines). Subsequent ad campaigns had Nintendo advertising with a "Who Are You" tangent, essentially marketing the wide range of games Nintendo offers. 1986 was the first year the fastback was offered. The lettering would begin as a wave, only to settle on the top of the pictured console. Further on, the exterior design of the Indy Fiero would be incorporated into the production line as the new GT. It basically rotated around what appeared to be the top of a GameCube console, with the lettering being slightly 3D. The 4-cylinder engine (known as the "Iron Duke") was now paired with the Japanese designed Isuzu 5-speed (also produced at the Muncie, Indiana plant). Later on, Nintendo incorporated a video clip before the normal clip for the GameCube game would begin, similar to the brief PlayStation 2 logo before a commercial featuring the game. The V6 was paired with a modified Muncie 4-speed transmission. This was usually after the normal commercial for a GameCube game. A Chevrolet 2.8 L 140 hp (104 kW) V6 engine was put into the car, satisfying most critics of the base power plant. A voice whispered "GameCube". In 1985, the problem with insufficient power was first addressed, much to the satisfaction of the general public. The earliest commercials displayed a rotating cube video, which would quickly morph into the GameCube logo. Approximately 2,000 of these vehicles were sold. Nintendo has used several advertising strategies and techniques for the GameCube. The 1984 was the only year in which the Limited "Indy 500" edition, consisting of an Indianapolis 500-themed option package on SE-model vehicles, was offered. The year was also critically condemned for producing underpowered commuter cars. Like most analogue controllers, the GameCube pad self-calibrates when the console is switched on, setting the current analog stick and L and R buttons' positions as "neutral", which may cause problems if these controls are not actually in their neutral position at the time of calibration. 1984 was the first production year for the Pontiac Fiero, which began production in August 1983 for the 1984 model year. Various games use this structure to varying levels of success. Isuzu and Getrag-produced 5-speed transmissions were available, depending on model and equipment. The controller is a standard wing grip design, and was designed to fit well in human hands. The V6 on the 1985 model and part of the 1986 production year came with a 4-speed with a final drive ratio of 3.65. Some unofficial controllers also have "turbo" or "macro" buttons, but these only modify the actions performed by other buttons. The 1984 production line saw two transmissions, a performance 4-speed with a final drive ratio of 4.10, and an economy 4-speed with a final drive ratio of 3.32. Originally, Nintendo was not going to include it, but game developers asked for it to be put in. All 4-speed manual transmissions were built at the Muncie, Indiana Allison plant. In a late design change, the "Z" button was oddly positioned above the "R" trigger. Automatic Transmission Final Drive Ratios:. Slightly above the "R" button is the "Z" button. All automatic-equipped Fieros were equipped with the TH125 three-speed with torque converter lockup. On the top of the controller there are two analog shoulder buttons marked "L" and "R" which are moulded to fit index fingers. A large following of owners still exists with many web pages, groups, and clubs devoted to the car. The start/pause button is in the middle of the controller. The 1984 Fiero was the Official Pace Car of the Indianapolis 500 for 1984, beating out the new 1984 Corvette for the honor. Below those, there is a yellow "C" stick, which has a similar function to the right stick on a PlayStation. The Fiero 2M4 was on Car and Driver magazine's Ten Best list for 1984. On the right are four buttons; a large green "A" button in the centre, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Additionally, a multitude of different General Motors engines have been installed by enthusiasts, from the Quad-4 engine to the Chevrolet small-block V8. The primary analog stick is on the left, with the D-pad below it. Due to an abundance of replacement parts available from other General Motors vehicles, there are many upgrades that can be done to improve performance and reliability of the cars. The standard GameCube Controller totals eight buttons, two analog sticks and a D-pad. The Fiero has a strong following of owners and customizers today. Games with large amounts of voice acting or pre-rendered video often need to be put on two discs. However, the vehicles left today have most certainly been serviced by GM during the recall. The capacity of the disc is 1.5 GB. They were purchased by GM by the ton, not by quality. The disc is a proprietary version of the eight cm DVD (MiniDVD) format. The fires in the 2.5 L engine were due mostly to poorly made connecting rods. The GameCube Optical Disc is the media format used by the Nintendo GameCube. GM technicians blamed these borrowed parts for the engine fires (which was not entirely true) that resulted from a number of mechanical design flaws. (Even though DDR-SDRAM is significantly faster, since the PowerPC 750CXe can not address DDR-SDRAM, it is not used.). For example, some of the front suspension was taken from the Chevrolet Chevette[1] (the rear being partially from the GM X-body cars). Some benchmarks provided by third-party testing facilities do indicate, however, that some of these specifications, especially those relating to performance, may be conservative. Budget constraints on Pontiac forced them to borrow parts from other product lines. The following are hardware specifications provided by Nintendo of America. Officially, production ended due to insufficient profits. The sports car potential of this car was greatly reduced due to cost-cutting however, and came under fire from critics—its publicity did not match its initial performance. Unlike Sega, Nintendo has strong cash reserves so it could afford to match price wars whenever Sony or Microsoft lowered the price of their console. The Fiero was modified slightly, borrowing many parts, into a performance vehicle. Nintendo also reassured nervous investors by stating that they would "only exit the software business at the same time they would exit the hardware business"; in other words, that they would not discontinue their console business to focus on developing games like Sega had done after the failure of the Dreamcast. The Fiero was also the first and only two seater Pontiac ever made, until the 2006 introduction of the Pontiac Solstice. The GameCube had a strong hold on the children's market and its low price compared to the PS2 and Xbox kept it competitive. The public, however, had other ideas for the only mid-engined car ever mass produced in North America. However, this has been offset by the growing size of the video game console market which has allowed Nintendo to carve out a loyal following even though its market share decreased. Due to a "cool" reception by GM mangement and accountants, it was finally sold to GM as a fuel-efficient commuter car. The GameCube has not performed to expectations due to being unable to match the sales and market share of its Nintendo 64 predecessor. The Fiero was designed by Hulki Aldikacti as a Pontiac sports car. GameCube sales have continued to be steady, particularly in Japan, but the Gamecube is still in third place in worldwide sales [7]. . Since then, sales have rebounded due to a price drop to $99 USD and the release of the The Legend of Zelda: Collector's Edition bundle, which spurred sales. The Pontiac Fiero was a mid-engine sports car built by the Pontiac Motor Division of General Motors from 1984 to 1988. During the second half of 2003, due to sagging sales, Nintendo had to cut GameCube production in order to sell off surpluses and issue a profit warning [6]. 1987-1988: 3.33. Also 2K Sports, who have not supported the Gamecube, will release Major League Baseball 2K6 in spring 2006 [5]. 1984-1986: 3.06. Since then, however, Eidos has resumed development [4] of GameCube titles. V6
1984-1986: 3.18. The strong preference of GameCube owners for first-party titles has also put the system at odds with major third party developers. L4
Also, due to Nintendo's lack of support for the online capabilities of the GameCube, as opposed to Microsoft and later Sony who actively promoted online gaming by releasing first-party online titles and soliciting developers, many multiplatform games with online functionality were released offline-only on the GameCube. Many third-party games popular with teenagers or adults such as first-person shooters and the controversial Grand Theft Auto series skipped a GameCube port in favour of the PlayStation 2 and Xbox. Nintendo's family-friendly franchises such as Pokémon gave the GameCube the reputation of being a "kiddie" console that failed to appeal to the teenage and adult market[2]. Despite Nintendo's efforts, the GameCube was unsuccessful in recapturing the preceding Nintendo 64's market share, and the sixth generation was taken over by the PlayStation 2. Because of these efforts, GameCube owners tend to support first-party games more heavily than third party games, whereas the reverse is true for PlayStation 2 and Xbox owners. This policy from Nintendo resulted in many exclusive third-party games for the Nintendo GameCube, and the arrival of multiformat titles on the platform. Nintendo often took an active role in cooperating with a developer. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube. One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Some of the more popular first-party titles include:. The Nintendo GameCube software library contains such traditional Nintendo series as Super Mario, The Legend of Zelda, and Metroid. Source: ESRB. The GameCube features games with the following ratings:. In addition, over 25 titles are currently in development. The GameCube currently has over 550 games available in its library. Also, holding the "Z" Button while the system boots will replace the normal xylophone musical sequence with squeaks, followed at the end by a child laughing. Tap the "A" Button repeatedly to spin the Gamecube logo. A unique feature of the Gamecube are a few Easter Eggs included in its startup sequence. Two separate adaptors were made, one for dial-up phone lines and one for broadband connections. Instead, Nintendo focused more on Game Boy connectivity. The only high profile title that required the adapter was Sega's Phantasy Star Online Episode I & II. The GameCube also had a network adapter released during the holiday season of 2002, but Nintendo did not promote or support online gaming anywhere as heavily as Sony or Microsoft. The thumbsticks do not have added "clickable" button functionality—unlike other such consoles of the era—but both L and R shoulder buttons are analog, being able to detect pressure applied to them before "clicking," essentially doubling their functionality. Keeping up with the Nintendo 64, it features no select button, but the C buttons have been replaced by an analog C stick, instead. The controller has the traditional directional pad, two thumbsticks, and eight buttons: A, B, X, Y, Z, L, R, and start/pause. Despite being more compact than the PlayStation 2 (being that it was released over a year after and kept the power supply separate from the console), the GameCube has superior graphics processing power and better ProLogic sound, but no optical output. Interestingly, with the addition of the Game Boy Player accessory, the GameCube becomes a nearly perfect geometric cube. However, this feature over other consoles was minimal since its inexpensive production and selling price were its main advantages. The GameCube was designed for ease of portability, with its small size complemented by a carrying handle. A fair variety of GameCube games implement this innovative functionality, while Nintendo encourages its continued use. A special Nintendo GameCube to Game Boy Advance connection cable is required for each Game Boy Advance system that is to be connected to the GameCube. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. This functionality has also been used to unlock "secrets" such as new levels or characters when two games, a Game Boy Advance game and its GameCube equivalent, are connected together. Subsequent information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Such a connection between the two systems allows the transfer of game data. The system does not link to the Micro due to the fact that its slot is too small. The GameCube system also has the unique capability to connect to Nintendo's portable system Game Boy Advance and SP. The Q's different footprint also left it incompatible with the Game Boy Player. However, it was never released outside Japan and production ceased in December 2003. Called the Q, it was a modified GameCube that could also hold standard-sized DVD discs and play back both formats. There was also a DVD-capable variant released by Panasonic in Japan, under license from Nintendo. Despite the protection of a non-standard disc format (essentially a miniature DVD-ROM with non-standard sectors and filesystem formatting), a number of modchips such as the Qoob and ViperGC have been released that, when used in conjunction with a modified bios, allow the use of a standard or 8 cm DVD-ROM to load backed-up, homebrew, boot-leg or pirate software. The lack of DVD movie support was also a double-edged sword; it did not appeal to the mass audience that turned to the PlayStation 2 and Xbox due to their built-in DVD support. Common reasons cited by Nintendo for using this format are to lower piracy, provide faster loading times, and to make the system cheaper (to avoid DVD-licensing fees) and more compact. The Nintendo GameCube does not have any DVD-movie support. Later, a special debug mode in the GameCube drive was discovered which allowed the console to read and play from standard mini dvdrs. [1]. By exploiting a flaw in Phantasy Star Online Episode I & II, users were able to connect their GameCubes to their PC's and run homebrew programming on the console. This move was mainly intended to prevent piracy of GCN titles, but like most anti-piracy technology, it was eventually cracked. Contrary to popular belief, GameCube discs are not physically read any differently from a standard DVD disc, but are encrypted and contain a 'barcode' unreadable by most DVD-ROM drives. The Nintendo GameCube uses a unique storage medium, the GameCube Optical Disc, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than the 12cm CDs or DVDs used in competitors' consoles), and the discs have a capacity of approximately 1.5 gigabytes. In Japan, the system is also available in orange, or in limited edition colors like Crystal White, Mint Green, Copper, and White with black pinstripes. Physically shaped similar to a geometric cube, the outside casing of the Nintendo GameCube comes in a variety of colors, such as indigo, platinum, and black (also a limited edition Resident Evil 4 platinum and black game console). Unveiled during Spaceworld 2000, the Nintendo GameCube was widely anticipated by many who were shocked by Nintendo's decision to design the Nintendo 64 as a cartridge-based system. The GameCube launched in North America with the following twelve games:. . Luigi's Mansion was the first cover game (volume #150). The GameCube was first introduced in volume #145 of Nintendo Power magazine. The GameCube was released on:. The GameCube itself is the most compact and inexpensive of the sixth generation era consoles. The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named "Dolphin" during development; abbreviated as GCN) is Nintendo's fourth home video game console, belonging to the Sixth generation era; the same generation as Sega's Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox. It is considered particularly useful for Phantasy Star Online Episode I & II and is difficult, though not impossible, to acquire outside of Japan. The keyboard requires the use of two controller ports, and contains both Roman and Japanese hiragana characters. An ASCII keyboard controller, resembling a standard GameCube controller pad stretched to accommodate an alphanumeric keyboard in the center. A dance pad, included with Dance Dance Revolution: Mario Mix. This official Nintendo accessory is currently sold in Japan only. SD Card Adapter, for games exhibiting the SD Card logo like Animal Forest e+. Commands are issued when you hold the X button on the controller. Odama also includes a microphone clip to clip on to the controller. Microphone, which plugs into memory card slot, for use with Mario Party 6, Mario Party 7, and Karaoke Revolution Party. DK Bongos for use with the music games Donkey Konga, Donkey Konga 2 and Donkey Konga 3, and the Donkey Kong platform title Donkey Kong Jungle Beat. In PAL regions, an RF cable for connection to older televisions, and an RGB SCART cable for high-quality connections. Several are available from Lik-Sang, however, a game supporting 480p combined with the Component Video cable above, and the VD-Z3 (which has a monitor pass-through) or this can give Progressive Scan display quality on a computer monitor. Allows GameCube play on a standard computer monitor. VGA Adapter. See System Specifications above and Official Information.). Less than one percent of GameCube owners used 480p, therefore the digital output was eventually removed from the design to reduce the system's manufacturing costs. Component video cable (for progressive scan (480p) support) which requires a GameCube with Digital Video Output. Game Boy Player (to play Game Boy games on the television, using either a GameCube controller or a connected Game Boy Advance). Modem or Broadband adapter (for internet or LAN play). Nintendo GameCube Game Boy Advance cable (for games that support connectivity between the GameCube and the Game Boy Advance). A maximum of 127 files can be stored on a memory card). Memory Card (59, 251 or 1019 blocks. Wavebird (RF wireless controller). There are also specially shaped controllers, such as a blood-spattered chainsaw released to coincide with Resident Evil 4.). There are also many limited edition controllers available such as a split Platinum and Red, with the Mario "M" logo replacing the regular GameCube logo seen on standard controllers. Controller (Standard colours include Indigo, Black, Spice (Orange), Platinum and Indigo-clear. [4.3"(H) x 5.9"(W) x 6.3"(D)]. Physical Measurements of Entire System: 110 mm (H) x 150 mm (W) x 161 mm (D). Power Supply: AC Adapter DC12 volts x 3.25 amperes. High-speed Parallel Ports: 1. High-speed Serial Ports: 2. Digital Video Outputs: 1 *. Analog Audio/Video Outputs: 1. Memory Card Slots: 2. Controller Ports: 4. Approximately 1.5 gigabytes in capacity. Producer is Matsushita (Also known as Panasonic). Diameter is 3 inches in length. Based on DVD technology. Disc Media:
Average access time is 128 milliseconds. Drive type is Constant Angular Velocity (CAV). Disc Drive:
81 MHz in speed. Approximately 16 megabytes in capacity. Auxiliary RAM:
Sustainable latency of 10 nanoseconds. Approximately 24 megabytes in capacity. Main RAM:
System Floating-point Arithmetic Capability: 10.5 GFLOPS (at peak) (MPU, Geometry Engine, HW Lighting Total). AC3 signal through "digital out" with D-Terminal cable. "Dolby Pro Logic II" in analog audio out. Sampling Frequency: 48 kHz. Digital Signal : 16 Bit. Encoding: ADPCM. Simultaneous Channels: 64 channels. 4 kilobytes of ROM. 8 kilobytes of RAM. Data Memory:
Instruction Memory:
Real-time decompression of display list. Real-time hardware texture decompression (S3TC). Anisotropic filtering. Trilinear filtering. Bilinear filtering. MIP mapping. Environment mapping. Multi-texturing, bump mapping. Virtual texture design. Alpha blending. hardware nurbs. 4 pixel pipelines (4 x 162 MHz = 648 MPixels). 8 hardware lights. Subpixel anti-aliasing. Fog. Image Processing Functions:
24-bit Z-buffer. 24-bit RGB / RGBA. Pixel Depth:
Main Memory Bandwidth: 2.6 gigabytes/second (at peak). Texture Read Bandwidth: 10.4 gigabytes/second (at peak). RAM type is 1T-SRAM. Sustainable latency of 6.2 nanoseconds. Approximately 1 megabyte in capacity. Embedded Texture Cache:
Approximately 2 megabytes in capacity. Embedded Frame Buffer:
Producer: ArtX/Nintendo (ArtX was acquired by ATi Technologies in 2000 and is now a part of ATi). Name: "Flipper". L2: 256KB (2 way). L1: instruction 32KB, data 32KB (8 way). Internal Cache:
External Bus:
CPU Capacity: 1125 Dmips (Dhrystone 2.1). Clock Frequency: 485 MHz. Manufacturing Process: 0.18 micrometre IBM copper-wire technology. Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC 750 RISC with 50 new instructions). Producer: IBM. Name: "Gekko". Hold the Z buttons on four controllers (one in each port) for another set of sounds. Hold the Z button before and while the logo starts to hear squeaking and children laughing. Holding the A button will spin the logo completely, and enter the console main menu regardless of whether there is a disk inserted. Tap the A button repeatedly to make the logo spin. Ltd, based on Nintendo's own game properties). Wario World (from Treasure Co. Viewtiful Joe series (Capcom). Tales of Symphonia (Namco). Super Monkey Ball series (Sega). Star Fox series (from Namco, based on Nintendo's own game properties). Star Wars: Rogue Squadron series (Factor 5). Sonic Mega Collection (Sega) and (Sonic Team). Sonic Adventure 2 Battle (Sega and Sonic Team). Sonic the Hedgehog series (Sega and Sonic Team)
Soul Calibur 2 (Namco). Resident Evil 4. Resident Evil (enhanced remake). Resident Evil Zero. Resident Evil series (Capcom)
Eternal Darkness: Sanity's Requiem (Silicon Knights). EA Sports games (Electronic Arts). Adults Only: 0. Mature: 45. Teen: 204. Everyone (E10+): 18. Everyone: 287. Early Childhood: 1. May 17, 2002 (Australia). May 3, 2002 (Europe). November 18, 2001 (North America). September 14, 2001 (Japan). |