This page will contain videos about Everquest, as they become available.EverQuestEverQuest (EQ) is a 3D fantasy massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Verant Interactive (which had recently parted from 989 Studios) and published by Sony Online Entertainment (SOE). SOE currently runs and distributes EverQuest. To play, one must initially pay for the game software and then pay a recurring monthly fee; a free trial is also available for those who wish to experience the game before paying. EverQuest was, for a time, the most popular MMORPG in the industry. In the game, players explore a Tolkienesque fantasy world of sword and sorcery, fighting monsters and enemies for treasure and experience points and interacting with other players. As they progress, players advance in level, gaining power, prestige and abilities. Players can also procure powerful items for their characters in a variety of ways: through slaying monsters (and then looting whatever items they were carrying), doing "quests" (tasks and adventures given by non-player characters ( NPCs ) in which a reward is given upon success), or by gathering raw materials and then fashioning them, via numerous trade skills such as tailoring or blacksmithing, into useful (or not-so-useful, but nevertheless fun) items. In structure and rules, the game is a direct descendant of the famed Dungeons & Dragons role-playing game. Many of the elements from EverQuest have also been drawn from text-based MUD (multi-user dungeon) games, especially DikuMUD. The game features a rich 3D environment set in the fictional world of Norrath, its moon Luclin and alternate planes of reality. The geography of the EverQuest universe is vast—few have visited all of the nearly 400 zones. Multiple instances of the world exist on various servers, each one hosting between 1000 and 3000 simultaneous players online during peak times. After selecting a server, a player can create multiple characters by choosing from a variety of classes and races (e.g., humans, gnomes, trolls, halflings, elves, etc.). The main aspect of gameplay involves grouping with fellow players to kill monsters for experience and gear. Beyond that, a player can explore the large world, socialize, role-play, join player guilds, master trade skills, and duel other players (in restricted situations — EQ only allows Player versus Player (PvP) combat on the PvP-specific server, in designated arenas, or in a consensual duel in a limited number of locations. While some parts of EverQuest can be experienced alone, without the help of other players, EQ generally remains a very group-centric game. A single character will be unable to complete many of the encounters in EverQuest. Most parts of the game can be completed with small groups of up to six or so people, but the most challenging (and rewarding) encounters require the cooperation of many players, possibly totalling 72 players, although the trend in recent expansions tends towards 54 as a maximum. A large force of gamers gathered together to perform one task, is referred to as a "raid". Normally the number of players range from 36 to 72, limiting factors being the maximum number of people allowed in a "raid window" (72) and the maximum number of people allowed in certain instanced zones in more recent expansions. Zerging (A term that comes from another popular computer game, Starcraft) is when a raid's main strategy is to overwhelm an enemy by sheer force of numbers. As EverQuest has aged, tactics have become more and more involved. Some of the most complex 'modern' raid events can take a very experienced guild dozens of attempts before they succeed. Less skilled guilds may take as many as a hundred tries to beat the same event, if they are able to accomplish it at all, due to the level of strategy and teamwork required to defeat modern EverQuest encounters. DevelopmentWhile the original concept is credited to Brad McQuaid, Steve Clover, and Bill Trost, much of the original product design was done by Brian Canary, Ryan Palacio, Roger Uzun and Geoffrey "GZ" Zatkin. Many other people have worked on EverQuest through the many updates and expansion packs that have been released as the service has operated continually since 1999. The idea of the "MMORPG" (Massive Multi-Player Online Role-Playing Game) is credited to Ultima Online, the first of its genre. 989 Studios funded development and initially published the game, before Verant Interactive took management after 989 Studios unilaterally canceled all of its PC projects. Sony Online Entertainment later purchased Verant, and SOE runs and distributes EverQuest currently. The Temple of Solusek Ro was added as a free download in October 1999.EverQuest launched with some technical difficulties on March 16, 1999 but quickly became successful. By the end of the year, it had surpassed the leading competitor, Ultima Online in number of subscriptions. Numbers continued rising at a steady rate until mid-2001 when growth slowed. As of 2004, Sony reports subscription numbers close to 450,000. ZonesThe EverQuest universe is divided into nearly 400 zones. These zones represent a wide variety of geographical features, including plains, oceans, cities, deserts, and other planes of existence. Controversies and social issuesEverQuest has lived through its share of controversy, much of it shared by the entire MMORPG genre. One example involves the sale of in-game objects for real currency (often through eBay). The developers of EQ have always forbidden the practice and in January 2001 asked eBay to stop listing such auctions. For a time, such auctions were immediately removed, which created market conditions that allowed a number of upstart auction sites to specialize in this new virtual economy. The game has always had problems with exploiting, cheating, and hacking. Patches have stopped some of the most serious cheats, but controversy also surrounds SOE's policies, once seen as heavy-handed and subjective, now generally perceived as lighter than deserved in many instances. Changes in management have caused changes in company-to-customer representatives who defend or promote said policies. Gordon Wrinn ("Abashi") was the spokesperson of Verant, followed by Alan VanCouvering ("Absor") for SOE; a team now presents plans to the players. Critics of EQ's overall design deride it as "simplistic", and this has led to a satirical game called Progress Quest to appear on the Internet. Some gamers have nicknamed it "LevelQuest", implying that the purpose of the game is to only acquire levels. Monotonous in-game-activities are referred to as timesinks. The game is renowned and berated (by some psychologists specializing in computer addiction) for its addictive qualities. Many refer to it half-jokingly as "NeverRest" and "EverCrack" (a reference to crack cocaine). EQ is very time-consuming for many people, and there have been some well-publicized suicides of EverQuest users, such as that of Shawn Woolley. Relationships broken because of obsessive playing resulted in the creation of an online support group called EverQuest Widows and sites like GamerWidow.com. The capacity of the game to absorb time and money, and to distract players from a possibly-dull life on the other side of the screen, are appealing features to its users. However, the same could be said for any other addictive and obsessive activity. An infamous rant titled "EQ: What You Really Get From An Online Game" appeared on Slashdot in 2002, and brought this issue of EverQuest addiction to the forefront of many message boards across the Internet. The sociological aspects of EverQuest (and other MMORPGs) are further explored in a series of online studies on a site known as "the HUB". [1] The studies make use of data gathered from player surveys and discuss topics like virtual relationships, player personalities, gender issues, and more. As it enters its seventh year, there is a perception among some longtime players that Everquest's best days are behind it, and indeed many have abandoned EQ in favor of some of the newer MMORPGs on the market, such as City of Heroes and World of Warcraft. Although it is true that some formerly-busy zones are now deserted, SOE continues to release expansion packs, and certain zones continue to be crowded during peak game-playing hours. Real world economicsEverQuest has many in-game items that are hard to produce and/or to find, and most can be traded among players via the game's currency (platinum pieces). Because these items are also sold on eBay, an actual exchange rate between platinum pieces and real life dollars can be calculated. This led some economists, among them Edward Castronova, to study the economics of EverQuest and other MMORPGs. The researchers discovered, to their surprise, that EQ's money was in fact more valuable than the Yen (although this is no longer the case; there are now about 2900 platinum to a U.S. dollar which is worth about 113 Yen), and its GDP per capita is higher than that of China and India. This led some gamers to start playing professionally, as after some hours of play they could earn income by selling off in-game items. Black Snow Interactive was founded as a company that created characters, leveled them to make them powerful, and then resold the characters. After some time, the firm moved to Mexico, as the salaries for Mexican players are far less. Other firms, such as the Gaming Open Market, specialized in exchanging money between games. A player could exchange a house in The Sims Online for EverQuest platinum pieces, depending solely on market laws of supply and demand. Sony officially discouraged the payment of real-world money for online goods until July 2005, when they launched Station Exchange. The program facilitates buying in-game items for real money from fellow players for a nominal fee. At this point this system only applies to select EverQuest II servers; none of the pre-Station Exchange EverQuest II or EverQuest servers are affected. [2] While Sony's official stance on EverQuest is still against real market transactions, any real enforcement of this faded years ago. It is now common to encounter an account on its second or third owner, especially in the higher end game. Due to the difficulty in learning the role a specific class plays within a group, and of learning the best way to fulfil this role, individuals who purchase high level characters without prior playing experience with a similar character are considered sub-par to those who have developed characters normally. To a lesser extent this is also true of individuals who purchase equipment far stronger then they should reasonably have (known in-game as "twinks"), and pay for help from high level characters in order to raise a newly created character into high levels quickly with little risk (known as "power leveling" or simply "PL"). Referring to a character in EverQuest as an eBay character or to an individual as an eBayer are derogatory comments used to suggest both that an individual did not develop his own character and that he has not learned how to properly play it. EverQuest expansionsThere have been several expansions to the original game since release. Expansions are purchased separately and add significant content to the game (for example, new races, classes, continents, quests, and equipment). Additionally, the game is updated regularly through downloadable patches. The EQ expansions to date: The East Commonlands tunnel was the most frequently used area for trading on most servers before the Bazaar was added in The Shadows of Luclin.
See also: EverQuest timeline There are many spin-off products from EverQuest. Several servers have been introduced with alternate rule-sets, including one which allows player killing, another, Firiona Vie, that has a set of rules more friendly to role-playing (although it also contained other rule changes that also made it attractive to non-role-players which some argue defeated the purpose), and a premium flagship server titled Stormhammer Legends server (which, for a higher fee provided a greater level of in-game customer service. Many players saw this as a way to charge players more money for a level of service which should have existed without the fee). After many months of the "Legends" community pleading for communication with Sony about its future, nothing was said until a sudden announcement in December '05 that Sony was closing the EQ flagship server. EverQuest Online Adventures, released in February 2003, is an MMORPG for the PlayStation 2 console. EverQuest II, a sequel to EverQuest, was launched in November 2004. Champions of Norrath, the d20 tabletop RPG EverQuest Role-Playing Game, several books, and player gatherings (Fan Faires) have also been spawned from EverQuest. Fans have created the open source server emulator EQEmu, allowing users to run their own servers with custom rules. Running such an emulator is a violation of EQ's end user license agreement and could result in a player being banned from Sony's EverQuest servers if caught doing so. It has not gained the same popularity as server emulators for Ultima Online. Although technically against the EULA, it is unlikely that you will be banned or otherwise punished for playing on an EMU, unless you admit to it, ingame, in front of Sony support staff. Gameplay jargonWikibooks EverQuest has more about this subject: Glossary of termsEverQuest carries an internal language and culture of its own, including a plethora of arcane abbreviations aiding communication between players. For example, SoW (which stands for Spirit of Wolf, a popular spell which accelerates players' movement), and vernacular usages such as 'crack' or 'mind candy' which within the context of EQ refer to mana regeneration spells such as Clarity or KEI (an acronym for Koadic's Endless Intellect). While mostly consistent, there are also some differences in jargon between servers, and between the Asian, European and American gaming communities. In-game chatting can practically be a foreign language to anyone who has not played it extensively. A number of terms used in-game have been coined by players from a wide variety of other MMORPGs or players of EverQuest specifically. One is the habit of calling monsters MOBs or mobs which is a contraction of Mobile Objects and stems from old text-based MUD's use of the term. Some terms like these, while coined in EverQuest, have migrated to other MMORPGs. Some players use leet, which is also referred to as "dewd" speak, and Internet slang is quite common among users of the game. References
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Some players use leet, which is also referred to as "dewd" speak, and Internet slang is quite common among users of the game. In-game chatting can practically be a foreign language to anyone who has not played it extensively. (Today it is enclosed behind glass.). While mostly consistent, there are also some differences in jargon between servers, and between the Asian, European and American gaming communities. For the Barcelona exhibition of 1937 Alexander Calder created in remembrance the miners who were killed at the mercury mines at Almadén a memorial fountain, which uses mercury instead of water. For example, SoW (which stands for Spirit of Wolf, a popular spell which accelerates players' movement), and vernacular usages such as 'crack' or 'mind candy' which within the context of EQ refer to mana regeneration spells such as Clarity or KEI (an acronym for Koadic's Endless Intellect). If the water is unsafe, fences must be designed to keep people far enough away, so that they cannot touch the water, otherwise children get water on their hands, and put their fingers into their mouths, and end up getting sick, thus subjecting owners and operators to legal liability. EverQuest carries an internal language and culture of its own, including a plethora of arcane abbreviations aiding communication between players. In the United States fountain operators and owners are legally liable for failure to either fence-in fountains, or to properly filter, chlorinate or otherwise treat the water, if the fountains are not fenced in. Although technically against the EULA, it is unlikely that you will be banned or otherwise punished for playing on an EMU, unless you admit to it, ingame, in front of Sony support staff. It was therefore necessary to put a fence around the fountain to keep people away. It has not gained the same popularity as server emulators for Ultima Online. Children played in fountains and swallowed water, and spurted the water out of their mouths to mimic the way nozzles in the fountain spurted the water. Running such an emulator is a violation of EQ's end user license agreement and could result in a player being banned from Sony's EverQuest servers if caught doing so. In July 1997, an outbreak of Cryptosporidiosis was connected to an ornamental fountain at the Minnesota Zoo, which did not have proper filtration and water treatment. Fans have created the open source server emulator EQEmu, allowing users to run their own servers with custom rules. (Pool and Spa News Online). Champions of Norrath, the d20 tabletop RPG EverQuest Role-Playing Game, several books, and player gatherings (Fan Faires) have also been spawned from EverQuest. In Disneyland, for example, people have been reported to change their babies' diapers and then wash their hands in the water fountain (thus adding unexpected bacteria and organics into the water). EverQuest II, a sequel to EverQuest, was launched in November 2004. In reality, however, people will interact with ornamental water fountains in the most surprising ways. EverQuest Online Adventures, released in February 2003, is an MMORPG for the PlayStation 2 console. In theory, a free-standing water feature shouldn't have a bather load, and subsequently, many builders would not choose to install filters or sanitation devices. After many months of the "Legends" community pleading for communication with Sony about its future, nothing was said until a sudden announcement in December '05 that Sony was closing the EQ flagship server. Guidelines have been developed for control of legionella in ornamental fountains (Legionella Risk Management-Guidelines). Many players saw this as a way to charge players more money for a level of service which should have existed without the fee). Therefore, minimum water quality standards are necessary, regardless of intended use. Several servers have been introduced with alternate rule-sets, including one which allows player killing, another, Firiona Vie, that has a set of rules more friendly to role-playing (although it also contained other rule changes that also made it attractive to non-role-players which some argue defeated the purpose), and a premium flagship server titled Stormhammer Legends server (which, for a higher fee provided a greater level of in-game customer service. Additionally, fountain spray can contain legionella bacteria and has been linked to legionnaires' disease outbreaks. There are many spin-off products from EverQuest. Regardless of the fact that some fountains are designed and built not as bathing fountains, but are rather used simply as architectural decor, people will often drink from, bathe or wash their hands in any fountain. See also: EverQuest timeline. There is a need for good water quality in contemporary fountains, regardless of their avowed intended use. The EQ expansions to date:. However, the fountain is central to the University community, and Fountain Day celebrates that centrality. Additionally, the game is updated regularly through downloadable patches. As a response the University moved the event to a weekend, incresed security, and limited admittance to the fountain area itself to only UAlbany students. Expansions are purchased separately and add significant content to the game (for example, new races, classes, continents, quests, and equipment). In 2004 Fountain Day was a media nightmare with drunk students and multiple injuries. There have been several expansions to the original game since release. Fountain day is a school sponsored event, initiated by the Human Awareness Program (HAP), in 1979, so students and faculty could break down the barriers that separate them. Referring to a character in EverQuest as an eBay character or to an individual as an eBayer are derogatory comments used to suggest both that an individual did not develop his own character and that he has not learned how to properly play it. This brings huge crowds celebrating together in the fountains, and creates something close in spirit to an urban beach. To a lesser extent this is also true of individuals who purchase equipment far stronger then they should reasonably have (known in-game as "twinks"), and pay for help from high level characters in order to raise a newly created character into high levels quickly with little risk (known as "power leveling" or simply "PL"). University of Albany has a "Fountain Day" every year which is a day in which the university can come together to celebrate the coming of spring, and the near-end of the semester. Due to the difficulty in learning the role a specific class plays within a group, and of learning the best way to fulfil this role, individuals who purchase high level characters without prior playing experience with a similar character are considered sub-par to those who have developed characters normally. The pumps, filter, electrical switch box and plumbing controls are often housed in a "plant room". It is now common to encounter an account on its second or third owner, especially in the higher end game. Lighting is often submerged and must be suitably designed. While Sony's official stance on EverQuest is still against real market transactions, any real enforcement of this faded years ago. Low voltage lighting, typically 12 volt Direct Current, is used to minimise electrical hazards. [2]. The water may need chlorination or anti-algal treatment; however, it may also utilise biological methods to filter and clean water. At this point this system only applies to select EverQuest II servers; none of the pre-Station Exchange EverQuest II or EverQuest servers are affected. A water filter, typically a media filter, removes particles from the water -- this filter requires its own pump to force water through it and plumbing to remove the water from the pool to the filter and then back to the pool. The program facilitates buying in-game items for real money from fellow players for a nominal fee. "Static head" is useful to quantify this pressure, see Head_(hydraulic). Sony officially discouraged the payment of real-world money for online goods until July 2005, when they launched Station Exchange. The pressure that causes water to move through the fountain may be produced instead by a motor-driven (often electric) pump. A player could exchange a house in The Sims Online for EverQuest platinum pieces, depending solely on market laws of supply and demand. Allowance must also be made to handle overflow in the case of heavy rain. Other firms, such as the Gaming Open Market, specialized in exchanging money between games. This closed, recirculating system must still be filled at the start from the local water supply system and also topped up through its life to offset the effects of evaporation. After some time, the firm moved to Mexico, as the salaries for Mexican players are far less. In many circumstances fountains obtain their water from an internally recycling system. Black Snow Interactive was founded as a company that created characters, leveled them to make them powerful, and then resold the characters. In modern fountains the traditional gravitational pressure from an unseen reservoir at a higher level is not always practical. This led some gamers to start playing professionally, as after some hours of play they could earn income by selling off in-game items. Changerooms are located in level P1 of the public parking. dollar which is worth about 113 Yen), and its GDP per capita is higher than that of China and India. The special texture on the slabs ensures that they are not slippery when wet. The researchers discovered, to their surprise, that EQ's money was in fact more valuable than the Yen (although this is no longer the case; there are now about 2900 platinum to a U.S. The entire surface of Dundas Square is made of special nonslip square granite slabs that match the size of the metal grilles. This led some economists, among them Edward Castronova, to study the economics of EverQuest and other MMORPGs. Both the architects and the designers have confirmed that these were intended for waterplay, and the facility operators have confirmed that the water is treated to pool water quality standards, and that the water quality is tested, by the health department, at least once a day. Because these items are also sold on eBay, an actual exchange rate between platinum pieces and real life dollars can be calculated. Twenty such grilles are arranged in two rows of 10, right in the middle of the main walkway through Dundas Square. EverQuest has many in-game items that are hard to produce and/or to find, and most can be traded among players via the game's currency (platinum pieces). Each group of 30 nozzles is located beneath a stainless steel grille. Although it is true that some formerly-busy zones are now deserted, SOE continues to release expansion packs, and certain zones continue to be crowded during peak game-playing hours. It consists of 600 ground nozzles arranged in groups of 30 (3 rows of 10 nozzles). As it enters its seventh year, there is a perception among some longtime players that Everquest's best days are behind it, and indeed many have abandoned EQ in favor of some of the newer MMORPGs on the market, such as City of Heroes and World of Warcraft. A recent example of a public splash fountain, intended for waterplay, is the one located in Toronto's Dundas Square. [1] The studies make use of data gathered from player surveys and discuss topics like virtual relationships, player personalities, gender issues, and more. These splash pads are often located in public pools, public parks, or public playgrounds (known as spraygrounds). The sociological aspects of EverQuest (and other MMORPGs) are further explored in a series of online studies on a site known as "the HUB". These have zero standing water, to eliminate possible drowning hazards, so that no lifeguards or supervision is required. An infamous rant titled "EQ: What You Really Get From An Online Game" appeared on Slashdot in 2002, and brought this issue of EverQuest addiction to the forefront of many message boards across the Internet. More recently, splash fountains have begun to appear. However, the same could be said for any other addictive and obsessive activity. In other situations, fountains are designed to allow easy access, and feature nonslip surfaces, so that people can safely use them to cool off in on hot summer days. The capacity of the game to absorb time and money, and to distract players from a possibly-dull life on the other side of the screen, are appealing features to its users. Some fountains are fenced in, or have raised edges as a barricade to keep people out. Relationships broken because of obsessive playing resulted in the creation of an online support group called EverQuest Widows and sites like GamerWidow.com. Although many fountains were not designed as bathing fountains, children of all ages often use them for that purpose. EQ is very time-consuming for many people, and there have been some well-publicized suicides of EverQuest users, such as that of Shawn Woolley. A splash fountain or bathing fountain is a fountain intended for people to cool off in. Many refer to it half-jokingly as "NeverRest" and "EverCrack" (a reference to crack cocaine). Modern indoor drinking fountains may incorporate filters to remove impurities from the water and chillers to reduce its temperature. The game is renowned and berated (by some psychologists specializing in computer addiction) for its addictive qualities. A water fountain is designed to provide drinking water and has a basin arrangement with either continuously running water or a tap. Monotonous in-game-activities are referred to as timesinks. In Islam a fountain is the name of the place in the Mosque where worshippers can wash before Prayer. Some gamers have nicknamed it "LevelQuest", implying that the purpose of the game is to only acquire levels. A musical fountain is a type of fountain that uses laser and harmonics principles to create three-dimensional images that look like holograms. Critics of EQ's overall design deride it as "simplistic", and this has led to a satirical game called Progress Quest to appear on the Internet. For example, the such fountains can spit up one ball of water which then explodes, showering people with a fine mist. Gordon Wrinn ("Abashi") was the spokesperson of Verant, followed by Alan VanCouvering ("Absor") for SOE; a team now presents plans to the players. Animated fountains often use laminar jets that provide water that moves like ping pong balls in animation, so that it breaks up, as the height varies, and the behaviour of each jet operates independently with up to 5Hz modulation frequency 1/5sec, so that the water packets collide with themselves. Changes in management have caused changes in company-to-customer representatives who defend or promote said policies. The practical Romans marked the delivery end of aqueducts with a public fountain, a practice that was revived in Rome in the 15th century, when the restored Aqua Felice once more delivered a symbolic presentation of its waters to Rome in the original Trevi Fountain, since replaced by the familiar Baroque fusion of water, architecture and sculpture. Patches have stopped some of the most serious cheats, but controversy also surrounds SOE's policies, once seen as heavy-handed and subjective, now generally perceived as lighter than deserved in many instances. From the Fountain of Youth one can drink to gain immortality, or to regain ones youth. The game has always had problems with exploiting, cheating, and hacking. An offshoot of the Fountain of Life was the legend of the Fountain of Youth, which Juan Ponce de León sought in Florida. For a time, such auctions were immediately removed, which created market conditions that allowed a number of upstart auction sites to specialize in this new virtual economy. The Fountain of Life appears in Christian illuminated manuscripts of Late Antiquity, and elaborate Gothic fountains formed centerpieces for exclosed gardens. The developers of EQ have always forbidden the practice and in January 2001 asked eBay to stop listing such auctions. Christian allegory made much use of the concept of the fountain, specifically the Fountain of Life, associated with the rebirth that was intended to be experienced at the Baptismal font. One example involves the sale of in-game objects for real currency (often through eBay). EverQuest has lived through its share of controversy, much of it shared by the entire MMORPG genre. Early Modern English employed fountain to refer to a natural spring water or source, which the 16th century garden fountain might consciously imitate in a grotto. These zones represent a wide variety of geographical features, including plains, oceans, cities, deserts, and other planes of existence. In the 16th century elaborate fountain displays were garden features of Mannerist gardens of Central Italy and the Mughal gardens of India. The EverQuest universe is divided into nearly 400 zones. Other early fountains were geometrically regularized springs, developed in the classic Persian garden. As of 2004, Sony reports subscription numbers close to 450,000. Hellenistic hydraulic engineers employed great originality in designing fountains, where the water pressure might be employed to animate automata and water organs. Numbers continued rising at a steady rate until mid-2001 when growth slowed. Early fountains depended on the natural gravity flow of water, from a spring or from an aqueduct supplied from a distant and higher source of water, which provided hydraulic head. By the end of the year, it had surpassed the leading competitor, Ultima Online in number of subscriptions. . EverQuest launched with some technical difficulties on March 16, 1999 but quickly became successful. A famous example of such a modern fountain rises from the surface of Lake Geneva (below, left). Sony Online Entertainment later purchased Verant, and SOE runs and distributes EverQuest currently. One of the most common features of a fountain, if there is enough pressure, is a jet or multiple jets, where water is forced into the air under pressure to some height. 989 Studios funded development and initially published the game, before Verant Interactive took management after 989 Studios unilaterally canceled all of its PC projects. Many fountains are located in small, artificial ornamental ponds, basins and formal garden pools, and often they include sculpture. The idea of the "MMORPG" (Massive Multi-Player Online Role-Playing Game) is credited to Ultima Online, the first of its genre. Basins may overflow from one into another, or the overflow may imitate a natural cascade. Many other people have worked on EverQuest through the many updates and expansion packs that have been released as the service has operated continually since 1999. In fountains sheets of water may flow over varied surfaces of stone, concrete or metal. While the original concept is credited to Brad McQuaid, Steve Clover, and Bill Trost, much of the original product design was done by Brian Canary, Ryan Palacio, Roger Uzun and Geoffrey "GZ" Zatkin. Fountains may be wall fountains or free-standing. . A traditional fountain is an arrangement where water issues from a source (Latin fons), fills a basin of some kind, and is drained away. Less skilled guilds may take as many as a hundred tries to beat the same event, if they are able to accomplish it at all, due to the level of strategy and teamwork required to defeat modern EverQuest encounters. The Fountain Of Wealth is the world's largest fountain found at Suntec City, Singapore. Some of the most complex 'modern' raid events can take a very experienced guild dozens of attempts before they succeed. The fountain at Point State Park in Pittsburgh, Pennsylvania. As EverQuest has aged, tactics have become more and more involved. Tubes and nozzles radiating from a hollow sphere. Zerging (A term that comes from another popular computer game, Starcraft) is when a raid's main strategy is to overwhelm an enemy by sheer force of numbers. The El Alamein Memorial Fountain in Fitzroy Gardens, Kings Cross, Sydney, Australia. Normally the number of players range from 36 to 72, limiting factors being the maximum number of people allowed in a "raid window" (72) and the maximum number of people allowed in certain instanced zones in more recent expansions. The waterfall cascade at Paley Park, New York City. A large force of gamers gathered together to perform one task, is referred to as a "raid". Tyler Davidson Fountain at Fountain Square in downtown Cincinnati, Ohio. Most parts of the game can be completed with small groups of up to six or so people, but the most challenging (and rewarding) encounters require the cooperation of many players, possibly totalling 72 players, although the trend in recent expansions tends towards 54 as a maximum. The world's tallest fountain, located in the town of Fountain Hills, Arizona. A single character will be unable to complete many of the encounters in EverQuest. Fountain of Wealth (largest fountain in the world since 1998) In Singapore. While some parts of EverQuest can be experienced alone, without the help of other players, EQ generally remains a very group-centric game. Vancouver's Harbour Green urban park with pavement waterworks fountains that kids can frolic in. Beyond that, a player can explore the large world, socialize, role-play, join player guilds, master trade skills, and duel other players (in restricted situations — EQ only allows Player versus Player (PvP) combat on the PvP-specific server, in designated arenas, or in a consensual duel in a limited number of locations. Urban Oases. The main aspect of gameplay involves grouping with fellow players to kill monsters for experience and gear. Centennial Olympic Park (computer animated frolicking fountain with 251 ground nozzles that shoot 12 to 35 feet in the air). After selecting a server, a player can create multiple characters by choosing from a variety of classes and races (e.g., humans, gnomes, trolls, halflings, elves, etc.). Dundas Square fountains designed by artist Dan Euser as both an architectural landmark as well as for frolicking (waterplay). Multiple instances of the world exist on various servers, each one hosting between 1000 and 3000 simultaneous players online during peak times. Splash Fountains at Christian Science Plaza, Boston, MA. The geography of the EverQuest universe is vast—few have visited all of the nearly 400 zones. Fountains in front of Brooklyn Museum (frequent frolicking, no standing water; less chance of drowning). The game features a rich 3D environment set in the fictional world of Norrath, its moon Luclin and alternate planes of reality. Along the far side there is zero-depth entry (no barrier, and the plane of the water matches the plane of the floor). Many of the elements from EverQuest have also been drawn from text-based MUD (multi-user dungeon) games, especially DikuMUD. to clearstream product) which fill a giant bowl that sprays 20 nozzles up, one central nozzle shoots up approximately 10 meters, 3 times in succession, then the process repeats. In structure and rules, the game is a direct descendant of the famed Dungeons & Dragons role-playing game. equiv. Players can also procure powerful items for their characters in a variety of ways: through slaying monsters (and then looting whatever items they were carrying), doing "quests" (tasks and adventures given by non-player characters ( NPCs ) in which a reward is given upon success), or by gathering raw materials and then fashioning them, via numerous trade skills such as tailoring or blacksmithing, into useful (or not-so-useful, but nevertheless fun) items. There are 44 outer nozzles (each 3/8in dia. As they progress, players advance in level, gaining power, prestige and abilities. Toronto Eaton Centre in Toronto, Canada. In the game, players explore a Tolkienesque fantasy world of sword and sorcery, fighting monsters and enemies for treasure and experience points and interacting with other players. Triton Fountain in Italy. EverQuest was, for a time, the most popular MMORPG in the industry. Swann Memorial Fountain in Philadelphia. To play, one must initially pay for the game software and then pay a recurring monthly fee; a free trial is also available for those who wish to experience the game before paying. Various fountains, including the "Fountain of Lions" at the Alhambra, Granada, Spain. SOE currently runs and distributes EverQuest. The Wallace fountains of Paris. It was developed by Verant Interactive (which had recently parted from 989 Studios) and published by Sony Online Entertainment (SOE). Fontana di Trevi in Rome. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. The "Fountains of Bellagio" at the Bellagio casino in Las Vegas. EverQuest (EQ) is a 3D fantasy massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The staircase and Atlas fountains at Peterhoff, the summer palace of Peter the Great. 72–84. Buckingham Fountain in Chicago. Fortune, pp. The garden fountains of the Palace of Versailles near Paris. "From Megs to Riches". The Trafalgar Square fountains in London. 28, 2005). The Jet d'Eau in Lake Geneva. Parloff, Roger (Nov. My Time at Tiffany's. Prophecy of Ro (announced) (February 2006). Gene Moore, with Jay Hyams, 1990. Depths of Darkhollow (September 2005). http://www.bluffton.edu/~sullivanm/spain/barcelona/fundmiro/calder.html. Dragons of Norrath (February 2005). [1]. Omens of War (September 2004). Gates of Discord (February 2004). Lost Dungeons of Norrath (September 2003). The Legacy of Ykesha (March 2003). The Planes of Power (October 2002). The Shadows of Luclin (December 2001). The Scars of Velious (December 2000). The Ruins of Kunark (March 2000). |