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Puma

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Binomial name
Puma concolor
(Linnaeus, 1771)

The puma (Puma concolor since 1993, previously Felis concolor) is a type of predator-feline found in North, Central, and South America. Though large in size this cat cannot roar, but instead purrs and has even been said to make eerily humanlike screams when courting. It is more closely related to the common house cat than to the African lion. It is also known by the regional names of cougar, mountain lion, panther, catamount, and painted cat. The word puma comes from the Quechua language. In Brazil it is known an suçuarana, from the Tupi language, but also has other names. In fact in the English language the puma has over 40 different names.

In North America, particularly the United States, panther by itself refers to a puma, although the term black panther is correctly associated only with the melanistic variants of leopards or jaguars rather than pumas. In Europe and Asia, panther means leopard and can refer to either the spotted or black leopard. In South America, panther refers to the jaguar and can refer to either the spotted or black jaguar. The melanistic gene can be seen in a variety of cats, including the Lion, Tiger, Leopard, Jaguar, Caracal, Jaguarundi, Serval, Ocelot, Margay, Bobcat, Geoffrey's Cat; however, melanism has never been documented in Puma concolor, though urban legends of "black panthers" persist. Such anecdotal accounts are particularly prominent in the Appalachian Mountains of the eastern United States, a region where P. concolor is accepted as having been wholly extirpated by the late 1800's, and where breeding populations have not been documented as re-established by 2005.

Recent DNA analysis has established that the puma is supposedly quite closely related to the jaguarundi and North American cheetah (Miracinonyx, now extinct), but not to true cheetahs. The puma is not closely related to other large felines, such as leopards and lions.

There is a considerable variation in color and size of these animals across their large range of habitats.

Subspecies

Hybrids

Hybrids between subspecies of puma have occurred where new blood has been introduced into the Florida panther. Although a controversial move, the hybrids are more vigorous than pure Florida panthers and excessive inbreeding is averted.

In spite of not being closely related to the pantherine big cats, hybrids between pumas and leopards have been bred and are called pumapards. Hybrids between a puma and an ocelot have also been bred. Hybrids between pumas and jaguars have been reported, but none have been proven.

Population and distribution

The range of the puma

Pumas have one of the largest ranges of any wild cat, holding competition with only the Eurasian Lynx, Wild Cat and greatly spread Leopard. Before the modern human population explosion in the Americas, the puma ranged across most of the Americas. Even now, it has the widest range of any New World land animal, spanning 110 degrees of latitude, from the northern Yukon Territory (in Canada) to the southern Andes (on both the Chilean and Argentinian sides). One of the only locations where the puma is in great danger is within the United States, mainly Florida and other parts of the East Coast. This is mostly due to human infringement, clashing with cities and other urban "advancements" or because of the loss of territories that urbanization brings. When pumas are found and relocated to more "wild" parts of the state, they are put into competition with already existing cats.

Puma populations of the United States and Canada

Hunted almost to extinction in the United States, the puma has made a dramatic comeback, with an estimated 30,000 individuals in the western United States. In Canada, pumas are found west of the prairies, in Alberta, British Columbia and the southern Yukon. The densest concentration of pumas in North America is found on Vancouver Island in British Columbia

Pumas are gradually extending their range to the east, following creeks and riverbeds, and have reached Missouri and Michigan. Pumas have been seen along the northern shore of Lake Superior with an attack on a horse in Ely, Minnesota in 2004. It is anticipated that they will soon expand their range over the entire eastern and southern United States. There are continuing reports of the survival of a remnant population of the Eastern Cougar in New Brunswick, Ontario, and the Gaspé Peninsula of Quebec.

Due to urbanization in the urban-wildland interface, pumas often come into contact with people, especially in areas with a large population of deer, their natural prey. They have also begun preying on pets, such as dogs and cats, and livestock, but have rarely turned to people as a source of food.

There are an estimated 4,000 to 6,000 pumas in California (est. circa 1990) and an estimated 4,500 to 5,000 in Colorado.

Puma, photographed in the Arizona-Sonora Desert Museum, Tucson, Arizona

Physical characteristics

Pumas are tawny-colored with black-tipped ears and tail. The puma can run as fast as 50 km/h (30 mph), jump 6 m (20 ft) from a standing position, vertically leap 2.5 m (8 ft), and often weigh more than 70 kg (150 lb). Their bite strength is more powerful than that of any domestic dog. Puma claws are retractable and they have four toes. Adult males may be more than eight feet long (nose to tail), and have a mass of about 70 kg (weigh approx 150 lb). In exceptional cases males may reach as much as 90 kg. Adult females can be 2 m (7 ft) long and have a mass of about 35 kg (weigh approx 75 lb). Puma kittens have brownish-blackish spots and rings on their tails. Their life span is about a decade in the wild and 25 years or more in captivity.

Pumas that live closest to the equator are the smallest, and increase in size in populations closer to the poles.

Color Morphs

The normal coloration of the puma is tawny or sandy, mimicking their principal prey, the deer. Kittens have irregular blotches of darker brown which can sometimes persist into adolescence but disappear by the time the cat is a year old. Abnormally pale and even white (leucistic but not albino) pumas exist. Abnormally dark brown pumas with paler bellies have been described, primarily from South and Central America and were described as couguar noire in Georges-Louis Leclerc, Comte de Buffon. There are no authenticated reports of truly melanistic pumas.

Behavior

Pumas can kill and drag prey about 7 times their own weight. They normally hunt large mammals, such as deer and elk, but will eat small animals, such as beavers, porcupines or even mice, if the need arises. They hunt alone and ambush their prey, often from behind. They usually kill with a bite at the base of the skull to break the neck of their target. The carcass of the kill is usually then buried or partially covered to protect it for several days, while the puma continues to roam and comes back for nourishment as needed. Pumas do not enjoy being scavengers, however, and will generally hunt for their own food and not eat from a carcass. Pumas will catch and kill their prey 98% of the time, so perhaps they can afford to be a bit choosey. Like other cats, they will also move to certain areas for feeding. Adult males tend to claim a 250 km² (100 mile²) stretch for their territory; adult females take (50 to 150 km² (20 to 60 mile²) on average; however their ranges can vary from as much as 1,000 km² (370 mile²) to as little as 25 km² (10 mile²).

A male may breed with several females. Female pumas usually have 3 or 4 kittens in a den in a rocky location. If a male puma invades the territory of another male, he may kill the kittens of resident females so that they will become receptive to mating.

Attacks on humans

Attacks on humans are rare, but do occur — especially as humans encroach on wildlands and impact the availability of the puma's traditional prey. There were around 100 puma attacks on humans in the USA and Canada during the period from 1890 to January 2004, with 16 fatalities; figures for California were 14 attacks and 6 fatalities. Attacks by puma on humans and pets are associated with urban areas situated in the wildland urban intermix such as the Boulder, Colorado area which have encouraged the traditional prey of the puma, the mule deer, to habituate to urban areas and the presence of people and pets. Pumas in such circumstances may come to lose their fear of both people and dogs and come to see them as prey.

On January 8, 2004 a puma killed and partly ate a mountain biker in Whiting Ranch Wilderness Park in Orange County, California; what is assumed to be the same animal attacked another mountain biker in the park the following day, but was fought off by other bikers. A young male puma was shot nearby by rangers later in the day.

Pumas cannot be hunted in California except under very specific circumstances. This, as well as the extinction in California of the wolf and brown bear, has allowed the puma to greatly increase its numbers, as there are usually no longer any competing predators able to steal a puma's kill, though a few black bears may be strong enough to do so. California law requires that wild animals who have attacked a human must be killed if they can be located.

Puma safety tips

Jogging, running, and biking on wildland trails can be particularly hazardous since such runners are likely to be less attentive to the surroundings and the motion can trigger a "chase and kill" reflex in the animal. Talk to local authorities or park rangers to see if it is advisable before taking such a risk.

Further reading


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Talk to local authorities or park rangers to see if it is advisable before taking such a risk. Production Manager: Karin Colenzo. Jogging, running, and biking on wildland trails can be particularly hazardous since such runners are likely to be less attentive to the surroundings and the motion can trigger a "chase and kill" reflex in the animal. Story Concept and Script Editor: Chris Metzen. California law requires that wild animals who have attacked a human must be killed if they can be located. Story and Dialog: Kurt Beaver, Stieg Hedlund, Matthew Householder, Phil Shenk, Robert Vieira. This, as well as the extinction in California of the wolf and brown bear, has allowed the puma to greatly increase its numbers, as there are usually no longer any competing predators able to steal a puma's kill, though a few black bears may be strong enough to do so. Additional Game Design: Eric Sexton.

Pumas cannot be hunted in California except under very specific circumstances. Level Design: Derek McAuley, Stefan Scandizzo, Grant Wilson. A young male puma was shot nearby by rangers later in the day. Additional Sound Effects: Joseph Lawrence Futurity. On January 8, 2004 a puma killed and partly ate a mountain biker in Whiting Ranch Wilderness Park in Orange County, California; what is assumed to be the same animal attacked another mountain biker in the park the following day, but was fought off by other bikers. Sound Design: Scott Peterson, Jonathan Stone, Matt Uelmen. Pumas in such circumstances may come to lose their fear of both people and dogs and come to see them as prey. Music: Matt Uelmen.

Attacks by puma on humans and pets are associated with urban areas situated in the wildland urban intermix such as the Boulder, Colorado area which have encouraged the traditional prey of the puma, the mule deer, to habituate to urban areas and the presence of people and pets. Background Artists: Alan Ackerman, Ben Boos, David Glenn, Alex Munn, Mark Sutherland, Marc Tattersall, Fredrick Vaught. There were around 100 puma attacks on humans in the USA and Canada during the period from 1890 to January 2004, with 16 fatalities; figures for California were 14 attacks and 6 fatalities. Character Artists: John Kubasco, Cheeming Boey, Evan Carroll, Michael Dashow, Ben Haas, Kelly Johnson, Michio Okamura, Kris Renkewitz, Anthony Rivero, Christopher Root, Eric Sexton, Robert Steele, Patrick Tougas. Attacks on humans are rare, but do occur — especially as humans encroach on wildlands and impact the availability of the puma's traditional prey. Lead Character Artist: Phil Shenk. If a male puma invades the territory of another male, he may kill the kittens of resident females so that they will become receptive to mating. Programmers: Theodore Bisson, Peter Brevik, Doron Gartner, Peter Hu, Peter Kemmer, Doug McCreary, Jesse McReynolds, Jon Morin, Divo Palinkas, Jason Regier, Michael Scandizzo, Jonathan Stone, Tyler Thompson, Steven Woo.

Female pumas usually have 3 or 4 kittens in a den in a rocky location. Lead Programmer: Rick Seis. A male may breed with several females. Design: Stieg Hedlund. Adult males tend to claim a 250 km² (100 mile²) stretch for their territory; adult females take (50 to 150 km² (20 to 60 mile²) on average; however their ranges can vary from as much as 1,000 km² (370 mile²) to as little as 25 km² (10 mile²). Technical Producer: Michael Huang. Like other cats, they will also move to certain areas for feeding. Kern, Kenneth Williams.

Pumas will catch and kill their prey 98% of the time, so perhaps they can afford to be a bit choosey. Producer: Mark E. Pumas do not enjoy being scavengers, however, and will generally hunt for their own food and not eat from a carcass. Senior Producer: Matthew Householder, Bill Roper. The carcass of the kill is usually then buried or partially covered to protect it for several days, while the puma continues to roam and comes back for nourishment as needed. Executive Producer: Michael Morhaime. They usually kill with a bite at the base of the skull to break the neck of their target. Project and Design Leads: David Brevik, Erich Schaefer, Max Schaefer.

They hunt alone and ambush their prey, often from behind. Among fans, this has resulted in elevated hopes for a Diablo III release. They normally hunt large mammals, such as deer and elk, but will eat small animals, such as beavers, porcupines or even mice, if the need arises. Listings for various game development positions within the Diablo team were simultaneously listed, as well. Pumas can kill and drag prey about 7 times their own weight. However, in early 2006, Blizzard posted a job opportunity on its website, stating: "The team behind Diablo I and II is looking for a talented, motivated, and experienced Art Director to help lead our art team in developing beautiful, cohesive game worlds for an unannounced PC Project and future projects." [1]. There are no authenticated reports of truly melanistic pumas. Rumors of a sequel to Diablo II have been, for the most part, entirely insubstantial.

Abnormally dark brown pumas with paler bellies have been described, primarily from South and Central America and were described as couguar noire in Georges-Louis Leclerc, Comte de Buffon. Also, there exists a special item set called "Cow King's Leathers", consisting of studded leather, a war hat, and heavy boots, that can only be found on the Secret Cow Level. Abnormally pale and even white (leucistic but not albino) pumas exist. This may or may not be a reply to WoW players (non-seriously) asking for one. Kittens have irregular blotches of darker brown which can sometimes persist into adolescence but disappear by the time the cat is a year old. A small reference to the cow level has been spotted in World of Warcraft, in the form of a loading screen tip saying "there is no cow level". The normal coloration of the puma is tawny or sandy, mimicking their principal prey, the deer. A Lightning enchanted monster in the secret cow level is usually The Cow King.

Pumas that live closest to the equator are the smallest, and increase in size in populations closer to the poles. The most popular way to spot The Cow King in a game is to look out for a cow that creates 'charged bolts' (Lightning Enchanted) when attacked. Their life span is about a decade in the wild and 25 years or more in captivity. Killing The Cow King in this fashion would not result in the original player being exempt from opening portals to the cow level. Puma kittens have brownish-blackish spots and rings on their tails. A loophole in this event was for players to open the cow level with one character, and then exit the game and enter with another character to kill the cows. Adult females can be 2 m (7 ft) long and have a mass of about 35 kg (weigh approx 75 lb). Doing so will result in that character being unable to open future secret cow levels of that difficulty.

In exceptional cases males may reach as much as 90 kg. It is important to note that the character who opened the portal to the secret cow level must be careful not to kill The Cow King. Adult males may be more than eight feet long (nose to tail), and have a mass of about 70 kg (weigh approx 150 lb). However, Blizzard has now programmed the game to only give experience to characters near to where monsters are killed, and the Mlvl(monster level) and Clvl(character level) must now be closer together or a very minimal amount of experience is awarded per kill. Puma claws are retractable and they have four toes. Characters were previously able to stand near the portal to a Cow Level from a very low level and rocket up in levels very quickly as cows were killed. Their bite strength is more powerful than that of any domestic dog. This changed, somewhat, with the release of patch 1.10, halving the cows' experience rate and item drops.

The puma can run as fast as 50 km/h (30 mph), jump 6 m (20 ft) from a standing position, vertically leap 2.5 m (8 ft), and often weigh more than 70 kg (150 lb). The cow level granted so many experience points and cows dropped so many unique and rare items, that soon Battle.net was filled with endless "cow" games, especially because it was very easy for characters such as Amazons, Barbarians and particulary Sorceresses to complete it quickly. Pumas are tawny-colored with black-tipped ears and tail. This will open a portal to the secret level. circa 1990) and an estimated 4,500 to 5,000 in Colorado. To access the level, one must kill Diablo (or, in Lord of Destruction, kill Baal), return to Rogue Encampment in Act I within the same difficulty level, and then combine Wirt's Leg with a Tome of Town Portal in the Horadric Cube. There are an estimated 4,000 to 6,000 pumas in California (est. However, there really was a cow level in the sequel, Diablo II.

They have also begun preying on pets, such as dogs and cats, and livestock, but have rarely turned to people as a source of food. To quell the rumor, Blizzard included a cheat (that automatically won the game) in StarCraft that read "There is no cow level" (implying no secret cow levels in Diablo). Due to urbanization in the urban-wildland interface, pumas often come into contact with people, especially in areas with a large population of deer, their natural prey. This added fuel to the fire. There are continuing reports of the survival of a remnant population of the Eastern Cougar in New Brunswick, Ontario, and the Gaspé Peninsula of Quebec. In Diablo: Hellfire, the only official expansion to the original Diablo, it was possible to change a parameter in a specific .ini file so that the farmer who gives out the "rune bomb" quest was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). It is anticipated that they will soon expand their range over the entire eastern and southern United States. The rumor was a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.

Pumas have been seen along the northern shore of Lake Superior with an attack on a horse in Ely, Minnesota in 2004. The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an internet rumor about a cow which, if you clicked on it a certain number of times, was reported to open a portal to a secret level. Pumas are gradually extending their range to the east, following creeks and riverbeds, and have reached Missouri and Michigan. A good example here is a small dagger, or Dirk, called The Diggler, which is based on the main character of the movie Boogie Nights called Dirk Diggler. The densest concentration of pumas in North America is found on Vancouver Island in British Columbia. Additionally, other items are references to movies or books. In Canada, pumas are found west of the prairies, in Alberta, British Columbia and the southern Yukon. Examples of locations taken from development team:.

Hunted almost to extinction in the United States, the puma has made a dramatic comeback, with an estimated 30,000 individuals in the western United States. Examples of item names taken from the developer team:. When pumas are found and relocated to more "wild" parts of the state, they are put into competition with already existing cats. Examples of monster names taken from the development team:. This is mostly due to human infringement, clashing with cities and other urban "advancements" or because of the loss of territories that urbanization brings. Examples of item names that are anagrams of developer names:. One of the only locations where the puma is in great danger is within the United States, mainly Florida and other parts of the East Coast. Many of the people, items and places in Diablo II are named after Blizzard employees and their loved ones.

Even now, it has the widest range of any New World land animal, spanning 110 degrees of latitude, from the northern Yukon Territory (in Canada) to the southern Andes (on both the Chilean and Argentinian sides). Many gameplay features were changed from the first Diablo, including:. Before the modern human population explosion in the Americas, the puma ranged across most of the Americas. The ladder is periodically reset, making all characters previously listed on the ladder become non-ladder. Pumas have one of the largest ranges of any wild cat, holding competition with only the Eurasian Lynx, Wild Cat and greatly spread Leopard. Ladder characters are ranked on the ladder, and may not interact with non-ladder characters as of patch 1.10. Hybrids between pumas and jaguars have been reported, but none have been proven. Softcore characters can be resurrected when killed, while hardcore characters become unplayable upon their first death making them a very risky proposition for even the most experienced players.

Hybrids between a puma and an ocelot have also been bred. Players can create characters to play in "softcore", "hardcore", "softcore ladder", or "hardcore ladder" modes. In spite of not being closely related to the pantherine big cats, hybrids between pumas and leopards have been bred and are called pumapards. If a character isn't played for a span of 3 months it gets automatically deleted by Battle.net. Although a controversial move, the hybrids are more vigorous than pure Florida panthers and excessive inbreeding is averted. Characters can only be played within a game. Hybrids between subspecies of puma have occurred where new blood has been introduced into the Florida panther. From dueling channels to trading channels, players can meet up with others to talk, arrange duels, trade, etc.

. As there are different games for different purposes, there are different channels for players to enter and use to chat. There is a considerable variation in color and size of these animals across their large range of habitats. Up to eight players are allowed in each "game", each of which is basically identical to single-player Diablo 2 worlds, except that other players may join. The puma is not closely related to other large felines, such as leopards and lions. Players can create unlimited accounts with a maximum of eight characters per account, though only one character can be played at a time (if a CD-key is registered and in use by one player it cannot be used simultaneously by someone else). Recent DNA analysis has established that the puma is supposedly quite closely related to the jaguarundi and North American cheetah (Miracinonyx, now extinct), but not to true cheetahs. There are generally many more cheats on the open realm because character data can be altered locally.

concolor is accepted as having been wholly extirpated by the late 1800's, and where breeding populations have not been documented as re-established by 2005. Each realm is comprised of several servers, and allows for two different methods of connecting: there is the closed realm, where all character data is stored on the Battle.net servers, and there is the open realm where all player data is stored on the player's computer. Such anecdotal accounts are particularly prominent in the Appalachian Mountains of the eastern United States, a region where P. The Diablo II section of Battle.net consists of a global online community made up of tens of thousands of people who connect to six primary realms across the globe: two in the United States (East and West), one in Europe, and three in Asia. The melanistic gene can be seen in a variety of cats, including the Lion, Tiger, Leopard, Jaguar, Caracal, Jaguarundi, Serval, Ocelot, Margay, Bobcat, Geoffrey's Cat; however, melanism has never been documented in Puma concolor, though urban legends of "black panthers" persist. At one point it was believed to prevent the wearer from losing experince points when they die, but that was later disproven. In South America, panther refers to the jaguar and can refer to either the spotted or black jaguar. It has a level 90 requirement.

In Europe and Asia, panther means leopard and can refer to either the spotted or black leopard. This item doesn't actually do anything;, it may have been put in confuse a Pickit Hack, or to prevent greedy players from grabing the Torch immediatey. In North America, particularly the United States, panther by itself refers to a puma, although the term black panther is correctly associated only with the melanistic variants of leopards or jaguars rather than pumas. In addition, a Standard of Heroes is dropped for each player in the level. In fact in the English language the puma has over 40 different names. This charm grants +3 to skills for a specific character class, and provides other nice bonuses. In Brazil it is known an suçuarana, from the Tupi language, but also has other names. When all three are dead, the last one killed drops a unique large charm , called the Hellfire Torch.

The word puma comes from the Quechua language. This opens a portal to "Über Tristram", where there are more powerful versions of the three Prime Evils (Mephisto, Diablo, and Baal). It is also known by the regional names of cougar, mountain lion, panther, catamount, and painted cat. The body parts must be combined with the Horadric Cube while standing in the Act 5 town (again on Hell difficulty). It is more closely related to the common house cat than to the African lion. When killed the Mini-Übers each drop a body part Izual drops Mephisto's Brain, Duriel drops Baal's Eye and Lilith drops Diablo's horn. Though large in size this cat cannot roar, but instead purrs and has even been said to make eerily humanlike screams when courting. Combining all three keys in the Horadric Cube while in the act 5 town (Hell difficulty) will open one of three portals where the player must fight one of three "Mini-Übers", Über Izual, Über Duriel or Lilith (Über Andariel).

The puma (Puma concolor since 1993, previously Felis concolor) is a type of predator-feline found in North, Central, and South America. When killing the Countess in the bottom of the Tower in the Black Marsh of Act 1, The Summoner in the Arcane Sanctuary of Act 2, and Nihlathak in the Halls of Vaught in Act 5, there is a chance (approximately 1 in 30) that they will drop "Keys", the Key of Terror, the Key of Hate, and the Key of Destruction. Norton, November, 2003, hardcover, 320 pages, ISBN 0393058077. Added in the 1.11 patch for Diablo II released on August 1, 2005, the Pandemonium Quest is a late-game Battle.net-only quest possibly intended to break the monotony of never-ending Baal runs on Hell difficulty, which is where most play took place in 1.10. W. In addition, the fifth act offers hireable barbarians that can use Barbarian-specific gear, although they can only use the skills Stun and Bash from the Barbarian's skill tree. David Baron, Beast in the Garden: A Modern Parable of Man and Nature, W. The second act hirelings, for example, previously notorious for dying quickly, have many extra abilities (including auras).

Do not climb a tree as pumas can climb just as well (if not much better) than humans. Moreover, there were many improvements to hirelings in general to make them more viable as actual help. Be wary when leaving pets outside, particularly at dawn and dusk. They can be equipped with weapons, healed, and they also become stronger with experience. Keep pets from roaming and never feed pets outside. Hirelings persist for as long as they are wanted, and they can be resurrected for a fee that varies with their level. Install motion-sensitive outdoor lighting. Luckily, Diablo II: Lord of Destruction improved on this concept.

Remove dense and low-lying vegetation that provide good hiding places for pumas. In the original Diablo II, mercenaries couldn't be ressurected and did not follow the character from act to act. The best place to hit a puma is on the nose. There are no mercenaries in Act IV, but in Act V you can hire a barbarian with a sword. Pumas have been repelled with rocks, sticks, garden tools, kicks, and bare hands; a well placed kick to the face has been known to work. In the Act III, one of three elemental mages can be hired. Fight back if attacked. In Act II, a spear-wielding mercenary is available.

Do not crouch down or bend over; this may create the appearance of an ordinary quadriped prey rather than a typically non-prey biped. In Act I, a Rogue hireling (as in the original Diablo) is available. Do everything possible to appear larger or intimidating, including raising arms wildly, opening up jacket, and throwing stones and branches. Different mercenaries are available in each encampment. Pick up young children without bending or turning from the puma (if possible). Diablo II allows the player to hire mercenaries in the towns of Act I, II, III and V. Instead, stand and face the animal, making eye contact. Unless you are already using a mercenary, you can gain a free Act 1 mercenary from killing Blood Raven.

If confronted by a puma, do not run; that might stimulate its instinct to chase. You can hire mercenaries in Acts II, III, and IV anytime you're there. Do not hike alone; go in groups with adults supervising children. To be able to hire a mercenary in Act 1, you must kill Blood Raven after receiving the quest from 'Kashya' in the Rogue Encampment, or have reached level 8. Andes Puma (Puma concolor araucanus). It is also possible to combine rune combinations into socketable items to create crazily powerful items. Argentine Puma (Puma concolor pearsoni). Again, the attributes change accordingly to each rune as well as where it is socketed.

Chilean Puma (Puma concolor puma). Their attributes can range anywhere from '+75 poison damage over 2 seconds' to 'Knockback' in weapons. Mato Grosso Cougar (Puma concolor acrocodia). Runes The most powerful things that can be socketed, runes are found only in LoD. Bolivian Cougar (Puma concolor osgoodi). Found only in LoD. Incan Cougar (Puma concolor incarum). Jewels Jewels vary in their attributes, and must be identified with scrolls of identify.

Amazon Cougar (Puma concolor discolor). Skulls:. Ecuador Cougar (Puma concolor soderstromi). Diamonds:. Colombian Cougar (Puma concolor bangsi). Amethysts:. Mayan Cougar (Puma concolor mayensis). Topazes:.

Texas Cougar (Puma concolor stanleyana. Emeralds:. Yuma Puma (Puma concolor browni). Rubies:. Kaibab Cougar (Puma concolor kaibabensis). Sapphires:. California Cougar (Puma concolor californica). The following values are for the perfect forms of the gems:.

Vancouver Island Cougar (Puma concolor vancouverensis). You can upgrade gems by placing three identical gems into the Horadric cube, then transmuting them to get one of the next level. Oregon Cougar (Puma concolor oregonensis). GEMS: Gems vary in value, ranging from 'Chipped' to 'Perfect'; as the gem value gets higher, its attributes become more powerful. Colorado Cougar (Puma concolor hippolestes). As such, it behaves much like a bag of holding, increasing carrying capacity. Missoula Cougar (Puma concolor missoulensis). The Cube occupies four units of inventory space in a 2×2 configuration, but it can to hold 12 units of items in a space measuring three units wide by four units tall.

Patagonian Puma (Puma concolor patagonica). With Diablo II: Lord of Destruction, the Horadric Cube can endow items with random properties not found on items dropped by monsters. Baja Californian Cougar (Puma concolor improcera). For example, 3 partial rejuvenation potions may be combined to produce a full rejuvenation potion. Brazilian Cougar (Puma concolor concolor). This is an in-game artifact, attained in Act II, that can transmute items into other items. Costa Rican Cougar (Puma concolor costaricensis). One interesting new component is the "Horadric Cube".

Mexican Cougar (Puma concolor azteca). Each set contains from 2 to 6 items. Eastern Cougar (Puma concolor cougar). With the Diablo II: Lord of Destruction expansion, there are a total of 15 normal item sets and 15 exceptional/elite item sets. Wisconsin Cougar (Puma concolor shorgeri) (extinct, but numerous sightings have been reported). the whole of the set is greater than the sum the bonuses of each individual item. Florida Panther (Puma concolor coryi). These bonuses are not available with only one item of a set or a variety of different sets; i.e.

For example, a character wearing all the items in "Milabrega's Set", will be rewarded with bonuses in addition to those provided by each of the items . When some or all of the items in a certain collection are equipped by a certain character they become more powerful. Set items all form part of a small collection, or set. In the expansion, Blizzard North reduced the chance of a good rare drop.

Prior to the expansion, rares were highly desirable due to its many modifiers. Rare item names are displayed in yellow text. These are more rare than the regular magic items, and can contain more magic modifiers but are not necessarily better. People were known to spend hours on end hunting for perfectly maximized jewels, until several new runewords appeared that made that whole process semi-obsolete.

While all gems of a certain type would do the same thing in any item, (for example, putting a ruby into a weapon always grants fire damage) jewels granted randomly-spawned enchantments, sometimes as many as 6 effects to a single slot. Alongside of gems and runes are the infamous jewels, which could create massively powerful items. In Diablo II: Lord of Destruction, runes are introduced to further improve in this area, allowing players to create pseudo-unique items by arranging the runes to form "runewords", usually with massive benefits. Some weapons can be socketed with gems that convey additional abilities.

While Diablo provided for almost no item customization, Diablo II improves in this area considerably. There are several new game concepts introduced in Diablo II absent in its predecessor. This character class sports expertise in wands and daggers. The Necromancer's skill tree is based around summoning creatures and cursing the minions of the undead.

Through their wisdom, these "Necromancers" have learned not to question the threshold of mortality, but to accept it as a part of life. Living deep underground, these magi have learned how to raise the undead to fight for them. In Diablo 2, the Priests of Rathma are a segregated group of magi that study the concept of mortality. However, Bonemacers are still one of the best players in PvP.

After the release of the 1.11 patch this build was extremely hindered, as the items would no longer give you the synergy from the charges. This was due to an exploit that caused the player to have level 33 bone prison synergy while having the boots Marrowwalk equipped on your character. During the 1.10 patch the strongest of the necromancers would be "Bonemancers", which were a common build that utilized Bonespear and Bonespirit as its main attack while adding 0 points to the synergy known as bone prison. Theses types of Necros arent as common as the "Bonemancers".

Also, make extensive use of golems as well as Skeleton Mastery; being commander of a couple elite skeletons is better than a lot of weak ones. Using a Skelliemancer or "Summoner" can get extremely frustrating in certain areas: the close quarters of the Maggot Lair in Act II makes minions fall behind fairly quickly; the only way to counter this is to use lots of Skeleton-mages and moving slowly. Generally, Amplify Damage and Decrepify are most used. To prevent one's self from being the commander of a heap of bones, Skelliemancers or "Summoners" have to make use of the Curse tree.

However, the fun element of these Necromancers is watered down when hard bosses are encountered, such as the Council in Act III that can destroy skeletons and golems fairly easily. Skelliemancers or "Summoners" can be enjoyable to play due to the character being able to control an army of minions. However, the element of a Bonemancer that makes playing fun is the penetrating element of Bone spear as well as the homing ability of Bone Spirit, both of which can do considerable damage. Bone Wall and Bone Prison proved useful for getting out of hairy spots and trapping unaware players in PvP.

Players today generally find the Bonemancer to be the easiest build. For more details, see Diablo II: Lord of Destruction. The arrival of the expansion pack heralded a dark age for the necromancer, and while the class is very powerful in the later patches, this power boost went mainly towards one specific build, the Skelliemancer Or "Summoner". Revive, which raises a dead monster to fight for you, and Iron Maiden, a damage-reflecting curse, were a powerful combo similar to the Conversion + Thorns paladin build, and the life stealing Blood Golem interacted with Iron Maiden, causing it to gain life when it was attacked and rendering it essentially immune to normal attacks.

The radius of Corpse Explosion was reduced in 1.03, encouraging necromancers to look at other skill options. When one monster went down, all one had to do was cast Amplify Damage on the pack and blow up the corpse, killing all other monsters in one blast. Prior to 1.03, the Corpse Explosion spell was the best skill in the game. The necromancer has always been an unbalanced character, due to its reliance on corpses and percentage damage effects.

The Necromancer can cast spells From the Summoning, Poison & Bone, and Curses skill trees. Curses such as "Terror" cause groups of creatures to flee, allowing Necromancers to herd and manage the flow of hostile creatures attacking the party. For example, the curse "Attract" causes enemies near the target creature to attack it. In party-oriented play, some of the most powerful skills affect the monster AI.

His summoning abilities allow the necromancer to raise skeletons, a variety of golems, and even former enemies. Also rather than being cast on the character, they are cast on a limited number of enemies. His curses are similar to a paladin's enemy-affecting auras, but they are more powerful and limited in duration, range, and effect. He does possess direct damage in the form of poison and bone-based spells, but his most specialized abilities are curses and summons.

Whereas the sorceress relies on elemental damage, the necromancer is more subtle. The necromancer is a magician like the sorceress, but in a different way. They are used by parties as a location finder, such as waypoints, boss lairs, etc. The Sorceress' teleport is used extensively for getting to a boss quickly.

Magic find equipment generally doesn't have the best attributes (apart from the magic-find %), which is fine for the Sorceress which teleports out of harm's way quickly and attacks from range. Magic finding involves using equipment with special mods to increase the chance that random item drops will be top level Rare and Unique equipment. Sorceress are used extensively for 'Mfing', or Magic finding. Since the main fire and lightning spells do not have a delay timer, it allows them to cast their spells at an incredible rate, in excess of 3 times a second, while teleporting out of danger at amazing speeds.

After synergies were introduced, some Fire and Lightning sorceresses aim to get 200% faster cast rate. For more details, see Diablo II: Lord of Destruction. Focusing on faster cast rate equipment to cast spells as fast as possible was no longer feasible, and the players started to gravitate towards +to skills items to increase their spell damage instead. Patch 1.07 and the expansion changed sorceress gameplay immensely, due to the newly implemented skill timers and reduced mana costs on the more expensive spells.

Many looked down upon this "strategy" and the players who used it. The most common build repeatedly cast Static Field to quickly reduce the health of nearby enemies to a sliver, then used the Frozen Orb spell, which spins out a globe that showers the area with ice shards, to deliver the death blow. The "tweaker" sorceress build, using as many FCR items as possible, could cast three or more spells per second, backed by high-level Warmth and a large mana pool. This was not an effective option, though, and soon the attention shifted to faster cast rate items.

At first, most sorceress builds revolved around getting as many skill level bonus items as possible to increase damage. Their one saving grace was the spell Static Field, which causes 25% of the enemy's hit points in damage to all enemies within its radius and was considered overpowered by even sorceress players themselves. Most sorceress builds had serious mana issues, prompting them to maximize Warmth to increase their mana regeneration rate, which took valuable skill points away from their direct damage skills. Her spells were lacking in damage, due to the fact that once they were at maximum skill level, not much else could be done to increase their damage.

Prior to the expansion pack, the sorceress was fairly weak. The Sorceress can cast spells From the Cold, Lightning, and Fire skill trees. One large benefit is the fact that the sorceress's cold spells make it easier for everyone to stay alive, by immobilizing their foes. The weak points are strength and defense.

The strong points of Sorceress are powerful damaging spells and mobility (teleporting quickly), which is valuable in multiplayer games. Fire spells usually have a more consistent damage range, with the most popular skill Fireball doing about 20,000 damage or more. (A corpse can be used by some enemies as an attack or can be revived by other enemies to fight again.) The main lightning spells have huge damage ranges, doing anywhere from 1 to 25,000 or even 1 to 50,000 damage. Moreover, any chilled or frozen enemies may shatter instead of leaving a corpse.

Her cold-based spells have the benefit of chilling affected enemies (slowing them down) or freezing them (stopping them completely). The Sorceress focuses on ranged elemental spells in three areas: cold, lightning, and fire. After 1.10, however, this strategy is no longer viable: auras now either change instantly or with unreliable speed. The result would be two simultaneous auras, one augmenting the paladin's abilities and one weakening an enemy's.

Because the effect of an aura on allies (and enemies) is slightly delayed and because it persists for a few seconds even if switched immediately, a paladin could switch on an enemy-affecting aura, wait for it to "stick" onto the enemies, and then quickly "flash" to a personal aura. Before patch 1.10, a technique known as "flashing" was common. Thanks to the "synergy" boosts added to skills (including Blessed Hammer) in patch 1.10, the Hammerdin is still widely considered the strongest all-around character type in the game today, able to do up to 8,000 damage once all the synergies are maxed with concentration and great items. If the skill is maxed, each hammer can deal over 10,000 damage (17,000 in 1.11), with enough skill bonuses from items.

This resulted in the infamous hammerdin, an odd caster build capable of killing any normal monster in the game in a few hits. Originally a weak and hard to aim magical attack, until it was discovered that the Concentration aura affected Blessed Hammer as well. Then Blessed Hammer was discovered to be useful. Thus when used, you can do massive elemental damage to your opponent with just one hit.

Another great strategy is "Vengeance", which adds fire, lightning and cold damage to your attacks , and the aura, "Conviction", which reduces your enemies elemental resistances and defence. Unfortunately, nothing else in his skill trees was quite as good, and the class slipped into obscurity. This build cleared the hardest levels with ease, so it came as no surprise that it was weakened in patch 1.03. Conversion is a normal melee attack that has a chance to convert the target to fight for you, and Thorns is an aura that causes anyone who attacks a party member to take a large amount of damage in return.

When the game was released, the Conversion + Thorns skill combo was extremely effective. The class has a staggering number of useless auras, and the anti-undead idea did not work in practice due to the lack of actual undead in the harder areas. The paladin was usually seen as one of the weaker characters, with too much emphasis on boosting his allies and too little damage to fend for himself. The Paladin can cast spells From the Defensive Auras, Combat Skills, and Offensive Auras skill trees.

The more powerful the shield, the more damage he can deal with it (also, paladins typically have the best "blocking" rate). The Paladin is the only character able to use his shield as a weapon in a smite attack. The Paladin also has access to great strength and health and, because the auras do not generally require mana to activate, is not heavily restricted by heavy mana consumption. These passive auras, which can enhance personal abilities, lower the amount of damage dealt by enemies or recover health and can add considerable complexity to the class because only one aura can be active at a time.

His specialty, however, lies in auras that buff himself and his party. To reflect this, the Paladin has combat skills ranging from fanatical attacks to anti-undead spells. The Paladin is a warrior fighting for all that is good. With the 1.11 patch, a Frenzy-based barbarian became very popular after an in-game clan showed with several successful Uber-Tristram runs that the build is second only to the Smiter (paladin).

Thus, a popular build involves a maximum contribution to battle orders and concentration. Major changes in the 1.10 patch have made certain low level skills augment higher level skills and vice versa. The Achilles' Heel of this strategy is that some monsters (and Necromancer player characters) can cast a curse that returns damage back to the barbarian equals to several times the amount he deals, most certainly killing him if he spins into a large crowd and delivers massive amounts. One also must be careful not to spin into a crowd of monsters, as once a spin is started it can't be stopped.

Whirlwind requires skill to control, and one can take down hard bosses by making circles around the perimeter of the boss so all his hits land on the boss. Whirlwind has many uses: It allows the player to spin through a crowd of enemies, damaging each greatly, or it can carve a path out of a crowd if the character is surrounded. Most Barbarians make use of the skills Iron Skin, Battle Orders, Whirlwind, and Combat Masteries. Barbarian strategy typically follows only one guideline with small variations.

With damage to spare, very high natural life and the life and mana-increasing Battle Orders spell, a well-built barbarian in 1.00 to 1.06 was almost indestructible and was the main "power-leveling" character. The Whirlwind skill, a mad spinning charge, was highly overpowered in the first release of the game, and was reduced in damage in patch 1.03, made dependent on weapon speed in the expansion and it is still one of the best melee skills in the game. This character was the damage powerhouse in the early history of Diablo II. The Barbarian can cast spells from the Warcries, Combat Masteries, and Combat Skills skill trees.

The barbarian's combat skills are attacks that maximize brute force, his greatest asset. Warcries differ from the auras of the paladin in that they are single-use and impermanent. His warcries are essentially radial skills (skills which are only effective within a certain radius of the player) that enhance his and his party's ability in combat, or reduce the ability of the enemy. The masteries are purely passive and allow the Barbarian to specialize in different types of melee weapons and to gain natural speed and resistances.

His skills are divided into various weapon masteries, warcries, and combat skills. The Barbarian is by far the most powerful melee fighting character on a pound-per-pound basis and apparently the only one in the original Diablo II (not Lord Of Destruction), who is able to dual-wield one-handed weapons. In the other 2 skill trees, points are spent on the most popular/effect skills such as lightning strike, multiple shot, etc., bypassing all other skills by donating 1 skill point to each prerequisite. These builds generally concentrate on passive skills trees that improve preparation and defence.

One of the more popular amazon builds is the bowazon/javazon in the expansion which allows the characters to equip 2 sets of weapons. Amazons have fairly effective crowd control skills, mostly stemming from the "Multiple Shot" skill, which splits a single arrow or bolt show into multiple, all heading in the same direction. Extremely useful in PvP but often despised when used. So, it turns around 180 degrees and goes through the same enemy again and does this many times, effectively tripling or quadrupling one shot.

Under normal circumstances the arrow will continue forward in its path, but because of the auto-seeking nature of this skill, it targets the nearest enemy - which is the one it has just penetrated. When the arrow penetrates the enemy, it does not disappear but instead goes through its body. When coupled with another skill that automatically seeks out the enemy (similar to a homing/guided missile), it became very deadly. A passive skill in her skill tree allows her a percentage chance to fire arrows straight through their targets (higher the skill, higher the percentage; tops near 35 percent).

Amazons became popular in the earlier days due to a exploit in the game. The most popular weapons for this character are: Windforce (a legendary, ultra-elite, ultra-rare item once considered to be the most expensive item in the game, Lord Of Destruction only), Buriza Ballista (A crossbow; though an elite item, it is very easy to find or obtain with some trading) and Titan's Revenge (main weapon for amazons, this is because an amazon skill allows it to deal massive damage). Amazon is one of the more popular classes in Diablo II. The Amazon can use skills from the Javelin & Spear, Passive & Magic, and Bow & Crossbow skill trees.

The Amazon is different in that she can also use javelins and spears adeptly. The Amazon is most similar to the Rogue of Diablo: both are primarily associated with bows and crossbows, and both are middle points between pure strength and pure magic. Her skills are oriented around personal (generally passive) protective abilities, the use of a bow and arrow (whose abilities are linked with the elements of fire and ice), as well as the spear and javelin (whose abilities are linked with the elements of lightning and poison). While the Barbarian relies on brute strength and weapon skills, and the Paladin on auras and other special abilities, many of the Amazon's abilities require far more attention.

The Amazon is an "active skill"-oriented fighter. The third brother, Baal, is encountered in Act 5, which is added by the Diablo II: Lord of Destruction expansion pack. The rest of the story is revealed through the four acts, as the player eventually confronts Diablo and his brother Mephisto. The player plays a character in the wake of the destruction, following the Dark Wanderer, hoping to halt him.

He is compelled to follow the Wanderer for reasons he himself does not understand. In the opening scene of Diablo II, Marius, the narrator of the story, witnesses the hero (known as the Dark Wanderer) totally lose control, unleashing the demons of hell upon a tavern. Before long, Diablo is more in control than the hero. However, the hero is rapidly corrupted by Diablo and quickly begins to lose control.

The hero then takes Diablo's soulstone (a device that is used to bind the soul of any demon or angel) and puts it into his own body, hoping to contain his soul for all eternity. At the end of Diablo, Diablo, the Lord of Terror, was defeated. The story of Diablo II takes place soon after the end of the original Diablo. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds.

As the game can be played cooperatively (Players vs. These players are often called Pkers (Player Killers) by the Battle.Net community. random assaults of other players) led to a community of certain PvPers finding ways to interfere with other high-level parties, or repetitively wipe out low-level players. PvP play outside the framework of duels (i.e.

player (PvP) combat, rewarding victors with piles of gold and the severed ear of their enemy. As an added dimension, Diablo II allows players to engage in competitive player vs. Completion of the game on one difficulty level allows progression to the next. However, advanced equipment ("exceptional" and "elite" items) is available only in the higher difficulty levels.

For example, in the Hell level of difficulty, every monster encountered is immune to one or more elements, and therefore unaffected by a certain type of damage such as cold, fire, lightning, poison, physical or magical damage. On the second and third, monsters deal more damage and are generally harder to defeat. In addition to the four/five acts there are also three difficulty levels: Normal, Nightmare and Hell. Each act culminates with the destruction of a boss type monster.

Each act follows a predetermined path with preselected quests, although most of the maps themselves are randomly generated, in single player mode, the map is randomly generated but sticks to the setting thereafter, in multiplayer mode, it resets each time you restart. The Diablo II storyline is played through four acts, five with Lord of Destruction. The Diablo II expansion pack, Lord of Destruction, adds two new classes: the Druid and Assassin. Each character has different strengths and weaknesses and sets of skills to choose from.

Classic Diablo II allows the player to choose between five different characters; Necromancer, Amazon, Barbarian, Sorceress and Paladin. While fairly old for today's standards, the game continues to be one of the world's most played online games. Diablo II was a runaway success for Blizzard, and still is. The game uses an isometric oblique top-down viewpoint.

The differences between Diablo II and a regular RPG is the greater emphasis on combat in Diablo II and the large amount of randomness in monster properties, level layouts and item drops. Players pick one of five heroes (seven with the Lord of Destruction expansion pack) and fight monsters to level up their character and gain better items. Diablo II is an action-RPG released in July 2000 by Blizzard Entertainment. .

An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is now at version 1.11b. It has also become the 9th best selling computer game and number one best selling RPG for the PC, selling around four million copies. Diablo II may be played as a single player game, multi-player via a LAN or serverless TCP/IP, or multi-player via Battle.net, with the latter being the most popular. Major factors that contributed to Diablo II's success include what fans found to be addictive hack and slash gameplay and free access to Battle.net.

By 2001, Diablo II had become one of the most popular online games ever. Diablo II was developed by Blizzard North. It was released for both Microsoft Windows and Mac OS in 2000 by Blizzard Entertainment. Diablo II, sequel to the popular Diablo, is an action-oriented adventure with role-playing game elements in a hack and slash or "Dungeon Roaming" style.

The Halls of Vaught = Fredrick Vaught. Schaefer's Mallet = Erich/Max Schaefer. Civerb's set = surnames of David Brevik and Peter Brevik, spelled backwards (and replacing the 'k' with a 'c'). Shenk the Overseer = Phil Shenk.

Lord de Seis = Rick Seis. Colenzo the Annihilator = Karin Colenzo. Skewer (of) Krinitz = Kris Renkewitz. Rixot’s Keen = Erik Sexton.

Rusthandle = (Mark) Sutherland. Bverrit Keep = Peter Brevik. (The) Mahim-Oak Curio = Michio Okamura. Nokozan Relic = Karin Colenzo.

Items left on the ground disappear after around 10 minutes, even if a character remains near them. Players now have a specified trading system, instead of just dropping items onto the ground for others. Players also cannot go hostile/duel with other players below level 9. If a user turns hostile toward you, or makes him/herself able to attack you instead of enemies, they MUST be in town and you will be made aware.

In the multi-player version you cannot be randomly "PK"ed (Player Killed) by another user without warning. It was, somehow, replaced by Cold damage and Poison damage, however several necromancer "bone" skills, paladin and barbarian skills do use Magical attacks. Although Magical damage still exists, it can no longer be resisted with the use of items. Inclusion of monster health and experience indicating meters.

Stashes in towns to store items, as opposed to leaving items in town's grounds. Simplified, icon based store system, replacing the text based system. Increases in the average amount of monster, player and item attributes. Bows and missile weapons now require arrows to fire.

Monsters can now be attacked as long as the mouse buttons are held. Inclusion of running and stamina system. Monsters now respawn after saving. Ability to use "Alt" key to list items on ground by marking them with text above them.

Games can now by replayed after seeing the ending. More types of random items, with the prefix-and-suffix system of Diablo extended to groups of attributes in the case of rare items. Items now cannot be destroyed by losing all durability. Quest rewards are now randomized, no more set rewards.

Overlapping quests were removed, now everyone receives the same quests. The waypoint system to teleport between explored levels and acts. More types of items and new item slots, such as belts. Only the owner of the body can reclaim the items stored in the body.

When a character dies, all items being worn that will not fit into that characters inventory at the time of death, is stored in a body. Players now respawn after dying, but with penalties. Removal of 'save anywhere' feature, monsters and ground items reset after saving. Removal of almost all spell scrolls, leaving only identify and town portal scrolls.

Removal of many potions, especially skill increase potions. Removal of spell books and ability to learn spells, replaced by skills tree, an innovation from designer Hedlund that has become part of the language of the genre. Shields: Attacker takes damage of 20. Helms/Armor: Regenerate mana 19%, replenish life +5.

Weapons: 4% life leech, 3% mana leech. Shields: 19 to all resistences. Helms/Armor: +100 to attack rating. Weapons: 68% increased damage to undead.

Sheields: 40 to defense. Helms/Armor: 10 to strength. Weapons: 150 to attack rating. Shields: 40% lightning resist.

Helms/Armor: 24% to magic find. Weapons: 1-40 Lightning damage. Shields: 40% poison resist. Helms/Armor: 10 to dexterity.

Weapons: 100 poison damage over 7 seconds. Shields: 40% fire resist. Helms/Armor: 38 to life. Weapons: 1-40 Fire damage.

Shields: 40% cold resist. Helms/Armor: 38 to mana. Weapons: 1-40 Cold damage (slows enemies).