This page will contain blogs about Amplifier, as they become available.AmplifierAn amplifier can be considered to be any device that uses a small amount of energy to control a larger amount, although the term today usually refers to an electronic amplifier. The relationship of the input to the output of an amplifier — usually expressed as a function of the input frequency — is called the transfer function of the amplifier, and the magnitude of the transfer function is termed the gain. General characteristics of amplifiersMost amplifiers can be characterised by a number of parameters. GainHow much an amplifier increases the signal level is called the gain. This is usually measured in decibels (dB). Mathematically speaking, the gain is equal to the output level divided by the input level. Output dynamic rangeThis is the range usually quoted in dB between the lowest useful; output and the largest useful output level. Since the lowest useful level is limited by output noise, this is quoted as the amplifier dynamic range. Bandwidth and rise timeThe bandwidth BW of an amplifier is usually defined as the difference between the lower and upper half power points. This is therefore also known as the −3 dB BW. Bandwidths for other response tolerances are sometimes quoted (−1 dB, −6 dB etc. As an example, a good audio amplifier will have a −3 dB BW from around twenty hertz to about twenty kilohertz (the range of normal human hearing). The rise time of an amplifier is the time taken for the out put to change from 10% to 90% of its final level when driven by a step input. For a Gaussian response system (or a simple RC roll off), the rise time is given by : Tr = BW/0.35 where BW is in Hz and Tr is in seconds Settling time and aberrationsTime taken for output to settle to within a certain percentage of the final value say 0.1%. Specified in high accuracy measurement systems. Slew rateThis is the maximum rate of change of output variable, usually quotes in volts per second (or microsecond). Sine wave distortionThe properties of amplifier circuits distort the signal. This distortion comes in several forms including harmonic distortion and intermodulation distortion. Harmonic distortion is fairly easy to measure. The amplifier output is connected to a spectrum analyzer, (a device which graphs frequency against amplitude). Then a pure tone is applied to the amplifier input. Typically a sinusoidal signal of 1 kHz is used. The largest signal on your analyzer should be the input signal at 1 kHz. You will sometimes see humps at even intervals along the graph at even multiples of that base signal. These are the harmonics. The total harmonic distortion (THD) is the sum of these components relative to the signal. NoiseHow much noise is introduced by the amplification process? This is an undesirable thing that is the inevitable result of the electronics devices and components. It is measured in either decibels or the peak output voltage produced by the amp when no signal is applied. EfficiencyHow much of the input power is usefully applied to the amplifier's output? Class A amplifiers are very inefficient, in the range of 10–20% with a max efficiency of 25%. Modern Class AB amps are commonly between 35–55% efficient with a theoretical maximum of 78.5%. Commercially available class D amplifiers have reported efficiencies as high as 97%. The efficiency of the amplifier limits the amount of total power output that is usefully available. Note that more efficient amps run much cooler, and often do not need any fans even in multi-kilowatt designs. Electronic amplifiersThere are numerous types of electronic amplifier depending upon the application. The most common type of amplifier is the electronic amplifier, commonly used in radio and television transmitters and receivers, high-fidelity ("hi-fi") stereo equipment, microcomputers and other electronic digital equipment, and guitar and other instrument amplifiers. Its critical components are active devices, such as vacuum tubes or transistors. ClassAll amplifiers can be classified by the angle of flow of the input signal through the amplifying device; see electronic amplifier. Where efficiency is not a consideration, most small signal linear amplifiers are designed as class A which means that one active device amplifies all portions (360deg) of the input signal. Class AB and class B are essentially the same, transmitting about 180deg of the input signal to the output with each device. These classes are usually used in efficient low frequency amplifiers (such as audio and hi-fi) owing to their relatively high efficiency. RF tuned amplifiers are usually Class C which means that they amplify less than 180° of the input signal. The signal is restored to almost sinusoidal shape by the tuned circuit. Vacuum tube (valve) amplifiersToday most sound systems use transistor amplifiers for economic reasons, but valve amplifiers remain popular for guitar amplification, for "high end" hi-fi systems and analog production and replay equipment in recording studios. Valve amplifiers are widely, but not always correctly, associated with the valve sound. Some claim this sound has more to do with the circuit topology and circuit design of the amplifier, than to the use of valves rather than transistors as the active gain devices. In the earlier years of audio, vacuum tubes filled the active device role. Transistor amplifiersMost common active devices in transistor amplifiers are bipolar junction transistors (BJTs); metal oxide semiconductor field-effect transistors (MOSFETs) are also used. The essential role of this active element is to magnify an input signal to yield a significantly larger output signal. The amount of magnification (the "forward gain") is determined by the external circuit design as well as the active device. Operational amplifiers (op-amps)An operational amplifier is a solid state integrated circuit amplifier which employs external feedback for control of its transfer function or gain Musical instrument amplifiersSee main page: instrument amplifier. Audio amplifierAn audio amplifier is usually used to amplify signals such as music or speech. Carbon microphoneOne of the first devices to amplify signals was the carbon microphone. By channeling a large electric current through the compressed carbon granules in the microphone, a small sound signal could produce a much larger electric signal. The carbon microphone was extremely important in early telecommunications until other types of amplifiers were available. Other amplifier typesMagnetic amplifierA magnetic amplifier is a transformer-like device that makes use of the saturation of magnetic materials to produce amplification. It is a non-electronic electrical amplifier with no moving parts. The bandwidth of magnetic amplifiers extends to the tens of kilohertz. An Amplidyne or Rototrol is a rotating machine like an electrical generator that provides amplification of electrical signals by conversion of mechanical energy to electrical energy. Optical amplifiersOptical amplifiers amplify light, through the process of stimulated emission. Miscellaneous types
See also: electronic amplifier, low noise amplifier, preamplifier, satellite in-line amplifier. This page about Amplifier includes information from a Wikipedia article. Additional articles about Amplifier News stories about Amplifier External links for Amplifier Videos for Amplifier Wikis about Amplifier Discussion Groups about Amplifier Blogs about Amplifier Images of Amplifier |
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See also: electronic amplifier, low noise amplifier, preamplifier, satellite in-line amplifier. Popular ball games around the world include:. Optical amplifiers amplify light, through the process of stimulated emission. These games can be grouped by the general objective of the game, sometimes indicating a common origin either of a game itself or of its basic idea:. An Amplidyne or Rototrol is a rotating machine like an electrical generator that provides amplification of electrical signals by conversion of mechanical energy to electrical energy. There are many popular games or sports involving some type of ball or similar object. The bandwidth of magnetic amplifiers extends to the tens of kilohertz. Balls were used in ancient times by the early Egyptians, the ancient Greeks and Romans, and the Aztecs and earlier Mesoamerican peoples. It is a non-electronic electrical amplifier with no moving parts. Balls are often used in ball dropping functions such as in the famous Times Square New Year's Eve ceremony. A magnetic amplifier is a transformer-like device that makes use of the saturation of magnetic materials to produce amplification. In most games using balls, the play of the game follows the state of the ball as it is hit, kicked, or thrown by players. The carbon microphone was extremely important in early telecommunications until other types of amplifiers were available. Balls are usually hollow and spherical but can be other shapes, such as ovoid (only in a few special cases) or solid (as in billiards). By channeling a large electric current through the compressed carbon granules in the microphone, a small sound signal could produce a much larger electric signal. A ball is a round object that is used most often in sports and games. One of the first devices to amplify signals was the carbon microphone. Water polo. An audio amplifier is usually used to amplify signals such as music or speech. Volleyball. See main page: instrument amplifier. Ulama game. An operational amplifier is a solid state integrated circuit amplifier which employs external feedback for control of its transfer function or gain. Tennis Polo/Soccer. The amount of magnification (the "forward gain") is determined by the external circuit design as well as the active device. Tennis. The essential role of this active element is to magnify an input signal to yield a significantly larger output signal. Tetherball. Most common active devices in transistor amplifiers are bipolar junction transistors (BJTs); metal oxide semiconductor field-effect transistors (MOSFETs) are also used. Tee Ball. In the earlier years of audio, vacuum tubes filled the active device role. Stickball. Some claim this sound has more to do with the circuit topology and circuit design of the amplifier, than to the use of valves rather than transistors as the active gain devices. Squash. Valve amplifiers are widely, but not always correctly, associated with the valve sound. Skeet ball. Today most sound systems use transistor amplifiers for economic reasons, but valve amplifiers remain popular for guitar amplification, for "high end" hi-fi systems and analog production and replay equipment in recording studios. Shinty. The signal is restored to almost sinusoidal shape by the tuned circuit. Polo. RF tuned amplifiers are usually Class C which means that they amplify less than 180° of the input signal. Pétanque. These classes are usually used in efficient low frequency amplifiers (such as audio and hi-fi) owing to their relatively high efficiency. Netball. Class AB and class B are essentially the same, transmitting about 180deg of the input signal to the output with each device. Native American Stickball (Toli). Where efficiency is not a consideration, most small signal linear amplifiers are designed as class A which means that one active device amplifies all portions (360deg) of the input signal. Mesoamerican ballgame. All amplifiers can be classified by the angle of flow of the input signal through the amplifying device; see electronic amplifier. Lacrosse. Its critical components are active devices, such as vacuum tubes or transistors. Juggling. The most common type of amplifier is the electronic amplifier, commonly used in radio and television transmitters and receivers, high-fidelity ("hi-fi") stereo equipment, microcomputers and other electronic digital equipment, and guitar and other instrument amplifiers. Jai alai. There are numerous types of electronic amplifier depending upon the application. Hurling. Note that more efficient amps run much cooler, and often do not need any fans even in multi-kilowatt designs. Rink hockey. The efficiency of the amplifier limits the amount of total power output that is usefully available. Ice hockey. Commercially available class D amplifiers have reported efficiencies as high as 97%. Field hockey. Modern Class AB amps are commonly between 35–55% efficient with a theoretical maximum of 78.5%. Hockey:
How much of the input power is usefully applied to the amplifier's output? Class A amplifiers are very inefficient, in the range of 10–20% with a max efficiency of 25%. Team handball. It is measured in either decibels or the peak output voltage produced by the amp when no signal is applied. American handball. How much noise is introduced by the amplification process? This is an undesirable thing that is the inevitable result of the electronics devices and components. Handball:
These are the harmonics. Four square. You will sometimes see humps at even intervals along the graph at even multiples of that base signal. Footbag. The largest signal on your analyzer should be the input signal at 1 kHz. Rugby Football. Typically a sinusoidal signal of 1 kHz is used. Soccer. Then a pure tone is applied to the amplifier input. International Rules Football. The amplifier output is connected to a spectrum analyzer, (a device which graphs frequency against amplitude). Gaelic Football. Harmonic distortion is fairly easy to measure. Australian rules football. This distortion comes in several forms including harmonic distortion and intermodulation distortion. American football. The properties of amplifier circuits distort the signal. Football:
where BW is in Hz and Tr is in seconds. Crockey. Tr = BW/0.35. Cricket (see cricket ball). For a Gaussian response system (or a simple RC roll off), the rise time is given by :. Canoe polo. The rise time of an amplifier is the time taken for the out put to change from 10% to 90% of its final level when driven by a step input. Calvinball (see Calvin and Hobbes). As an example, a good audio amplifier will have a −3 dB BW from around twenty hertz to about twenty kilohertz (the range of normal human hearing). Bowls. Bandwidths for other response tolerances are sometimes quoted (−1 dB, −6 dB etc. Bowling. This is therefore also known as the −3 dB BW. Boules. The bandwidth BW of an amplifier is usually defined as the difference between the lower and upper half power points. Bocce. Since the lowest useful level is limited by output noise, this is quoted as the amplifier dynamic range. Blitzball (fictional game). This is the range usually quoted in dB between the lowest useful; output and the largest useful output level. Billiards (including snooker, eight ball and pool variations). Mathematically speaking, the gain is equal to the output level divided by the input level. Basketball. This is usually measured in decibels (dB). Baseball. How much an amplifier increases the signal level is called the gain. and so on. Most amplifiers can be characterised by a number of parameters. "Target" games, such as bowling. . Volleying games, such as volleyball and tennis. The relationship of the input to the output of an amplifier — usually expressed as a function of the input frequency — is called the transfer function of the amplifier, and the magnitude of the transfer function is termed the gain. Two-goal games, such as basketball and most forms of football and hockey. An amplifier can be considered to be any device that uses a small amount of energy to control a larger amount, although the term today usually refers to an electronic amplifier. Bat-and-ball games, such as cricket and baseball. Another type of amplifier is the fluidic amplifier, based on the fluidic triode. Relays can be included under the above definition of amplifiers, although their transfer function is not linear (that is, they are either open or closed). There are also mechanical amplifiers, such as the automotive servo used in braking. |