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Acura Integra

The Acura Integra, sold as a Honda in most of the world, is a small, sporty vehicle sold primarily as a coupe. It is Acura's smallest, least expensive model, designed to offer a competitor to vehicles like Volkswagen's Golf GTI, which was the most well known and popular "hot hatch" of the 1980s when the Integra was introduced. Although a sedan was available for several years, the 4-door body was dropped when the vehicle transitioned to its current fourth-generation "DC5" platform, which is now sold as the RSX in North America.

First Generation 1985-1989

First Generation Integra

The vehicle debuted in Japan in 1985 as the Honda Integra before going on sale a year later in North America as part of the then-new Acura lineup. Three and 5-door hatchback bodies as well as a traditional four-door sedan were available, with a 1.6 L DOHC 16-valve engine powering all three. The engine was the vehicle's most publicized feature, as twin-cam, multi-valve engines were anything but commonplace in entry-level models at the time.

The Integra shared its platform with the less-sporty Civic, although it featured a small list of key upgrades over its lesser stablemate to help merit a price increase over the CRX Si, which was otherwise the sportiest compact vehicle being offered by Honda/Acura; enlarged 4-wheel disc brakes replaced the small front-disc/rear-drum setup used by the Civic and CRX, suspension calibration was re-worked, better tires were used and a 113 horsepower DOHC fuel injected 16-valve engine was used in place of the SOHC, 90 horsepower unit from the CRX Si. Combined with sleeker styling and a nicer interior, buyers were effectivly convinced that the Integra was worth the extra money, and nearly 228,000 units were sold during the five year run of the first generation model.

The model was not without its shortcomings though; despite having 113 horsepower and a reachable 7,000 RPM redline, the new twin-cam engine had little torque and needed to be wound up quite a bit to make full power, leading to criticism that the model wasn't well-suited for day to day driving on surface streets, but was better tuned for spirited driving down tight, windy roads.

Second Generation 1990-1993

Second Generation Integra

Acura debuted the second generation Integra in 1990, now powered by a new 1.8 litre engine making 130 horsepower, giving the model a necessary boost in performance. The three-door hatchback and 4-door sedan body styles continued to be available, but the 5-door hatch was discontinued due to poor market reception.

Trim levels for 1990 and 1991 included the RS (base model), LS, and GS. The GS model could also be had with a leather interior, which made it a sort of "deluxe" model, and featured its own model number.

For 1992 Honda added the GS-R trim level, powered by a de-stroked, 1.7 litre version of the standard engine with the VTEC system from the then-new NSX added-on, bumping output to 160 horsepower. Other small updates came on at the same time, namely new front and rear bumpers, a new steering wheel, new rear turn signals, new ECU, chromed interior door handles and an increase in power to 140 for the non-VTEC engine. Honda had already used the vtec system in the b16a engines in the late 80s which are a predacessor to the b17 engine.

The second generation was the last Integra to be sold without airbags in the United States. Motorized "passive" seat belts were used instead. Canada and the rest of the world got regular seat belts.

This generation also saw Acura make a bit of a marketing shift. Prior to the 1991 model year, Acura had made a minor point of the supposed understated elegance of minimal exterior badging. Therefore, from 1986 to 1990 the only external clues to any Integra's identity came at the rear, where badges for "Acura" "Integra", and the trim level appeared. For the 1991 model year however, Acura's "A" logo appeared for the very first time on the front of the hood, as well as between the taillights. Every Integra made since then has had the "A" badges.

  • 262,285 units sold from 1990-1993

Third Generation 1994-1997

Acura debuted the third generation model in 1994, now based on the all-new Civic chassis that had been introduced in '92. Standard horsepower increased to 142, and the GS-R recieved a dual-stage intake manifold and a displacment boost to 1.8 litre, bringing horsepower up to 170.

A Type R model was added for the 1997 model year, powered by a highly tuned, hand-finished variant of the GS-R's powerplant producing 195 horsepower, meaning it made more hp per litre than the Ferrari F355's V8. Although impressive, the Type R was still hampered by some criticism; its maximum torque output was only 130 ft·lbs, and maximum output could not be achieved until 7000 RPM, meaning that the engine was only performing at peak between 7,000 RPM and its 8,400 RPM redline. Although the engine's "split personality" and unusually high capability to rev made it popular among hardcore enthusiasts, it cost the vehicle points in comparison tests where drivers noted that the vehicle was too hard-edged, loud and rev-hungry to be an easy daily driver.

Fourth Generation 1998-2001

Despite some popular demand for a new Integra model for 1998, Acura chose to give the third-generation model a slight facelift and rerelease it. The 1998 Integra had slightly larger headlights and a more aggressive front bumper. It also has all-red taillights and a revised rear bumper. The GS-R edition received 5-spoke "blade" style wheels as a stylistic change.

Once again, the Type-R saw a limited release in the US.

Type R

The Type R was the pinnacle of the Integra line. It had many exclusive features found on no other Integra.

The B18C5 Type R engine contained more key differences than just some manual assembly steps and an increased redline. The B16A's cylinder head returned for an encore, with differently shaped combustion chambers and intake ports compared to the regular B18C in the GS-R. Molybdenum-coated, high compression pistons and stronger-but-lighter connecting rods strengthened the reciprocating assembly. Two extra counterweights on the crankshaft altered its vibration modes to enhance durability at high RPM. The intake valves were reshaped with a thinner stem and crown that reduced weight and improved flow. The intake ports were given a minor port and polish. Stiffer valve springs resisted float on more aggressive camshafts. Intake air was now drawn from inside the fender well, for a colder, denser charge. That intake fed a short-runner intake manifold with a larger throttle body for better breathing. An improved stainless steel exhaust collector with more gentle merge angles, a change to a larger, consistent piping diameter, flared internal piping in the muffler allowed easier exit of gasses. A retuned engine computer also contributed to improve power output.

The transmission was upgraded with lower and closer gear ratios in second through fifth gears, in order to take advantage of the additional rev range. The American version retained the same 4.4 final drive throughout the Type R's production run, unlike the Japanese market version, which in 1998 changed to a 4.785 final drive along with revised gearing. The clutch disk has a slightly smaller swept area, for improved bite. The GS-R's open differential was replaced with a torque-sensing limited slip type.

The chassis received enhancements in the form of reinforcements to the rear wheel wells, roof rail, and other key areas. "Performance rods," chassis braces that were bolted in place, were added to the rear trunk wall and rear subframe. The front strut tower bar was replaced with a stronger aluminum piece. Camber rigidity was improved at the rear by increasing wheel bearing span by 10 mm. The Type R's body also received a new functional rear wing, body-colored rocker panels, and 5 bolt hubs with special lightweight Type-R wheels. Under those wheels was a much larger set of disk brakes front and back. The tires were upgraded to Bridgestone RE010 "summer" tires.

The Type R received very aggressive tuning in its suspension settings. All soft rubber bushings were replaced with much stiffer versions, as much as 5.3 times higher in durometer readings. The springs and dampers were much stiffer, with a 10 mm reduction in ride height. The rear anti-roll bar diameter was increased to 22 mm in diameter. The front anti-roll bar retained the same size, although the end links were changed to a more responsive sealed ball joint as opposed to a rubber bushing on the lesser models. The result was a chassis with very responsive, racetrack-ready handling that ably absorbed mid-corner bumps well. Mild oversteer was easy to induce with a lift of the throttle, and during steady-state cornering the car maintained a slight tail-out stance.

The interior was stripped down to reduce weight. The air conditioning system was removed and nearly all the sound-dampening material was eliminated. This provided for a much noisier ride, but since the Type-R was a racecar for the street, most owners didn't mind. The Type R was a no-compromise sports car, and it showed the world what Honda was capable of.

  • 301,103 Units sold from 1994-2001 - 2005555

Replacement for Acura Integra

The fourth generation Integra, produced from 2002 onwards, has been renamed the Acura RSX. The new name conforms to Acura's new naming scheme for all cars in its line up (e.g. NSX, TSX, MDX, etc). It also has an entirely new engine, the K-series, which is considered by some to be the best engine Honda has ever released.

Awards

The Integra was on Car and Driver magazine's annual Ten Best list six times, in 1987, 1988, and 1994 through 1997. The GS-R model was called out specifically in 1994 and 1995. It made a return on the Ten Best as the Acura RSX for 2002 and 2003


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It made a return on the Ten Best as the Acura RSX for 2002 and 2003. Other currently popular titles for Atari include the RollerCoaster Tycoon and Driver series. The GS-R model was called out specifically in 1994 and 1995. Enter the Matrix which was developed by Shiny Entertainment sold 1.38 million units for the Sony PlayStation 2 and therefore made the List of best selling computer and video games. The Integra was on Car and Driver magazine's annual Ten Best list six times, in 1987, 1988, and 1994 through 1997. These titles represent some of the most expensive video games ever developed. It also has an entirely new engine, the K-series, which is considered by some to be the best engine Honda has ever released. Atari also released a series of games based on the smash-hit The Matrix movie trilogy including Enter the Matrix and The Matrix: Path of Neo.

NSX, TSX, MDX, etc). Following the success of the Budokai and Legacy of Goku series, Atari has released numerous other Dragon Ball titles including Dragon Ball Z: Supersonic Warriors, Dragon Ball Z: Super Sonic Warriors 2, Dragon Ball Z: Sagas, Dragon Ball GT: Transformation and Dragon Ball GT: Final Bout. The new name conforms to Acura's new naming scheme for all cars in its line up (e.g. The best selling Budokai series is developed in Japan by Dimps and includes Dragon Ball Z: Budokai, Dragon Ball Z: Budokai 2, Dragon Ball Z: Budokai 3 and Dragon Ball Z: Budokai Tenkaichi. The fourth generation Integra, produced from 2002 onwards, has been renamed the Acura RSX. These games have topped the best-seller charts for numerous console platforms since the release of Atari's first Dragon Ball Z game, The Legacy of Goku in 2002, which was the first Dragon Ball game to be made by an American company, Webfoot Technologies, and is one of the best-selling Gameboy Advance games of all time (#16). The Type R was a no-compromise sports car, and it showed the world what Honda was capable of. These include the Dragon Ball Z: Budokai series of games for next-generation console systems and the Dragon Ball Z: The Legacy of Goku series of games for the Gameboy Advance.

This provided for a much noisier ride, but since the Type-R was a racecar for the street, most owners didn't mind. Recently, Atari's top-selling titles have been the Dragon Ball Z games based on the popular anime license from Toei Animation in Japan. The air conditioning system was removed and nearly all the sound-dampening material was eliminated. Atari Masterpieces Volume II is scheduled to be released in March 2006. The interior was stripped down to reduce weight. Atari Masterpieces Volume I includes classic arcade games: Asteroids, Battlezone, Black Widow, Millipede, Missile Command, Red Baron, Lunar Lander and Super Breakout, and features an exclusive interview with Nolan Bushnell. Mild oversteer was easy to induce with a lift of the throttle, and during steady-state cornering the car maintained a slight tail-out stance. Also, in late October 2005, Atari released one of two collections of its classic arcade games only for the Nokia N-Gage console, titled Atari Masterpieces.

The result was a chassis with very responsive, racetrack-ready handling that ably absorbed mid-corner bumps well. Due to popular demand, Atari released a new version of the Flashback console, titled Atari Flashback 2, in August 2005. The front anti-roll bar retained the same size, although the end links were changed to a more responsive sealed ball joint as opposed to a rubber bushing on the lesser models. Overall, many enthusiasts believed that the Flashback did not capture the true Atari experience. The rear anti-roll bar diameter was increased to 22 mm in diameter. Since the games were all recreated on hardware more closely resembling the Nintendo Entertainment System than the 7800, some of the aspects of certain games concerning the sound, graphics, or gameplay were either changed or omitted. The springs and dampers were much stiffer, with a 10 mm reduction in ride height. Many people felt that the device itself was far too small, and the joysticks felt very dissimilar to those of the 7800.

All soft rubber bushings were replaced with much stiffer versions, as much as 5.3 times higher in durometer readings. The Flashback did fairly well in sales; however, many Atari fans felt disappointed. The Type R received very aggressive tuning in its suspension settings. Unlike most plug-and-plays, the Flashback was not powered by batteries, but an (included) AC adaptor instead. The tires were upgraded to Bridgestone RE010 "summer" tires. Twenty titles were built into the system. Under those wheels was a much larger set of disk brakes front and back. The two controllers were small as well, having a joystick and two red buttons on each side.

The Type R's body also received a new functional rear wing, body-colored rocker panels, and 5 bolt hubs with special lightweight Type-R wheels. The device they produced looked like a minute version of the Atari 7800 console originally released in 1984, 20 years previously. Camber rigidity was improved at the rear by increasing wheel bearing span by 10 mm. The same year that the Paddle Games were released, Atari released a TV game of their own which they called the Atari Flashback Console. The front strut tower bar was replaced with a stronger aluminum piece. However, as stated, neither of the games were directly released by Atari. "Performance rods," chassis braces that were bolted in place, were added to the rear trunk wall and rear subframe. In 2004, the same company created a device called Atari Paddle Games, in the shape of one of the 2600's "paddle" controllers with appropriate titles included.

The chassis received enhancements in the form of reinforcements to the rear wheel wells, roof rail, and other key areas. It was battery-operated and shaped similarly to an Atari 2600 joystick, and included A/V ports. The GS-R's open differential was replaced with a torque-sensing limited slip type. In 2002, Jakks Pacific, a toy making company, released a plug-and-play video game console called the Atari 10-in-1 TV Game, believed by many to arouse interest in the concept of self-contained entertainment devices that did not require separate hardware to operate. The clutch disk has a slightly smaller swept area, for improved bite. It named its European operations to Atari Europe, and kept the main holdings company as Infogrames Entertainment. The American version retained the same 4.4 final drive throughout the Type R's production run, unlike the Japanese market version, which in 1998 changed to a 4.785 final drive along with revised gearing. On May 7, 2003, Infogrames officially reorganized its US subsidiary as a separate entity known as Atari, Inc..

The transmission was upgraded with lower and closer gear ratios in second through fifth gears, in order to take advantage of the additional rev range. In October 2001, Infogrames announced that it was "reinventing" the Atari brand with the launch of three new games. A retuned engine computer also contributed to improve power output. Midway left the arcade industry in 2001, and shut down Midway Games West in 2003 - closing the chapter on what was left of the original Atari arcade division. An improved stainless steel exhaust collector with more gentle merge angles, a change to a larger, consistent piping diameter, flared internal piping in the muffler allowed easier exit of gasses. Over 1999-2000, Midway held closed door proceedings with Hasbro which ultimately led to Atari Games being renamed Midway Games West. That intake fed a short-runner intake manifold with a larger throttle body for better breathing. In 1998, Midway was sold to its shareholders and spun off as a separate company.

Intake air was now drawn from inside the fender well, for a colder, denser charge. WMS brought the properties under Midway (which it now renamed Midway Games Inc.), and re-instated the Atari Games name. Stiffer valve springs resisted float on more aggressive camshafts. By 1996, Time-Warner sold TWI to WMS Industries, Inc., owner of Midway at the time. The intake ports were given a minor port and polish. At that point Atari Games ceased to exist and became part of Time-Warner Interactive. The intake valves were reshaped with a thinner stem and crown that reduced weight and improved flow. The new Time-Warner eventually started gaining more and more shares in the company until they eventually owned the company completely again by 1994.

Two extra counterweights on the crankshaft altered its vibration modes to enhance durability at high RPM. In the meantime, Atari Games was bought out by its employees in 1986, who also founded Tengen to bring their arcade games in to the home. Molybdenum-coated, high compression pistons and stronger-but-lighter connecting rods strengthened the reciprocating assembly. The brand name changed hands again in December 2000, when French software publisher Infogrames took over Hasbro Interactive. The B16A's cylinder head returned for an encore, with differently shaped combustion chambers and intake ports compared to the regular B18C in the GS-R. This transaction primarily involved the brand and intellectual property, which now fell under the Atari Interactive division of Hasbro Interactive. The B18C5 Type R engine contained more key differences than just some manual assembly steps and an increased redline. In March 1998, JTS sold the Atari name and assets to Hasbro Interactive for $5 million—less than a fifth of what Warner Communications had paid 22 years earlier.

It had many exclusive features found on no other Integra. There are also websites dedicated to the release of new products for the original Atari consoles and computers, such as AtariAge. The Type R was the pinnacle of the Integra line. Although the original Atari ceased to exist, a large amount of underground development remains for Atari's game systems and computers of the 1970s and 1980s, and many of the retro-gaming conventions (such as World Of Atari, Classic Gaming Expo, Philly Classic, and the Midwest Gaming Classic), focus largely on Atari. Once again, the Type-R saw a limited release in the US. Atari's role in the new company largely became a holder for the Atari properties and minor support, consequently the name largely disappeared from the market. The GS-R edition received 5-spoke "blade" style wheels as a stylistic change. In July 1996, Atari merged with JTS Inc.,a short-lived maker of hard disk drives, to form JTS Corp.

It also has all-red taillights and a revised rear bumper. The result was a rapid succession of changes in ownership. The 1998 Integra had slightly larger headlights and a more aggressive front bumper. In addition, Tramiel and his family wanted out. Despite some popular demand for a new Integra model for 1998, Acura chose to give the third-generation model a slight facelift and rerelease it. By 1996, a series of successful lawsuits followed by profitable investments had left Atari with millions of dollars in the bank, but the failure of the Lynx and Jaguar left Atari without any products to sell. Although the engine's "split personality" and unusually high capability to rev made it popular among hardcore enthusiasts, it cost the vehicle points in comparison tests where drivers noted that the vehicle was too hard-edged, loud and rev-hungry to be an easy daily driver. It was not nearly as powerful as Sony Computer Entertainment's PlayStation or Sega's Saturn and lacked the extensive third party support its Japanese competitors had easily secured for their consoles.

Although impressive, the Type R was still hampered by some criticism; its maximum torque output was only 130 ft·lbs, and maximum output could not be achieved until 7000 RPM, meaning that the engine was only performing at peak between 7,000 RPM and its 8,400 RPM redline. After a period of initial success, it, too, failed to meet expectations. A Type R model was added for the 1997 model year, powered by a highly tuned, hand-finished variant of the GS-R's powerplant producing 195 horsepower, meaning it made more hp per litre than the Ferrari F355's V8. In 1993, Atari released its last console, the Jaguar. Standard horsepower increased to 142, and the GS-R recieved a dual-stage intake manifold and a displacment boost to 1.8 litre, bringing horsepower up to 170. As the fortunes of Atari's ST and PC compatible computers faded, consoles and software again became the company's main focus. Acura debuted the third generation model in 1994, now based on the all-new Civic chassis that had been introduced in '92. Atari lost.

Every Integra made since then has had the "A" badges. sued Nintendo for $250 million, alleging it had an illegal monopoly. For the 1991 model year however, Acura's "A" logo appeared for the very first time on the front of the hood, as well as between the taillights. Also in 1989, Atari Corp. Therefore, from 1986 to 1990 the only external clues to any Integra's identity came at the rear, where badges for "Acura" "Integra", and the trim level appeared. As a result, the Lynx lost market share to Nintendo's Game Boy, which had only a black and white display but was widely available. Prior to the 1991 model year, Acura had made a minor point of the supposed understated elegance of minimal exterior badging. However, a shortage of parts kept the system from being released nationwide for the 1989 Christmas season.

This generation also saw Acura make a bit of a marketing shift. In 1989, Atari also released the Atari Lynx, a handheld console with color graphics, to critical acclaim. Canada and the rest of the world got regular seat belts. Atari eventually released a line of inexpensive IBM PC compatibles as well as an MS-DOS compatible palm computer called the Atari Portfolio. Motorized "passive" seat belts were used instead. Still, its closest competitor in the marketplace, the Commodore Amiga, outsold it 3 to 2. The second generation was the last Integra to be sold without airbags in the United States. It was especially popular among musicians, as it had built in MIDI ports.

Honda had already used the vtec system in the b16a engines in the late 80s which are a predacessor to the b17 engine. The Atari ST line proved very successful (but mostly in Europe, not the U.S.), ultimately selling more than 4 million units. Other small updates came on at the same time, namely new front and rear bumpers, a new steering wheel, new rear turn signals, new ECU, chromed interior door handles and an increase in power to 140 for the non-VTEC engine. Atari rebounded, producing a $25 million profit that year. For 1992 Honda added the GS-R trim level, powered by a de-stroked, 1.7 litre version of the standard engine with the VTEC system from the then-new NSX added-on, bumping output to 160 horsepower. Then, in 1986, Atari launched two consoles designed under the Warner Atari - Atari 2600jr and the Atari 7800 console (which saw limited release in 1984). The GS model could also be had with a leather interior, which made it a sort of "deluxe" model, and featured its own model number. In 1985 they released their update to the 8-bit computer line, the Atari XE series, as well as the 16-bit Atari ST line.

Trim levels for 1990 and 1991 included the RS (base model), LS, and GS. Under Tramiel's ownership, Atari Corp. used the remaining stock of game console inventory to keep the company afloat while they finished development of their 16-bit computer system the Atari ST. The three-door hatchback and 4-door sedan body styles continued to be available, but the 5-door hatch was discontinued due to poor market reception. Warner also sold the fledgling Ataritel to Mitsubishi. Acura debuted the second generation Integra in 1990, now powered by a new 1.8 litre engine making 130 horsepower, giving the model a necessary boost in performance. Warner retained the arcade division, continuing it under the name Atari Games and eventually selling it to Namco in 1985. The model was not without its shortcomings though; despite having 113 horsepower and a reachable 7,000 RPM redline, the new twin-cam engine had little torque and needed to be wound up quite a bit to make full power, leading to criticism that the model wasn't well-suited for day to day driving on surface streets, but was better tuned for spirited driving down tight, windy roads. In July 1984, Warner sold the home computing and game console divisions of Atari to Jack Tramiel, the recently ousted founder of Atari competitor Commodore International, under the name Atari Corporation for $240 million in stocks under the new company.

Combined with sleeker styling and a nicer interior, buyers were effectivly convinced that the Integra was worth the extra money, and nearly 228,000 units were sold during the five year run of the first generation model. As for Nintendo, Atari could no longer afford the Famicom deal, and eventually Nintendo would be forced to go it alone. The Integra shared its platform with the less-sporty Civic, although it featured a small list of key upgrades over its lesser stablemate to help merit a price increase over the CRX Si, which was otherwise the sportiest compact vehicle being offered by Honda/Acura; enlarged 4-wheel disc brakes replaced the small front-disc/rear-drum setup used by the Civic and CRX, suspension calibration was re-worked, better tires were used and a 113 horsepower DOHC fuel injected 16-valve engine was used in place of the SOHC, 90 horsepower unit from the CRX Si. Warner's stock price slid from $60 to $20, and the company began searching for a buyer for its troubled division. The engine was the vehicle's most publicized feature, as twin-cam, multi-valve engines were anything but commonplace in entry-level models at the time. These problems were followed by the infamous video game crash of 1983, which caused losses that totaled more than $500 million. Three and 5-door hatchback bodies as well as a traditional four-door sedan were available, with a 1.6 L DOHC 16-valve engine powering all three. In the coming month, Ray Kassar was forced to leave Atari, and executives involved in the Famicom deal were forced to start over again from scratch.

The vehicle debuted in Japan in 1985 as the Honda Integra before going on sale a year later in North America as part of the then-new Acura lineup. Nintendo in turn tore into Coleco, who only had the console rights to the game. . Atari CEO Ray Kassar had a fit, accusing Nintendo of double dealing with the Donkey Kong license. Although a sedan was available for several years, the 4-door body was dropped when the vehicle transitioned to its current fourth-generation "DC5" platform, which is now sold as the RSX in North America. But Atari owned the rights to publish Donkey Kong for computers. It is Acura's smallest, least expensive model, designed to offer a competitor to vehicles like Volkswagen's Golf GTI, which was the most well known and popular "hot hatch" of the 1980s when the Integra was introduced. Unfortunately, at that same show Coleco was showing their new Adam computer, and the display unit was running Nintendo's Donkey Kong.

The Acura Integra, sold as a Honda in most of the world, is a small, sporty vehicle sold primarily as a coupe. The deal was in the works, and the two companies tentatively decided to sign the agreement at the 1983 Summer CES. 301,103 Units sold from 1994-2001 - 2005555. They approached Atari and offered a licensing deal: Atari would build and sell the system, paying Nintendo a royalty. 262,285 units sold from 1990-1993. The system took Japan by storm, and Nintendo began to look to other markets. They were the number one console maker in every market except Japan, whose market belonged to Nintendo, which had released their first game console, the Famicom (known to the rest of the world as the NES) in 1983.

Still, Atari held a formidable position in the world video game market. Howard Scott Warshaw (the programmer behind E.T., Yars' Revenge, Raiders of the Lost Ark, and Saboteur) questions the accuracy of this urban legend. It is rumored that in 1983, in response to a massive number of returned orders from distributors, Atari buried millions of unsold game cartridges (the bulk of them consisting of two titles, Pac-Man and E.T.) in a New Mexico desert landfill. The Atari 5200 game console, released as a next-generation follow up to the 2600, was based on the Atari 800 computer (but was incompatible with Atari 800 game cartridges), and its sales never met the company's expectations.

He was head of research and development of the small group of talented engineers in Grass Valley, California. Larry Emmons, employee No.3, retired in 1982. In addition, in December 1982, Atari executives Ray Kassar and Dennis Groth were investigated for insider trading (later found to be false). The market quickly became saturated, depressing prices further.

Also in 1982, Atari settled a court case with Activision, a competing game developer primarily composed of disgruntled Atari ex-employees, officially opening the 2600 to third-party development. In 1982, Atari released disappointing versions of two highly publicized games, Pac-Man and E.T., causing a pileup of unsold inventory and depressing prices. Faced with fierce competition and price wars in the game console and home computer markets, Atari was never able to follow on the success of the 2600. Its home computer, video game console, and arcade divisions operated independently of one another and rarely cooperated.

However, Atari ran into problems in the early 1980s. Still, the 2600 remained the industry standard-bearer, due to its market superiority, and due to Atari featuring (by far) the greatest variety of game titles available. Although the Atari 2600 had garnered the lion's share of the home video game market, it experienced its first stiff competition in 1980 from Mattel's Intellivision, which featured ads touting its superior graphics capabilities relative to the 2600. At its peak, Atari accounted for a third of Warner's annual income and became the fastest-growing company in the history of the United States (at the time).

While part of Warner, Atari achieved its greatest success, selling millions of Atari 2600 consoles. He departed from the division in 1979. Bushnell sold Atari to Warner Communications in 1976 for an estimated $28–$32 million, using part of the money to buy the Folgers Mansion. Though the relationship to Atari was discovered in 1974, Joe Keenan did such a good job managing the subsidiary that he was promoted to president of Atari in 1974.

In 1973, Atari secretly spawned a "competitor" called Kee Games, headed by long-time partner Joe Keenan, to circumvent the pinball distributor's insistence on exclusive distribution deals. The name "Atari" is arguably also rather more memorable in terms of spelling and pronunciation for most markets. However, as there already existed at least one company with that name (accounts varying as to whether it was a candle company or roofing company), Bushnell wrote down several words from the game Go, eventually choosing Atari, a term that means that a stone or group of stones is in danger of being taken by one's opponent. was originally called Syzygy, an astronomical term.

Atari Inc. The home version of PONG, which connected to a television set, was one of the first video game consoles. Founded in the United States in 1972 by Nolan Bushnell and Ted Dabney, Atari could be credited with starting the video arcade industry with the seminal PONG. Since the early days of coin operated machines, Atari has been responsible for home consoles such as the Atari 2600 (VCS); produced a series of eight-bit computers (Atari 400 & 800); taken part in the 16 bit computer revolution with the Atari ST; made the revolutionary (for its time) 64-bit Atari Jaguar; and released a hand held video game console, the Atari Lynx.

. The name of the three-pronged Atari logo is "Fuji". The brand has also been used at various times by Atari Games, a separate company split off in 1984. The original Atari was a pioneer in arcade games, home video game consoles, and personal computers, and its dominance in those areas made it the major force in the computer entertainment industry in the early to mid-1980s.

in 2003. intermittently used the Atari name as a brand name for selected titles before IESA official changed the subsidiary's name to Atari, Inc. Infogrames, Inc. GT Interactive was acquired by IESA in 1999 and renamed Infogrames, Inc. Infogrames acquired the Atari brand name from its purchase of Hasbro Interactive, which in turn had acquired it from JTS Corporation, which the original Atari had merged with in 1996.

The company that currently bears the Atari name was founded in 1993 under the name GT Interactive. Atari develops, publishes and distributes games for all major video game consoles, as well as for the personal computer, and is currently one of the largest third-party publishers of video games in the United States. Atari, Inc. NASDAQ: ATAR is a majority owned subsidiary of Infogrames Entertainment SA (IESA), encompassing its North American operations. Tycoon City : New York.

Terminator 3: The Redemption. Mission Impossible: Operation Surma. Atari Flashback 2. Atari Flashback.

TimeShift. Transformers. Godzilla: Save the Earth. Godzilla: Destroy All Monsters Melee.

Unreal Tournament. Test Drive (1987). RollerCoaster Tycoon 3. Neverwinter Nights (Neverwinter Nights 2 in development).

Chris Sawyer's Locomotion. Enter the Matrix. DRIV3R (2004). Driver 2 (2000).

Driver (1999). Dragon Ball GT: Transformation. Dragon Ball GT: Final Bout. Dragon Ball Z: The Legacy of Goku.

Dragon Ball Z: Super Sonic Warriors 2. Dragon Ball Z: Supersonic Warriors. Dragon Ball Z: Sagas. Dragon Ball Z: Budokai.

Dark Earth. Backyard Sports. Boiling Point: Road to Hell. Alone in the Dark.

Act of War: Direct Action. Atari Portfolio palmtop computer. Atari Transputer Workstation. Atari Falcon.

Atari TT. Atari MEGA ST, Atari MEGA STE professional line. Atari ST, Atari STE. Atari 8-bit family.

Atari Jaguar. Atari Lynx. Atari XEGS. Atari 7800.

Atari 5200. Atari 2600. PONG (several versions). TimeShift.